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Hidden 4 yrs ago 4 yrs ago Post by Tomotaxi
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The Beginning: At the start of history was a goddess of great power, isolated within an ivory cube of nothingness. With all of her power, she was still alone, and she still had nothing. Thus she created the world, and with it, five disciples to spread word of her glory to all who would soon walk the same soil as them. The goddess feared that her creations would look upon her and see one unworthy of their praise, and so forbade all from entering her realm, closed off from those that would later come to be called 'mortals', and even her own personal disciples. Soon, she was forgotten. Despite this, her disciples would carry out her work, joining the world that came to be known as 'Ivor'.

The Middle: Her disciples, which later came to be known as the 'Starborn' for their descent from the goddess' divine realm from above, and each of them representing the point of a star, would spread word of their creator's selflessness and beauty. They would demonstrate mysterious powers far beyond the reach of mere humans, and as a sign of peace in times of mistrust, would grant humans the ability to cast what was later called magic. However, this peace was not to last.

The Beginning of the End: As centuries passed the Starborn would grow bored and lax, allowing their powers to freely leak out into the mortal world and create new life that would not have existed without magical interference. They eventually distanced themselves across the world, becoming more withdrawn from the new world that was moving on without need of them. Dragons, orcs, goblins, undead, and all other manner of beings that defied reason would spawn from the dying optimism of the Starborn. Even so, the world at large didn't miss them. However, a religious order dedicated to the Starborn would eventually form to allow their voices to be heard, which came to be known as the 'Order of Five Spears'. The Order would start with peaceful sermons, but when met with mockery and denouncement, seen as people that clung to the past foolishly, they did not waver. As years passed, their name became synonymous with villainy itself, and the Order became known as a group of violent and psychotic extremists that wished for an age that no longer had a place in the world.

The End: Year 1799 of the Ivorian calendar, March 1st. On this day, Ivor as a whole was changed. The capital city of the kingdom of Lowick was attacked by strange, mud-like beasts that resembled nothing that any historian or scholar had ever written of in any tome. Many were killed by the abominations, and those that survived were escorted by official knight transports to escape the massacre. With Lowick's fall, the Order of Five Spears, now known as a cult of outlaws, claimed to be responsible for the attacks. They said that the Starborn had taken up the path of dark magic and had become witches to destroy the world. Soon, town after town throughout the remaining territory controlled within Lowick's borders would be ravaged and destroyed by creatures never before seen and nigh impossible to kill for an average person. Soon, reports flooded in that this same situation was occurring across other territories and even across different continents. The former king of the fallen kingdom of Lowick, and many other royals in his footsteps, put out the order for a 'Witch Hunt'. In essence, to find and eliminate all of the Starborn corrupted by witchery. Immense wealth would be given to any adventurers who could defeat even a single witch, as many whispered that the fate of the world was now hanging in the balance. Thus, a group of adventurers hired by the old ruler of Lowick would band together, each with their own goals, to save the world.




The Continents

Within Ivor, there are five continents, each one taken over by a different ruler. There are many territories within each continent, but each swears fealty to one of the five rulers.














Magic, Religion and the Order of Five Spears

Magic is widely used across Ivor, and it's not even uncommon to see somebody casting spells to solve minor inconveniences if they have the proficiency to do so. The ability to cast magic naturally exists within roughly 50% of the population, being the descendants of the first people blessed by the Starborn. Experiments have been conducted by wizards in the past to attempt to force the Starborns' blessing onto a non-magical person, but documented successes are rare and the consequences for failure are severe and life-altering on the subject. For casting magic, the elements of fire, water, wind, earth, lightning, and ice are the most commonly used and researched. Other less common but still known elements include light and darkness, with those who possess them considered to be gifted or destined for greatness. Other elements aside from these do exist, but aren't documented very often with their rarity, and with the average mortal body not well equipped to contain elements aside from the commonly known ones. Typically, if someone adopts an element other than these, it's because they're created from leaking Starborn magic and are born as beasts, demons or other such unnatural beings.

Religion was once a popular and encouraged side of life, with different pantheons of gods. However, after a certain point, the world seemed to forget their names. Their deeds and laws were erased, and their most devout clerics completely clueless as to what they revered so highly so much as a minute before. The only deity that can truly be remembered is the goddess who allowed her Starborn disciples to descend to the mortal realm, but even her name has been forgotten. As it is now, religion is mostly based around the "concept" of gods, with people following laws and ideals of gods that they believed must have existed in the past. This memory wipe occurred at the start of recorded time, with year 1 of Ivor's calendar being the starting point of current civilization.

The Order of Five Spears is one of the more prominent, yet illegal, religions currently in Ivor and was founded in the early 1500's. They praise the Starborn as spawn of the Original Goddess, The Ivory Queen, and wage war in the name of her and her disciples. While at first they were a religious organization dedicated to the betterment of the world and to pray for the return of the Starborn to civilization, being ridiculed and mocked for their beliefs eventually resulted in a more violent direction for their members. There are five War Priests that rule over the Order as a council that dictates the direction their organization takes, and each is revered by the lesser members greatly. With the witch hunt being declared, the Order is moving to defend the newly deemed witches that they worship. Each War Priest is said to be strong enough to turn a city into a crater by themselves or turn an army into a pile of corpses, and thus must not be taken lightly by any who would oppose them.

Above the War Priests is the Grand Templar, who has been said to be alive for hundreds of years and who has created miracles to guide the people to salvation. He hasn't been seen in public in many years, but it's said that anybody who is granted a private audience with him leaves as a loyal follower for life. One person in the party will start out as a loyalist to the Order of Five Spears.




The Ivory Grimoire



A special book that will be updated as your journey progresses. It will detail world knowledge you acquire, people you meet, and monsters you fight, as well as display any current objectives as a reminder.














Hidden 4 yrs ago Post by Tomotaxi
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As a first little note, it's intentional that there's little info on each of the ruling nations at the moment. It'll be filled in more as the story progresses. As a result of this, though, you may feel free to expand upon bits of the world within reason. Things like making up towns or cities where your character may have been born or lived in, as long as they fit the general theme of the area, is totally fine and even encouraged!

I also don't want anyone to feel like they need to be a mage to be powerful, as things like special items will be found throughout the story as well that non-mages could use. Just as well, due to this still being anime in essence, over the top physical feats will be something you could aim for.
Hidden 4 yrs ago Post by Ozzoquen
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Just a minor question. I imagine mages don't need to be kept to just one type of weapon, such as staves? Can they use daggers, swords, bows, etc, and push their magic on to those weapons? Or is it more common for them to not have any weapons or focuses?
Hidden 4 yrs ago Post by Tomotaxi
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Just a minor question. I imagine mages don't need to be kept to just one type of weapon, such as staves? Can they use daggers, swords, bows, etc, and push their magic on to those weapons? Or is it more common for them to not have any weapons or focuses?


Staves aren't necessarily the item of choice, no, it could be whatever you'd like.
Hidden 4 yrs ago Post by Tomotaxi
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Ah, following that line of thought, I have now also added an "equipment" section that I forgot to add to the character sheet! Knew something was missing.
Hidden 4 yrs ago Post by Polaris North
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Quick question: How would self-buffing work in this kind of setting with the elements? I imagine it would fall into the element of Wind as support magic?

I'm planning to make a generally tanky type of frontline character
Hidden 4 yrs ago Post by Jeep Wrangler
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Sweet, I'll try to work on some stuff tomorrow. I'll be putting out someone with a bit more weaknesses than strengths, just to make things more interesting
Hidden 4 yrs ago Post by Ozzoquen
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I had another question. I'm interested in possibly playing a child of a nobleman that resides in Lowick. Do you have anything planned already for a type of class system (nobility, lower-class, middle-class), or would I be able to wing it?
Hidden 4 yrs ago Post by Tomotaxi
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Quick question: How would self-buffing work in this kind of setting with the elements? I imagine it would fall into the element of Wind as support magic?

I'm planning to make a generally tanky type of frontline character


The argument could be made that different elements could buff different aspects of a person. Fire magic to "heat up" the muscles and increase physical strength, wind to speed them up, earth to shield themselves, so on and so forth. Due to its nature as freeform rather than having a hard stat and ability system, as long as there's a reasonable explanation for the usage of magic whether it be literal or figurative, I don't see a problem.

I had another question. I'm interested in possibly playing a child of a nobleman that resides in Lowick. Do you have anything planned already for a type of class system (nobility, lower-class, middle-class), or would I be able to wing it?


Other than the general class system of your average fantasy kingdom, you'd be able to wing it with Lowick for the most part in that regard.
Hidden 4 yrs ago Post by Polaris North
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A person can have proficiencies in more than one element yes?
Hidden 4 yrs ago Post by Tomotaxi
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A person can have proficiencies in more than one element yes?


Typically a person only has one, and casting elemental spells of any other type would be done through enchanted items.
Hidden 4 yrs ago Post by Ozzoquen
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What is currency like, and are we going to have a limited amount when we start like in D&D?
Hidden 4 yrs ago Post by Jeep Wrangler
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Still trying to figure out what race I'm going to pick, but it be going well so far on the creation
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What is currency like, and are we going to have a limited amount when we start like in D&D?


Hmm, I wasn't thinking about applying any 'true' currency system, but it would be your typical gold and silver coins for the currency in-universe (100 silver = 1 gold, typical D&D style). Most of the special acquirable items will be found out in the world rather than in shops, so more often than not, acquiring magic items won't have a price tag requirement. That being said, a lot of working class jobs would pay silvers hourly, with gold being a bit more premium. Though with the ongoing apocalypse, currency will probably start to matter less and less around the world, and resources or items to bargain with would start becoming more widely preferred.
Hidden 4 yrs ago Post by Ozzoquen
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Thanks for answering all of my questions! Here's my boyo, let me know if it's too much.

Name: Remicius Mouroge
Race: Human
Gender: Male
Age: Twenty
Element: Darkness


Personality:
Being born into nobility, one would think that upon meeting Remicius, they would be greeted by a charismatic young man. However, they get just the opposite with the nobleman's son. Keeping to himself, Rem is the type to hide away from parties unless strictly instructed to attend. He'd rather keep the company of a book, learning all there is to learn of the world around them, than hold a conversation with another person.

That isn't to say, however, that the young man is cold. Awkward towards most others, if he sees someone in dire need, he'll step in to help them. A trait instilled in him from his youth, politeness goes hand in hand with his name on tongues.

When one does break through the awkwardness, to the soul inside of the quiet shell, they'll find someone who struggles with demands. From a young age, Remicius only did what was expected of him, not what he wanted. The dream to travel the world, experience it first hand, would never come to fruition. Rem is a boy who has cast aside all of his worldly ambition for what was expected of him by his father. To become a Magic Knight or an enchanter, to use the power that was given to him to bring more money and fame to their family.

Equipment:
A small silver dagger
A black satchel, mainly filled with money. Also contains a journal that Rem that’s with him everywhere, and his favorite book.
A pair of black gloves are tucked away into his satchel.

Skills:
- Recalling Information - An avid reader, Rem's favorite things to read are non-fictional books about the world outside of Lowick.
- Social Network - The son of a nobleman, Rem’s father has made all sorts of connections, for better or for worse.

Abilities:
Shroud of Darkness - Rem is able to call on the darkness in the middle of the day, casting a wide area of pure darkness. Perfect for escaping a bad situation, or keeping others from spying on the group. It won't last for very long, but it should be enough time to allow the group to do whatever they need to do (so long as they do it quickly). It fills the area in a dark fog like substance, and evaporates into the air without a trace when finished.

Cloak - Any time after dark, when the sun is completely gone from the sky, Rem is able to completely cloak a person with darkness. This renders them invisible for a short amount of time. They are, however, still able to be tracked by foot prints, smells, and noise.

Tendrils - Manifesting the darkness, Rem is able to solidify it for a short amount of time, into a group of four tentacle-like entities on his back. They attack anything that gets close, and defend from projectiles.

History:
Rem was the product of an arranged marriage of two powerful mages. The second son between the two, he met their expectations where his older brother had failed. Clyde was a brute of a man, born with the mind of a rock and the body of an ox. Rem was just the opposite.

While his older brother was still first in line to succeed his father’s business, Rem was being raised as a conjoined arm to his brother. The two, together, would run the family business their father had decided. It didn’t matter if they wanted that or not, it was what was going to happen. Rem never had a choice.

Perhaps it was that fact looming over his head that made him hate his life as a noble so much. Dreaming of greater and grander things, it was hard to pull Remicius away from his mind at a younger age. Even with being a gifted mage, he wanted for more. An exciting life, a life away from Lowick, from the parties and the talking and the people who acted like they knew him but in reality knew nothing. As time went on, Rem still held out hope that one day, his life wouldn’t be this life he had. That one day, he would be out of the city, traveling the world, experiencing it with his eyes instead of his dreams.

If he had known what his dream would have brought about, he would have stopped a long time ago.

The attack on his hometown changed everything. Twenty years had gone by without much of an incident; sure, there were monsters outside of the walls, but they had all been easily dealt with before. His family were some of the lucky ones, surviving the attack, they escaped with the King and his men, away to safety.

When the call for adventurers sounded, Rem stepped up with no hesitation. No matter what his father said, he was going to do this. He was going to do whatever he could to cast these monsters back into the abyss that they came from, and save the world in the process.
Hidden 4 yrs ago Post by Polaris North
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Hidden 4 yrs ago 4 yrs ago Post by Aariesa
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Hello! I'm interested in joining but I do have a question for regarding making a character coming from Zephyr. How do those from there avoid the poisonous mist? I'm not too clear on if it's just above the skies during the stormy nights or if it reaches the ground too.

Also is using a scythe okay as a weapon? Just want to double check.

Sorry for any confusion. ;;

Hidden 4 yrs ago 4 yrs ago Post by Jeep Wrangler
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It's a bit of a long one (hope you don't mind) but hopefully it doesn't throw up any problems! Thought it'd be interesting to see someone with magic capabilities but an extreme lag behind to create a personal power vacuum : D




Hidden 4 yrs ago Post by Tomotaxi
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@Ozzoquen@Polaris North@LetMeDoStuff

Looks good! Approved, and you can all add your characters to the "Characters" section when you're ready. ^.^

Hello! I'm interested in joining but I do have a question for regarding making a character coming from Zephyr. How do those from there avoid the poisonous mist? I'm not too clear on if it's just above the skies during the stormy nights or if it reaches the ground too.

Also is using a scythe okay as a weapon? Just want to double check.

Sorry for any confusion. ;;


The mist has different intensities depending on the night, like any weather condition, but it's difficult to predict how intense the mist would be on a given night; though generally it's only dangerous at higher altitudes when in Zephyr. On particularly bad nights though, the most typical way to avoid the mist would be to hide in sealed cellars or basements if you're in civilization, or else find a deep cave network to where you only receive minor exposure to the mist - which may have long-term negative consequences, but you'd survive. A scythe as a weapon is also fine! Anime 'n all.
2x Thank Thank
Hidden 4 yrs ago Post by AdmrlStalfos19
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So the CS template says that most fantasy races are acceptable to play as...

Would werewolves be one of them, by any chance? I was gonna go either that, or a human that had been bitten by one and thus has to choose between tracking down a cure or accepting the whole lycanthropy shtick, but I can think of something else if that isn't OK.
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