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There is more to life then just surviving the nightmares of this world
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Anselm Niemeyer
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25
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Male, He/Him
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Human
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Anders
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Ander
๐๐๐๐๐๐ ๐๐๐๐ |
Grey Warden
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4682B4
Anselm Niemeyer
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25
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Male, He/Him
๐๐๐๐ |
Human
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Anders
๐๐๐๐๐๐๐๐๐ |
Ander
๐๐๐๐๐๐ ๐๐๐๐ |
Grey Warden
๐๐๐๐๐๐๐ |
4682B4
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๐๐๐๐๐๐ & ๐๐๐๐๐ |
6'1 and above average build
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Fair skin, Brown eyes and Black hair.
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Has two tattoos, one on his nose and one on his chin. Along with a scar over his right eye and a scar along the left side of his face.
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Wearing the usual colors for a Grey Warden, white and sliver. Wearing leather boots and has leather armor that has the symbol of the Warden's embroidered on it. Also, comes with a hood and mask that he used to use to protect his face from dust storms. On his back is a quiver with thirty arrows and a place to store his bow when not in use. Along with a belt that has two daggers and an old family necklace he always wears. Plus a green half cloak that he wears on the right side of his body.
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Anselm carries himself as a survivor, reserved, quiet, and hardened. Though not fully cold or pessimistic that you might think. He still has life in him and can be seen as a protector despite not using a sword or shield. The most likely to break up a fight and punch someone that deserves it. However at times when he lets his guard down. Someone could see a certain sadness in his eyes. Something that he tries to hide and sometimes he fails. Which Anselm will not answer if confronted about it. Only take a sip from his flask and most times you can smell the alcohol on his breath.
6'1 and above average build
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Fair skin, Brown eyes and Black hair.
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Has two tattoos, one on his nose and one on his chin. Along with a scar over his right eye and a scar along the left side of his face.
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Wearing the usual colors for a Grey Warden, white and sliver. Wearing leather boots and has leather armor that has the symbol of the Warden's embroidered on it. Also, comes with a hood and mask that he used to use to protect his face from dust storms. On his back is a quiver with thirty arrows and a place to store his bow when not in use. Along with a belt that has two daggers and an old family necklace he always wears. Plus a green half cloak that he wears on the right side of his body.
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Anselm carries himself as a survivor, reserved, quiet, and hardened. Though not fully cold or pessimistic that you might think. He still has life in him and can be seen as a protector despite not using a sword or shield. The most likely to break up a fight and punch someone that deserves it. However at times when he lets his guard down. Someone could see a certain sadness in his eyes. Something that he tries to hide and sometimes he fails. Which Anselm will not answer if confronted about it. Only take a sip from his flask and most times you can smell the alcohol on his breath.
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What drives Anselm is the desire after his people got slaughtered and thus, abandoned his initial dream. He works to both help rid the world of darkspawn and help prevent what happened to him and his village. Along with getting some much needed revenge and protect his now fellow wardens from harm with his bow. Maybe even deal with some justice now and again.
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Sometimes it is better that you die protecting someone than to live with the knowledge that you failed them.
What drives Anselm is the desire after his people got slaughtered and thus, abandoned his initial dream. He works to both help rid the world of darkspawn and help prevent what happened to him and his village. Along with getting some much needed revenge and protect his now fellow wardens from harm with his bow. Maybe even deal with some justice now and again.
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- Loyal - loyal to a fault to whoever his considers a friend or ally
- Brave - Never giving into fear, going into the fray without fear
- Protecting - Always on the watch and making sure that his fellow or others remain safe
- Vengeful - Always one to kill a darkswarn without a second thought
- Cold - He can be cold to people in general, more so to people he dislikes or when he drinks
- Stubborn - Once he makes up his made about something, it can be rather hard to dissuade him
- Alcohol - Always has a supply on hand
Sometimes it is better that you die protecting someone than to live with the knowledge that you failed them.
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โ ๐ฎ๐๐๐๐๐๐๐๐๐๐๐๐ | 0
Investigation
โ ๐ฎ๐๐๐๐๐๐๐๐๐๐๐ | +1
Stamina
โ ๐ฎ๐๐๐๐๐๐ | 0
Healing
โ ๐ฏ๐๐๐๐๐๐๐๐ | +2
Bows, Stealth
โ ๐ธ๐๐๐๐ | -2
N/A
โ ๐ป๐๐๐๐๐๐๐๐๐ | +3
Darkspawn Detection, Seeing, Empathy
โ ๐พ๐๐๐๐๐๐๐ | -1
Climbing
โ ๐๐๐๐๐๐๐๐๐ | +1
Courage
๐๐๐๐๐๐๐๐๐๐๐๐๐๐ |
Marksman
๐๐๐๐๐๐๐ |
Scouting
Investigation
โ ๐ฎ๐๐๐๐๐๐๐๐๐๐๐ | +1
Stamina
โ ๐ฎ๐๐๐๐๐๐ | 0
Healing
โ ๐ฏ๐๐๐๐๐๐๐๐ | +2
Bows, Stealth
โ ๐ธ๐๐๐๐ | -2
N/A
โ ๐ป๐๐๐๐๐๐๐๐๐ | +3
Darkspawn Detection, Seeing, Empathy
โ ๐พ๐๐๐๐๐๐๐ | -1
Climbing
โ ๐๐๐๐๐๐๐๐๐ | +1
Courage
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Marksman
Having already been trained by his father while he was a child in order to protect himself and the village from darkspawn. Making sure that every arrow he shot counted and a killing blow. For Darkspawn are a regular occurred in his homeland and they give Anselm good targets to train with. Something that Anselm proved to be good at as he grew and gave him a good eye for spotting weak points in their armor. Making him deadly at afar and able to take down targets before they even get close to him or anyone else.
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Scouting
Novice
ChirurgyYou are skilled at the art of reconnaissance.
Novice
ObservationYou can treat wounds and illnesses
Novice
Quick ReflexesYou have an eye for detail.
Novice
You react to threats speedily and instinctually.
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- Yew Longbow, Warden leather armor, Two daggers,old family necklace of Andraste, flask of ale and quiver of thirty arrows
- Two health potions, Medical supplies, and a Backup Yew shortbow
- Traveling Clothes, Waterskin, Rations, Bedroll, Mask Wooden Dragon, Compass and map of Anderfels, more stronger ale, and a sliver ring.
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CHARACTER NAME |
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