Still working on mine, kinda dealing with some physical health issues atm
I completely understand. Heath should be your first priority! And thank you for the update. PM if you have any questions or need help with your characters sheet!
Tired as I am, I'm still finding progress on my character to be fairly smooth. As long as I don't push it, he should come together well.
On the earlier ideas. These are my thoughts.
I agree with the general range of options and variety available. However, there's a couple things that I wanted to bring up that came to mind.
- With less large scale fishing per ocean area, the fish population will have exploded and super schools with millions of fish could easily be a thing.
- Larger fish could likely be more comfortable closer to the surface than previously known as well as being far more numerous.
- Glaciers and partially flooded caverns, sub-oceanic ones, could also make for discovery events that spark interest. Glaciers would be a source of isolated and preserved fresh water, high quality at that. Partially flooded cave systems could be home to species of crustacean that are difficult to find with current technology in the open ocean due to their preferred depth. Also, crabs would have returned to their pre-harvesting sizes. That means full scale king crab.
- The possibility also exists for illegal slave traders who execute swift night raids on settlements and slip away in the night to sell their catch elsewhere. (This would tie into my prospective character's backstory, if I manage to get organized enough to officially join.)
- Also, shark leather armor would be fairly common among those who work in rougher occupations. The tiny teeth on the outer surface would discourage creatures from latching on and the toughness of the leather would make for decent armor anyway, especially if it's backed with layers of something thinner and cheaper.
- I recommend, as a starting scene, having everyone in the docks on a day when more business is done than usual. The business justifies their presence while also getting everyone in sight of the harbor for the arrival of something notable, a ship of some kind that usually means something important. Possibly a ship flying the flag of a known group of famous cartographers and explorers. This provides factors that unify the scene and keep all the characters thinking about the same general kinds of things. It could also be used to spark conversation and further plot development.
How are your Character sheets coming along? I am super excited to read them. If you have any questions, concerns, or just want to bat some ideas off me feel free to PM me. I know two of you have said you’re interested in joining but have to see how your schedules work out, and that’s totally fine. Feel free to make a CS and hop into the IC later.
Hello, again. Sorry for the earlier silence. I'm willing to join if you will have me, and I've made a basic character concept that I hope will be of some delight.
I’ve started watching Gargantia on Netflix, and it’s a bit cringey at times but most anime is let’s be honest. Kinda enjoying it though, I like the setting.
I was also thinking about some other bits and bobs that might be fun to relate to this RP; anyone ever play the game SOMA? It’s a sci-fi horror game that takes place at the bottom of the sea, stuff happens but it’s starts with a base in a trench doing science or whatever, which was something I’d immediately started thinking of adapting for the RP. Underwater settles could face so very many problems but if there’s not one rapture reference what’s the point??? Oh and Subnautica. If we can mars base we can ocean base, also the ocean is literally right there and if rich peeps had enough advance warning to build a Dominus they very well could have done the same thing underwater as above- or even underground; make your doomsday bunker airtight and self sustaining, maybe some access to pull fresh air from a much more elevated point... you get the idea.
Also AI, are those a thing yet? Could they be a thing like say on the Syans or from Mars? What about new species of critter? I know my ambiguous venomous white serpent went down without comment, and while I vaguely based it on actual sea snakes I didn’t research it at all, and there are sea monster esque images on the Pinterest board, anything else like that around?
I wanted to ask about NPCs too, like who plays them and what does adoptable even mean really? Like is that somebody taking them on as a main character or as a minor secondary character?
And since I was chatting about Netflix I have a recommendation for everyone because Kipo is an amazing little show that just came out and it’s so good!
As far as the inspiration I got from Gargantia, it was the ships they are living on, and how they collect rain. Things like that. The mecha robot things are a no go for this RP.
I've never play SOMA, base on the google images, it looks like an underwater settlement horror? As for settlements underwater for this RP, that could totally be a thing, but I am kind of hesitant because there is already a lot going on as far as places.
I don't really know what you mean by rapture reference. The great flood and natural/man made disasters that covered the earth would have been considered biblical or "gods wrath" by those who were religious at the time.
AI more then Siri or an Amazon Alexa was not established before the end. They could have been created on the Mars colony, but it was not shared on earth. So the people that crash landed form Mars would have knowledge of it, but they wouldn't actually have the tech.
There are new creatures of the deep, scary sea creatures, new fishes, and gigantic animals that once were small, like turtles or something.
As for NPC, they are basically Characters that are around that no one is officially claimed or are playing as their own, so we as players can use them as we wish in our IC writing. For instance I would write as Iris walking around the Docks, and can converse with an NPC who is selling wares or something. Adoptable means that if someone wants to take the NPC and make an official CS for them, then they are claiming that NPC as an official Character of their own to play. It is basically someone taking them on as a main character.
Rapture is a reference to a game set in an underwater... failed attempt at one man's utopia. The games set there were in the Bioshock series. Big theme there was wild genetic manipulation... nasty and extreme stuff.
I’m not suggesting you add more settlements or anything, just that maybe in the future it could be an interesting find for our chars that no one saw coming. I mean who would live on the bottom of the ocean right?
SOMA is spooky shizz and deffo worth a look at. Rapture is the underwater city from Bioshock.
I would love to see some completed Character Sheets!!!! I would also really love to start up the IC this week, so as soon as two more characters are accepted, that will be happening. Though I will still leave the RP open for new players. I don't want to rush people, but its almost been 2 weeks since the OOC was created.
Usually I have no problem bashing out a CS in a day or two but for this RP it took me like a week. Maybe it's because the world is so in-depth and different and it took me a while to figure out how to make everything fit? What's everyone else's most difficult part of character creation so far, I wanna compare notes!
(The most difficult part of this guy... was figuring out where he had been. He's so much older than anybody else that I had to factor in the years of travel. At present, the uncontested old man of the group...)
Name: Darse Finlure
Age: 38
Race: Blue-Blood
Occupation: Bone Crafter/Tanner/Fisherman
Personality: Steady, patient, tenacious, when a choice is made it should be followed through properly. Life is like a powerful current. It's hard if you fight it, easy if you follow it, and it will smash you against rocks when it chooses. A man should be gentle with friends, careful with strangers, and ruthless with enemies.
Religion: Agnostic
Skills: -Komunaj: Speaking, Reading and Writing -Engrae: Speaking -Arithmetic -Fishing with nets and spears -Universal familiarity with knives -Capable with a harpoon -Bone/Teeth carving/working -Tanning (aquatic creatures) -Black Bone Blade Forging -Cooking -Fish Processing -Ocean Product Processing -Sea legs mastery (He's very sure footed on deck, regardless of weather or surf) -Navigation (Astral, compass, chart) -Simple boat repair -Swimming -Water Fighting (surface or submerged) -Reading intent
Weapons: Black Bone Blade long knife (11" blade), BBB spear (6' long, aluminum rod with BBB spearhead)
Items: -Bushel Bucket of shark teeth & small bones -Slim drag nets x3 for small-average fish -Tangle nets x2 for sharks and other large prey -Hanging net for storing bone fish hooks and decorative pieces made from bone or tooth, 16 pieces ready for sale -13 tanned shark leather -Box of simple repair tools: Hammer, pry bar, brushes, sealing tar, etc. -Leather lined box of mysterious jars (Materials for BBB forging) -Spare work leather outfit and several simple undergarments
Boat/Home: Darse inherited his master's ship, an unnamed raft/boat that he later called "Memoria". It resembles a raft in the shape of a ray with two aluminum sails that resemble parachutes in shape, standing on poles with a small cabin between them. The deck is well treated shark leather placed with the rough side up and firmly anchored to the metal frame that is welded to the four hulls below. (Do not walk on it barefoot, you'll end up with bloody feet.) It has four strong but narrow hull sections placed evenly in parallel from one side to the other. There are concealed compartments for cargo with water-tight doors in various places on the deck.
Description: Tanned and hardened by years of exposure to the elements, Darse stands at 5'7 and weighs 160lbs. Neither bulky nor thin, his lithe muscle shows its worth in the efficient movements of his well proportioned limbs. His dark hair is crudely cut, shows signs of long exposure to salt and wind and hangs no longer than his jaw which is most comfortable closed. His eyes are a deep brown, nearly black to a casual glance, and are usually shadowed by his thick black eyebrows and long eyelashes. His face is weathered and, along with his worn hands, makes him look older than he is while his movements make one think that he's younger. For clothing, he wears simple and cheap cloth undergarments of whatever fabric was cheap enough at the time with soft shark leather boots, leggings, vest, and bracers. The leather comes from fairly common sharks and has no pattern beyond slight shading, shifting from pale gray to a deep blue-grey.
Background: Born in a community that existed in the gray area between a ship community and a floating village, Darse was the son of a slave woman and the Chief/Captain. Their story was a complicated one but it came and was mostly gone before Darse's time began so it will not be explained here. Those who are truly curious may ask Darse about it. He knows the story and might even be willing to share it, with the right audience.
The village itself was able to navigate well enough to follow large schools of fish, in spite of its ramshackle appearance. It had several sails and three large rudders. The main staples of this village were fish, algae, aquatic plants, and shellfish. All but the fish were raised aboard the village or on 'tail beds' that trailed behind the village like the tendrils of a jellyfish.
Life in the village was hard but not desperate. There was greater variety in food than many floating villages had and the surplus of fish jerky was constant enough to be consistently traded with vessels that the village encountered or settlements they visited. Darse was educated by his mother, like most of the few children in his generation. But, there was much work to be done and Darse was put to it as soon as he was old enough. He got along with the other children but formed no real friendships, in part because of his father's status. But, he worked and grew as life continued uneventfully for year after year. The village lingered around Denalika, Yelldera, and Hilo for much of Darse's youth before turning for more southern waters when the village encountered a run of bad luck in fishing, a bit after Darse turned 16.
He turned 17 in the ocean nearby Yucama and learned a harsh lesson. It was in this year that the last of the eligible girls in the village married other men. Some of them chose others in their generation but a few chose older men whose previous wives had died. He now believed that he had no real future in the village. But, he was about to have a stroke of good fortune.
A small raft boat that had been damaged in a storm drifted into the village's path. The only man aboard was a carver of bone and seller of hides. The man had refrained from giving his name, saying it didn't matter in the midst of the ocean. After simply trading for repairs and supplies, the man was preparing to leave when he was confronted by Darse with a knife of black bone. Darse had found it while he was snooping around on the stranger's boat to satisfy his curiosity. It had a better edge than anything Darse had seen before and he asked where the man had acquired it. Upon hearing that the man had made the knife, Darse immediately asked to learn how to make knives like that one.
Several long conversations with his parents followed, along with conversations between them and the visiting man. Some of these conversations became rather... loud. However, at length, both Darse's parents and the stranger agreed that Darse should become the stranger's apprentice.
He was apprenticed far later in life than usual, leaving home at 17 in the waters around Yucama. From there, his life changed drastically as he traveled from place to place with his master, slowly heading further east with a lot of wandering north and south along the way. His master continued to keep his name private, requiring Darse to address him as 'Master' and nothing else.
The work was much like back home but now it was mixed with lessons on various chemicals and plants, oils, alcohols, and kinds of flame. The years passed and Darse studied hard, developing his knowledge about the world as well as the tools of his trades and the methods of his Master. After years of work, his black bone blade knives were being traded alongside his Master's, although at a lower price. But, as he was coming to understand, the flow of time rarely allows things to remain the same for very long.
The peaceful but challenging life with his master ended in the waters around Aden. He had been an apprentice for ten years and his master had been calling him 'journeyman' for another four. He was 31. In his home village he would have been only a bit younger than the village's oldest generation. But, beside his master, he still seemed like a boy. His master was over 55, though Darse never got an exact age out of the man.
They were heading back to Aden with a load of shark leather, shark tooth fish hooks, and fish jerky for sale. But, they didn't return to Aden in the end. The two were attacked at dusk by an unfamiliar type of fish that was very aggressive, moved in a school, and could glide out of the water like flying fish. Both of them survived the attack itself but were poisoned by the fish. Paralyzed and hallucinating, both Darce and his master suffered for nearly a week before the poison finally lost its potency. After Darce could finally move, a severe fever set in that tormented him for nearly two full days. By the time he recovered his consciousness, Darce had lost his master. However, he quickly discovered that his blood had turned blue and that he didn't take long to heal from injuries.
Unfortunately, he didn't know a lot about such things. He knew that Blue Bloods existed from his mother's stories and what little chatter he understood in the places he visited with his master, but the details were largely unknown to him. What he did know was that strong winds had driven them north by a good distance. He did his best to give his master a respectful send-off at sea and headed for the nearest stable anchorage, arriving in Sigamyth nearly a month later.
It was the year he turned 36 that he finally found news of his birth village. It had drifted up against one of the Dominus ships in the waters between Colexi and Argencagu three years prior. No one was aboard, not even a corpse. The ocean had swallowed another community. The only odd part was that the village was recovered, providing another valuable vessel to aid in that Dominus ship's activities. Oddly enough, the rumors didn't include which Dominus ship was involved.
Since then, Darse has lingered in the area around Sigarmyth, Kechustan, and Elbrooska. He has quietly pursued his true craft while making a living off leathers, bone tools, and jerky. But something is odd about the wind today on the docks of Sigarmyth City. The weather is fine but it feels like a storm is creeping closer.