Hidden 5 yrs ago 4 yrs ago Post by TJByrum
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TJByrum Jed Connors

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Battle of the Nations


Welcome to Battle of the Nations. This role play was inspired by the historical Battles of Leipzig and Waterloo. Although there are no fantastical elements the setting is in a fictional world. The antagonist, Francisco Marion, rose to prominence during the Gauldic Revolution, which ended when he proclaimed himself Emperor. The ambitious conqueror then launched preemptive invasions on his neighbors, who had defied his rebellion previously. Despite subduing his enemies and routing their armies in a series of several wars Francisco's own forces grow weary and he has temporarily retreated so his armies can recuperate. Blocking his path is a combined Allied army that seeks to finally break his victorious streak and bring his rule to an end. This will be the Battle of the Nations.

Each player will assume the role of a commander during the battle, and may bring up to four regiments from their respective nation. The role play will take place in two phases. You will be given information during the strategy phase and will use this to determine the layout of your forces. During the battle phase you will try to defeat Francisco Marion and the Imperial Army. The role play will end when the Emperor has been defeated.

Current Players and Regiments

Total Allied Army Manpower:

@TJByrum - Torr Valgard
  • 18th Valland Dragoons - 1500

@Landain - Friedrich, Duke von Nordmann
  • Line Regiment von Kerpin, Nr. 1 - 2960
  • Line Regiment von Schmidt, Nr. 2 - 2960
  • Line Regiment Göttisheim, Nr. 3 - 2960
  • Royal Grenadier Guards Regiment Schneider Nr. 16 - 2960

@Andreyich - Iouldouz Edicoglu Khan
  • Dusmane Auxiliaries - ~6000

@Jamesyco - Julian Mackeralini
  • 1st Republican Artillery - 32
  • 1st Republican Guard - 748
Hidden 5 yrs ago Post by Dusty
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Dusty Sorta Sharp

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Oh, @TJByrum make sure you do your @s in a second post, because if you do them in the opening they don't work. Its a known bug.
Hidden 5 yrs ago Post by TJByrum
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TJByrum Jed Connors

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Hidden 4 yrs ago Post by Landain
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Landain Legendary Seeker

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Submitted for your review @TJByrum
Hidden 4 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@Landain Looks like you put a lot of work into that, I'm actually very impressed. I was only able to skim the regimental order and uniform section as I am on mobile, but would love to read it more thoroughly when I get to my desktop. Looks good, I will add you to the character list. I know I will receive a bio from one more player, and if you two are okay we can start.

I will tag @Dusty and @Espatier just in case they missed the first tag.
Hidden 4 yrs ago Post by Landain
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Looks good, I will add you to the character list.

Thank you. If you are interested, I have a corps formation in my character repository. I prefer war games over strict role playing. Aren't war games a form of role playing? We play the role of some unit commander. It doesn't matter if we are a Brigade commander in the Napoleonic era or a Company Commander in WWII.

If you hadn't figured it out, this unit is based on Austria in the early 1800s.
Hidden 4 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@Landain How interesting, I should give that a good look too. My interest for this time period lies primarily in the American Revolutionary War and American Civil War; Napoleon Bonaparte, Michel Ney, and Arthur Wellesley for Napoleonic Wars; and anything to do with Prussia.
Hidden 4 yrs ago Post by Jamesyco
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Jamesyco Forever a Student

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Still looking for people?
Hidden 4 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Name: Iouldouz Edicoglu Khan
Physical: Though slightly shorter than the average man Iouldouz is nonetheless an intimidating man. Appearing to be somewhere in his thirties he has short cropped black hair with thin mustache and beard. His skin is the shade given by those born pale but nevertheless oft in the sun, while his green-brown eyes have a slight epicanthic fold. His nose if small but flared, while his chin and cheekbones are regally strong. Iouldouz has put some weight on since his true youth with a somewhat noticeable beer belly, though he is still in generally good shape.
Description: Though Iouldouz has no adoration for the Empire he fights for, an oath of loyalty is an oath of loyalty and thus if he is going to go forth and fight he may as well bring as much glory to himself and his men as possible. He is very loyal to his own warriors and as a result is somewhat overly cautious with his troops when lance armed cavalry should instead be very aggressive. That said his tribal romanticism leads him to often be far too close to battle himself, a severe flaw in any battlefield but particularly in a modern one.
Nation: Dusmane Khanate
Regiments: The Dusmane auxiliaries don't follow a strict regimental structure. There are slightly less than 2,000 of them, the men bearing sturdy spears not quite the size of other nation's lances, steppe sabers and compound bows. Jacks of all trades but masters of none, they cannot match lancers, hussars, dragoons or cuirassiers in their own craft. However their flexibility lets them do a wide array of tasks, and so they will usually split into four groups each emulating one of the international standards for Cavalry Regiments in support of one another to allow for a quasi combined arms attack in a single unit.
Hidden 4 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@JamesycoIf you're interested, sure. That will make three players. If you post a bio I will start the role play with the three of you.
Hidden 4 yrs ago Post by Jamesyco
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sounds good, I'll whip something up.
Hidden 4 yrs ago Post by Jamesyco
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Name: Major. Julian Mackeralini
Physical:
Age : 23
Height : 5'10
Weight : 140 lbs
Body Type : Slimming
Eye Color : Brown
Hair Color : Brown
Skin Color : White
A thin and usually pale-skinned man, normally seen on horseback. Normally clean-shaven, he has smooth skin that almost sticks to his skin. He is normally seen with a pillow or something under his shirt to make him look larger then what he is. He even a padded pillow to fit his body type to make it look more natural instead of a pillow being shoved under his shirt.

Description: A young Artillery officer from the Republican army who deserted once the Marion took over, he believed in the idea's of his mentor before he took the throne. He fled along with some men that were loyal to the ideas of the Republic, picking up others on his way out of the country in exile to try and join the forces who were forming against the Emporer. He wishes to see the Republic form and stay a republic, where people can be free and in control of the government.

But in the infancy of his career, he was a line officer for the now Emporer and was given the nickname, 'Little Marion,' he thought the man was given to the Republic as a protector. In the few battles he fought with him, the line officer earned his place at Marion's side and several promotions, he wanted to take every step to be exactly like Marion. He would even begin starving himself as he didn't have the same body type and wanted to recreate himself in Marion's look. He had a somewhat natural blend of traditional tactics and more modern tactics.

Nation: Republican Party of the Gauldic Peoples / Gauldic Republican Army
Regiments:
1st Republican Artillery
Uniforms - A bright Blue Jacket and pants, with red seams around the cuffs, down the sides of the legs, and around the neck. Bright white undershirts would line the inside of the collar. NCO's and officers would have a red sash that would go from their right shoulder down to the left hip, and in colder weather, it could double as a scarf. The shako would be large and would typically be covered with a white cloth, the plume a bright white, with a red base. On the left arm, a white armband is normally seen.

Manpower and Equipment : 32 men (2 Officers, 1 blacksmith, 1 engineer, 28 rankmen), 43 horses, 4 ammunition and shot carriages, 4 artillery pieces (2 - 12-pound horse-drawn cannons, 1 - 32-pound, and 1 32-pound howitzer.) 19 muskets, 2 pistols, 3 swords, 9 extra epee bayonets. 1 flag of the republic with a white star painted in the center.

History - A regiment of Exiled soldiers and politicians that are leaving the country, headed by a Lieutenant promoted to a Major soon after. They would manage to leave with most of their equipment and lives, many would still perish at the hands of their pursuers. Their sister regiment, the 1st Republican Guard, another regiment led by the new Major. Typically seen with the guard building their defenses, and supplying them as best as they could.




1st Republican Guard - (Light infantry/Supply train)
Uniform - A mix match of uniforms from their previous regiments or roles in lives. A white armband on the left arm, a movement has been made to try and standardize the uniform, but very little have been made or purchased. The standard is a white jacket and pants, with blue stitching on the cuffs and collar. Standard white shirt, their hats, and shakos have a white plumb on top.

Manpower and Equipment : 748 men (6 officers, 12 politicians/acting officers, 2 blacksmiths, 1 gunsmith, 43 businessmen, rest are rank), 2 carriages, 15 horses, 54 rifles, 591 muskets, 204 bayonets, 23 pistols, 4 swords, 15 axes/hatchets.
Possibility more manpower/weapons based on conscription and purchases. 15 shovels, 24 mining picks.

History : A baggage train of men following an artillery officer leaving the capital. Most followed because of fear, exiling themselves with a leader in front of them. They hoped to find allies in the surrounding countries or at least some friends that will allow them to pass through on their journies. Fighting off the Imperial forces that would be pursuing them out of the country. They would stay with the Major, it's mainly used to protect the Artillery, build fortifications, and transporting supplies to the battery.
Hidden 4 yrs ago Post by Wernher
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Wernher

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Room for one more?

Edit: Didn't see the status as full, sorry for the bother!
Hidden 4 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@Landain @Andreyich @Jamesyco

If you haven't already you can post your bio in the characters tab. I have made the first post of the role play. This is phase one: planning, in which you simply propose a strategy. When a strategy has been determined and troop layout decided upon phase one will end and phase two: battle will begin.

If you're having a hard time understanding the layout of the Blue Valley, this might help you:
i.imgur.com/pdPxkRW.png

I know it's not the best map and you'll have to forgive me for using MSPaint, but I lack good drawing skills and I don't know a good map maker. The dark green lines represent the tops of the western and eastern hill. The Blue Valley is large enough for the entire Allied army to fit inside of it and move around comfortably. You cannot go through the northern or southern woodlands. The hills are high enough that you can't see the Emperor's army. Artillery placed at the top of the hill will be able to fire on anyone who is descending the other hill.

The role play begins in the evening, and the battle will begin in the morning. Weather looks clear so far.

If you have any questions, please feel free to ask.
Hidden 4 yrs ago Post by Landain
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Posted. I hope y'all don't mind the peppering of a few Germanic phrases. They are translated in the text. I left the important stuff in English.
Hidden 4 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Its fine my man

I'll be posting tomorrow, if folks couldn't guess my guys are loosely based off of Tatar and Bashkir horsemen from the Russian Empire during the Napoleonic wars usually using bows and hunting lances
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Hidden 4 yrs ago 4 yrs ago Post by Landain
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TJByrun had to explain that to me. Thanks.

I also provided an operational graphic of how the Hallderians are arrayed. If you would like to discuss location of your units around the Hallderian Brigade, you can use the letters to identify locations. Locations B & C could be ideal locations for artillery units if you want them near the front or if terrain accommodates placing them there.



from left to right is the 1st regiment, 2nd regiment and third regiment. The Royal Grenadiers will be somewhere in the rear.

I copied Austria for this Role Play.
Hidden 4 yrs ago Post by TJByrum
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TJByrum Jed Connors

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We have notAustria and sorta notRussia, notFrance, all we're missing is notPrussia! I might have a notPrussia come in as reinforcements sometime during the battle just because - haven't decided yet.

Also, just wanted to say I'm happy we have a full roster of infantry, cavalry, and artillery.
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Also, just wanted to say I'm happy we have a full roster of infantry, cavalry, and artillery.


Agreed!

I made a reference to the Corps I created when I made the remark about Generalleutnant Schwerin

They could be our back up...or we all create Corps sized elements and you bring a full army from Emperor Francisco to bear on us. LOL
Hidden 4 yrs ago Post by Espatier
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Still playing around with the idea of all ( French ) arty. Just going back to work... I hope to get something up as the extra hours are killing my sleep time.
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