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Hidden 4 yrs ago 4 yrs ago
Zeroth Post
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discord.gg/Y9T3ys8 The Discord.
Hidden 4 yrs ago 4 yrs ago Post by Schylerwalker
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Welcome to Once Upon A Kingdom! Each of the players in this roleplay will be controlling a Ruler and their Realm in the shattered kingdom of Paigeturne. Once a bright and prosperous land, greed and corruption have brought it to blight and ruin. Some of these Rulers may seek to restore the kingdom to its former glory. Others may have decided that perhaps it is time for a new power upon the throne. Perhaps even a few have decided to push it further in to darkness.

Paigeturne is an ancient kingdom, steeped in magic and mystery. Its forests and valleys are enchanted places. It is a place of story and song, built on the ruins of old lands and cities. The kingdom's folk are passionate artists and fierce in their love and loyalty. Fae blood pulses through their veins, and most of the kingdom's nobles can trace their ancestry hundreds or thousands of years in to a legendary heritage of some sort. While not every peasant can boast such an illustrious heritage, Paigeturne's people are keenly aware of their land's blessed status.

This magic comes with a price, of course, as it always does. While some might consider Paigeturne a paradise, the land has always been troubled. Unquiet spirits dwell in mossy ruins of dead kingdoms. Wolves of unnatural intelligence stalk the woods, devouring the unlucky and the unwary. Dragons rule the mountain passes and peaks, bringing ruin on any that would defy their majesty. All manner of witches and wizards ply their mysterious trade across the land, not always to the betterment of normal folk. And even such an enchanted land is not free of desperate folk with empty hearts and sharp blades.










Hidden 4 yrs ago Post by Principality
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Principality Children of the Sun

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So, do we start applying already? Are we going to have a discord?
Hidden 4 yrs ago Post by Schylerwalker
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I would not be opposed to having a Discord, though I was not planning on it. People can start writing up Realms and applying whenever they'd like.
Hidden 4 yrs ago 4 yrs ago Post by Principality
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Principality Children of the Sun

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Hidden 4 yrs ago Post by Schylerwalker
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Seems good so far, though I was NOT expecting anybody to go with Ponies/Unicorns! Nothing wrong with that of course.

When you say that you're not sure what to do about Heroes, do you mean you're not sure how to format them, how they work rules-wise, or how to incorporate them in to your background/race description?
Hidden 4 yrs ago 4 yrs ago Post by Principality
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Principality Children of the Sun

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Seems good so far, though I was NOT expecting anybody to go with Ponies/Unicorns! Nothing wrong with that of course.

When you say that you're not sure what to do about Heroes, do you mean you're not sure how to format them, how they work rules-wise, or how to incorporate them in to your background/race description?

I did not know how to format it. If I just need to list them, I want a Magician (Foresight's other daughter) / Knight (Captain of the River Guard) / Bard (a pegasus musician born outside of the Riverlands)
Hidden 4 yrs ago Post by Schylerwalker
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That's pretty much all you need to do. I'd simply add another hider/section of your sheet labelled Heroes. Then simply list them, with their name, class, and Attributes, and any description you wanted to add (In this instance, their relations to your Ruler and Realm).
Hidden 4 yrs ago Post by Duck
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Duck All Beak and no Bite

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I'll hopefully get something up by sunday!
Hidden 4 yrs ago Post by Noblebandit
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So is this kinda like a board game?
Hidden 4 yrs ago Post by Schylerwalker
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So is this kinda like a board game?


Not really? I suppose there's some boardgame-like elements at work here. But I've played in a few NRP's with Resources and Turns before, and in my experience, they added a lot to the structure and pacing of the roleplay, without impacting writing or storytelling.

If people aren't able to post for a Turn, they won't lose Resources, and people are allowed to post more than once per Turn to perform diplomacy and tell stories.
Hidden 4 yrs ago Post by LordZell
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LordZell The Zellonian

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I like this, I think a discord would be helpful. I also have some questions as I was just curious. Like do rulers get 1 in each stat or just 7 total and 0 if we put nothing into it. If we put nothing into it does that hurt us?
Hidden 4 yrs ago Post by Schylerwalker
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I like this, I think a discord would be helpful. I also have some questions as I was just curious. Like do rulers get 1 in each stat or just 7 total and 0 if we put nothing into it. If we put nothing into it does that hurt us?


I'll get to work on a Discord. All of your Attributes start at 0; a 0 in an Attribute means that your Ruler has no training or experience in that thing. This is probably a bad idea, but if you want to, you're more than welcome to do so. It can create an interesting roleplay opportunity to play a character that is feeble, hideous, or utterly gormless.
Hidden 4 yrs ago Post by Schylerwalker
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The link to the Discord is in the 0th Post.
Hidden 4 yrs ago 4 yrs ago Post by Duck
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Duck All Beak and no Bite

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Retracted.
Hidden 4 yrs ago Post by Color_Weaver
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Color_Weaver

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@Schylerwalker do mind if I take most of the deserts
Hidden 4 yrs ago Post by Schylerwalker
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Looking good so far Duck!

@Schylerwalker do mind if I take most of the deserts


I don't mind at all, as long as nobody else contests it.
Hidden 4 yrs ago 4 yrs ago Post by Heyitsjiwon
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WIP

Name: Caelis du Attolis, King of Attolia

Race: Tengu



Description: Caelis is a poised and noble looking man whose face is simply hard to read. His demeanor is measured and precise and each word that he speaks has meaning. While he is cordial with strangers, it is quickly apparent that Caelis is not one to quickly trust anyone. Rather, he is someone who fundamentally believes that words are cheap and that one should always look at another person's actions to see and understand their true nature. Thus, Caelis is typically the one who will speak less in a conversation as he is usually busy observing the other person.

Attributes:

Charm: 1

Lore: 3+1 = 4

Might: 1

Skill: 2+1 - 3

Focus: Administration

Foible: Diplomacy

---

Realm:

Kingdom of Attolia



Description: The du Attolis dynasty has long been kings of Attolia. For many centuries, the people of Attolia lived largely in splendid isolation, tending to their own interests and not looking outwards. Why would they when there was peace, serenity and plenitude on the island? Yet, there would be those who wanted more no matter what it was. Conflict came to the people of Attolia several generations ago in the form of an emissary of Paigeturne. The King, Caelis' great grandfather, could see the writing on the wall. War was coming, and the vast Kingdom of Paigeturne could not be stopped unless much blood was spilled. Yet, rather than subject his own people to such travesty, the King made an agreement with the Kingdom of Paigeturne. The King of Attolia, in exchange for continued autonomy, would pay annual tribute to the Kingdom of Paigeturne and defer to it when it came to foreign affairs. Thus, the Kingdom of Attolia, became a tributary state to the Kingdom of Paigeturne.

The Attolians are avian-esque humanoids called Tengu. Their appearance is humanlike except for two notable differences. One is the fact that they have wings, and the other is that their noses are sharp and long like a beak. However, among the Tengu, only a minority are capable of proper flight as they have large wings that can support flight. These Tengu who are capable of flight are typically a part of the upper class/caste in Tengu society and are referred to as Great Tengu. The Great Tengu are believed to be blessed by the spirits, who granted/blessed them with such magnificent wings.

Attolians believe that every thing has a spirit. From the smallest rock to the mightiest river, each thing contains a spirit, whose power can be borrowed in order to cast magic. Yet, of these spirits, the sun is the most powerful of them all and is considered to be the leader of the spirits, in essence, a god. These powerful spirits are believed to have blessed certain Tengu and their families to have powerful wings, yet it is the du Attolis family that was the only bloodline to be blessed by the sun as they are the divine founders and leaders of the Kingdom of Attolia.

Fertility: 2
Industry: 2
Nobility: 2
Prosperity: 1

Realm Traits:

Grace and Focus: The Realm's Heroes and its Ruler receive +1 Skill. Your Levies receive some basic training with ranged weapons.

The Secret Art: The Realm's Heroes and its Ruler receive +1 Lore. Your common folk are somewhat more familiar with and resistant to magic.

Heroes:

Bard

Protected by both societal convention and a noble writ, the Bard is the liege's voice abroad in Paigeturne. Through song and tale they travel the land, lifting the spirits of the common folk and any of their more robust traveling companions. They are lovers, not fighters, but even the most villainous of individuals fears to raise their hand against a bard; even dreadful monsters hesitate to bring them harm. By ancient custom, the Bard is welcome in any hall, should they agree to share a story or a song for a place by the hearth. The greatest wisdom of the Bard is to know when song is needed, or silence.

Attributes: Charm 3, Lore 1+1=2, Might 0, Skill 2+1=3
Recruit: 1 Craft, 3 Influence, 3 Silver
At the beginning of each Turn, their is a chance (Based on their Charm) that the Bard Produces 1 Influence. Whenever the Bard takes the Travel Action, as long as they're in a Realm, they may Produce 1 more Influence.

Magician

Magic rings through Paigeturne and its inhabitants. The land hums with its subtle and awesome power, in particular in the most remote wildlands and secret places at its forgotten corners. The Magician can hear this hidden rhythm and dances to its ecstatic tune, and dedicates their life to mastering it. Magicians dwell in the courts of Paigeturne as advisers, historians, and scribes, using their lieges as protectors and patrons. They fill tomes and libraries with arcane knowledge (And more mundane information), identify curious relics, and dabble in alchemy.

Attributes: Charm 2, Lore 3+1=4, Might 0, Skill 1+1=2
Recruit: 4 Influence, 3 Silver
Pick a specialization for each Magician; Battle Magic

Scoundrel

Few rulers care to admit it, but there's certain things they can't accomplish in a straightforward manner. An upstart rival, a troublesome family member, smuggler's rings, and thieves' guilds are but a few of the problems that the Scoundrel is required to handle. While not always a loathsome cad, most Scoundrels accept their role in life with a dark pride. Some serve their liege out of some twisted sense of honor. Others have a debt to pay, an obligation to society. But most are in it for the bright silver, the red wine, the maiden's laughter. Life's a game, and they're here to win it by any means necessary.

Attributes: Charm 2, Lore 0+1=1, Might 2, Skill 2+1=3
Recruit: 1 Food, 1 Influence, 5 Silver
Whenever the Scoundrel takes the Patrol or Rest Action, you gain 1 Silver.
Hidden 4 yrs ago Post by Schylerwalker
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Liking it so far @Heyitsjiwon.

@Color_Weaver, are you okay with him claiming those islands?
Hidden 4 yrs ago Post by LordZell
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@SchylerwalkerOh It appears the discord link has expired.
Hidden 4 yrs ago Post by Schylerwalker
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@SchylerwalkerOh It appears the discord link has expired.


Fixed, but is there way to make a more permanent link?
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