Over two thousand years ago, the world changed.
Even those who were alive during the cataclysm would struggle to explain it. Cities crumbled, millions perished, and the land itself was struck with impossible upheaval, entire continents crashing into one another to create new lands. Even animals and plants were changed by the disaster that struck planet Earth all those years ago.
Today, not a soul has ever understood the great cataclysm that rocked the planet and nearly destroyed humanity. Few exist who would be able to describe the event in any detail.
Today, cities have arisen once more.
Today, the power of magic has been embraced to create flying ships that can cross above the land.
The world has changed so much since the cataclysm, and yet humankind has managed to regain some of its former power. The new strongholds of humankind, such as the shining cities of Albion and Fuso and a few others, have managed to establish settlements outside of their borders.
All of this was possible not only due to embracing the use of magic, but also due to the discovery of artifacts.
Mystical, strange objects, some fully magical and others merging magic and technology, artifacts have hazy origins. Were they somehow brought about by the cataclysm, or did they exist prior to it? Few would be able to answer that question. The pioneering work by the Seven Legendary Sages, those who were the first to discover these incredible artifacts over a thousand years ago and continue to work with them to this day, paved the way for the future.
Today, the hunting of artifacts is a dangerous but highly-valued career. Many people perish from pursuing artifacts, as they are often found in bizarre and unnatural locations most effected by the cataclysm itself. But others find untold riches.
Artifact-hunting often becomes a job embraced by entire family lines, if they do not vanish due to engaging in the dangerous act. Other organizations such as the peacekeeping Alhein and the undead-hunting Burial Agency of Fuso have amore regimented and organized approach to acquiring these incredible objects. Alhein in particular as a robust research division, second only in resources to the Sages themselves.
Needless to say, the governing bodies of various cities will pay handsomely for artifacts as well.
So it's no small wonder that, when a new potential source of artifacts was discovered with the collapse of an ancient tunnel in forest-encrusted city of old nearby the large settlement of Hensia, hunters from all over and from all different organizations would flock to it.
Among the hunters is a local orphaned girl no older then ten, whose wish to learn more about her family will lead to a conclusion that she never could have imagined.
The world over two thousand years after the cataclysm is very different then it was. Shining cities of humanity stand once more, but they by no means cover a majority of the planet. Magic and technology have created flying ships and weaponry to deal with monsters and bandits and undead, but these is still much of this "reborn" world that is even now a mystery.
Artifact-hunting in spite of its danger is very widespread. Alhein Agents and Burial Agency undertakers are often best equipped for it, but that doesn't stop those who have made it their living regardless of the threatening conditions.
The world itself is covered in lush forests, wastelands, and some even stranger landscapes. The cataclysm gave rise to unusual creatures, some monstrous, and even some of humanity was effected to develop animal-like features.
In some places, even the dead are unquiet, which is what lead to the Burial Agency being founded in the first place. In others, the peacekeeping paramilitary organization Alhein battles bandits and monsters.
Also please note I will be enforcing a weekly posting schedule for this RP, though I will make an allowance of up to one additional week for people who have outside circumstances interfering!
Even those who were alive during the cataclysm would struggle to explain it. Cities crumbled, millions perished, and the land itself was struck with impossible upheaval, entire continents crashing into one another to create new lands. Even animals and plants were changed by the disaster that struck planet Earth all those years ago.
Today, not a soul has ever understood the great cataclysm that rocked the planet and nearly destroyed humanity. Few exist who would be able to describe the event in any detail.
Today, cities have arisen once more.
Today, the power of magic has been embraced to create flying ships that can cross above the land.
The world has changed so much since the cataclysm, and yet humankind has managed to regain some of its former power. The new strongholds of humankind, such as the shining cities of Albion and Fuso and a few others, have managed to establish settlements outside of their borders.
All of this was possible not only due to embracing the use of magic, but also due to the discovery of artifacts.
Mystical, strange objects, some fully magical and others merging magic and technology, artifacts have hazy origins. Were they somehow brought about by the cataclysm, or did they exist prior to it? Few would be able to answer that question. The pioneering work by the Seven Legendary Sages, those who were the first to discover these incredible artifacts over a thousand years ago and continue to work with them to this day, paved the way for the future.
Today, the hunting of artifacts is a dangerous but highly-valued career. Many people perish from pursuing artifacts, as they are often found in bizarre and unnatural locations most effected by the cataclysm itself. But others find untold riches.
Artifact-hunting often becomes a job embraced by entire family lines, if they do not vanish due to engaging in the dangerous act. Other organizations such as the peacekeeping Alhein and the undead-hunting Burial Agency of Fuso have amore regimented and organized approach to acquiring these incredible objects. Alhein in particular as a robust research division, second only in resources to the Sages themselves.
Needless to say, the governing bodies of various cities will pay handsomely for artifacts as well.
So it's no small wonder that, when a new potential source of artifacts was discovered with the collapse of an ancient tunnel in forest-encrusted city of old nearby the large settlement of Hensia, hunters from all over and from all different organizations would flock to it.
Among the hunters is a local orphaned girl no older then ten, whose wish to learn more about her family will lead to a conclusion that she never could have imagined.
The world over two thousand years after the cataclysm is very different then it was. Shining cities of humanity stand once more, but they by no means cover a majority of the planet. Magic and technology have created flying ships and weaponry to deal with monsters and bandits and undead, but these is still much of this "reborn" world that is even now a mystery.
Artifact-hunting in spite of its danger is very widespread. Alhein Agents and Burial Agency undertakers are often best equipped for it, but that doesn't stop those who have made it their living regardless of the threatening conditions.
The world itself is covered in lush forests, wastelands, and some even stranger landscapes. The cataclysm gave rise to unusual creatures, some monstrous, and even some of humanity was effected to develop animal-like features.
In some places, even the dead are unquiet, which is what lead to the Burial Agency being founded in the first place. In others, the peacekeeping paramilitary organization Alhein battles bandits and monsters.
- The Seven Legendary Sages: Yvette the Unbreakable. Fyria the Librarian. Vallard the Inferno. Rothschild the Knowledge-Eater. Claudia the Crimson. Fuuka the Seeker. Hargrave the Enigmatic. These are the seven legendary sages who first discovered the power of artifacts and paved the way for today's world. Operating outside of governments and organizations, the sages are still alive even today and have not been prevented from continuing to work however they see fit.
- Alhein: Recognizable by their red and black military uniforms and powerful magical equipment, Alhein was founded by its namesake Edvard Alhein many years ago. Even beyond his death it remains, having grown in power. Founded with the purpose of combating threats to humanity such as monsters or even human beings who choose to engage in banditry, Alhein operates in the territories it is permitted in in order to attempt to keep the peace. Viewpoints on Alhein vary across the world, but it is agreed that they possess considerable capability regardless of how people think of their motives. Alhein also possesses a large research division, dedicated to analyzing artifacts that fall into their control. Alhein agents will also work for local governments to obtain artifacts for them as part of their deal to operate in a given territory, though their presence is not always guaranteed.
- Burial Agency: Founded in the territories belonging to Fuso, the Burial Agency is composed of militarized undertakers. Due to a high amount of undead rising at the time, they were created in order to put down "restless sleepers" and properly conduct burial rites for them. Additionally, they were also well-equipped for dealing with noncorporeal entities such as restless ghosts. Today they operate not only within Fuso's boundaries but beyond, both destroying the undead and hunting artifacts they believe will further their cause.
- Beastfolk: Humanity did not escape the unusual life-altering effects of the cataclysm. A percentage of humans bore children with animal-like features, such as ears and tails, and indeed capabilities that fell somewhat in line with the animal features they possessed. Over two thousand years later, such people are not a terribly uncommon sight, though they still face discrimination in some lands. Discrimination in far-north Navra remains particularly harsh.
- Artifacts: Incredibly powerful relics, some purely magical and others unions of magic and technology. If they existed prior to the cataclysm or came to exist because of it is difficult to know. Their capabilities vary wildly, and they are not a common sight for the average person. Often times they are found in bizarre locations, such as caverns with magical distortions or old tunnels that do not obey the laws of physics. Other times they lay in places filled with dangerous creatures. Still, due to their powerful capabilities, hunting artifacts is a lucrative career choice. Most times they discover objects that, while able to be sold, are not truly counted as artifacts. However, every hunter dreams of finding a top-rank artifact.
- Name:
- Age:
- Gender:
- Appearance:
- Personality:
- Brief Backstory:
- Skills:
- Abilities:
- Equipment:
- Faction: (Optional, if they're from one of the factions mentioned or an original one. Ask me before making one of the latter!)
Also please note I will be enforcing a weekly posting schedule for this RP, though I will make an allowance of up to one additional week for people who have outside circumstances interfering!