Nation Sheet
Warning: You don't need to be exactly perfect, but I do need this part polished and ready to go. It is likely you will be editing it as you go as your nation expands. This part will take time, believe me, and will require some basic research and a maybe little bit of Microsoft paint trickery. If any part confuses you on this, be sure to contact me.
Name of Nation
Thematic picture, flag, or thematic music or all three.
=-=General Information=-=
Races
History
Culture
Military
Government
Religion
Economy
Territory
Terrain
Factions
Characters
NPC Nations
Nation Template
Warning: You don't need to be exactly perfect, but I do need this part polished and ready to go. It is likely you will be editing it as you go as your nation expands. This part will take time, believe me, and will require some basic research and a maybe little bit of Microsoft paint trickery. If any part confuses you on this, be sure to contact me.
Name of Nation
Thematic picture, flag, or thematic music or all three.
=-=General Information=-=
- Basically your summary
- Races, religion, government type
- Be thorough but vague
- Currency, language, the basic type of nation it is
- A reasonable population size
- An even more reasonable total army size, 2-5% of the total population basically.
- Status of wealth and espionage, I suppose.
- Like I said, really basic stuff before looking fully into the nation's lore.
Races
A general overview of the races and ethnicity which exist in your nation, providing a basic overview of the land's inhabitants. Remember, larger nations cannot avoid having only just one ethnicity in it, especially if they come from large conquering empires.
History
History spanning the last 600-900 years from important events and giving context where the nation is now, giving an overview of rivals, events, and important lessons which make the nation what it is now.
Culture
Explanation of the nation's culture. Essentially, for my own nations, I tend to have this long list which explains many parts of the general culture; Appearance, Craftsmanship, Traditions, Family, Law, Rights, Entertainment, Views on Slavery, Physiology, Cuisine, Education, and Pets. You don't need a list that extensive, but I do expect effort to be put into what these folks are like, and I do enjoy if you could take it from real world medieval cultures
Military
Overview of the military, it's style of recruitment, organization, and favored tactics. This is where anything you have for your military and what they will field in their campaign can be read up upon.
Government
How the government works and who is in charge of what, basically an explanation of how the nation runs itself and who is in charge of what province or who is responsible of what task. No government needs to be perfect, and it can be as cruel or incompetent as it needs to be for your story.
Religion
Views on religion and what is worshiped in the land, who runs the temples, what are the people's general beliefs and superstitions, and how important they are in the affairs of others. Information regarding festivals and magic may as well go here, but I am not against it being put in a different tab.
Economy
What resources your nation has, what kind of economy it uses, what is the lifeblood of the country itself? What are the trade and tax policies of the nation, who handles taxes, and what resources are best (or worst) exploited? Information on imports and exports will also go here.
Territory
Information on your internal territory/states will go here, but it is highly encouraged (but still optional) to make your own internal realm map which provides an easy overlay for folks to read.
Terrain
Lay of your nation's land and internal states, along with information on any beasts and horrors which prowl it. I've mentioned monsters and horror before, but this isn't exactly fully necessary. The more important information is on important landmarks and their relevance for the nation.
Factions
Information on internal factions such as rebel groups, internal political groups, mercenary companies, secret orders, public orders, religious orders, and other relevant factions and guilds.
Characters
This is a page where you place personal information on known rulers and characters likely planned to end up in the RP. Characters don't have to be fully associated with the nation, but do have some association. Any character can be placed here. Just no god modding or weird shit.
NPC Nations
Kingdom of Ok’va
Races - Okan (99.7%), Goblin (0.3%)
Religion - Cesvaii (Formally), Okan Druidism
Government - Tribal Monarchy
Cities - Cousberg (Capital), Barkadium
Ok’va is the home of the Okan, a partially small otter beastfolk people who have inhabited the dangerous and well protected marshland of Ok’va for generations. Technologically devoid and stupidly isolated, the Okan way of life has not been undisturbed in nearly over a 1000 years, not since they freed themselves of Muhan rule with the aid of the Elkadan. Ok’va is a realm dominated primarily powerful tribes and isolated clans, which only recently began to embrace new ideas and designs. Ok’va has only recently gone through a major religious change, with it’s ruling coastal elite building up their cities and embracing the Cesvaii faith. However, much of the land remains bound in brutal hands of rabid clansmen and their old traditions, worshipping and appeasing the many monsterous fae which inhabit their lands alongside them.
Kingdom of Olma
Races - Olman (91%), Elkadan (8.4%), Okan (0.3%), Eldan (0.2%), Okin (0.1%)
Religion - Cesvaii
Government - Feudal Monarchy
Cities - Berler (Capital), Mitchberg, Kaer Mar
Olma is the current state of the once proud realm of the Olman Commonwealth. Olma still operates, primarily as a political rival to Muoarma. Olman people are a fairly religious, but are also a very paranoid people, with xenophobia and terror being a very common theme amongst the Olman commoners and elite, resulting in many incidents against the few non-human minorities which still dwell in the country. Olmans had use to rule lands stretching from the far north to the borders of Muha, but a series of defeats had led them to a constant need to modernize their army. Olman armies are feared for not only being well funded and well disciplined, but also their general military prowess which has a long history of great victories and great defeats. Olma primarily relies on a craftsman economy, producing arms, armor, tools, wagons, and construction equipment.
Kingdom of Muha
Races - Muhan (80%), Mouazin (19%), Dwarven (1%)
Religion - Reformed Yufanian
Government - Elven Reactionary Imperium
Cities - Eldar Muha (Capital), New Muha, Morgadmis
The Kingdom of Muha is not the Imperium of Muha despite its claims. The Kingdom was formed from a group of surviving generals turned warlords, who reforged the land and took control, slaughtering previous government officials. Muha was reborn into a reactionary hell, where what was imagined how great Muha had been forced to be reality, thanks to a prestigious monarchy. Muha is now home to a strong religious, economic, and decadent tradition. Muha is home to a highly prestigious dye and wine industry, and has a sizable population of Mouazin slaves. Muha’s prestige lies in its rebuilding of the destroyed city of Muhakin, now named Eldar Muha. Muha worships a ‘reformed’ version of the Yufanian faith, the old elven religion, but holds up many historic Muhan rulers as sons and daughters of the divine, and reimagines their gods having been elves. Muhan culture is best described as vibrant and decadent, as well as very treacherous. The Muhans are highly tolerant of atheism, and homosexuality is well ingrained in their culture.
Imperium of Marium
Races - Marsen (10%), Grovelander (20%), Nandarian (14%), Perkonian (11%), Garfander (25%), Lasobian (20%)
Religion - Yufanian
Government - Elven Imperium
Cities - Muhadan’kan (Capital), Lorgadmis, Sergadmis, Ben Veusbarg, Ben Neul, Ben Kater, Ben Laucher, Ben Feskat
Marium is a Muhan remnant state which is on Eusovis, a strong empire which lives fairly close as a continuation to the old empire. Formed from mostly Muhan refugees escaping the Elkadan, and fled to the eastern provinces in which they gained a foothold within the eastern provinces. Under a powerful government reformer and general, an Imperator conquered and built a new empire from the fall of the eastern provinces into Marium, following the old elven government and religious customs. Marium elects generals as Imperators to rule the nation for 100 years till the next election, and primarily relies on governors and regional nobility to help rule their lands. Marium worships the old elven faith, a polytheistic faith which declares the gods as formless and unknowable beings which guide the elves and all other aspects of life, with many dedicated cults to specific gods and often consuming the cults of other religions. Marium is fairly tolerant society, but also a deeply authoritarian one, with a ruling Marsen elven caste and it’s many underlings. It’s most primarily cultures are the Garfander and Lasobians, two rival human ethnicities of the region. Marium, while highly tolerant, is also oppressive, with having no qualms committing atrocities upon both external and internal enemies along with enslaving entire populations to exploit.
Okke Tribes
Races - Okke (95%), Muckling (5%)
Religion - Animism
Government - Tribal Federation
Cities - None
(See Character Sheet for more Information)
Den’suma (Infernal’s NPC)
Races - Goliath (65%), Muacadi (20%), Zegardi (15%)
Religion - Denuman
Government - Theocratic Empire
Cities - Den’sumadai (Capital), Muca’suma, Muca’ladi, Muca’verkai, Zeg’suma, Xel’suma, Bakat Daqi, Ven’suma
Den’suma was originally a vassal of Muha which broke free shortly after the revolt by the goliaths of the eastern mountains, which divided itself amongst old tribal territories set by the elves. The territory itself was eventually conquered by the small city-state of Den’suma, who united the provinces religious provinces through it’s theocratic warrior kings. While primarily ruled and populated by goliaths, it holds a sizable human and orc population as well, which primarily swear a tribal fealty to Den’suma. The empire practices blood sacrifices in the belief it will appease their gods, and often must expand and raid in order to fulfill quotas of sacrifices, causing the nation to have a continued isolation both diplomatically and trade wise. The empire’s tribal state also makes them use very few metal weapons and tools, preferring stone as a primary resource, but despite this lack of technological finesse, Den’suma is a fairly advanced society within its own urban environment, with its cities boasting roads, sewers, and many magnificent feats of engineering.
The Grovelands
Races - WIP
Religion - WIP
Government - WIP
Cities - WIP
WIP
Gu-Wei Empire
Races - WIP
Religion - WIP
Government - WIP
Cities - WIP
(See character sheet for more information)
Колóмна
Races - WIP
Religion - WIP
Government - WIP
Cities - WIP
(See character sheet for more information, mostly accurate)
Races - Okan (99.7%), Goblin (0.3%)
Religion - Cesvaii (Formally), Okan Druidism
Government - Tribal Monarchy
Cities - Cousberg (Capital), Barkadium
Ok’va is the home of the Okan, a partially small otter beastfolk people who have inhabited the dangerous and well protected marshland of Ok’va for generations. Technologically devoid and stupidly isolated, the Okan way of life has not been undisturbed in nearly over a 1000 years, not since they freed themselves of Muhan rule with the aid of the Elkadan. Ok’va is a realm dominated primarily powerful tribes and isolated clans, which only recently began to embrace new ideas and designs. Ok’va has only recently gone through a major religious change, with it’s ruling coastal elite building up their cities and embracing the Cesvaii faith. However, much of the land remains bound in brutal hands of rabid clansmen and their old traditions, worshipping and appeasing the many monsterous fae which inhabit their lands alongside them.
Kingdom of Olma
Races - Olman (91%), Elkadan (8.4%), Okan (0.3%), Eldan (0.2%), Okin (0.1%)
Religion - Cesvaii
Government - Feudal Monarchy
Cities - Berler (Capital), Mitchberg, Kaer Mar
Olma is the current state of the once proud realm of the Olman Commonwealth. Olma still operates, primarily as a political rival to Muoarma. Olman people are a fairly religious, but are also a very paranoid people, with xenophobia and terror being a very common theme amongst the Olman commoners and elite, resulting in many incidents against the few non-human minorities which still dwell in the country. Olmans had use to rule lands stretching from the far north to the borders of Muha, but a series of defeats had led them to a constant need to modernize their army. Olman armies are feared for not only being well funded and well disciplined, but also their general military prowess which has a long history of great victories and great defeats. Olma primarily relies on a craftsman economy, producing arms, armor, tools, wagons, and construction equipment.
Kingdom of Muha
Races - Muhan (80%), Mouazin (19%), Dwarven (1%)
Religion - Reformed Yufanian
Government - Elven Reactionary Imperium
Cities - Eldar Muha (Capital), New Muha, Morgadmis
The Kingdom of Muha is not the Imperium of Muha despite its claims. The Kingdom was formed from a group of surviving generals turned warlords, who reforged the land and took control, slaughtering previous government officials. Muha was reborn into a reactionary hell, where what was imagined how great Muha had been forced to be reality, thanks to a prestigious monarchy. Muha is now home to a strong religious, economic, and decadent tradition. Muha is home to a highly prestigious dye and wine industry, and has a sizable population of Mouazin slaves. Muha’s prestige lies in its rebuilding of the destroyed city of Muhakin, now named Eldar Muha. Muha worships a ‘reformed’ version of the Yufanian faith, the old elven religion, but holds up many historic Muhan rulers as sons and daughters of the divine, and reimagines their gods having been elves. Muhan culture is best described as vibrant and decadent, as well as very treacherous. The Muhans are highly tolerant of atheism, and homosexuality is well ingrained in their culture.
Imperium of Marium
Races - Marsen (10%), Grovelander (20%), Nandarian (14%), Perkonian (11%), Garfander (25%), Lasobian (20%)
Religion - Yufanian
Government - Elven Imperium
Cities - Muhadan’kan (Capital), Lorgadmis, Sergadmis, Ben Veusbarg, Ben Neul, Ben Kater, Ben Laucher, Ben Feskat
Marium is a Muhan remnant state which is on Eusovis, a strong empire which lives fairly close as a continuation to the old empire. Formed from mostly Muhan refugees escaping the Elkadan, and fled to the eastern provinces in which they gained a foothold within the eastern provinces. Under a powerful government reformer and general, an Imperator conquered and built a new empire from the fall of the eastern provinces into Marium, following the old elven government and religious customs. Marium elects generals as Imperators to rule the nation for 100 years till the next election, and primarily relies on governors and regional nobility to help rule their lands. Marium worships the old elven faith, a polytheistic faith which declares the gods as formless and unknowable beings which guide the elves and all other aspects of life, with many dedicated cults to specific gods and often consuming the cults of other religions. Marium is fairly tolerant society, but also a deeply authoritarian one, with a ruling Marsen elven caste and it’s many underlings. It’s most primarily cultures are the Garfander and Lasobians, two rival human ethnicities of the region. Marium, while highly tolerant, is also oppressive, with having no qualms committing atrocities upon both external and internal enemies along with enslaving entire populations to exploit.
Okke Tribes
Races - Okke (95%), Muckling (5%)
Religion - Animism
Government - Tribal Federation
Cities - None
(See Character Sheet for more Information)
Den’suma (Infernal’s NPC)
Races - Goliath (65%), Muacadi (20%), Zegardi (15%)
Religion - Denuman
Government - Theocratic Empire
Cities - Den’sumadai (Capital), Muca’suma, Muca’ladi, Muca’verkai, Zeg’suma, Xel’suma, Bakat Daqi, Ven’suma
Den’suma was originally a vassal of Muha which broke free shortly after the revolt by the goliaths of the eastern mountains, which divided itself amongst old tribal territories set by the elves. The territory itself was eventually conquered by the small city-state of Den’suma, who united the provinces religious provinces through it’s theocratic warrior kings. While primarily ruled and populated by goliaths, it holds a sizable human and orc population as well, which primarily swear a tribal fealty to Den’suma. The empire practices blood sacrifices in the belief it will appease their gods, and often must expand and raid in order to fulfill quotas of sacrifices, causing the nation to have a continued isolation both diplomatically and trade wise. The empire’s tribal state also makes them use very few metal weapons and tools, preferring stone as a primary resource, but despite this lack of technological finesse, Den’suma is a fairly advanced society within its own urban environment, with its cities boasting roads, sewers, and many magnificent feats of engineering.
The Grovelands
Races - WIP
Religion - WIP
Government - WIP
Cities - WIP
WIP
Gu-Wei Empire
Races - WIP
Religion - WIP
Government - WIP
Cities - WIP
(See character sheet for more information)
Колóмна
Races - WIP
Religion - WIP
Government - WIP
Cities - WIP
(See character sheet for more information, mostly accurate)