Pfft poor Amelia must have been so confused with Daniel's antics about his history at first and probably the only reason he ever revealed that he ran with a guild before
Joined the guild since: 6 Months Location and color of your guild mark: Bright gold on the back of his neck, only visible when he takes his jacket off. Rank of your mage: A
Type of magic: - Light Magic - Chain Magic - Eye Magic(He is immune to any change in light and can see in the dark as long as there is any amount of light) Spells with explanations: - Flash: Ziv's most used spell, he creates a blinding flash of light capable of blinding a normal human for about ten seconds if they look directly at it. Though most manage to at least partially divert their gaze.
- Shimmering Strobe: Ziv channels a dazzlingly flashing light to disorient his opponents. While he can control the light completely he usually chooses to channel it through his chain.
- Luminous Presence: Ziv's body is enveloped in bright light, this spell makes looking at him akin to staring at the sun on a bright and sunny day.
- Light Clones: as the name implies with this spell Ziv creates three holographic duplicates of himself. Ziv can control their actions, but they are just holograms essentially.
- Radiant Barrier: Ziv creates a wall of light, he can control which way the light shines and it is impossible for those on that side to see the other. But ultimately it is just light and while it is intense enough to scorch paper or fabric, the absolute worst it could do to a determined person is second degree burns to all exposed skin.
- Zone of Luminescence: One of Ziv's most powerful spells, he amplifies the intensity of all light within thirty yards a hundred fold. It only lasts thirty seconds but during that time the any illuminated places within the area become just zones of blinding light to the naked eye.
- Veil of Light: This spell bends the light around Ziv to give him a form of imperfect invisibility. If standing still he is almost impossible to see, but when moving a keen observer will see the distortion of objects beyond him.
- Gleaming Beam: Ziv's only real offensive spell, he channels a beam of light about nine feet in diameter at his foe, but like all of his spells it still isn't a lethal attack. However whereas his Barrier's worst case is second degree burns, with this it's the best case. Anyone with exposed skin caught within it for half a second or more is getting blisters.
- Light Devastation Cannon: On the surface this looks like a bigger version of Ziv's Gleaming Beam, more than twice the diameter and appearing just as bright. Appearances can be deceiving however and this spell doesn't even leave the affected blinded for any longer than they're caught in it. However Ziv usually uses it as a distraction to cover the distance and hit his opponent.
Equipment: Chain: Ziv carries a chain that he can channel his magic through, he can use this to extend it's length, sever it at will or channel his spells through it. He has been working on learning Chain Magic recently at the advisory of a guildmate, but as yet only knows a handful of spells.
- Seeker Chain: Ziv whips his chain his enemy, and it seeks them out and wraps around them. Provided he gives it enough energy it will always seek out it's target. Once it reaches it's target it slowly wraps around them not particularly tightly, but enough to slow them down.
- Bind: This spell causes the chain to squeeze and knot itself around any targets it comes in contact with.
- Grappling Chain: Ziv's chain manifests a grappling hook on it's end, capable of finding purchase on almost any surface, allowing him to pull himself to whatever it anchors to, or pulling it to him. SInce any surface include flesh this is possibly Ziv's most lethal spell.
- Chain Link: Once the end of the chain makes contact with a target it becomes a shackle that attaches itself to it's target. At the same time Ziv's end does the same, though he can technically use it to connect someone else. Any magical attacks directed at the chain are redirected in equal part to either attached party.
Personality: Ziv is a good guy, almost sickeningly so. He is loud and jovial, always in a festive mood and eager to do any job, regardless of how unsuited he is for it. Still while he jovial, he is by no means the boisterous type, he is rarely one to make a scene. That said Ziv's most obvious notably prevalent character trait is an extreme aversion to death. Regardless of how evil or dangerous someone may be Ziv is not a killer, he has avoided learning almost any offensive spells his enemies and accepted that that will probably preclude him from S-Class a while ago. If someone dies in his presence, friend, foe, or bystander he takes it as a personal failing and it is one of very few things that can bring down his mood.
Beneath the surface Ziv is an adrenaline junky bordering on masochist, many of his numerous scars come from spells, blades, and blows he didn't even try to avoid. He will go so far as to intentionally prolong a fight just to allow his opponent to land a few more attacks. He has actually lost a few fights and had to be rescued by others due to opponents exploiting this to regain their strength, but unless reined in by someone else he'll still do it usually.
History: Both of Ziv's parents were members of his town's local mercenary guild, despite his magic talent being apparent from an early age, Ziv just wanted to be a fighter like his parents. His parents tried to get him to join a mages guild for years, but he was insistent that he didn't need it. Eventually his parents set him up to show the value of the magic he wasn't using, he took a job to take down a rogue mage. Unbeknownst to him the mage was not rogue but in fact a member of Fairy Tail. After getting his ass thoroughly kicked Ziv resolved to find someone to teach him how to use his magical abilities, though he still intended to settle things with his fists.
Eventually his search led him to an old man in a cabin near a forest in some far off corner of the land. The old man was old and frail but he taught him in the ways of light magic in return for some labor he was no longer capable of. Ziv spent his free time in the not so nearby villages looking for trouble to sharpen his skill, thankfully the remoteness meant that though usually quiet there was occasionally criminals fleeing justice that came through the area. With his new magic abilities though keeping things quiet in an already quiet area was doable. Eventually though the inevitable happened, the old man passed away, and after setting his body to rest Ziv set out eager to refine his skills and develop his magic.
So Ziv did the wandering mage thing for awhile, he sought out foes wherever he could though this often meant just hunting down criminals, he also tried to find and challenge as many strong fighters that he came across. Eventually a clear trend emerged which was that his magic mixed with brawling had a weakness to blades so he decided to adopt a chain into his fighting, it allowed him to still use mostly the same fighting style but more importantly allowed him to block blades, and as he thought was important at the time it was something abundant that he would never be far away from.
Eventually Ziv came to hear about Golden Shark a new guild to compete with Fairy Tail, though he was across the continent at the time he knew it was his new goal. After a few months in the guild Ziv had gained something of a reputation for losing/destroying his chain, and having to resort to using his fists. He was learning chains weren't as abundant as he previously thought, but it wasn't until a simple suggestion of "Why don't you just learn chain magic?" from a guildmate in the guild hall that he came up with a solution. Ziv set out back to his parent's mercenary guild. Using the same materials they would usually use to combat magic users, the guild's smith created for him a chain capable of channeling magic energy.
Sorry. Life turned chaotic. Not going to be able to join. Was really looking foreword to it too. Actually completely forgot about this site until just now, so sorry for almost ghosting.
Sayuri is tall standing at 6'2" with waist length red hair with black and silver highlights. She is well built and toned with an average chest, pale skin and pale purple eyes. Her hair is normally worn in a low thin ponytail. She wears black boots, grey pants, a white sleeveless shirt, a black jacket, black fingerless gloves and a necklace. The necklace has a silver chain with a dark red crystal pendant shaped like a dragon's head.
Full name: Takashi Sayuri Gender: Female Birthday: August 16 Age: 24
Joined the guild since: 2 years Location and color of your guild mark: silver on her right palm Rank of your mage: S-rank
Daeshic Transformation Magic - Caster Magic - Due to a Lacrima implanted when she was younger she has the ability to transform into a Half-Angle, Half-Demon form she calls a Daeshi. The transformation can be either partially or her entire body. When she transforms her physical abilities are increased including speed and strength. The more transformed she is the more her abilities are increased but it also drains her magic more. While transformed her affinity for Light and Dark Magic also increases making those spells even more potent.
Light and Dark Magic - Caster Magic - She is well versed and knows a wide variety of Light and Dark spells.
Light/Dark Burst - Gathers light or dark magic in her hand and strikes at close range before releasing it in an explosion.
Bright Arrow - Creates a lance of light and fires it in a straight line at high speed. Designed to pierce defences.
Shadow Canon - Charges a large orb of darkness and fires it with immense strength exploding on impact.
Angel's Tears - Creates hundreds of small orbs of lights in the air and rains them down on an area.
Devil Spike - She hits the ground causing one or multiple spikes of darkness to erupt from the ground.
Dual Circus - Gathers both light and dark magic into a disk before firing all the magic in a barrage of beams designed to overwhelm the opponent.
Morning Light - Gathers Light and Dark magic in the air before releasing it straight down in a concentrated blast.
Wild Dance - Charges both of her swords with light and dark magic before sending blades of magic out at her enemies.
Daeshic Zantetsuken - Sayuri's ultimate close range spell. Wraps the blade of one of her swords with an immense amount of light and dark magic. She then brings the blade down on the opponent releasing all that magic on a single high power devastating strike designed to finish them in that single stroke.
Twin Swords - A pair of katana she was gifted by her adoptive father when she was younger. They are long without a guard and a simple black wrapping. The back of the blades are a dark silver with a scale pattern etched into it.
Sayuri is a calm and laid back individual rarely ever getting worked up or worrying about things. She takes things as they come and handles problems one at a time. She is also rather lazy preferring to handle things in the quickest easiest way possible. Despite her general attitude she is actually quite shrewd and intelligent using her attitude to disarm people. She is also known to be extremely difficult to anger but once she has gotten angry she's known to explode and is extremely difficult to calm down. When she's lazing around she's often reading a book or napping. She does enjoy doing her guildwork especially when that work involves a good fight as there are few things she enjoys more. The two things she hates the most are discussing her childhood and people that take advantage of others solely for their own gain.
Sayuri refuses to talk about her own life before she was twelve with anyone outside of a few very small details. She was adopted, she got her magic when she was young, her swords and necklace were a gift from her father, and that her adoptive father is dead.
When she was twelve she joined her first guild. A small guild on the border of Fiore known as Dragon Tyrant. Despite its name the guild was a pleasant welcoming guild that went out of its way to help the town and the surrounding areas. While the guild wasn't the strongest it was well respected and had a number of well known mages. The guild accepted her with vigor and enthusiasm. She was quickly acclimated into the guild and made several quick friends. She was initially taken under the wing of the guilds second in command to help out with the cooking and serving in the hall while she trained with her magic. It was necessary for her as she was powerful for her age and could lose control easily if she got emotional. She took to the training and her duties well and improved quickly. By the time she was sixteen she was one of the stronger members of the guild and had grown close with several members of the guild and even had her own team. Her life was good. Until a few years later.
When she was twenty her guild was attacked by the remnants of a dark guild that had recently been wiped out with assistance from members of the guild. They were taken by surprise and the Dark Mages were stronger than expected and it turned into a long drawn out battle between the two. The battle was ended when the Magical Knights arrived but by that time the guild had suffered the loss of a number of its members including key members and the Master. In the aftermath the guild did it's best to stick together but with the weight of recent events the guild's remaining members decided to disband and meet again in the future and hopefully remake the guild.
Sayuri spent two years wandering Fiore taking jobs and meeting other guilds though never joined any. Magnolia was a frequent stop as it was a good place of commerce and a good place for jobs. Then she heard rumors of a new guild being created in Magnolia just as she was thinking of joining one. She decided that a new guild would need her more than a well established guild. She decided then that she would join. A few days after the guild had been created she strolled into the guild hall and asked to join.
-Due to the lacrima she has a permanent cough. It's not debilitating but it is noticeable. -She is an excellent cook and has a taste for expensive food and alcohol. -She has her old guild's mark tattooed on both shoulders.
Missing my spell list and the transformation's description. I may also add a couple more equipment but for the most part done.
Anna already has an extremely large mana pool, the use of Attribute Script alone requires it, so I'd say she'd aim for requesting either Rook or Knight.