Hidden 3 yrs ago Post by Conejitoooo
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@Thinslayer Have we already come up with a location in which reincarnations spawn? Perhaps, the tavern could be around that area.
Hidden 3 yrs ago Post by Zool
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Will this be like other animes of 'Person in a Strange World' where it's like a World of Warcraft type place with adventurers and guilds and XP? Or am I way off?
Hidden 3 yrs ago Post by Conejitoooo
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Will this be like other animes of 'Person in a Strange World' where it's like a World of Warcraft type place with adventurers and guilds and XP? Or am I way off?


I think it would be cool to make this a sort of MMORPG type roleplay. Like all of the characters were transported into a game. What do you think @thinslayer?
Hidden 3 yrs ago Post by Thinslayer
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@Zool
Ooh, that's a fantastic idea. Leveling mechanics could be compelling if done properly. The light novel "So I'm a Spider, So What?" handled it super well.

Is anybody else interested in leveling mechanics? I know that can be hit-or-miss with this kind of RP.
Hidden 3 yrs ago Post by Conejitoooo
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@Zool
Ooh, that's a fantastic idea. Leveling mechanics could be compelling if done properly. The light novel "So I'm a Spider, So What?" handled it super well.

Is anybody else interested in leveling mechanics? I know that can be hit-or-miss with this kind of RP.


I knooow~ They did so good? ^.^ perhaps, we could base the leveling mechanics off that light novel?
Hidden 3 yrs ago Post by Thinslayer
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We should probably take a poll on this, as it's a major decision that will require a whole lot of work to set up. Who's interested in adding leveling mechanics to the RP?
Hidden 3 yrs ago Post by Zool
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Yeah, I meant what Conejitoooo said; "Trapped in a MMORPG type roleplay" as an aesthetic. Although I would not be opposed to implementing actual level mechanics! That would be a hell of a lot of work for you guys, I imagine, so no problem if we don't go there.

Anyway, I was just asking, I'm not pushing for anything in particular, just trying to understand. I'll probably just wait until everything is finalized and set up, then I'll do my reincarnation. I'll try to fit around others e.g. if there's no healer in the party, I'll build a potential healer, or if there's no every-man for the group, I'll do that. Things like that.
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Hidden 3 yrs ago 3 yrs ago Post by Conejitoooo
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Yeah, I meant what Conejitoooo said; "Trapped in a MMORPG type roleplay" as an aesthetic. Although I would not be opposed to implementing actual level mechanics! That would be a hell of a lot of work for you guys, I imagine, so no problem if we don't go there.

Anyway, I was just asking, I'm not pushing for anything in particular, just trying to understand. I'll probably just wait until everything is finalized and set up, then I'll do my reincarnation. I'll try to fit around others e.g. if there's no healer in the party, I'll build a potential healer, or if there's no every-man for the group, I'll do that. Things like that.


That sounds great! There would've been a healer, but i decided to have my character be someone else. I dont know about everyone else, though.

@Thinslayer In that light novel, they have a sort of "system" or "divine voice". Should we have something similar? Perhaps, one of the players could controll the leveling system? maybe i can? I don't know. Its just an idea. I don't want the players to be leveling their characters up all willy nilly and make themselves op. I want it to be challenging.
Hidden 3 yrs ago Post by Thinslayer
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@Conejitoooo
Before that, I think we first need to establish the broader game mechanics it'll operate under. If the players are up for it, we could incorporate some sort of tabletop system. I did some research on the subject a while back, and I think the Anima Prime RPG system would work well for forum-based tabletop gaming. D&D is designed more around movement mechanics, which forum games suck at. There would be a somewhat high barrier for entry, in that whichever game system we decide on (if any) would require players to become familiar with it. So I'm hesitant to use any tabletop system at all unless a majority of players are keen on it.

If we're not using tabletop mechanics, we still have a number of other mechanical decisions to make, like what kinds of skills players can get, how they get them, how combat is resolved, and so on.
Hidden 3 yrs ago Post by The Irish Tree
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We should probably take a poll on this, as it's a major decision that will require a whole lot of work to set up. Who's interested in adding leveling mechanics to the RP?


Honestly, it really depends on the sort of isekai you both settle on for me. I like the idea of leveling up, but unless you have a system more advanced than "kills give exp", that kind of encourages wanton murdering of everything you know you can take. Maybe something more akin to a general milestone level up of, say, a big fight resolving and a gm saying you level from that and gain a new ability works in my head.
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Hidden 3 yrs ago Post by Conejitoooo
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@Conejitoooo
Before that, I think we first need to establish the broader game mechanics it'll operate under. If the players are up for it, we could incorporate some sort of tabletop system. I did some research on the subject a while back, and I think the Anima Prime RPG system would work well for forum-based tabletop gaming. D&D is designed more around movement mechanics, which forum games suck at. There would be a somewhat high barrier for entry, in that whichever game system we decide on (if any) would require players to become familiar with it. So I'm hesitant to use any tabletop system at all unless a majority of players are keen on it.

If we're not using tabletop mechanics, we still have a number of other mechanical decisions to make, like what kinds of skills players can get, how they get them, how combat is resolved, and so on.


I'm not so keen on the tabletop forum, myself. We could try it, if the others would like to. Have some sort of dungeon master, Like DnD. This may be harder than i thought ;^~^ Its worth it, though.
Hidden 3 yrs ago Post by Thinslayer
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In that light novel, they have a sort of "system" or "divine voice". Should we have something similar? Perhaps, one of the players could control the leveling system? maybe I can? I don't know. Its just an idea. I don't want the players to be leveling their characters up all willy nilly and make themselves op. I want it to be challenging.

In most of my RPs, there've been Haven Towers, which were built to protect civilization from Voidspawn incursions. And in one RP, they acted as a sort of System that created and maintained the rules of magic. So we could definitely implement something like that. But like you said, allowing players to grind would be detrimental to the gameplay experience, so we'll have to figure out a way to limit that.
Hidden 3 yrs ago Post by Zool
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I just want to say (seeing as I've unwittingly steered this RP into a tabletop game) I have zero tabletop experience, but I admire DnD from a distance. I would be totally willing to read and learn, if the whole group decides on doing this. But I have no idea, right now, about how any of these systems work.

I was just wondering if the RP would be like Log Horizon or Sword Art Online or something haha.

I'm liking all the enthusiasm though. And I'm willing to go with whatever the group wants.
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Hidden 3 yrs ago Post by Conejitoooo
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I just want to say (seeing as I've unwittingly steered this RP into a tabletop game) I have zero tabletop experience, but I admire DnD from a distance. I would be totally willing to read and learn, if the whole group decides on doing this. But I have no idea, right now, about how any of these systems work.

I was just wondering if the RP would be like Log Horizon or Sword Art Online or something haha.

I'm liking all the enthusiasm though. And I'm willing to go with whatever the group wants.


I really just want to make a roleplay where everyone is comfortable and doesn't have to step too far out their comfort zone, as far as roleplay goes. The tabletop idea is wonderful, but i don't really know how to do tabletop roleplays.
Hidden 3 yrs ago Post by Conejitoooo
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<Snipped quote by Conejitoooo>
In most of my RPs, there've been Haven Towers, which were built to protect civilization from Voidspawn incursions. And in one RP, they acted as a sort of System that created and maintained the rules of magic. So we could definitely implement something like that. But like you said, allowing players to grind would be detrimental to the gameplay experience, so we'll have to figure out a way to limit that.


Damn, it would he detrimental. This is hard ^~^ Im glad you're here to help, though.
Hidden 3 yrs ago Post by Zool
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It seems to me like adding mechanics would be difficult work for GMs and it would make grinding for OP status more important than actual RPing.

*I'm gonna officially vote against mechanics.*

However, I still like the idea of a shallow aesthetic of an MMO RPG world. Where we can RP as 'levelling up' or getting more experience and higher ranked in guilds. We don't have to make it strict, I mean we're all gonna have plot armour and uniqueness anyway right. It's more about the writing, for me.
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Hidden 3 yrs ago Post by Conejitoooo
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It seems to me like adding mechanics would be difficult work for GMs and it would make grinding for OP status more important than actual RPing.

*I'm gonna officially vote against mechanics.*

However, I still like the idea of a shallow aesthetic of an MMO RPG world. Where we can RP as 'levelling up' or getting more experience and higher ranked in guilds. We don't have to make it strict, I mean we're all gonna have plot armour and uniqueness anyway right. It's more about the writing, for me.


I suppose. The idea of having it as an MMO RPG based roleplay was cool, but its really difficult.
Hidden 3 yrs ago 3 yrs ago Post by Thinslayer
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In the Anima Prime RPG system, the gameplay loop goes something like this:
  • Decide whether to Maneuver or Strike. Maneuvers set up Strikes and can increase the power of Strikes. Strikes deal damage.
  • If you decide to Maneuver, take some dice from your Action Pool (like Energy from those bad MMOs), and any successful rolls go into the Strike Pool (or Charge Pool if you "crit," used for epic moves). Complement your roll by describing your character doing something cool.
  • If you decide to Strike, take some dice from your Strike pool and roll them. Successes deal a Wound on the target. Describe in your post what that looked like.
  • When all enemies have fallen, the GM distributes rewards to all the involved players, such as a story McGuffin or a new Skill, kind of like what @The Irish Tree was suggesting.

There's obviously a lot more detail to the system, but that's my impression of its fundamental gameplay. As you can see, it doesn't require any sort of grid-based movement or anything; it's just abstracted enough to work for forum gaming.
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Hidden 3 yrs ago Post by Thinslayer
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While I mull over the leveling system, I have another question: 18+ content yea or nay? Obviously anything explicit would go to PMs.
Hidden 3 yrs ago Post by Zool
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Fine by me, as long as we're all in agreement
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