Hidden 4 yrs ago Post by ArmorPlated
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Anyone wanna toss out some mil-tech corporation names for flavor? Strongly prefer fictional names over real ones personally.
Hidden 4 yrs ago Post by Hawthorne
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What sort of names are you looking for? For Holden, I mostly used the fictional Saturn-based company known as Dodekatheon Industries, which makes Orbitals and equipment for Orbitals based off of Greek Mythology. There's also Colonial Arms, which I imagine is basically not!Colt, which produces rugged, but reliable weapons for use on the ground.

I've also noticed that some of the mechs or equipment used by the other characters occasionally share a manufacturer (i.e. Jawaid & Jawaid Industries, the Ajax and the Odysseus, etc), which I think was really cool. Maybe you could borrow some of those, if you like. Otherwise, I could probably come up with a set of generic corporation names that you might find handy.
Hidden 4 yrs ago Post by HereComesTheSnow
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I lift from various games shamelessly
Hidden 4 yrs ago Post by Hawthorne
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Also same. Most of my weapon ideas, names, and descriptions were ripped straight from Starsector, but renamed and rebalanced to give a semblance of originality. Was fun drawing inspiration from there, too.
Hidden 4 yrs ago Post by ArmorPlated
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Yeah, I'll probably take a peek at the equipment manufacturers and use one that seems to fit. Was looking more for Orbital/Orbital Subsystem Manufacturers

Anyone named definitely-not-Northrop-Grumann?
Hidden 4 yrs ago Post by HereComesTheSnow
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General Resources might be up your alley
Hidden 4 yrs ago 4 yrs ago Post by Hawthorne
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I believe Konstantin's Orbital, the Bedwyr, was made by one General Resources, which was formerly the Germany-based Grunder Heavy Industries. Might make a good substitute for a not!Northrop-Grumann Corporation, though HereComesTheSnow might be able to confirm or deny as to which company he drew inspiration upon.

Edit: Ninjas. Looks like confirmation to me.
Hidden 4 yrs ago Post by HereComesTheSnow
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i'm slick wit it
Hidden 4 yrs ago Post by Krayzikk
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@Krayzikk

No worries, I'll figure it out when I get up tomorrow.
The original idea (which I'll probably stick with in terms of the cockpit if I up the size anyway) is that, like the mech it gets its face claim from, the cockpit is horizontal instead of vertical, so the operator takes up less room since they're basically laying on it instead of in a seat, but that doesn't really justify it enough to get by. That's also why I had it use energy canisters instead of running mostly off its own power for damage output and flight, where they would be charged exclusively outside of battle, but again I could see it not being good enough.
Do you have a suggestion on the size that would make sense? I'm sort of of multiple minds about it; on the one hand I could probably make the Metatron bigger to allow for a similar concept as what I have but that would lead to other problems I'm sure. On another I could leave it but scale up the S.A.T.A.N. to the minimum plausible size, but then again it being unable to run very long on its own power is sort of the whole idea, so... I suppose now that I think about it that if the METATRON had an Oberth of its own, then it could be used to recharge rather than be a "drop when no longer needed and recover separately" sort of armor like I had planned.
I guess what I'll need to know is what the minimum size increase would have to be, and how much of a scaling-back the power would need if it was running off a supplemental, or even just capacitors. Or what a good middle ground mixing of the two options would be?


I'm of a couple of minds. Before I get into it I just wanted to double check how the offensive output of the FLAME and RADIANCE arms works. I kind of glossed over that too thinking I understood everything, so I just want to make sure I actually understand how everything works so I don't wind up having slipped up again.

On the S.A.T.A.N. itself I think the minimum plausible size would be ~7m for the level of combat ability it's intended to have. At that size, considering the other systems built in, I would really see it as running on capacitors. That would make it quick and retain its offensive ability, but also really give it a short operational time if its power reserves aren't managed carefully.

Scaled up to 10m instead I would be content to leave it otherwise as is.

What sort of names are you looking for? For Holden, I mostly used the fictional Saturn-based company known as Dodekatheon Industries, which makes Orbitals and equipment for Orbitals based off of Greek Mythology. There's also Colonial Arms, which I imagine is basically not!Colt, which produces rugged, but reliable weapons for use on the ground.

I've also noticed that some of the mechs or equipment used by the other characters occasionally share a manufacturer (i.e. Jawaid & Jawaid Industries, the Ajax and the Odysseus, etc), which I think was really cool. Maybe you could borrow some of those, if you like. Otherwise, I could probably come up with a set of generic corporation names that you might find handy.


Jawaid and Jawaid is an old, old joke that I will happily keep going until the day I die.

Anyway, I consider any company I include in any sheet, personal or plot related, to be open for use. Once they're invented they're a part of the world, and I enjoy seeing pieces get put together.
Hidden 4 yrs ago Post by Caasicam
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Ishtar Kinetics does orbital stuff, though almost exclusively Venus-based. EDI is primarily munitions/weaponry, they're Earth-Mars-Venus sphere. Fujiwara is a more general manufacturer of stuff from weapons to cargo haulers based in the outer solar system. most of which shamelessly stolen from vidya.

i didn't put a lot of thought into this stuff, no way.
Hidden 4 yrs ago Post by The World
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@Krayzikk

Basically they fire off either heat, energy, or science BS to respectively melt, vaporize, or explode things. Think of them like the Burning Gundam, basically. The main difference is that inside the arm there are what are basically just batteries exclusively for the use of the arm, which allow for it to be fired without draining the actual mech's energy. Then once they run out of batteries, there's a huge drain on the mech's power to use it again above certain limits. The limits are basically if it can damage an Orbital in any way, it's gonna drain quite a bit, and if it fires at full power it's gonna be game over if it misses because of how much power drain there is.

So at about 10.5 would fit a scaled down Oberth and allow for it to be basically as-is? That's still only half the size of a standard Orbital, so I'd be more than okay with that. That would still leave space in the METATRON for a full Oberth too, right? Since it's a 13.2 meter difference.
Hidden 4 yrs ago Post by Hawthorne
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<Snipped quote by Hawthorne>

Jawaid and Jawaid is an old, old joke that I will happily keep going until the day I die.

Anyway, I consider any company I include in any sheet, personal or plot related, to be open for use. Once they're invented they're a part of the world, and I enjoy seeing pieces get put together.


There's a funny story here, I'm sure. Maybe one day we'll find out more about this mysterious manufacturer, eh? Interesting stuff to note, though.
Hidden 4 yrs ago Post by Hawthorne
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So, uh, I've mostly been waiting for the other pilots to post, but if necessary, I think I could probably post a reply and keep the conversation going? I'd hate to move things along too quickly that the others don't get a chance to catch up.
Hidden 4 yrs ago Post by Caasicam
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don't see why not, we're not in the middle of anything real important or hectic so i don't think posting order matters all that much.
Hidden 4 yrs ago Post by Hawthorne
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Fair point. I'll see about posting a reply after classes.
Hidden 4 yrs ago Post by Krayzikk
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@Krayzikk

Basically they fire off either heat, energy, or science BS to respectively melt, vaporize, or explode things. Think of them like the Burning Gundam, basically. The main difference is that inside the arm there are what are basically just batteries exclusively for the use of the arm, which allow for it to be fired without draining the actual mech's energy. Then once they run out of batteries, there's a huge drain on the mech's power to use it again above certain limits. The limits are basically if it can damage an Orbital in any way, it's gonna drain quite a bit, and if it fires at full power it's gonna be game over if it misses because of how much power drain there is.

So at about 10.5 would fit a scaled down Oberth and allow for it to be basically as-is? That's still only half the size of a standard Orbital, so I'd be more than okay with that. That would still leave space in the METATRON for a full Oberth too, right? Since it's a 13.2 meter difference.


That should be fine. A scaled down Oberth in the S.A.T.A.N. will let it function pretty much as is, and a full one in the METATRON will let it function as is, too. That way there's a full size one to power the METATRON, and a supplemental to keep the S.A.T.A.N. from running through its capacitors instantly.

So, uh, I've mostly been waiting for the other pilots to post, but if necessary, I think I could probably post a reply and keep the conversation going? I'd hate to move things along too quickly that the others don't get a chance to catch up.


Yeah, Caasicam is right. I appreciate people being considerate of everybody else but if a day or two has passed then feel free to toss another post up in an interaction scene like this.
Hidden 4 yrs ago Post by Hawthorne
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Righto. Done with class. Will try to get a post out soon.
Hidden 4 yrs ago 4 yrs ago Post by FlappyTheSpybot
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Give me a sec. Working on a post now

EDIT:
@HereComesTheSnow let me know if you've got a problem with the little bit of backstory I added between Konstantin and Fox.
Hidden 4 yrs ago 4 yrs ago Post by ArmorPlated
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Almost done. Just need to get History done for the most part. then I can post the sheet.

after I get some shuteye.
Hidden 4 yrs ago Post by Hawthorne
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Very nice. Looking forward to what you've cooked up.
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