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Servant Profile __________________________________________________________True-Name: Telamonius Ajax Aliases: Ajax the Greater Gender:Female Attribute:Earth Era:Age of Gods Alignment:Lawful Neutral Qualified Classes:Lancer Character Objectives:To win back what is rightfully hers. | Regend __________________________________________________________Type: Myth Source: Greek Myth Region: Greece Weapon: An immense lance, and a bronze shield wrapped in oxhide. Appearance: Taller than most people at just over 2m, with the immense weight to match, she stands like a statue over most people, though unlike the rough chiselled appearance of another large berserker, hers was more akin to the Venus de Milo, if it looked rougher, had well toned muscles and pecs, wielded enormous weapons and had arms. Bronze armaments adorned her body, with only the usual cloth wrapped about her lower half. |
Stats __________________________________________________________Endurance:A+ Strength:A Agility:B Mana:C+ Luck:D NP:A+ | Abilities __________________________________________________________Magic Resistance:B Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. Divinity:B A measure of whether one has Divine Spirit aptitude or not.With her lineage traceable to Zeus and Poseidon, it was natural that she would receive this skill. Projectile(Spear): A+ When throwing anything she can grab, she can throw it with the equivalent of an artillery, in contrast to a certain assassin’s only being comparable to firearm. She is competent enough with this skill to make ridiculous trickshots with it. Only when throwing anything she can recognize as a spear however, the modifier on the skill comes into play. Any Greek who had seen her in action (or the Trojans she fought against for that matter) would recognize her as the one who would rip up anything she could feasibly grab and start throwing. Eye of the mind(False): B Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning. Honed with experience in the Trojan war, she is capable of analysing a situation and acting accordingly to escape defeat. Blessings of Heracles: - The possession of Divine Spirit Heracles' blessing. A special body gifted as a birth present which has given them a body beyond human limitations. They have a strength equaling even the greatest Greek Hero, and a constitution to match. A burden of the body which has reached the level of even possessing the divine pulse of Heracles, which was passed along to Ajax- the divine Od of the Gods, which they can unleash to increase their power. A body that would never recieve a wound, that would never become sick. Even when matched against Achilles body which could not be harmed by mortals, Ajax's constitution has reached another level. What are they? List them here and add/subtract if needed Subtitle:The Seven Rings that Cover the Fiery Heavens Type:Barrier Rank:A+ Range:0-10 Maximum number of targets:1 person Description: When not in use, it manifests as her bronze shield, still possessing part of its immense defensive power. When invoked, it possesses a much higher defensive potential than a certain red archer could ever project, with much less energy expenditure. If his had layers akin to fortress walls, then Ajax’s was an entire citadel in each layer. A defensive Noble Phantasm often compared with Achilles’ own shield. Able to be projected from a distance or even grasped and wielded once activated if Ajax had the mind to do so. Subtitle: The Blessed Bulwark Type: Anti-Unit(Passive) Rank:A+ Range:0 Maximum number of targets:1 person Description: Ajax was one of the few who haven’t been touched at all during the Trojan War, and indeed, has lost to no one, and had barely any wounds inflicted upon her. Indeed the one who defeated and injured her was no one but herself, an amazing feat considering the war had gods interfering with it. Borne of Heracles’ blessing upon Telamon, when the latter prayed for a strong warrior as his child, to which Zeus sent an eagle. Aias, would be her name, or more commonly Ajax, to mean eagle. It allows her to utilize the blessing of Heracles to channel his divine aspect, strengths, and achievements, manifesting it as a physical phenomena performed through her own body, a technique an eastern fox would surely recognize, even if it wasn’t strictly the same as hers. With her connection to Hercules, divine Od from his blessing, and her connection to Zeus, this comes almost as easily as breathing. |
Magus Profile __________________________________________________________Full-Name: Xu Lin Aliases:Lin Gender:Female Age:23 Crest:- Family:Xu Family Species:Human Specialties:Feng Shui/Martial art. Character Objectives:Furthering her family’s arts. | Regend __________________________________________________________Country: China Nationality: Chinese Affiliations: None Rank: - Alignment: True Neutral If hit once, strike back twice. If honored once, honor back twice. Nothing without profit, profit with nothing. The tool not used, is wasted. The tool used in waste, is not used. |
Stats __________________________________________________________Magic Circuit Switch:Toll of a gong Number of Magic Circuits:D Quality of Magic Circuits:C Mana:A+ Elemental Affinity:Yin Yang Origin:Earth | Abilities __________________________________________________________Normal Geomancy to achieve what most Clock tower magus should know. Magecraft and martial arts was tightly intertwined in her family, an old family that has undergone many name changes yet survived through history. Martial arts in China was, after all, very much connected to the supernatural, as they took in everything from the concept of Feng Shui, Chinese Alchemy, and even Geomancy to reach that perfect peak, drawing in Qi and Mana from Gaia itself to power their own bodies. No method was too unusual or outlandish for them if it works, seen by their usage of a melting furnace gifted from the first emperor himself. Those who would be head meditate within it for days, and only those who survive will be strengthened, tempered to become much more, achieving a quality of Qi beyond normal humans. Those who do not, becomes purified to become fuel for those who succeed. She too had survived this ordeal, though it was less than a desire to become head and more out of curiosity then panic as she realized it was not something she can hop in and out to 'see how it feels like'. Circulating yin and yang within her body, she survived the 49 days required to exit it, and escaped with a stronger body, and tattered clothing, all the more to survive the relieved but angry mother that awaited her outside. A success made through her own circuits, bearing the attribute of 'refining', a burden of the body gifted through her family's long long dedication to their martial arts. A red gem to symbolize the south, black obsidian the north, and so on, with the fundamentals of I Ching and the concept of Yin and Yang. A blocked flow can be forced, those that flow can be stopped, an imbalance made to balance, balance to imbalance. With enough practice, they become a living conduit, channeling and outputting far more than any normal magus could, flowing and gathering, before flowing and expelling with speed and precision. An example would be a method to pass through a barrier of any kind with a hoop, utilizing the seed of yin inside the yang, or the seed of yang inside the yin and magnifying them. A three section staff, holding a core from a phoenix feather. She uses it in cooking usually, before this war starts. Passes qi and mana through it easily, as well as being able to apply fire to qi and mana passed through it, generating and manipulating fire with ease, even to the greatest of conflagration. Since she uses it a lot, and with her training, her control over the weapon is great. For a family that focuses solely on furthering their martial arts, it was inevitable that they would gather elements from other martial arts to further their own. Even for someone that was not as skilled as her brother, who would be the next head, she was undoubtedly among the masters with her prodigal skills. Those who saw her would undoubtedly recognize the mishmash of styles, all incorporating into the single philosophy of balance and flow, adapting against their opponents to ruin their tempo. |
Servant Profile __________________________________________________________True-Name: Sigurd Aliases: King of Warriors Gender: Male Attribute: Earth Era: Age of Gods Alignment: Neutral Good Qualified Classes: Saber, Rider, Caster Character Objectives: To serve his Master. To face the other heroes. If it were possible, and not too much trouble, to meet with his wife again. | Regend __________________________________________________________Type: Myth Source: Völsunga Saga Region: Northern Europe Weapon: Sword, Daggers Appearance: Dude runs around with a haircut like an early 2001 businessman. He's got like military fatigues, and then he's got floating spikes around him, and gundum arms, and a gasmask, and his sword is like a lightsaber but then it gets like bandages and then it wraps around the handle with the blade, and when he attacks he throws it like knives, and etc. |
Stats __________________________________________________________Endurance: A+ Strength: A+ Agility: B Mana: C Luck: E NP: A++ | Abilities __________________________________________________________Magic Resistance A: Grants protection against magecraft. Rather than simply enduring the effects, the spells themselves are negated, even if Saber is not the only target. Unfriendly spells of A-Rank of below affecting Saber will be cancelled, no matter what High-Thaumaturgy they might be. Riding A: Talent for piloting vehicles and mounts. In Saber's case, it's not an issue even if it's an animal from a foreign land or technology that didn't exist during his time. The only exceptions are Phantasmal Beasts and Divine Beasts. Divinity B: Measure of one's Divine Spirit aptitude, generally as a result of having a god as an ancestor. In Saber's case, the blood of Odin runs through his veins. This Skill has no real function on its own, simply serving as a quality that may become an advantage or disadvantage in terms of compatibility against different opponents. Primordial Rune (Warrior) B: The Magic Crest of Northern Europe which Saber possesses, having been taught to him by Brynhildr. His talent is great enough to allow for summoning as a Caster, but it is still possible to make use of runes as a Saber. Various powerful effects can be applied (Clairvoyance, disguises, Magic Resistance, raising parameters), but not simultaneously. Dragon Kind Modification EX: An extreme form of Self-Modification, causing Saber to take on draconic qualities due to having eaten a dragon's heart. The mana reactor of a dragon has taken form inside his body, allowing Saber to take action with almost no dependence on his Master's energy supply. Crystallization of Wisdom A: The result of eating a dragon's heart. In the myth, it was simply said that Saber was afterwards able to learn secrets by understanding birdsong. In this case, that wisdom has manifested as a pair of glasses (or an intimidating gas mask!) By wearing them, an incredible wealth of information and processing power becomes available. The glasses can even be given to another person, and they would be capable of using them in the same way, though they would suffer a splitting headache. In regards to concerns that a simple pair of glasses could easily be shattered in combat, Saber offers his assurance that as crystallized wisdom, they won't stop shining as long as he doesn't devolve into a mindless beast. What are they? Dawn of Ruin Rank: A NP Type: Anti-Unit Range: 1 Maximum Number of Targets: 1 person Description: The "Sword of the Sun" wielded by Sigurd, originally an enchanted "sword of selection" pulled from the trunk of a mighty tree by Sigurd's father, Sigmund. Later, it shattered from clashing against Gungnir and was reforged by Sigurd into a cursed demonic blade that was capable of killing even a dragon. After that, it became renowned as a "demonic sword of both glory and ruin." It is said to be the strongest demonic sword that can only be equaled to the strongest holy sword Excalibur, and it possesses the special characteristic of "dragon slayer", though its power is normally only unleashed as a blow against a single individual. Since Sigurd carries the reforged version of Gram, it takes on a crystalline appearance that might confuse those attempting to identify it if they are more familiar with its original state, and has a broken fragment attached to the opposite end of the hilt to serve as a second blade, as well as smaller fragments being made into four daggers. Heaven's Wheel of Destruction Rank: A+ NP Type: Anti-Fortress Range: 1~50 Maximum Number of Targets: 1~900 people Description: The most effective way to utilize Gram, according to Sigurd himself. The demonic sword is thrown, scattering destructive flames as it pierces the target. If this first step of the technique can be landed successfully, Sigurd will follow up by driving his fist into the hilt. In this way, the power unleashed is equivalent to an anti-fortress attack. |
Servant Profile __________________________________________________________True-Name: Heracles Aliases: Alcides Gender: Male Attribute: Heaven Era: Age of Gods Alignment: Chaotic Neutral Qualified Classes: Saber, Lancer, Archer, Rider, Berserker, Assassin Character Objectives: To face other great heroes and warriors in combat. To feel the thrill of battle once more. | Legend __________________________________________________________Type: Myth Source: Greek Myth Region: Greece Weapon: Pillars of Heracles Appearance: Retaining the height of his Berserker form, Lancer is noticeably slimmer than in his other Class but still has a muscular body. He lacks the elbow protrusions of his other form and his facial features are much softer and gentler in appearance. |
Stats __________________________________________________________Endurance: B Strength: B+ Agility: A Mana: A Luck: B NP: A+ | Abilities __________________________________________________________Magic Resistance A - Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi. Battle Continuation A – A Skill that allows for the continuation of combat after sustaining mortal wounds. The ability to survive; makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound. Bravery A – The ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. During his life time Heracles defeated many monsters and opponents with just his bare hands and brute strength, strangling the otherwise impervious Nemean Lion or crushing the giant Antaeus. Divinity A – The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit. Being a mixed-race child of the King of Gods, Zeus, and a human, and becoming a god after death, Heracles naturally possessed the highest level of the Divinity Skill. Eye of the Mind (False) B - A natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. Gained through many ordeals and adventures, he is capable of calm analysis of battle conditions, by which competent grasp of the status of the self and the opponent are obtainable even in the midst of danger; utilization of such to deduce the appropriate course of action that permits escape from a lethal predicament. Subtitle: Twelve Labours Type: Anti-Unit Rank: B Range: – Maximum number of targets: 1 Description: A continuously active-type Noble Phantasm that grants Heracles a "body that knows no death." It is a blessing of the gods representing immortality, as well as being a curse, that was granted to him for completing his Twelve Labours in life. It provides the three effects of resurrection, attack-nullification, and the ability to gain resistance to attacks which have hurt him previous. God Hand applies a conceptual defence based upon rank; it defends against all attacks B-rank and lower, regardless of the attack being physical or magical in nature and ignoring the actual damage that the attack should cause. This Noble Phantasm also grants the effect of automatic regeneration, including resurrection after death, reviving him with a stock of eleven extra lives through layered resurrection magic; Heracles has lives equalling the number of labours he overcame to atone for his sins, rendering him an "immortal" being who must be killed once for each labour to be fully eliminated. For him to be damaged, he must be hit by A-rank attacks or above, requiring the opponent to have at least an A-rank "normal attack" registered through their Strength statistic, A-rank magecraft, or an A-rank Noble Phantasm. Additionally, every time he is harmed by an attack, regardless if it leads to death or not, he will gain resistance after he heals, with subsequent attacks from the same source becoming increasingly ineffective. Subtitle: Shooting the Hundred Heads Type: Unknown Rank: C~A+ Range: “As the occasion demands” Maximum number of targets: – Description: A combat technique devised by Heracles during his battle with the immortal Lernean Hydra, originally taking the form of shooting all 100 heads of the Hydra with a bow and arrow, it was later adapted so that it could be emulated with any weapon type and against any opponent. The result was an all-purpose Noble Phantasm capable of adapting and changing how it appears depending on the target and the circumstances of its use. Depending on how it is used Nine Lives can display power from Anti-Unit to Anti-Army, even up to fortress sieging all depending on the circumstances. In essence, it is a high speed attack consisting of nine consecutive strikes, as swift as if the attacks are overlapping. It can also be a rush of extreme speed that adds up to a hundred attacks within a single breath. It changes form depending on the nature of the target. Subtitle: Proof of the First Labour Type: Anti-Unit Rank: B Range: – Maximum number of targets: – Description: the pelt of the Nemean Lion, obtained by Heracles after exterminating the beast during his First Labour. The beast's skin, through an arduous method, was worked by Heracles into the form of a long, decorated cloth with a distinct pattern. It is worn like a robe over one shoulder and covering his torso. The Nemean Lion was a species of a Demonic or Divine Beast, similar to the Ugallu of Babylon. Such creatures can "reject" human civilization, the Nemean Lion acting like a singularity that rejects human civilization itself. This ability is retained by its pelt, Gilgamesh likening it to an armour that cannot be pierced by any tool created by humans. The pelt's vulnerability is in attacks not delivered by human weapons. Punches, swipes of claws, other forms of natural weapon and the such all directly affect Heracles. The pelt is inherently tough, so though it may be pierced, it will not be ripped apart by such attacks. Subtitle: Pillars Which Bear the Burden of Atlas Type: Anti-Unit Rank: A Range: – Maximum number of targets: 1 Description: A Noble Phantasm which takes the form of two large stone pillars. These pillars as the same as those which once stood on either side of the Strait of Gibraltar, that Heracles erected in order to take the burden of the sky off of Atlas’ shoulders so that the titan could retrieve the golden apples from the garden of the Hesperides as part of his eleventh labour. In this form they are large, heavy and unwieldy weapons which Lancer swings around without grace and uses to simply crush his opponents with brute force. Originally intended to support the sky itself, these pillars have been repurposed as weapons but still carry the conceptual quality of “bearing a great burden”. When striking an opponent with these pillars Heracles is able to impart some of this “burden” to that opponent, gradually weighing them down with the weight of the heavens that Atlas once bore on his back. As the burden increases, one would find it harder and harder to move, each step feeling increasingly heavy, until even taking a step becomes an impossible task; however, as the weight one feels is only conceptual there is no harm to the bearer even when the full burden is applied. |
Magus Profile __________________________________________________________Full-Name: Huang Lanfen Aliases: N/A Gender: Female Age: 38 Crest: N/A Family: Huang Species: Human Specialties: Gu, Curses, Formal Craft Character Objectives: To increase the wealth and power of her family | Legend __________________________________________________________Country: China Nationality: Chinese Affiliations: None besides her family Rank: Alignment: Neutral Evil Lanfen is not held back by morality; she is someone who is perfectly willing to kill others by the dozen if it furthers her goals even a little. She is driven by greed and has a cruel streak that, while it doesn’t push her to inflict unnecessary suffering, does mean she enjoys what suffering she does inflict. |
Stats __________________________________________________________Magic Circuit Switch: The image of a snake coiling around a rat Number of Magic Circuits: A Quality of Magic Circuits: C Mana: B Elemental Affinity: Fire and Earth Origin: Accumulation | Abilities __________________________________________________________Although she has never attended the Clocktower, Lanfen is as versed in the basics of General Magecraft as any graduate of the Clocktower would be, having received a comprehensive education from her family. Aside from this she has a strong foundation in formal craft and cursing technique, both of which are geared towards working with her family’s specialty of Gu magecraft. Gu magecraft utilises the practice of sealing several venomous creatures, such as spiders, scorpions, snakes and so on, in a container and waiting for them to devour each other; the poisons and grudges of those creatures are concentrated into the surviving creature and this creature is then used as a source of power or as a charm to perform various acts. The creature can either be used in its entirety or its poison can be extracted and used instead, depending on how much power is required. As a type of magecraft that is very well suited to cultivating magical energy into containers, which can then be used by any Magus and not just the one who cultivated it, Gu magecraft has a good synergy with Formal Craft. The magical energy produced through Gu is also inherently negative, meaning it is well suited for use in cursing techniques; Gu practitioners often use their art either to accumulate wealth, usually at the expense of others, or as a means of enacting revenge and are well acquainted with curses as a result. Concealing Umbrella – A mystic code capable of concealing the magical energies of a person by creating a weak effect not dissimilar to a bounded field. The effect does not reach very far, covering the person holding it and perhaps a couple of others standing in close proximity. The effect is more easily bypassed than that of a bounded field, but it works well at preventing detection from those who are not actively looking to find someone. Magic Opium Pipe – A pipe used in order to spread poisonous vapours over a wide area. When packed with a form of solidified Gu poison and lit the smoke produced by this pipe can be controlled and directed by the Magus holding the pipe. A dozen minor Gu creatures – While the Huang family may possess an extraordinarily powerful Gu creature, every Gu practitioner should regularly cultivate a number of their own creatures for their own use so as not to be tied to one location and so as not to be dependent on others. Lanfen has in her possession twelve minor Gu creatures that she keeps with her at all times to act as fuel for her magecraft when her family’s creature is not readily available. They are strong enough as to be able to shapeshift into different animals and Lanfen likes to have them take the form of blood-red butterflies, but they are able to take on more subtle forms if need be. The ancient familiar cultivated by the Huang family over the course of centuries; originally an ordinary creature, it has been fed enough grudges that it has become something much more. On the level of a Monstrous Beast, its original form is no longer known, being able to shapeshift as any well-developed Gu creation can, but it often takes on the guise of an abnormally large snake of some kind. Capable of producing powerful magical venoms that fuel the Gu magecraft her family uses, it is also a formidable beast in its own right having been the focus on her families efforts for centuries and having accumulated tens of thousands or hundreds of thousands of grudges. |