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Hidden 5 yrs ago Post by tipssyCalibrator
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tipssyCalibrator A garbage can. But it's pretty cute

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Mm. I mean he had that Stolas thing, but that was a usable item that slowed time. Even then it doesn't truly counter the time stop.

Actually now that I think abut it, Dante also has a time control ability with quicksilver. Honestly I think Dante's OP nature would possibly rival Dracula's and Dio's if I gave him all of his stuff

changed mist form to be more like Become Ethereal from Skyrim

What exactly did you change? I can't seem to tell what the difference is

edited Teleportation to be within direct line of sight

Could you maybe put a cooldown time on it as well? Maybe like 10 or 20 seconds or something?

Also, I do believe I've kept Telekinesis as is, though if you need me to edit or remove it, let me know

Hmm...maybe make it so it can't be used on player characters? I feel like that would be enough of a nerf

Also, if you want me to limit his shapeshifting to only non player forms, I will.

Yeah, I suppose that might be for the best

BTW, I actually just noticed in the Void Sword section it says that it can "steal life from foes to heal him". Could you maybe elaborate on that?
Hidden 5 yrs ago 5 yrs ago Post by DELETED jdl3932
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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<Snipped quote by ZAVAZggg>
Actually now that I think abut it, Dante also has a time control ability with quicksilver. Honestly I think Dante's OP nature would possibly rival Dracula's and Dio's if I gave him all of his stuff

<Snipped quote>
What exactly did you change? I can't seem to tell what the difference is

<Snipped quote>
Could you maybe put a cooldown time on it as well? Maybe like 10 or 20 seconds or something?

<Snipped quote>
Hmm...maybe make it so it can't be used on player characters? I feel like that would be enough of a nerf

<Snipped quote>
Yeah, I suppose that might be for the best

BTW, I actually just noticed in the Void Sword section it says that it can "steal life from foes to heal him". Could you maybe elaborate on that?


Well for the sword, it essentially heals with every strike made. Course in game it has a use meter, but I doubt that applies lore wise. I've looked at the numbers on normal difficulty when fighting Brotherhood knights with it, and it seems to heal around 9 to 13 maybe a bit more depending on whether it's a heavy or light attack.

As for the mist form, I changed it to where he can't attack while in said form, and dropped phasing through enemies, replacing it with attacks only. So while he can still reach places and such with it, he won't be able to go intangible to avoid an attack, only to turn part of himself solid to kill you, nor will he be able to instantly move towards enemies, or mix in Chaos and Void magic for extra effects.

I'll edit the Telekinesis and Teleport.

EDIT: here's the page on the Void Sword itself, castlevania.fandom.com/wiki/Void_Sword
Hidden 5 yrs ago Post by tipssyCalibrator
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tipssyCalibrator A garbage can. But it's pretty cute

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Well for the sword, it essentially heals with every strike made. Course in game it has a use meter, but I doubt that applies lore wise. I've looked at the numbers on normal difficulty when fighting Brotherhood knights with it, and it seems to heal around 9 to 13 maybe a bit more depending on whether it's a heavy or light attack.

Hmmm...how exactly will that manifest itself in the RP?

As for the mist form, I changed it to where he can't attack while in said form, and dropped phasing through enemies, replacing it with attacks only. So while he can still reach places and such with it, he won't be able to go intangible to avoid an attack, only to turn part of himself solid to kill you, nor will he be able to instantly move towards enemies, or mix in Chaos and Void magic for extra effects.

Alright, I suppose the "avoiding attacks" aspect is the most important part
Hidden 5 yrs ago 5 yrs ago Post by DELETED jdl3932
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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<Snipped quote by ZAVAZggg>
Hmmm...how exactly will that manifest itself in the RP?

<Snipped quote>
Alright, I suppose the "avoiding attacks" aspect is the most important part


Like I desrcibed, he can't fight back while in Mist Form, unlike in the original version of the power, so he'd either have to flee or revert back and go in fair and square.

As for how it manifests, I honestly don't know. It's not really... physical in a normal sense I think? I mean it was formed from pain, just like the claws were formed from hate. In the game he sort of just... summons them. Even after you unlock them again by going through his mind and essentially relearning, I think, how to call upon them, he sort of just sticks out his hands or hand and the things materialize.

Hold on, found a gif of said summoning.





Unless I've understood the question wrong, that's how they work pretty much.

EDIT: I've edited the CS in my PMs. Will post it here in a bit.

And lastly a gif of the Shadow Whip.



Length of whip is negotiable, and even seems to change during gameplay when used. Sort of like it adjusts itself. I probably won't be taking it to the same length as the trailer though. Hell, I'm pretty sure it doesn't even go that far in the game itself.
Hidden 5 yrs ago 5 yrs ago Post by Lmpkio
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Posted anotha one folks!

Hopefully all is fine.
Hidden 5 yrs ago Post by tipssyCalibrator
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tipssyCalibrator A garbage can. But it's pretty cute

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@ZAVAZggg
Don't worry, the mist thing is fine

As for the lifestealing/healing aspect, maybe we can just...remove that aspect? I feel like healing factors are already an issue, and I feel like being able to heal while doing damage at the same time is even more of a problem
Hidden 5 yrs ago Post by Rothurage
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As always, let me know if anything needs to be changed.
Hidden 5 yrs ago Post by Lmpkio
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Btw, @Zoey Boey forgot to mention you on the subject, but Ren force throwing Eltariel away should hopefully be the last time he'll use the force for awhile in this conflict. If they go blade-against-blade or something, it will only remain as such without the use of force powers unless we agree on something regarding it.

Wanted Ren to initially parry her strike against FN-768, but considering the distance, the time, and Ren's ability not being able to force dash yet, I considered it not plausible and thus using the force ability as a result to close the gap.
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Hidden 5 yrs ago Post by DELETED jdl3932
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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@ZAVAZggg
Don't worry, the mist thing is fine

As for the lifestealing/healing aspect, maybe we can just...remove that aspect? I feel like healing factors are already an issue, and I feel like being able to heal while doing damage at the same time is even more of a problem

Sure, that's fine. His blood draining actually covers that as it is, but in a more reasonable manner.
Hidden 5 yrs ago Post by tipssyCalibrator
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tipssyCalibrator A garbage can. But it's pretty cute

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@HokagaeI would argue that Toph is more chaotic good, but that's neither here nor there. She's accepted
Hidden 5 yrs ago 5 yrs ago Post by DELETED jdl3932
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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Edited the Void Sword to use powerful frost based attacks rather than steal health.
Hidden 5 yrs ago Post by tipssyCalibrator
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tipssyCalibrator A garbage can. But it's pretty cute

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@ZAVAZggg
Alright, I think we've managed to pick out all of the OP aspects. I think I'm confident enough in saying that he's accepted, as long as you play him responsibly

Remember to Drac responsibly, kids
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Hidden 5 yrs ago Post by DELETED jdl3932
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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@ZAVAZggg
Alright, I think we've managed to pick out all of the OP aspects. I think I'm confident enough in saying that he's accepted, as long as you play him responsibly

Remember to Drac responsibly, kids


I'll do my best. Will probably post tomorrow sometime though, as it's 3:01 AM where I am, and my brain probably shouldn't be working on fully fledged intro scenes right now. Will move him into the character's tab in the meantime, however.
Hidden 5 yrs ago Post by TruthHurts22
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I'm always up for more characters to be included especially since it deepens the pool for potential Akumatizations hehehe

How should I introduce my characters to the RP, by the way? :o
Hidden 5 yrs ago 5 yrs ago Post by tipssyCalibrator
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tipssyCalibrator A garbage can. But it's pretty cute

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@TruthHurts22
Just have them wake up in the Crossroads having no prior knowledge of how they got there, have them find the tokens and the rules for the tokens, and have your characters start looking for characters that haven't been interacting with too many people yet. If you're not sure who that would be, just ask on the OOC
Hidden 5 yrs ago Post by Ladypug
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stormtroopers: DROP YOUR WEAPONS
master chief: no u
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Hidden 5 yrs ago Post by tipssyCalibrator
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tipssyCalibrator A garbage can. But it's pretty cute

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stormtroopers: DROP YOUR WEAPONS
master chief: no u

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Hidden 5 yrs ago Post by TruthHurts22
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Where would they be waking up? The OP says that they usually come into the Crossroads with like, their house too? Or am I misreading that?
Hidden 5 yrs ago Post by DELETED jdl3932
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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Working on a post. And no, Dracula is not getting his castle. So if you were thinking of reanacting a final boss fight with the Slayer and Chief against him or some such, think again.
Hidden 5 yrs ago Post by Ladypug
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aw man, castles are so cool tho
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