In this roleplay - based in the Fairy Tail universe - you will go on missions with your fellow guild members. You even get the chance to create friendships or get into fights with the actual Fairy Tail members from the series as our newly created guild is also located in Magnolia Town.
We will start the roleplay in the year X793. That means that our roleplay takes place after the last season of the Fairy Tail series.
We all know the heroic adventures of the Fairy Tail guild by heart. We know about the foughts they fought with Zeref, Acnologia, the Alvarez Empire and many more enemies. But what if the last season wasn't the end of the story? What if there was another story to be told?
In the year X791, a couple of strong mages with illusion magic decided to create another guild in Magnolia Town. They wanted their guild to be strong and fierce, that's why they called it 'Golden Shark'.
Nobody knows how the founders of the guild look, what their exact names are or where they disappeared to after the guild had gained enough members to survive on their own.
All we know is that the mage Amelia Hamilton became the first official master and she recruited even more members than the guild already had.
Within two years after the guild was created, they became such a strong guild that they could take Fairy Tail's place as the strongest guild in Fiore. However, Fairy Tail wouldn't make it easy for Golden Shark to kick them off the throne.
Appearance
Full name Gender Birthday (day and month) Age (between 18 years and 30 years)
Joined the guild since (minimum a week, maximum 2 years) Location and color of your guild mark Rank of your mage
Type of magic Spells with explanations (except for obvious spells like a dragon slayer's roar)
Yo, as always anything Fairy Tail is very intriguing to me. Just in case you don't remember me from White Gull, I'm always wanting to play my little Attribute Script magic-user Annalyse Verdine(also because as so far it seems everyone is going with higher-level characters I can see what she'd be like as a higher tier mage). For the ones who I haven't been in a Fairy Tail RP with, Attribute Script is also a semi-support magic but in terms that I can easily relate it to it sort of is like in Minecraft where you enchant equipment. So, support but before combat starts. She does generally use Requip magic and has a special sword that is passed down from her parents. As I usually used her when of a weaker level I don't currently have any idea how strong she is at the level everyone else has been planning on making their characters but since I am making her of a stronger level she can definitely be one of the more combat-focused characters, and if you know D&D well then she is basically a Hexblade Warlock but that's a little spoilery.
@alexfangtalon I remember. Sorry that one couldn't continue, but glad to see you here again. I don't remember your character specifically, but based on yoir description, it sounds good :)
@Squirrel98 Is it okay for us to create NPC members of the guild as part of our histories?
I am planning on having Klahadore (character name at the moment) Be a founding member of the guild, and one of the key components to its rapid growth. As such, I was planning on creating a couple of NPC members that he has worked with in his history... although he has yet to have formed a permanent team, he has worked with several. He has also used his abilities in order to (at first) refine the guilds other diviners info, before reaching the point where he could do the whole job himself (going to have him start of as a B-rank in history, and an A-rank at the start of the RP...unless we want to lower it a bit).
@alexfangtalonHmm, enchanting magic plus requip magic? So basically a variation of Erza, only with custom made equips for yourself, and the ability to remodel your weapons mid battle if given the opportunity? Perhaps at the higher levels she can use her script enchanting on the fly creating specialized weapons to hit her enemies weakness? This could work especially well with my own characters ability to identify the weaknesses. Add on a whole lot of combat power and she becomes terrifying in her own right, but if used as @Polaris North's character's Queen piece, and backed with mine's info network and planning... Yikes...
Location and color of your guild mark: Teal, back of his right hand
Rank of your mage: A-Rank
Type of magic
[Chess Magic:] The magic itself surrounds the intricacies of the pieces of a chess board. The user deems themselves as the King of the board and they are free to choose which pieces will be given to their allies - if they give anything at all. The size of the "board" spans for as far as the user wants it, but will have the added difficulty for a Pawn to Promote. The end of the board is always behind the enemies and the start of the board is where the user is.
[Pawn] - The most abundant and common piece. Pawns are given a small boost to their magical and physical capabilities. These pieces start off as one of the weakest characters.
Promotion - The special ability of a Pawn is the ability to promote themselves into another piece once they reach the end of the board. This gives them the additional buff of another piece on top of their Pawn buff with no repercussion on the user.
[Rook] - The Rook is given a big boost in their physical and raw power - giving them the ability to exert a force greater than what they are usually capable of. It increases their strength by five times. Rooks are often capable of breaking through strict defenses.
Castling - The rook is teleported immediately towards the king's side. Both parties must agree to this. A small blue magical circle appears in front of the rook which is the king's request for aid.
[Knight] - The Knight is given a big boost in their speed - giving them the ability to move a faster pace than what they are usually capable of. If they have a mount, the mount also gains this speed boost. It increases their speed by five times. Knights are designed for either scouting or to overwhelm enemies with their superior speed.
[Bishop] - The Bishop is given a big boost to their magic - improving both the mana pool of the mage and the capabilities of their magic by threefold. However, if they burn through the borrowed mana, they would also lose the effects of the Bishop piece and it cannot be played on the board until the fight is finished.
[Queen] - The Queen is the strongest of them all. Giving a big boost to both magical and physical capabilities, the queen is often given to the strongest fighter so that they can perform beyond their abilities. The queen dominates the battlefield when they enter.
[King] - The King has to remain alive for the entirety of the fight for everything to take effect. It can be given to either someone else or the mage themselves. However, for each enemy that has been defeated, the king gains a small boost to their magic or their physical capabilities.
Castling - The rook is teleported to the king's side immediately. Both parties must agree to this. A small blue magical circle appears in front of the rook which is the king's request for aid.
The Board - The user is able to summon a translucent board which shows the battlefield and the location of each of the pieces. The board changes whenever a piece spots an enemy (wherein a black piece will appear on the board to indicate presence of the enemy) or when there is difficult terrain (wherein the tiles turn into a different color to indicate its location). When the enemy is not seen by a piece anymore, the black piece turns grey.
[Gravity Magic:] This gives the mage the ability to manipulate the gravity around him by either strengthening or lessening it to his wishes. It has the ability to greatly impede the advance of others or even let someone fly. There are many applications of the magic itself, though it can be counteracted by either a strong magical resistance or by sheer physical prowess.
[Graviton Ball] - Daniel creates a violet ball of magic and throws it towards an area. The ball forces any object or person around it to gravitate towards the ball. Anything that isn't hinged on the ground flies towards the ball and revolves around it. Even people or beasts can be attracted to it but they can counteract it with their own movements.
[Gravity Tendrils] - Daniel has the capabilities of making tendrils made out of dust, sand and other small substances and forcing them together using gravity magic. Despite what others might believe, these are solid and sometimes sharp if Daniel so wishes. Cutting them down is effective but Daniel is capable of rebuilding them.
[Gravity Trap] - He is capable of putting down a trap that extends to a five foot radius from where it was planted wherein when it is activated, a massive gravitational force will push down the enemy or launch the enemy skywards.
Equipment:
[Eskrima Sticks] - His main choice of weaponry is the blunt eskrima sticks that are usually crossed behind his back. These act as conduits for his magic as he is able to make them heavier or lighter with his magic and even go on to affect the things that he is hitting.
[Miniature Communication Lacrima] - It was something he had bought over the time he had been working with the guild, for easier communication with them if a telepath isn't readily available.
[Explosive Lacrima x5] - For emergency situations where he needs to start blowing stuff up.
Personality: Despite having a magic that encourages strict planning, Daniel himself prefers spontaneous but nevertheless effective methods. As long as they can stick to the basic plan, then improvisation is perfectly fine. Even he knows that not every plan is foolproof - but he'd also rather not charge in headfirst and just duke it out with the opponents. At the first meeting, Daniel can come off as a little cold since he's usually thinking about something. It might be because he's plotting out his next training regiment, maybe it's what's for dinner, or maybe it's planning out what he's going to do for the next quest. Out of combat, he's usually in his own mind until he's forced to be pulled out - either by sensing danger or by someone talking to him.
Daniel isn't the most social person out there, but he isn't shy either. He can lead a conversation if needed but sometimes, he trails off. Many have claimed that he's easily distracted which isn't far from the truth. He doesn't like doing repetitive things, though mental challenges are something he enjoys a lot because they're stimulating as long as it doesn't get repetitive. Chess always has infinite possibilities of how it can be played depending on one's opponent so it became one of his favorite games - aside from the fact that it was connected to his magic somewhat. If he trails off or seems to daze out of the conversation, it doesn't mean that he's bored. It's just how he is and he'll come back after a moment and will ask, politely, if he felt like he missed something.
History: Daniel's history is often a topic to debate about. He's never told anyone something that resembles the truth - or maybe he has and no one noticed. It's because the information he gives often varies wildly with each other. He would claim that he was raised in a circus outside of Fiore and in other items he would claim that he was from an old, noble house in which he was the only one left after a disaster. There isn't anyone who seemed to know him before he came to the guild, even when their quests took them far and wide.
When confronted about why he doesn't share his history, Daniel just claims that it's unimportant. That what matters currently is that he's in the guild to help them. He promised that there was no trouble that would follow him to the guild, which seemed to appease a couple of people. People have inspected and found no other guild marks on his body.
One consistent thing about Daniel is that he mentions that he was once part of another guild when he was younger. He never specified which one and what the name of the guild was - neither does it seem to have been registered anywhere in Fiore since he doesn't seem to be aware of the Grand Magic Games that are annually held in Fiore.
He came to the Golden Sharks shortly after it was established. Even when it had little to no fame, he decided that it wouldn't be too bad of a guild to join and has helped grow its reputation ever since. He's managed to show others that he was a capable mage, even though he mainly played support, but he's working on his more offensive abilities so that he would be more useful in combat.
Wew there we go. If ya need what I planned for him in his mysterious backstory boss, I'm more than happy to provide.
@Squirrel98 If you want me to PM you more detail in regards to the weirdness about Eclipse let me know. Either way, here's Anna.
Annalyse Verdine
Anna or Verdy
Female
19
Unsure of the exact day but knows she was born in March
Annalyse stands at a height of 5'6" and she has long flowing light blue hair. She will typically have a comforting smile on her face, but it doesn't really take that much to make her cry. Her eyes are dark as the midnight sky. Annalyse's typical attire consists of a simple black and white dress, Black boots with thigh-high stockings, and her signature hat.
A year and a half ago.
Her guild mark resides in the center of her right palm. It is the same color as the font.
A
Attribute Script
A type of letter magic that is used to apply varying attributes to items. There are some limitations to what kind of attributes. An example is that using this magic, one can make a blade hotter than it normally would be or make it flammable but they cannot directly set it on fire via said magic. It is more of an effect on the item directly, adjusting essentially the composition/'DNA' of the item and not really how it interacts with its surroundings. It also cannot turn one thing into a different thing. An example is that the magic can make a drink taste alcoholic, but it can't actually make the drink alcohol. Water will always be water in regard to the use of this magic. There is a limitation to how many attributes one can place on a specific item and how many items they can alter at a time. This all depends on the user's skill level and magical endurance. Also, depending on the complexity of the attribute it can take longer than other attributes to apply to something, and the more attributes one item has the longer it takes to add a new attribute.
When actively using this magic to apply attributes it looks like a floating, transparent from one side, screen that the user can write in to affect the object they are affecting. The language on the screen is confusing to most unless they know how the magic works, are used to the functioning on most script magic, or are intelligent enough to decipher codes. It essentially looks like coding language and that's how one must write the spells.
I feel the best use for this section would be for attributes she has used or are currently active. I will constantly be updating this.
Name
Effect
Application Rules
Durability
Causes the item in question to be more durable
This one is harder to apply depending on the damage already sustained and the material used in the making of the item. A freshly made iron sword takes approximately 15 to 20 minutes to apply.
Sharpness
Causes any edge on the item in question to sharpen based on the amount of magical energy put into it
The sharper the edge is the easier it is to apply this attribute. With a sword, it would take about 5 minutes. A dull sword would take about half an hour. An edge on something like a box would take about a day and a half of work and would take much more magical energy than a sword.
Lightweight
Causes the item in question to be lighter
Five minutes for every 30 pounds that Annalyse tries to reduce the weight by.
Silent
Causes the item in question to move through the air with no noise as well as when it is set upon something or as it moves against something
About a week's worth of noncontinuous work.
Burning
Causes the item in question to feel hot to the touch
About two days' worth of noncontinuous work.
Sticky
Causes the item in question to stick to other surfaces
One week of noncontinuous work.
Rejuvenating
Causes the item in question to feel rejuvenating; a placebo effect making someone feel energized and similar to adrenaline makes it where the person can fight through the pain a little easier
One month of noncontinuous work.
Prickly
Causes the item in question to feel spiky
Ten minutes of work.
Poisonous
Makes the item in question which, upon touch, applies a placebo effect causing a person to feel ill
One month of noncontinuous work.
Chilly
Causes the item in question to feel cold to the touch
About two days' worth of noncontinuous work.
Conductive
Causes the item in question to become very conductive
One week of noncontinuous work.
Fire-Resistant
Causes the item in question to become resistant to catching fire
One week of noncontinuous work.
Flammable
Causes the item in question to become flammable
One month of noncontinuous work.
Electric
Causes the item in question to become capable of storing and producing electric currents
Two months of noncontinuous work.
Warding
Causes any item this is used to effect to provide better protection based on the amount of magical energy put into it
Only usable on things worn. The more protection the item already provides the easier it is to apply this attribute. Freshly made metal-based armor would take about 5 minutes. Old armor, well-used armor, and nonmetal-based armor would take about half an hour. Anything else would take about a week's worth of work.
Luminescent
Causes the item in question to glow
About two week's worth of noncontinuous work.
Sapping
Makes the item in question which, upon touch, applies a placebo effect causing a person to feel drained and/or tired
About three month's worth of noncontinuous work.
Heavy
Causes the item in question to be heavier
Ten minutes for every 5 pounds that Annalyse tries to increase the weight by
Buoyant
Causes the item in question to be able to float a little in water
Takes at least an hour to initialize the buoyancy in the object and each extra hour applied to the item makes it a little more buoyant.
Reflective
Causes the item in question to become slightly reflective
About one month's worth of noncontinuous work.
Requip
Annalyse has a basic level of use out of Requip, IE she is still working on improving her skill with it, She currently has three weapons, two armors, and a bag of her patches in her pocket dimension. She doesn't have the quickest of reflexes when using Requip but is able to at least switch out during battle.
Eclipse - A massive blade which was wielded by Annalyse's father. When she went to apply some attributes to it she discovered that Attribute Script had already been used on it to a much greater extent than she could. She is still unsure of what all has been done to the weapon. The more she uses the weapon over a continuous amount of time the weirder things happen. As long as she has the blade out her luck seems to be worse than otherwise. Actively wielding the weapon in battle slowly turns her hair and eyes red. It also seems to slowly cause her to forget things while fighting with it. In the Attribute window for the weapon is a weird string of words and code that Annalyse is unsure of what it says or means.
Denki Burēdo - A katana which Annalyse worked alongside a blacksmith to create using his skills and her magic on each part of the weapon. Initially built to combat a lightning-based magic-user she has discovered it is still very useful against others. The handle is made primarily out of nonconductive material. The top black part of the blade is made using the Electric attribute while the blue section has the Conductive attribute applied to it. The rest of the attributes are the basic ones which she generally would apply to any sword.
Skirmisher - A double-bladed polearm which has the general attributes that Annalyse tends to apply to weapons as well as the Heavy and Lightweight attribute applied to each blade in a way that during battle she alters which effect she is using her magical energy to power depending on how she is striking.
Her normal, everyday outfit has the attributes Lightweight, Warding, and Fire-Resistant applied to.
Her Speed Mode attire has the lightweight attribute applied to the point of almost feeling weightless. It also has Warding, Fire-Resistant, Rejuvenating, Silent, and durability applied to it.
Her Defense Mode attire is a suit of armor that of which the majority of magical energy used to power its attributes goes towards Durability and Warding. There is also some application of the Bouyant attribute and the Rejuvenating attribute.
Various Colored Patches - Small squares of hard plastic in which Annalyse gives the Sticky attribute and another attribute depending on their color.
White - Rejuvenating Green - Prickly Purple - Poisonous Blue - Chilly Red - Burning Yellow - Luminescent Orange - Sapping Silver - Reflective
Annalyse doesn't know anything about where she came from. The first memory she can recall was of her in an orphanage at the age of five. All she knew was her name was Annalyse. She did have a picture of a couple which she was told was her parents, and that whenever she chose to leave the orphanage or turned 16, whichever came first, that she would receive a gift that had been from her parents. Her life in the orphanage was fairly simple. She did chores, played with the other kids, and would read books often. Only thing was that anytime people would come to visit the orphanage none of them ever gave her any thought. She had many friends among the other kids but for some reason that she couldn't explain, she felt lonely.
The only solace from this lonesome feeling she found was in the numerous books in the library. Annalyse fell in love with the stories to such a point she desired to one day live one of those kinds of adventures herself. By the time she became sixteen, the young girl become fed up with being stuck in an orphanage of a small town. She had always felt like an outcast so anyway she could escape was a viable option to her. This, her love of adventure books, and the gift from her parents led her to try magic. The gift was seemingly a simple letter. The letter didn't really say much. It told her that her last name was Verdine, mentioned how both of her parents were mages, and indicated a location within the town in which they had buried something they wanted Annalyse to take care of when she became old enough. Following the directions, she found a large old tree in the nearby forest and began digging. She was surprised to find a massive sword and a book. Inside the book was a short note saying that the sword was called Eclipse and that if she wanted to learn what happened to her parents then she'd need to learn the extents of the magic which the book detailed on how to use. This magic was what would become her signature Attribute Script.
She spent the next year and a half training and learning. The desire to learn what happened to her parents and to become a mage with a life of adventure drove her to put her all into this endeavor. However, when the manager of the orphanage discovered that Annalyse was practicing magic the woman promptly kicked the teen out. Having no place to stay, Annalyse went to the closest magic guild and told them her situation. She begged for them to let her stay. She even promised manual labor. She was turned down by many of the guilds she approached in this way. However, she eventually found a very small guild that chose to accept her. Largely because, just like her, the guild master and other members of the tiny guild had been orphans as kids just like her. She was happy. Eventually, she was able to get the orphanage manager to let her have communication with the other kids from her old orphanage. She also had a place where she could train freely and openly with guidance by a few strong mages. Her strength was growing and so was her family. The loneliness was fading. But the small guild found themselves in conflict with a dark guild. They were able to defeat the dark guild but it wasn't a victory without loss. A few survived with Annalyse being one of them but none of the remaining members stepped up to take the role as guild master. After that Annalyse wandered but it didn't take to long for her to come across the Golden Shark guild. When she came across them they were not of the size they are now. That's probably why she joined. After joining she quickly rose in the ranks and with even more teachers around became even stronger. Nowadays, she is far more confident in her skills but still knows there is more she can do as the sword Eclipse is the constant reminder of that.
Annalyse can be described as a softspoken motherly type. She cares for other people and doesn't like seeing anyone sad or hurting. Much less if they were someone she was close to. Especially the other kids from the orphanage. If she feels that anyone she's close to is suffering in any way then she will do her best to take care of them. Even if they don't want it. Annalyse always tries to find a reason to smile. For it was a smile that helped her in her greatest time of need. However, Annalyse doesn't have the best control over her emotions so it is fairly easy for them to take over.
Ok, so I have no idea if the way I explained the magic made sense or not. My head works weird and any time I try to explain something I always seem to leave something out. Part of the way the magic works is that when applied the attribute uses her magical energy, but whoever wields it has to put a little energy in it to keep the effect active. They can choose to stop powering it and then can reactive it any time. So, someone can choose to power some attributes but not others. They also have a range at which one can put the energy into. The main example of that being the patches.