Hidden 4 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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@GreenGoat I've been busy but wee scaley elemental boi will be ready soon.
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Hidden 4 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

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@GreenGoat I've been busy but wee scaley elemental boi will be ready soon.


Scaly? I thought you were making a kobold.
Hidden 4 yrs ago Post by Dark Cloud
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<Snipped quote by Blackmist16>

Scaly? I thought you were making a kobold.


Yes they have 'scales' technically.
Hidden 4 yrs ago Post by GreenGoat
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They're small dogs lol. I'm not using dnd stuff sorry. ^^;
Hidden 4 yrs ago Post by Dark Cloud
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They're small dogs lol. I'm not using dnd stuff sorry. ^^;


wee yippy boi on fire.
Hidden 4 yrs ago Post by Kazemitsu
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160cm is 5'2! That's tiny >.< lol
Hidden 4 yrs ago Post by GreenGoat
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Maybe to westerners. Thats about average height for people here. There are other larger races if it really bothers you that much.

Besides, demons strength are tied to how big they are. They're kinda strong enough at 'normal' height that a spike wouldn't interest them much.
Hidden 4 yrs ago Post by Kazemitsu
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Kazemitsu The Dragon

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Depends on the demon, there's always a power hungry being out there :p but yeah I'm short enough irl I don't wanna be fantasy short too lol probably gonna go minotaur then
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Hidden 4 yrs ago Post by Dark Cloud
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@GreenGoat

@GreenGoat



Alright how's the Spike look?
Hidden 4 yrs ago Post by Dark Cloud
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Hidden 4 yrs ago Post by GreenGoat
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@Blackmist16Thats good enough. Just remember that a more focused Spike are usually stronger than a general one like yours, though yours may be more versatile due to how general manipulation is. If that is acceptable, then you may proceed to your CS.

@seanmcchapman Well then, your spike will be Damocles Demise, with a theme based on 'Falling'. Your first ability is the ability to drop down towards earth, with more momentum and impact the higher you drop from. This will also strongly counteract any damage you might have taken from dropping down from heights that would usually injure you, up to a 10m for now. Any more than that, and you might start getting injuries from the fall damage. Activating it will stop any forwards momentum and immediately plunge you to earth.

Second is the ability to affix any single item, including yourself in the air. Items affixed will not move around, nor can you fly with it. Throwing it in the air to get a greater distance will only give you about two feet of reach before it fixes itself in the air. Items (or you) affixed in the air can get knocked out of position and cancel the skill if someone hits it or you hard enough. While your energy drains slowly based on the size of the object you affix to the air, you can activate your first ability any time to make any affixed object plunge to earth with the same effects.

Description, how you came across it, and how the actual Spike look like is up to you.
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Hidden 4 yrs ago Post by Dark Cloud
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@GreenGoat Alright can do.
Hidden 4 yrs ago 4 yrs ago Post by seanmcchapman
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seanmcchapman The bad ending

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WIP (been drawing more than working on the more important stuff like history )
Name: Tash
Race: Growing Kobold()
Age: Looks-18 is-20
Sex: Both, y nut
Appearance:
Personality: Skeptical friendly boi
_________________________________________________________________________
History: Tash was abandoned in a forest at the age of 10. Grew up stabbing their to survival.
WIP\/\/\/\/\/\/\/
Equipments: Armor, weapons, any special equipment goes here. Keep in mind whatever you start with, it will be made of bronze or brass. Steel isn't really common and thus reserved for the best only.

Spike
Spike Name: If any.
Spike Description: Physical description of the actual Spike, where they are located, any special design on the magic circle that pops up when in use, etc
Spike Theme: The theme of the Spike from which all your abilities revolve around.
Spike Abilities: The abilities it confer. For now, you get, at most, two(2) ability connected to the theme of your spike.

Personal Ability: This covers significant things your character can do. Stuff like cooking, riding a horse need not be put here, as long as youre not going overboard with it.
Hidden 4 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

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@seanmcchapmanWe're not using dnd kobolds, sorry. They're small bipedal dogs as written in the settings info. ^^;
Hidden 4 yrs ago 4 yrs ago Post by seanmcchapman
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seanmcchapman The bad ending

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@seanmcchapmanWe're not using dnd kobolds, sorry. They're small bipedal dogs as written in the settings info. ^^;


sounds good ^^" I'll fix that.

How tall are these fluffy kobolds?
Hidden 4 yrs ago Post by seanmcchapman
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seanmcchapman The bad ending

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I love the spike :D
Hidden 4 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

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@seanmcchapman As short as goblins with the usual variations. 80 to 140cm from shortest to tallest as adults, not counting outliers that may exist.
Hidden 4 yrs ago Post by Dark Cloud
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@GreenGoat Dimma dang my compadre!
Hidden 4 yrs ago Post by Kazemitsu
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Kazemitsu The Dragon

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Speaking of heights, I never asked how tall a minotaur is o3o Gettin close to done with sheet
Hidden 4 yrs ago Post by OwO
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OwO what's this?

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for a beastmorph

Spike Name: Cast Manifestation
Spike Description: Possessing no noteworthy appearance, Cast Manifestation could be considered unique in how unassuming it is. It appears simply as a weathered nail.
Spike Theme: "Smithing"
Spike Abilities: Reformation - By striking a solid material or object, the wielder can bend the struck area to whatever shape they can imagine. The complexity and amount of change determines how many strikes are needed to reform an object. This ability requires immense concentration, making it unsuitable for any combat application other than "warp struck area in some way".
Omnilurgy - By striking two solid materials together, the wielder of Cast Manifestation can alloy them together even if the materials could otherwise not be combined. While this can confer a useful alloy, most combinations of materials create useless trash, unable to be used for even scrap.
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