@Turboshitter Not sure it's a great idea to have Caster be around as an early summon, though Avicebron needs it to make a bunch of golems, most of what Tiresias would do with that time is just look into the future for spoilers. Useful, but probably a bit too powerful. Plus, I think it would be more interesting to have Tiresias and Cadmus meet on summon rather than having already been hanging out for a while.
@Turboshitter Not sure it's a great idea to have Caster be around as an early summon, though Avicebron needs it to make a bunch of golems, most of what Tiresias would do with that time is just look into the future for spoilers. Useful, but probably a bit too powerful. Plus, I think it would be more interesting to have Tiresias and Cadmus meet on summon rather than having already been hanging out for a while.
I agree with SSW's sentiment, and I would also like to add that Cadmus alone could give about the same amount of output as both Avicebron and Vlad being summoned early, if not more. The only thing he can't do as well is make actual shock troops (golems), but we can easily figure out ways to circumvent that. We don't have a full cast yet, for one.
By the way, I've been chatting with Turbo in PMs and they have my 99% complete sheets for both a master and servant. I'm at work pretty much all day today but when I am free I can post them here in the OOC.
@Turboshitter Done! The edited sheet is below, I made some small tweaks to the Background and Relationships sections and removed the last Mystic Code as requested.
Nuari Maaike Yggdmillenia
Gender: F Age: 19 Height/Weight: 167 cm/52 kg Alignment: Chaotic Neutral Master of: Rider (if permitted)
A sharp and highly focused young woman, who never seems to miss even the smallest detail about the world around her. Gives off a scholarly impression, and a sense of knowing more about everyone and everything than a person of her standing should. Despite this, however, her interactions with others have all the finesse of a sledgehammer: she cannot or will not tell a lie and will speak her mind freely, even if doing so means spouting something downright rude or improper.
She is not an empathetic person by nature, or at least not one who cares to understand other humans. Rather, she has an eye for ‘elegance’ and ‘unsightliness,’ not in the aesthetic sense but in terms of mathematics. Something that is sound in terms of principles, structure, and purpose will be seen as good, whereas things that are uncertain or fundamentally flawed will be seen as bad. For this reason, she prefers homunculi to humans, though it’s more of an appreciation for how beautifully they fulfill their purpose rather than any strong desire to influence them.
From Nuari’s perspective, her body is mainly a vessel for keeping her mind alive and at full operating capacity. She maintains it in excellent shape, as one would an essential machine, but prefers mental activities to physical ones in most respects. The exception would be cases where a technique can be finely honed through careful analysis, though really she’s more interested in puzzling out the right movements that need to be performed to carry out a certain action, and actually carrying them out becomes nearly an afterthought. Often, she’ll learn a technique or a form of magic without her body actually possessing the ability to ever make use of it.
It is said that nothing created in the Atlas Institute should ever leave the Atlas Institute. Or at least, this was the rule. For thousands of years, the alchemists fervently obeyed it, keeping the wonders and horrors they had created locked away forever from the outside world. However, over such a long period of time, it is impossible to avoid exceptions to such a strict doctrine. Within the Institute, rumors abound of separatist factions plotting to break away and take their secrets elsewhere, though few can say how many of these whispers contain a hint of truth. On the rare occasion that an Atlas alchemist does attempt to break their cardinal rule, they will almost certainly be killed, or at the very least have their freedom completely restrained. Even if one were to get away from the Institute itself, they would swiftly be hunted down by the Holy Church.
Occasionally, however, an alchemist will just disappear entirely.
Sometimes this is from natural causes, when a half-finished weapon malfunctions and wipes its creator from existence. Other times, such as when a visitor is accepted into Atlas or when the Institute itself is forced to send out some of its alchemists to resolve a major crisis or contractual obligation, they are lost to external forces. The ancestor of what would later become the Maaike family was one such mysterious disappearance, whom all evidence showed to be dead and gone.
In truth, it was a perfect crime. This individual’s field of study- specifically the intersection between Void Space and reality -required them to inspect certain points in the world beyond Atlas in order to continue it. Though they were aware of the Institute’s rule, their obsession with Imaginary Numbers won out in the end, and thus they carefully arranged for their own presumed loss, escaping in such a way that the other alchemists were never even aware of it.
‘Maaike’ is a false name, a minor mage family thought up as a cover for a certain rogue branch of alchemists whose magecraft was originally from Atlas itself. They generally stayed out of the affairs of the Mage Association unless absolutely necessary, preferring to seclude themselves and keep their activities entirely secret while they continued their generations-long work. No matter how stealthy they were, however, eventually suspicions began to rise. A cold case was re-opened, and agents of the Church and the Association suddenly began showing a new interest in this supposedly dull magus family based in the Middle East. The Maaike knew that if things continued, their connection with Atlas would be exposed, and the Institute’s allies would move swiftly to contain and eliminate that which had escaped long ago.
What they needed was protection, an ally who could stand with them against the inevitable retribution that would come for them once the truth was discovered. Yggdmillennia represented a power they could align themselves and use as a shield, a power unlikely to bend to Atlas's will so long as the Maaike made themselves useful to the cause.
Nuari is the latest heir and representative of the Maaike, though she views herself as no more than a cog in the machine that is their project. The Grail's power is a tempting possibility, but to her it's mostly a political opportunity that will raise up Yggdmillennia and ensure her own family's survival.
Maaike family: “A device for the realization of a dream, of which I am one component.” Atlas: “A threat to our dream. Avoidance is a high priority.” Mage Association: “Useful resource, but also an inconvenience and source of threat. Keep contact to a minimum.” Darnic Prestone Yggdmillennia: “Our shield. He may be the key to our survival, but this does not mean we can wholly trust him.” Alethia Mathers: “A mage. Some similarities in family history, dealings may be possible.” Slaine Druiminn: “A good boy, but his magecraft is unsightly.”
Origin: Observation Element: Imaginary Numbers School of Magecraft: Alchemy
Memory Partition: an ability used by the superior alchemists of Atlas. It represents the ability to partition thoughts to form multiple independent thought processes. While normal people can only focus on one thought at a time, users of this ability can partition their mind into multiple ‘rooms’ to attack a problem from several angles at once. Advanced users (of which Nuari is one) can perform further titration of their thought processes within these rooms, allowing them to maintain hundreds of separate thoughts at once and perform complex calculations even when occupied with physical tasks.
Thought Acceleration: the main magecraft of Atlas alchemists. Allows for inhumanly rapid thinking, and is a prerequisite for Memory Partition. Used in combination, they vastly increase effective computing power.
Zero Dipping: temporary means of accessing pockets of Void Space and hiding oneself or small objects within them. While in this space, one is effectively outside of reality, and cannot be accessed or harmed from the real world without the use of corresponding magecraft… However, it’s inefficient as a storage method. Its only real use is as an emergency hiding space for Nuari herself or something that she absolutely needs to protect.
Fragrance Annulus: small ring implanted in Nuari’s nose. Vastly enhances her sense of smell, and connects it with the ability to sense magical energy. Her abilities are on par with a bloodhound, or perhaps one of the Hounds of Tindalos; she can detect the nature and origin of a spell even hours after it was cast.
Azure Distiller: an artificial right eye implanted in her skull. Not a true Mystic Eye, but its abilities are on par with them. Not only does it allow for improved sight, it can also configure itself to receive different ‘wavelengths’ and see things that could normally not be seen, from infrared radiation to magically concealed objects to things no human mind would even be able to comprehend.
Q.E.D.: her robes, which act as a strong ‘proof of existence’ of the one wearing them. Can temporarily maintain the user’s existence while in Void Space, and also protects them against conceptual attacks that would erase or distort their nature.
Void Bolt: one of two Maaike weapons in her possession. This one resembles a long brass rifle; when fired it triggers a localized collapse of reality into Void space, about 5 cm wide, that propagates outwards in a straight line for up to 500 meters. The destructive power of this collapse is absolute: anything caught within its narrow path is simply removed from reality as humans know it. However, it propagates at sub-sonic speeds, moving more akin to an arrow than a bullet, so even a human may be able to avoid it if they are fast enough.
Circuit Quality: D Circuit Quantity: E
Other: For some strange reason she is mildly allergic to cats.
@vancexentan I'd be cool with our characters having a prior relationship, especially since both of them are from Ireland. We could hash it out over PMs, but it might take me a bit to respond since I'm doing classwork rn.
Alrighty. Just referred back to Apo and it seems Vlad was summoned two months in advance. More than enough time for opinions to be formed. If anyone wants to discuss some ideas or interactions, I'd be free to. I'll probably tip Cadmus closer to or farther from the "Demon King" scale depending on how things have gone over on that end.
As for the preparations, I'll write up something before the OOC, throw it on the thread, and probably pick at the ideas with everyone else so we could get to a conclusion we'd be satisfied about. It seems fair to discuss this given that as a team. Cadmus could probably buff Mystic Codes as well, if anyone would enjoy that in the prep time. That said, I do have a very special project I'd like to make a fair bit of progress to within the timespan...
Are all servants being summoned earlier, or just a select few? Because Berserker would be... Well he's a Berserker. You don't want them around that long.
@Heavy Snark So you wanted to pair with Tiresias? Any particular reason for that? I don't really mind who I pair with since its a team thing anyway, just curious if you think the interactions will be interesting.
Are all servants being summoned earlier, or just a select few? Because Berserker would be... Well he's a Berserker. You don't want them around that long.
@Heavy Snark So you wanted to pair with Tiresias? Any particular reason for that? I don't really mind who I pair with since its a team thing anyway, just curious if you think the interactions will be interesting.
@SSW Well I feel a scenario of them attempting to steer Aletheia away from her current path of self-destruction and whether she'll head their warnings and cease or burn herself dry/bring about a thing from the Abyss as the Grail War progresses something that would be really neat character interaction wise.
That and I don't think she fits with anyone else so by the process of elimination Tiresias is the best.
She may do a fine job at hiding it, but Priscilla is a woman on the verge of a breakdown. Faced with the consequence of choice for the first time can be terrifying - and for Priscilla, that is absolutely true. There is a tremble to every action she takes, a silent question in ever word, but she is determined. Determined to see these consequences through, so long as the decision was hers.
Being isolated for most of her life, Priscilla is very interested in making connections with others. Connecting is even the basis for her own abilities. Approaching someone in order to make a friend, or even to make an enemy is something she finds enjoyable and exhilarating. She takes pleasure in the life experiences of others. She never fears jealousy or self-pity, instead this kind of thing gives her hope for the future.
Her personality is unsteady. Though she desperately wants to live according to her own whims, she is prone to doing what's she told. Backing down, staying quiet. When she resorts to these passive actions a dark pit forms in her heart. It the pit gets too heavy, if it falls out and takes her heart with it... she doesn't know what she'll do.
The Methumorte family. Small time, weak foundations. They hadn't produced a worthy heir in generations. So they doubled down. Forcibly integrated good genes into their own pool when possible. Secretive isolation otherwise. More children, more chances. Predictably, it became a sinister commune over time.
Located in the British highlands, the Methumorte family compound has expanded a lot in the past century. As more members spread out to kidnap young magi with potential and add them to their own family, word got out about them. Some willingly chose to join the commune, others left it to rejoin modern magus society. Many outside of the small family kept watch on them, seeing the commune as a silly experiment they could get some modest entertainment from. No one really thought such a mediocre family could strengthen itself through this method.
...and they were right, of course. Even if they'd increased the overall quality of their core lineage, it was negligible in the world of magecraft. Like any other magus family they wanted more: more power, more knowledge, more opportunity. Their current course of action wasn't working, and all of Clocktower's mages were laughing at them.
When the Yggdmillennia, seeking allies, offered protection in return for aid, the Methumorte family begrudgingly accepted. On the condition that the family retain full control over their own heavily fortified compound, they accepted any resources the Yggdmillennia had to offer in exchange for a handful of their own breed.
This "breed" included members of the core Methumorte family that were not chosen as possible leaders of their clan. Siblings and cousins with a stronger potential than most in the commune, yet expendable. While lesser members of the family were put to physical labor for community upkeep, the "core" members with most magic potential were shut inside to focus exclusively on improving the family's own magecraft. Keeping up their large bounded field and... Numerology, discovering the hidden meanings and true nature of the world through numbers. The hope was that eventually even miracles could be reproduced with enough study. The family's students were isolated with limited interaction with each other, put through strict training and diet. They had their sleep schedule planned out and didn't even choose their own clothes, dedicating all of their brain power to their craft. It broke some, strengthened others. For Priscilla, a member of this "breed," life was near insufferable.
And then she was given away. With the Yggdmillennia, she learned about their plans for a great war. In what was perhaps the first choice she'd made in her life until that point, Priscilla seized the chance to join in and find her own destiny. It's been a rough transition, but for the sake of her own life, Priscilla is determined. The Methumorte family never planned for this, but expect that if she can claim the grail for herself rather than the Yggdmillennia, they can use it to finally lift their family out of obscurity. Of course, Priscilla has no such plans. The Yggdmillennia gave her freedom, she wouldn't betray them. And yet...
TBD!
Origin: "Agency" Element: Earth School of Magecraft: Numerology
List of Skills/Spells:
First, Priscilla is adept at creating bounded fields and barriers, as well as maintaining them. Practice makes perfect, and she has certainly had a lot of practice. Although she can no nothing fancy with this simple magecraft, her experience makes her able to erect stronger fields more quickly.
Second, the Methumorte's specialty of basic numerology. Using the patterns between numbers to determine the best course of action or uncover secret truths. Recreating phenomenon through pure mathematical formula. It's nothing like true divination, but closer to sensing the shifting of energies and determining the next step from there. The Methumortes, as methodical as they were, were never able to advance their numerology beyond it's most basic concepts - perhaps due to their method of advancement itself was flawed. Priscilla is no exception to this.
Third, Priscilla's own brand of numerology. During her time with the Methumorte Family it was never considered as an improvement, but rather a deviation, and she was discouraged from using it. Even unconsciously though, this ability grew. Connections. Between people, between everything. Numerology makes use of the numbers found in every facet of life, whether people know they're there or not. Numbers are a universal language, easy enough for even children to understand all over the world. Language connects people, for good or for evil. When people connect, they continue to influence each other, even at a distance... there is a "thread" that connects them together. A thread that connects all things together if one looks hard though.
Priscilla uses a very straight forward application of this concept. She can draw a thread between herself and others. Animals, plant life, and even inorganic matter isn't outside the scope of her connections. Once she needed a vessel, a fetish to focus and create these threads. After she was denied such vessels, she learned to create them with just a touch - the most direct type of connection. If a part of her body touches something, she can draw a thread to it and exert outside influence over it. Broadcasting a feeling or even physically tugging is possible. There is a limit of course, and they can't be used to bound people or things like that - plus, once discovered, it's easy enough for another magus to sever the "thread." However, one well placed pull, one moment of hesitation could easily spell the end of even an accomplished warrior during a war.
Mystic Codes:
Just the one. An Opal Viewing Dish, something she obtained after coming to the Yggdmillennia compound. Her first request of them, answered magnificently. Mana can be collected inside the dish and stimulated with her own od, showing visions of those she has made a connection to with her magecraft. It helps her to keep track of and better visualize her own threads as well as focuses her concentration, in a sense improving her ability while she uses it.
Circuit Quality: D Circuit Quantity: B
Other: Nothing yet!
Rider of Black
Master: TBD -------------The Black Prince True Name: Edward of Woodstock
Gender: Male --- Alignment: Chaotic Good (Evil) --- Height: 180cm --- Build: Knightly
Source: Historical Fact --- Region: England
A young man stuck between two reputations. On one hand, he is the paragon of knightly virtue: brave, chivalrous and pious. The defender of England. On the other, he is a tyrannical general: brutal, vengeful, and vain. The scourge of France. So what does that mean? A tortured soul, a fractured psyche? No. Rider is a prince raised to idolize the knights of his country who later became a knight in his own right. He embraces both of his roles with gusto, and he acknowledges and accepts that in life he tended to go a bit... overboard. But his actions as a knight, no matter how atrocious, were justified - so he decrees as a prince.
To his allies, Rider is kind and cordial, the very picture of chivalry he was known to be. And, after acknowledging the "black" side of his reputation, he tries to extend this courtesy to his enemies as well. However there is no hiding that he has a violent side, and as much as he tries to reign it in, in the heat of battle it's not unusual for harsh words to slip out, or for Rider to pull a dirty trick or use excessive force. It's possible he will snap at his allies as well should they really get under his skin. He very much values respect, so if his respect is given and not returned he might even threaten those on his side.
Although he doesn't believe that his past actions are evil or unjust, he does show some reluctance to be branded a brutal prince again. For Rider he is "the chivalrous prince Edward," no more and no less. A knight to the end. Toward the end of his life he did his best to atone for his sins. However, if slipping back into a villainous role is what's needed to win, he will do so with no hesitation. After all, a knight does not lose - and so long as he takes victory, as a prince he will decree that the ends justify the means.
A simplified tale: The hero of England, Edward of Woodstock. A gifted prince born to the English royal family. Growing up he was taught strict manners and military matters, as well as the code of chivalry which he took to heart. The years following his childhood would see the rise and fall of the notion of chivalry, in a conflict that came to be known as the Hundred Years War. Edward was still young at the war's dawn, but as king's eldest son he was expected to do his part. He was knighted at 15, and the very next year went on to win victory for his country in his first campaign.
Over the next years he and the armies he led ran over the land France, ruining and razing cities all for the glory of the English crown. For his people, he was an icon of knighthood and a respected leader. Obviously for the ravaged towns he left in his wake, he was more like a dark villain. He came to be known by the moniker "The Black Prince," due to his violent actions. Or... some say it was due to his black shield and armor, but even so, the barbarous conduct he was accused of indeed happen, at least in this rendition.
After a particularly bad break with a friend that led to the destruction of an entire village's populace, his "black" reputation was cemented. The war continued. He met friend and foe alike on the battlefield. Like many at the time he caught ill, and on his deathbed he repented for the sins he'd committed. And now, he returns to pseudo-life again to wage war once more.
Stats:
STR: C
END: A
AGL: A-
MAG: D
LCK: C
Weapons: swords, lances (preferred), shield
Class Skills:
Riding A+
Simply put, the skill to ride mounts. Excepting the dragons and dragonkind, Rider can use any vehicle, vessel, or creature as a mount and ride it expertly. He is a perfect "knight," after all, and what knight can't do something as simple as that?
Magic Resistance D
A skill that grants protection against spells and magical effects. Though certainly in the royal family's employ, Rider's own contact with antagonistic mages was limited, hense the relatively low rank.
Personal Skills:
Charisma (Black) B
A person's natural charm, and their ability to lead people, whether it's commanding an army or uniting a nation. During group battles, this skill raises the abilities of allies. For Rider, his words are a promise of violence: so while they inspire those on his side, they also demoralize the enemy.
Combat Maneuver (Horse) A
The skill of mounted battle. Naturally Riders are gifted in such combat arts, but this Rider takes it a bit further. His jousting skill is legendary, and his mastery over his steeds unparalleled. Because his battle tactics rely so heavily on being mounted, his own Agility parameter features a minus correction whenever he is unmounted.
Contradictory Nature C
Similar to a certain other Rider's skill, but instead of a split of the mind it is a split of behavior. The type of man who would swear an oath of piety and protect an ally with his life, yet stubbornly take the lives of innocent women and children. English legends of a gallant and chivalrous knight, as well as the French legends of a brutal, whimsical general - both of these are true simultaneously, leading to an alignment of both good and evil.
Mad Enhancement E+
At this low of a rank, he wouldn't normally receive the benefits of this skill. In exchange, his sanity is left intact. However, his rage can be triggered by being made a fool of, and the skill is further affected by one of his own Noble Phantasms.
Name: A Steed Fit for Jousting
Title: Even a Horse Can Win its Spurs
Type: Anti-Unit
Rank: A
Range: 1
Targets: 1
Description: A passive Noble Phantasm. Jousting is a knight's claim to fame, it's only natural that the perfect knight excels at it... but in order to joust one needs a sturdy steed. Whenever Rider assumes control over a vehicle, vessel, or animal as a mount, said mount's form is modified into the perfect steed for a gifted knight on horseback. That is, it's shape is physically transfigured to better make use of his raw jousting skill. Anything he applies his Riding skill to becomes a mount NP in it's own right, equal to E-rank. Due to his inner violent nature, the shape it takes is a little... rough looking, but he ignores it.
Name: A Shield for Peace
Title: Thyself the Defender of all the Weak
Type: Anti-Unit
Rank: C
Range: 1~2
Targets: 1
Description: A defensive Noble Phantasm drawing from his chivalrous side. The image of a valiant knight, leaving his position in order to raise his shield in defense of another - that is the legacy Rider left behind, in his home country anyway. Basically, it's an extremely sturdy shield! If it's true name is called, so long as it is in defense of an ally, Rider can use his shield to guard against even mental attacks. For example, he can defend against fear with courage, against despair with hope, so long as these mental tools are part of his oath of chivalry. It cannot be used in defense of his self. Technically he could use it as an improvised weapon, but that's a bad idea.
Name: I Have Met No Enemy Without Victory
Title: All Are Put to the Sword
Type: Anti-Fortress
Rank: B
Range: 1~50
Targets: 3000
Description: An offensive Noble Phantasm. drawing from his villainous side. The reenactment of his most famous cruelty at the siege of Limoges, where he was accused of ordering the town's entire population, including women and children, put to death. It is a promise of victory at any cost, emboldening himself and strengthening the press of his lance and the trample of his steed's hooves. Put simply, he becomes a one man destructive force, ignoring the effects of debuffs and demerits, with the ability to raze a city. Because this time in his life is associated with dark feelings of betrayal enough to aim to destroy an entire population, his Mad Enhancement skill's plus modifier activates and cause Rider to easily lose track of his own strategy.
Here they are, sorry for the wait, I hope they are up to par.