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GNOSIS EATER SECT TRANSPORT CRAFT HAS BEEN SHOT DOWN.

ASSEMBLE HUNTER KILLER TEAMS FOR IMMEDIATE ACTION.

SURVIVORS OPTIONAL. DISPOSE OF REMAINS POST-INTERROGATION.
Hidden 4 yrs ago 4 yrs ago Post by LustForDecay
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LustForDecay Death Metal Maniac From 2010 Or Something

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15 years of brutal planet-spanning warfare, countless billions buried beneath irradiated soils, and the hungering gaze of powers whether great, risen, and fallen eager to carve up the remains of the shattered Frontier Worlds. 15 years of terror and mayhem not without precedent but without equal in the last century. On the crown jewel of the Frontier Worlds where this foul tragedy sputters its dying breaths as the vengeful Frontier guardians turned exiled insurrectonists the Carnazir, the corporate expansionist Unified Celestial League, the revoutionary collectivist alliance of the Zrovreni Solar Revolutionary Pact, and the remnants of the Dolsilvec Regime that once ruled the planet prepare to divide what had been conquered a thousand times over.

None of that is on your mind when you hear the blaring of the emergency alarm in the stealth transport. That's not supposed to be going off; the aircraft of the Gnosis Eater Sect are not simply pinged by any army's targeting systems; nobody had the tech for that. None of that matters as you open the cockpit door just in time to see the glas shatter and hear the crunching of helmet and bone. You recoil backwards as a cloud of vaporous gore washes over you, fragments of the pilot's braincase plinking against your armour. The flight controls have been torn open by a high velocity projectile and the vessel is falling.

There's only one explanation: somebody stabbed you in the back. A shot that clean isn't by accident. That somebody doesn't want you completing your mission. Whatever's in those laboratories, whatever they blacked out the entirety of Caracosa, the most dangerous and violent part of the planet even in the tail end of the civil war, where-



No time to think about that either. Your shock-absorption padding and stabilizer implants shake off the jolting impact of the crash, tearing the plane apart but you, your combat exosuit, and your weaponry survive. Miraculously, your teammates fare better and through their visors and death-mask armour, you can feel the same confusion and boiling, seething anger within. You break from the melting wreckage, your plasma repeater spraying a wave of armour-devouring death down the street and through biomass barricades, rewarding you with screams of dying foes. Not even five minutes and they already knew your crash position; do they know where the laboratories were hidden too?

A ping on your HUD. You duck back behind cover, your barrel hot and the cooling system stressed to its limit. The squad leader has gotten a fix on the laboratory location. The liaison has just pinged it to you along with the meet-up point. Problem is, you can hear heavy armour grinding down the nearby hillside and the distant hum of void-artillery charging up. Cover's minimal, the bastards are relentless, and you don't have the supplies for a desperate barricade defence or counterattack. The rest of the team, hand picked by the Gnosis Eater Sect, are cursing as mags and batteries run dry, just as another wave of squads pours through the cover you just blew apart.

You have to break from cover, armour-piercers ripping across your shoulderpads, secondary charges detonating mere feet from you and knocking you off balance. A six-fingered claw grabs you by the shoulder, pulling you up as your squadmate retaliates with void-borne power shooting out of their monstrous, insectoid body. It's brought a quarter of a minute at best; the most you can afford as you take the small lead and rush towards the wilderness creeping through the edge of these city ruins. Through every shot fired, half broken wall ducked behind, and foot of ground you sprint over, the shock you once felt solidifies as anger before morphing into determination.

The bastard who set you up was confident this would be how it ended. The laboratories contain information and archaeotech they would kill to acquire and you know the aftermath of the war will be worse if these bastards get their hands on it. There will be no safe escape for you if you fail; you will be hunted as prey by friend and foe alike. You grip the weapon harder: the barrel's fully cooled.

This won't be your end but whoever thought they could sabotage your mission this easily will be in for a very rude surprise.

The Mission


In the military sci-fi RP Into Perdition's Jaws, you play as a soldier selected to be part of an elite special forces group, drawing from any of the four major power players in the region or a third party contractor as well as from the Gnosis Eater Sect who assembled them. Your objectives are simple: touch down in Carcosa, link up with the Sect's hidden research laboratory, and extract both high value personnel and alien technology of unknown origin ("archaeotech") before a mysterious robotic enemy who's been systematically raiding Sect bases beats you to it. Unfortunately, you crash land when your transport is shot down, knee deep in enemy-occupied territory, and the first base is far away given you're not exactly at your drop-point.

No matter to whom your allegiance has been sworn, you have been thrust into a scenario where your allies and enemies may at times be indistinguishable. The firefights and assault operations may be straightforward but you will be tasked with manoevering a risky series of fragile alliances, delicate ceasefires, and the fact that your unknown enemies have eyes hidden amongst those you would call friend and foe alike. You won't survive without making some allies but be wary of the hidden knives waiting to sink into your back. Strange creatures call this region home and even during the war, freak eldritch phenomena have broken out, only adding to the list of troubles you will have to contend with.

Your goal as ordered by your superiors was the safety of the labs, their personnel, and the archaeotech within, but as you play you will unravel the workings of a larger conspiracy and the hidden truths that the Sect has gathered, stached away even from their own personnel. Black ops teams from the great powers prowl in the shadows while the mysterious machine warriors will ensure you will never truly feel safe. Choose your friends wisely and your enemies carefully. It was assumed you wouldn't survive for damn good reason but get to the bottom of this and you may have a chance to put the backstabbers' heads on stakes.

The Rules of Engagement


1) Be good to one another; work things out and respect one another. Do not hesitate to ask for my assistance!

2) Don't godmod or metagame! Only work with what your characters know! They may be powerful but treat their power with respect to the setting and vibe of the RP!

3) Try to post weekly. If you're having trouble or will be delayed, please let us know in the official discord (hyperlinked below).

4) Make sure your characters fit with the setting and atmosphere. This is a pretty wild setting and I do allow a lot of leeway but always go through with me to make sure it'll flow smoothly.

5) You are allowed to contriubte lore if you wish; go over it with me, think of a way for it to be implemented in the RP, and if it all works out I'll gladly add it to the setting.

6) As I am the GM, I'll have the final say on all these decisions but I am willing to hear you all out.


Personnel Dossier


Please submit your character sheets under the Characters section of the thread.




Additional Intelligence






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Hidden 4 yrs ago Post by Rapid Reader
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Lovely, I really enjoyed the lore!

A colonial cyborg (Unztadtlige) coming right out (probably after Wednesday).
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Hidden 4 yrs ago Post by LustForDecay
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Lovely, I really enjoyed the lore!

A colonial cyborg (Unztadtlige) coming right out (probably after Wednesday).


Once more, appreciated! I look forward to your forthcoming creation!
Hidden 4 yrs ago Post by Theyra
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Looks interesting and expect a Voidhanger app
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Hidden 4 yrs ago Post by LustForDecay
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Looks interesting and expect a Voidhanger app


I like how that sounds. Thank you for joining us.
Hidden 4 yrs ago Post by Annie
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Wow, this seems epic! I'm not too sure what species my character should be. There're just so many choices!
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Hidden 4 yrs ago Post by LustForDecay
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Wow, this seems epic! I'm not too sure what species my character should be. There're just so many choices!


You can control up to three characters so you could do a bunch!
Hidden 4 yrs ago Post by TheMerlin
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Got room for one more?
Hidden 4 yrs ago Post by LustForDecay
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Got room for one more?


That we do. A 10 player character squad sounds nice.
Hidden 4 yrs ago Post by LustForDecay
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LustForDecay Death Metal Maniac From 2010 Or Something

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The species loadout guide has been completed while the character sheet section on ethereology has been slightly edited to be more narratively friendly than just focusing on two particular spells they possess.
Hidden 4 yrs ago Post by Jumbus
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I would be keen to play if this is still open
Hidden 4 yrs ago Post by LustForDecay
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I would be keen to play if this is still open


Sadly we're full at 10 players now. However if there are openings I will try to let you know.
Hidden 4 yrs ago Post by LustForDecay
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There is a single open character slot left for anyone who wants to join.
Hidden 4 yrs ago Post by LustForDecay
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The RP is going to start tomorrow. If anyone else wants to join in, now is a really good time as there is only a single character slot left as previously stated (after one of our own had to leave due to other obligations).
Hidden 4 yrs ago Post by LustForDecay
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If you vanish for a sufficiently long time period, I may have no choice but to count your slot as open.
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