important question. is nazeem still alive?
important question. is nazeem still alive?
So in this timeline, did the dragonborn prophecy occur? and is the rest of tamriel in the same state that it was in during the event?
@Shu Ah so there's a power vacuum going on in Cyrodil right now? INNNNNTERESTING! *totally not plotting to become the next Emperor*
@Shu Ah so there's a power vacuum going on in Cyrodil right now? INNNNNTERESTING! *totally not plotting to become the next Emperor*
<Snipped quote by Double>
AHEM! A story for another day. ;)
<Snipped quote by Double>
<Snipped quote by Shu>
You can be the next Emperor? Or try to eventually become one? Cool.
Character Information Name - Velyn Virith of House Redoran Gender - Male Race - Dunmer Faction - House Redoran (former), Buoyant Armigers (former) Class - Spellsword Birthsign - The Lady ____________________________________________________ Character Skills Martial Velyn is a skilled martial combatant with both the use of the spear and the short blade. His fighting style is fast and agile, using lighter armour to prioritise speed over protection. Though age saps his strength and agility, Velyn more than makes up for that in hundreds of years of martial experience. Magical Though some Buoyant Armigers were once great users magic, Velyn is not among their ranks. He understands the basics of magical practice but is no expert. He has some small skill in the schools of Restoration and Alteration. The Healing of Sick was a core tenant of the Tribunal Temple, and all those who served it learned something of the restorative arts. He also learned some of the tricks of the Buoyant Armigers, such as water breathing and walking, as well as the art of magically shielding the body in combat. Miscellenous In his youth Velyn was a fine acrobat, but such exertions are much beyond him now, he still however retains a soft tread and an excellent balance. Velyn's other great skill has only increased with age, his eloquent speech. Velyn has increasingly dedicated himself to the study and creation of poetry in his later years. ____________________________________________________ Character Equipment Weapons Chitin Glaive, fashioned in the traditional Dumner style. Pair of curved steel Wakizashis worn at the waist. Armour Worn Chitin Armour, much patched and repaired. Enchanted Items Amulet of Fortify Stamina, made from a carved Guar tooth. The Chitin Glaive also bears a minor flame enchantment. Miscellaneous Ragged Red Travelling Cloak. Spare Bundle of Clothing. A Few Days of Rations. Jar of Matze, a rice wine from Morrowind. Ceramic Drinking Cups. Patterned Fabric Bedroll. Paper Lantern. Incense burner with Fragant Incense. Dunmeri Lute, similar to a Shamisen. Books and Scrolls, mostly the teachings and poetry of Vivec. ____________________________________________________ | A P P E A R A N C E Velyn Virith is an elderly male Dunmer, well into his third century. Despite his venerable age he is not frail or decrepit, he stands tall and straight still, thin with age and hard living, but possessing wiry strength and cultivated grace to his movements. The way Velyn moves is like a dancer, with light quick steps, but he carried himself with all the confidence and surety of a warrior. When his face is hidden beneath his chitinous helm, he could pass for a mer more than half his age. Velyn's face, however, shows the truth of his age. His sharp angular features are lined and wrinkled, crows feet radiate out from the corners of his narrow blood red eyes. The ceremonial tattoos and scars of his young are pale and faded. The dark hair pulled back into his high topknot is so threaded with grey that they now outnumber the black. In his youth, Velyn would have been considered handsome, and he still retains a element of refined dignity in his appearance to this day. A sign of his former vanity can be seen the golden jewellery than hangs from his pointed ears. When not dressed in the worn and patchwork chitin armour that he wraps in a tattered crimson cloak, Velyn prefers to dress in the many hued and patterned fabrics of his homeland, instead of the local Nord furs. He does however, often wear multiple layers, with long robes over his normal clothing. The cold gets into his bones and aching joints these days. P E R S O N A L I T Y Velyn is a mer who has been through many trials and tribulations in his life, trials that have had him question his faith and own decisions. As Lord Vivec once cautioned the Hortator Saint Nerevar, beware the wrong walking path. Velyn's path has been one of struggle, soaked in blood, beset with Violence. But it is only through Violence that one might reach Heaven. And so Velyn Virith is at peace. But his frequent philosophical ruminations do not mean he is dour or dull, far from it in fact. Velyn is an eloquent conversationalist, a skilled orator, poet and musician. He enjoys performing and entertaining, and like all entertainers he enjoys a stiff drink shared with good company. At times like these his wry sense of humour becomes increasingly apparent, as well as a somewhat rakish and flirtatious side to old Knight Errant. Ultimately, however, he views distractions of the flesh as just that, distractions, despite the allure they sometimes still hold for him. There are only two things Velyn truly cares about, aiding those in need of his assistance, and carving his own path to Heaven. H I S T O R Y Velyn Virith was born on Vvardenfell in the year 3E412. He was a younger son of Theldyn Virith, Kinsman to the Great House Redoran. Growing up, most of his childhood was spent between the Redoran district capital of Auld'ruhn and his family's ancestral estates in the West Gast near the port of Auld Velothi. Like his brothers and cousins, he was expected to join his father's house as another proud Redoran warrior, but fate had other plans for Velyn Virith. Once, while visiting the great city of Vivec as a child, Velyn witnessed a regatta being held on the grand canal. Barges of beaten gold, wreathed with garlands, floated upon the shimmering waters, oars manned by beautiful maidens and comely youths. From the decks, knights clad in iridescent glass laughed and sang as they threw roses to the watching crowd. And hovering above them all, a seated figure, half gold, smiling, and radiating the light of heaven itself. This was the first time Velyn saw a God, and he vowed that day, that it would not be the last. As soon as he was old enough he pledged himself as novice to the Tribunal Temple, and then to be apprenticed by the Armigers once he had proved his worth. In those days the fear of Sharmat hung over Vvardenfell, and the ALMSIVI receded from the outside world, but Velyn did not forget what it meant to see a God in all their glory. He never would. Velyn kept his faith, his love for his Lord Vivec, even after the deaths of the other Triunes. When the gates Oblivion opened and daedra ravaged Morrowind, he kept his faith still. When his Lord disappeared, he kept his faith. When the moons fell from the sky and fires rose up from earth, he kept his faith. When the Argonians invaded and sacked their cities even as the ash and fire rained down still, he kept his faith. He fought though all these terrors as an Armiger, doing his deeds in Love and War in the name of his Lord, Vivec. And when the New Temple emerged triumphant from the rubble of their nation and proclaimed Vivec was a false god, Velyn kept his faith. And won himself exile for it. He fled to Cyrodil, following in the footsteps of countless Dunmer refugees, to find a province also lost to chaos and war as chaos of the the Stormcrown Interregnum unfolded. There he joined a group of rebels fighting against the tyrannical count of Skingrad. |
I finished editing up a sheet for my Dunmer former Buoyant Armiger, Velyn Virith, expanded on it a bit and formatted it in my own way. I'm quite pleased with the outcome actually, this is the most ambitious BBcoded sheet I've ever attempted I think. Let me know if you want any edits!Velyn Virith
Character Information
Name - Velyn Virith of House Redoran
Gender - Male
Race - Dunmer
Faction - House Redoran (former), Buoyant Armigers (former)
Class - Spellsword
Birthsign - The Lady____________________________________________________Character Skills
Martial
Velyn is a skilled martial combatant with both the use of the spear and the short blade. His fighting style is fast and agile, using lighter armour to prioritise speed over protection. Though age saps his strength and agility, Velyn more than makes up for that in hundreds of years of martial experience.
Magical
Though some Buoyant Armigers were once great users magic, Velyn is not among their ranks. He understands the basics of magical practice but is no expert. He has some small skill in the schools of Restoration and Alteration. The Healing of Sick was a core tenant of the Tribunal Temple, and all those who served it learned something the restorative arts. He also learned some of the tricks of the Buoyant Armigers, such as water breathing and walking, as well as the art of magically shielding the body in combat.
Miscellenous
In his youth Velyn was a fine acrobat, but such exertions are much beyond him now, he still however retains a soft tread and an excellent balance. Velyn's other great skill has only increased with age, his eloquent speech. Velyn has increasingly dedicated himself to the study and creation of poetry in his later years.____________________________________________________Character Equipment
Weapons
Chitin Glaive, fashioned in the traditional Dumner style.
Twinned curved steel Wakizashi and Tanto, worn at the waist.
Armour
Worn Chitin Armour, much patched and repaired.
Enchanted Items
Amulet of Fortify Stamina, made from a carved Guar tooth.
The Chitin Glaive also bears a minor flame enchantment.
Miscellaneous
Ragged Red Travelling Cloak.
Spare Bundle of Clothing.
A Few Days of Rations.
Jar of Matze, a rice wine from Morrowind.
Ceramic Drinking Cups.
Patterned Fabric Bedroll.
Paper Lantern.
Incense burner with Fragant Incense.
Dunmeri Lute, similar to a Shamisen.
Books and Scrolls, mostly the teachings and poetry of Vivec.____________________________________________________A P P E A R A N C E Velyn Virith is an elderly male Dunmer, well into his third century. Despite his venerable age he is not frail or decrepit, he stands tall and straight still, thin with age and hard living, but possessing wiry strength and cultivated grace to his movements. The way Velyn moves is like a dancer, with light quick steps, but he carried himself with all the confidence and surety of a warrior. When his face is hidden beneath his chitinous helm, he could pass for a mer more than half his age.
Velyn's face, however, shows the truth of his age. His sharp angular features are lined and wrinkled, crows feet radiate out from the corners of his narrow blood red eyes. The ceremonial tattoos and scars of his young are pale and faded. The dark hair pulled back into his high topknot is so threaded with grey that they now outnumber the black. In his youth, Velyn would have been considered handsome, and he still retains a element of refined dignity in his appearance to this day. A sign of his former vanity can be seen the golden jewellery than hangs from his pointed ears.
When not dressed in the worn and patchwork chitin armour that he wraps in a tattered crimson cloak, Velyn prefers to dress in the many hued and patterned fabrics of his homeland, instead of the local Nord furs. He does however, often wear multiple layers, with long robes over his normal clothing. The cold gets into his bones and aching joints these days.
P E R S O N A L I T YVelyn is a mer who has been through many trials and tribulations in his life, trials that have had him question his faith and own decisions. As Lord Vivec once cautioned the Hortator Saint Nerevar, beware the wrong walking path. Velyn's path has been one of struggle, soaked in blood, beset with Violence. But it is only through Violence that one might reach Heaven. And so Velyn Virith is at peace.
But his frequent philosophical ruminations do not mean he is dour or dull, far from it in fact. Velyn is an eloquent conversationalist, a skilled orator, poet and musician. He enjoys performing and entertaining, and like all entertainers he enjoys a stiff drink shared with good company. At times like these his wry sense of humour becomes increasingly apparent, as well as a somewhat rakish and flirtatious side to old Knight Errant.
Ultimately, however, he views distractions of the flesh as just that, distractions, despite the allure they sometimes still hold for him. There are only two things Velyn truly cares about, aiding those in need of his assistance, and carving his own path to Heaven.
H I S T O R YVelyn Virith was born on Vvardenfell in the year 3E412. He was a younger son of Theldyn Virith, Kinsman to the Great House Redoran. Growing up, most of his childhood was spent between the Redoran district capital of Auld'ruhn and his family's ancestral estates in the West Gast near the port of Auld Velothi. Like his brothers and cousins, he was expected to join his father's house as another proud Redoran warrior, but fate had other plans for Velyn Virith.
Once, while visiting the great city of Vivec as a child, Velyn witnessed a regatta being held on the grand canal. Barges of beaten gold, wreathed with garlands, floated upon the shimmering waters, oars manned by beautiful maidens and comely youths. From the decks, knights clad in iridescent glass laughed and sang as they threw roses to the watching crowd. And hovering above them all, a seated figure, half gold, smiling, and radiating the light of heaven itself.
This was the first time Velyn saw a God, and he vowed that day, that it would not be the last.
As soon as he was old enough he pledged himself as novice to the Tribunal Temple, and then to be apprenticed by the Armigers once he had proved his worth. In those days the fear of Sharmat hung over Vvardenfell, and the ALMSIVI receded from the outside world, but Velyn did not forget what it meant to see a God in all their glory. He never would.
Velyn kept his faith, his love for his Lord Vivec, even after the deaths of the other Triunes. When the gates Oblivion opened and daedra ravaged Morrowind, he kept his faith still. When his Lord disappeared, he kept his faith. When the moons fell from the sky and fires rose up from earth, he kept his faith. When the Argonians invaded and sacked their cities even as the ash and fire rained down still, he kept his faith. He fought though all these terrors as an Armiger, doing his deeds in Love and War in the name of his Lord, Vivec.
And when the New Temple emerged triumphant from the rubble of their nation and proclaimed Vivec was a false god, Velyn kept his faith. And won himself exile for it.
He fled to Cyrodil, following in the footsteps of countless Dunmer refugees, to find a province also lost to chaos and war as chaos of the the Stormcrown Interregnum unfolded. There he joined a group of rebels fighting against the tyrannical count of Skingrad.These were darkest days of his existence. Bereft of his Lord, his land, and his love, Velyn turned to a darker path. He indulged in unworthy vices and fought not for Love, but rather to die. He was broken in those days, and it would take many years for him to find his true path again and to fight under the Will of Love once more.
He wandered Tamriel for a long time, never truly settling anyway, never truly putting down roots. Over those long years there were companions, friends, lovers, and enemies. But they were all transient. So do were roles at which he played. Sometimes he was a solider and a mercenary, at others a poet, musician, or acrobat. But always was he one thing, a holy man. For above all else, as he wandered, he searched for answers to the questions that still haunted him, the questions that lingered despite his faith.
Why did Vivec leave his people at the time of their greatest need? Why did Vivec allow such terrors to befall the faithful whom he had loved and cherished? And why, why, did his Lord abandon him, his most loyal and adoring of servants?
It took many years for Velyn to come to a conclusion. He consulted great sages and philosophers from across the lands, read the holy books and poets of his Lord countless times. He found an answer, his answer at least, though sometimes he still doubts it himself. But did Vivec not say: Beware the wrong walking path?
Did he not also say: Beware the crime of benevolence?
Chimer were taught to struggle by the Anticipations and Saint Veloth, and they became greater for it, they were changed by it. The Dunmer had prospered under the benevolent rule of the Tribunal, the benevolent rule of his Lord... but now, it seemed they must struggle again. Greater things awaited them still, and only through struggle would they be changed once more.
So Velyn would struggle on his own path, and he would help to teach his kin how to struggle too. Anywhere Dunmer struggled on the path, he would be there to try to teach them how to struggle, how to grow stronger, how to change, how to Reach Heaven by Violence.
This was why Velyn Virith came to Skyrim in the third century of Fourth Era, for it was here, he believed, that the struggle of his people was greatest. If he could teach the Dunmer to walk the path in Skyrim, and struggle their way to greatness, then he might change his whole people, he might change the whole world.
Character Name: Dar'jhan
Nickname: “Half-moon” due to the colouring of his face
Race: Khajiit
Gender: Male
Character appearance:
Short Bio: Born in the year 4E 175 in the city of Corinthe, a day when he sun shone extremely hot and bright on the sands of Elsweyr. A day where Jone (Moon Secunda) almost hid behine Jode (Moon Masser). At least that is what his mother Sidura used to tell him when he was just a little cub which always made him feel as if he was special. In later life though Dar'jhan realized that mothers treat all their cubs as special little things and that his life was just as common as any other. Life in Corinthe was actualy very boring with Darh'jan spending his days roaming the city and watching the merchants in the many bazaars. His father Raban was a caravaneer who was almost never home but when he did he came with the most fascinating stories about his travels which filled the head of the young Dar'jhan with dreams of leaving Corinthe and travelling the many regions of Tamriel.
But for that, he thought, you needed coin.
Even though his father was away for long periods of time, he did bring home a fair amount of septims which was mostly used to keep them fed, clothed and maintain the little store his mother sold things when Raban was on his travels. One day however they received a letter that stated that Raban was killed during an attempt of the Imperial watch to capture a group of alleged Skooma dealers and that his body already had been burned. After reading the letter, his mother locked herself in her room for a week, ignoring his pleads and refusing to eat, before finally coming out with a strange look in her eyes. She hugged her boy and gave him her twin moon amulet, telling him that it would bring him good luck and to be brave for the times to come before walking out the door. He never saw her again after that.
In the days that followed, he stared often at the amulet, knowing not why his mother had left him and realized that the amount of septims that he had were decreasing steadily. He decided to get coins in the one place he knew he could find them: With the merchants at the grand bazaar.
Every day he went about to ask for work but every time he got shooed away by the traders or guards. Still he went, not willing to give up, wearing the amulet his mother left him.
One day however, his belly as empty as his purse, he tried once more with a merchant with a rather nasty reputation. The merchant looked at him, a staring young khajiit in ragged clothing, growled as he shoved him away and threatened to call the guards on him. Dar'jhan still doesn't know why he did it, but as the merchant turned his back towards him he could see the coin purse just sitting there, waiting to be taken. A few moments later Dar'jhan looked inside his newly acquired purse and counted the septims inside. If no one was willing to help him, he would help himself. So he survived for a bit, stealing and pickpocketing from the traders and customers. No one ever caught him even once until someone did. A caravan guard had grabbed him by the scruff of his neck and pushed him to the side of a nearby building, demanding the return of his purse and, after taking a glance at the twin moon amulet, asked where he got the amulet from. Dar'jhan reluctantly told him his story. The guard, now feeling pity for the young khajiit, offered to help and join him. He would teach him every thing he knew so he could earn an honest living which would be better than stealing.
The coming years young Dar'jhan saw his long-time dream come true as he travelled with the caravan and his tutor outside of Elsweyr, eventually becoming a guard himself. He enjoyed the life and the friendship he had build up with them. Even the cold and snowy roads of Skyrim didn't bother him that much. It was the coldness in the hearts of many Nords however that did at times. Not being able to go inside the city, having to sleep outside the city walls, being shunned and called names. He never quite understood how people could be like that. The last months leading up to the Stormcloak victory had gotten even more dangerous for Non-Nords and by the time Ulfric Stormcloak became the new High King, the caravans got harassed regularly by heavy taxes and angry Stormcloak supporters. Not too long ago an angry mob had attacked them while they were on the road, first thinking it to be a bandit attack. He got wounded badly and was found by a family who did their best to heal him. What happened to the rest of the caravan is still a mystery.
Personality and General Dispositions: Good hearted by nature, though feels no love for the Empire that is the reason his father was killed and his mother left him. (Or so he believes) Has certainly no love for the bigoted Stormcloaks as they are the reason he is in the state that he is in and took him away from his new 'family'. Believes strongly in “An eye for an eye” and will treat others how they treat him. Life on the road was hard and made him cautious.
Allegiance and loyalties: Only to himself, the caravan and the people who took him in and nursed him back to health.
Equipment/Gear: Well worn leather helmet and leather bracers, iron Boots, iron armor with a brownish sash, hide shield, steel sword, a few drakes (septims) and the amulet of the twin moons.
Skills and Ability: Natural stealthy as a Khajiit, highly agile from his younger thieving days. He used to pick pockets for a living before being a caravan guard, though that has been a long time ago and is not keen in returning to those days. Thanks to his tutor he learned to be efficient with a sword and shield or unarmed combat. Has not a thing for magic. Yet.
I have a question- are we allowed to make up some spells that aren't in the game? Like I have a character idea that uses a magical rope/string, but that isn't in the game.
Not as good as the others, but heres mine.Character Name: Andre Lanchenko
• Character Race: Breton
• Gender: Male
•Appearance:
• Backstory:
Andre Lanchenko was born an only child in the city of Camlorn during the year of 4E 175 to Roberto & Amaline Lanchenko. Roberto was a reasonably successful merchant, his shop a provider of all sorts of homely goods, his wife Amaline aided him in this. Andre's childhood was a quiet but happy one, he did not have many friends, and often spent his time alone.
From the year 4E 190, he would spend more of time in the company of his uncle Francois Blanchard, a captain in a still young knightly order known as the Order of the Lion.
The order was formed to protect the royal family of Camlorn, as well as the temples to the 9 divines outside of the city.
Andre had considered joining the order himself, but his interest degraded over time as he found himself becoming more interested in venturing outward toward the rest of Tamriel, despite the recent events of the 4th era making things a little less enticing.
When he wasn't training with his sword skills, or helping with the family business, Andre would be learning what he could about the different cultures and peoples outside of High Rock, mostly from reading at the library, or on rare occasions, learning directly from non-Bretons that lived within the city. On one occasion, he found himself speaking to an elderly Altmer entertainer simply named Bostalo, whos business was in magic.
Andre excited by this new curiosity asked for the Altmer's tutelage, however Bostalo was not keen on the idea at first, but he eventually gave in to the keen young man's relentless requests.
The training was rough going at first, but over time, Andre would become more competent at using minor spells, his ability to wield magic becoming almost second nature to him.
Late into the year of 4E 200, his cousins from Cyrodiil came to visit for a short time, partly due to the recent troubles there. Andre and his parents were later informed that an ancient family heirloom, the Lansenko Amulet, went missing almost thirty years ago, but thankfully they had narrowed down the search to three locations after some detailed research.
The Lansenko Amulet was a circular piece of silver with a gold wreathed trim, at the center depicted a mer woman and a man, representing the two who would help create the Lanchenko family line, the Ayleid Lansea and the Nede Enkor.
Two of Andre's cousins would venture toward Hammerfell and Elsweyr, Andre volunteered to go to Skyrim, the last of the three possible locations, but his father forbade it, saying that it was a fools errand, especially considering how hostile that region had become over the years.
A few months later, Andre would learn that his cousins had found no success on their quests as of yet, leading to the presumption that the amulet was indeed in Skyrim. Despite his father's protests, Andre would prepare for his depature for Skyrim, setting sail for Solitude.
•Personality:
Andre is generally a friendly and approachable person. He comes off as being a casual and relaxed individual, but he knows how to show the proper decorum when the need rises.
Andre is more used to keeping to himself, but he is always up for a conversation, should someone decide to start one.
• Loyalties:
- Loyal to the United Kingdom of Daggerfall & Camlorn, however he is distrustful of Daggerfall, seeing it as being somewhat over ambitious. He is generally neutral towards the rest of High Rock in comparison.
- The Order of the Lion, an order dedicated to protecting Camlorn and its royal family, as he trained with them due to the influence from his uncle. His time with them allowed him to understand and respect the order.
- Wary toward the Stormcloak Kingdom, as the stories he had learned from the aftermath of the war painted their new king as brutish and unkindly. It is something he will have to take into account.
- His opinions of the Thieves Guild and Dark Brotherhood are generally the same compared to most folk. The former he presumes to be the reason for the missing amulet.
• Equipment/Gear:
-Longword in scabard with a violet ribbon displaying the mark of the Order of the Lion.
-A studded leather jack and bracers.
-Hooded cloak.
-Backpack containing basic travelling supplies, and spare change of clothes.
-A reasonably sized pouch of gold.
• Skill/Ability:
-Andre was given decent sword and hand-to-hand combat training, but he has not yet had a reason to use such training.
-He has some knowledge on how to use magic, spells mostly from the lines of Illusion & Restoration.