Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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vietmyke

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Falling Skies


Plot and Premise:

Hello everyone! Welcome to the interest check for Falling Skies! This is a reboot of a particularly old series- the original being written about 6 years ago, and the last iteration being about 3 years ago. This Space-Opera-with-mechs RP follows the adventures of a group of men and women from the Empire's 101st Legion. I will be accepting a relatively small number of players- thinking between 3 and 5 including any co-gms, so this is not first come first served. This is a Mech RP, reminiscent of Gundam, Robotech, Front Mission and Super Robot Wars.

While nothing about giant mechs really fit the premise of 'hard sci fi', this RP will be aiming to fit something along the lines of 'hardish' sci fi- grounded in reality where possible, with some rule bending of realism where needed. Something sorta like classic Halo in terms of gritty military fiction vs space fantasy.

We the players will play the role of the 7th MAS (Mobile Armor Suit) Squadron, a unit from the United Earth Empire's 101st Mobile Armor Legion, as they return to friendly space from a long and grueling campaign and prepare to go home. Par for the course, absolutely everything goes wrong and they find themselves struggling for survival in increasingly hostile space. This RP aims to blend the melodrama of a space opera with the cold and harsh realities of war, and of course with giant robots.

Terminology and Technology:




Mobile Armor Suit Builder:


Tech Room:


Character Sheets:

The following are the Character Skeletons for the the 7th MAS Squadron. The CS's are a 2 part set. The first part is your character, the pilot. The second part is your MAS, which you can make using the builder above or use one of the UEE MAS's from the Tech Room.

A note on Callsigns: A callsign is a name given to you by the rest of the squadron (whether you want it or not). There are very few people that will be willing to unironically call you "Archangel" or "Kingslayer". Nicknames and Callsigns should be short, sweet, easy to call out. Examples of common callsigns are in reference to habits people observe you doing or quick shortening of your names: IE "Brit" because you have a strong English accent, "Twitch" because you tend to look around a lot/rapidly, "Kanga" because your last name is Roo, etc. If you're a brand new pilot and haven't been around long enough- or haven't been notable enough- to have an established callsign, you won't have one- or in the case of the newbie: "Noob", "Rook", "Rookie", "FNG", etc.


Player Roles

I am a personal fan of smaller scale RPs, as such, I will only be accepting 4-5 other players to join me in this adventure. While not necessary, there are several roles I would like to see filled:
  • The FNG (The Fucking New Guy) - This player should be among the youngest members of the team, as well as the least experienced. S/He has many roles, such as serving as a pseudo focus of the RP as the 'impressionable youngster', as well as likely having a brighter, likely more positive outlook than the rest of the members that make up the rest of the team. S/He also serves as a convenient reason for characters/npcs to explain and describe the lore that, while known to the characters in the world, is otherwise new or unknown to the players themselves.
  • The Scarred Veteran - in contrast to the New Guy, the veteran will be among the oldest- if not the oldest member of the squadron. S/He will likely be the most jaded and cynical member of the team, and will likely be the reliable backbone of the team. In this iteration of Falling Skies, the war has been going on for about 20 years, so it is possible that the Veteran may have have grown up during peace time. The veteran may also be given some special responsibilities later down the line, and will also be privy to some information before the rest of the group.


Other potential ideas include: "The Hotshot/Ace", the techy guy, the one whose just sort of there, etc.

Who's game?
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Hidden 4 yrs ago Post by Dog
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I'll join in.
Hidden 4 yrs ago 4 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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I was just thinking about a character that I think I had made for this the first time around but I didn't get a chance to join. I'd like to join again but I'm currently running a campaign of my own and I'm also in another campaign as well. But I have been dying to play her... like seriously itching. It just looks like a lot of commitment, as you clearly have a lot of content. I'm teetering on giving it a go anyway. I would most likely change her back story slightly, and possibly make her an independent contractor instead of 101st.

Here she is, if you remember her CS. I was rather proud of her...


Gunn, Margaret
A.K.A.- "The Raven"

Age: 28
Gender: Female
Weight: 57kilos
Faction: 101st Infantry
Occupation: Pilot
Callsign: BLACKBIRD-765
Personality: Cold, stand offish, cynic, unpleasant.
Motivation: Currency, fame, and an unbridled devotion to her trade.

Mech: Marauder MkII
KILLS: 37 (ACE)














Hidden 4 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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Like, I was literally just thinking about this today.
Hidden 4 yrs ago Post by Dog
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My app, my character, not mech, is coming very soon.
Hidden 4 yrs ago 4 yrs ago Post by Dog
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Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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@Arkitekt Hey welcome! Huh, are you sure you joined one of mine? I was reading over a lot of my old threads when I was making this one, and I don't recall this one haha

I'll take a closer look at the sheet in the morning, but at a quick glance I have a few notes:
- Just for the sake of consistency, I'd like character sheets to generally adhere to [pilot] and [mech]. The layouts don't have to be exactly the same, but it just makes it easier for me to read the two sheets.
- the mech you've posted is missing some key details- the mechs in the tech room can be used as examples when laying out your mech. Its weapons also seem to be a bit on the small side- a .50 cal would bounce off the armor of most MAS- again, you can refer to the tech room for examples of weapons and gear

@Dog I'll also take a look at Moore in the morning!
Hidden 4 yrs ago Post by Yam I Am
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Yam I Am Indefinitely Retired

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Hey, it's me in the RX-78-02. Would you mind lowering the hanger doors? Sortie ain't gonna sort itself, y'know.
Hidden 4 yrs ago Post by Arkitekt
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@vietmyke Yes there are several versions of her, I've swapped her around a good bit to fit other things, but I definitely recall your name, and the 101st, and all of the lore and stuff. I can switch her around again and give a more thorough version with a mech sheet as well. I just wanted to express my interest even though I am about full up on campaigns currently so I'm still trying to decide if I can make space enough for this one.

Here is the three versions I had, but I will definitely remake her because I dont want her back story any longer and I may go independent/mercenary if I do join. I do want her to be an elite pilot though, she is absolutely nuts. Gun for hire, extremely effective.

The Raven
Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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@Dog I'm liking what I'm seeing! I'm getting a sort of gentle giant vibe with him. Is there any particular reason why he was given the callsign 'Apple'? Anyway, good work on him.

@Arkitekt, ah, I remember that character now. She was part of my 'Crisis' series, which is what would eventually morph into Falling Skies, like old school old school days. I remember that one didn't have a chance to really get off the ground, I was making questionable decisions regarding my health back then and got sidelined a lot. Thankfully, I like to think my decision making has refined somewhat in the almost-decade since.

Also, for everyone on this thread: I had posted interest checks for this RP in both the advanced and casual sections- partially because I was unsure how much interest this would garner, and partially because the goal is for this RP is to sit between those two in regards to writing and whatnot. Now that it seems like both threads are grabbing a few eyes, I think it might be easier to consolidate threads- at least for me anyway.

Here's a link to the advanced interest check.
Hidden 4 yrs ago Post by Dog
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Should I keep posting in this thread or move to the advanced thread?
Hidden 4 yrs ago Post by vietmyke
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@Dog Probably best to move it to the advanced thread!
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