Hidden 3 yrs ago 3 yrs ago Post by DragonofTheWest
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DragonofTheWest

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The Story So Far...

The Great War



Nobody believed in the “Void” at first. Since the dawn of history, the beings from “the other side” were just a myth, a rumor that was used to scare little kids at night. Yet for all the monsters that existed in the current world from the great dragons in the skies or the fierce leviathans in the seas, nothing could compare to the demonic beings that spilled forth. The monsters that arrived were so cruel that even the most notable of vampire covens or fearsome of orc warbands that plagued numerous country sides were incomparable to the evil that killed indiscriminately.

Initially the sightings were just isolated incidents, and the world idly ignored the growing problem for some time. It did not matter if a village here or some town there was ravaged… the great kingdoms of the world had little care for the problems in other countries until the Void appeared on their shores.

As the world became fully consumed in war it became known that many countries were supportive of this new demonic regime that had emerged. Whether they collaborated to bring the Void into the world or simply submitted to them in the hopes of avoiding their wrath is simply unclear. The remaining kingdoms who opposed the Void and its allies rallied under a “Coalition of Order”. The Coalition which consisted of various great kingdoms and other free cities threw aside past rivalries and banded together to combat the enemy.

The war took countless lives, but the Coalition emerged victorious after defeating “The Chosen” the appointed war lord of the Void as well as finding a way to destroy and seal the portal gates that allowed the Void to enter the current realm. The peace that followed however was fragile. While some kingdoms recovered and even surpassed their previous strength, other kingdoms remained entirely devastated. Countless refugees spilled into foreign lands and many desperate survivors undertook all sorts of crimes to ensure their survival leaving the future unstable and uncertain.

Perhaps the most dominant of the factions that emerged from the war was the Mages Guild. Initially the Mages Guild was a private order devoted to all things science and magic who only invited the best and brightest to join their ranks. Yet with the war over the Mages Guild changed its policies and began to provide services to the remaining survivors of the world such as…
1. Providing loans to countries in need of money
2. Hire talented merchants, craftsman, farmers, sellswords and anyone of value and “rented” them out to countries in need to help rebuild.
3. Allow Mages to reverse the terraforming the Void inflicted on ravaged countries (an expensive and lengthy process)
4. Build and develop their private island into a massive seaport that served as a global hub so countries from every corner can trade goods in a singular area.
5. Perfected the use of magic conjurations to open portals at sea to increase the speed of travel. While portals existed in smaller fashion, only the Mages Guild developed portals large enough to transport trading vessels.

Initially many countries benefitted from a more powerful and collaborative Mages guild. The new global trade hub ensured countries began to connect more and profits soared. However, it wasn’t long till jealously and doubt began to fill the minds of the various rulers that once made up the Coalition. Some began to believe the Mages Guild was responsible for the Void invasion, believing that they tempered with ancient artifacts that ripped a hole in the dimension that allowed the enemy to spill forth. Others believe the Mages Guild foresaw the Void invasion and purposely hid their power, allowing the world to rip itself apart just so they can take advantage of the ashes. Regardless of blame, countries who could not recover from the war became so dependent that they were more or less owned by the Mages guild.

Since the war against the Void has ended, the Mages Guild has fully opened its once secluded island to the world. What once consisted only of a giant spire of knowledge in the middle of the sea has emerged into a grand seaport with taverns, brothels and trading centers that are unmatched throughout the world. The Mages even built a great “Arena” to entertain the various guests that arrived to provide legalized gladiatorial combat. If money was to be made the Mages Guild had part of it.


Current Story Arc:

Chapter 1: The Mages Guild of Pandarosa



It has been a full 100 years since the end of the Great War. Despite the era being considered a time of peace and rebuilding, several kingdoms had engaged in smaller conflicts thus further shifting the hierarchy of power in the world and the old alliance that was known as the Coalition becomes increasingly a relic of the past. In response, the Mages Guild led by its council the “Enlightened Ones” has sent personal invitations to the great rulers of every country along with invitations to reputable mercenaries, scholars and any being of notability or status in the hopes of a grand gathering of great minds. While the timing seemed suspicious, its widely believed the Mages Guild wants to accelerate its growing business by showing off new secrets and technologies it had to offer the world in a grand celebration as well as attempt to keep the fragile global peace. Regardless of affiliation or reason, it seemed appropriate for people to attend, after all surely there was something of value to gain in the most diverse island in the world.

The Mages Guild remain quite protective of its island. Well trained and armed mercenaries act as the island’s personal army while a small but powerful fleet of warships secure the waters around the island. The Mages Guild also decreed numerous laws, examples including
1. Beasts of war and engines of war are prohibited. No exceptions
2. Limits to the size of ships which basically prohibited any sizable warships. Upon arrival security is allowed to check any and all cargo being brought aboard as well as investigate any personal onboard.
3. There was no fighting allowed on the streets regardless of fault. Any personal vendettas were to be settled in the Arena at a time deemed appropriate.
4. The Mages Guild were free to adjust and deviate from the law if necessary. Their island, their rules.

While there were some countries that have the militaries to challenge the Mages Guild and its allies, no kingdom dared to make any sort of aggressive action towards the world’s leader in science, magic and trade in the belief that attacking the Mages Guild, meant an attack on the world itself.

With the celebration beginning, individuals and their retinues from all over the world of various backgrounds for whatever reason arrive each day. From the top of the Iron Spire located in the center of Pandarosa, the eyes of the Enlightened Ones watch with keen interest...

________________________________________________________________________________________________________________

RP Guidelines

1. The usual no God-Modding, taking control of other people’s character without permission etc…
2. Ironically due to the nature of the RP, there WILL be top of the line, extremely powerful characters, entities, factions and thus I will try and establish characters of such significance to set the “bar” to not go over. Also, such characters/entities/factions will be limited and thus not everyone will be able to start off at such an extreme level. I will only grant such levels to people I feel are trustworthy and understand what is attempting to be established.
3. While I intend to be flexible, please try to make characters that fit the setting. A wandering sellsword? An exiled price seeking redemption? A Void sympathizer/agent? Go for it! An alien from outer space attempting to fit in? Nope.
4. The established story provided is meant to establish an outline for what has happened in the past and where things may be trending for the future. Other details are purposely kept vague/flexible to help accommodate others.
5. The use of multiple player-controlled characters and NPCs to supplement stories is encouraged.
6. The setting is set around High Fantasy. Cannons, blunderbusses, Airships(like those in WoW), Beasts of War such as Dragons, Leviathans, Hydras are all permitted (within reason). Having said that no lasers, automatic bullet weapons, nukes etc. Any questions on feel free to ask
7. While this is a casual RP, I am expecting a good amount of detail though I am not asking for a novel. Simply put, post with purpose.
8. Rules are subject to change if necessary.

Character Sheets



Hidden 3 yrs ago Post by DostHou
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This seems like fun. Got an idea for a beleaguered professor for the Mages Guild that I'll post when I can.
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Hidden 3 yrs ago Post by deia876lat
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Do you want me to post my character(s) in the character section or do you want to look it over for approval?
Hidden 3 yrs ago Post by FrogRFlowR
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FrogRFlowR Elder Frog

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Let me just state here again my interest. Just in case!
Will be working on something.
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Hidden 3 yrs ago Post by Lemma
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Lemma Schanuel's conjecture

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Hello, here's a character sheet for approval:



Fingers crossed it's passable, haha.
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Hidden 3 yrs ago Post by DragonofTheWest
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Do you want me to post my character(s) in the character section or do you want to look it over for approval?


Yeah feel free to post the cs here or PM just so I can make sure everything checks out

@Lemma looks great!
Hidden 3 yrs ago 3 yrs ago Post by Shu
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I’ll drop something here tonight or tomorrow. By “something” I mean a which effort something of course. ☝️ Will be a Kingdom/Group CS.
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Hidden 3 yrs ago 3 yrs ago Post by Lemma
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Lemma Schanuel's conjecture

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@DragonofTheWest alright, done.
Do you mind if Nehlin accompanies Aerendyl to wherever he'll stay? Or do you need s.o with more diplomatic skills and/or is more affiliated to the guild?

Edit

Actually nevermind, seeing @deia876lat's roleplay, I think I misunderstood how much freedom the players are allowed. Still, to double-check, are these things ok?
- controlling npc reactions as long as it's reasonable
- making npcs and assigning them backgrounds on the fly, as long as it's reasonable
- same thing with places: players can take the initiative to describe places the gm hasn't described yet, within reason.

Hidden 3 yrs ago Post by OddnessApproved
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OddnessApproved I'm passionate about hating people.

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Here are my admissions! Hopefully, they are decent.

Hidden 3 yrs ago Post by DragonofTheWest
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DragonofTheWest

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@DragonofTheWest alright, done.
Do you mind if Nehlin accompanies Aerendyl to wherever he'll stay? Or do you need s.o with more diplomatic skills and/or is more affiliated to the guild?

Edit

Actually nevermind, seeing @deia876lat's roleplay, I think I misunderstood how much freedom the players are allowed. Still, to double-check, are these things ok?
- controlling npc reactions as long as it's reasonable
- making npcs and assigning them backgrounds on the fly, as long as it's reasonable
- same thing with places: players can take the initiative to describe places the gm hasn't described yet, within reason.


Yeah thats a great way to phrase it actually and my apologies if people are still a little confused and Ill update some of the guidlines later on to reflect what you said.

Ultimately I tried to keep things vague or flexible so plot points and details can be adjusted to accomdate as much as people as possible. Also considering the lore is based on so many different source and im seeing a variety of characters which is awesome, I heavily encourage the use of implementing the use of npcs and giving them as much as detail needed to help their story… provided it doesnt contradict what has been established

@OddApproved Looks great I only ask that you elaborate on where your characters are from (kingdom wise) as in this setting high elves can be from all over the world. You are free to create your own kingdom/nation if you want
Hidden 3 yrs ago Post by deia876lat
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@DragonofTheWest, I threw my character introduction in the IC I hope that was allowed, blame it on my eagerness to start this story.
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Hidden 3 yrs ago Post by OddnessApproved
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@OddApproved Looks great I only ask that you elaborate on where your characters are from (kingdom wise) as in this setting high elves can be from all over the world. You are free to create your own kingdom/nation if you want


I can either have them be apart of a kingdom that already exists or make a kingdom/nation of my own? If I decide to go with the kingdom/nation of my own, can I make them the royal bloodline of that kingdom/nation or is that a little too much for those characters?
Hidden 3 yrs ago Post by DragonofTheWest
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DragonofTheWest

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<Snipped quote by DragonofTheWest>

I can either have them be apart of a kingdom that already exists or make a kingdom/nation of my own? If I decide to go with the kingdom/nation of my own, can I make them the royal bloodline of that kingdom/nation or is that a little too much for those characters?


Yup feel free to create your own kingdom and make it your own. Just be sure to add a few bits of history and other details so others can notice the differences.
Hidden 3 yrs ago Post by OddnessApproved
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I rewrote both sibling's backstories to fit into the kingdom that I have created for them.







Hidden 3 yrs ago Post by DragonofTheWest
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@OddApproved

Looks great! Feel free to post in the character tab and post when ready
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Hidden 3 yrs ago Post by FrogRFlowR
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FrogRFlowR Elder Frog

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@DragonofTheWest Could you tell me a bit more on what the 'Void' looks like? More accurately, it's inhabitants. I am asking because what I had in mind was a Tiefling-looking kind of character. Half-Demon or at least demonic traits (at least from a DnD Demons definition). However if the inhabitants of the void in your world are basically Demons, I don't think it would work, so I'd rather ask first. :)
Hidden 3 yrs ago Post by OddnessApproved
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@DragonofTheWest Awesome, thank you!
Hidden 3 yrs ago Post by DragonofTheWest
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DragonofTheWest

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@DragonofTheWest Could you tell me a bit more on what the 'Void' looks like? More accurately, it's inhabitants. I am asking because what I had in mind was a Tiefling-looking kind of character. Half-Demon or at least demonic traits (at least from a DnD Demons definition). However if the inhabitants of the void in your world are basically Demons, I don't think it would work, so I'd rather ask first. :)


Basically the Void is heavily influenced by The forces of Chaos from Warhammer and Oblivion from Elder Scrolls. So in short basically the worst creatures you can think off. Now I wouldnt be entirely opposed of such a character though how they would be able to interact with the others may be difficult
Hidden 3 yrs ago Post by FrogRFlowR
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FrogRFlowR Elder Frog

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@DragonofTheWest
It's not a certainty yet if I'll write him, but he would basically be a known and skilled Gladiatorial combatant and, possibly, mercenary. Or was, then became Gladiator. Very fight oriented character, he would be...

Either that or I could add to the lore by creating a faction - though I'm thinking smaller in scale than a full fledged kingdom.
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Hidden 3 yrs ago Post by Sanity43217
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