@Zarkun and @dragonpiece, feel free to join our discord. Fastest way to ask questions, get answers, and generally get to know the others that are active.
I am interested for this roleplay; specifically because I like Fairy Tail. As long as, there's room for someone else joining the roleplay. I am reading everything of this roleplay and really enjoying it. Character Profiles, Lore, etc. I read the character rules, should've been what I really put... on the previous post earlier. Those magics banned, I can tell why the last one one the list is because it would be against the ToS of the Guild in general.
As long as, there's room for another player, and character. Already have a name for a character. Just because.
Name: Reynard Faust Age: 24 Guild Mark Location: Right Palm
Magic Type:
Astral Light Magic - A form of light magic that takes the form of blue-green light. It's dimmer than any other light magic, and furthermore has different properties to typical light magic, as it does not emit heat, but has a chilling edge instead as a cold light. It's about as versatile as one would expect of light magic, but this does have one other property that sets it apart, and that it's able to solidify more keenly and sharply. That property combined with being just a bit cool makes it a terrible beam attack, but an excellent physical attack.
Spells:
Passive
Astral Flow: This is a passive effect. As he fights the flow of his Astral Light magic will build up within his sword and sheath as it absorbs excess. The more Basic spells he uses, the more range his normal swings have as they get trailed by Astral Light, and the more magic is built up into his weapons. He can expend the magical energy in them to use his Advanced spells for about the same cost as a basic spell. To clarify, only Advanced Spells.
Basic
Astral Judgement: He can conjure a storm of slashes that detonate and slice an area. The range of this is high and with more than decent power, however it has a delay before it lands, making it easy to avoid as long as you're moving. He is able to use this consecutively too without much trouble up to three times, or even more if his Astral Flow is high enough.
Astral Refinement: He can add a glowing buff to his or any ally's weapon. The effects of this buff include an improvement to cutting power, and slight detonation of the magic on contact depending on surface area. For example a buffed sword might benefit from the improved cutting power, while a hammer might benefit more from the detonation.
Astral Phantom: Reynard is able to move like a phantom, increasing his speed and cloaking himself with his magic, appearing like an after-image made from Astral Light whenever he uses this. The properties of this is he moves blindingly quick, but it's always a straight path.
Starshower Swords: He can conjure swords made from his magic to fly at opponents. He can arrange these in multiple different arrays, and even use them as off-hand weapons. These swords are also not 100% solid so when they pierce opponents, they may appear to go all the way through but won't cause a wound as severe as that seems.
Astral Storm: Every time he swings his blade, he can cause an additional slashing arch to accompany it at a timing he so chooses following the same swing with added range of up to a feet. He can have it accompany his blade at the same time to be a heavy slash, or have it come out shortly after his swing for pressure.
Sundering Star/Storm/Judgement: He'll dash forward and use one of three moves. Sundering Star is where he'll do a single slash through an opponent, easily the fastest and most precise move. Sundering Storm is where he'll use Astral Storm around him slashing wildly, and Sundering Judgement is where he'll dash through opponents leaving behind an Astral Judgement on their positions.
Advanced
Moonlight Twin: An advanced spell where he summons a knight made from Astral Light as a doppelganger to fight alongside him. It can fight independently of him to deal with multiple opponents, or become part of his offense. The Twin can take a few hits being solid enough to do that
Rain of Swords: A Starshower Swords spell applied to summon a powerful rain of blades that can stop most things in it's tracks. He can either set it to an area in front of him, or all around himself.
Phantom's Judgement: He'll take an Iai stance in a specific posture, upon being attacked he'll leave behind an after-image and disappear before appearing behind the attacker as they're struck by several slashes from Astral Judgement.
Hidden Arts
Astral Judgement End: A wide area effect spell that wraps up a gigantic area with Astral Judgement following Reynard seemingly splitting into multiple after-images moving at high speed. The amount of Astral Judgement is so dense it can bind enemies within it. Upon sheathing his blade the entire spell detonates, slashing everything inside it with high intensity. Though this attack is incredibly powerful, it requires concentrating and charging before it's executed.
Sword Techniques
Returning Blade: A rapid three-strike technique where the 3rd strike comes at an unexpected angle while the first two are a back and forth on the same direction. This is a move made to open up an opponent. This can be done from a draw slash or an open blade.
Magic Rank: A
Equipment: Tsukiame Mikazuki [Heavenly Crescent Moon] - A special katana that is forged as both weapon and catalyst for magic. The scabbard is lined with magical crystals that show up as runic patterns when he's casting, and the blade is lacquered with a special mix of the same crystals liquefied. As a side-effect, the lacquer protects the blade from wear and tear more effectively than standard lacquers, and gives it a unique effect when swung. This blade has a curious potential laying in wait within it.
Strengths:
Unwavering Will: He's the least likely to flinch or stand down in the face of adversity, and is usually the first to step up to a challenge.
Swordmaster: He is a skilled swordsman before being a skilled mage, capable with swords in various forms to certain extents. He also has sword techniques, which require only a weapon to use.
Now I'm Motivated: When pushed into a dire situation, he has greater focus as the adrenaline starts pumping. This results in more precise and potent attacks.
Weaknesses:
Independent Priorities: He has his own motivations and goals, and will place those above others. As a result he normally prefers to separate from groups to achieve those goals.
Distrustful: He is somewhat distrustful of others, though in the nature of preferring to confirm things for himself rather than taking the word of others.
Standoffish: He is a rather distant person, making him hard to approach or intimidating to work with. His cold demeanor and appearance can also make him a less than ideal candidate for speaking with some clients.
Personality:
Reynard is an abrasive person to put it simply, letting little get in the way of expressing his distaste with anything, or expressing praise where it is due. He isn't a person of extreme emotions, though he may express himself at times, it's never anywhere near loud or dramatic. As a result though, at times he may take some things just a little too seriously, or even focus on the wrong things.
Thought not uncooperative, he is a strong-minded person, rarely accepting to compromise from his own convictions, and at times even go as far as to go against requests if he doesn't agree with them. If no consensus is found, he will often act on his own. He is a man of a reason however and those that understand that may find him easier to work with.
In battle he is cold and analytical, but when faced with a strong opponent, a kind of fire is ignited within him that causes him to be uncharacteristically eager to fight. To him, every difficult enemy is a chance to push his limits further, to see what he is currently lacking, and in the heat of battle, create a solution for it. It is unclear whether he simply enjoys battle, or enjoys growth.
History/Bio:
Atop a hill behind a thick forest lay a burned down mansion, grounds marred by craters and singed earth. The stories of what happened here varied, some say it was just a fire, a magic gone wrong, or the cursed family was finally claimed by hell itself. No one knew when it happened, just one day there was no one here any longer. The family known as the Fausts, a small reclusive family of mages just simply disappeared one day, and the name now stricken as lost as their bloodline was declared over. The truth was, one person survived the events that ripped the family from the face of the earth. The young boy named Reynard Faust.
Reynard Faust was a young boy barely eight when his family was ripped away from him. The Fausts were a small family with as they claim, a storied history going back more than a few centuries. He knew their family had a reputation for being related to demons, or being a cursed family of misfortune that everyone was told to never go anywhere near. In actuality they were normal people, keeping to themselves, but unknown to them their ancient family estate sat upon powerful demonic artifacts, one that piqued the interest of a demon.
It happened quickly, the house was on fire as a demon descended upon it. At the night of the attack he had found a strange sword within the family estate while exploring, ending up in the sanctum where they kept old artifacts. The sword glowed, called out to him, and at that moment he felt a sense of foreboding. The moments after this, he smelled smoke as he ran outside and his home was already ablaze. He ran around looking for his parents, only to find them slaughtered as he peeked amidst the rubble, and standing over them a demon of fire. If not for the sword he held giving him clarity, he would have been frozen here. With tears in his eyes as he realized what had happened, and the monster he saw, he ran.
The months following this event he went from town to town, being involved in various events, from involving thieves trying to steal the valueable-looking sword he was clutching, to kind people who offered him food and drink when he was desperate. Yet none of those would last, months went by as he continued on, rumors of a boy clutching a sword started to circulate until he was eventually approached by authorities in Oshibana. He was brought in for questioning as to who he was and what he was doing. Being the last of the Faust family came to them as a surprise, as the family was noted to be deceased some months back.
He was put into an orphanage where he would live out the next few years uneventfully, though unhappy. He felt it was unfair that he was here, he still questioned what happened that night. When he said it was a demon that killed them, they laughed, but he knew what he saw, saying it was just a fire. Psychiatrists thought the demon was just a manifestation of his trauma, but he was too set into it, and he was told explicitly by others that demons did not exist. It was for his own good of course, but telling a young child what they saw wasn't real doesn't tend to go over well. In frustration, he would finally run away from the orphanage barely 12.
It wasn't unexpected that a guild would be utilized to find him and bring him back, but when he refused to return they offered him an alternative. He can join them, or he can eventually just be brought back again. Naturally, he chose to join the guild. He was but a whelp far as a mage went, but during the altercation he attempted to use his sword to fight the mages off, and that caught their attention.
This guild was a small guild, they offered little, were friendly, they helped him grow as a mage and even for a time he felt he had something again. He improved his skills as a mage, with some help learned to better utilize the last memento of his family, but such a thing was not to last. After a few years in his late teens he returned to a guild in flames, the bodies of his fellow guildmates were strewn about and some were trapped inside. As he stood there watching the flames, there was not a single voice. Everyone that was here at the time was killed. He stood there, watching the flames in silence, and the events of that night at his family home came back to him.
He re-emerged a few years later, a mage without a guild wandering the country. He went from town to town, searching for demons, as well as looking into any information he can find about them. As he'd expected, any information was scarce, and many times he'd found evidence that it had been removed for reasons unknown. He wagered there were people who didn't want others to know they existed, but there were a few rare instances that he would find some, small encounters with hostile demons hidden away or terrorizing fringes of the countryside, but while he sated his mind's need to know if they existed, these ones were nothing like the one he saw many years ago.
His few years of journeying, hunting and searching led him to learning of the Gospel family. He traced whatever information he could obtain which led him to the guild Fenixtear.
Extra:
- Awaken the Power: The Tsukiame Mikazuki called out to him once with a curious glow, and since then has never glowed in such a way again. Perhaps it hides a hidden power, or even the secret of his family's lineage.
Name: Reynard Faust Age: 24 Guild Mark Location: Right Palm Awkward place to put it imo
Magic Type:
Astral Light Magic - A form of light magic that takes the form of blue-green light. It's dimmer than any other light magic, and furthermore has different properties to typical light magic, as it does not emit heat, but has a chilling edge instead cold light. It's about as versatile as one would expect of light magic, but this does have one other property that sets it apart, and that it's able to solidify that actually doesn't seem too uncommon for things involving light in these kinds of settings. That property combined with being just a bit cool makes it a terrible beam attack, but an excellent physical attack.
Spells:
Basic
Astral Judgement: He can conjure a storm of slashes that detonate and slice an area. The range of this is high and with more than decent power, however it has a delay before it lands, making it easy to avoid as long as you're moving. He is able to use this consecutively too without much trouble up to three times, or even more if his Astral Flow is high enough. So I already know this Astral Flow will be explained later, but for readability I would recommend moving your Astral Flow passive spell from the advanced hider and put it before the basic hider. It's kinda weird to reference something later in the sheet rather than earlier in it.
Astral Refinement: He can add a glowing buff to his or any ally's weapon. The effects of this buff include an improvement to cutting power, and slight detonation of the magic on contact depending on surface area. For example a buffed sword might benefit from the improved cutting power, while a hammer might benefit more from the detonation.
Astral Phantom: Reynard is able to move like a phantom, increasing his speed and cloaking himself with his magic, appearing like an after-image made from Astral Light whenever he uses this. The properties of this is he moves blindingly quick, but it's always a straight path.
Starshower Swords: He can conjure swords made from his magic to fly at opponents. He can arrange these in multiple different arrays, and even use them as off-hand weapons. These swords are also not 100% solid so when they pierce opponents, they may appear to go all the way through but won't cause a wound as severe as that seems. If they can pierce opponents but don't really pierce them then I can't imagine they do very much damage. Which makes sense to me since it seems he can use them remotely and in quantity.
Astral Storm: Every time he swings his blade, he can cause an additional slashing arch to accompany it. For example if he executes a horizontal strike, an additional vertical slashing arch can be added to it. He can turn one slash into a few more or several easily and even change the timings of each arch to create a constant barrage instead. I like the idea of a repeated hit, don't like the idea of the repeated hit being a different trajectory from the move it comes from (the whole "horizontal to vertical" thing).
Sundering Star/Storm/Judgement: He'll dash forward and use one of three moves. Sundering Star is where he'll do a single slash through an opponent, easily the fastest and most precise move. Sundering Storm is where he'll use Astral Storm around him slashing wildly, and Sundering Judgement is where he'll dash through opponents leaving behind an Astral Judgement on their positions.
Advanced
Astral Flow: This is a passive effect. As he fights the flow of his Astral Light magic will build up within his sword and sheath as it absorbs excess. The more Basic spells he uses, the more range his normal swings have as they get trailed by Astral Light, and the more magic is built up into his weapons. He can expend the magical energy in them to use his Advanced spells for about the same cost as a basic spell. Cold Heat.
Moonlight Twin: An advanced spell where he summons a knight made from Astral Light as a doppelganger to fight alongside him. It can fight independently of him to deal with multiple opponents, or become part of his offense. How strong/tough is the doppelganger? I presume its weaker than Reynard but can it take multiple hits or is it dispelled in one blow?
Rain of Swords: A Starshower Swords spell applied to summon a powerful rain of blades that can stop most things in it's tracks. He can either set it to an area in front of him, or all around himself.
Phantom's Judgement: He'll take an Iai stance weeb in a specific posture, upon being attacked he'll leave behind an after-image and disappear before appearing behind the attacker as they're struck by several slashes from Astral Judgement.
Hidden Arts
Astral Judgement End: A wide area effect spell that wraps up a gigantic area with Astral Judgement following Reynard seemingly splitting into multiple after-images moving at high speed. The amount of Astral Judgement is so dense it can bind enemies within it. Upon sheathing his blade the entire spell detonates, slashing everything inside it with high intensity. Also weeb. Also also I have to imagine this is a very costly spell considering it has range, CC, damage, and speed.
Sword Techniques
Returning Blade: A rapid three-strike technique where the 3rd strike comes at an unexpected angle while the first two are a back and forth on the same direction. This is a move made to open up an opponent. This can be done from a draw slash or an open blade.
Heavenly Strike: Only done from a drawn sword. A very fast lunging strike where the user steps forward and swings their sword through, using their back hand in an open hand pushing motion to increase the speed of the blade's arch. This is a move created to reach an opponent before they reach the user in event of a trade.
Inward Heavenly Strike: Done from a sheathed stance. This is a two-part technique where the draw slash is intended to counter the incoming attack, before following through with Heavenly Strike.
Earthshattering Blow: A strike done while the blade is sheathed, simply strike with the pommel by thrusting forward. This move has no follow-up opportunities but is incredibly quick with very low range, so it is more useful as a restraining move or a move to get enemies off the user.
Dulled Fang: A strike done while blade is sheathed, simply swing the weapon in an arc in front as if striking with a reverse grip. It has a follow-up where the user brings the blade back on the same arch and ending the strike with a draw-strike posture. From here the user can employ any draw-attack they wish.
This entire section on sword techniques is kinda fluff, because its all fairly grounded sword techniques that could be presumed from the knowledge that Reynard is an expert swordsman. I'm not saying to get rid of it, and nothing in it is overpowered by any stretch of the imagination. I just think this kinda stuff could be more cleverly shown in the moment rather than put on display here since none of it is gamebreaking.
Magic Rank: A
Equipment: Tsukiame Mikazuki [Heavenly Crescent Moon] - A special katana that is forged as both weapon and catalyst for magic. The scabbard is lined with magical crystals that show up as runic patterns when he's casting, and the blade is lacquered with a special mix of the same crystals liquefied. As a side-effect, the lacquer protects the blade from wear and tear more effectively than standard lacquers, and gives it a unique effect when swung. This blade has a curious potential laying in wait within it. I'm sure this will never come up again.
Strengths:
Unwavering Will: He's the least likely to flinch or stand down in the face of adversity, and is usually the first to step up to a challenge.
Swordmaster: He is a skilled swordsman before being a skilled mage, capable with swords in various forms to certain extents. He also has sword techniques, which require only a weapon to use.
Now I'm Motivated: When pushed into a dire situation, he has greater focus as the adrenaline starts pumping. This results in more precise and potent attacks.
Weaknesses:
Independent Priorities: He has his own motivations and goals, and will place those above others. As a result he normally prefers to separate from groups to achieve those goals.
Distrustful: He is somewhat distrustful of others, though in the nature of preferring to confirm things for himself rather than taking the word of others.
Standoffish: He is a rather distant person, making him hard to approach or intimidating to work with. His cold demeanor and appearance can also make him a less than ideal candidate for speaking with some clients.
Personality:
Reynard is an abrasive person to put it simply, letting little get in the way of expressing his distaste with anything, or expressing praise where it is due. He isn't a person of extreme emotions, though he may express himself at times, it's never anywhere near loud or dramatic. As a result though, at times he may take some things just a little too seriously, or even focus on the wrong things.
Thought not uncooperative, he is a strong-minded person, rarely accepting to compromise from his own convictions, and at times even go as far as to go against requests if he doesn't agree with them. If no consensus is found, he will often act on his own. He is a man of a "reason" however and those that understand that may find him easier to work with.
In battle he is cold and analytical, but when faced with a strong opponent, a kind of fire is ignited within him that causes him to be uncharacteristically eager to fight. To him, every difficult enemy is a chance to push his limits further, to see what he is currently lacking, and in the heat of battle, create a solution for it. It is unclear whether he simply enjoys battle, or enjoys growth.
History/Bio:
Atop a hill behind a thick forest lay a burned down mansion, grounds marred by craters and singed earth. The stories of what happened here varied, some say it was just a fire, a magic gone wrong, or the cursed family was finally claimed by hell itself. No one knew when it happened, just one day there was no one here any longer. The family known as the Fausts, a small reclusive family of mages just simply disappeared one day, and the name now stricken as lost as their bloodline was declared over. The truth was, one person survived the events that ripped the family from the face of the earth. The young boy named Sasuke Uchiha.
Reynard Faust was a young boy barely eight when his family was ripped away from him. The Fausts were a small family with as they claim, a storied history going back more than a few centuries. He knew their family had a reputation for being related to demons, or being a cursed family of misfortune that everyone was told to never go anywhere near. In actuality they were normal people, keeping to themselves, but unknown to them their ancient family estate sat upon powerful demonic artifacts, one that piqued the interest of a demon.
It happened quickly, the house was on fire as a demon descended upon it. At the night of the attack he had found a strange sword within the family estate while exploring, ending up in the sanctum where they kept old artifacts. The sword glowed, called out to him, and at that moment he felt a sense of foreboding. The moments after this, he smelled smoke as he ran outside and his home was already ablaze. He ran around looking for his parents, only to find them slaughtered as he peeked amidst the rubble, and standing over them a demon of fire. If not for the sword he held giving him clarity, he would have been frozen not with all the fire everywhere here. With tears in his eyes as he realized what had happened, and the monster he saw, he ran.
The months following this event he went from town to town, being involved in various events, from involving thieves trying to steal the valueable-looking sword he was clutching, to kind people who offered him food and drink when he was desperate. Yet none of those would last, months went by as he continued on, rumors of a boy clutching a sword started to circulate until he was eventually approached by authorities in Oshibana. He was brought in for questioning as to who he was and what he was doing. Being the last of the Faust family came to them as a surprise, as the family was noted to be deceased some months back.
He was put into an orphanage where he would live out the next few years uneventfully, though unhappy. He felt it was unfair that he was here, he still questioned what happened that night. When he said it was a demon that killed them, they laughed, but he knew what he saw, saying it was just a fire. Psychiatrists thought the demon was just a manifestation of his trauma, but he was too set into it, and he was told explicitly by others that demons did not exist for his own good. In frustration, he would finally run away from the orphanage barely 12.
It wasn't unexpected that a guild would be utilized to find him and bring him back, but when he refused to return they offered him an alternative. He can join them, or he can eventually just be brought back again. Naturally, he chose to join the guild. He was but a whelp far as a mage went, but during the altercation he attempted to use his sword to fight the mages off, and that caught their attention.
This guild was a small guild, they offered little, were friendly, they helped him grow as a mage and even for a time he felt he had something again. He improved his skills as a mage, with some help learned to better utilize the last memento of his family, but such a thing was not to last. After a few years in his late teens he returned to a guild in flames, the bodies of his fellow guildmates were strewn about and some were trapped inside. As he stood there watching the flames, there was not a single voice. Everyone that was here at the time was killed. He stood there, watching the flames in silence, and the events of that night at his family home came back to him. Gee Reynard, you get two fires?
He re-emerged a few years later, a mage without a guild wandering the country. He went from town to town, searching for demons, as well as looking into any information he can find about them. As he'd expected, any information was scarce, and many times he'd found evidence that it had been removed for reasons unknown. He wagered there were people who didn't want others to know they existed, but there were a few rare instances that he would find some, small encounters with hostile demons hidden away or terrorizing fringes of the countryside, but while he sated his mind's need to know if they existed, these ones were nothing like the one he saw many years ago. Deranged mage with sword terrorizing Galuna locals. More details at 11.
His few years of journeying, hunting and searching led him to learning of the Gospel family. He traced whatever information he could obtain which led him to the guild Fenixtear.
Extra:
- Awaken the Power: The Tsukiame Mikazuki called out to him once with a curious glow, and since then has never glowed in such a way again. Perhaps it hides a hidden power, or even the secret of his family's lineage. This kinda ruins my earlier joke that you repeated it.
@j8cob Just letting you know I went over and made some changes. I also made a new section called Passive for Astral Flow, as I do plan on adding one or two more passives down the road.
"It is a pleasure to meet you, and my name is Jessica. I will enjoy your company if you want to drink with me."
Name: Jessica Viola Tranzell
Age: 21
Guild Mark Location: On her Right Thigh, Golden Rod
Magic Type:
The Swordmaster, Shifting Sword Style, is the combination of Requip and Sword Magic. The Shifting Sword Style was created to use the full potential of the Sky Tears Sword's shifting ability. The Sky Tears Sword has access to two magics, which are Wind Magic and Telepathy Magic. However, the wielder can only access the Wind Magic in the blade. The Shifting Sword Style activates the blade's shifting ability to change what it looks like and the magic it allows the wielder to use. This allows the wielder to use their drained magic to use one of the blade's spells or shift it into another form.
However, this will usually make the wielder heavily exhausted if it takes too much in too little timeframe to use its magic or shift its forms constantly. Additionally, it can instantly shift out of its phases only if the wielder has lost consciousness to go back to its base form, the Sky Tears Sword. The Requip Spell can only have access to the Swordmaster Armor, which is heavily customized to fit Jessica's preferences. The Sword Sheath called Shift Tears Sheath is tied to the Sky Tears Sword itself, but the Swordmaster Armor can additionally use it only as something to show off.
Requip: The Swordmaster
The Swordmaster Armor comes from this Requip magic, a lightweight, flexible, and customized to Jessica’s preferences, and are different from the other women in her family. The entire armor set is tealish silver, a lengthened battle skirt, which stops above her knees for comfort. Her combat boots are short since they are made for quick feet movements. It gives a slight boost to her hand-to-eye coordination, and she's a bit faster in it too.
The Sky Tears Sword has four total forms in the Shifting Sword Style. The very first of these forms is called the base form, which it starts as. This weapon is a Holder Magic Item, which gives the wielder access to the Wind Magic within itself. The base form’s negative effects are minimal since it doesn’t alter its wielder's personality or mood. However, the other effects are listed elsewhere on the profile, Equipment Section preferred. The Sky Tears Sword shifts into the Sky Rose Sword, and its magic shifts from Wind Magic to Rose Petal Magic. The Sky Rose Sword can last the longest, which requires the use of Jessica's memories to activate its Rose Petal Magic. Jessica's memories are paramount to using these spells by remembering all the Roses within her mother's Rose Garden will make sure she keeps her thoughts to happiness. However, it does change her eye color from its natural color to Red, to match the magic in question. It'll affect her personality to make Jessica much more easily embarrassed to any little intent of complimenting her beauty or hitting on her. The Rose Petal Magic uses Sky Rose Sword based on its magic since the Rose Petals it uses are the blade itself. The base form's secondary effect, changed it glows a light reddish glow emanating from the entire sword. The Sword's female voice, which comes from its telepathy magic, will change its personality to be the same as Jessica's altered personality. It'll be like Jessica's mother or siblings in terms of the tone of voice. While to others, it'll be conversational and a bit excitable while trying to be nice to a certain demographic it hates because of its preferences.
The Sky Rose Sword shifts into the Darkened Sky Sword, and it's magic shifts from Rose Petal Magic to Darkness Magic. The Darkened Sky Sword can last a while, which requires the use of Jessica's memories to activate its Darkness Magic. Jessica's memories are paramount, which all surround depression, a sense of loss all towards the one person in her life, which was precious to her, and that's her mother. As well, included all the times she felt a bit down by all the bullies in her life that caused her to feel utterly helpless but kept it in the back of her conscience. This will keep her thoughts on depression and a sense of loss since it allows the spells. However, it does change her eye color from its natural hue or the Red hue in the Sky Rose Sword form to a silverish black hue. It'll affect her personality to make Jessica become a depressive downer, which will make her very hard to allow her to smile since she remembers the shock of learning what happened to her mother. The Darkness Magic has the same similar glow as Jessica's eye color under the Darkened Sky Sword. The base form's second effect, changed it glows a silverish black glow emanating from the entire sword. The sword's female voice, which comes from its Telepathy Magic, will change its personality and mood to be the same as Jessica's Altered Personality and mood. It'll cause them to reminisce about their past mistakes and feelings of being lonely, the sword, and Jessica.
The Darkened Sky Sword shifts into the Poisoned Sky Sword, and it's magic shifts from Darkness Magic to Poison Magic. The Poisoned Sky Sword can last for the shortest amount of time, which requires the use of Jessica's memories to activate its Poison Magic. Jessica's memories are paramount, which all surround the one emotion she tries to bottle up inside that is anger and wanting to figure out what had happened to her mother, why she had to die. This will keep her thoughts on anger, rage, and jealousy. However, it does change her eye color back to its natural eye color, but it's much brighter by a glow surrounding her eyes. It'll affect her personality to make Jessica much more snippy with people and a bit angrier than usual at her frustrations, failings, and assuming the worst in people. The Poison Magic from this blade is purple or violet in color and is mostly comes from the blade itself to cause slashing damage, which has an excruciating strain of poison from a Sword Wave Slash. The base form's secondary effect, changed it glows a light violet glow emanating from the entire sword. The sword's female voice, which comes from its Telepathy magic, will change its properties to Jessica's altered personality. Still, it'll become a tsundere type blade, which will embarrass itself by apologizing like one.
Wind Magic
The Sky Tears Sword shapes the Wind Magic, which will release destruction by the Winds.
- Wind Blade, Crescent Slash: This spell requires Jessica to swing her sword in either a right or left direction, which is to a person she needs to take down. The sword will shape the Wind Magic to become a crescent-shaped sickle, launched from it. It will spin quickly and sound like a saw blade, which will go towards whoever she's fighting, and it will damage pillars, which are made out of wood. It slices through wooden support structures like a knife through butter.
- Defensive Barrier of Wind: This spell requires Jessica to stand completely still and unable to attack. The blade will start shaping the Wind Magic to form a barrier of wind around her and itself to protect them from harm. As long as she doesn't drop her blade, it'll stay up.
Rose Petal Magic
The Sky Rose Sword shapes the Rose Petal Magic, which will cause people to understand and see the beautiful yet deadly weapon that is the rose petals.
- Rose Petal, Unison Strike Slash: This spell requires Jessica to swing her sword in the left or right direction. The Blade will start shaping the Rose Petals to create a beautiful display. All that's left of the Sky Rose Sword is its hilt and the rose. These Rose Petals go in unison in the same direction as the direction Jessica swung her sword. There are hundreds upon hundreds of Rose Petals flying in the air and fly directly into a person, which will feel like a Jab type slash into a person's body. However, if there's armor or a barrier, it'll hit into that instead, which will lessen the attack. The petals return to reform the blade, which disallows it to be usable for melee attacks until it fully reforms. It must be fully reformed before shifting back to the Sky Tears Sword.
- Rose Petal Dancing, Vanishing Veil: This spell requires Jessica to be standing completely still. The blade will shape the Rose Petals from the blade, leaving the hilt and its rose. It will cause a massive amount of Rose Petals to fly throughout the air. This makes Jessica be able to move from her original position to anywhere in a ten-foot 45-degree angle behind her. There is a slight trick of the eyes only for a slight second by making people think she's moving forward when she isn't. The petals return to form the blade, which disallows it to be usable for melee attacks until it fully reforms. It must be fully reformed before shifting back to the Sky Tears Sword.
Darkness Magic
The Darkened Sky Sword shapes the Darkness Magic, which will release the terrifying power of darkness.
- Silver Bane Darkness Slash: This spell is a sword wave slash. The Darkness Slash will go in the direction where Jessica slashes the Darkened Sky Sword. It will go along the ground to travel to its target. If any point it hits the person that Jessica is fighting or hits any object in the way of the target, it will mark them with a silverish black glow. This glow causes an aftereffect of feeling slightly sluggish, but this aftereffect only lasts for a short time. The specific nature of this spell is about slowing her opponents, but that's about all. After the mark disappears, and the Darkened Sky Sword shifts back to the Sky Tears Sword.
Poison Magic
The Poisoned Sky Sword shapes the Poison Magic, which will release painful poison to infect a person cut with the blade.
- Poisoned Pain-Inducing Jolt Slash: This spell is a sword wave slash. The Poisoned Slash will traverse the ground towards its target. While it traverses the ground, the ground will be shifted towards the acidic toxic ground. It can cause acidic burns and pain-inducing poisoned scars on the body, which can be lessened by healing magic. The Blade must shift back to the Sky Tears Sword after the effects are given.
Magic Rank: A-Rank
Equipment: Jessica wears the Tranzell Family Ring, an opal ring with a little greenish platinum sword. Additionally, she wields the Sky Tears Sword*, which it is in the Shift Tears Sheath on her waist because it is her family's heirloom weapon.
Protective Luggage Carrier - The Protective Luggage Carrier is a spatial magic item. This means it can hold many different items within and protect glass objects inside of it. This protective luggage carries the Tranzell Company Letter, which informs Jessica of her mother's death, two to three weeks' worth of clothes for daily activity and sleeping, her family's photo, and some alcoholic bottles for the road. As well, it can carry an additional week's worth of clothes if needed.
The Sky Tears Sword is a sentient blade, which is a holder magic item. When the Tranzell Family first recovered this blade, it was ecstatic and was warm to what happened. It has the ability to connect with the women of the Tranzell Family spiritually, which is caused by the secondary effect of a light greenish glow emanating from the entire blade. This glow first covers their hand or hands by holding onto it, but afterward, it covers their body in the glow. Thus, it can refuse another woman from the Tranzell Family by glowing a dark greenish glow. It values the women in the family highly even if the other woman has sword weapon training. The Telepathy magic it uses can be used to talk to its wielder and anyone in their vicinity, up to a fifteen-foot radius. This causes one to hear a voice coming from it, a young adult female who has a very aesthetically, beautiful, charismatic voice. This voice will ask if their wielder feels okay and/or needs help with anything on their mind. In terms, it will playfully tease the wielder, which will only stop when it needs to use its other side to calm them down. The voice is sincere, happy, friendly with its circumstances with the four generations it has been in the Tranzell Family. Its previous wielder was Ophelia, who turned out to be the best swordmaster in her family’s entire existence. However, Jessica is Ophelia’s eldest daughter, which in turn it was Jessica’s time to shine and help her surpass her mother’s accomplishments in the family.
Now, this comes onto its specific quirks; it has three of them. These quirks are as follows; it used to hate men; still outright loves women because it prefers to stick with them and requires emotions. It had its hatred misplaced; it should be focused onto the people who used to misuse it all before the four generations it has been in the Tranzell Family. If it weren’t for the Tranzell Family, it wouldn’t have been able to finally be able to get to its true purpose of shifting itself. It can now hold conversations with anyone no matter their gender, and it has no hatred for them. Only a slight annoyance at how others act towards it or its wielder, but that’s about it.
The Sheath of the Sword is called the Shift Tears Sword, which is very similar to what the Sky Tears Sword looks like, but it has a beautiful depiction of many different women surrounding beautiful waterfalls, which look like tears. As such, there's an inscription on the sheath itself, which says 'May you flow like water to your destination to watch what you enjoy seeing.' When the Sky Tears Sword is within the Sheath, it glows a different-colored glow, which is a bluish silver glow; this counteracts its normal glow of being outside of the sheath. It has to be pulled completely out of the sheath to regain its original glow, a light greenish glow.
Strengths: Friendly:
She tries to make everyone feel respected, no matter their way of life besides hers. It's mostly because she sees the value of someone isn't how much money they have but how they bring themselves up in the world. It's because of her demeanor and her elegant, kind, gentle voice but able to get the attention of others with it too. Her positivity, kindness, and politeness are a bit infectious. As well, she wants to make friends too.
Swordmaster:
Jessica had been trained in a multitude of sword-fighting styles, which are as follows Florentine, Longsword, Broadsword, and Fencing. In terms, she was rigorously and intensively trained throughout her young childhood to adulthood. The Tranzell Family wants to make sure their Swordmasters are good in different sword-fighting styles because of their training. She still trains to this day to keep on learning more sword-fighting styles, but at least she can pick up whatever sword and use it without a hassle. This causes her to fight beautifully with the proper reaction times and hand-to-eye coordination required for each different fighting style with a sword she does know.
Savvy Shopper:
Jessica can barter with people to decrease their prices to match what she sees the item's value in question. Additionally, she can spot valuable jewelry, weapons, and other things to sell for an excellent return on the bartered price. It does help her spot what people are trying to sell to people at a stupidly ridiculous price for a worthless piece of crap. This is her protection from ever being ripped off in buying something she likes. She'll even help other people get their money back from shady businesses that ripped them off because of how she is. It's something she learned early on in her life. It's always better to buy low and sell high; this came from her mother primarily.
Weaknesses: An Emotional Drunk:
Jessica is an emotional drunk, which shows all eight primary emotions. She started drinking around when she learned of her mother's death, six months before her 21 birthday. Obviously, she's completely lightweight to alcohol since she only started awhile ago. However, she drinks more than dealing with that, but it causes her to blackout from alcohol.
Recklessness:
Jessica's incredibly reckless, which wants to show off and only deals with brute force methods. She will ignore strategies brought up by strategic-minded people because it's an antithesis to how she deals with things. It's mostly because of instinctual and insight that causes the Tranzell Family to be incredibly reckless.
Prideful:
Jessica's pride is towards her family and her own abilities, and guess it's a bit of overconfidence, but her family deserves to be slightly overconfident. The Tranzell Family accomplished many things throughout history, became rich, famous, and focused on a lifestyle that sticks to a martial focus around the Sky Tears Sword.
OCD:
Jessica has OCD problems, like her mother, which involves cleaning up her room, clothes, and dishes repeatedly. If anything is out of place or dirty will cause it to activate again. This usually causes her to be irked by cursing under her breath, which is very annoying. Because of this, she's a clean freak and would rather have an organized room than a chaotic mess.
Personality:
As she is now, Jessica is humble in some aspects, friendly and polite heiress of her family. She shows everyone no matters their circumstances, which she'll show them the respect they deserve. It is because she'll never once discriminate against what they have or have not gotten in their life. A very rare trait in rich people is why she carries herself to show others respect as she should get in return. In terms, her humbleness comes across as the reason for her being overly friendly. As well, she focuses on the family's old and long traditions. These traditions are stated in the family's record as such, must keep to the training of oneself, mustn't discriminate of others, if needs must you mustn't take revenge, must also have mastery over the Sky Tears Sword, and finally, you must put your name into the record to mark your name in the family's future.
Jessica does have some mental problems within her psyche. She does drink too much alcohol, but she's very entertaining to be around. She's incredibly hardheaded to get her to change her mind on certain things she wants to do. Her hardheadedness is mostly because of the need to show off to people, and doesn't really like strategies that are counter to her brute force method. She has a problem by showing off how she dresses because of its vanity because she has to look the part of being a rich girl. Because Her thoughts, she knows and understands personal space. As long as you return her friendliness and respect in return, she'll put up with you invading hers. She will laugh when no matter who flirts with her. Jessica heavily blushes when complimented or flirted with. It is a bit embarrassing enough for her to turn red.
History/Bio:
The Tranzell Family’s female family members have a duty to uphold because the one who started this legacy recovered a sword and gave it a proper home as a result. As well they do grow the plants as well since the Tranzell family love their roses.
When Jessica was growing up, her mother was much more constant in her life than her own father. Ophelia was quite a woman her determination to do multiple different tasks while raising her daughter. Jessica also noticed there was an underlining thing her mother was afraid of, but only because whatever it was truly genuine. Her mother retired from the Crimson Mare guild to raise Jessica after she got pregnant, which she hoped her daughter would join the guild she retired. The compassion Jessica was shown by her mother with the help of the maid staff as well. It comes as no surprise Ophelia is on the top of the family's other swordmasters in the family's entire history because of how much she has done in service to the Kingdom of Fiore by all the bodyguards' quests she took as a Crimson Mare guild member. This is the reason why Jessica always tries to impress her mother or show off to her. Each female family member's name is written on a Swordmaster Tablet in their home's basement, which also shows the next wielder of the Sky Tears Sword. All their accomplishments are listed in a book next to the table, which Ophelia did for the kingdom. Jessica knows she'll become the next wielder of the Sky Tears Sword because she's the eldest child. Ophelia gave birth to two twin daughters, which are Jessica's younger sisters. Jessica was absolutely happy to see the new additions to her family. This means there's a total of three heiresses for her family to the legacy of the Tranzell Family. Jessica loves the flower garden because it is in the direct center of their estate. After all, it is connected with the rest of the Mansion on the Estate Grounds.
As one would suspect, the Tranzell's lived in a luxurious, lavish lifestyle that would make others awe at how beautiful their estate is. They don't shy away from using the fortunes that life and lineage allowed them. As such, they explicitly carried themselves differently from other wealthy folks because of how kind and polite they are. Jessica was spoiled, much more than other rich kids, with how much love she was getting from her mother, Ophelia, and the Estate Staff. She would be trained in the martial pursuits of becoming the next Swordmaster and wielder of the Sky Tears Sword, which would be her mother's responsibility to train her. This family had a strange way of dealing with responsibility management. The father primarily dealt with all of the business sides of things. While the mother stayed home, raising the children to be proper high society members to understand not showing arrogance towards the less fortunate, the mothers like Ophelia trained the next generation of Swordmasters in the family. It was a martial focus type thing since all Swordmasters have to know how to wield any sword, but they primarily focused on the Shifting Sword Style of the Sky Tears Sword.
Jessica attended a private institution for other rich kids, where she was the opposite of them, kind and friendly towards everyone at it. However, the other heiresses didn't like her for how she was and constantly bullied her for the traditional values that the Tranzell Family held. She stubbornly held her values and beliefs close to her heart and kept to what her mother taught her, and laughed at the bullies' words. It still hurt and did cause her to become emotional throughout her time at the institution, which she would stubbornly try to justify herself in they were wrong. She was the oldest of her family's children and knew to keep to what her mother would have wanted, included traveling to Oak Town with her mother. Because she wanted to join the same guild her mother had fond memories of, and she could surpass and surprise her mother. It took her from 13 years old to 14 years old to join the Crimson Mare Guild because her mother trained her strictly in using the Sky Tears Sword. If anything, this was her first step in taking over the reins as the new Swordmaster of her family, with the Sky Tears Sword in her hands.
Jessica was definitely a bit naive when it came to it, but her skills, like her mothers', definitely helped. It helped an Ex-Wizard Saint as the guild leader of Crimson Mare guild, which was nice. She took on as many Bodyguard quests and needed to match or surpass her mother's record in the guild before her mother retired. However, she got terrible news from a Tranzell Company's letter when she returned to Oak Town. Her mother was brutally killed directly between Magnolia Town and the Tranzell Estate, and it freaked her out. Therefore, all this caused her to do the biggest emotionally, incredibly stupid thing she has ever done without even thinking about the consequences.
She outright quit from Crimson Mare guild after being in it for six total years, six months before her 21st birthday. It was mostly because of who had killed her mother and why she's dead. However, she remembered all the things her mother told her: the family traditions and never taking revenge on those who killed her mother but to defeat them instead. She hardheadedly chose to quit the Crimson Mare Guild because she couldn't stop but feel like she lost a bit of herself, her goals, and whatnot. Because of these traditions, her family holds dear and understands death because everyone dies one day, but she wanted to see her mother's grave. As long as Jessica lives, she'll do what her mother wanted her to do. In terms, she would have to join a different guild with a different philosophy of a family, but she remembered what the Tranzell Historical Record said in its pages. Her mother had read that factoid from the Tranzell Historical Record because of the family's history since they joined many other organizations and guilds in Fiore to protect it.
Jessica learned of an outrageously shocking event in which a guild in Crocus took down a dragon. It felt like what previous guilds of old did in the past. She made another hardheaded decision to join this guild in Crocus to make up for her frustration and hardheaded decision that made her quit the Crimson Mare guild. In Crocus, she went to this guild to join it because it would feel like what she lost, but she'll never forget the good times.
Extra: -The Tranzell Estate is massive, which is at 96,000 Square Feet and five stories tall. This estate is miles away from Magnolia Town, where their company's headquarters reside. The Estate is on a hill facing Magnolia Town, which is out of the way by the notion, and it's on a separate road too. The Tranzellian Guard protects the Tranzell Estate and the Tranzell Company Headquarters inside of Magnolia Town. They are a bodyguard unit that is expertly trained; it has 80 members. Thirty of the 80 protect the Tranzell Estate, which is located outside of Magnolia Town.
-Jessica loves to dance, sing, and be a gardener. She has a specific green thumb towards roses, which are flowers because of her family's lineage. As well, she brings up her younger sisters constantly.
-Jessica has her own cat named Celina. There are two cats and dogs in the house, but she's more of a cat person. The two dogs are her father's pets.
-Was Shocked at the time learning of her own mother's death, Ophelia. It happened in between the Tranzell Estate and Magnolia Town. Her mother is a substantially strong Sword Magic-User even without the Sky Tears Sword.
-Jessica has expensive tastes for food and drink. It is mostly because of her family's rich lifestyle and what is tasked to her.
Art of the Gunslinger focuses less on fancy and overt shows of magic power and more on transforming that magic power to turn already lethal enchanted bullets into an inescapable force of deadly justice through various trickshots using magical and enchanted bullets and attacks. It achieves this through well trained magic control, physical shape and mental strength. As a result, many have claimed it combines other magics to gain the required effect, but it is simply the effect of training non-stop for years on end. A user of Art of the Gunslinger can perceive even a target using High Speed magic at higher levels than the average user can. This high perception allows them to use their trickshot attacks, such as the Blinding Binder, a trick shot that combines the Blinding Shot with the Binding Shot to capture a room full of mages while simultaneously blinding them so they can’t launch an accurate counter attack. Likewise, this high level perception allows them to use their magic attacks from their pistols while constantly moving themselves and accurately hit targets.
Charged Shot-Charges an unenchanted bullet with either ice or fire magic depending on if the round is fired from Feuer or Eis. Typically, if fired from Feuer, a large fireball is fired that explodes in a 10 meter radius on impact while charged shots from Eis tend to freeze multiple targets. Charge time is about five seconds.
Lancer- A beam of magic energy with a range of 20 meters. Not particularly powerful, but still has a punch to it if unprotected.
Enchanted Scattershot- Focusing some magic energy into the empty ammo clips in the two pistols, Arthas can fire a short range scatter shot attack to try and buy him space. If the shots come from Feur, you get set on fire. If from Eis, you get frozen and frostbite.
Most people think magical traps within clothing or even on rocks when they hear enchantment. This magic gives the bullets it’s inscribed upon varying effects, ranging from disabling a mage’s magic to freezing them in place, along with countless others. However, the enchantments must be inscribed into the bullets in order for them to work well.
Blinding Shot- A timed shot, the enchantment on the bullet detonates into a blinding flash at a certain range from the end of the barrel after firing. Radius is about the size of a small room, and the effect can be lessened or prevented by closing your eyes, taking cover or not looking at it in general.
Binding Shot- Perhaps the only truly non-lethal shot in a Mage Hunter’s arsenal, this bullet turns into a magic nullifying binding on impact, enabling targets to be brought in alive, though not necessarily unharmed.
Explosive Round- A simple enchantment powered bullet, explodes on impact, often destroying whatever it impacts with. Powerful mages can shrug off its effects for a short time, but eventually, they’re gonna lose a limb or two, best case.
Freeze Shot- Fires a bullet with a freezing enchantment that usually freezes the target on impact. Can be a full body freeze if the chest is impacted or a partial freeze, such as the legs or feet, if shot at the feet.
Feuer and Eis-Twin pistols used for close range engagements, chambered in .45 caliber for both stopping power and knockdown potential. Named Feuer and Eis due to each having been enchanted to give standard rounds burning and freezing effects respectively.
Hunter’s Edge-A knife used by all mage hunters, it’s blade is forged from a special metal that makes it hard for a mage to focus and use magic if cut by it. Used when Arthas needs to be within kissing distance of a target and needs to slow down their casting rate.
Magic Level: A
History: The name Drenmur was, for many years, relatively unknown. They all had their quirks and differences, but nothing about them stood out. That changed just over a hundred years ago, when Argon Drenmur, son of Drake and Amanda Drenmur, freed the Darkheart Blade from its resting place sealed inside a cave. Local Rune Knights were told by the lone survivor from his home village who had done it and the name Drenmur went down in history as a name belonging to an evil and vile person who’s only interests in life were personal entertainment at any cost and women.
Arthas’ direct ancestor was the sister to the father of Argon, who kept tabs on him and his family even though she lived miles away in Crocus, and in journals passed down through the family, noted with concern Argon’s darker tendencies. While she wrote that he should be getting help for them, her brother insisted on dealing with it at home. It had worked eventually, but in the end, nothing could stop fate from running it’s course. Skip forwards a few years, and magic’s reputation is in the mud, torn asunder by an attack by Zeref, with good mages on the run while those with less wholesome intentions ran rampant, despite the best efforts of the Royal Army and Magic Council to keep them in check. With their options running out, they turned to the populace for a solution. In an effort to repair the family reputation, destroyed by Argon and his actions, Arthas’s great-great-great grandfather stepped forward with the proposition for Mage Hunters, mages who would use their skills to bring in or put down those who’d chosen the path of darkness. The order used to stand over two hundred strong, bringing down dark mages across Joya and other countries, but not anymore.
Arthas is last of the order and his family, who had been hunted down by powerful dark mages with grudges, dark guilds looking to take out some of those who would police them and other such foes, though most fell to the man who had tarnished his family name to begin with, Argon Drenmur, and a Dark Mage who had seemingly made a pact with a demon after the order had wiped out his guild. Arthas is still haunted by the screams of his family as Argon caught up with them after thirty years of cat and mouse. His father and brother had put up a valiant fight, Arthas too young and wounded from an earlier attack to be of help, but they eventually fell, leaving his mother and younger sister at Argon’s mercy as she pushed Arthas down the coal slide. He was 12 at the time and already well versed in the order’s arts; though it did him little good when the demon possessed dark mage attacked him and his family just days earlier. Searching for revenge, he knew, was a waste of time. The last of his father’s teachings now rested in him and he would honor his father’s legacy.
Since then, he’s grown to be strong both physically and mentally, while his magic has become stronger the longer he’s practiced alongside it all. He’s also become a nightmare for dark mages and assassins everywhere, hunting them to the point of exhaustion before bringing them down. He’s crossed paths with Argon twice since his family was killed and both encounters ended in draws, both men incredibly wounded. For now, however, he continues his hunt while hoping to find a worthy successor to the Mage Hunter legacy.
Personality: Hard and seemingly cold, a lifetime, short as it is, spent hunting the dark mages of Joya and the surrounding countries has made him unconcerned with much anymore. If it hasn’t got to do with the Hunt or him personally, leave him out of it. It could also be argued that he suffers severe PTSD from the episodes of attacks from both Argon and the unnamed Dark Mage, though he has yet to show definitive signs.
Guild and guild mark location: N/A
Team Members: N/A
Three Strengths: (Not just combat) Survivalist- Spending as much time on the hunt as he does, knowing one’s way around the wilderness is crucial. Burger Connoisseur- Knows a lot of things about burgers and can make the best Burger you’ll ever eat. Skilled Fighter- Be it with his rifle, his pistols, or his knife, it’s hard to find a flaw in his technique, since he’s been training since he was young.
Three Weaknesses: (Make them Applicable) Last of the Hunters- Mage Hunters were high value targets to Dark Mages and as a result, their order has dwindled to him alone, so he can call on no help. Marked- Being the last of the Mage Hunters, Dark Mages everywhere want him gone and will pay good money to see it happen. Distrustful of mages- While not all mages seek to do harm, those few who do have sullied his ability to trust Light Guilds and their mages.
Greatest Love: Duty
Motivation: The Safety of Non-mages
Appearance: Stands at an intimidating 6’5” with sweeping black hair and piercing blue eyes set in a face bearing a faint five o’clock shadow and medium high cheekbones to frame a handsome face. Only wears light armor underneath a brown leather duster with his pistols holstered on each thigh.