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Hidden 4 yrs ago 4 yrs ago Post by Patroxclus
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Patroxclus

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To The Depths



When the sins of man flooded earth it gave birth to a new dawn. A thousand years of prosperity came about to the land of man as it prospered under the new world. but from their prosperity came selfishness and greed, and when an angel came to take up human views he was sent to earth and in his fiery blaze created a hole within the center of Earth. Spanning miles it was named the abyss for its black fog that covered its insides and those who neared its darkness would suddenly disappear.

From the descent of a fallen angel God became silent and from his silence heavenly horns played within the sky, the day after, angels came from the abyss but bore charred wings. Foolishly humanity took this as a sign of good faith and that these angels would help them in their prosperity but the moment they turned their backs the angels struck and a mass genocide occurred. The earthly realm began to topple as the angels attacked, killing every last human in their sight as if to eradicate God’s creation from Earth.

Luckily human tenacity shined within the very soul of mankind’s body and on the edge of their existence, God spoke and gave them a gift. A weapon of sorts that would aid mankind in their war against the charred-Angels. God’s gift would manifest into the human body and soon after would be formally called the Spirit. But in turn for accepting God’s gift they would relinquish the right to ascend to heaven, and in their final moment before returning to slumber God nicknamed the charred-Angels, Demons.

In a cry of hope, humanity led the first crusade against Demons, with their Spirit they conjured miracles, shining down rays of light, healing their comrades, and striking their foe with great power. A war finally sparked and every day for the next upcoming decades would be filled with constant bloodshed. The fight for survival became heavy and in humanity's fifth crusade they reached the abyss and created a lone castle on its edge, fighting head-on against demonic forces as humans would be sent down into the abyss to find the origin of the evil that sparked the war.




Gift of God


After its arrival, the spirit was intensely studied. Before then it was well known that when God had created humans from divine dust they were given dual pieces, the body, and the soul. The body and the soul worked in tandem to give life and personality to the human form. But when the gift is accepted into man’s body the Spirit is introduced. A spirit is an innate energy from the heavenly realm that gives humans a mystical power to fight against Demons, this energy flows in the center of the body and then with the human will is moved from either the soul or to the physical-body. This creates two major categories that separate different users of the gift. Spiritual and Physical.

Spiritual

Spiritual users are those who focus their energy on their soul. By focusing on the soul they enable the ability to gain control over the divine energies or more specifically, magic. Magic is an umbrella term in regards to its ambiguous and mysterious form having the ability to summon storms, control lightning, and heal allies it is the most powerful gift compared to its brother, Physical. But in its strength it also faces weakness, due to its focus on the soul it loses energy from the body, and thus those dawning the spiritual gift become weaker in the physical aspect.

Casting & Vessels
Spiritual casting is centered around God’s language, while it’s true name is unknown it simply goes by heavenly tongue. Verbally speaking with heavenly tongue is the most common form of casting, simply put a user speaks in heavenly tongue and then manifest their spiritual energy to conjure whatever they willed into the physical realm. This type of casting can also be aided with vessels to increase the potency of the spell they cast or in special cases use non-verbal casting.

Nonverbal casting is the act of using a purified-feather to write divine symbols into an object or persons. A purified feather is the feather of a demon that has been thoroughly purified in holy water, after its purification the feather’s tip becomes extremely hot to the touch and burns almost anything in its path. In proper use the energy from the feather is used to enchant weapons and armor or draw divine symbols into such, the act of writing a divine symbol includes concentration and heavy focus into pouring spiritual energy into the symbol and once the symbol has been sufficiently powered it becomes a permanent marking on the persons or object it's drawn on, it is then simply up to the user to focus on the symbol to cast it.

Vessels come in a variety of shapes most often do mages use staffs, books, and wands. But in some other cases use swords, lanterns, and even mirrors. Vessels can be anything its user wills it to be as long as it has a focus, a body, and spiritual energy. For a lantern, the body could be its metallic shell and its focus, the fire. For a book’s body, it could be its leather back cover and its focus, the words. For a staffs the body could be its wooden structure and its focus, a crystal. As long as the user pours their energy into an object anything can become a vessel.

Physical

Physical users focus their spirit into the body, allowing them to exceed their physical limitations by becoming stronger, faster, and durable. Users with this gift focus on a single aspect of their body, choosing between strength, constitution, and dexterity. And depending on what they choose their body also adapts to their decision but in choosing one you weaken in another aspect (of your choosing).

Unlike spiritual gifts, physical users do not cast spells but instead perform feats in which the user focuses their spirit energy to act on their aspects. From destroying boulders, running at incredible speeds, or enduring a barrage of arrows feats are essentially the extreme enhancement of one's aspects in turn for energy.

Lastly, physical users present an extra ability that allows them to transfer their spirit energy into objects such as walls, armor, and weapons to enhance its durability, but unlike vessels, the transfer of spirit energy does not activate spells or feats.




Path To The Castle

Through an arduous five decades, humanity has made thousands of steps into the future of mankind. With the power of God’s Gift at hand, they were able to swiftly push back the demonic forces to their origin, Egypt. With major nations reclaimed the millions of soldiers bearing God’s Gift make way for a singular castle at the top of a cliff overhanging the abyss. From their soldiers, each and every nation descends into its darkness to flush out the demons.

No matter what story you bear or how you rose against tall odds you've accepted the gift and are now pointed to Zion, the frontlines even if your mind says otherwise. You and many others are all on the path to the abyss and on this path you aren’t too sure if you will ever return to the mainland but that is the sacrifice of the warriors of God.




MECHANICS







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Hidden 4 yrs ago Post by Jabberwocky
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Jabberwocky sound the dread alarm

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I'm interested to see where you take this. I can never get my fill of dnd-esque roleplays. Can you tell us any more about plot?
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Hidden 4 yrs ago Post by Patroxclus
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@JabberwockyJust updated! More is coming! ^^
Hidden 4 yrs ago Post by Hawthorne
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I'm a sucker for premises like this. Consider me interested!
Hidden 4 yrs ago 4 yrs ago Post by Patroxclus
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@Hawthorne Thank you! I'm writing more details as we speak regarding The Gifts and the various types of races that will be present in the RP!

I think from the way I'm writing up all the lore, character sheets will most likely be last along with the fundamental systems that'll be working around the RP.

I am going to take a lot of my time working on the systems so that no one is confused if you or anyone else has any ideas regarding Character Sheets and Combat please let me know! ^^
Hidden 4 yrs ago Post by Patroxclus
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Update for the first post! ^^
Hidden 4 yrs ago Post by Hawthorne
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Looks good! Does this mean Magic did not exist until Gifts were bestowed upon humanity? Or did Magic exist before Gifts did? How does "Divine" magic work?
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Hidden 4 yrs ago Post by Patroxclus
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@Hawthorne The gifts are essentially magic and they came about once god gave them to humanity. And on the context of the different types of magic, there are some that do come from different types of 'planes' but I'll go a little more in-depth on that soon. And specifically on Divine Magic it may be that the gift allows their user to pull some energies from the Heavenly realm (where God resides ) and like classical RPG's light, healing, or Divine Magic tends to be more potent against undead or vampires.

I'm currently writing up specifications on physical distortions and more nuanced description of the gift's
Hidden 4 yrs ago Post by Patroxclus
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Forgive my absence I'm gonna post the updates for the systems and such today I promise yall that!!

Hidden 4 yrs ago Post by Cleverbird
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Ooh, I quite like the sound of this. Been looking for a more traditional RP.
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Hidden 4 yrs ago Post by Patroxclus
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Forgive my absence I've been working on re-writes for the roleplay's lore. I'm specifically having trouble with the implementation of gifts and how it's going to work in combat.

So I would like to ask you all of whom is interested, for your opinion.

What do you think is the best route to take for this roleplay's combat? What would be more interesting and fun that you would like to see translated into this roleplay?

=
Hidden 4 yrs ago Post by Luminosity
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Interested! I'm afraid I dunno that much about stat/dice systems, so I'm not sure how to answer your questions, but I'm interested to see where this goes.
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Hidden 4 yrs ago 4 yrs ago Post by Patroxclus
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Yay! I'm so glad that you're interested @Luminosity hopefully whatever decision we or I make it'll benefit us all.

Also! I'm glad to announce that I've finally gone through the block that I've been blinded by, which was the spiritual category of gift users. I hope ya'll like its setup and if not please give me suggestions!

After this, updates should be flying by I am already working on the character sheets and stat setup!
Hidden 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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Forgive my absence I've been working on re-writes for the roleplay's lore. I'm specifically having trouble with the implementation of gifts and how it's going to work in combat.

So I would like to ask you all of whom is interested, for your opinion.

What do you think is the best route to take for this roleplay's combat? What would be more interesting and fun that you would like to see translated into this roleplay?

=


While I do quite like stat systems and combat, I'd recommend keeping it simple, whenever possible. The more complex the rules end up becoming, the less intuitive it usually becomes. That being said, having some idea of how combat and stats work can go a long way to making sure RP runs smoothly. If I may recommend a simple system that has worked wonders on similar "Tabletop-lite RPs", it would be something I used to play on another forum.



Of course, what the numbers are and what they mean can be tweaked slightly to suit your needs, but this way, you can tell whether or not your character is physically stronger than another character or monster. There also used to be Skills, Spells, and Powers that could edit your stats. For example, the Swordsmanship Skill improved your STR and DEX by 1, but only when you were wielding a sword. Players could make any skills they liked, so long as the skill in question was approved.



And so on and so forth. Of course, this is just a suggestion, so if you decide to use your own system, that's no problem for me. Otherwise, do feel free to ask if you need more information regarding this system. Regardless, I'm excited to see what you cook up!
Hidden 4 yrs ago Post by Cleverbird
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KISS!

Keep It Simple, Stupid!
Hidden 4 yrs ago Post by TheMushroomLord
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You have my interest. I’d also agree with the above, for these kinds of things keeping it as simple tends to work. I’d even go so far as to say just making a very basic skeleton of a system with only the things you know will be used a lot included and then just improvising the specifics as you go for whatever else comes up is a perfectly valid way to do things. If you want something more concrete than that though I've got some ideas.

Hidden 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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You have my interest. I’d also agree with the above, for these kinds of things keeping it as simple tends to work. I’d even go so far as to say just making a very basic skeleton of a system with only the things you know will be used a lot included and then just improvising the specifics as you go for whatever else comes up is a perfectly valid way to do things. If you want something more concrete than that though I've got some ideas.



I quite like this, myself. In the RPs that I used to play in, we eschewed difficulty checks completely and let players just RP things as they decided, using their stats and skills as a reference. In this case though, I wouldn't be opposed to rolls when done like this.
Hidden 4 yrs ago Post by Patroxclus
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@Hawthorne@TheMushroomLord
Thank you for both of you suggestions I will be taking them both into account as I create the system and the character sheets! I appreciate the help and I hope everyone can do the same! ^^

Aside from that, not much else is in my way, after this post, I'll be updating the final part of the gifts section which is the addition of the physical description and then it'll just be a light explanation of the setting and who your character is and thereafter will be the space detailing the system and sheets!

Everything should be ready by Wednesday! ^^ And if not around midnight ;p

--

Some major changes I ended up making were the removal of distortions which would've been the explanation for races though I can still add it in if ya'll would like a variety of humanoids to play as!
Hidden 4 yrs ago Post by DracoLunaris
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Hi. Also interested.

You have my interest. I’d also agree with the above, for these kinds of things keeping it as simple tends to work. I’d even go so far as to say just making a very basic skeleton of a system with only the things you know will be used a lot included and then just improvising the specifics as you go for whatever else comes up is a perfectly valid way to do things. If you want something more concrete than that though I've got some ideas.



I also think this is pretty good. I'd suggest precision and agility as a split of dexterity so every archer isn't also a ninja and also so spell-casters can be distinguished between "i indiscriminately set the entire room on fire" and "i make that specific demons head explode"

The only awkwardness I see is are physical spirit gifts defined mostly by the individual stats they'd logically enhance or by spirit. For example, is a straight forward super strength gift represented in the stats by strength or by spirit?
Hidden 4 yrs ago Post by Patroxclus
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@DracoLunaris
Ah! I also saw this for my base idea of the stats It would be separated by

Constitution
Dexterity
Strength
-
Intelligence
Wisdom [ Questionable ]

-
And then Spirit, practically the mana of both gifts. The main problem is figuring out a secondary ability score that ISN'T spirit as it also factors in all the ability scores. Frankly, I have no idea what use I have for the wisdom ability score as that sort of relates to divinity type magic or holy magic, and essentially all types of feats and spellcasting are innately holy.

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