Name:Kira Tsun Age:47 Appearance: Gaunt and jaundiced, her form seemingly is malnourished beyond her face when she doesn't eat. She fills out quickly when she dies, and easily passes for human. Para Category: Omega Threat Level 5 Powers/Abilities: Entropic Consumption/Queen of Flies
Pestilence had the ability to devour any organic matter. As long as it contains Life energy she can absorb it, withering the entity afterwards. Her ability allows her to extend her own life and regenerate lost limbs though the consumption of flesh.
She also has the ability to consume the material Subject 2 seems to be made of, proving that it is indeed organic in nature. On nonorganic substances, she applies a steady level of entropy to them, through either erosion, corrosion, decay or in the case of Incident 4, an extra normal smoke that dissolved steel, though this is found in her blood.
A second ability she has is to transfer diseases and poisons from body to body. She can "absorb" a disease from one of her targets and give it to another through touch. She is also immune to diseases and poisons herself.
Weaknesses:
Slow start: Unless she has recently fed, Pestilence is slow due to having been under the effect of Fenriir's chains. Her mind is slowly healing from the damage.
Brief History: Once a renowned scientist, after the explosion Kira found herself facing off against several MPD agents trying to bring her in. She consumed them, leaving husks of flesh that Fenriir used to save her from the second wave. She joined the Church with Atom, though due to her accidental contact with Fenriir's chains, has lost her mind and regressed to a childlike state though with every being she co sumes she regains her lost mind.
Para Category: Omega, Category 4 (currently) Powers/Abilities: Taylor's body is no longer even somewhat recognizably Human. Rather, it is now a somewhat solid, though mostly energy-based being. Physically, it is resilient. It does not have flesh and organs and cannot be killed just by targeting a weak point. However, Its body can be damaged through most mundane means. Shooting, cutting, crushing, and other physical means of attack can damage its physical form, but it will regenerate quickly from its store of energy. Killing it requires draining or forcing it to use up all of its energy. As it loses energy, it weakens until it eventually dies.
Taylor's physical size and strength depends on how much energy it has available. At high energy, it can be quite strong, while it weakens the closer it comes to being drained. The physical parts of its body are partially amorphous and are able to expand, contract, and move with the flow of its energy. Although, its most natural, stable state does form its tendrils into the form of a body with arms, legs, and a head. It survives by consuming energy. In Taylor's captivity, and likely the city beyond, its most common source of sustenance is electricity, though it can absorb other types of energy like intense heat or radiation, which makes Taylor strong against energy-based attacks. If it consumes a great deal of some form of energy, then it can become supercharged and may be able to violently expend some of the excess energy in energy-based attacks. Although, it cannot stay supercharged forever, and will eventually shed off that energy even if it does not use it.
Weaknesses:
Perceived Threat - Though somewhat amorphous by nature, Taylor cannot take any other forms. As such, its frightening, inhuman appearance makes it entirely unable to operate normally within Human society. Even if behaving benevolently, others may approach it as if it is a much greater danger than it actually is.
Energy Draining - As a mostly energy-based lifeform, Taylor is particularly weak to any attack that can directly drain the form of energy empowering it (for instance, it would be weak to the cold if empowered by heat).
Depression - Since the explosion, Taylor has been betrayed by Lorne and subjected to horrible and painful experimentation. It has given up hope of a cure, and has even separated itself to some extent from its former Human identity. It feels lost and confused about its future, and even survival itself does not feel like a strong motivation.
Stun from Physical Trauma - Taylor no longer has a physical brain. Rather, its neural patterns are imprinted across the whole of its essence. While the imprint itself cannot be permanently damaged by attack, dealing enough damage to its body at once can interrupt Taylor's conscious thoughts briefly until it regenerates and restores itself, causing it to act purely on instinct and impulse for the duration.
Energy Dependence - Taylor's relative strength depends entirely upon the amount of energy it is able to consume. When at low energy, its ability to move, fight, and even think are dulled.
Hunger - Taylor has something of a voracious hunger, and must periodically consume substantial amounts of energy in order to sustain itself. As such, even should it escape its captivity, it cannot easily hide itself away from people for an extended time.
Skills: Taylor was once a person and retains the knowledge and education it received growing up in the city. However, apart from basic knowledge, all of its former Human skills have been rendered pointless by the transformation. [Relevant skills PMed to Grizz] History: [Human background PMed to Grizz] Taylor was once Human. It still has those memories, still clings to them no matter how much it wishes to get rid of them. However, in its eyes, that version of Taylor died with the explosion at the Tower. After the explosion, it was transformed into its current, horrible form. Frightened and confused as it was after the incident, it gave itself over willingly to Lorne corporation in the hopes for a cure. However, that decision is one that has made its new life into one of suffering.
Taylor had, at first, consented to the experiments, not that it likely would have mattered. They did not begin terribly, and Taylor did learn more about itself and its abilities through the process. However, after they learned more about how its body functioned, how to sustain and support it, they started to see what would happen if they tried to break it. They have starved it, shot it, stabbed it, shredded it, and even detonated it. Granted, most of their experiments are not so violent, and they are yet to find any sort of drug that even affects its body in the slightest, but Taylor has spent hours upon hours screaming out in pain to deaf ears.
The pain and betrayal Taylor has suffered at the hands of Lorne corporation have almost changed Taylor as much as the tower's explosion. It sees itself as almost as much of a monster as it appears to be, and has started to abandon the notion of ever being Human again. Even just trying to hold onto a Human identity feels like a painful reminder of what it will never have again. At this point, Taylor even refers to itself as an "it", and is only barely willing to hold on to its name. It no longer holds on to hope for a cure, and if given the chance, would be willing to escape from its prison. Angry cop outside a doughnut shop...yeah, this doesn't fit naturally anywhere in that background.
The four walls of its cell. The door, its hardened translucent window, and the limited view it gave out into the part of the lab it could see from within. That was Taylor's entire world now, all it could experience aside from what was pumped into its cell. More accurately, the scientists referred to it as a "mobile containment unit", though it still never moved from this spot. Taylor had been moved between units a few times, each stronger and more specialized than the last, but it was always in this room. Its current cell had to have been constructed specifically for it. Taylor had damaged some of the past cells, but this one was strong, it was insulated, and it had specialized nozzles and other equipment to pump chemicals and energy into it, all without even opening the door. Most of what Taylor could see through the large, translucent door was computers and sensors to collect data on their experiments.
Right now, Taylor could see some of the scientists outside, calibrating equipment, making notes. Those in this particular group had never spoken to it, though the nametags on their lab coats meant that it knew all of their names by this point. There had been a time when Taylor had tried to talk to them, tried to reason with them, but it knew now that was a pointless endeavor. When it was time for their experiment to begin, the covering of a nozzle on the back wall of the cell opened, immediately spraying and igniting and incendiary fuel that immolated the whole of the chamber in an unavoidable flame. Far from harming Taylor, however, it could not help but to absorb the intense heat of the flame into its very being. By the time the last of the flame was gone, Taylor had grown considerably in size and mass, towering over the average Human. The dark tendrils of its essence danced excitedly upon the surface of its loosely-formed body, and its many eyes glowed in a brilliant white. For Taylor, it felt amazing to have that power surging through its essence, but it had been through this enough times to feel only dread at what was to come.
Taylor found it hard to be sure exactly how much time passed. After being immolated in fire, its cell was now chilled well-below freezing. There was no day or night, no way of judging for how long it was meant to suffer. It could have been hours, or days, though the latter likely would have killed it. All Taylor had was the constant hum of computers and sensors collecting their "readings" on what its body was suffering. It did not feel merely like being cold, but rather like its lifeforce was being slowly, but viciously torn out of every tendril. Taylor was now somewhat smaller and leaner than a Human, hardly moving, and most of its eyes were not even visible any longer. Taylor had been through this torture half a dozen times in the past few weeks, in all likelihood so the scientists could collect a better sample size on their observations. It wished it could sleep, if only to be given some reprieve from the pain.
It was hard for Taylor to even notice when the cell started to warm, as the pain lingered on across its body. It was only some movement outside that caught Taylor's attention. It crawled slowly towards the door, looking up at the woman that had come to check up on it. She was the one welcome sight that Taylor had in this hell in which it resided. Her name was Marian Allen. She was the only one who had given Taylor her first name, and the only one who really talked to it at all. She wore a similar lab coat to the scientists, but she was a nurse. At least, that was the best way Taylor could describe her. She monitored its health, and presumably the health of other subjects, based on what she had told it in the past. She was the only reason that Taylor was even aware of the existence of other subjects. She had freckled, pale skin, red hair, and was still slightly overweight, despite having been on a diet for the past two months. She represented the final shred of hope that Taylor had in this place.
Marian knelt down in front of the clear door and looked directly into Taylor's eyes, something that all of the others tended to avoid, consciously or not. "It's okay, it's over. The experiment is over now. It's going to be alright."
As Marian was just about to stand, Taylor lifted one of its limbs suddenly up and pressed it against the window, its tendrils forming the shape of an open hand. "Please..." Taylor began. It did not have a mouth with which to speak, but its energy could simply form the sounds directly. Its voice had an otherworldly, echoing quality to it. Marian did the same, pressing her own hand right up to Taylor's.
"...let me...die." Taylor continued, sounding just as weak as it looked.
Marian swallowed as she closed her eyes and lowered her head. Taylor did not doubt that she would grant its request, were it in her power. Her tears told it that much. But, those tears were all Marian could give for now, as she had no choice but to stand and go to the control console, pressing the button that gave the entire metal interior of the cell a powerful electric charge. Taylor absorbed the energy, revitalizing its body and mind up to its former strength.
Pause: Holly has the ability to overdrive her mind, boosting her reactions to the point where the world is almost stopped for her. A second for the world would be an hour for her, for example. It allows Holly to make a new, fully thought through course of action in a position where she has more information or she needs to quickly figure out a way to get out of a sticky situation. Doing this also boosts her thought processes to match, making her slightly smarter in this time. Limited Probability Advisement and Computation: Holly can look at a course of action and calculate her probability of managing to commit to and complete that action, but cannot calculate the effectiveness of that action. A harsh but accurate example is that she can calculate how much of a chance she has to break someone’s arm, but cannot calculate if breaking the arm would put him out of the fight or if he would just keep swinging. For the effectiveness, she has to just use her own head to figure out how effective something will be.
Skills:
Escape Artist; Holly will always have a plan of escape, even in situations where everything is fine and dandy. Backing out of an awkward conversation and picking her way out of cuffs are both the same to her; she needs an out, whether that is claiming she needs to go to the bathroom and then slipping away or working out a route of escape for when the opportunity arises. Intelligence: Holly knows when it’s time to break or if she can stay just a little longer, and has the common sense to suspect what may be around the corner without having to peek first. She doesn’t need her ability of probability advisement to know when something is a stupid idea. Street rat: Even in places she hasn’t been before, Holly knows what a good place is to hide and a bad place. She knows the places where the cops roam little and the places that the cops keep on lockdown. She knows the druggies, she’s familiar with the gangs, and she has her badman contacts, couple human, few para. She’s street-smart.
Weaknesses:
Criminal: Though not at the status where every cop would recognise her, a cop running a check on her would probably not find an innocent girl. Because of this, Holly avoids going to the police for any reason, and tries to keep somewhat of a berth between herself and them if she sees one in the street. Caught in a Daze: Holly can sometimes end up stuck in a daze if she is thinking too much whilst using her powers. The probability of many actions can confuse and distract her until she snaps out of it. Someone smart can stick her in a bit of a loop if she falls for it.
Brief History:
Nothing was very good in the early points of Holly’s life. She was what many would call born into the life of crime, under the parenting of a father and mother who mugged, stole and robbed for their lives. Her parents becoming criminals to survive was their choice, after refusing to go to university, to college, to schooling. Holly’s was not her choice - it was how she was raised. She knew that being a criminal was bad, was evil, but after she started committing crimes she found herself in a hole that she couldn’t dig herself out of - but didn’t necessarily want to get herself out of. What kept her onboard for slipping into homes was the fact that she could come out with phones and money, and she would get away with it. Sure, she may have been noticed once or twice on CCTV, and may have been hunted by the police (as well as competitors in the criminal business) a few times, but that was a part of the risk to her, a part of her lifestyle. There wasn’t a way out.
Holly found herself orphaned at the age of nine and placed in an orphanage after her parents were killed in a robbery gone wrong; the owner had been home, and he was not happy about the unexpected intrusion. It was often forgotten that she even lived in the orphanage by those caring for the children as she would spend long days and nights outside. As she grew up, the times that she spent away from the orphanage grew longer, until she left for good, preferring the streets to the stooges who claimed they were good at taking care of children.
From there, Holly began her criminal activities again - by thirteen, she was partaking in small crimes, such as shoplifting to keep herself alive and afloat, selling stolen bits and pieces from electronic shops to gangs to give herself a little money. She was barely touched by the gangs not because she was unique or of high stature with them, but because she was a reliable source.
It was at the age of fifteen that the top of the Tower exploded, and the already tactful Holly was given a gift to help her in her criminal ventures. Ever since the explosion, Holly found herself more calculative about situations she placed herself in, putting more planning into her moves. Finding an advantage came with a scare for her, however; she found that she could pause whilst on the run from the police. She had wondered if she had been caught for she could not move, however she realised that nothing else was moving, either. It took her some time to figure out that she was moving, just at an extremely slow pace, and even longer to figure out how to make everything move normally again. Once she had escaped and time had passed where she was not on the run, she practised controlling the power by watching birds and people, and then triggering a Pause so that she could see everyone and herself slow down. With her new abilities unlocked, she used them to further her criminal activities, and used them to her own advantage, not anyone else’s.
“You just sit back, alright kiddo? There ain’t nothing Ingrid don’t like more than someone interrupting a meeting, so don’t be kickin’ shit around, yeah?”
The girl took a moment to process what her friend was actually saying, but she nodded her head in the meanwhile. Holly was always amused by Alessandro’s wording, which she felt was good as if she wasn’t it would be quite hard to talk to him every time she paid a visit, or rather, he paid her for a visit to hand over whatever she had nabbed for him. As it was, he was a friend to her, and helped keep her up and afloat when she needed it.
“Holly, you gotta tell me you understand, yeah? I don’t want the boss kickin’ my ass.”
“I’ve got it, I’ve got it,” Holly replies, holding her hands up in surrender for a moment. She wasn’t too happy that she wasn’t getting paid immediately, but Alessandro needed to get the cash from his boss to pay her this time, and his boss was going to a meeting with a dealer who operated in the gang’s area and needed to pay the racket fee. Once Holly got the cash, she was going to buy a few candy bars and then screw around in a park somewhere.
Holly and Alessandro strolled down the sidewalk together, making their way to what Alessandro claimed was the meeting place. Holly knew these streets well, and made it a mental game to try and guess which alleyway that Alessandro’s boss had picked to meet in. It always interested her in what the casual citizen would think if just off the streets a whole different world took its place in the darkness of the space between streets.
“Deputy Fatboy is out of his cage again,” Alessandro commented, nodding his head across the street. Holly couldn’t help but giggle as she looked over to the opposite side of the street. The deputy Alessandro was speaking about had all sorts of different names, all of which began with the word fat, but everyone knew who was being spoken about whenever he was brought up. Alessandro had told her that there was a betting pool within the gang on whether Deputy Fatboy was actually a deputy or just some security guard from a small office somewhere that loafed over to the donut shop every day. Holly, though an established criminal, was still learning about some stuff such as criminal culture. When Deputy Fatboy was around, there was sort of an unspoken rule that nobody does wrong, that they let the man take his donuts and go on his way. He was a treasure of the area, some had said.
With Fatboy bellowing through the door about a lack of sugar-coated donuts, Holly was not one to disagree.
“We’re here,” Alessandro said suddenly, and turned into an alleyway. Holly followed, immediately spotting the bulky man that stood within. She recognised him, having met the man a few times before, but she always felt a little unsafe around him. He creeped her out, but so far they only had a working relationship, with most activities conducted through Alessandro - Holly had no doubt that the bossman had others like Alessandro that acted as middlemen to others like herself.
“About time. Got your guns?” Bossman said, his voice booming. Alessando flashed his instantly, with Holly hesitating before showing her own. She had received it one time instead of money, by her request, from Alessandro. Holly was not confident in using it, and had never drawn it so far, but she wanted it as a safety tool, something to use if she needed to defend herself. Even then, she wasn’t sure she could shoot someone. She may ruin someone’s day by snatching their phone or wallet, but she wasn’t sure she could end a life.
It was a short walk from there to the main meeting place, where one lonely woman stood with her arms crossed and waiting. The trio approached the woman, and it was Bossman that took the lead. “Your time is up. That means you need to pay up.” He commanded, simply holding his hand out. It looked to Holly that Bossman had been through this kind of process plenty of times already, and fully expected the druggie to hand over the racket fee.
Things went to hell immediately. There was a flicker of movement from a little further down the alley, and before anyone could say or do anything about it, a shot rang out. Bossman fell instantly, and before Alessandro or Holly could get their guns out, the woman was already on top of him, stabbing and cutting him with what looked like a butcher’s knife. The screams began and then ended instantly from Bossman, and Holly held her pistol with shaking hands, not able to work up the courage to pull the trigger, and then triggered a Pause.
It was almost like a still image in front of her now. Blood halting it’s spread from Bossman’s throat and gut, the woman’s blade buried almost unmoving in Bossman’s chest. A figure down the alley holding what looked like a pistol of his own, and she saw Alessandro’s gun in her peripheral vision. Taking a little time to calm herself, she began looking for places to hide or take cover within her line of sight. Mentally, she automatically calculated her chances to reaching the positions before the gunman turned to engage her.
When she was ready, she unpaused, diving for cover behind a dumpster. Alessandro shot the woman atop Bossman, before receiving a shot to the chest, going down. Holly stared wide-eyed at Alessandro’s unmoving body as she heard footsteps creeping closer to her. She froze up, not sure what to do, barely feeling the strength to lift the pistol that she still held in her hands. Just as the footsteps landed next to her, Alessandro let out a sudden roar, lifting his own pistol to shoot the gunman three times: Holly flinched as the body dropped down next to her, and then quickly ran over to Alessandro, kneeling next to him.
“Holly, I’ll be fine. Bug out, call the guys and tell them what happened,” Alessandro says to her. Holly clutched his hand, letting a few tears drip, before wiping them away and nodding - she was confident when she wasn’t in the immediate threat of death. From where the trio had originally came from she heard sirens, and quickly got up to bolt after a whisper of goodbye to Alessandro. She ran all the way down to the end of the alley and waited there at the corner, to see who was coming. After seeing that none-other than Deputy Fatboy was running into the alley, Holly continued her escape, knowing that at least Alessandro was going to get help. She knew it wouldn’t be his first rodeo in prison.
Phoebe Harper
26 | 5'6 | Gamma Four
Powers/Abilities: Biomechanical: Phoebe is merged with the armour that she wore when the tower exploded. As a result, she is now a lot more robust in form both exterior and interior, with her head being one of the few things remaining visibly human when she isn’t wearing a helmet. Whilst her outer body is now the armour that she was wearing before, her inners are now made up of a biometal caused by the merging of the armour with her body. Due to this new form of her body, she is stronger, more dexterous and slightly faster than a normal human, and a lot more resilient to damage. Though her exterior is now the armour, she can still feel and sense with touch through it.
Other advantages to being biomechanical is the ability to shut off certain parts or senses, such as shutting off the sense of pain. This comes with it’s own disadvantages, as she may not know how much trouble her body is in if she turns off pain reception, and doing things such as disabling her lungs may also not be the best of ideas. She can also do the opposite of shutting off certain parts and boost parts of herself, though she does need to be careful not to push herself too far.
Being biomechanical on it’s own is dangerous, but paired with the equipment that the armour merged with her has, she’s a force to be reckoned with. Riot gas, a taser and a small enclosed pistol in her right arm are just a few of the utilities that she has.
Skills: Hand-to-Hand / Knife-Fight range engagements: Phoebe is very experienced in close range fighting, both unarmed as well as armed with melee weapons either purpose-made or environmental. She can take on most opponents with ease.
Tactical Knowledge: Phoebe has inside knowledge of the MPD and it’s operations. When evading the MPD, she has knowledge of tactics that they would use to try and capture her or anyone else, and can use that to run circles around them unless she’s in a direct confrontation with them which could result in more instinctive actions from her foes.
Weaknesses: Power Loss: A lot of what Phoebe operates with relies on efficient power. She can still operate with a loss of power by any means, but she won’t be at her full potential. A sudden power loss can also disrupt her, either halting or manipulating her by triggering changes in her internal systems or preventing her from adjusting them, for example, suddenly removing her hearing or increasing her sense of touch to the point where it is painful.
Brief History: Phoebe served in the MPD as soon as she was able to do so, for throughout her young life she felt that it was her place to be helping people and making Marlon city a better place to live. Throughout her childhood and teenage years, she had witnessed countless crimes from burglary to murder in an alley. Phoebe felt that by joining the MPD, she would be helping in putting a stop to such crimes happening. In her later years of school she began pushing herself to train in order to prepare for the MPD, but as she was already physically fit there wasn’t too much to push herself to do, and entering the MPD was a breeze.
Phoebe served as a perfect officer within the MPD, becoming knowledgeable in it’s tactics and objectives as well as, later, a supervisor that other officers could look up to. Years after she entered the MPD, she was offered a position in the wetwork side of the MPD and accepted, working closer with the management of the MPD in tasks such as corporate security for Lorne and counterespionage. The longer she stayed within wetworks, she realised that she was not helping for the public interests but helping for the hand of corporations, for whoever spoke to higher management. She didn’t like it.
The woman was given her out when the Tower exploded. The fact that she could not take her armour off at first terrified her, and she ran some tests on herself as to figure out what she now was, such as trying to poke a needle into herself to see if she still had skin beneath the armour. She came to accept that she was no longer just flesh, instead now her armour was her. The only reason she could still take off her helmet was that it wasn’t on when the Tower exploded, and so wasn’t attached to her like the rest was. As Parahumans started to become hunted, Phoebe ditched the MPD while she could, taking to the streets. She proceeds to fight crime, but she does it for the justice, not for the fake goals of the MPD. She had to avoid them, too; she wouldn’t be surprised if she was high on their hit list.
The problem with trying to help fight crime was that she made herself noticeable, and that was something that she did not like doing, not nowadays. Paras were a ‘threat’ to normal people, not just because they were doing things such as attacking donut shops as the news proclaimed, but to the normals, they were scary. Phoebe did not blame the normals; back when she served with the MPD, a man robbing a store with a gun was scary enough, but someone who could make you vanish in the blink of an eye into ashes was much, much scarier.
Phoebe made her way down an alleyway within the grand city. People would wonder how the alleys were safer than the streets, but she felt a lot better at dealing with common thugs than she did the MPD. Whilst the normal beat-cop MPD patrol would be easy to deal with, the backup most certainly would not, and it would keep coming. Compared to that, she would much rather take on a few thugs if they tried to pick a fight. But even in the safety of the alley, she still disguised herself. Trousers and a hoodie that fit over her body, with a hoodie that came down over her head to hide her helmet from immediate view. Someone looking at her head-on could probably spot it, but she wasn’t counting on being hidden entirely. After all, if she got into too serious of a fight, she’d end up ripping the clothes off for more mobility. She found it funny that now she felt a little naked when she wasn’t wearing a disguise, because her armour felt like her skin now. It was a part of her body, not a piece of apparel.
A loner walking in the alleys was an obvious target, so perhaps she did get more bother from the thugs. She spied a trio of them up ahead, stepping out to block her path. She didn’t hesitate, didn’t bother to talk to them or play the role of the helpless victim. The stun-staff on her back was in her hands, and she thought the first of her targets recognised the fact he was screwed the second before she shoved the end of the staff at the man’s chest, causing him to keel over in shock. She threw herself at the second and third of the men, the former of which was withdrawing something from his jacket. She saw it was a pistol the second before she broke his wrist, and caught the third man with the back of her staff before jolting the second one. With all three down, she pulled up her hood, which had fallen down during the fight, put her staff back on her back, and continued her walk. Clean and simple.
GM / Story Characters
Syren
24 | 5'6 | Omega Five
Powers/Abilities: Darkness Mimicry: Syren has some capability to utilise the darkness itself. She can shroud herself in the darkness, removing herself from sight (though not any of the other senses such as sound or smell). She is also able to make darkness immaterial, causing it to not become an entity affected by light and thus remain even if light is shone upon the darkness. Syren can also project darkness by emotion, such as pain. Doing so can remove unwanted emotions from herself and be used as a physical weapon.
Mind control: Using the darkness, Syren can influence the minds of others. It takes effort to do so on the strong minded, however she is able to influence weak-minded individuals easily. A positive side effect to this is that once she gains control of the person she learns what makes them tick, meaning it’s easier to convince them to do something without mind control once she releases control of them.
Skills: Diplomacy: Syren is efficient at negotiating for her goals, and not just because of her mind control. A people person as she is, she can talk people into doing the dirtiest of deeds, or trick them into disadvantaging their own position with her words. She is experienced in letting people cling to hopes and simple lies. Sometimes truth, if they deserve it.
Swordplay: Syren is experienced with a variety of sharp melee weapons, from simple knives to, as the name suggests, swords. She has a shortsword that she carries with her.
Weaknesses: Corruption: Syren’s para abilities come at the cost of losing herself. The darkness corrupted her mind, originally driving her into a crazed state, and now leaving her in a hostile state, attacking those who threaten her either directly or indirectly, or just for sport or fun. She is a threat to those she has not allied herself with, even if they are doing nothing but going on their day.
Light: Within natural light, Syren’s abilities are very much lessened, and within artificial light she is only slightly lessened, though that is based on how bright the light is that she is in. She can still use some of her abilities, however it causes her more harm than it does good in most cases.
Playing with her Prey: Syren will often play with those she is preying on, using her abilities to stalk them, mess with them, make them fear her. She does this both due to her predatory, dark mindset and because she knows that she is strong, however this can lead to her underestimating her opponents or potentially putting herself in a weak position if her prey is looking for an opportunity.
Brief History: Syren was not always Syren. She was once Penelope Hertzfonzi, a young lady who grew up in a posh, rich area of Marlon City. As the daughter of two successful business executives of an international company, she was treated to high-class balls and activities, such as fencing with a high-paid tutor. She was being melded by her parents to be the high-class woman that she was meant to be, and with an endless bank account, Penelope did not care. If she couldn’t get something from the front channels, she got them from the dark, back channels that her position granted her contacts with.
Penelope grew used to using the dark channels to get what she wanted, and soon grew into dark obsessions. Her parents did not like her using the back channels and preferred her using more public, legal services. It was not because of the illegalness of what she was doing, but it was more so for the public image and building the right kind and variety of contacts. Nonetheless, Penelope continued her obsessions, only using the public channels where needed. Soon, she had started her own business, created her own reputation within the dark channels. A private gang, a mafia owned by herself, to be rented out to whoever bought it’s services. People died, illegal objects transported, all for funds in her bank account, all for power. The Reapers became a force to be reckoned with, and their leader Penelope, codenamed Syren, was a powerful hand in the criminal underground of Marlon City.
However long she stayed in this position of power, Penelope did not remain in it forever. A few years down the line of the establishment of the Reapers, Penelope was found by Law Enforcement to be their leader. Her luscious residence was raided by a full MPD SWAT team, and after a gunfight with a few of her goons on guard, was apprehended. At court a full week later, she betrayed nothing of the Reaper’s operations whilst on the stand, and was temporarily placed in a holding cell during a short adjournment of the court. It was at that time that the Tower exploded.
As power filled her, Penelope was corrupted by the darkness that took over her and made her into a Para. In a crazed state, she experimented with her powers not by her own doing but by the darkness within her leading her own, forcing her hand and pressing her into a crazed state. With such a scene in front of them, the pair of guards at the holding cell might have tried to apprehend her or even shoot her dead if they weren’t affected by the Tower’s detonation as well, various new Para abilities manifesting on them as much as they were on her. And by the guidance of the newfound darkness within her, she won the battle of who could ‘control’ themselves first. Syren broke out of the holding cell, ruthlessly killing both guards, ripping their worthless bodies apart and taking their equipment. Their belts became bandoliers in a new arsenal made from their equipment. She was no longer Penelope. She was Syren.
It was only when Syren had completely escaped that she controlled the crazed state that she was in. It wasn’t hard to hide among the initial chaos of the city, however, three days later it had calmed enough that she could make new plans, using the new abilities that she had gained. The first step was meeting back with the Reapers, an easy task, as she knew where the main base of operations was, and where her Second would be operating and running the Reapers while she was in prison - or, while she was meant to be in prison.
Things did not go as planned, however. Instead of presenting command of the Reapers back to Syren, she was told that she would no longer be the leader. Syren made the decision that if she was no longer the leader of the Reapers, then they would have to go. She brutally tore her own organisation apart not by logistical trickery or by cheating the organisation apart with little tricks, but by killing each and every member. She went from hideout to hideout, some of which had taken the change in leadership wholeheartedly and tried to fight for their lives, some of which knew nothing and welcomed her back with welcome arms. She almost felt bad about slaughtering the latter.
Some time later, Syren became a member of the Church of the Para, however that was mostly in title. Syren was given free reign in her ways so long as she aligned with the Church. All that meant for her was that she was not to harm any other member of the Church. Otherwise, anyone was free game; whether Human or Para, there was always prey.
“It hurts, doesn’t it?”
The man before Syren was a broken mess. He was her prisoner, her spoil, a young man not far past his twenties and just starting to touch the ground floor of the high class. He belonged to her in this moment not from any kind of ownership but fear itself. He was unshackled, his movement unhindered, but that was because he would not move by his own will. He wished to obey her to her fullest, to receive as little pain as possible from her, and to die as fast as he could. To disobey only made it slower.
A middle-ranked patron of the Church had passed by her chamber after news from those lower in the chain about her present activity, asking and then begging her to stop what she was doing to the man. Even a normal human did not deserve the punishment that she was giving the Para - though, she could have argued that the man was no longer a Para. His abilities had rested in his left hand, which was separated from him and resting at the man’s feet; that was not part of his abilities. Syren would have done a lot to someone interrupting her pleasures if it were not for her vows to the Church, her solemn word that not member of the Church would be harmed. Thus, she ignored the patron, and he was forced to leave with threats that he would tell those higher in power in the Church. Not that it mattered to her - her activities were already noted.
“Answer me,” Syren spoke, her voice calm, soft yet wicked.
“Yes, my lady,” the man answered, in a tone that was trying to be respectful - for his own safety. Syren was lenient with him.
“I bet it does, doesn’t it? I too was filled with pain, great pain, when I was abandoned. Tell me, who was I abandoned by?”
The man hesitated, clearly trying to come up with an answer. He became very distracted as Syren moved the tip of her knife closer and closer to the man’s chest, where she had ‘enticed’ him for more answers before. Just before the tip of her knife came into contact with his chest, she pulled it back, spun it on her finger, and then jabbed the back of the hilt at his chest, directly onto one of his wounds. The man cried out in agony, before yelling an answer. “The Reapers!”
Syren smirked. She had been planning to strike him a few more times, however a correct answer got its rewards. Syren moved closer to the man, settling herself down so she straddled his lap, causing him to wince in agony as she planted her legs either side of him on top of the chair. “And who, in the Reapers, betrayed me? I’m thinking of one individual in particular right now. Name that individual, and I shall grant you your reward.”
The man squirmed a little, trying to think as the woman atop him caused him pain by just sitting there. Syren gave him time. After a few moments, she leaned her face closer and closer to his until they rested just a few inches apart. “Time’s up. What’s your answer, precious?”
The man stared at her for a few moments, wide-eyed. Finally, he whispered the one word Syren was looking for. “Me.”
Syren gave him a sweet little smile. “Good boy,” she whispered. She tilted forward, touching her lips against his in a deep kiss for just a few moments, and then gave him the true reward he deserved. Removing her lips from his, she turned the knife over in her hand and shoved it into his belly. And then again. And again. And again. Playful giggles turned into outright laughter in only a few moments. And then, like the man’s life, it ended. A few seconds passed, and then the laughter started once more. The man’s life, however, did not.
Appearance: Machai stands at 7' 4", usually head and shoulders above it's human comrades. It's armor is a mix of blue and silver, with highlights of yellow. The visor on it's helmet is tinted black, hiding a lot of the wiring inside. Over the chest is a thin bullet vest.
Armaments: Machai can use a variety of weapons, usually equipped before being deployed. However, it's most effective weapon is an Daedalus pulse rifle, capable of delivering five-round energy bursts with a single pull of the trigger. It also carries a Desert Eagle 50. Cal which is kept in a secret holster within it's right thigh.
Defences: Machai's skeleton is made out of Reisiligr Plate Armor. Having rediscovered Damascus Steel, Daedalus created an alloy several times stronger than carbon nanofiber with the downside of being a bit heavier. The weight of the skeleton and armor plating is roughly 273kg and can withstand 57,521.10 newtons(5 story drop) before destruction. The method of creating the alloy has been kept unknown outside the Factory, which allows them to keep their edge.
Skills: With Daedalus's cutting edge AI, Machai is more than capable of handling operations. It's ocular systems aids Machai's accuracy and can be switched to night-vision. It also has a comprehensive database of weapons and equipment. Being a robot, it possesses higher than average strength and it isn't deterred by much. However, it's most impressive feature is it's ability to call in the Aegis Suit (colored like Machai).
The Aegis Suit is a 10ft tall exoskeleton that is used primarily for combating high level Para threats. After a bit of wait time, Machai receives the suit via airdrop and pilots it like a mech suit. It's bulwark armor can withstand 172,563.3 newtons of force. It's armaments include a full-auto Gauss machine gun and a shoulder mounted [REDACTED]
Weaknesses: Machai's AI right now is... simple. While within combat it is a force to be reckoned with, Machai lacks free-will and is limited within it's orders. It requires maintenance and repairs, especially when damaged. As a one of a kind bot, this can be difficult. Machai must also be recharged as it runs on a power supply, though it has a long battery life of 12 days, and 10 hours to fully recharge. It is also vulnerable to EMPs and high level hacks, although it has an untested failsafe meant to stop a complete hijack.
The Aegis Suit, while comparatively stronger than Machai, has a very limited power supply. Unlike Machai, who can enter one combat situation into another, the Aegis Suit is usually limited to one confrontation depending on how much it's been taxed. It also takes time to be deployed, anywhere between two to six minutes. This leaves a window where Machai is vulnerable to stronger opponents.
Brief History: Machai is a unique robot created by the mysterious Daedalus. After the MPD bought the contract, Machai has only ever known the police service after it's initial testing. With it's strong body and capable combat capabilities, Machai became the spearhead of many SWAT-like Operations. Over it's year of service, Machai has operated within 350 missions and has proved it's worth. Within the MPD, Machai has shown it is a loyal, effective tool with many more operations to carry out.
[07/08/2049] //INITIATE ACTIVATION //MACHAI POWER SUPPLY... ONLINE //MACHAI MOTOR FUNCTIONS... ONLINE //MACHAI OCULAR VISION... ONLINE The camera whirred to life within Machai's headpiece as it's vision flickered for a brief moment. Machai found itself being activated within the halls of the Fortress, the MPD's base of operations located in the northwest of Marlon. Checking it's readings, Machai was operating at one hundred percent power. In front of it stood Detective Commander Chrysander Ingvald, leader of Task Force Ibis. "Machai, run diagnostics." He ordered.
It took a few moments before the robot responded. "All systems nominal, Sir." Machai announced before stepping out of his charging container, which was tubular kind of case. The Commander nodded before ushering the bot to follow him, which Machai obeyed, the mechanical whirring echoing behind Ingvald as they made their way to the shooting gallery where the rest of Ibis was stationed. Upon entering, Machai noted that a couple of the squadmates were talking about a triple homicide that happened yesterday in the Exclusion Zone but their conversation was cut short with the arrival of Ingvald and Machai. The three that were waiting stood up and saluted the Commander who put them at ease. He handed Machai a pistol, one that was a bit smaller than what Machai usually uses. "Run Course 5." Ingvald called out, making the digital holograms flutter into existence. "Machai, do your thing."
"Copy that." Machai simply replied as it calmly took the pistol with two hands, scanning the area in front of it. One red target pops up suddenly and is almost immediately dispatched, the bullet hitting centre-mass as Machai squeezed the trigger. Two more targets appeared on Machai's right hand side, making the robot lock on and taking out the closer hostile before quickly hitting the second in rapid succession. Next, a blue target slid across the firing range, which represented a friendly or civilian, and Machai rightly did not shoot it. Three more hostiles appeared with a friendly sliding the other way. Machai buried three bullets with almost pinpoint accuracy into the targets.
The final test was a civilian target sliding just in front of a hostile target that moved behind it. It took Machai a few moments as it calculated the probability of hitting the innocent and identifying the exposed parts of the target it could reasonably hit to efficiently take it down. With five bullets left, Machai pulled the trigger two times. The first glanced into the side of the hostile target, which caused it to slow down and create separation between itself and the friendly target. A second later, the final bullet caused the target to dissipate into nothing as the course was completed. Being the first robot officer, Machai has broken almost every single record in the Force.
Ingvald nodded and shut off the shooting range as the rest of the squad looked on. "Alright Squad. Keep on standby. We could be deployed at anytime."
Age:22 Gender:Female Appearance:5'3 with short blonde hair, usually wearing jean shorts, a blue v-neck, and a gray hoodie. Face changes a lot due to a skill in makeup. Para category/Threat level: Beta 3
Powers: Strong Telekinesis - Can control up to 10 small things or one thing her size with her mind. Even though this power takes much concentration depending on size and amount, she is very skilled and can lift anything her weight (107 lbs) or lower, and with a burst of energy can crush a car most of the way. She can even make weapons out of normaly safe objects, crushing them to a hard point and throwing it at a target. Her telekinesis also has a defensive property, in the form of a shield around her whole body. This sheild, like a physical sheild, does take damage, a bullet making a crack, two more shattering it. It also takes lots of focus to keep it up, so she can only move really light things while using it. Minor Atomikinesis - If something is flammable (anything from a can of gas to a peice of wood), she can make it explode. The more flammable it is, the bigger and more fire-filled the explosion will be. The less flammable, though, the more concentration and energy it takes to make it burst apart in flames.
Skills: Quiet - Can move silently. She always could as long as she wasn't stepping on anything noisy, but after the explosion she gained the ability to walk and run silently on anything. Except water. Accurate - Due to an interest in bows and throwing-knives pre-para, her aim is on-point when using telekinesis for ranged attacks. Almost perfect disguise - Because she used to be a makeup artist for a small movie studio, she can disguise herself to hide from those who hunt her. It takes a close look to recognize her.
Weaknesses: Needs sight - If she can't see for any reason, she can't use her kinesis powers. She also panicks a bit and freezes due to an old fear of becoming blind. Crazy - The Tower's explosion threw her emotions into chaos. One moment she may be laughing with you, the next she may want to rip your head off. She also kills random pedestrians when she loses control. Wanted - Because she sometimes kills at random, she is seen as a threat and is actively hunted.
Backstory:
After getting her senses back (mostly) after the explosion, she played around with her strange new abilities. Independent of the factions that arose, and fending for herself, she has made a couple hideouts in alleys that she blocked off from anyone who can't move a pile of cars. Anyone who comes too near gets pushed back if she sees them through the cars, cautious of anyone who might be a threat. Even though she could easily kill them, since an encounter with a flash bomb which hindered her powers for a few seconds too long, (which was carried by someone who looked like a normal person) she keeps people at a distance and uses disguises. Her hiding places are usually only for sleeping and stashing food; she's usually out causing trouble while in disguise. She hasn't been captured only because she was able to hide and disguise herself.
When she made her hideouts, she had first stolen some anti-gravity and thermal hiding tech. Finding cars with no one around was tough, but she did it. Adhering the anti-gravity boxes to the bottom of the cars, she brought them to a couple of alleyways with dead ends. Painting the cars and installing the thermal hiders took awhile, but it was worth it to Rachel.
As for before becoming a Para, she worked at a small movie studio as a makeup artist. She enjoyed that job, as it allowed her to be creative. She always loved watching movies, loved the realistic effects and everything that happens behind the scenes which people don't acknowledge as much. She used to wander the city around the studio and her appartment a lot, and has mostly stayed in that area even after her change.
She used to like painting, reading, using her bow and throwing knives. But now she messes with people. She causes trouble, tripping people, crushing property, scaring people with small explosions. Though these are bad enough, sometimes she loses control, and instead kills or traps people. When in control of her emotions, she usually hates killing, but mostly because it brings attention to her, and she doesn't want to get captured.
Rachel walks down the street, watching the cars zoom by. She has her hood up, helping her disguise. The cars' solar panels reflect the sky beautifully, but the sun was also reflected. Rachel looked away from the cars, not wanting to ruin her eyes. The memory of the bright flash and the resulting fail of her powers still haunted her.
Silently ducking into an alleyway, she watched from the shadows, bored. She wanted to mess with people, perhaps make trash cans spill their contents on people and the cars. Yeah, that would be fun. As she was deciding what to do to cure her boredom, she saw a cop walk out of the donut shop across the street with a donut box. Curious, she shielded her eyes from the cars' brightness and watched. Maybe something simple first, then make trash-falls. Looking around, she saw a gross wrapper further in the alley. Ripping off a piece, she carefully sent it over to the cop, making it hover behind him. When he opened the box and took out a donut, Rachel quickly placed the piece of wrapper on the donut. When he bit into it, a confused look came over his face. Spitting out the bite, he looked down at the soggy paper mixed in with the chewed bits of the donut. He angrily threw the rest of the donut on the ground, and stomped into the shop and gestured with the rest of the box. As the door slowly closed, Rachel could her him yell, "I warned you, NO MORE MISTAKES, YOU STUPID - " Rachel couldn't hear the rest, as the door closed. She giggled. Now, time for some fun...
She didn't know how or why it happened again, but it did. One minute she was giving people a suprise with piles of goopy trash landing on them and their cars, the next she angrily started snapping people's necks. It was a short burst of anger, luckily, so she ran as soon as she could, dodging shots from stun bullets, using her shield when needed. Running through alleys, around cars, silently gaining speed. Turning a corner, she looked back and saw she lost the cops that were chasing her. Running faster, almost tripping, she threw herself into one of two deadend alleys she made into her safe spots. Running towards the cars roughly disguised as the walls, she moved them up slightly and dove through, placing them back as quietly as possible. Peeking through a small gap, she watched as most of the cops ran past, but a few stopped and looked around. She covered her mouth, quieting her heavy breathing. They walked away, looking around. Rachel had made sure that her hideouts were almost impossible to see, unless you knew what to look for. Her painting skill as a normal human really came in handy. The thermal hiding tech she stole is also useful, and the anti-gravity boxes are what make her able to lift the cars. She walked to the back wall and grabbed some chips. That run was exhausting.
GRAVITY MANIPULATION: Darius possesses the ability to control and manipulate the fundamental force of Gravity within a 30 meter radius. The true extent of his control allows him to alter the direction and intensity of the pre-existing gravitational force within that radius to suit his needs, as well as create and manipulate entirely new sources of gravity from within various inanimate objects that may enter or be already situated within his vicinity of control. This ability to create and control gravity also extends to living organisms too, although Darius is far more limited in his range of applications with regards to this aspect.
By manipulating how his own body responds to the gravitational pull of the Earth, Darius can effectively grant himself the ability to fly. He may also create a new source of gravity within himself to attract and repel objects to and from his own being, provided they remain within his control radius. In order to be able to directly affect how other living beings respond to his Gravity Manipulation, Darius must be touching and remain in continuous contact with that being.
LIMITATIONS:
Whilst manipulating existing Gravity, or creating an entirely new source, Darius remains almost immobile, only being capable of moving his body at a significantly reduced speed until he has finished.
The intensity of g-force used against living beings, other than himself, can not exceed 9Gs (Fighter Pilots may experience up to 8/9Gs with special suits to prevent fainting). In other words, Darius couldn't use his ability to force someone to implode or explode. The most he could do is force them to pass out with the chance of internal hemorrhaging, depending on how long he is able to maintain contact. (The effects of g-force don't actually affect Darius due to his proficiency of self-manipulation)
Objects that enter Darius' vicinity of control, at a velocity that any normal Human Being couldn't possibly register - Bullets, mostly - are unable to be directly affected by his Gravity Manipulation, unless he was notified of the object beforehand and fully concentrating on it during entry. (There's no way he could stop a hail of bullets. Maybe one or two, if someone were to literally point a gun at his head)
Darius may only concentrate on one aspect of his Gravity Manipulation at a time. Be it, altering the existing Gravity around him, creating/manipulating a new source within an inanimate object, creating/manipulating a new source within himself or creating/manipulating a new source within another living being via direct contact.
SKILLS:
Highly trained in C.Q.C. i.e. Proximity hand-to-hand combat, close-quarter target negotiation with short-range firearms & various forms of Swordsmanship including, but not limited to; Fencing, Kenjutsu & Taijijian.
Extensively schooled in the art of Corporate Warfare, mostly leaning towards Security, Sabotage and Assassinations with limited experience in Cyber Systems.
Exceptional aptitude for evasion and subterfuge gained from his time as a Lorne Corporation Security Officer/Consultant (Corporate Spy).
WEAKNESSES:
Standard Human Physiology, aside from Cybernetic Arms.
Official Lorne Corp Status: AWOL - Contain & Capture. Unofficial Lorne Corp Status: Excommunicado - Shoot on Sight.
Socially handicapped due to his previous position and conditioning to become a Corporate Spy. Often works alone, has difficulty working in groups.
Often motivated by money, struggles to empathize with those who stand to fight behind true causes.
FACTION: Lorne Corporation
HISTORY: Darius' life prior to his personal involvement with the Lorne Corporation was a rather mundane one. The only child to a pair of Lorne Corp. Scientists until he was very suddenly and rather surprisingly orphaned after a 'freak' lab accident that caused both of his parents to fall severely ill and continue to deteriorate rapidly until their deaths, which occurred only days apart. Barely past the age of 6, Darius was thrust into a world of unknown but not before it was decided by a Corp. Executive to formally adopt him through the Corporation itself in order to re-home, educate and train him as an in-house Security Officer. This would secure him as a very capable asset many years later and placate the various media outlets, who had attempted to used the deaths of Darius' parents, as well as his subsequent orphaning, as a means to attack the Lorne Corporation, which the Mainstream Media were wont to do at the time.
Several years later, at the age of 18, Darius had proven himself as an exceptionally skilled Security Officer for the Corporation and was swiftly promoted to Consultant, where he was given far greater autonomy for his assignments aimed outside of the Company and often left to his own devices. This would lead Darius down an irrevocable path to finding the truth behind his Parents' deaths, although that wouldn't happen until some years later. Before then he would infiltrate several tech companies, to whom Lorne Corporations would consider either rivals or some promising start-up, in order to enable them to stifle new technological discoveries due to be unveiled by their competitors or initiate in a hostile takeover once certain scandals or calamities had been well-fabricated.
By the time he'd turned 26, Darius was well on track to becoming Deputy Chief of Security. However, with the sudden explosion at the top of the Tower and a certain truth revealed with regards to his parents during this event, Darius found himself inexplicably thrust into a world of unknown yet again as he was now considered 'Excommunicado.'
"No more Para's! No more Para's! No more Para's!"
Darius stood amongst the crowd of angry protesters, who had occupied the park outside Lorne Corporation's Tower for some hours now, baying for blood after news spread of the most recent 'Para Attack' within the Exclusion Zone. A triple homicide if the reports were to be believed, just one shy of a mass murder. Not that any of it particularly bothered him, he wasn't here to protest. He'd simply kept his silence and watched, feigning being part of them, as members of the MPD tried to contain the reckless mob and news reporters scurried onto the scene to be the first ones to narrate over the current events taking place.
But none of this concerned Darius in the slightest. He was only here as part of an impromptu reconnaissance mission. Once he'd heard about the initial protests, Darius had rushed across town to join them. This would be the perfect opportunity for him to gain some insight on the Tower's upgraded external security systems. He wasn't going miss a chance to gain some easy information. It had been just over 4 months since the explosion that had rocked the Tower and changed the lives of thousands, his own especially. Though not merely due to his new-found abilities but also due to a secret truth he'd unearthed that same night amidst the Tower. The real reason behind his parent's death. It had broken him and, at the time, his world had come crashing down around him, before the Tower itself followed suit.
Darius didn't remember much after the explosion, only that he had used the opportunity to escape the Tower and the Lorne Corporation entirely. But it wasn't long before they sent out an All-points Bulletin to the MPD, clarifying his status as AWOL and designating him as a Parahuman. How could they have known? He himself had only become aware of the fact after he'd escaped from the Tower. He tried not to dwell on it too much. Darius' mind was pulled back into the present by the growing rowdiness of the crowd. People had begun jostling each other more violently now that the MPD had arrived and began attempting to corral them away from Tower as much as possible. 'It's time to go.' He thought to himself.
Darius took one last look around, confirming the information he'd gleaned from this visit and then plotting his exit from the protests so that he wouldn't raise any suspicion from the MPD units who were growing in number by the minute. He'd covered the bottom half of his face as he usually did. Fortunately enough there were some protesters who had thought to do the same. Darius could tell things were bound to grow out of control the longer he stayed. He began slinking his way towards the back of the crowd, heading for an alleyway to the south-west of the park grounds. After that he'd have to take a random route to lose any potential tails before heading back to his rundown studio apartment located in the middle of an industrial estate on the southside of the city. The Lorne Corporation had eyes everywhere, a fact he knew well from the years spent working as one of their lap dogs.
This had been the first time he'd visited the Tower since the explosion, but he was sure it certainly wouldn't be his last.
- Specimen 12 can cause mental trauma to any one target it chooses within a 5 foot radius as long as the target is not blocked by physical matter.
- Specimen 12 can "phase" through non-physical matter within a 10 foot radius, allowing it to "Teleport", however, "Phasing" takes a few seconds to minuets (depending on the distance the target area is), and it is still a physical object that can be hit. It is just moving faster.
- Specimen 12 can connect itself to other beings it can see, allowing it to have very minor influence over the target. The effect lasts for 1-3 hours. The effects can be fought however, and any damage (physical or mental) dealt to ether the influenced target or Specimen 12 will damage both. If Specimen 12 is damaged, normal damage will be dealt to the influenced target. Any damage dealt to the influenced target will cause twice as much harm to Specimen 12 (pain only, not physical damage).
Skills:
Due to Specimen 12's memory loss, it currently has no skills
Weaknesses:
Specimen 12 has powerful psionic power, but it lacks in physical power. It is frail and weak, and can lift no more than 5 kg. It is also slow in movement speed, hovering 2 feet off the ground. It is easily hurt and has little to no endurance and armor. It can only consume the fear and hate of others minds. If Specimen 12 cannot receive its food source, its psionic power weakens, and if exposed to gas-form lead, it instantaneously falls unconscious and will not awake until it has been removed from the environment and given 5-10 hours to retain consciousness, and if exposed to gas-form steel, its psionic power is disabled entirely until it is removed from the environment. Also, mechanical entities/objects (drones, droids, mechs, e.g) are immune to its abilities. Additionally, Specimen 12 has an extreme vulnerability to electricity. Lastly, Specimen 12 is contained in a controlled environment for studying and is occasionally locked in Cyrostasis.
Brief History: Jace Kane was once a scientist in the tower. He had a mother, a dying father, a wife, and two kids. He filed papers, conducted research, and delivered files, messages, and notes to other co-workers. He was transporting some files from his office to the board, as they requested, but something wasn't right. He decided to investigate. Suddenly, as he turned around the corner, a massive explosion blasted him out a window and onto the street. In the confusion, he hid in the sewers in hopes of seeking shelter from the debris. After he hid, he began to change. His body in massive pain and a headache that felt like his mind was being torn out of his head. His hands suddenly shaking, changing, mutating. His fingers turned into claws, his hands into talons, his legs dissipated and a tail sprouted behind him. His mouth, ears, and nose fused with his face and his eyes... his eyes fell out of his head. After such a horrific change, he couldn't recall who he was, or even what he was. His memory quickly fading until nothing was left. His mind an empty desert. He was left alone in the sewers with no memory of who he was and a body he didn't know.
Whatever or whoever Jace was, was gone. He had turned into something entirely new. A strange creature that seemed to enjoy watching people suffer and causing fear, trauma, and mischief. It had stalked people through the sewer vents and manhole covers, tricking people here and there and occasionally making one or two run for the hills. its playful nature made it a little ambitious and curious, so it decided to leave the safety of the sewers, just for a few moments. It lifted the manhole cover and slipped outside. It could feel the cold city air brush past it. It felt happy, for a few moments. A scream echoed nearby. It turned towards the noise to find a human civilian standing there with a look of horror. The civilian quickly pulled out their phone to dial a number and fled. What a welcome... It thought. It took a look around, curious to find out what was around. Some shop stalls littered the alleyway, a dumpster was lined nicely in the corner of the two buildings, and a news TV was on a street post, the news reading: "Triple Homicide by an unknown Para in the Exclusion Zone. MPD still investigating and reminds civilians that that area is dangerous and off limits as the buildings are deemed unstable..." It inspected the nearest stall. It was unoccupied, but it had a few goods lying on the table. Before It could search further, it heard something behind it. "This is the police! Stand dow.... what the hell?". It turned around slowly to find a man in a mechanical suit holding a gun in his hand. What makes you think I should? it thought telepathically to the man. Before the man could respond, it used an imaginary hand and grabbed the mans brain and began to squeeze. The man dropped down to his knees holding his head and screamed. More police arrived right after and one of the men shot it with a taser. It yelled out in pain and released the other police officer, trying to find the will to stop the others, but it couldn't. Couldn't move, couldn't do anything, couldn't stop the pain. It started to falter, screaming and screaming until it went limp, the world fading around it. It heard trucks pull up, and in its last moments of consciousness, it heard someone. "Pack it up, bring it to containment".