It was the year 2405 and humans had terraformed much of the solar system. In their search for resources and extrasolar worlds to colonize, probes and expedition ships scoured the stars, funded by Tycho. A megacorporation based from Earth that dominates mining and trade in the Sol system. Word returned from the fringe of distant worlds ripe for colonization and human expansion and waves of colony, mining, and military vessels stampeded from Sol over the decades. Humanity had found it's new frontier and the race was on.
One such theatre of this new age of exploration is the Schon Cluster. A collection of dwarf stars, asteroid fields, and planetoids. There are only two inhabitable planets in the entire cluster, both of which are small and harsh worlds to live on. While mass colonization has been dissuaded prospectors, scientists, and mining corporations flock to Schon. Constructing drill platforms, mine complexes, and orbital stations.
Thirty years later, the Schon Cluster is perhaps one of the most frictional and contested regions in the Terran Federation. With Tycho having a total monopoly on Khione and it’s surrounding territories, prospectors, smaller companies, and merchant coalitions squabble over what’s left. The desert world of Dumah - the only other habitable world in the entire cluster - has become the new west of modern exploration and colonization.
ℙ𝕃𝕆𝕋
The year is 2435, and our tale centers on the desert frontier world of Dumah. As colonists and miners try to make a life on Dumah, they find that life on this planet isn’t easy to put it lightly. Resource shortages, severe sand storms, and hostile wildlife have always been a constant threat. Within the last decade the planet has begun to see a rise in crime.
Smugglers prowl the desert while raiders and mercenary bands harass the colonists and frontier settlements. Many merchants and land barons wage petty trade feuds and engage in claim jumping and hostile takeovers via threats and actions of violence. Between local rivalries and raider and smuggler bands, the Enforcers - a corporate funded security force stationed on Dumah - are spread thin.
This is where the Dusters come in. Dumah, even as isolated and desolate as it is, plays host to a multitude of characters. Bounty hunters, mercenaries, assassins, ex-military thugs - a plethora of diverse figures that roam the wasteland. They are no organization or firm, Dusters are merely drifters for sale. Gunhands that offer their services to an employer. The term “Duster” derives from them typically being wanders who travel the deserts alone or in small groups. They are typically native born to Dumah and most of them grew up on the frontier or small settlements. Dusters come in all shades of character, some are heartless contract killers and assassins, others are merely drifters who offer their protection to small settlements or innocent civilians. They are welcome by many and reviled by more.
You are a Duster. Be you Dumah-born or an immigrant. You ride the wastes on your horse or zoomer, your reasons your own. Loss of identity. Greed. A seeker of justice. A killer who searches for new prey. Who other than you can say?
Regardless of your personal affinity you will play a hand in the events of coming days. Times are changing on Dumah and in more ways than one. Tycho intends to tame the savage wastes of Dumah and subjugate it to their corporate whim as they have across the rest of the Federation. Dumah is far from Earth and it’s authorities and Tycho’s influence is widespread and deeply rooted across the colonies. And then there are the raider and smuggler threats that grow worse by the year. Not to mention the dangers of the harsh planet itself. In this gritty opera that is the shaping of Dumah - everyone must find a place.