I'm interested in running a horror game in a setting where supernatural elements are overlapping with the "normal" world, but, unlike an Urban Fantasy setting, or other horror themed settings, this overlap is recent, and not constant. Thus, it's not necessarily a common knowledge fact that this is happening, but people are aware of it, to some extent or another. Society being the way it is, people are still very reluctant to acknowledge what's going on, but are unconsciously adapting, i.e., people have stopped going out at night, etc. (expect a mix of more traditional monsters like things that could be compared to current mythologies like vampires and werewolves, but also "cryptids"; more "modern" monsters like The Dover Demon, Sasquatch, Chupacabra, and all manner of things that simply haven't been given a name.
No high powered psychic abilities, but, maybe some low level stuff, like sensing emotions or reading surface thoughts, with a lot of concentration, maybe even the ability to consciously sense other minds, subtle things. No magic, just, people working with what skills and resources they have either to investigate what's going on, or just survive, depending on the role a player wants to take on and how the scenario plays out.
Players are encouraged to make use of tropes as a jumping point for building distinct characters, with some obvious caveats; Tropes are not stereo types, per se, I do want to see some actual character. On that note, embrace being someone who's good in particular situations, and maybe average at best in others; avoid the extremes of "Can only do one thing" and "capable of many things but good at precisely none of them". Other than that, give other players a chance, ok? No speed posting.
In order to help me manage this setting and scenarios, I'm also openly inviting a more experienced member of this site to offer assistance as a Co-GM, responsibilities including: brainstorming scenarios for the players, managing npc's, and helping make decisions on where to go with a story.
Any interest? go ahead and say so, here, and we can start discussing your character for the main thread, either OOC, or in a PM.
No high powered psychic abilities, but, maybe some low level stuff, like sensing emotions or reading surface thoughts, with a lot of concentration, maybe even the ability to consciously sense other minds, subtle things. No magic, just, people working with what skills and resources they have either to investigate what's going on, or just survive, depending on the role a player wants to take on and how the scenario plays out.
Players are encouraged to make use of tropes as a jumping point for building distinct characters, with some obvious caveats; Tropes are not stereo types, per se, I do want to see some actual character. On that note, embrace being someone who's good in particular situations, and maybe average at best in others; avoid the extremes of "Can only do one thing" and "capable of many things but good at precisely none of them". Other than that, give other players a chance, ok? No speed posting.
In order to help me manage this setting and scenarios, I'm also openly inviting a more experienced member of this site to offer assistance as a Co-GM, responsibilities including: brainstorming scenarios for the players, managing npc's, and helping make decisions on where to go with a story.
Any interest? go ahead and say so, here, and we can start discussing your character for the main thread, either OOC, or in a PM.