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Hidden 4 yrs ago 4 yrs ago Post by Blizz
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Blizz Grand Chancellor Supreme of the Wizard Council

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Tales From Landrunia


It is the year 4297, you are a citizen of the Landrunia Galaxy, lived in by the galaxy’s snobby government, aliens, pirates, and criminality. All across the Landrunia galaxy, there are those who are not exactly what you’d call “decent” people. Pirates, slavers, Astro-terrorists, you name it, they’re out there. The criminal backside that exists at the spiting of the Galactic Federation of Landrunia. The GFL has existed for a good many lifetimes, and is the ruling power found conveniently at the center of the galaxy. The GFL has set standards for thing ranging from education to currency to law in roughly 90% of Landrunia, but there are dark spots where they have little to no actual authority. These are places where another ruling power is already present, one that doesn’t need or doesn’t want the perks of being under GFL protection. Granted, “protection” is a little inaccurate considering the fact that all GFL worries about these days is appearances. They make fancy laws and keep the public happy but they don’t ever deal with the serious issues, like rights or illegal activity; All they do is make some big statement across galaxywide news and tighten security in some places. Other organizations butt heads with the government while concerning themselves with the things GFL is supposed to do, only to end up fighting legal battles for doing the jobs the government was supposed to do after GFL thinks they’re infringing on GFL regulation without the federal "protection" that comes with bribing the capital rulers that sit on their thrones of money. Ask yourself something, where do you fit in with all of the noise of sci-fi life in this galaxy? Well, wherever you choose. Maybe you’re a vigilante who skirts around the government working as a defense contractor for a company, maybe you’re a space pirate who raids derelict GFL Military ships before the government reclaims their old tech, or maybe you’re just an average GFL citizen who clocks into work every day and works half the cycle, and goes home to work on his old cruiser back home. This isn’t meant to be a very dramatic and serious roleplay, there’s going to be shenanigans, bad guy killing, and probably a good deal of political garbage but I absolutely would love some harder conflicts to occur, maybe some non GFL territories get war-like or maybe some very bad pirates raid a city and we’re all apart of some unofficial vigilante group who care about the city more than the government. Although, depending on who you ask, everyone cares more than the government; The federal dogs and their special interests only care about one thing- themselves. Landrunia is in their pockets and they're always tightening their grip where they can. What they don't realize is that they're lazy when it comes to power. Their material gluttony leaves them blind to the serious problems, Kastrack is a planet in poverty, lives are snuffed out for political agendas, and crime runs rampant in the more civilized places no more or less than the galactic countryside.

Sure, living in a political conglomerate's world might suck, but it has it's benefits. You can be anyone you want in a world like this, if you want to strike rich down in Kastrack, just work for the feds. You wanna go out there and claim a scrap of land the government hasn't touched? Go for it. Maybe you just want to do something small, like be a mechanic in a city who fixes up hoverbikes, nothing wrong with the simple life. It's a big world out there, full of stuff you've never seen and hopefully stuff you never will, if you can dream it up, it's probably waiting for someone to find it somewhere in the galaxy. Trick is finding it. The federation runs almost every square inch of the galaxy, no enemies to make but them when you go deep enough, but you might not make it that far, you might wind up dead in the swamps, hell, maybe you'll go chasing ghost stories out in the Brambles. Whatever spot you find yourself in, whatever side of the law you wind up on, who cares in the end? Everybody gets to where they need to be in the end, right?



Don't get shot.




This is a character-driven science fiction story whose details are determined by actions made by the players, the starside sky is the limit here, do what you want and reap the consequences. I have a pretty simple server for talking and discussing characters. We talk in here quite a bit about story and ideas, so some and chat with us.

Thanks for reading this far, and have fun.



But How Does The Story Work?


I'm glad you asked, if you check the discord server, we have a list of arcs that are currently planned. The way this works is I will start us off, you fill in the blanks, and we roll with it. If the story goes in a completely different direction that what I've offered, I'm totally fine with that. When I run an rp on this guild, I let everyone have as much control as me, so you could alter the story as a group as long as it works out. I will leave the explanation for the storyline right here, but absolutely everything is capable of changing depending on the way things go down, so don't count on things just yet. Also, there may be other things out there to look into during downtime or on the side, some people tell ghost stories of a place where the dead pray to a moon like their god, but you wouldn't know unless you found out.

Timeline of The Story

Ten Thousand Suns

The group travels to a tundral frontier outside the grasp of the federation known as Formalis. What we fought would be a simple salvage run to snatch federation tech from downed ships will inevitably turn into a run in with the vast, disorganized people known as the Skala who call the snowy place home. We learn of the Federation's plans to take this beautifully quiet place for themselves by any means necessary, and are left with the choice between a political sellout, and the honor of a planet's people.

Depths of Kastrack

We travel to the povertous paradise planet of Kastrack for some peace from our daily lives. The beautiful rolling waves of the 99% ocean planet will fall to federal confusion, however. Shortly after arrival we hear tell of the government shutting down tourist sectors of the waters- something Kastrack's economy thrives on. Someone has to find out what's going on, and the strange sightings normally uncharacteristic of the waves only paint a stranger picture. What will we find behind the yellow tape of the government?
Jet Black Brigade

After a disastrous run-in with the highest order of federal law enforcement, it looks like our lives are over at last, until a magistrate of the highest court in the land offers us a choice. We can spend the rest of our lives in individual maximum security prisons, where we will never see the sun again, or we can use our particular skills to hunt down another treasonous group of fugitives the federation wants dead or alive if we want our records cleared for good. No one gets a chance like this twice, and after the string of offenses we've been charged with in one way or another, we'd be stupid not to pass up this chance, right?
Waters of Infinity

Whatever we thought we knew about the world around us, whatever we thought we knew about the federation will fall away upon an astronomically unimaginable encounter with a thing of anticosmic radiance. All the lies of the galaxy, and the federation will finally be unearthed as we descend into the past to learn the origins of where humanity first discovered this strange galaxy, and identities of the dead gods whose bones the society we know today was built upon in the name of greed and envy. Everything will change, but only if we're ready for it.
The Last Ending

Years have passed since the latest actions of our crew. We put our old lives behind us to get to where we are, perhaps none of us have seen each other in years, maybe some of us never let go, but we've all lived long, fulfilling lives to get to where we are now, and we are surely happy, one way or another, with the things we did. None of us have any regrets, and that is all anyone can really ask for. That is what we thought, until we discover an old face from long, long ago, doing things few people live to talk about. Our pasts are pulled to the presence, and we are brought together to hammer the last nails into the coffin of our stories, but not before we go down an unknown road, one final time, together.


That's the story I had in mind, and we'll run into many different challenges and moments of laughter along the way, but we're in this together so I want to know what people think.

Rules

Don't be a dick. Plain and simple.

Don't metagame, powerplay, godmod, etc.

You can do damn near anything in this rp, but if you want to fight/kill another player, don't be surprised if or when you get your ass beat, just saying.

Post your character here first, then I'll review it and when I accept it you can move it to characters.

If you catch someone being homophobic/transphobic/intolerant of anything else in that regard, tell me, I won't kiss someone's ass if they're doing that to my players.

And lastly- have fun.






If you read this far I have a gift for you.
Hidden 4 yrs ago 4 yrs ago Post by DELETED jdl3932
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DELETED jdl3932 Sok Il-Seong / (Second Initiation)

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Hidden 4 yrs ago Post by Blizz
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Hidden 4 yrs ago Post by CitrusArms
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Serenity


Appearance

Serenity is a slightly short young woman. Her hair is long and changes color frequently, sometimes natural colors, sometimes not. Her eyes are a vivid green. Her manner of dress varies, but it's usually something comfortable.

Race

Human

Gender

Female

Age

25

Personality

A very relaxed, leisurely person. She likes to live in a certain way, and she isn't about to let laws stop her. Then again, the law does protect one from certain things... Which is why she has a habit of arming herself.

Reputation

Serenity has risen from a junkyard junk flipper to a premiere ship architect, renowned on the black market for luxury craft that can hold their own, defensively. Smugglers and rich folks love her ships, but they aren't cheap, either. Not for rich people, anyway.

History

Born to a poor family in the city, Caroline Staphos had too much going on in her mind and too little resources to do with it. She was always trying to scrounge some money together to fund an experiment or a prototype. Eventually, she was recognized by a local company as some young talent, and she was able to save up some money.
Eventually, after a few years, the relationship with her employer soured. She didn't feel they appreciated her enough, or payed her enough, and they wouldn't cough up the dough. So she left, and took her prototype with her, along with the plans. They didn't like that. She found herself on the run, age 16.
One short adventure later and she'd lost the cops, but was kinda wanted in federal space, a bounty in her head from the rather large company she'd been working for. She called on her connections to make a few purchases and took a year or two trading under the alias Serenity, and after making enough money running bulk trade runs off sometimes dubious sketchitude, she set up shop by an old ship graveyard. She built herself a station and started work on recycling the graveyard, using drones and automated systems to cut and weld while she designed. She sold her ships to smugglers, mostly. It was easy, to her, to design a ship to suit their particular needs. Some hidden cargo space here, a bit of thick plating there, and that usually did the trick around these parts. As she went, she expanded, first building a commerce dock to offer traders a place to stop, rest, and repair. Even rearm, if you didn't mind the age of the missiles. Some opened shops on her station. As her reputation grew, she started Serene Designs, primarily a ship architectural company that would dabbled in whatever Serenity deemed suitable. As more money came in, she found herself with the resources to do much more with her little corner of space. She remodeled, buying parts instead of salvaging them, and found herself enjoying some of the more indulgent luxuries available to her from her particular location.

She's been attempting to maintain a neutrality between herself and her neighboring powers. The Federation on one side, and a small regency that has refused to yield power.

Gear


Serendipity
Length: 3.7km
Width: 2.1km
Height: 1.0km
Armaments: Medium-range Laser Lancers
Flak Point Defense
Long-Range Railgun Artillery Array
Serene Designs Laser Defense System
Serenity's station, serving as her home and business headquarters. It has a bustling commercial dock that she's worked hard to build up with luxury design. The construction and repair zones are almost always busy with something. The station itself is heavily armed with a great array of beam turrets and flak cannons. There's also a set of long-range railguns mounted at several points, intended to cover all angles.
The station is largely automated, with drones constantly floating about, slaved up to the station AI that Serenity programmed and continuously works on. She's gone through several prototype brains before settling on her final design. The AI manages the station functions according to Serenity's wishes, and uses the blueprints that she makes to fill orders and keep the station running and updated.

Serene One
The first ship she could fly around in that wouldn't get her arrested. A large cargo ship fitted with construction drones, just what she'd need to run salvage and repair for money and begin building her new home.


Armament: Flak Point Defense
Broadside laser cannons

Serene Ocean
Serenity's private frigate. Armed for offense as well as defense, it is kept at the cutting edge of Serenity's research. The design is sleek and elegant, white curves following down to graceful edges. The interior is luxurious, with wooden walkways down softly white hallways. A hologram system is installed to project a number of decorations, she usually has it set to "aquarium".
Length: 427m
Width: 249m
Height: 164m
Armament:
Spinal-mount Railgun
Flak Point-Defense
Serene Designs Laser Defense System

Serene Designs Defensive Systems
Serenity has developed a unique form of energy defense. Instead of breaking shielding over the ship to discharge energy, she has managed to design a system that shapes the shields. In conjunction with another system, similar to a shield system, energy is built up in the shield and then released without ever lowering shields or making a hole in them.

Armory
Serenity puts most of her weapons on her defense drones, but she does maintain a small armory to arm herself in. She's got a personal shield pack, an energy pistol and a laser rifle.

Tool Kit
Serenity usually carries a few essential tools with her. A little plasma box cutter, a multi tool, some custom tools of her own. Rechargeable battery arc welder… she feels naked without her tools.
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Hidden 4 yrs ago Post by Blizz
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Blizz Grand Chancellor Supreme of the Wizard Council

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@CitrusArms pre-approved
Hidden 4 yrs ago 4 yrs ago Post by LustForDecay
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LustForDecay Death Metal Maniac From 2010 Or Something

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Interested in this. How open is the background lore to new additions or contributions? How many people is this being capped at?
Hidden 4 yrs ago 4 yrs ago Post by LustForDecay
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LustForDecay Death Metal Maniac From 2010 Or Something

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Name


Birth name: Varzyrin Zracyrvski

Alias: Acyziom Dvrawsxyir

Nickname: Poczervurac ("Worm-Eater")

Note on Names

He goes by Aczyiom most of the time as the grand majority of people aware of him were typically friends (and enemies) on the frontier worlds. Due to how his appearance has changed with time and his desire to keep a low profile after leaving his posting, he avoids using his real name. There will be very few people who know that he is the near heroic special forces soldier.

Appearance


At roughly eight and a half feet with a large carapace-armoured body bristling with various retractable appendages, weapons, and even symbiotes, Varzyrin seems to be somewhere between a devil's coach horse beetle, mantis shrimp, phronima, and a wolf spider. His main body is covered with various segmented plates almost like living isopods and fairly broad with large shoulders connecting powerfully multi-segmented arms ending in six fingered claws capable of splitting into smaller digits. His head has the almost mask-like appearance of a mantis with the longer features of a ground beetle with four dome-like formations hiding his numerous eyes. A ghastly maze of mandibles comprises its lower half, some of which are a bit longer than human fingers and there is a small cluster of eyes where his forehead might be. Antennae and such emerge from the upper half of his head as well as shoulders, capable of retracting at will. His lower body is just as dense as his upper one with a pair of larger primary legs and a bit above them a number of complex smaller limbs with finer grasping and interacting appendages. His midsection also contains a few more arms like smaller versions of his primary ones, bringing him to around 24 limbs in total.

While he seems fully organic, a closer look reveals some of his carapace plating to be partialy metallic with a number of components looking almost bolted or otherwise integrated into his body. It adds a semi-metallic tinge to his forest floor coloured body - a splotchy, motley mixture of blackish dirt, faded leafy brown, a few strips of lighter green, and a sort of sickly faded rust-red. This causes him to look almost as if he is partially decomposed but his colour can be changed with some modifications.

Species


Vrexul

Gender


Male

Age


94

Personality


Stern, distrustful, and stubborn - he can come off as unpleasant but in spite of that, is not really hateful of people as much as he is of organizations, ideals, and movements. He has a sociable and compassionate side that contrasts his bitterness and cynicism towards the GFL. He is generally not the sort to open up about why he is the way he is beyond bringing up the cruelties and conflict inflicted upon him and his people by the GFL. He does however like to tell stories and it is one of the easier ways he has of momentarily reliving himself of his regrets. He prefers to lead when he can, often for combat or exploration scenarios, sometimes to show up others to alleviate his anger or to remind himself that he hasn't lost his edge. He isn't against taking orders and working as a team but a fear of repeating past mistakes can make him very vocal on attempting to influence or lead on decision making.

Reputation


On the frontier worlds, even after he had gone dark and drastically changed his appearance Vazyrin was something of a legend amongst the insurgents his military career began with and initially an unconformed rumours by the colonial alliance. To the GFL, he and his cells were monsters that needed to be slain. His reputation would grow after he was recruited to the military. While he and his unit was rarely in contact with rank and file soldiers, staying mostly concealed for security purposes, the rumours that surrounded him made him a folk hero to his allies and a boogeyman to his foes. A few GFL commanders know who he is but are not exactly sure of his current physical appearance while it is believed some of his colonist commanders have at least a general idea of where he currently is. The tragic end to his military career has not yet become very well known so for now, his reputation remains the same.

As "Acyziom Dvrawsxyir", he is known in some corners as something of a shifty and reclusive fellow though a reliable and overall honourable one. He has taken on jobs to help out various independent colonies, rebel groups, and a few local governments with a variety of problems whether it's getting rid of dangerous animals or battling cruel local rulers. As such, he has a pretty good reputation and is somewhat known in the further ends of the galaxy as a helpful figure in spite of the strange rewards he requests alongside his monetary payments (specific fauna or vegetation, niche animal products, specific metals and so on). He is known to certain bounty hunter guilds as an occasional customer, taking a few specific targets with impressive tenacity and proffessionalism. Rumours surround him concerning his background, mixinng vrexul street rumours with GFL propaganda for an unusual effect but they diminish in more urban worlds the further inwards to major Landrunian territories one goes.

History


Varzyin is a veteran guerilla turned proffessional soldier from vrexul controlled space, having experienced the brutal occupation of a mixed-species commune-colony and its subsequent absorption into a larger industrialized city. He had been a teacher at first, having been trapped on a world where its leaders had been forced to give up territory to the GFL wherein he found his job of educating post-pupal vrexul taken from him and forced to work in costly, dangerous mining and construction positions. As living conditions worsened and disenfranchisement grew among the growing working class, so did brutal repression against an increasingly agitated populace. His primary concern was at first survival until his students, the ones he had watched pupate and mature into adults, were the ones struck by shock-batons and electroshock bullets, many frying to death from the unhinged response of the authorities during a crackdown on a large workers strike.

From this point onwards, he would become a member of a now growing number of community defence groups whose street fights and brawls against corporate-backed crime organizations and hired ex-military security would quickly begin escalating into urban insurgencies that soon spread off into the unconquered and primordial wildernesses of his homeworld. He gained a reputation for adaptiveness and viscerality, appearing on a number of Most Wanted APB's but it became harder to track him the more he modified and augmented his body. It is here that he found his true calling, finding that he transferred the lessons from his own experience to those of new recruits and established soldiers, developing a reputation as a teacher as he was a fighter. The results would speak on the battlefield as the rag-tag cells he operated with struck crippling blows against an increasingly over-stretched GFL whether it was taking advantage of mass riots they'd organized and incited to assassinate key political figures or raiding the headquarters of foreign mercenaries then clearing out their stockpiles.

His successes would catch the attention of the growing armed forces of the growing colonial-vrexul alliance, soon recruiting him amidst a grand GFL push into these independent planets. With experienced soldiers in great need, he would be frequently cycled between the frontline and the rear, finding his guerilla experience and teaching background perfect for forging and leading a new wave of increasingly hardened troops unfazed by a numerically and often technologically superior enemy. It is here his exploits would become well known to both the insurgents he frequently was deployed alongside and the command chain that saw him as an increasingly valuable asset with his high rate of success. He had a trusted team he was developing that were becoming progressively more successful in eliminating high value targets whether personnel, structures, and materiel as well as crippling enemy defences and holding up larger enemy forces with clever and for a while unconventional tactics.

As the relentless advance of the enemy began to hit numerous roadblocks, the great momentum he seemed to have began to stall and he found his deployments growing increasingly difficult. Not just in terms of completing the objectives but the toll was beginning to catch up with him physically and mentally. As the GFL began to tighten its grip on territories it had taken and their civilian populace, he found himself taking riskier actions and on a number of occasions operating with his squad and more hardline mixed guerilla/military forces beyond the parameter set by command. The effects of this are controversial in terms of their effect but they were the cause of a number of short, abrupt, but shockingly violent encounters between both sides. One of these involved his team, a large civilian centre of mixed Landrunians and indepedents and a foreign-installed head of nation-state believed to have been responsible for mass tortures and executions of vrexul and any alien species aligned with them.

Naturally, the commando team took great offence to this and his particularly vicious rule. Yet in their eagerness to eliminate him and his honour guard, they were left blind to certain other factors in the area of operations. They executed a fast lightning raid upon his personal fortified mansion-palace, sowing the violent discord they were known for. Taking a detour through a secret passageway, they would enter an area of the small fortress their stolen blueprints did not indicate, discovering it later to be a training ground for younger cadets and to also hold civilian contractors. Their attempts to sneak past were offset by their hastiness and in the ensuing confusion, terrified trainees and civilians firing their plasma rifles and grenade launchers found their bodies torn apart by experienced gunfire and ripping claws as the commando unit fought to try and preserve a delicate mission quickly going to the wayside. They were only partially successful, sending much of the fortress into a panic as terrified civilians mixed with increasingly angry, agitated elite guards and a bloodbath ensued once they encountered the vrexul and his squad.

The ensuing carnage resulted in numerous casualties with the ordinary citizens mixed among hardened stormtroopers in a controversial incident that both the GFL and the colonial alliance both know little about. That is because much of the squad died, went missing in action, simply refused to give up the information, or it was kept secret. The general they were targeting is believed to have been destroyed in a large explosion from the destruction of his personal transport prior to its attempted launch but it was never found. Varzyrin was among the six of the 12 who made it out, debriefed quickly by his superiors but then vanishing from his unit and the alliance's forces. A few years later the grand counter-offensive would begin but he had long since departed the frontier and as a special forces trooper, still remains unknown to most of the galaxy at large. He has since become an "odd jobs person", taking on a variety of work for a hefty price and keeping low and out of the eye of galactic geopolitics.

Gear


Augmentative Internal Network

His body is drastically different from a normal vrexul's due to the sheer volume of augmentative parasites, cybernetic wiring, and foreign biomass installed into it. What makes it more impressive is that he has modified all of it to work as a unified system to simplify maintenance and allow for further enhancement of his impressive physical capabiltiies. Most of this is hidden from plain sight but within and beneath his armour is a small environment where machines, parasites, and artificial entities are in constant cooperation as a distinct-yet-singular whole. The AIN allows him to very easily adapt and modify new augmentations, implants, integrated weapons and so on as well as allow him control his own with an ease as if he was born with them. It also functions as a sort of computer system, powered by his own body, that allows him to analyse, organize, compile, and otherwise interact with data his senses and those of his parasite-symbiotes gather from the environemnt or their own databases.

Personal Carapace Armour

All vrexul have a tough, flexible outer shell but it is frequently customized for a number of tasks. Varzyrin's is a strange composite of various cutting edge alien alloys, selectively biomodified carapace plating, and complex under-layers of lattice-networked stabilizing sub-architecture and protective semi-living mesh. Capable of resisting the same autocannon rounds, plasma bursts, and high explosives that are used both by and against the vrexul soldiers, it has impressive durability and damage reduction systems whether in terms of energy ablative glands and the capability to lock up to avoid excessive damage when falling to allowing the integration of layered energy-based shielding and absorbing nutrient intake to accelerate repair.

Biomorph Encoder Module Network

A complex series of implanted biological components, updated with a series of genetically modified lab-grown organisms and integrated organ-machines. It allows for him to "encode" a variety of additional weapons, tools, limbs, and even organs and glands among other such things into his own body with the right biocodes. When used, it redirects specially prepared mass linked to itself to take the form he needs it to. It is a complex piece of biotechnology to use and requires usually a good deal of tinkering about with various components and his own internal biology in order to prepare a particular morph. He can usually carry only a limited amount, usually taking options such as an extra energy-based projectile weapon, specialized digging claws, and a biomechanical ECM suite. There are more exotic options available though his BEMN usually has room for a maximum of six.

Sepulchral Eye Synthetic Intelligence Unit

An advanced intelligence created through a mixture of biological and cybernetic means, comprised of a series of self-sustaining augmentative parasite units that network throughout his body. They allow Varzyrin to multitask and better control his various limbs but also any independent drone units linked to his computer systems, even capable of operating for him if he loses consciousness. It is even capable of piloting vehicles and operating them independently from him. They also help with scanning, analysing, archiving, and general utility funcitons.

Void Shrine Internal Etherbiology Colony

The vrexul have studied strange sciences once the domain of the mythic and the occult, drawing power from a shadowy dimension inhabited by monstrous entities and bizarre forces. A series of creatures and void-touched implants within Varzyrin's body generate, store, and purify this energy which typically manifests as dense cloud-like conjurations made of rotting biomatter and what appears to be self-replicating machinery, both of which have a distinctly arthropod appearance. They typically are used to form objects such as barriers and platforms and interacting typically by morphing into floating limb-configurations. Utilizing such power puts a strain on the void shrine and when overloaded, will undergo an automatic shutdown to avoid the supernatural energies breaking the threshold and irradiating him. It has a manual override but this is unsurprisingly very risky to use.

Unrelenting-Type Self-Repair System

This fusion of biology and technology allows for a vrexul to heal their own wounds over time when activated. It is connected to a series of nutrient packs and a series of specialized micro and macro organisms that utilize them to accelerate regeneration of lost biomass, capable of regrowing entire limbs as long as there is enough energy stored within. It can be restocked by simply eating or otherwise acquiring nutrients and can even be augmented with certain high energy injections.

Condemnation Autocannon Rifle (Wormscourger Configuration)

A modification of the service rifle typically used by vrexul infantry. The original weapon, a fairly large and semi-blocky firearm derived from heavy-calibre guns mounted on security automata, has been slimmed down partially and enhanced with a series of biomass implants resembling sloping staphylinid carapace allowing it to be selectively modified through selective mutation on the fly. The wormscourger configuration is considered a carbine but is larger than most human medium to even heavy machine guns, using a bioelectro chemical firing mechanism to launch high calibre to light autocannon type rounds typically with an explosive charge. It has a slower firing rate than most rifles and hefty kickback but is known for its impressive range, armour piercing, and accuracy.

The Wormscourger variant is used by their special forces and is a little smaller with an increased though still not particularly high rate of fire. It features an adaptive feed allowing it to use foreign rounds and an even more advanced morphomutagenic frame that allows the weapon to be reconfigured from a rifle to other forms. They can include a designated marksman rifle, a carbine/PDW, a shotgun, and even a launcher. Varzyrin is also modifying it to fire beams but it is taking a while to complete.

Hellmouth Infantry Plasma Cannon

A high power infantry weapon based on the defensive weapons used by human allies to the vrexul. This weapon has a more curved, cynlindrical shape than most but it carries a number of carapace-like plates and almost rib or insect segment like design elements giving it a distinctly arthropod appearance. It cannot be modified to the same extent as the condemnation but it has a number of built in and additional fire modes. Typically it accelerates and launches large green-white spherical plasma blasts with a slower semi-automatic rate of fire, capable of devouring their way through heavy armour and is intended for short to medium range due to energy being leached by the environment. Said shots can be charged up to the extent they make an explosion on contact and are capable of burning enemies even when passing by. Any firing will cause it to build up heat and once it hits its limit, it will automatically activate its cooling mode and lock itself from firing further until it drops to a safe levle.

It does possess other firing modes however. The most common is a flamethrower-like mode that widens the barrel and belches forth like dragon's breath, limiting its range further in exchange for devastating energy bursts that can incinerate a whole squadron in seconds. A lower-output hyperspray mode is available, utilizing a minigun like collection of barrels to spit out an inaccurate but harrowing degree of rapid moving bolts. For concentrated piercing power, a sustained beam configuraiton is possible wherein the plasma energy is fired as a single column of light. This mode generates the highest heat but at medium to slightly longer ranges can burn right through certain vehicle armour. Varzyrin is attempting to find the parts to modify it to be converted into a particle weapon as well.

Desecrator Fragmentation Cannon

Functionally a shotgun, this weapon's main body is essence a large cylindrical tube placed within a body that looks like a large spinal millipede, connected to two rails partially resembling beetle elytra by a series of interconnecting limbs and a fairly large handle and grip. Also known as a "flak cannon", this fires by detonating spherical explosives within a blast chamber and channeling both the blast and the numerous white-hot fragments outwards. It is useful from short to medium ranges with considerably higher armour piercing than shotguns ytpically get. It can also launch these explosives as well where they function identically to fragmentation grenades. They typically use a specialized normally inert pillbug like organism's egg-clusters as its shells but can fire synthetic rounds as well. It is possible to convert it to a makeshift grenade launcher though it is not as effective as dedicated versions.

Vitriol Integrated Personal Defence Weapons

Bodily mounted weapons integrated into a vrexul's carapace with his on his side. They are scaled down versions of a powerful squad automatic weapon common with vrexul soldiers, between a submachine gun and a carbine in terms of size. He has four of these limb-weapons, resembling somewhere between a centipede and a mantis in shape with notable bendable joints along their body allowing for a variety of firing angles. They use a bioelectric firing method to rapidly launch numerous spines grown in special birthing chambers that at closer ranges can shred through lighter armoured targets and weaken the defences of tougher ones. He has modified his own to be able to electrify the rounds as well as to combine them into larger mini-cannons capable of firing larger spines effective up to short-medium ranges, allowing him to stun his targets and overload automatons and shielding more easily at closer ranges. He has a pair of barrel attachments he can use when he combines them to become a pair of small cannons wherein they are converted to a lighter version of the machine gun they were based on, increasing their range and stopping power. For those purposes he tends to carry the upscaled machine gun spines with him.

Intransigence Integrated Light Launcher Cannons

A duo of small turret-like biomechanical cannons that typically emerge vrom Vazyrin's shoulders, capable of launching explosives long distances with higher accuracy than throwing, modified shotguns, or underslung attachments. Typically they use biological high fragmentation rounds, made in a simliar manner to the vitriol's but with greater blast power to launch a larger amount of fragments outwards. They can easily take in a variety of other explosives such as conventional HE, incendiary, smoke, EMP, and so on. He is currently attmepting to find the components allowing them to launch guided and missile/rocket type munitions.

Terrormaw Sickle-Blades

Large hand-held weapons resembling lengthy insectoid bodies curved almost like the hook of a question mark and ending with semi-biological carapace-blades infused with specialized metallic alloys. He has four of these blades that when combined with his long arms and immense strength, can easily tear through a fully armoured trooper and any of their squadmates. The curving blades can also straighten out or curl further, allowing them to "grip" enemy weapons or turn into straighter swords. They have a void-reactive series of veins running through them that allows them to channel the power from the void shrine to infuse themselves with unearthly, wrathful power that greatly increase their lethality.

Ravener-Class Patrol Craft

A lengthy gunship resembling something like a long black-clad triop with pointed sensor and gun protrusions emerging from what would be an eerily smooth body. This alien vessel has an eerily flexible tail and multiple legs it can use to crawl across the ground as well when not using its anti-gravitational thrusters. It is armed with a series of bio-particle cannons and can create sub-organisms that can be launched as homing missiles. For defence it has the ability to interfere with and conceal itself from scanners as well as specialized bio-electric signal projectors and chaff-launchers, creating electromagnetic disturbances and interfering with targeting or lock on systems. This is Vazyrin's primary way of getting around but it also serves as a mobile base for him, containing ammo-replicators, a medical station, a powerful computer system, a nutrient-paste culturing device, and a number of storage sections.
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Hidden 4 yrs ago Post by datadogie
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Finally, I present to you Molly!

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Hidden 4 yrs ago 4 yrs ago Post by Letter Bee
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Ascot Rider


Appearance:




Species:


Human

Gender:


Male

Age


16

Personality:


Intelligent but immature, filled with overconfidence which hides a core of lonliness, and yet filled with boundless hope that his parents are still alive, Ascot knows full well that even with his psionic powers and his ability to pilot the ancient Mech named Ashbringer, he needs the help of adults to find his mother and father and carve out a place in a Galaxy where the little guy is oppressed by the jackboot or secretly wishes to be the jackboot. As that last phrase says, it's obvious that Ascot is prematurely cynical at points, although when given a tool to make an ideal real, his youthful desire to make things better comes to the forefront, a youthful desire which does not mix well with the pragmatic courses needed to change things.

Reputation


As the Ashbringer, pilot of the Mech of the same name, and a Psion/Psychic outside of his mech, Ascot has a reputation far beyond that of most children his age as a fighter for freedom against the Federation or a 'little butcher' of their forces, although even those who see him as the latter know that he scrupulously makes sure no civilians are harmed whenever he attacks. He is thus seen as a thorn in the Federation side who nevertheless cannot be tarred with the brush of atrocity for now, unless utter falsehoods are used or he slips up in his 'no civilian casualties' policy. Or if an accident occurs, something the boy does fear.

History


He remembered being raised in love, speaking complete sentences after eighteen months, and absorbing as much knowledge as his parents can give him. He remembered the first thirteen years of his life as happy ones, until disaster struck. Even then, he knew what dissent was, and that his parents were guilty of it and their privileged position was no protection against the wrath of the Federation. And so when the Federation went to arrest his parents, Ascot was already on his way to the spaceport, blindly striking out for safety, knowing full well that he cannot allow himself to be given to another set of 'parents' who would try and mold him into a loyal follower of the galactic government's corrupted ideals.

Spending all of his money hopping from ship to ship, spaceport to spaceport, Ascot eventually found that no amount of intelligence can help him if he's not legally allowed to get a job, and so limped his way into a planet outside of Federation control, where he found a job as a minor smuggler and thief who snuck in places most adults would not dare go. There, on a mission to steal a minor piece of jewelry, Ascot found the Ashbringer, an Ancient Mech of mysterious origins. This machine, animated by psychic and 'normal' energies, had lain dormant in a rich person's treasury for centuries until Ascot, sneaking inside, found it opening its cockpit to him and only to him.

After that, he fought his way out. For two years following this stunt, he was fighting the Federation when it sought to enroach on his adopted home, emboldened by the fact that the Ashbringer Mech also awoke his inner psychic potential. And now, he was trying to find others like him on the Serendipity Space Station, hoping to further carry the offensive against it...

Gear


Psychic Powers: Ascot has the ability to project barriers and burning beams of pure orange force, as well as levitate himself and fly. But his most powerful ability, and his most problematic, is a keen sense of psychic empathy which overlaps with mind-reading which allows him to see an opponent's thoughts and emotions, from redeeming qualities to true monstrosity and both. This empathy is two-way, meaning that he can 'broadcast' his feelings to his opponent in the middle of battle, sometimes without concious intent. However, this feeds Ascot's premature cynicism at times, as well as his determination not to kill civilians, because feeling what the enemy feels can be corrosive for his psyche...

The Ashbringer Mech:



Overall Height: 4.51 Meters
Weight: 7.51 Metric Tonnes
Power Source: A 'Psychic Reactor' which breaks the laws of physics to produce free energy.

A mysterious machine from a long-vanished civilization, Ashbringer is psychically-resonant, bonding with a pilot of sufficient potential to boost his powers and its own capabilities. Supernaturally fast, strong, and armed with weapons of phsyical and psychic might, this machine is Ascot's trump card in a wider conflict and alongside his psychic powers, his source of relevance. Nevertheless, it is still in need of repairs from time to time, which makes having a base of operations a requirement...

The Ashbringer's Armaments include an Energy Cannon, two Railguns, two grappling hooks, energy wings and a forcefield.

Personal Equipment:

- Omni-tool.
- Medkit w/ medical nanomachines and organic healing gels.
- Small Holdout Coilgun Pistol w/ two cartridges of ammo.
- Switchblade.
- Pilot Suit.
- Civilian Clothes.
- Bulletproof vest.
- Credit Stick containing enough money to pay for physical needs + maintenance of his Mech.
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Hidden 4 yrs ago Post by CitrusArms
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Expanded the description of Serendipity

It is a unique space station. Designed to be run automatically, by built-in machines and a fleet of drones, much of the station's volume is machinery, with no space for humans to exist inside. Exceptions are Serenity's private quarters, attached to the main body of the station, a small commercial/residential wing, and the space port section of the station. Her private quarters are separated from the rest of the foot traffic areas by a security hallway, and is placed next to the bulk of station's processing and manufacturing. Attached to the security hallway, at an inconspicuous place, is the mixed commercial/residential wing. On the other side of that is the spaceport, where most of the foot traffic is kept. It is possible for merchant transports to forgo docking and receive bulk goods by drone.
If you need something built, the station can probably build it for you, charging for materials and power consumed. There's a hydroponics farm, and even a small ranch for meat, though meat is sold to certain customers first based on a revolving schedule. The space port is large, if only because she made it spacious and left further construction to whoever wanted to move their shop in. Security drones patrol the space thoroughly, a promise kept for the protection money she collects. They're not dressed to be intimidating, but they're certainly identifiable. One can be seen occasionally in residential.
Hidden 4 yrs ago Post by Blizz
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Blizz Grand Chancellor Supreme of the Wizard Council

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hm

nerd
Hidden 4 yrs ago Post by CitrusArms
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I mean, this is a space RP, right?
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Hidden 4 yrs ago Post by Letter Bee
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@CitrusArms, Good post, I'll post later.
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Hidden 4 yrs ago 4 yrs ago Post by Letter Bee
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Michael Leon Garden Locke - The Ivory Flash


Appearance




Species


Human

Gender


Male

Age


16

Personality


Michael serves the Federation because he has faith in his superior, the one who rescued him from almost certain death after the traumatic experiences he had been through, of disownment and brutal experimentation. His superior, Admiral Esprit, is the person he admires most in the world, because he took him under his wing and taught him that there were still good people in the Federation. Together, they plan to reform the Federation to be a more humane society, one which truly protects the weak, and Michael will serve and die for that dream. But this loyalty deepnds on Admiral Espirit's continued life, and if that ends, Michael will have little to keep him in the Federation.

He also has a crush on his counterpart, Ascot Rider, and privately hopes to be the one to 'bring him to justice'. While he sympathizes with Ascot and his goals, Michael believes that Ascot is short-sighted and that he needs to be made to pay for the Federation lives he has taken, preferably by serving with him. Nevertheless, in battles where both are present, both take great pains to reduce actual fatalities in order not to irrevocably breach their fragile relationship...

Reputation


Michael is the Federation's Ivory Flash, their Mecha Ace, admired and loathed in equal measure by both ally and enemy. An attack dog serving a fool, pledging his allegiance to a cause which has become completely rotten, and yet someone capable of devestating acts of destruction to achieve that futile dream. Though he has killed no civilians yet, killed no innocents, the enemies of the Federation still see him as a monster to be hated and feared.

History


Michael remembered being the youngest of a family of six children, all members of the Federation's richest class. Raised in wealth, luxury, and also responsibility, Michael still had a naturally mild personality, and also a charitable streak which led him to sneak food and extra money to servants who clearly needed it. But that was not what got him disowned, rather, it was when he was being shown around his family's treasury, where several ancient weapons were kept, including a small white and gold mech. On instinct, he touched said mech, and began glowing. It was then that his nature as a Psychic came out, and he was quickly disowned by his parents and other family members before being sold off to a Federation laboratory, where he suffered many... Traumatic things.

Then one day, a Federation Admiral made a surprise visit to the facility and incensed at the actions of the scientists, had them imprisoned and freed Michael from the operating table he had been strapped to, before ordering his subordinates to make sure Michael was treated as a human again, albeit with restraints on his psychic powers. This Admiral, Admiral Espirit Locke, adopted him as a son, albeit a son whom his own superiors forced him to use as a weapon - For if Michael wasn't useful, he would be killed out of hand.

So Admiral Espirit and Michael began playing the long game - Fight against the enemies of the Federation, gain power, and eventually reform the nation from within. Of course, the fact that they had to crush the enemies of the Federation put them on the crosshairs of one Ascot Rider, and so the story begins.

Gear


Psychic Powers: Michael has the ability to project barriers and burning beams of pure white-and-gold force, as well as levitate himself and fly. But his most powerful ability, and his most problematic, is a keen sense of psychic empathy which overlaps with mind-reading which allows him to see an opponent's thoughts and emotions, from redeeming qualities to true monstrosity and both. This empathy is two-way, meaning that he can 'broadcast' his feelings to his opponent in the middle of battle, sometimes without concious intent. And yes, this means that Michael can feel the emotions of enemies who merely want to defend their homes, making himself disgusted with what he does...

The Light's Wrath Mech



Overall Height: 4.51 Meters
Weight: 7.51 Metric Tonnes
Power Source: A 'Psychic Reactor' which breaks the laws of physics to produce free energy.

Composed of the same psychically-resonant materials as Ashbringer, Light's Wrath is much the same, a mech capable of bonding with a pilot of sufficient potential to awaken its psychic reactor. Able to keep up with Ashbringer, Light's Wrath is also retrofitted with Federation Tech, with none of the 'taint' of the Vyexul.

Light's Wrath has four grappling hooks (launched from the forearms and each side of the waist), energy wings, and a forcefield. It also has..

Hybrid Plasma-Solid Rifle

A railgun-based weapon which fires rounds of super-dense metal coated in plasma at a fraction of lightspeed, and which can also 'switch' to firing balls of concentrated plasma or just 'pure' railgun rounds...

Exclaibur Nova

A blade of meta-materials which is normally blunt, but can be instantly sharpened to a monomolecular edge by running psychic power through it, and can even be 'coated' in burning white-gold energies which are as hot as a sun's surface, yet at the same time, be 'altered' to not burn anyone Michael thinks of as an ally...

Personal Equipment:

- Omni-tool.
- Medkit w/ medical nanomachines and organic healing gels.
- Small Holdout Coilgun Pistol w/ two cartridges of ammo.
- Switchblade.
- Pilot Suit.
- Fine Civilian Clothes.
- Bulletproof vest.
- Credit Stick containing a lot of money.
- Gentleman's Rapier
- Cuff/Bracer which dampens his powers when he wears it, thus lessening the danger he presents to fellow Feds.

@Blizz
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Hidden 4 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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@CitrusArms, forgot to ping you on the IC, but I made a post!

roleplayerguild.com/posts/5218722
Hidden 4 yrs ago 4 yrs ago Post by Thelxinoe
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Name - A-150 "Shikishima"


Appearance -


Species -Android


Gender - Male Based On Appearance and AI.


Age
- Of Recent Memory only around 17 or 18. Detail will be explained later in the Document.

Personality
- It's hard to say with him. At some times he can be indifferent and cold, at others can be reliant and warm. However it depends on the state of the situation, and person who's interacting with him.

Reputation
- His Documentation is thin at best. He's neither a ranger or a public figure, he has no one to protect but himself, and has no real need to perform a job he was never given. It is an odd sort of existence. Being recorded as existing but never being able to access it himself.

History
- It would be a lie if I said I knew what I was doing here. From every angle the android seems to have knowledge of its own existence, but nothing more than that. It however has no knowledge of its own creation, and has memories recorded only up to eighteen years ago, when it reactivated. Underneath the connected suit, he is surprisingly human, having kept most of its familiarity from being human. It has an odd sort of duality, while it refers to itself as both a vehicle and a person, to a person who does not have prior information. His activation took place in an unstable orbit around a decaying comet. His direct link with a ship with onboard manufacturing systems and the prepared armaments needed repairs so he leeched off thr comet itself, repairing the systems. By himself it took years, unable to produce anything to assist him. However it was not fitted for planetary decent, and after narrowly escaping death by comet tail during a unexpected collision between a rogue asteroid and the comet, managed to make it's way to the current planet of Formalis. It's remaining landing craft wasn't in perfect condition but would last him quite a while, whilst he looked for some kind of information regarding where he was located. He has not managed to make contact with anything or anyone else, too afraid to exit the landing craft, and much to afraid to reach out.

[h3]Gear - [/color][/h3] -






I should make this clearer. The mind is entirely synthetic based. The body is mechanical in nature and designed to be as close to human as possible. The armor is a suit he wears to protect himself against erosion and other items. The second picture is an accessory

If you need help, ask me in the discord where we’ll all talk the most.
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Hidden 4 yrs ago Post by Letter Bee
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Not going to be on Discord for a while - three or four days or so. Mental health break.
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Hidden 4 yrs ago Post by Blizz
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@Letter Bee

Do what you gotta do, no sweat my man.
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@Blizz, I need to take another break for a week or two. I'll be back once my mind is reasted.
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Hidden 4 yrs ago Post by Letter Bee
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I am in writer's block for this RP now.
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