Hidden 5 yrs ago 5 yrs ago Post by Queen Raidne
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Queen Raidne Raspberry Diva

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E A R T H G O N E
A Space NRP with Tentacles!




What is This?:

This is an NRP set in the Solar System. You will play as a nation, corporation, or other solar entity struggling with the revelation that there are cosmic horrors in the universe, and they're coming this way. I will play as cosmic horrors in the universe, and I'm coming your way.

There is no plot beyond the ones we create. You can play as a corporation which has whole-heartedly gone for human sacrifice. Or perhaps you'd prefer cultists finally seeing the light of day? An innocent, standard, hard sci-fi nation trying to talk some damn sense back into the solar system? Or a fractured state looking for answers, because, damnit, magic is not a thing and Cthulhu can't exist. It's up to you!

We here in the NRP section love to worldbuild. So, that's what this RP is designed to facilitate.

Setting:

The year is 2253. Humanity has colonized the solar system. Technology is "near-future"; that is, there is no faster-than-light, and there is no ...obvious, visible... magic. Yet. Who knows? That's up to us! Impossible, insanity-driving things ate our first intersolar generation ship! Anything can happen now! Up might be down! Blue could be orange! Cats and dogs, living together in harmony!

It's mostly-hard Sci-Fi slamming into Cosmic Horror.

History:

Beyond this section, the entire history of the solar system (and everything) is up to the players. Here's what's happened so far:

0. Present-day history up to 2019 takes place in the foreground.
1. Humanity colonizes the majority of the solar system. Which parts? That's up to us.
2. Earth does not unite. Nations still cover different parts of the surface. Some have colonies on other planets/moons, others do not.
3. Some planets/moons are independent of Earth.
4. Earth is a very valuable planet, as it is the only one with "free" air and water and food.
5. A generation ship is sent to look for habitable exoplanets. This is the Tilson Expedition.
6. The Tilson Expedition has to reroute to the beta site, as close-range spectrometry reveals the alpha site doesn't have a habitable planet.
7. Something horrifying happens to the Tilson Expedition, revealed to the entire Solar System in their last, disturbing, transmission.
8. Earth just up and disappears one day in an event known as "Earthgone". The moon is mostly fine, though.

Rules:

0. Standard Guild Site Rules
1. Don't break the game.
-This includes taking any issues you might have with another player into PM's.
-This also includes obvious NRP/RP best practices, like do use decent grammar, don't godmod, don't have a Mary Sue, etc.
2. Anything weird and/or not covered by rules 0-1 will be dealt with by me.

Application:

How to apply:
1. Fill out the nation sheet below, posting in the OOC tab.
2. Upon acceptance, post it in the Characters tab.

The following fields are required:
[u]Name of Nation:[/u]
[u]Location:[/u]
[u]Summary-in-a-Sentence:[/u]
[u]Government Description:[/u]
[u]Economic Overview:[/u]
[u]Military Overview:[/u]
[u]Cultural Overview:[/u]
[u]History:[/u]


The following fields are entirely optional! Invent your own if you want/need to, or ignore as many as you'd like. It's your nation sheet!
[u]Diplomatic Overview:[/u]
[u]Theme Song:[/u]
[u]Flag:[/u]
[u]Major Character Bios:[/u]
[u]Technological Overview:[/u]
[u]Cult/Magical Overview:[/u]
[u]Scent:[/u]
[u]Favorite Colors:[/u]
[u]Most Common Topiary:[/u]
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Hidden 5 yrs ago Post by Queen Raidne
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1x Thank Thank
Hidden 5 yrs ago Post by Elgappa
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Elgappa

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>mfw Eldrich gods invade and are about to destroy reality and i still dont get a day off...

Hidden 5 yrs ago Post by Schylerwalker
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What are ships and/or what is ship-to-ship combat like? I'm assuming well under Star Wars/Star Trek/WH40k levels. Are armed ships even a thing? Are there space pirates?
Hidden 5 yrs ago Post by Lasersquid112
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Oh dear. This is beautiful.
Hidden 5 yrs ago Post by Queen Raidne
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What are ships and/or what is ship-to-ship combat like? I'm assuming well under Star Wars/Star Trek/WH40k levels. Are armed ships even a thing? Are there space pirates?


Sure, why not? If you want detail, I imagine that most ship-to-ship combat takes place at a range of millions of miles, with days before engagements resolve, until right at the last second when two ships shoot past each other and hordes of antiship ordinance is exchanged.
Something along the lines of: "Oh, we know where the general orbital trajectories of the enemy are and where the delta-v of the enemy might allow them to be, so let's fire missiles and anti-ship obstacles in that projected path". Meanwhile, the enemy does the same thing, and you've still got several days before either sides' ordinance makes contact. It's a game of area-of-effect and area denial, trying to predict when and where the enemy will be and trying to funnel them into a kill box while avoiding getting funneled yourself. Then, when ranges close sufficiently, it becomes a game of missiles vs. close-in-weapons-systems and lasers vs. armor and decoys and counter-measures to your own countermeasures. And then, when there's barely a kilometer between each ship, it becomes a game of who has the most firepower and flak and raw lead and processing power that they can throw at the other guy in the 5x10^-579 seconds when the ships pass each other.

Oh dear. This is beautiful.


I appreciate this on a deep and meaningful level.
Hidden 5 yrs ago Post by Raylah
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I would really love to get into some good NRP. I am already going through some nation ideas, but have some questions. How realistic is the setting expected to be? You mention that the oxygen is hard to come by, so I assume we will have to justify how our people survive on other celestial bodies, but there are other problems than just getting oxygen and water, namely some moons have huge tidal forces and heating, magnetic storms and other fun things. So if we choose some planet or a moon to inhabit, do we have to be super realistic about its enviroment?
What about humans? I assume that in the year given the technology will be more advanced, so various implants, modifications or extensions to human body would be somewhat normal? What about longterm effects of living in lower (or higher) gravity environments. How big nations are we talking about approximately?
Hidden 5 yrs ago Post by DX3214
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I mean making Oxygen is not so hard Afterall Water is called H2O and most of everything passing by Jupiter is made of rocky ice surfaces now I think food is gonna be the hardest thing to make now your question dealing with the moons of The gas giants which have like heated cores that make Inner oceans possible i think those ones would be THE HOLY GRAIL of the solar system, Now if you deal with mars i think that place is more or less the new Industrial heartland of the solar system because of (INSERT THE NUMBER OF PROJECTS TO SEND MAN TO MARS HERE)
Hidden 5 yrs ago Post by Raylah
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Well if you have water and energy then making food is simple as well - you have hydroponics, with sizable human population you would also have a lot of natural fertilizer, plus most of artificial fertilizers are based on nitrogen which I assume isnt so hard to come by in space either.

What is the technology level in the energy area? Do we assume that nuclear fusion is functional and accessible enough to be used in such distant colonies and harsh environments? Or do we stick with solar, geothermal (where applicable) or regular nuclear reactors?
What about spaceships, what fuel do they use? Do we stick with the current system of hydrogen-oxygen reaction, which would mean the ships would have to stop and refuel or do we go with something more "star-trekie" like and kinda blackbox it into "well there is the engine that moves us through space, it works and doesnt really need anything".

I am trying to figure out what would the nations trade amongst each other - if the fuel system was in place, I assume the colonies occupying frozen worlds such as Jupiter moons (which was my first thought at a nation) and other ice-comprized bodies could become big fuel refineries, trading it for other things less accessible on their worlds, such as metals, which would be mined from asteroids.
Hidden 5 yrs ago Post by Queen Raidne
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I will say this in general about technology level questions:

I left it vague on purpose. As long as we're below faster-than-light tech, I'm satisfied in general. One of the inspirations for tech-levels that I was thinking of was The Expanse. However, this roleplay is designed to facilitate collective worldbuilding, and that's why I left it so vague.

Beyond that guideline, I have no problem with you, as a player, making your tech as "black-boxy" as you feel comfortable with. Maybe you're an exogeology fan, and you love figuring out all the intracies involved in mining specific minerals from specific locations in the solar system, but can't be assed to figure out how the heck it's all powered. Therefore, you might have great detail about your nation's mining tech, and then just claim your flight tech is "Epstein Drives" and leave it at that.

I, most of all, encourage you to steal ideas from each other. If one nation has a good solution for power, then it's probable (with the other player's permission) that other nations would use the same tech. We do it all the time in real life.




@RaylahI mention that vital resources are hard to come by because I want the disappearance of Earth to be a Big DealTM. I love that you've identified other important problems - like tidal forces and lack of magnetospheres and genuinely fun things to think about. Please, go into as much or as little detail as you'd like to try and solve/ignore them! Realism is arbitrary when giant, cosmic-horror, pseudomagical beings made Earth disappear. Biohacking and cyborging and augmented reality and other such things are, again, up to you. They're certainly within the realm of possibility. As far as longerm effects, we've had ~200 years of space habitation, so, again, it's something you could include in your nation.

As far as size, try not to claim half the solar system. I guess a guideline is no more than one entire planetary gravity well, but most likely a spread between several different moons/planets/asteroids/space stations in different locations. As long as there's reasonable room for other players, it's probably good. The solar system is a big place. Earth is already enormous, and there's lots more places besides Earth.

As far as energy and space-fuel, I lean toward things that encourage player interaction and/or trade. So, I like the idea of fuel. Trade is one of the major reasons I included an "economic overview" section in the nation sheet.
Hidden 5 yrs ago Post by datadogie
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Hi hi. I'm currently writing up a ship-based nation, because those are cool. One biggg ship. That's getting bigger. You'll see. ;P
Hidden 5 yrs ago Post by Raylah
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Posting my WIP just in case someone wants to debate over the solar system history part - I can change pretty much anything if it collides with other people's sheets.


Hidden 5 yrs ago Post by Lasersquid112
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I might be able to join this later, but I doubt I'll be able to for now. School's starting up in a couple of weeks for me, I might join after I get used to the daily bombardment of work.
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Hidden 5 yrs ago Post by datadogie
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Here we go! I finished up my nation, a large collective of people called The Magpies!

Hidden 5 yrs ago Post by thedman
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I will start working on something soon.
Hidden 5 yrs ago Post by Queen Raidne
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@Raylah Looks good so far!



@datadogie Accepted! I'm getting, interestingly enough, Waterworld-in-Space vibes.
Hidden 5 yrs ago 5 yrs ago Post by Nate1008
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Hi @Queen Raidne! Is this still open??? I would like to hop in!
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