Hidden 5 yrs ago 5 yrs ago Post by Hank
Raw
GM
Avatar of Hank

Hank Dionysian Mystery

Moderator Seen 4 days ago



“Now comes the night of ruin. The Serpent shall summon the dark. The barriers between the planes will be weakened. Now comes the long march of the dead and the return of the black jaws of Oblivion. Dawn’s Beauty will be cleansed. The impure will fall. The sinner will suffer. This time, there will be no Hero to save them, for the Scrolls are silent. Believe me, my children… when it is done, when the lands run red with blood, balance will be restored.”
- Aurelius, Lord of Moths


This is (for now) a private, invite-only RP.

The year is 4E206. The Civil War in Skyrim is over and the Empire has brought peace back to the continent... albeit an uneasy one. In the height of summer, the days inexplicably grow short and the nights are cold and dark. The light of Masser and Secunda fades and the Serpent grows ascendent. Rumors abound of horrors in the shadows; of the dead rising from their graves and of the hellish beasts of Oblivion stalking the darkness. People huddle together in their homes and mothers clutch their babes close when night falls, and the roads grow emptier by the day. Ragged prophets proclaim the impending end of the world on street corners. Fear slowly, insidiously, spreads through the continent.

Others try to maintain normalcy and order; lords and ladies urge their underlings to keep working and that everything will be alright. Soldiers and city guards patrol the cities and the countryside, incoming goods and ships are inspected, and troublemakers are thrown in the dungeons, all attempts to prove that everything is under control and that there is nothing to worry about. But good news spreads slowly, and bad news sprouts wings.

In the midst of this, an unusually early night falls once more over the Loyal Hound, a wayside tavern northeast of Daggerfall. Locals and travelers alike warm their hands by the fire and their bellies with drinks as the proprietor, a taciturn Imperial by name of Solomon Antabolis, puts a wary lock on the door. None of them have actually seen any of the rumored walking dead or alleged Daedric monsters that move between the trees, but, well… better to be safe than to be sorry.

This is where our story begins.

---

RULES, MECHANICS AND GUIDELINES








*All of the above has been borrowed from the VotD OOC as written by Dervish so it should be familiar to basically everyone reading this. I only include it for the sake of easy referencing, but I trust all of you, so you can skip all of this.

---

COMPENDIUM


This will be filled in as the RP progresses to use as a detailed reference on the various unique factions, individuals and entities that appear in the story.

---

CHARACTER SHEET




Your character's Birthsign isn't very influential, but feel free to use some of the effects from the games to spice up your characters a little.

Pick two favored Attributes, one Major and one Minor, from the following list.

Strength
Intelligence
Willpower
Agility
Speed
Endurance
Personality
Luck


As for skills, you all know this system. Using the main skills of the game (two handed, smithing, destruction, illusion, lock picking, pick pocketing, shield, et cetera) things are rated by proficiency. You may have 1 highly proficient skill, 3 moderately proficient skills, and 3 somewhat proficient skills. You may, however, move up a class at the expense of another skill of the level below it (e.g. you pick 1 highly proficient at the cost of 2 moderately proficient). Likewise, you can gain more skills if you downgrade a skill (1 moderately proficient becomes two somewhat proficient, for example). Explain why your character is good at each skill in a brief sentence. This can include skills related to crafting or other professions.

[SPECIAL NOTE FOR MAGES]: For a quick understanding, Highly Proficient skills are equivalent of expert level spells, Moderately Proficient is Adept Level Spells, and Somewhat Proficient is Apprentice level. Keep that in mind when playing your character and picking your proficiencies. Please stick to spells you see in the games, but I’m not against combining some of them if it makes sense, but keep in mind your character would have to be exceptionally talented to do so. Run spell ideas by the GM if you aren’t sure for approval, but if you see it in the games, you should be okay.
Hidden 5 yrs ago 5 yrs ago Post by Lemons
Raw
Avatar of Lemons

Lemons Resident Of The Bargain Bin

Member Seen 12 hrs ago



2x Like Like
Hidden 5 yrs ago 5 yrs ago Post by Leidenschaft
Raw
Avatar of Leidenschaft

Leidenschaft Relax, only half-dead

Member Seen 2 mos ago

Pls be gentle


2x Like Like
Hidden 5 yrs ago Post by Amaranth
Raw
Avatar of Amaranth

Amaranth the Kasaanda

Member Seen 1 day ago



Done! Hopefully I didn't make too many mistakes as I banged this one out in one sitting, let me know if you spot any I missed.
3x Like Like
Hidden 5 yrs ago 5 yrs ago Post by spicykvnt
Raw
Avatar of spicykvnt

spicykvnt Sponsored by Yorkshire Gold

Member Seen 10 days ago



2x Like Like
Hidden 5 yrs ago 5 yrs ago Post by Spoopy Scary
Raw
Avatar of Spoopy Scary

Spoopy Scary ☠️🌸soft grunge🌸☠️

Member Seen 21 days ago

3x Like Like
Hidden 5 yrs ago 5 yrs ago Post by LadyTabris
Raw
Avatar of LadyTabris

LadyTabris princess

Member Seen 3 yrs ago


2x Like Like
↑ Top
© 2007-2024
BBCode Cheatsheet