Hidden 4 yrs ago Post by Hawthorne
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Nice, good to know. I'll probably have something up sometime soon.
Hidden 4 yrs ago 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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Let me know if I need to change anything! Open to criticism, too.
Hidden 4 yrs ago Post by Stitches
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Sheet's going well on my end, I'm just having difficulty figuring out the MAS stuff. Technical jargon goes in one ear and out the other. Got the personality done, history bulleted out and waiting for one of my smarter friends to explain the specs.
Hidden 4 yrs ago Post by Naril
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Naril Tinker, builder, hacker, thief

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I'll have something up by tomorrow afternoon! Sorry for the intense delay.
Hidden 4 yrs ago Post by vietmyke
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@Hawthorne Looks good to me! The idea of cryosleep is not one we've tackled yet! Its kind of just assumed/handwaved for long journeys so its an interesting take to have a character directly affected by it. As far as the pilot goes, does Bob have any cybernetics or mechanical replacements as a result of his injuries? Or is he still all organic? While its possible for body parts/organs to be replaced by synthetic or natural parts, its far more economic to use mechanicals- just something to keep in mind. The other thing to consider is that mechs are expensive. Where did Bob get the money for the Hephaestus? Is it something his family has owned and he kinda just inherited it- or maybe he stole it from the pirates and since years have gone by since its ownership has kind of just been grandfathered into his family?

The mech itself looks good, sort of like the combination of a forward operating base and a mech. I have no complaints as far as that goes.

Yeah, other than those questions, Bob and the Hephaestus look good to go
Hidden 4 yrs ago Post by Bazmund
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@vietmyke Hyello. I'm one of the friends that Stitches mentioned. I'm currently in the immediate run up to my exam week so I'm working on a character sheet in my breaks from study and I'm not 100% on when it'll be done. I just wanted to check in and let you know that I exist, and also ask if there's anything you'd prefer we stay away from in terms of player worldbuilding; I'm hoping for my character to be a fairly veteran member of the 101st who was raised in an area of colonial space that I'd be interested in worldbuilding myself.

The broad idea is that his homeworld is a dangerous, highly rural place, where most of the urban centers are concentrated around resource extraction operations and associated natural deposits or facilities. He was raised out in the boonies as part of the sort of farmer-hunter countryside community, who developed and used a sort of powered exoskeleton along with high powered anti-tank style rifles to track and hunt local megafauna, both for threat control and consumption. These same people were then recruited for conflicts in the run up to the eventual Empire-Coalition war(s), serving in their exosuits in infantry roles before the day of the MAS. My guy in particular is a bit younger than some of the people who taught him this way of life, and subsequently served the UEE directly in a special recon sort of role - first in the exoskeleton, then in a superlight MAS, then eventually as a regular MAS pilot in either a light or medium MAS - before being selected for the 101st. I just wanna check if you're cool for me to write a bit about the culture and world he comes from.
Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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@Bazmund Hello, good to hear from ya! Yeah looks like you've got something good all thought out! The gist of things sounds pretty solid to me! World building is always a go in my book- I like the whole boonies hunter vibe. Ultralights are like a type of power armor that was developed out of exoskeletons, so that makes sense. Operating a full sized MAS suit is more akin to piloting a vehicle than using armor, but I imagine your character would've had plenty of time to learn.
Hidden 4 yrs ago Post by Hawthorne
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@Hawthorne Looks good to me! The idea of cryosleep is not one we've tackled yet! Its kind of just assumed/handwaved for long journeys so its an interesting take to have a character directly affected by it. As far as the pilot goes, does Bob have any cybernetics or mechanical replacements as a result of his injuries? Or is he still all organic? While its possible for body parts/organs to be replaced by synthetic or natural parts, its far more economic to use mechanicals- just something to keep in mind. The other thing to consider is that mechs are expensive. Where did Bob get the money for the Hephaestus? Is it something his family has owned and he kinda just inherited it- or maybe he stole it from the pirates and since years have gone by since its ownership has kind of just been grandfathered into his family?

The mech itself looks good, sort of like the combination of a forward operating base and a mech. I have no complaints as far as that goes.

Yeah, other than those questions, Bob and the Hephaestus look good to go


Gotcha. To answer your questions... I had first thought him to be mostly organic, but with a few bionic parts. I can probably list them down as a bionic heart and set of lungs, as well as a mechanical left arm, if that's okay.

As for where he got the mech, it was bequeathed onto him when his sister left, having been basically been owned by the family for generations. After seventeen years serving as a cryopod, they figured it was only right to let the man keep it for himself. Of course, at this point, the mech was basically a junker, and only after the UEE had decided to retrofit it for him did it become serviceable in any capacity.

I can edit the app to make both of these things more clear.

I've also got a few questions of my own, namely related to cryosleep and space travel. Does FTL travel exist? If so, how effective is it at moving people around? I believe the setting was implied to take place within the galaxy as a whole, rather than just the solar system as we know it, so I'd presume there's a way of getting around. Cryosleep being a common occurrence for long journeys makes sense, if FTL travel isn't completely instantaneous, but it also puts logistics into account, and all that stuff. I'd love to hear your thoughts on this kind of stuff.
Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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@Hawthorne It can be assumed that cryosleep is utilized for longer journeys, but its not as fun for story writing so I kind of just handwave it. But yes, FTL travel does indeed exist, most ships have their own FTL drives, though smaller ships typically have shorter ranged/slower ones- requiring them to piggyback along with larger ships. Most larger ships will have docking sections for escort ships to latch onto, so they can take them along with them. FTL travel isn't instantaneous, I don't have any exact numbers for it, but a ship traveling about 100 light years will probably be in hyperspace for a few hours. Most drives will then require a cooldown time before being used again- typically around 24-48 hours, again depending on the size of the ship and its warp drive. The exact speed/travel time per lightyear is determined by the size/power of the ship's drive- the minutia of which is probably not worth getting into. For our purposes the ship this RP will be taken place aboard for instance, has a rather powerful drive for its size.

I played with the idea of hyperspace lanes or stuff similar to Mass Relays from Mass Effect, but for now, we're just sticking to 'standard' FTL
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Hidden 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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Gotcha. Good to know! Let me know if you've got any other concerns or questions.
Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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@Hawthorne Oh, and something else that slipped my mind- military MAS are a relatively new invention, moreso for the UEE anyway. The Coalition has been using mechs since the start of the war, whereas the UEE have began using them more recently. Though since Bob grew up in fringe colonies/FEZ, which is close enough to Coalition space, I suppose the Hephaestus could've originally been a Coalition built civilian model.

Other note, at this point, since its been retrofitted so heavily, the Hephaestus probably would not be much like its original model at all, so the 'Mass Produced' tag should probably be replaced with a 'Custom' or 'Retrofit' tag
Hidden 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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@Hawthorne Oh, and something else that slipped my mind- military MAS are a relatively new invention, moreso for the UEE anyway. The Coalition has been using mechs since the start of the war, whereas the UEE have began using them more recently. Though since Bob grew up in fringe colonies/FEZ, which is close enough to Coalition space, I suppose the Hephaestus could've originally been a Coalition built civilian model.

Other note, at this point, since its been retrofitted so heavily, the Hephaestus probably would not be much like its original model at all, so the 'Mass Produced' tag should probably be replaced with a 'Custom' or 'Retrofit' tag


Ah, I see. That's good to know, I'll edit my sheet accordingly. Thanks for the heads up!
Hidden 4 yrs ago Post by Bazmund
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@vietmyke Would it be possible for a light MAS to have a customised control system, which invokes some - but obviously not all - of the principles of piloting an exosuit? My boonies boi, I'm imagining, would totally be able to learn to control it like a vehicle, but would still prefer to have as much tactile, physical interface with it as possible.
Hidden 4 yrs ago Post by vietmyke
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@Bazmund yeah that'd be possible! there's a few ways that might work- if boonies had cybernetic arms they could have an interface for him to 'plug' his arms in to control the mech instead of using traditional controls. It's very possible for there to be a specialized control system designed for him too. The main thing is to explain why he gets to have that system- beyond just making him more effective/comfortable in combat.

Perhaps he's being used as a testbed for a more tactile system, maybe cybernetic 'plugs' are becoming more common due to the growing number of pilots with cybernetics, stuff like that. Also keep in mind that, with some exceptions, very few people own their own mechs, just like no one in the air force owns the fighter jets they pilot. If the pilot dies, the navy will take the mech (if it's still intact) and put a new pilot in it. Individual combat effectiveness is important, but at the end of the day each of these pilots are just a tiny cog in the machine that is the Imperial Navy.
Hidden 4 yrs ago Post by Lightning Fast
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Hey there! I'm considering applying as a reconnaissance/long-range scouting-specialist character. Are you full up? Or able to squeeze in another player? :)
Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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@Lightning Fast we may be starting to reach capacity now- With out current roster and the few more we have joining up, it may be getting to about as big as I'm capable of managing!
Hidden 4 yrs ago 4 yrs ago Post by Stitches
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My very quiet friend is making a sheet as well, but you won't get any messages from him until it's finished. @Hawthorne I'm thinking about making some delicate machinery for my MAS that needs a specialist to maintain it, do you think your guy would be trained up and qualified to do so?

@vietmyke iirc I've cut out a primary and secondary from my light MAS, how many utility systems can I replace them with?
Hidden 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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My very quiet friend is making a sheet as well, but you won't get any messages from him until it's finished. @Hawthorne I'm thinking about making some delicate machinery for my MAS that needs a specialist to maintain it, do you think your guy would be trained up and qualified to do so?

@vietmyke iirc I've cut out a primary and secondary from my light MAS, how many utility systems can I replace them with?


I think if he was given a chance to study the equipment in question, or if he was given some schematics/blueprints/operating manual, he could definitely pull it off! He's no scientist, but he's an engineer with enough knowledge of the fundamentals to do complex maintenance and repair jobs.
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Hidden 4 yrs ago Post by vietmyke
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@Stitches understood, I was taking them into account when counting players! And if you stripped a primary and secondary, you'd probably be able to fit one more utility system
Hidden 4 yrs ago Post by Stitches
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<Snipped quote by Stitches>

I think if he was given a chance to study the equipment in question, or if he was given some schematics/blueprints/operating manual, he could definitely pull it off! He's no scientist, but he's an engineer with enough knowledge of the fundamentals to do complex maintenance and repair jobs.


Don't worry; I presumed the technology was installed into the MAS by the Powers That Be in the UEE once they were certain they had a technician on hand to maintain it. I imagine he was given comprehensive training before it was even finished with its final testing phase and given opportunities to try and fix known issues himself. The 101st seems like the sort of division where prototype/new tech that's implemented in the MAS would be done in a very slow, meticulous manner based on the gobsmackingly massive amounts of money it probably costed to develop.

@Stitches understood, I was taking them into account when counting players! And if you stripped a primary and secondary, you'd probably be able to fit one more utility system


Nice, that's exactly how I had it set up beforehand. Alright, I've got pretty much all of the sheet sorted but I need to flesh it out, format it and make it read gud. Once that's done I'll post it.
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