All characters are WIP as of now.
IA. Physical Profile.
+ Angeline Valerie Valentine.
+ Angie; given to her by her little brother, Marco.
+ Val; given to her by her friends.
+ "I wish you'd never been born."; given to her by her mother when she's drunk.
+ Angeline is 20 years of age, having just had her birthday, though it's not like she'd have told anyone.
+ Angeline is, in fact, really 20 years old, despite what her youngest brother would claim when he calls Angie 'Ancient'.
+ Angeline identifies as Female, though sometimes she wonders..
+ Half-Demon, though she prefers to call herself 'Special'.
+ Angeline is some sort of European, though she prefers not to say.
+ The first thing that many people who see Angeline notice are her.. unique features. The horns that jut out from her head appeared when Angie's powers were awakened prior to her retrieval by the Warriors of Divine Light. The pitch-black things, almost looking like they're made of patterned obsidian, are an identifier that is impossible to miss- 'This girl has been tainted by Demons'. Whereas the other Children have relatively little physical markings that directly correlate to their Demonic ancestry, Angie isn't so lucky, and is forced to keep her head high despite the obvious- and obviously malicious- horns that burst forth from her skull. The horns are always slightly warm to the touch, but are also quite sensitive. When Angie is angry, the markings on her horns begin to glow blue ever so subtly, but nothing ever comes of it.
Aside from the horns on her head, Angie is a normal person, if not a little overbearing. She stands at a roughly estimated height of 5 feet and 5 inches tall, though people often remark that that way she acts makes her feel 'bigger, somehow'. Her long, blue hair, once dyed out of rebellion, is now permanently stained that same hue- the changes to her biology that were instigated by her awakening truly run deep. Her eyes, once a gentle and kind brown, now glow noticeably; a bright, intimidating blue that seems almost soul-piercing. A familiar feeling akin to the stare of a certain Crimson Ghost often accompanies Angeline's admittedly kind and careful stare. Her tongue, too, is the same blue as her hair and eyes are, and is noticeably longer than a Human tongue. Doctor Minerva discovered that Angeline's teeth have been modified, too; they're all sharp, even her crushing teeth, though those are simply half-sharp, half-flat, to stay true to their intended purpose.
Her nails are often painted in this blue shade, or at least something close to it. She doesn't tend to wear lipstick, but on the odd occasion that she does, she wears, once again, the same shade. Same goes for eye shadow and eyeliner. Her usual outfit was a deceptively simple one- after all, when people will judge her for her horns, she doesn't need to really worry about them judging her outfit. She tends to wear a similar pair of black tank top and shorts underneath her favourite hooded, faux-fur jacket. Compared to her 'exotic' appearance, Angeline wears mostly what could be considered 'normal' clothing. Half of the time she goes without shoes, though.
However, there is one thing about Angeline that seems to get to people, something they never consciously notice, but something that their subconscious is utterly and absolutely terrified of.
She never, since her retrieval, has once stopped smiling; even when being called a freak or monster, or being refused service at a shop because of her looks. Not a single classroom prank, nor a single muttered insult, has caused her perpetual smile to drop.
But those who do dare to insult her, or take time out of their day to go after her, always remark the same thing;
Something in Angeline's blue eyes changes, and a chill runs down their spine. The same chill one gets when one realises the monster is right behind them, or watches someone in a movie unknowingly walk into a death trap.
+ It isn't in the picture I've used now, but most of the pictures of her faceclaim have a halo, too. Please ignore.
IB. Mental Profile.
+ Angeline is surprisingly 'chill' for the Devil's Daughter. She's often quite laid-back, the type to put everything off until the last moment, but somehow manage it despite that. She's a confident woman, often eager to lash out against her would-be bullies with a quick, witty retort that, unfortunately, always aims for the jugular. She's the kind of person to remind someone of a dead, close relative when they insult her. She'll often regretfully apologise for her behaviour, however, claiming that 'someone like me shouldn't stoop so low'. She's gotten far too used to returning insults at this point, which she considers unfortunate but necessary. In this respect, she respects Ashley, who seems to be her senior in the 'snarky, irritated person' department.
However, there aren't actually many people who know Angeline that would ever insult her. She's diligent, if not a bit too casual, with her Academy workloads, and often goes out of her way to help those who need it. In fact, she has a bit of a habit of specifically stalking around the WDL's HQ, looking for people in need of directions, assistance, both, or anything else. In that regards, she's like a ghost; appearing out of nowhere, doing a good deed, then vanishing before you can even ask for her name. It brings her much joy to be as unique and uniquely capable as she is, and she feels as if the change to her life has given her purpose; "I will save Mankind, and I will do my best to stop the evils that threaten the good."
Angeline has more than a little bit of Messiah Complex. In fact, one of the most frequent notes in Angeline's medical files is probably something referencing that. She genuinely believes that the strength and power she has been given is meant to be used for good, and that while people such as her exist, other people should sit back, stay safe, and let the real Heroes do their jobs. While she'll never call someone worthless or mock their ineptitude, Angeline will often softly and calmly tell them to 'take a break', or 'rest for a while'; 'Maybe it's for the best that you focus on getting to safety with the other normal Humans?'. She has no ill intention, but her words in these moments have the capacity to cut like a hot knife through the hearts of those she speaks to. In her eyes, it's for their own good; a weak and pitiful Human should let the 'Superheroes' like her risk their lives. It's her job, her purpose, after all. She doesn't consider herself particularly arrogant, but her view of things is fundamentally self-centered and oozing with self-importance. She wouldn't understand if you pointed it out, but she doesn't think she's better than everyone else; she's damn well aware that that's the truth of the matter.
Despite such a glaring negative, Angeline tries to make up for it in any way she can. She helps people with their schoolwork, takes on extra duties for shopkeepers, and even sometimes helps her junior Exorcists with training. Her desire to assist others has gotten the notice of several prominent figures, and Angeline has even helped a Boot Camp by taking up the post of an Instructor who fell ill.
However, there's something.. beneath her. An unquenchable, restless NEED to fight 'evils'. She feels uneasy and wrong if she doesn't get in a scrap, or do SOMETHING that relates to an 'evil'. She'll voluntarily sign up for suicide missions, only to be rejected, and then spend a few days locked up in her bedroom alone. Her desires to destroy the 'evil' that threatens this world is almost overbearing, and often results in a stressed Angeline unleashing her pent-up fury on some poor fool who insulted her instead of the Demons she's supposed to be fighting. She never kills them, but it always feels like she will, and the sick, happy grin that paints her face the whole time is never, ever forgotten by those who witness her hit her breaking point.
+ Helping others; it gives Angeline a special, fuzzy feeling inside, especially when she helps out with something only she can do. It reminds her of how unique she really is.
+ Practical lessons; Angeline is a good study, but a practical lesson is where she can really sink her teeth into things. It's always a thrill, especially if things go awry- when someone else messes up, the reliable and caring 'Hero' can step in and save the day. She loves those lessons.
+ Taco Tuesday; enough said!
+ Mahou Shoujo Anime; she's particularly fond of Mododo Memejuka. You know what it is.
Somewhere deep inside, Angeline would like to be a Magical Girl herself, one day.
+ Her horns; despite the negative stigma attached to them, they mark Angeline as special, and that constantly strokes her ego to no end. Even amongst her Seven peers, it makes Angeline unique. She will never let that go.
+ 'Surprise Demonic Issues' as she calls them; it doesn't take much to figure out why.
+ Blue; obvious. "Like a beautiful, endless ocean- or the free, enticing sky. Spread your wings, oh dear little bird; oh spread your wings and fly."
+ Poetry; she's not any good at it, herself, but it's nice to know that there are people out there who use words in such unique, beautiful ways. Like music made with the alphabet.
+ Calm days; it's just so boring, isn't it? Doing nothing and lazing around is fine and dandy.. when it's by choice.
+ Caramel; it reminds her of her Father.
+ Smoking; it reminds her of her Mother.
+ Sweets; they remind her of her siblings.
+ 'Evil'; a nebulous concept, half-agreed on, but half-formed by the views and lives of people. Angeline understands that evil to one might be good to another, but if it's evil in her books- the only books that matter to her- she's going to obliterate it.
+ Idiots; a wide term, but for Angeline, 'idiot' means 'people who try to push further than they should and end up hurting other people because of it'. Whenever someone crosses Angie, she puts them on a list. A literal, physical list. It's in a notebook under her pillow, and she stares at it every night before she sleeps. This is her Idiot List.
Please don't call it a Hit List. She won't appreciate that.
+ Uselessness; Angie is utterly horrified by the idea of returning to a normal life. There will always be Evils to hunt, after all. If there wasn't any reason for her to stick around, what would be the point? Luckily for Angeline, there will always be a new Evil to fight.. Right?
+ Truth be told, Angie doesn't exactly have Hobbies as much as she busies herself being as helpful and eager as possible. Aside from watching the odd episode of Magical Girl stuff every now and then, Angeline is much more content with helping others. When night falls and everyone is gone to rest, Angeline will prowl the streets, vaguely hoping- even begging- in her mind that she'll find someone lost, or some Evil afoot. More often than not, she returns home, dejected and irked, and drowns herself in alcohol and cheap junk food to cope with the nigh-overwhelming feelings of inadequacy and worthlessness. Her alcohol intake is concerning, but she's got quite the iron stomach, so she's never suffering from it.
+ Not yet.
+ "A Hero must have a Villain, and the world is full of Villains. You don't need to worry, though! Your reliable and powerful Hero will destroy everything that would dare to try and hurt you. There will always be Evil to fight, and I will always be there to fight it. I am a Chosen One, after all. It's my raison d'ĂȘtre."
+ Currently, Angeline willingly and eagerly assists the Warriors of Divine Light with their duties. Perhaps a little too eagerly for some, but that's not Angeline's problem.
+ Angeline considers herself somewhere around the 'Chaotic Good' side of the spectrum.
IC. Statistics.
- Willpower -
+ A+.
Angeline will never stop, not even if the world is destroyed. She will always, always keep going, whether right or wrong. But how could the Hero ever be wrong?
- Faith -
+ B++.
Angeline's faith is entirely in herself and her skills- she doesn't need help from God, and the Devil cannot be stronger than the Chosen One.
- Mana Capacity -
+ C+.
It leaves much to be desired, but Angeline makes up for it by using many low-cost Spells.
- Magickal Proficiency -
+ B+.
Angeline is almost a star student, and has made it her mission to outshine even her stoic older brother; a star student himself.
- Physical Competence -
+ B.
Angeline is fit as a fiddle, with more than a little muscle on her body. She takes pride in her ability to outrun most other people, and trains regularly. Her Demonic Inheritance aside, Angie is very fit, very strong, and even capable of holding her breath for just over ten minutes at a time.
All through harsh, self-imposed, self-destructive training. Doctor Minerva and Angeline are very well-acquainted.
+ Unknown as of this time.
+ Hellbound Saviour (Half-Demon Physiology) B+ -
Even amongst those who possess the Half-Demon nature of the Seven, Angeline's 'mutations' because of her Demonic heritage are unique. Thus, the usual title of 'Half-Demon Physiology' can't be totally accurate. Under normal circumstances, 'Demons' are the result of a Soul being exposed to the Sin-filled environment of the Underworld, Humans can be corrupted into Demons by being exposed to 'Demonic Essence'; whether this is Demonic Blood, other Demonic bodily fluids, pure Sin, or anything related to the Underworld or Demons, it doesn't matter.
In Angeline's case, nobody knows exactly why, but the Demonic mutations inflicted upon her physical form are much more extensive than those of her siblings. While most people can get away with slightly-pointed ear-tips, and vaguely more vicious-looking canine teeth, Angeline is unmistakably marred by corruption. The obsidian-hued horns that burst forth from her crown are malevolent and ominous. Her eyes, even though kind and gentle, provide a gaze like an ice-cold needle through the heart of those who make eye contact. Her teeth are all inexplicably sharp, reminiscent of the maw of a shark. Perhaps, upon her awakening, Angeline found herself in a situation in which the Demonic Energy was far higher than any of the other Seven?
Nobody knows except those who were there.
With Demonic heritage comes the trademark opposition to Divinity; Demons, Fiends and Devils were made to butcher Divine Beings and those that relate to them, even since ancient times. Blessed and Divine objects, even those made to heal and nurture, are toxic to Demonkin in any form. Their very existences cannot work together. Any Prayer a Demon utters will sear their tongue and throat and lungs. Any Holy Water will singe their skin permanently. While Half-Demons avoid many of the worst effects this inflicts upon them, due to Angeline's 'advanced' state of Demonic influence, the things that would only slight harm her siblings have much more disastrous effects on the poor girl. While one of her siblings might choke on their Prayer, Angeline's throat will be scorched mercilessly. Holy Water will scald her skin and will ignore her natural Demonic healing factor. However, as much as there may be downsides, Angeline is much more effective in regards to dealing with Divine threats. While Holy Water may burn her skin, if Angeline were to spit on an Angel, it would have the same effect. Divine Beings cannot heal from injuries inflicted by Demonkin. The Sin that infects her Soul causes physical and mental distress to Divine Beings around her, and merely being near her for too long (months) can cause the permanent loss of Purity that results in a Fallen Angel, or the creation of an Fallen God. Divinity cannot stand Sin, and Sin will erode and consume all that is Holy. That is inevitable.
Demonkin are naturally resistant to Magick due to several reasons, but being a Half-Demon, Angeline doesn't benefit from having her 'Soul Body' like someone such as Asmodeus or Illusion does. Angeline is still a living, breathing Human, and thus has limitations. While she still needs to breathe, she can hold her breath for an unnaturally long time with no formal training. She has innate resistance to Magick aside from Divine Magick, making her easily able to take direct hits that would otherwise kill her cohorts or at minimum shatter their Magick Shields. Angeline's body can run without food, sleep or drink for much longer than a regular Human, and she can even outlast her siblings due to her 'advanced' Demonic corruption.
On top of her astounding ability to continue when others can't, Angeline also benefits from enhanced strength that allows her to throw cars with both hands;
a reaction time of 90 milliseconds;
the ability to regenerate non-Divine-inflicted wounds at a steady rate without using any Mana;
the ability to consume Sin and Souls to grow stronger;
the ability to run faster and jump higher than most;
resistance to Demonic influence;
nigh-immunity to Poisons and sickness;
and the ability to see in the dark.
+ No.
+ Projection Magick: Helios Astrolabe - Celestial Globe -
"Come forth, my friend; bring your Justice with you."
Angeline has gone to great lengths to learn Projection Spells, and this was her first. Upon casting, Angeline creates a Sigil on the ground from which a spherical Astrolabe emerges to float beside her. While Angeline doesn't know too much about Astrology herself, this Astrolabe serves as a Magickally-made Catalyst for further Spellcasting. The Helios Astrolabe can be remotely commanded by Angeline, and has a maximum operational distance of one kilometer before it fizzles out of existence.
+ Projection Magick: Helios Astrolabe - Celestial Gatling -
"O' Stars and Sun, bring Justice upon my foes."
One aspect of the most formidable Spell tied to Angeline's Helios Astrolabe. It allows for the summoning of palm-sized faux stars that can be fired at enemies at great range. These faux stars can be fired at intense speeds, though the Mana cost for maintaining such a feat is exhaustive.
+ Projection Magick: Helios Astrolabe - Celestial Mortar -
"No running nor hiding can save you; from above comes Death and Justice."
Sending the Helios Astrolabe to its maximum distance above her, Angeline can fire larger faux stars from above. Upon impact, the faux stars will detonate violently, with a force capable of destroying a whole apartment building floor at maximum strength.
+ Projection Magick: Helios Astrolabe - Celestial Voyage -
"For what is the pull of gravity, if not truly binding."
Angeline can use her Helios Astrolabe to generate a field of inverted gravity, allowing her to fling herself up into the sky, or to drag things down to the ground.
+ Projection Magick: Helios Astrolabe - Clockwork Blade -
"With our blades, we strike down our foes; with our blades, we protect the weak."
Angeline condenses and reforms the Helios Astrolabe into a Magickally-based weapon. The blade extends thrice the length of Angeline's forearm, and is visually reminiscent of a Khanda, complete with the finger-guard and spiked pommel. Running along the length of the weapon are intricate patterns that serve to force Angeline to focus her mind on keeping the blade Projected. Due to the weapon having an almost-flat tip, Angeline prefers to use the weapon to slice and slash instead of stab or thrust.
However, the weapon is obviously constructed with Magick, as the entire thing glows a bright blue, and makes no sound when swung or connecting.
+ Projection Magick: Helios Astrolabe - Searing Sword -
"O' flames that purify, may our foes fear you."
Angeline converts the Projected Clockwork Blade into what appears to be raw blue flames. The length of the blade extends, and it sears everything it comes into contact with, essentially becoming a flamethrower-sword. However, the continued use of Searing Sword drains Angeline's Mana quickly. In exchange for sheer destructive power, Angeline must suffer, herself.
+ Lightning Magick: Electrosphere Snipe -
"Snipe."
Angeline generally seems to have little knowledge of Fire Magick, often considered a prerequisite for Lightning Magick. However, Searing Sword shows that she does, in fact, know how to create and manipulate flame, and thus, heat. Electrosphere Snipe is a fast, sudden Spell that creates a tiny lightning shot that arcs from Angeline to her target. Why it's called Electrosphere Snipe, nobody actually knows. To engage the Spell, Angeline points at her target, recites her admittedly far-too-short Incantation, and then fires. Simple, quick, easy, devastating.
+ Barrier Magick: Wall of Thorns - Bittersweet Reprisal -
"Oh sweet suffering, smite those who would smite me."
Angeline recites the Incantation and pushes her palms together, then sweeps them in front of her. Bursting forth from nothing comes a spiked barrier of semi-translucent Magickal Energy, stretching as far as Angeline's hands swept in front of her. The average height is 4 meters, but can be increased if Angeline so desires. The larger the barrier, the more taxing it is to keep it active.
+ Magick Shield -
It's a Magick Shield. Prevents people from using Magick inside your own body, and allows you to fly through a wall without being reduced to mush. However, a more powerful Mage may be able to ignore the Shield entirely..
Unlike most Magick, the Magick Shield is always active subconsciously, and is only as strong as the Mana used to make it.
+ (Skills are unrelated to Magecraft, and are things you'd commonly find in even regular people. For example, a type of Martial Arts is a Skill the character has acquired, and thus would go here. Once again, no limits- especially since the people here are probably quite talented. An example would be Mechanic A+ which allows them to repair and upgrade vehicles and the like.)
+ Angeline doesn't have any Familiars, at least not that anyone knows of.
+ Lambent Sappheiros -
Angeline is often seen carrying around a standard-issue Staff almost the size of herself. It usually sits on her back. A crystal in the middle of the body of the Staff resonates with a crystal in the Staff-holding device, holding it in place without creating any magnetic signals that could mess with Spells. The Staff is mostly used to channel Angeline's Spells and Abilities, enabling her to be a top-tier Mage even when not completely focused.
Angeline named the Staff herself.
It's a ramshackle thing- made of bits and pieces that she's put together herself. Despite its appearance, though, it does its job just fine, perhaps even moreso than if it were made for her. Keep an eye out for the blade in the bottom of it, though. Used to stabilize the Staff during more, uh, 'rocky' encounters, and to jab people with. The U-shaped top also seems perfectly made to fit Angeline's Helios Astrolabe Deux.
+ Tanfoglio 'T95 Combat' Handgun - 'Executor' -
On top of her Lambent Sappheiros, hidden under her jacket is the WDL's standard-issue Tanfoglio 'T95 Combat' handgun. With the ability to swap between single-action and double-action firing, plus the manual safety allowing for 'Condition One' firing, it's a surprisingly safe gun for Angeline to carry even in the heat of battle, even against other Mages. Her model comes with a double-stack magazine, with a total magazine size of 18 9x21mm Parabellum rounds that can be swapped out for other types of bullets. However, Angeline has had her T95 modified to include the longer 'T95 Combat Sport' barrel, which is 119mm compared to the T95 Combat's 113mm. Angeline's version of the T95 also comes with a custom grip made from Acrylic, stained a familiar blue. Embedded in the grip is the nickname of the gun; 'Executor', written in bright white cursive lettering.
While the Executor isn't the main source of Angeline's firepower by any means, she understands that sometimes it's best to simply put some bullets into her enemies.
+ Spectre M4 (x2) -
Last, but certainly not least, if Angeline is in need of some more serious firepower, in the trunk of her car sits a pair of fully-loaded Spectre M4 submachine guns. These are only brought out in case of emergencies that require the use of more, shall we say, 'mundane' means. Of course, gunning someone down is still not the most normal event, but it's more explainable than burning them to a crisp in front of dozens of onlookers. Angeline has been considering in investing in a Socimi Type 821, but she hasn't gotten around to it just yet.
+ The Phantoma -
Angeline purchased a car with the money she'd been making from her frequent Demon Hunts. It's nothing special, just a Phantoma, the same style of car that Doctor Minerva drives. A modified version of the Maserati GranTurismo S created specifically for chasing down Supernatural Threats regardless of the terrain. It comes equipped with an almost silent engine, a second wheel mount in case of the driver's murder or disabling, and a detachable steering wheel to allow for the second driver to take control. On top of this, it comes with everyone's favourite nitro boosting technology, provided by a private investor. Sleek, stylish, modern; it's not the car you'd expect Angeline to drive, but it is the one she drives.
0-100 in 4.9 seconds, top speed of 295km/h. and despite only 300 models being officially produced, well, the WDL has their ways..
+ Helios Astrolabe Deux -
Attached to Angeline's hip is the original Astrolabe that her Helios Astrolabe - Celestial Globe is based on. Unlike the Celestial Globe, however, the true Helios Astrolabe is flat like most portable Astrolabes are. To those who don't know, it could easily be mistaken for a clock worn at Angeline's hip. She generally hangs it from her left hip.
The Astrolabe is enchanted and, if Angeline whispers a name to it and pictures their face, the Astrolabe's alidade will shift and point to the location of Angeline's target. The further away the target is, the less accurate the Astrolabe becomes.
+ The Charred Compass -
An unassuming compass that hangs from Angeline's hip beside her Astrolabe. Like her Astrolabe, this Compass is enchanted, and when Angeline whispers a name to it, and pictures their face, the Compass will- only at night- point to them. Combined with her Astrolabe, this allows Angeline to track her targets on both horizontal and vertical planes. The further away the target is, the less accurate the Compass becomes.
+ The Silent Hourglass -
The third item often found hanging from Angeline's hip is an odd-looking hourglass. Instead of two bulbs like is usual, this hourglass has three bulbs in a triangular arrangement, with the outer 'shell' holding them together. The chain that the Silent Hourglass is connected to is able to be detached and reattached at three different points, each on the end of one of the bulbs. When times comes to shift the bulbs around, Angeline must detach the chain and reattach it herself. According to Angeline's approximations, it takes roughly 7 hours, 59 minutes and 47 seconds for one of the three bulbs to fully empty.
The sand inside is completely silent, even when one puts their ear right up against the glass. Nothing can be heard, but those who try to listen closely to the Silent Hourglass often claim that their dreams the following night are full of the sound of rushing, falling sand; beneath that overwhelming cacaphony, they all agree, is the sound of something just barely unable to be heard. None of them, however, have dared to listen a second time.
+ [REDACTED BY ORDER OF THE ARCHKNIGHT.]
+ Hex Code is #4441F5.
THE SEVEN CHILDREN
Beep bop.
ANGELINE V. VALENTINE.
I. Physical and Mental Profiles
IA. Physical Profile.
- Name -
+ Angeline Valerie Valentine.
- Titles -
+ Angie; given to her by her little brother, Marco.
+ Val; given to her by her friends.
+ "I wish you'd never been born."; given to her by her mother when she's drunk.
- Physical Age -
+ Angeline is 20 years of age, having just had her birthday, though it's not like she'd have told anyone.
- True Age -
+ Angeline is, in fact, really 20 years old, despite what her youngest brother would claim when he calls Angie 'Ancient'.
- Gender -
+ Angeline identifies as Female, though sometimes she wonders..
- Race -
+ Half-Demon, though she prefers to call herself 'Special'.
- Subspecies -
+ Angeline is some sort of European, though she prefers not to say.
- Description -
+ The first thing that many people who see Angeline notice are her.. unique features. The horns that jut out from her head appeared when Angie's powers were awakened prior to her retrieval by the Warriors of Divine Light. The pitch-black things, almost looking like they're made of patterned obsidian, are an identifier that is impossible to miss- 'This girl has been tainted by Demons'. Whereas the other Children have relatively little physical markings that directly correlate to their Demonic ancestry, Angie isn't so lucky, and is forced to keep her head high despite the obvious- and obviously malicious- horns that burst forth from her skull. The horns are always slightly warm to the touch, but are also quite sensitive. When Angie is angry, the markings on her horns begin to glow blue ever so subtly, but nothing ever comes of it.
Aside from the horns on her head, Angie is a normal person, if not a little overbearing. She stands at a roughly estimated height of 5 feet and 5 inches tall, though people often remark that that way she acts makes her feel 'bigger, somehow'. Her long, blue hair, once dyed out of rebellion, is now permanently stained that same hue- the changes to her biology that were instigated by her awakening truly run deep. Her eyes, once a gentle and kind brown, now glow noticeably; a bright, intimidating blue that seems almost soul-piercing. A familiar feeling akin to the stare of a certain Crimson Ghost often accompanies Angeline's admittedly kind and careful stare. Her tongue, too, is the same blue as her hair and eyes are, and is noticeably longer than a Human tongue. Doctor Minerva discovered that Angeline's teeth have been modified, too; they're all sharp, even her crushing teeth, though those are simply half-sharp, half-flat, to stay true to their intended purpose.
Her nails are often painted in this blue shade, or at least something close to it. She doesn't tend to wear lipstick, but on the odd occasion that she does, she wears, once again, the same shade. Same goes for eye shadow and eyeliner. Her usual outfit was a deceptively simple one- after all, when people will judge her for her horns, she doesn't need to really worry about them judging her outfit. She tends to wear a similar pair of black tank top and shorts underneath her favourite hooded, faux-fur jacket. Compared to her 'exotic' appearance, Angeline wears mostly what could be considered 'normal' clothing. Half of the time she goes without shoes, though.
However, there is one thing about Angeline that seems to get to people, something they never consciously notice, but something that their subconscious is utterly and absolutely terrified of.
She never, since her retrieval, has once stopped smiling; even when being called a freak or monster, or being refused service at a shop because of her looks. Not a single classroom prank, nor a single muttered insult, has caused her perpetual smile to drop.
But those who do dare to insult her, or take time out of their day to go after her, always remark the same thing;
Something in Angeline's blue eyes changes, and a chill runs down their spine. The same chill one gets when one realises the monster is right behind them, or watches someone in a movie unknowingly walk into a death trap.
- Any differences from your provided image/s -
+ It isn't in the picture I've used now, but most of the pictures of her faceclaim have a halo, too. Please ignore.
IB. Mental Profile.
- Personality -
+ Angeline is surprisingly 'chill' for the Devil's Daughter. She's often quite laid-back, the type to put everything off until the last moment, but somehow manage it despite that. She's a confident woman, often eager to lash out against her would-be bullies with a quick, witty retort that, unfortunately, always aims for the jugular. She's the kind of person to remind someone of a dead, close relative when they insult her. She'll often regretfully apologise for her behaviour, however, claiming that 'someone like me shouldn't stoop so low'. She's gotten far too used to returning insults at this point, which she considers unfortunate but necessary. In this respect, she respects Ashley, who seems to be her senior in the 'snarky, irritated person' department.
However, there aren't actually many people who know Angeline that would ever insult her. She's diligent, if not a bit too casual, with her Academy workloads, and often goes out of her way to help those who need it. In fact, she has a bit of a habit of specifically stalking around the WDL's HQ, looking for people in need of directions, assistance, both, or anything else. In that regards, she's like a ghost; appearing out of nowhere, doing a good deed, then vanishing before you can even ask for her name. It brings her much joy to be as unique and uniquely capable as she is, and she feels as if the change to her life has given her purpose; "I will save Mankind, and I will do my best to stop the evils that threaten the good."
Angeline has more than a little bit of Messiah Complex. In fact, one of the most frequent notes in Angeline's medical files is probably something referencing that. She genuinely believes that the strength and power she has been given is meant to be used for good, and that while people such as her exist, other people should sit back, stay safe, and let the real Heroes do their jobs. While she'll never call someone worthless or mock their ineptitude, Angeline will often softly and calmly tell them to 'take a break', or 'rest for a while'; 'Maybe it's for the best that you focus on getting to safety with the other normal Humans?'. She has no ill intention, but her words in these moments have the capacity to cut like a hot knife through the hearts of those she speaks to. In her eyes, it's for their own good; a weak and pitiful Human should let the 'Superheroes' like her risk their lives. It's her job, her purpose, after all. She doesn't consider herself particularly arrogant, but her view of things is fundamentally self-centered and oozing with self-importance. She wouldn't understand if you pointed it out, but she doesn't think she's better than everyone else; she's damn well aware that that's the truth of the matter.
Despite such a glaring negative, Angeline tries to make up for it in any way she can. She helps people with their schoolwork, takes on extra duties for shopkeepers, and even sometimes helps her junior Exorcists with training. Her desire to assist others has gotten the notice of several prominent figures, and Angeline has even helped a Boot Camp by taking up the post of an Instructor who fell ill.
However, there's something.. beneath her. An unquenchable, restless NEED to fight 'evils'. She feels uneasy and wrong if she doesn't get in a scrap, or do SOMETHING that relates to an 'evil'. She'll voluntarily sign up for suicide missions, only to be rejected, and then spend a few days locked up in her bedroom alone. Her desires to destroy the 'evil' that threatens this world is almost overbearing, and often results in a stressed Angeline unleashing her pent-up fury on some poor fool who insulted her instead of the Demons she's supposed to be fighting. She never kills them, but it always feels like she will, and the sick, happy grin that paints her face the whole time is never, ever forgotten by those who witness her hit her breaking point.
- Likes -
+ Helping others; it gives Angeline a special, fuzzy feeling inside, especially when she helps out with something only she can do. It reminds her of how unique she really is.
+ Practical lessons; Angeline is a good study, but a practical lesson is where she can really sink her teeth into things. It's always a thrill, especially if things go awry- when someone else messes up, the reliable and caring 'Hero' can step in and save the day. She loves those lessons.
+ Taco Tuesday; enough said!
+ Mahou Shoujo Anime; she's particularly fond of Mododo Memejuka. You know what it is.
Somewhere deep inside, Angeline would like to be a Magical Girl herself, one day.
+ Her horns; despite the negative stigma attached to them, they mark Angeline as special, and that constantly strokes her ego to no end. Even amongst her Seven peers, it makes Angeline unique. She will never let that go.
+ 'Surprise Demonic Issues' as she calls them; it doesn't take much to figure out why.
+ Blue; obvious. "Like a beautiful, endless ocean- or the free, enticing sky. Spread your wings, oh dear little bird; oh spread your wings and fly."
+ Poetry; she's not any good at it, herself, but it's nice to know that there are people out there who use words in such unique, beautiful ways. Like music made with the alphabet.
- Dislikes -
+ Calm days; it's just so boring, isn't it? Doing nothing and lazing around is fine and dandy.. when it's by choice.
+ Caramel; it reminds her of her Father.
+ Smoking; it reminds her of her Mother.
+ Sweets; they remind her of her siblings.
+ 'Evil'; a nebulous concept, half-agreed on, but half-formed by the views and lives of people. Angeline understands that evil to one might be good to another, but if it's evil in her books- the only books that matter to her- she's going to obliterate it.
+ Idiots; a wide term, but for Angeline, 'idiot' means 'people who try to push further than they should and end up hurting other people because of it'. Whenever someone crosses Angie, she puts them on a list. A literal, physical list. It's in a notebook under her pillow, and she stares at it every night before she sleeps. This is her Idiot List.
Please don't call it a Hit List. She won't appreciate that.
- Fears -
+ Uselessness; Angie is utterly horrified by the idea of returning to a normal life. There will always be Evils to hunt, after all. If there wasn't any reason for her to stick around, what would be the point? Luckily for Angeline, there will always be a new Evil to fight.. Right?
- Hobbies -
+ Truth be told, Angie doesn't exactly have Hobbies as much as she busies herself being as helpful and eager as possible. Aside from watching the odd episode of Magical Girl stuff every now and then, Angeline is much more content with helping others. When night falls and everyone is gone to rest, Angeline will prowl the streets, vaguely hoping- even begging- in her mind that she'll find someone lost, or some Evil afoot. More often than not, she returns home, dejected and irked, and drowns herself in alcohol and cheap junk food to cope with the nigh-overwhelming feelings of inadequacy and worthlessness. Her alcohol intake is concerning, but she's got quite the iron stomach, so she's never suffering from it.
- Secrets? -
+ Not yet.
- Outlook on life -
+ "A Hero must have a Villain, and the world is full of Villains. You don't need to worry, though! Your reliable and powerful Hero will destroy everything that would dare to try and hurt you. There will always be Evil to fight, and I will always be there to fight it. I am a Chosen One, after all. It's my raison d'ĂȘtre."
- Affiliation -
+ Currently, Angeline willingly and eagerly assists the Warriors of Divine Light with their duties. Perhaps a little too eagerly for some, but that's not Angeline's problem.
- Moral Alignment -
+ Angeline considers herself somewhere around the 'Chaotic Good' side of the spectrum.
IC. Statistics.
- Willpower -
+ A+.
Angeline will never stop, not even if the world is destroyed. She will always, always keep going, whether right or wrong. But how could the Hero ever be wrong?
- Faith -
+ B++.
Angeline's faith is entirely in herself and her skills- she doesn't need help from God, and the Devil cannot be stronger than the Chosen One.
- Mana Capacity -
+ C+.
It leaves much to be desired, but Angeline makes up for it by using many low-cost Spells.
- Magickal Proficiency -
+ B+.
Angeline is almost a star student, and has made it her mission to outshine even her stoic older brother; a star student himself.
- Physical Competence -
+ B.
Angeline is fit as a fiddle, with more than a little muscle on her body. She takes pride in her ability to outrun most other people, and trains regularly. Her Demonic Inheritance aside, Angie is very fit, very strong, and even capable of holding her breath for just over ten minutes at a time.
All through harsh, self-imposed, self-destructive training. Doctor Minerva and Angeline are very well-acquainted.
II. Innate Abilities
- Active Abilities -
+ Unknown as of this time.
- Passive Abilities -
+ Hellbound Saviour (Half-Demon Physiology) B+ -
Even amongst those who possess the Half-Demon nature of the Seven, Angeline's 'mutations' because of her Demonic heritage are unique. Thus, the usual title of 'Half-Demon Physiology' can't be totally accurate. Under normal circumstances, 'Demons' are the result of a Soul being exposed to the Sin-filled environment of the Underworld, Humans can be corrupted into Demons by being exposed to 'Demonic Essence'; whether this is Demonic Blood, other Demonic bodily fluids, pure Sin, or anything related to the Underworld or Demons, it doesn't matter.
In Angeline's case, nobody knows exactly why, but the Demonic mutations inflicted upon her physical form are much more extensive than those of her siblings. While most people can get away with slightly-pointed ear-tips, and vaguely more vicious-looking canine teeth, Angeline is unmistakably marred by corruption. The obsidian-hued horns that burst forth from her crown are malevolent and ominous. Her eyes, even though kind and gentle, provide a gaze like an ice-cold needle through the heart of those who make eye contact. Her teeth are all inexplicably sharp, reminiscent of the maw of a shark. Perhaps, upon her awakening, Angeline found herself in a situation in which the Demonic Energy was far higher than any of the other Seven?
Nobody knows except those who were there.
With Demonic heritage comes the trademark opposition to Divinity; Demons, Fiends and Devils were made to butcher Divine Beings and those that relate to them, even since ancient times. Blessed and Divine objects, even those made to heal and nurture, are toxic to Demonkin in any form. Their very existences cannot work together. Any Prayer a Demon utters will sear their tongue and throat and lungs. Any Holy Water will singe their skin permanently. While Half-Demons avoid many of the worst effects this inflicts upon them, due to Angeline's 'advanced' state of Demonic influence, the things that would only slight harm her siblings have much more disastrous effects on the poor girl. While one of her siblings might choke on their Prayer, Angeline's throat will be scorched mercilessly. Holy Water will scald her skin and will ignore her natural Demonic healing factor. However, as much as there may be downsides, Angeline is much more effective in regards to dealing with Divine threats. While Holy Water may burn her skin, if Angeline were to spit on an Angel, it would have the same effect. Divine Beings cannot heal from injuries inflicted by Demonkin. The Sin that infects her Soul causes physical and mental distress to Divine Beings around her, and merely being near her for too long (months) can cause the permanent loss of Purity that results in a Fallen Angel, or the creation of an Fallen God. Divinity cannot stand Sin, and Sin will erode and consume all that is Holy. That is inevitable.
Demonkin are naturally resistant to Magick due to several reasons, but being a Half-Demon, Angeline doesn't benefit from having her 'Soul Body' like someone such as Asmodeus or Illusion does. Angeline is still a living, breathing Human, and thus has limitations. While she still needs to breathe, she can hold her breath for an unnaturally long time with no formal training. She has innate resistance to Magick aside from Divine Magick, making her easily able to take direct hits that would otherwise kill her cohorts or at minimum shatter their Magick Shields. Angeline's body can run without food, sleep or drink for much longer than a regular Human, and she can even outlast her siblings due to her 'advanced' Demonic corruption.
On top of her astounding ability to continue when others can't, Angeline also benefits from enhanced strength that allows her to throw cars with both hands;
a reaction time of 90 milliseconds;
the ability to regenerate non-Divine-inflicted wounds at a steady rate without using any Mana;
the ability to consume Sin and Souls to grow stronger;
the ability to run faster and jump higher than most;
resistance to Demonic influence;
nigh-immunity to Poisons and sickness;
and the ability to see in the dark.
- Boundary -
+ No.
III. Acquired Magick
- Magick -
+ Projection Magick: Helios Astrolabe - Celestial Globe -
"Come forth, my friend; bring your Justice with you."
Angeline has gone to great lengths to learn Projection Spells, and this was her first. Upon casting, Angeline creates a Sigil on the ground from which a spherical Astrolabe emerges to float beside her. While Angeline doesn't know too much about Astrology herself, this Astrolabe serves as a Magickally-made Catalyst for further Spellcasting. The Helios Astrolabe can be remotely commanded by Angeline, and has a maximum operational distance of one kilometer before it fizzles out of existence.
+ Projection Magick: Helios Astrolabe - Celestial Gatling -
"O' Stars and Sun, bring Justice upon my foes."
One aspect of the most formidable Spell tied to Angeline's Helios Astrolabe. It allows for the summoning of palm-sized faux stars that can be fired at enemies at great range. These faux stars can be fired at intense speeds, though the Mana cost for maintaining such a feat is exhaustive.
+ Projection Magick: Helios Astrolabe - Celestial Mortar -
"No running nor hiding can save you; from above comes Death and Justice."
Sending the Helios Astrolabe to its maximum distance above her, Angeline can fire larger faux stars from above. Upon impact, the faux stars will detonate violently, with a force capable of destroying a whole apartment building floor at maximum strength.
+ Projection Magick: Helios Astrolabe - Celestial Voyage -
"For what is the pull of gravity, if not truly binding."
Angeline can use her Helios Astrolabe to generate a field of inverted gravity, allowing her to fling herself up into the sky, or to drag things down to the ground.
+ Projection Magick: Helios Astrolabe - Clockwork Blade -
"With our blades, we strike down our foes; with our blades, we protect the weak."
Angeline condenses and reforms the Helios Astrolabe into a Magickally-based weapon. The blade extends thrice the length of Angeline's forearm, and is visually reminiscent of a Khanda, complete with the finger-guard and spiked pommel. Running along the length of the weapon are intricate patterns that serve to force Angeline to focus her mind on keeping the blade Projected. Due to the weapon having an almost-flat tip, Angeline prefers to use the weapon to slice and slash instead of stab or thrust.
However, the weapon is obviously constructed with Magick, as the entire thing glows a bright blue, and makes no sound when swung or connecting.
+ Projection Magick: Helios Astrolabe - Searing Sword -
"O' flames that purify, may our foes fear you."
Angeline converts the Projected Clockwork Blade into what appears to be raw blue flames. The length of the blade extends, and it sears everything it comes into contact with, essentially becoming a flamethrower-sword. However, the continued use of Searing Sword drains Angeline's Mana quickly. In exchange for sheer destructive power, Angeline must suffer, herself.
+ Lightning Magick: Electrosphere Snipe -
"Snipe."
Angeline generally seems to have little knowledge of Fire Magick, often considered a prerequisite for Lightning Magick. However, Searing Sword shows that she does, in fact, know how to create and manipulate flame, and thus, heat. Electrosphere Snipe is a fast, sudden Spell that creates a tiny lightning shot that arcs from Angeline to her target. Why it's called Electrosphere Snipe, nobody actually knows. To engage the Spell, Angeline points at her target, recites her admittedly far-too-short Incantation, and then fires. Simple, quick, easy, devastating.
+ Barrier Magick: Wall of Thorns - Bittersweet Reprisal -
"Oh sweet suffering, smite those who would smite me."
Angeline recites the Incantation and pushes her palms together, then sweeps them in front of her. Bursting forth from nothing comes a spiked barrier of semi-translucent Magickal Energy, stretching as far as Angeline's hands swept in front of her. The average height is 4 meters, but can be increased if Angeline so desires. The larger the barrier, the more taxing it is to keep it active.
+ Magick Shield -
It's a Magick Shield. Prevents people from using Magick inside your own body, and allows you to fly through a wall without being reduced to mush. However, a more powerful Mage may be able to ignore the Shield entirely..
Unlike most Magick, the Magick Shield is always active subconsciously, and is only as strong as the Mana used to make it.
IV. Acquired Skills
- Skills -
+ (Skills are unrelated to Magecraft, and are things you'd commonly find in even regular people. For example, a type of Martial Arts is a Skill the character has acquired, and thus would go here. Once again, no limits- especially since the people here are probably quite talented. An example would be Mechanic A+ which allows them to repair and upgrade vehicles and the like.)
V. Familiars
+ Angeline doesn't have any Familiars, at least not that anyone knows of.
VI. Equipment
- Weaponry -
+ Lambent Sappheiros -
Angeline is often seen carrying around a standard-issue Staff almost the size of herself. It usually sits on her back. A crystal in the middle of the body of the Staff resonates with a crystal in the Staff-holding device, holding it in place without creating any magnetic signals that could mess with Spells. The Staff is mostly used to channel Angeline's Spells and Abilities, enabling her to be a top-tier Mage even when not completely focused.
Angeline named the Staff herself.
It's a ramshackle thing- made of bits and pieces that she's put together herself. Despite its appearance, though, it does its job just fine, perhaps even moreso than if it were made for her. Keep an eye out for the blade in the bottom of it, though. Used to stabilize the Staff during more, uh, 'rocky' encounters, and to jab people with. The U-shaped top also seems perfectly made to fit Angeline's Helios Astrolabe Deux.
+ Tanfoglio 'T95 Combat' Handgun - 'Executor' -
On top of her Lambent Sappheiros, hidden under her jacket is the WDL's standard-issue Tanfoglio 'T95 Combat' handgun. With the ability to swap between single-action and double-action firing, plus the manual safety allowing for 'Condition One' firing, it's a surprisingly safe gun for Angeline to carry even in the heat of battle, even against other Mages. Her model comes with a double-stack magazine, with a total magazine size of 18 9x21mm Parabellum rounds that can be swapped out for other types of bullets. However, Angeline has had her T95 modified to include the longer 'T95 Combat Sport' barrel, which is 119mm compared to the T95 Combat's 113mm. Angeline's version of the T95 also comes with a custom grip made from Acrylic, stained a familiar blue. Embedded in the grip is the nickname of the gun; 'Executor', written in bright white cursive lettering.
While the Executor isn't the main source of Angeline's firepower by any means, she understands that sometimes it's best to simply put some bullets into her enemies.
+ Spectre M4 (x2) -
Last, but certainly not least, if Angeline is in need of some more serious firepower, in the trunk of her car sits a pair of fully-loaded Spectre M4 submachine guns. These are only brought out in case of emergencies that require the use of more, shall we say, 'mundane' means. Of course, gunning someone down is still not the most normal event, but it's more explainable than burning them to a crisp in front of dozens of onlookers. Angeline has been considering in investing in a Socimi Type 821, but she hasn't gotten around to it just yet.
- Vehicles and Constructs -
+ The Phantoma -
Angeline purchased a car with the money she'd been making from her frequent Demon Hunts. It's nothing special, just a Phantoma, the same style of car that Doctor Minerva drives. A modified version of the Maserati GranTurismo S created specifically for chasing down Supernatural Threats regardless of the terrain. It comes equipped with an almost silent engine, a second wheel mount in case of the driver's murder or disabling, and a detachable steering wheel to allow for the second driver to take control. On top of this, it comes with everyone's favourite nitro boosting technology, provided by a private investor. Sleek, stylish, modern; it's not the car you'd expect Angeline to drive, but it is the one she drives.
0-100 in 4.9 seconds, top speed of 295km/h. and despite only 300 models being officially produced, well, the WDL has their ways..
- Miscellaneous -
+ Helios Astrolabe Deux -
Attached to Angeline's hip is the original Astrolabe that her Helios Astrolabe - Celestial Globe is based on. Unlike the Celestial Globe, however, the true Helios Astrolabe is flat like most portable Astrolabes are. To those who don't know, it could easily be mistaken for a clock worn at Angeline's hip. She generally hangs it from her left hip.
The Astrolabe is enchanted and, if Angeline whispers a name to it and pictures their face, the Astrolabe's alidade will shift and point to the location of Angeline's target. The further away the target is, the less accurate the Astrolabe becomes.
+ The Charred Compass -
An unassuming compass that hangs from Angeline's hip beside her Astrolabe. Like her Astrolabe, this Compass is enchanted, and when Angeline whispers a name to it, and pictures their face, the Compass will- only at night- point to them. Combined with her Astrolabe, this allows Angeline to track her targets on both horizontal and vertical planes. The further away the target is, the less accurate the Compass becomes.
+ The Silent Hourglass -
The third item often found hanging from Angeline's hip is an odd-looking hourglass. Instead of two bulbs like is usual, this hourglass has three bulbs in a triangular arrangement, with the outer 'shell' holding them together. The chain that the Silent Hourglass is connected to is able to be detached and reattached at three different points, each on the end of one of the bulbs. When times comes to shift the bulbs around, Angeline must detach the chain and reattach it herself. According to Angeline's approximations, it takes roughly 7 hours, 59 minutes and 47 seconds for one of the three bulbs to fully empty.
The sand inside is completely silent, even when one puts their ear right up against the glass. Nothing can be heard, but those who try to listen closely to the Silent Hourglass often claim that their dreams the following night are full of the sound of rushing, falling sand; beneath that overwhelming cacaphony, they all agree, is the sound of something just barely unable to be heard. None of them, however, have dared to listen a second time.
VII. Biography
+ [REDACTED BY ORDER OF THE ARCHKNIGHT.]
VIII. Miscellaneous
+ Hex Code is #4441F5.