@Thinslayer Have we already come up with a location in which reincarnations spawn? Perhaps, the tavern could be around that area.
Will this be like other animes of 'Person in a Strange World' where it's like a World of Warcraft type place with adventurers and guilds and XP? Or am I way off?
@Zool
Ooh, that's a fantastic idea. Leveling mechanics could be compelling if done properly. The light novel "So I'm a Spider, So What?" handled it super well.
Is anybody else interested in leveling mechanics? I know that can be hit-or-miss with this kind of RP.
Yeah, I meant what Conejitoooo said; "Trapped in a MMORPG type roleplay" as an aesthetic. Although I would not be opposed to implementing actual level mechanics! That would be a hell of a lot of work for you guys, I imagine, so no problem if we don't go there.
Anyway, I was just asking, I'm not pushing for anything in particular, just trying to understand. I'll probably just wait until everything is finalized and set up, then I'll do my reincarnation. I'll try to fit around others e.g. if there's no healer in the party, I'll build a potential healer, or if there's no every-man for the group, I'll do that. Things like that.
@Zerofighter
@Omni5876
@Jenessa
@Wolvena
@TheFox
@WanderingDragon
@Benzaiten
@The Irish Tree
@Conscripts
@Zool
We should probably take a poll on this, as it's a major decision that will require a whole lot of work to set up. Who's interested in adding leveling mechanics to the RP?
@Conejitoooo
Before that, I think we first need to establish the broader game mechanics it'll operate under. If the players are up for it, we could incorporate some sort of tabletop system. I did some research on the subject a while back, and I think the Anima Prime RPG system would work well for forum-based tabletop gaming. D&D is designed more around movement mechanics, which forum games suck at. There would be a somewhat high barrier for entry, in that whichever game system we decide on (if any) would require players to become familiar with it. So I'm hesitant to use any tabletop system at all unless a majority of players are keen on it.
If we're not using tabletop mechanics, we still have a number of other mechanical decisions to make, like what kinds of skills players can get, how they get them, how combat is resolved, and so on.
In that light novel, they have a sort of "system" or "divine voice". Should we have something similar? Perhaps, one of the players could control the leveling system? maybe I can? I don't know. Its just an idea. I don't want the players to be leveling their characters up all willy nilly and make themselves op. I want it to be challenging.
I just want to say (seeing as I've unwittingly steered this RP into a tabletop game) I have zero tabletop experience, but I admire DnD from a distance. I would be totally willing to read and learn, if the whole group decides on doing this. But I have no idea, right now, about how any of these systems work.
I was just wondering if the RP would be like Log Horizon or Sword Art Online or something haha.
I'm liking all the enthusiasm though. And I'm willing to go with whatever the group wants.
<Snipped quote by Conejitoooo>
In most of my RPs, there've been Haven Towers, which were built to protect civilization from Voidspawn incursions. And in one RP, they acted as a sort of System that created and maintained the rules of magic. So we could definitely implement something like that. But like you said, allowing players to grind would be detrimental to the gameplay experience, so we'll have to figure out a way to limit that.
It seems to me like adding mechanics would be difficult work for GMs and it would make grinding for OP status more important than actual RPing.
*I'm gonna officially vote against mechanics.*
However, I still like the idea of a shallow aesthetic of an MMO RPG world. Where we can RP as 'levelling up' or getting more experience and higher ranked in guilds. We don't have to make it strict, I mean we're all gonna have plot armour and uniqueness anyway right. It's more about the writing, for me.