So, I recently finished the first season of Shadow and Bones, a new Netflix Original series that's based off from the Trilogy series of Grishaverse by Leigh Bardugo. I'm researching more and more about the universe to really get the grasp of the setting, but I think it would be a beautiful fandom to get into by role-playing as well.
My plan is to eliminate all the Original Characters from the universe, so we might be starting way before the books and T.V. series takes place, before the fold. I do believe that would be a good starting point for characters that want to play the Grisha and would bring more drama into the wars that the regular individuals and Grisha are having which caused the fold -- Maybe in this universe, just a thought, the fold doesn't happen at all?
This is all an idea and if enough people show interest, I will definitely be stirring up boarders, powers, character sheets, and much more.
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The Bone Road - A place that lies in the Northern part of the map that is in between the East and West in the True Sea. By the tiny islands of Jelka and Vilki. This is a place most will stay clear of while sailing because the rumors of the ancient ice dragon, Rusalye, supposedly lives in the sea.
Elbjen - The northern peaks of the Sikurzoi mountains, the mountain range that keeps Ravka and Shu Han separate and boarders most of Ravka's boarders.
Fjerda - A northern ice and snow filled country that is above Ravka and separated from the 'permafrost'. This country holds hatred upon the Grisha (witches), having skilled hunters, witch-hunters called Druskelle. The Druskelle go into other territories and capture Grisha 'witches' to be trialed at 'Ice Court', Djerholm. Ice Court 'Djerholm' - A place where Grisha 'witches' are tried and there has never been one considered innocent. This trial to most out of Fjerda is considered immoral and untrue. Sadly, no one tries to break through its heavy defenses and security that has never been successfully breached.
Kerch A small island nation that is economically booming through the roof and keeps hold of international trading and criminal underworld. Wealthy merchants have the strongest hold in this country and anybody that has wealth or power can have some type of pull. This country has made slavery illegal yet the merchants keep their slaves as indentured servants.
Novyi Zem - A younger country compared to the others, Novyi Zem, this country is made up of farmlands, an opportunity of an expansive frontier, and brimming coastal cities. This country is for the anonymous, the regulars, the Grisha, and anybody that wants to find an opportunity for themselves no matter who they are.
Os Alta - This city is where the Grisha are trained for military activities upon being the home for the monarchy. This capital of Ravka used to be called the 'Dream city', housing the Royal palace and the Grisha, yet a lot consider it a giant, dirtier version of the markets of Keramzin.
Shu Han - Have similar ideals to the country of Fjerda, yet they capture to experiment on the Grisha and figure out the origins for their powers. Ravka and Shu Han have been at war for centuries and will not die out of war anytime soon. The Sikurzoi mounts keep both of these countries apart and give them a harder time to declare war or attack because of the travel. Shu Han is a place that is advanced compared to the others. General society has a negative outlook when it comes to people from Shu Han, calling them Shu or part Shu to declare they are the enemy in some way.
Ravka - This is the country that is home to many different people, orphans, the second army, Grisha soldiers, and anybody that try to find a location away from the Northern and Southern countries that boarder Ravka. Ravka is tormented by the Northern country Fjerda and the Southern country Shu Han that boarder it. Both being against Grisha and the country as a whole, Ravka has a hard time dealing with both countries. Ravka has an expansive coastal line of port-cities that help its economy stay stable especially in the times of war.
The Wandering Isle - A county that is lush with vegetation and peace. A culture that supports the Grisha and their powers, seeing them as saints and healers that can fix all problems.
CorporalkiThe Order of the Living and the Dead This group is made up of Heartrenders; Healers; and Tailors. This group is considered the highest ranking Grisha in military and are titled the 'most valuable soldiers'. Heartrenders - can steal the air from your lungs, slow your heartbeat until you do not have one or are put into a coma, or crush your heart without a second thought. Healers - Self-explanatory, healers can fix you up better than what you started. Tailors - Two types, one who can change the appearance of themselves and others, sometimes permanently depending on their skill.
EtherealkiThe Order of Summoners This group usually works in pairs for it is easier to have a buddy while using this type of small science.
The Sun Summoner - they have the ability to summon and control sunlight. Extremely rare to be. Darkling - Rare like the Sun Summoner, they are the opposite, and they control the darkness or void of light. Squallers - Can raise or lower air pressure to create different types of storms. Infirni - They do not 'magically' make anything appear, they have to use their powers with physical items to get them started. They can summon combustible methane or hydrogen, they still need a flint to create the spark. Tidemakers - These Grisha use temperature and pressure to summon and control water.
MaterialkiThe Order of Fabrikators These are the least respected Grisha and Order even though they increase success in wartime.
Durasts - deal with solids states such as textiles, glass, steel, and corecloth (similar to modern day body armor). Alkemi - deal with creating poisons and blasting powders.
Characters normal to Grisha will be free-range unless you want to choose Sun Summoner or Darkling. Those two positions will be placed for specific individuals under DM/public conversation. The Sun Summoner would be considered the rarest (in the T.V. series there was one), undecided if we will allow a Sun summoner character to take place years before the Fold happens. The Darkling will have only one bloodline and anybody who is accepted as a darkling will be related somehow or someway.
Idea of a starting platform for the role-play; A war has sparked once again, unsurprisingly, between Ravka and Shu Han for the kidnapping of three Grisha Generals. The past few months have been preparing and fearing the worst for when one will hit the boarder line of the other. War is at the foot of the bed, are you hoping in to help fight? What side will you choose? Are you getting caught in the crossfire? Let's see where war can take you.
Characters will be detailed by description, a real photo, or a realistic portrait.
Yup, start stirring up. :D I watched part of the series, and like the feel of it. As for roleplaying the story has a lot of potential. I'm sure I can come up with some interesting characters to add to the mix. I'll keep taps on this interest check, to see when it takes off. Ciao.