Name: John 117, AKA Master Chief
Appearance:
Series of origin: Halo
Personality: Overall, Chief displays a very cool, calm and collected demeanor to other people, able to think straight and stay calm in even the most dire and stressful of situations. This is partly due to the cybernetic augmentations that Chief was given as a part of the SPARTAN program, as the augmentations suppressed many of Chief's personality traits, leaving him fairly emotionally stunted, quiet and distant from most people. When he does talk he's pretty straight-to-the-point, and even his occasional one liners are usually very dry and straightforward. Despite this emotionally closed-off nature however, he is far from rude or mean spirited and clearly cares for those he is close to (Cortana being the best example). He is also very much a consumate professional, when he's given a task he will do everything in his power to complete it, and will only ever break protocol if he feels that it's blatantly immoral or unjustified
Abilities: Chief was a part of the SPARTAN program, which means he was trained from the age of 6 in military combat. He is fast, strong, agile, can handle pretty much any type of firearm imaginable, and generally has the knowledge of how to survive in the harshest of situations
The SPARTAN program also fitted Chief with numerous cybernetic augmentations that give him a wide variety of traits and skills beyond a normal human, most notably enhanced strength and intelligence, finer eyesight, better reflexes and super durable bones
Weapons and equipment: Chief wears the MJOLNIR armor, which is the most cutting edge suit of armor ever developed by the UNSC. Its thick titanium plating makes it durable enough to withstand strikes from weapons that would absolutely eviscerate normal marine armor (though it's not impenetrable as prolonged shots from some high powered weapons can get through it). The armor is also equipped with energy shielding, which wraps around the armor and deflects objects that attempt to impact the surface for a certain amount of time until they have to recharge
Chief is known for using too many different weapons to list here, but for the RP he will be carrying the MA5B assault rifle (a fairly standard assault rifle), the M6D magnum (which is a very high powered magnum), and a Type-1 energy sword (a lightsaber-like sword). He'll also be carrying 2 M9 frag grenades (average frag grenades) and 2 Type-1 plasma grenades (grenades that stick to any surface once activated). He'll also have a single Z-4190 bubble shield (a single use device that creates a large spherical energy shield around it for around 10 seconds, which can block projectiles but not human bodies)
Character alignment: Somewhere between lawful and neutral good
Other: This version of Chief will be right after he jumps onto the Forward Unto Dawn at the end of Halo 3. That means he only has UNSC and Covenant weapons, no Forerunner or Promethean stuff
Name: Dante
Appearance:
Series of origin: Devil May Cry
Personality: Dante is an extremely casual, cavalier type of person with a devil-may-care attitude. He is the type of person who not only defeats his enemies, but defeats them in the most stylish way possible (all while taunting them and dropping smartass one liners left and right, of course). After all, when you're skilled and powerful like he is, why not show off a little? For the most part, Dante's don't-take-anything-seriously disposition also somewhat extends to his worldview, though throughout his life he has matured and developed the ability to be compassionate and care about other people, at least if they matter to him
Abilities: Dante is proficient at many different types of weapons, both hand-to-hand and ranged, and in fact uses both guns and a sword as his default fighting style
Due to his half-demon lineage, Dante has a variety of superhuman abilities, such as enhanced strength, speed and agility. He also has a very effective healing factor (though this will be toned down in the RP moreso than any of his other abilities, as I feel like his healing and durability is what ultimately makes Dante an OP character). Most powerful and effective however is his Devil Trigger, which unleashes his demonic side, turning him temporarily into a full demon and in turn enhancing all of his existing demonic abilities. This form cannot last forever however, and Dante can only sustain it for about a minute (I'm pretty sure this is more of a gameplay weakness than a canon weakness, but DT would be pretty OP otherwise so yeah)
Weapons and equipment: Dante is known for carrying a combination loadout, Rebellion/Ebony and Ivory. Rebellion is a large, claymore-esque sword that was given to him by his demon father, and Ebony and Ivory are regular 1911 pistols. Dante is also known for using a WHOLE lot of other weapons as well, and while this is part of the character's identity, I do feel like limiting him to his standard arsenal (at least at first) will help make him less OP. I might have him aquire some of his late-game weapons through the Crossroads' tokens, but for now I'm just having him stick to Rebellion and Ebony and Ivory (besides, Dante getting more weapons as he goes is kinda in the spirit of the games anyway)
Character alignment: Chaotic neutral around the beginning of DMC3, but grows to be more chaotic good later on
Other: I'm mostly gonna be basing him off of DMC3 Dante, though I'm not gonna be particularly consistent with this and might end up mixing his older personality in there a little bit
Name: Peter Parker AKA Spider-Man
Appearance:
Series of origin: Marvel comics
Personality: Peter Parker is a shy, akward nerd who likes to spend most of his time alone working on science projects and the like. However, as his alter ego of "The Amazing Spider-Man", Peter Parker is a strong willed super hero who tries to do the right thing as much as possible with his strong moral compass and outwits his enemies with his intelect. He also has a sharp sense of humor, constantly throwing out witty quips and one liners (which he uses in part to annoy and get under the skin of his opponents). However, his entire identity as Spider-Man is built on tragedy. Due to an accident with his uncle Ben, Peter developed a strong guilt complex. He has a tendency to assume responsibility for most bad things that happen to him, even when they're clearly not his fault
Abilities: Peter Parker has a near genius-level IQ, which he uses to both think of clever solutions for tricky situations as well as create gadgets to help him in his adventures (most famously his web shooters). He is also fairly versed in martial arts, which complements his acrobatic abilities (see below)
The radioactive spider that bit Peter Parker gave him a variety of amazing superhuman abilities. He can make his body stick to certain things which allows him to crawl on walls and ceilings, has strength enough to lift up to 215,000 pounds, can run at the speed of at least 100 mph, durable enough to survive a fall from a skyascraper, has the acrobatic skills of a master gymnast, and reflexes fast enough to dodge a bullet
Arguably the most important of Peter's abilities is his Spider Sense. It's a "sixth sense" of sorts that gives Peter a sort of 360 view of his surroundings, which he can use to warn himself of incoming danger. This is especially useful in combination with his superhuman reflexes and speed, making him seem nigh-untouchable in combat sometimes. However, it has its limits. Most notably, it can be tricked if something simply doesn't appear to be a threat to Peter, and it still requires Peter to react to it, meaning if something is fast enough it can still hit him like any regular human (I also think I'm going to tone down his Spider Sense for the RP, as I feel like it's probably the most OP part of him)
Weapons and equipment: Peter uses his web shooters, a pair of wrist mounted gadgets that he invented which fire a spiderweb-like fluid (also developed by him) that he uses for a multitude of purposes: swinging around the city, webbing up his opponents, grabbing things from far away, etc
Character alignment: Neutral good
Other: I will be playing a "composite" version of Spider-Man. What I mean by that is that I won't be basing this Spider-Man on any specific version of him, and instead taking inspiration from all of them in broad strokes. In other words, This Spider-Man will not be based on the canon or continuity of any individual interpretation but rather bits and pieces of all of them. This is mostly because I know the character more from the various games and movies that he's in rather than the comics itself, and I'd never be able to do the character justice if I were basing him off the comics directly
Name: The Doctor (real name unknown)
Appearance:
Series of origin: Doctor Who
Personality: Due to the Doctor's ability to "regenerate" and change aspects of their brain, the Doctor's personality is fairly inconsistent and can be difficult to describe in detail, as lots of their character traits and quirks constantly tend to get less or more emphasized during each regeneration. However, there are some core aspects of them that tend to stay constant throughout each regeneration
Most important is their drive to help people, they always care deeply about the well-being of other people among everything else, and is very self sacrificing, rarely ever thinking of themselves first. This also leads to them being pacifistic, preferring to bring harm to as little people as they possibly can, and preferring to solve problems with their intelligence, quick wit, and ability to appeal to a someone's emotions. Another important trait is their curiosity, they have an endless amount of enthusiasm for the mysteries of the universe, and whenever they discover something interesting or that they've never seen before, they're almost always the first person to learn about it. They also usually can come off as more than a bit quirky, as their brain tends to move a mile a minute and they rarely tend to fully explain what their full thought process to someone else. After the Time War, they also ended up developing PTSD, having an immense ammount of guilt and leaving them as a bit of an emotional wreck at times. Their guilt causes them to also be quite self-loathing, though they usually tend to cover this up with a fun and quirky demeanor
The 11th Doctor in particular tends to have a bit of an ego problem. He consistently has a habit of trying to look cool and to grandstand, and whenever he fails at doing so he'll always say something like "I meant to do that". He's the type of person to completely improvise a solution on the spot, and when he gets lucky and everything manages to work out, he'll claim he planned it the whole time. Also, while this is mostly a universal trait between all Doctors, 11 in particular has a very absent-minded-professor nature about him. He's very often in a manic state, will constantly be thinking outloud without realizing how weird it comes off to others, and is generally always trying to spin multiple plates at once, usually more than he can handle
Abilities: The Doctor is hyper intelligent. After centuries of traveling through time and space, the Doctor seems to have a working knowledge of anything and everything about science and history. He is also very quick witted, able to come up with a clever solution to a tricky problem on the fly
The Doctor has the ability to "regenerate": when he is close to dying, he can regenerate all the cells in his body to be as good as new. Unfortunately, this ends up changing his entire personality, and so he only does this as an absolute last resort (I'm basically not gonna use this, because the logistics of using it in the RP are just too confusing)
Weapons and equipment: The Doctor pilots a ship called the TARDIS (stands for Time and Relative Dimensions in Space), which takes the form of a blue phone box (though this is just a disguise to make it not stand out, it's actually much different looking in reality). Its main use is for traveling through time, which I will be removing for this RP (cause, well, obviously). It also has the ability to materialize basically wherever he wants, though it takes a fair bit of time, and it makes a famously loud sound while doing it. It also has the capability of flying around like a regular ship as well
The Doctor's main tool of choice is his Sonic Screwdriver. Its main use is its "skeleton key" style ability to open pretty much any locked entryway imaginable, but it also has a large variety of other small, convenient uses (such as scanning the environment for certain substances and stuff). It's never really clearly defined what the limits of the screwdriver are, but it does presumably have them. It also famously "doesn't do wood", which means it can't work on anything made out of wooden materials
The Doctor also carries around a piece of psychic paper held in a wallet-like covering. It's a piece of paper that can trick the viewer into seeing whatever the Doctor wants them to see on it. He usually uses this to fake badges and certifications to get himself into areas that he normally wouldn't be able to. However, it doesn't work on the strong minded and/or those who are resistant to psychic abilities
Character alignment: The Doctor as a whole is almost impossible to place, but the 11th Doctor is either neutral or chaotic good
Name: Olivia Colomar AKA Sombra
Appearance:
Series of origin: Overwatch
Personality: Sombra is a manipulative opportunist who only cares about her own self interest, and is willing to do whatever it takes to get what she wants, even if it means double crossing and faking allegiances to others, which leads to others never being sure where her loyalties lie. She also tends to overestimate her abilities as well as underestimate others. She also has a bit of a playful and cheeky sense of humor and seems not to take all that much too seriously, often making sarcastic remarks and condescending jokes even in the face of danger. These things combined add up to her often biting off a bit more than she can chew and getting herself in dangerous situations
Abilities: Sombra is a master at hacking and gaining information. She is so skilled at this that she has managed to gain access to sensitive information on even the highest level figures in both the business and political worlds. She is also very adept at stealth and gathering information, which are enhanced by the equipment she uses. And while sneaking and reconnaissance are more her strong suit, she has does at least have a basic knowledge of both hand-to-hand and gun combat skills
After an incident with a street gang, Sombra had to install a cybernetic graft into her spine that turns her body into a living computer. This, along with some external devices worn on her clothes, allows her to easily hack into various machines and gadgets by simply touching them (in the RP however, I will limit this ability to only certain types of machines, and also make it take much longer than usual, so she can only do it out of combat)
Weapons and equipment: Sombra uses a full auto machine pistol as her main weapon of choice. It's a pretty average machine pistol, not much to say about it
Some kind of device that Sombra has (it's never been stated what it is unforunately) allows her to camouflage herself and become invisible to the naked eye (I think I might nerf it so she can at least be seen by enhanced vision stuff like heat sensors. Not sure about this yet though)
She has a small, handheld device built using stolen chronal accelerator tech that's called a "translocator", which allows her to teleport to the location that the translocator is placed at. She usually plants it somewhere safe as a plan B in case she gets in trouble and needs to teleport away from somewhere
She has an EMP, which can disable any electronic device within 50 meters of it for 10 seconds. This device takes a long time to charge however, and so she can only use it once in any given battle (this is likely more of a gameplay limitation, but I feel like having the EMP available to her at all times would be a bit dumb)
Character alignment: Chaotic neutral
Series of origin: Star Fox
Personality: Fox is the picture of a hero and a leader. He's brave, cunning, self sacrificing, has a strong moral compass and is able to not let stress get to him when he gets in a tricky situation. He also has a strong loyalty to his team, and even has a bit of a sense of humor. However, he's not without his faults. He has a tendency to be hard headed and stubborn sometimes, and can be difficult to be persuaded when he sets his mind to things. He also is known for breaking rules and going rogue if he believes the system or whoever is in charge is corrupt. He is also not the best at coming up with plans, as they usually tend to backfire on him
Abilities: Fox trained at the Cornerian Academy at a young age, and naturally is in peak physical shape, knows his way around a blaster and is adept at hand-to-hand combat
Fox is a particularly skilled starfighter pilot. He showed a particular knack for the ability since a young age, and has flown many successful missions in his Arwing
Weapons and equipment: Fox has robotic legs in place of his normal ones. He replaced them as a standard procedure for Arwing pilots, as traveling at intense G forces can lessen blood flow to the brain, and replacing their legs with prosthetic ones helps reduce this effect. They can also help in moving faster and hitting harder in hand-to-hand combat (that's right, I'm doing the robotic legs fan theory. I think it's more fun, fite me nerds)
Fox's weapon of choice is usually his blaster pistol. It is your standard blaster, it's a semi-automatic laser projectile launching weapon
Fox is most known for his Arwing, which is a one-person starfighter built primarily for speed and maneuverability. It is 56 feet in length and can reach up to mach 4 in speed. It's equipped with 3 laser cannons, 2 underneath the wings and 1 under the nose, the latter also doubling as a Nova bomb launcher (which is a high-yield, compact explosive)
The Arwing also has a standard issue G-Diffuser installed within it, which is a state-of-the-art technology that can manipulate gravity in various ways. It primarily helps in reducing the effects that the G forces have on the Arwing pilots (hence the full name "gravity diffuser"), but it also serves a dual purpose as a shield for the Arwing, as it can deflect most objects that come near the Arwing. However, as G-Diffusers are a very new and experimental technology, they are prone to breaking down and malfunctioning all the time. They can be fixed in a relatively short amount of time, but it can be difficult to do so in the middle of a dogfight
Fox also carries around a modded portable G-Diffuser created by his teammate Slippy on his belt, which gives him a couple different abilities. First, it can propel certain projectiles away from Fox, which can be useful for avoiding being shot at. Second, it can allow Fox to move at near lightspeed (though he can only travel very short distances and he can't use it more than once in a single minute). Like all G-Diffusers, it can break down and malfunction easily, so it's a bad idea to use it too often
Character alignment: Kinda runs the gamut of the lawful good to chaotic good spectrum, but I guess neutral good is the most accurate
Other: The portable G-Diffuser I'm pretty sure is primarily a Smash-exclusive thing, we've never seen any of the SF characters use those G-Diffusers outside of Smash, but I feel like they can give Fox a bit of an edge in non-ship combat as I feel he might need it
Series of origin: Star Fox
Personality: Falco is your classic cocky, sarcastic, lone wolf member of the team. Falco's always got a "Get out of my way, I'll do it myself" kind of attitude, he's always trying to showing off, sometimes even to his detriment. If someone on the team takes a kill from him he'll definitely be complaining to them about it. He's also got a strong sarcastic streak, he's always got a one liner ready in battle and he's constantly spouting snide remarks whenever he's in a conversation Everything about him would make one think that he hates his crew, but that's not the case. He is actually quite loyal to Team Star Fox, and despite his general disposition, he's actually pretty virtuous at heart and will do the right thing when it really matters
Abilities: Considering Falco's abilities are near-identical to Fox's, I'm only going to point out where they differ instead of just saying the same stuff. Falco, much like Fox, is a skilled Arwing pilot. However, Falco's skills as an Arwing pilot outclass even Fox's, and he is known to be the ace pilot of the team
Weapons and equipment: This will be the same as the abilities section. Falco also has a portable G-Diffuser like Fox, but he likes to utilize it more in his hand-to-hand combat than Fox does
Character alignment: Neutral good, though an argument can be made for chaotic good