@Idea hand to hand and/or sword
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I have a few possibilities in mind. A fey warlock with some manner of gimmicky pact. A simic hybrid with levels in druid and barbarian, just wild all the way. I've also been looking into the possibility of playing a cleric or bard or an alchemist artificer.
Lots of ideas, maybe will be able to organize them better as questions are answered and thoughts are exchanged / discussed.
How about yourself? Any plans or hopes?
One idea i've had in mind of using was a hamon user, or one of the warhammer based characters i've made.
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Still thinking of other character ideas:
One that have not done yet and would like to try is elf who grew up in a wealthy family. But he would find the lifestyle and expectations of following the family business to be very uninteresting, especially if he has to do it most of his life. This life of his spanning longer than most people who are not elves and wanting to find something else to do with it than business is probably what brought him to the guild to discover what that may be. For the class he would play as, probably fighter or wizard as I want to have a bit of a battle mage feel.
The other being a inquisitive rogue tiefling who is simply trying to save money to help his younger brother and sister with finances as their working parents are missing. During this time he tries to find out what happened to their parents who mysteriously vanished.
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Well I meant more of the backstory stuff than mechanic things in the character sheet. Again, I do enjoy surprises and reveals of what a character, PCs or NPCs, can do. But know our each other's backstory could be helpful as perhaps it could help probably build some prior connection a two or more characters before or when they started working with the guild.
Officially released 5e books and Unearthed Arcana (beta testing stuff as mentioned) sources are cool with me.
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Still thinking of other character ideas:
One that have not done yet and would like to try is elf who grew up in a wealthy family. But he would find the lifestyle and expectations of following the family business to be very uninteresting, especially if he has to do it most of his life. This life of his spanning longer than most people who are not elves and wanting to find something else to do with it than business is probably what brought him to the guild to discover what that may be. For the class he would play as, probably fighter or wizard as I want to have a bit of a battle mage feel.
The other being a inquisitive rogue tiefling who is simply trying to save money to help his younger brother and sister with finances as their working parents are missing. During this time he tries to find out what happened to their parents who mysteriously vanished.
I wanted to ask before we get started, but what kind of adventure do you all enjoy?
I wanted to ask before we get started, but what kind of adventure do you all enjoy? I think the one thing holding me back is what kind of theme do I need to craft for the quests. Are we looking for...
Survival quests where everything is difficult?
Political quests, where walking the fine line between elf and orc territory to help that ent would be part of the conflict in the rp?
Are we looking for a power fantasy, ala isekai big bois?
because I can definitely just do a little of each depending on the quest, but I wanted to check what everyone is interested in. I've had issues in the past because I spent too much time making a dangerous dungeon and my players just wanted to plow through it like gods lol
@BorosevIf I'm not mistaken, I'm pretty sure that's the word used to describe the 'Traveled to another world' trope.
@ImmortalJaskier oh ok. well I guess that would be some of the characters in mind are then. lol
@rush99999 I was thinking 1, but up to level 3 sounds good to me since I know it opens up subclasses for paladins and stuff.
@Ideaomg I almost forgot I believe you asked about stats. We are going to roll for em. :3 It makes things more interesting that way
> Will we be using milestones or XP to gain levels?
> If we choose the starting items option rather than rolling for gold, are we allowed to sell items we don't want and buy items?
> While they are from official content, it was brought to my attention that the backgrounds from Guildmaster's Guide to Ravnica are a little controversial because they add spells to your spell list (in other words, they expand the number of spells you can pick from for any given class). Would these be allowed or banned in the group?
@rush99999 I was thinking 1, but up to level 3 sounds good to me since I know it opens up subclasses for paladins and stuff.
Is it ok that i've got pre-made sheets?
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Not gonna lie, I do like feeling powerful, definitely way prefer that over nerve-wrecking challenges, but it isn't like I have to be some powerhouse to have fun. I just like to have a lot of possibilities and choices, that kind of freedom, and I don't like when the game makes me feel like I'm being punished for existing or for interacting with the content. So I'm fine with both the power fantasy version and the more balanced version.
As for the type of quests, I'm all for more social and more urban quests. I don't dislike fights per se, but I feel like the story and where characters shine as characters is more in interacting with NPCs and with a more complete environment. Quests to find, craft, investigate, talk to etc... Though of course, incorporating the characters and who they are into the story trumps anything and everything in my opinion.
Oh yes, please at least 3. 1 is just....extremely boring.
> Will we be using milestones or XP to gain levels?
> If we choose the starting items option rather than rolling for gold, are we allowed to sell items we don't want and buy items?
> While they are from official content, it was brought to my attention that the backgrounds from Guildmaster's Guide to Ravnica are a little controversial because they add spells to your spell list (in other words, they expand the number of spells you can pick from for any given class). Would these be allowed or banned in the group?
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Three start is best start.
Also my quests are usually a mix of investigation and problem solving. For instance I was thinking of having my players in a previous game deal with kids who were thieves, but they had magic. So they were always escaping. So the problem which usually is a bunch of orphans stealing bread now involves being shot at with fire balls and illusion magic as theyre running in a crowd lol.
I definitely plan on posting slower to bring you guys much more needed context. I want the immediate world to be interesting and malleable. So like i'll create a guild hall and you have the choice of looking at the leader board. Talking to the woman who burst in tears begging for help. Or going to bed after eating dinner. You'll be given hints and things to explore, both subtle and not. And it's my hope you'll explore the world ooc and ic.
When I watched dnd videos, I heard about dungeons where you had to ask 20 questions and investigate every nook and cranny. And while I dont expect everyone to investigate every piece of furniture. I hope that when I lay clues, they might be checked out. and when I create a blacksmithing shop, that people buy stuff and maybe take his quest lol.