@Dark CloudPerhaps they're from the Discord or something and learned of the RP somehow other than the Int Check (old player from previous versions that quit?), there seems to be a lot that goes on there that we don't know about
@Admiral JesusI like the species, don't think the GM will have many problems with it (don't quote me on that, though, we have just begun the game), but it is etiquette to post it in the OOC first if you are new.
@rezay I like that migration, I see no problem with how much they have explored. If anyone, nomads are certainly the ones who would know about large swathes of land from the beginning :D
As for population, I'm still deciding if it should be an actual data or just handwave it. So yeah, that one is up in the air for now. Not that it's too relevant. I imagine populations for most races are about 100 at max, no more.
@6slyboy6Handwaving is fine, especially for our purposes. 100 is about the size of a typical hunter-gatherer band, so that seems perfect. In more tropical places, sedentary civilization with low/no agriculture (hunter gatherer lifestyle) would be feasible because there are more food resources laying around. Also less incentive for large-scale agriculture. Somewhere like the grasslands or more temperate/colder forests not so much.
If there are any river basins with populations of animals that would be iseful to domesticate and warmer but not tropical climates, that's probably where agriculture happens first.
Not that that much consideration needs to be taken, working with non-humans can certainly be different.
That one to the southeast* of the mountain range comes to mind, and the adarnians.
@rezay There's not really any tropical areas on the island itself, apart from a TINY little bit at the south-east tip, so anywhere is fair game I'd say haha.
@6slyboy6Yes, my bets're on the skittermander and adarnians, followed by the gannor and takhal, followed by the sobek (acquiring agriculture). Unsure where mushrooms decide and if they won't be extinct long-term, hehe
Also unsure of where deposits of copper are located (obviously, takhal haven't discovered it, but I'm not sure where it would be on a meta level). I don't think that needs to be worked out super far, but for most metals maybe somewhere close to or in the mountains
@rezay I have a super secret map with ore overlays for copper, tin and low quality iron ore. No coal, since historically charcoal has been used far more until the industrial revolution.
But generally speaking, I imagine that the first bit of metal people will get will be from smaller outcrops of metals or them being washed downstream and getting caught in strainers.
@6slyboy6I see— the adarnians will be the most likely to discover it at some point, then (speaking of those in close proximity to rivers, in my estimation). Maybe the takhal in the right place and time. More likely that will happen through trade
It fits the adamians to be the first to discover it, getting rich off of trade of newfound supermaterial would be in line with their decadent trait
Alright quick! Before I forget, here’s a pronunciation guide
As a note, the takhal language is very guttural, and has several consonants not found in English. Here is a layman’s explanation of the spelling conventions/phonology (plus some sounds that exist but aren’t used in any of the names so far).
First, the sounds that sound like they could only be made by a drunk Dutchman with cerebral palsy:
“Kh.” Make an “H” sound, but press the back of your tongue up against your soft palette. If you want, put your hand on your throat. Your vocal cords should be still. If they vibrate, then try to make the sound without doing that. “Gkh.” The same as “Kh,” but voiced, so your vocal cords should vibrate. “Rh.” This is like “Gh,” but further back in the throat and trilled— this sound is most famous in the French language, so go for the guttural “R” sounds they do.
And, as a note the “H” sound is represented as “-gh-” in the middle or at the end of words and “H” at the beginning of words.
Now, the fancy sibilant-fricative and liquid sounds
“R.” The takhal language has no hard R like in English, instead having a trilled one. This sound is popular for its occurrence in Spanish and Italian, and I won’t ask you to try and pronounce it— I can’t either :P “Ts.” This one is simple, and occurs in English at the end of syllables (think “cats”). Make sure those vocal cords don’t move! “Dz.” Very similar to “Ts,” but voiced. Make sure your vocal cords DO move. “Sh” and “Zh.” The former (“Sh”) is just like in English, but “Zh” is a voiced version of this sound, but is not distinguished from “Sh” in English spelling. In the takhal language, the voiced “Zh” is distinguished, so that’s something to look out for.
And now for the one nasal that’s different (phonotactically) from English:
“Ng” is used to represent a throaty nasal sound that is made in English when a dental-alveolar nasal (the “N”) meets a velar stop (“K” or “G”). Think “Strong,” or “Thing.” The difference in the takhal language is that this sound can appear at the beginning of syllables, so sometimes you will see something like the infamous Korean name “Nguyen.” This can be tricky at first, but it’s easy to do once you get the hang of it.
Finally, the vowels. The takhal language has a more consistent spelling of vowels (it has a lot less of them) than English. “A” makes the sound you’d expect, “Aah,” “E” makes a sort of “Ay” sound (or, in Canadian, “Eh”), “O” makes an “Oh” sound, “I” makes an “Ee” sound (“need, green, steed, feed”), and “U” makes an “Oo” sound (“roofer, poodle, chicken noodle” :]).
As for the wacky vowels, “Ë” makes a soft “Uh” sound. This sound occurs in German a lot, and is typically explained as making a very faint “R” at the end. “Ö” occurs in English in words like taught, bought, fought, and scot. It makes an “Ah” sound like “A,” but is further back in the throat and rounder. Pretend you have a potato in your mouth!
Oh, and any vowels repeated twice represent a long vowel, which means you hold the sound for twice as long! This is except for E, O, Ë, and Ö, where the long versions are represented by adding an “-h.” (Eh, Oh, Ëh, and Öh). Otherwise, it would be pretty confusing to an English/Dutch/Danish/broadly West Germanic language speaker.
Not to mention diphthongs. All that you need to know about those is that they are combinations of two vowel sounds, and they sound like they’re spelled (“Ai” is pronounced like the I in “bike,” and so on).
Now, for the pronunciation guide for all currently mentioned names:
The Yaagkhege (Yaaagkh-ay-gay) The Nuugkhan (Noogkh-aan) The Daanigkhal (Daaa-neegkh-all) The Nëzhiba (Nuh-zhee-ba) Daalag Jöm (Daaalaag Jawm) Nëju (Nuhjoo) Debaik (Day-bike) Rheju (Rhayjoo) Aad (Aaad) Daarö of Altiil (Daaarraw) of (Aal-teeel) Lözhan (Law-zhaan) Ikt (Eekt) Takhald Nëge (Taa-khaald Nuh-gay)
@Dark Cloud Since the others on discord can see it there, here is a non-official copy of the map (with people's starting positions) currently until Nis gets the official stuff up:
Shrooms are fun, but considering the amount of herculean peeps and shrooms. Shouldn't shrooms have regeneration? I dunno, that's what i would have gone for. But it's up to you.
Another thing, not towards the shrooms but they brought it to my attention. You noted them as "Never stopping to grow." hinting at eternal life unless killed. I suppose this might be me misinterpreting things but as part of a 0 point trait it would be rather crazy seeing how i paid -2 trait points for ancient while also describing my guys as never stopping to grow. But it's probably not how you intended it @Crusader Lord. More importantly, this raised a question for me.
The standard age was like 60? Right? At 60 (or whatever standard age is) you grow old. But humans as an IRL example doesn't just keel over and die at 60 and frequently reach 80 and often come close to 100. Does that mean that my Sobek simply reach 'pension' age at 300 and then are seriously old (80) at the ripe age of 400 and at 500 years old would be like a 100 year old human?
This will affect the age of the Sobek elder. Since he's supposed to be old.
Hey so my life has hit the skids and I'm letting everyone know my schedule is going to be spotty. I don't know when I'll have more time, but I'd thought ya'll should know.
Hey so my life has hit the skids and I'm letting everyone know my schedule is going to be spotty. I don't know when I'll have more time, but I'd thought ya'll should know.
Awww, that sucks. Well it's good to be clear with things like this.
@Klomster I'd say yes on the Sobek age. If he can live that long, then he should be really friggin old haha
As for @Crusader Lord race, well... I imagine they can keep growing forever, but a lot more like regrowing stuff and growing to a certain size, not necessarily forever forever haha. And those traits are also really handicapping people by their people being really slow, and the shroom people need to eat a lot. So I imagine they would be terrible fighters haha