Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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Falling Skies


Plot and Premise:

Hello everyone! Welcome to the interest check for Falling Skies! This is a reboot of a particularly old series- the original being written about 6 years ago, and the last iteration being about 3 years ago. This Space-Opera-with-mechs RP follows the adventures of a group of men and women from the Empire's 101st Legion. I will be accepting a relatively small number of players- thinking between 3 and 5 including any co-gms, so this is not first come first served. This is a Mech RP, reminiscent of Gundam, Robotech, Front Mission and Super Robot Wars.

While nothing about giant mechs really fit the premise of 'hard sci fi', this RP will be aiming to fit something along the lines of 'hardish' sci fi- grounded in reality where possible, with some rule bending of realism where needed. Something sorta like classic Halo in terms of gritty military fiction vs space fantasy.

We the players will play the role of the 7th MAS (Mobile Armor Suit) Squadron, a unit from the United Earth Empire's 101st Mobile Armor Legion, as they return to friendly space from a long and grueling campaign and prepare to go home. Par for the course, absolutely everything goes wrong and they find themselves struggling for survival in increasingly hostile space. This RP aims to blend the melodrama of a space opera with the cold and harsh realities of war, and of course with giant robots.

Terminology and Technology:





Mobile Armor Suit Builder:


Tech Room:


Character Sheets:

The following are the Character Skeletons for the the 7th MAS Squadron. The CS's are a 2 part set. The first part is your character, the pilot. The second part is your MAS, which you can make using the builder above or use one of the UEE MAS's from the Tech Room.

A note on Callsigns: A callsign is a name given to you by the rest of the squadron (whether you want it or not). There are very few people that will be willing to unironically call you "Archangel" or "Kingslayer". Nicknames and Callsigns should be short, sweet, easy to call out. Examples of common callsigns are in reference to habits people observe you doing or quick shortening of your names: IE "Brit" because you have a strong English accent, "Twitch" because you tend to look around a lot/rapidly, "Kanga" because your last name is Roo, etc. If you're a brand new pilot and haven't been around long enough- or haven't been notable enough- to have an established callsign, you won't have one- or in the case of the newbie: "Noob", "Rook", "Rookie", "FNG", etc.

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___________________________________
Lucina Anișoara Ionescu
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24 | Bucharest, Romania, United Earth Empire
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D E T A I L E D A P P E A R A N C E

If you were to stumble upon Lucina on the street - or more likely, at the bar or the nightclub - the immediate impressions she gives is that she has remained 16 for the past 8 years. With once-jet black hair now a perma-dyed crimson red, an active physique, and a full sleeve of tattoos with another in the works, it's clear that she went to college to party and hasn't abandoned that ideal since.

So, all that considered...Lucina's a fairly typical army girl.
---P S Y C H E V A L

Prone to impulsive behaviors, Lucina is the type of girl to get paid on the 1st and go broke by the 3rd. She lives fast and hard, and doesn't bother asking a lot of questions along the way, unless it's a snarky snide about why somebody seems so lame or boring in her eyes. All of the answers to life's many (annoying) mysteries are located at the bottom of a bottle, Lucina's very vocal about the fact that the booze along the outer worlds are as cheap as they are. And as soon as she gets approved for time on leave, she's rounding up the posse, hitting the town, and more than likely won't come back for a few weeks. Typically, that's how members of her regiment tend to meet her, for she's always the first one to ask who's down for drinks after a mission.

When asked about her personal life, Lucina tends to refract the question, either by giving all-too-honest of an answer, or by presenting a sardonic response. Lucina is an open book; That book just happens to be written while the author was on their two-week bender after a messy divorce. She's all too happy to recite it. She just doesn't see an overwhelming reason put on a show about it whenever she isn't asked.

---B I O G R A P H Y
The wondrous love-child of an Imperial lieutenant on his vacation and the fated desperate woman he picked up at the bar, Lucina spent most of her childhood bouncing between the less-than-glamorous Bucharest metropolis and wherever it was her dad happened to be stationed during the few weeks a year he got custody over her. Having to adapt to new faces and circumstances all the time, Lucina was constantly dragged between worlds. Whether upon the mountains of Carpathia or among the stellar colonies a long ways from home, Lucina had little time to develop lasting friendships, often having to leave them behind as soon as they were made.

Once finished with primary school, Lucina was strongly encouraged to off to university, to which the University of Targovista Mars would be her institution of attendance, opting to pursue a degree in communication. At UTM, her academic performance was...notably torpid, seeing as she had channeled her newfound freedoms to entrench herself into UTM's vibrant social life instead of towards life as an intrepid scholar. Unsurprisingly, within her first semester she was placed on academic probation, and by the end of her freshman year, UTM had suspended her due to her frequent absences and poor marks. Faced into the prospect, Lucina withdrew before her sophomore year could begin, and began looking for other opportunities.

At that time, the UEE was recruiting around Mars for new candidates for its recently revamped Mobile Armor Suit program, and faced with options which seemed only barely less desirable than whatever could come from a life of being shot at, Lucina threw caution to the wind and signed on with a recruiter. While looking through her academic records, many of her superiors - her recruiter included - cast serious doubts over her capabilities for MAS training, citing her history of poor reliability and lack of discipline as the foremost concerns. They had attempted to dissuade her on many occasions, instead offering up positions in Military Police or Chemical Warfare, yet every time she turned down their offers and told them to, "Let (her) join the damn MAS." What her superiors did not know, much to their amazement, was that when Lucina took to something, she took off. Beyond exceeding their (admittedly very low) expectations, the instructors within her unit were thoroughly impressed by the aptitude scores, and after some "initial suspicions" were ruled out, Lucina was cleared for training and induced into the 101st Legion at the age of 20.

Her performance so far has certainly been commendable, and Lucina has so far gained a reputation for being a dependable and capable pilot. During her first few years alone, she has managed to score (some of her accomplices prefer the term "stole") a good number of confirmed kills, for her ambush-driven style of combat has led her to shine in the attritional conflicts of the current era. She eagerly pushes herself towards attaining ACE status as a MAS pilot, and with her performance and experience only honing with time, Lucina just may attain the coveted status sooner rather than later, if only for lack of any other perceivable goals...


---E Q U I P M E N T

Standard MAS pilot equipment for Imperial service.


---R E L A T I O N S

None at the moment.

-





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Umblător Blindat de Luptă 053 - Modelul C
________________________________________________________________________________________
Medium Mech | ROMARM
___________________________________


R O L E A N D P U R P O S E

Internally designated (and widely recognized) as an offshoot of the venerable PTX-051, the UBL-053 was designed as a stopgap between a heavier assault MAS and more lightly-armed reconnaissance vehicles. Intended first and foremost as an ambusher, the "Ileane" was created as a thorough breakthrough unit, where it would infiltrate enemy lines with the support of infantry and wreck havoc upon an unsuspecting enemy while still possessing respectable firepower. Notably, the Ileane is designed to be incredibly survivable, with the idea that even a disabled Ileane might be abandoned and its pilot resume the infiltration assault with the support of its accompanying infantry.


---W E A P O N S S Y S T E M S

- M57 Light Support Weapon (Heavy): Developed as an LSW variant of the reliable M90 30mm Autocannon, the M57 most notably includes the replacement of its standard barrel with a fluted, chrome-lined barrel to improve cooling and long-burst accuracy, and the replacement of the fire control group with a fully-automatic firing selection. Feeding from either standard 100 round magazines or from 400 round drums, the M57 is able to provide accurate suppressive fire, pinning down threats at great ranges while the operator's unit maneuvers.

- MR553 DMR (Primary): An electrolaser designated marksman rifle intended for a counter-sniper role. While its energy retention doesn't quite come close to that of a "true" laser-based sniper platform, the MR553 is capable of disrupting many of the electronic systems many sniper MAS units rely upon.

- Pm.64 Multiple Launch Rocket System (Primary): The Pm.64 MLRS is a laser-guided micro rocket system with multiple payload options, ranging from antipersonnel to anti-armor to anti-aircraft. Capable of firing multiple rocket salvos in rapid succession, the Pm.64 is intended to provide ample explosive power, although the older-fashioned laser-guided system leaves a bit to be desired when accuracy is concerned.

- S11 PEMS (Secondary): The S11 Personal Electromagnetic Shield is a combat shield intended for use on a medium-chassis MAS. While its composition offers a fantastic weight-to-protection ratio, it is not optimized for intense firefights, and sequential barrages will break its defense.

- M15 Combat Knife (Secondary): The standard combat knife of Imperial MAS units.

---A U X S Y S T E M S

- DS-3 Linear Frequency Deliminator (Auxiliary): By using the concepts of Linear Frequency Modulation, the waveform detection capability of radio detection (RADAR) systems can be substantially improved by increasing the duration of a transmitted pulse. Conversely, reducing the duration of a pulse improves the range resolution of the radar. Thus, Linear Frequency Deliminator is a versatile, wide-range jamming system, meant to scramble enemy detection systems via "bouncing" signals and returning back erroneous wavelength and pulse frequencies. The result is a capable Electronic Warfare system which can effectively disrupt enemy communications. However, a Linear Frequency Deliminator requires both good timing and coordination to use effectively, and requires frequent readjustment as not to be countered by enemy signalers who catch on to the interference.

- P3 Active Camouflage System(Auxiliary): A camouflage generator attached to the back of a MAS, it projects a field of particles over the MAS, effectively making it invisible to the human eye, as well as optical scanners, and tracking modules. The generator does not however shield the user from all scanners, and the generator unit itself dumps large amounts of heat upon deactivating. Camouflage generators are also notorious for consuming large amounts of energy, and the standard Active Camouflage generator can only continuously produce particles for a single hour before beginning to massively drain the power reserves of the MAS.

- P13M3 Active Defense System (Auxiliary): Created by Industria Imperială din Cluj, the P13 Active Defense System series is a proven and effective production copy of more common MAS countermeasure systems. The M3 variant boasts an improved starter agent and more refined aerosol composition to aid against heat and laser-guided tracking systems. Countermeasures do not take up a utility system slot.



-A Template by Load Wraith
Hidden 4 yrs ago 4 yrs ago Post by Dog
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Hidden 4 yrs ago Post by Whoami
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Whoami All things atmospheric...

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Hidden 4 yrs ago Post by Sep
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Sep Lord of All Creation

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Room for an old friend?
Hidden 4 yrs ago 4 yrs ago Post by Rapid Reader
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Straight from the Interest Check:




Just gotta wrap up the MAS, but should have it done tomorrow.
Hidden 4 yrs ago Post by TrippyNightmare
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TrippyNightmare You're right, I'm the bad guy

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Hidden 4 yrs ago Post by Whoami
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Whoami All things atmospheric...

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Am I seeing a ghost? O.o

*rubs eyes*
Hidden 4 yrs ago Post by TrippyNightmare
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TrippyNightmare You're right, I'm the bad guy

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Hidden 4 yrs ago Post by vietmyke
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Hey everyone! Lots of activity already!
@Yam I Am, @Dog, @Whoami: Accepted! Go ahead and move those over to the Char tab.

@Rapid Reader: a somewhat pre-mature accepted. Go ahead and finish up, and then you can move them over.


@Sep On the one hand, I was trying to limit the number of players in the RP. On the other hand, I've never had an easy time saying no to old friends. Go ahead and write something up!

@DeadDrop Same goes for you ole' pal. Unsure if @Naril is still interested in joining. If she is, she had dibs on the Captain role again- and I think two ship officers will make the RP too sluggish. There have also been a few changes in the timeline- the war has now only been going on for about 20 years now, instead of some crazy amount that it used to.

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Hidden 4 yrs ago Post by Yam I Am
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Hey everyone! Lots of activity already!
@Yam I Am, @Dog, @Whoami: Accepted! Go ahead and move those over to the Char tab.


Great, right in time before I pull a Lucina and go get shitfaced for the holiday.
Hidden 4 yrs ago Post by Sep
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Sep Lord of All Creation

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@vietmyke nah man it's fine I've bent my rules before for old friends you tell the story you had ready, don't let me interfere ill catch you next time.
Hidden 4 yrs ago Post by Dog
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How common are pirates?
Hidden 4 yrs ago Post by vietmyke
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@Dog Common enough- depends on where in space you are. Pirates are less common in UEE Space, slightly more common in Coalition controlled space, relatively common in the FEZ.
Hidden 4 yrs ago Post by TrippyNightmare
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TrippyNightmare You're right, I'm the bad guy

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@vietmyke k, do what you need to do in the end this will probably just die.
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Hidden 4 yrs ago 4 yrs ago Post by Yam I Am
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@vietmyke k, do what you need to do in the end this will probably just die.




Piece of shit gif doesn't work smh
Hidden 4 yrs ago Post by TrippyNightmare
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TrippyNightmare You're right, I'm the bad guy

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<Snipped quote by DeadDrop>



Piece of shit gif doesn't work smh


Owned.
Hidden 4 yrs ago Post by Naril
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Naril Tinker, builder, hacker, thief

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@vietmyke Heya Myke! I am interested; I'm rewriting the character backstory a bit, by necessity. You'll hear from me in the next day or two. :3
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@Naril Sounds good! Let me know if there is anything I can help with!

I think we're just waiting on that and a few more sheets, and then we'll be good to get started!
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Senhara No Thoughts, Head Empty / (she/they)

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Is there room to squeeze in one more player or am I too late? If so it's perfectly understandable, too many people complicates things, especially for a lone GM.
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