Hidden 7 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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Hidden 5 yrs ago 5 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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Hidden 5 yrs ago 5 yrs ago Post by Kafka Komedy
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Jack Castle, Thief of Time


AKA lionheartShujinko [LS]

Your name is JACK, though everyone online knows you as LIONHEARTSHUJINKO. As evident from your name, you're a big fan of all things Japanese. You love ANIME the most-- so much in fact, that you run both a SpewTube channel and your own forum website ('hikikomori.reisen') dedicated to said hobby. At least, mostly to said hobby. While your ST channel posts modern anime reviews weekly, you also break it up with videos about other topics you enjoy. Said topics are pretty anime-aligned: SQUARE ENIX and MANGA. Some might consider that all under the banner of anime, but you have had some very intense fights on the internet confirming not everyone who likes one likes them all! Especially those fucking manga guys. Pricks.

You are HOME-SCHOOLED, not by your ONEE-SAN (not that she deserves the term) but just online. As such, discussion of anime is basically YOUR ONE SOCIAL AVENUE. A small, shameful part of you damns this as making you completely unable to hold an actual conversation. The rest of you HATES EVERYONE too much to really care about that-- all people do online is get into flame wars, why would that be any different in real life? You're far too busy juggling your ANIME-BASED ENTERPRISES. Despite your lack of a schedule, you would KILL for more TIME in the day. Just too many irons in the fire. But you can't let your PHILANTHROPLEDGERS down. Mostly because you're INCREDIBLY LAZY and have NO MARKETABLE SKILLS.

You FETCH MODUS is named LOOP. While it's apparently a pretty standard one, you grabbed it because it reminds you a lot of the game SEIKEN DESETSU 2. Cards in use form a circle, and only the middlemost item may be accessed unless you want to drop everything. As for your STRIFE SPECIBUS, you wield the 2xyoyokind, so that way your one non-japan related hobby can be rationalized as 'practicing the blade.'

Once you get into the medium, you'll be sent to the LAND OF something AND something else.
Hidden 4 yrs ago 4 yrs ago Post by Kafka Komedy
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??? 'Jude' Styles


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Common Inventory

Omni-tool - A bog standard model in poor shape. Not integrated into Jude's cybernetics. Filled to the brim with music.

HF Gun-blade - A katana, with an integrated coil-gun system near the hilt with the barrel running up the blunt edge of the blade. The katana's blade can vibrate at incredibly high frequencies to increase cutting power.

Mono-molecular Whipsword - A second katana, this one made of a special magnetic metal that allows it to split into whip-like segments and extend along a monofilament wire when swung hard enough. All of its edges are honed to a single molecule edge.

Galactic Credits - A few thousand credits, digitally stored.
Spell List

Stasis [Timespace] - For up to five seconds, Jude can freeze their own place in time and space, making them unable to be effected by any kind of force. However, they can not move or sense anything during this time, and it is quite taxing to use more than once in a short span.

Magnokinesis [World] - Jude has the ability to manipulate magnetic fields, most often used in conjunction with their whipblade to make it curve and move in odd ways, confounding opponents. It can be used on any other object, however. There is even enough magnetic material in them that they can fling themself, though it is incredibly tiring and hard to do.

Metal Molding [World] - Jude can make any metal they are currently within a foot of melt into a meldable liquid like mercury without altering its temperature. When in this state it can be manipulated like a tentacle as long as it stays close to Jude in one unbroken mass. Moving too far (or simply stopping the magic) has the metal reharden to its original solidity in whatever shape it was molded into. Like Magnokinesis, Jude can use this on their own metal body, though here it is no more taxing than usual, and is in fact the general way they use this ability.

Death Rattle [Mind] - Jude can let out a horrifying scream. Those with weak wills and low resistance to mind magics can be rendered immediately unconscious by hearing it, but stronger people will simply become light-headed, and feel it become harder to concentrate. The soundwave itself also has some kinetic force behind it, about as much as a strong breeze. This magic skill indiscriminately targets friend and foe.
Character Traits

Robotic Construction - Around 70% of Jude's body has been replaced with cybernetics. All four limbs, the face, a variety of organs and even part of the brain. While they are far hardier and a bit stronger than most sapient creatures without wearing any armor, they need routine recharging in addition to food to make sure they survive, and an EMP would severely hamper their ability to move and function.

Frontliner - Jude is used to putting their life at risk. With a heavily dulled sense of pain and robotic parts improving on their internal biology, they can push themselves harder, and for longer than the unmodified soldier ever could. They're used to wading into the big fights and putting their life in danger for little reason, so more intense missions are not an issue.

Empathetic - Despite their dour, edgy nature, Jude is deeply empathetic to others, able to see where they are coming from and understand why they might take those actions, even if they are unquestionably selfish or evil. They have come to terms with killing as a necessary evil sometimes, however.

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Biography: Jude had a profoundly normal life before their transformation, though they don't remember too much of it. They were the child of two loving parents, one of whom worked a simple office job, and the other quit hers to become a full time parent. They were an emotional child, very attached to their parents and slow to make friends, occasionally anxious or mopey. They were overall, a very unimportant person-- not easy to kidnap, not connected to any important families or rebellious parents. The reason for their particular selection was their biology.

Their profound normality extended to their genes as well. They were generic to a tee, and would prove the perfect testing grounds as to the limits of genetic alteration in addition to the Kaisoken dust tests. Jude was never far from at least one of their parents, so the details of how they were kidnapped are sketchy to them, considering what happened next.

Instead of a few experiments followed by a battery of abuse and humiliation, Jude was used over and over again as a lab rat, having limbs and organs exposed to high quantities of Kaisoken dust, Rau've-based drugs, serums and other trials pushing the limits of the scientific process. Often parts of their body would have to be amputated and replaced by cybernetic limbs, or kept in check through careful administration of a constant stream of drugs. Even their mind was fair game, and they've been left with permanent memory problems, unable to remember much of their life before the Star Marines program, or even what their gender was before everything that happened.

It was debated whether Jude would ever even see combat, but the Ascendancy were not one to let things go to waste, and many who worked with Jude were eager to see the robotic monstrosity they became die somewhere other than in front of them. They were given far less time to master their magical skills compared to fellow soldiers, but their metal skin proved a helpful asset, and their cybernetics were modified to become combat ready. They barely interacted with the other children, unsuited to doing so and having an appearance that generally warded off anyone in the mood to talk. They simply 'clocked in and clocked out' of the war, as much as they were able to.

While originally mistaken for some kind of android, Jude was afforded the mercy of the Rau've after their capture like all other Star Marines. They could not accept the Rau've's offer for a 'normal' life, however. All they knew was war, and deep down, they wanted to see their real parents again. They joined Moonstrike at its inception, but their withdrawn and flighty nature has meant they haven't seen many missions yet.
Hidden 3 yrs ago 3 yrs ago Post by Kafka Komedy
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Edward Lachance


19 year old human from Barilla.


Role: Edward is a front-line fighter through and through. Without access to ranged weaponry, he'll invariably take the vanguard despite lacking a Font.

Weapon: Ed's weapon is actually a pair of weapons-- a broad, bladed shield able to be used as a slashing weapon or a defensive tool, and a thin sword, equally capable of cutting and piercing. They can be combined together to form a sort of greatsword/spear hybrid, as the sword's hilt can be extended. Both the sword and shield have vents built into them that allow resonant to coat the blade.

Strengths:
  • Adventurous - Edward comes from a long line of sea-farers, people who built strength and agility out of necessity to survive, and to explore. Adventure is in his blood, and as such he's got a natural propensity for building muscle and stamina.

Weaknesses:
  • Zealot - Edward is very religious, and has a natural distaste for the other two religions in Chroma. He has trouble working with Circle or Omnigaia believers, and will often pick fights with them over the groups treatment of Feren.
  • Poor Leader - Despite being the kind of person to lead the charge, as an actual leader he's very poor. He doesn't think well in terms of team strategy, doesn't offer the best advice, and is liable to break off solo.

Skills:
  • Intermediate Swordsman - Ed is fairly familiar with swords. Not just his own unqiue weapon, but any bladed thing meant to be swung around for self-defense.
  • Beginner Jack of All Trades - There's little Ed hasn't dabbled in, though there's also little he's gotten any real practice in. He has basic knowledge of most hobbies, but nothing worth noting really.
  • Beginner Athlete - Ed is a fit man, used to running, jumping and lifting heavy objects. While not particularly acrobatic, he can definitely outrun the average person in most terrains.

Personality: Ed can be a brash kind of guy. While generally he's not rude or overbearing, he is assertive, confident and can even be a bit aggressive. While he means no harm by it, and often means WELL by it, his younger years of rebellion and rambunctiousness haven't totally exited his system. He's the kind of guy who might punch you in the arm a little too hard, or rush you into a situation you're not comfortable with. But he's also the kind of guy who'd drop what he was doing to help you move, and even try to get others involved, or stand up for you against an authority figure.

While stubborn to a fault, and has trouble asking others for emotional help, he isn't entirely immature. He's good at dealing with loss in a healthy way, and that's actually about the only subject he offers good emotional advice on. He's the kind of person who can't stand being in the same place-- going a long time without change leads him into a depressive and easy to anger state, so he's got a deeply ingrained need to travel, and to try new things. If, for some reason, you're the one offering him to do something dangerous or wacky instead of the other way around, he'll pretty much invariably say yes. Over all, he's a good friend, if you can manage to reign him in when he takes a step too far.

Background: Edward's story starts with his parents, Harold Lachance and his wife Amelia Smith. The two were ardent Children of Gaia, who found each other through the religion and fell in love. For their honeymoon, they made a pilgrimage to an important religious site-- the Korstone, found in Barillia. They sailed from their home of Shindan to Barillia, and though it was a rough journey, it was well worth it. While originally they were enamored with just the Korstone, they found a deep beauty in Barillia and its people. After Ameilia found herself pregnant, the two decided to settle in Korstone.

The child the two had was named Edward, and he was a rambunctious sort. Even at a young age he was active, and ever so slightly rebellious. It did not help that he grew up around Feren-- while he would grow to appreciate the cultural context when he was older, at a young age he was frustrated he didn't have the animal features all of his friends had, and bothered by their questions. After all, no kid likes feeling 'different.' He wasn't even particularly attached to the church, despite most of his friends being from there. However, a string of two events lead him to becoming deeply religious. Firstly, was the time the church helped save his friend Corban from a group of Omnigaia Pact cultists. Soon after that event, Edward's father Harold fell ill, and the church came together to help him, raising funds and going out of their way to try and treat him. While eventually he did pass, it was peaceful and painless, and Edward knew he was indebted to the church, and to the Starmother herself for giving Harold a life he was happy with.

Edward grew up quickly after his father passed, transforming into a fine young man. Where he was once withdrawn, was a want to help others in his community. He never stopped 'adventuring' per say, but now rather than exploration or fun for its own sake, he would gather things for people from more dangerous places. However, despite his transformation, Ed found himself often wanting a bit more. He had explored all of Korstone in his time their, and he wanted to truly get to know the world Gaia had made for him. That was when he decided to join Echo. He could make his community proud by eliminating the Lost, and also explore the world. Despite moving away from his friends and mother, Ed believes he will be much happier traveling and doing good.

colorful sky
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Treasure Hunter Charlotte


Place of Birth: The name of your homeland.

Gender: Male or Female.

Appearance: A picture of your character and/or a short description of your characters appearance, if you want tell us what they look like as a hollow as well.

Status: Unhollowed or Hollow.

Biography: A few sentences or more describing your characters past up to the present. You don't need to write me a ten page essay, write at your own pace and have fun crafting your characters story.

Personality: A description of your characters various ideals, quirks and other defining personality traits.

Skills: A few of the various skills your characters possess, please be reasonable with your characters skill choices..

Equipment: Wooden Shield
Iaito
Prism Stones

Other: Anything else that you think deserves to be added.
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