____________________________________________________________________________ P R O L O G U E
"Oi, you lot..!
Ya look a little lost, are you new..? Ah... just arrived, I see. Well, I wouldn't worry too much; I know that it might be a bit overwhelming at first, but people slip into a rhythm pretty quickly around this joint, I can tell you that. I did- my friends did. You will too.
Hm..? Oh, you want some advice..? Huh... uh... I would have to say, my advice to you would be to have fun. Enjoy it as much as you can, and for as long as you can, because life here isn't always going to be so carefree or easy. I mean, just look at why we're all here. We're special- our parents are Gods... Goddesses... that doesn't come without its downfalls. Their enemies become yours; their battles become yours. Our lives are hard ones, we're basically their little soldiers, but, at least personally, I believe that it's worth it.
Look, from this point on, this camp is your home- the people you meet here, we're your family. And whether you decide you want to live here full-time like me, or just chill with us during the summer; it's always going to be that way. But I won't lie... we aren't without our quirks. Everyone here is different, and yeah, there are some who won't be quite so welcoming - if I were you, I'd just steer right clear of the Hades cabin - and you will need to be careful not to cross anyone too badly. Hell, even the biggest cinnimon roll can turn out to be dangerous around here. But again, try not to stress about it to much.
I have to head back to my forge, so I won't have time to give you a full rundown on the place, but know that you aren't going to ever be bored. There's always something going on that'll catch your attention, whether it's one of the activities, or even if it's just the Aphrodite kids gossiping. Even still... I'll give you a quick heads up about some of the cabins, and the type of people you find living in them. The Ares kids, well, majority of them are straight up pricks... they have anger issues, and just love picking fights. The children of Hermes have sticky fingers; well, a fair few of them do anyway, others aren't so bad. But pretty much all of them enjoy pulling a good prank or two. Oh, and if you ever find you're having trouble sleeping, I suggest you stop by the Morpheus cabin; best sleep you will ever have in your life.
Right, well... the fires of my forge are calling. Those swords won't fix themselves. Feel free to stop by anytime; the door is always open." ⧿ Ky' vie Morgan; Daughter of Hephaestus
____________________________________________________________________________ C A M P H A L F - B L O O D
C A M P I N F O :
Camp Half-Blood is a Greek demigod training facility which is located on the Long Island Sound, New York, and is directed by the Greek God, Dionysus (also known by campers as Mr. D), and Chiron, a centaur who along with the leaders of the camp, co-ordinate activities for the demigods who chose to live there. The camp has magical boarders, which are re-enforced by Thalia's tree, the Golden Fleece, and the dragon, Peleus; their magical powers helping to protect the camp and everyone in it from that which threatens to harm them.
Described by all who know about it as being the only true safe place for half-bloods to live in harmony, and without fear of their lives being in danger; Camp Half-Blood is also the Greek counterpart of Camp Jupiter, a Roman camp which is located in San Francisco, California.
Demigods living within the camp are provided with comfortable accommodation in cabins which are built by their Godly parents, are able to enjoy meals with their friends in the dining pavilion, and are, in some cases, given higher responsibilities if they have shown they deserve such. Though all campers are free to spend their time however they wish to, Camp Half-Blood does offer a range of many different activities and areas in which they may enjoy. These include, but are not limited to: the training grounds, the climbing wall with lava, the amphitheatre, the stables, the armory, the forge, and the Big House.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒: Though the camp is well known among the demigods and their parents; mortals throughout the world are unaware of its existance. As such, the cover story for the camp is as the 'Delphi Strawberry Service' - a reference to the Oracle of Delphi herself.
C A B I N I N F O :
Unlike the days past when camp only ever offered sanctuary for the children of the great twelve Olympians; the protection that Camp Half-Blood offers - thanks to an unbreakable promise made by the Gods themselves - now extends to children of those that wouldn't normally be offorded such an opportunity. The camp now housing over twenty different cabins, due in large part to the increasing number of demigods living there.
Each cabin within the camp is two stories in height, with most, if not all bedrooms situated on the second floor of the building; however, this is not standard as the layout of each cabin differs, giving campers plenty of choice when it comes to living quarters. Every demigod, with the exception of those in the Hermes cabin, each get their own room which they are free to decorate in any way that they see fit.
Equipt with shared bathrooms, cabins also offer campers their own kitchen with basic appliances (fridge, microwave, stove, oven, sink, etc.), and spacious communal living and dining areas which demigods are expected to share with their half-brothers and half-sisters during their time in camp. Campers are in charge of keeping both their cabins, and anything else affiliated with their cabins, clean and ready for the weekly inspection as performed by the cabin counselor appointed by Mr. D and Chiron. For example: the children of Hephaestus are expected to both clean and maintain not just their cabin, but also the forges they use during their time living in camp.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒: The Lady Hera, and the Lady Persephone's cabins only hold an honorary position within the camp out of courtesy to the two Goddesses. Lady Hera being Queen of the Gods, and Lady Persephone being Queen of the Underworld- neither have demigod offspring of their own. The Lady Artemis' cabin, is also honorary within the camp, however, this is due to the Goddess being one of the maiden/ virgin Goddesses. Nevertheless, Atremis' cabin does, at times, play host to the Huntresses in her charge whenever they choose to visit.
B I G H O U S E I N F O :
The Big House is home, not only to the camps director, Mr. D, but also to the many staff that work in the camp itself (Chiron, etc.), and the great Oracle of Delphi, whom can often be found in the attic. The Big House is also the main meeting place for the leaders of each cabin- a safe place within the camp where they can come together to discuss major problems, ideas, quests, and hold general council meetings without being interrupted by other campers. It's also the one place you can always find the camps main staff, Dionysus and Chiron, as they are always willing to enjoy a game of pinochle on the front porch.
P L A C E S O F I N T E R E S T :
Camp Half-Blood has varius places of interest where demigods are free to roam and hang out. Some such places around the camp include: Half-Blood hill and the surrounding forest, the mess hall, the infirmary, the stables, the training grounds, the amphitheatre, the climbing wall, the lake, the camp armory & forge, and Myrmeke Hill.
Half-Blood Hill & The Boarders : ۵ Half-Blood Hill is one of the many hills surrounding the valley where the camp is actually located; and is well known for being the place where Thalia Grace willingly gave up her life to save her fellow demigods and friends. Her sacrifice impressing the Gods enough that in order to preserve her memory, her father, Zeus, gifted her by turning her body into the beautiful pine tree- the tree, along with the Golden Fleece, and Peleus the dragon, work together in helping to create the safety barrier that surrounds the camp itself.
The main defence keeping the camp safe; the borders were designed to keep mortals, monsters, bad weather, and various other things out. While only campers, Satyrs, Gods, Nymphs, Maenads, Pegasi, and Cyclops' have the ability to come and go from the camp as they please; mortals and monsters who are given express permission by a camper may enter through the border. However, due to past situations consisting of campers letting monsters in as 'practical jokes', only counselors are able to give permission for entrance into the camp.
The Forest : ۵ The woods surrounding Camp Half-Blood are where the Dryads live, and where monsters are stocked up and lurking about. They're known as a dangerous place where demigods are warned not to venture unless they are both armed, and accompanied by a companion. It's in these forests that the demigods play capture-the-flag each Friday, and where others choose to go in order to hunt monsters for training purposes.
The Mess Hall : ۵ The mess hall of Camp Half-Blood, also known as the dining pavilion, is where campers are able to come and eat breakfast, lunch, and dinner. The food served is a diet primarily made up of grapes, cheese, bread and extra-lean, nymph-cut barbecue- and while you can ask for whatever it is that you want to drink; some things, such as Coke, does not have the same flavor. Each cabin in the camp has their own table within the pavilion, and while it used to be a ruling that campers were not allowed to sit at a table not affiliated with their Godly parent, it is no longer uncommon for demigods to mix around and socialize with their friends during meal times.
Campers are also permitted to use the mess hall outside of meal times, however, during these instances, they are responsible for what they do, and are expected to clean up after themselves.
Located at the very center of the pavilion is a large bonfire which is always lit no matter what time of day it is. At the beginning of every meal campers partake in, each table takes turns in approaching the fire, and offering some of their best food to their Godly parents.
The Infirmary : ۵ A rather large building located between the mess hall, and the cabins; the infirmary is where wounded demigods usually get taken for treatment and healing from the children of Apollo who both run, and maintain it. Campers who participate in quests are expected to at least drop by the infirmary for a quick check-up sometime within three days of their return to the camp.
The Stables : ۵ The stables are where campers both house, and look after the pegasi and horses that are living on the camp grounds. While any demigod is more than welcome to help out around the stables when they wish to, both the Poseidon and Aphrodite cabins are in charge of making sure that the sweet creatures living there are well cared for, and have all that they need.
The stables are looked after and maintained by the children of both Poseidon and Aphrodite. Should campers have any requests for riding, or flying lessons, they should see the counselor in either cabin three, or cabin ten for details.
The Training Grounds : ۵ The training grounds is made up of a large open space with bleachers situated on either side of the field. And is a safe space where campers are free to practice their combat skills; either individually, in pairs, or even in groups. The grounds are located between the cabins and the armory- and the fields themselves home to over a dozen straw dummies in Greek armor, archery targets, as well as training swords and bows which campers are free to use anytime they so wish.
The training grounds are looked after and maintained by children of Ares, and Apollo. If campers have requests for combat lessons; they should see the counselor in cabin eight for details, however, if they wish for lessons in archery, they should either see Chiron, or the counselor in cabin eleven.
The Amphitheatre : ۵ The amphitheatre is the one place where all campers can gather as one for various reasons- this could be because the leaders need to address the camp as a whole, because the Gods wish to announce something, or even because the directors need to inform campers of quests, or worse, dangerous times falling upon the camp. The amphitheatre is also used by campers, mainly whenever they choose to throw parties, or celebrations of some kind. The use of the area, like other areas around camp, depending solely on what type of theme is given to the occassion being thrown.
The Lake : ۵ The lake is situated not too far away from the cabins, and along with the shore of the beach that runs alongside the camp itself, is there for demigods to use at their own leisure. The waters of the lake are not only home to the water nymphs, but are also used to water the fields of vegetation that are tended to, and harvested by children of Dionysus in order to stock the kitchens, and feed the campers who call Camp Half-Blood their home.
The Camp Armory : ۵ A large building located between the training grounds and the forge; the armory is where demigods have access to weapons they can use for training purposes. The building itself houses quite an extensive collection of not only swords, but also other weapons, such as: spears, clubs, crossbows, bow & arrows, and many more. Most, if not all weapons stored in the building are created by the Hephaestus children in the camps forges.
While every demigod is given the opportunity of having their own weapons, not all choose to take one until they feel that it's the right time; and while they are two completely separate building, both the armory and forge are oftentimes confused for one another.
The camp armory is looked after and maintained by children of Ares; if campers have any requests for choosing a weapon, about weapon maintenance, or even training, they should see the counselors in cabin eight for details.
The Camp Forge : ۵ White marble columns lining walls stained with soot, chimneys on the roof that pump out smoke over the gable with carvings of the Gods and monsters; the camp forge is located towards the edge of a stream, with water-wheels spinning bronze gears that help keep it running. The campers at Half-Blood, depending on where they are, can always hear the sound of machinery working, fires crackling, and the ever familiar clang of hammers hitting agianst metal.
Inside the forge are tables filled with various projects and weapons created by the children of Hephaestus that live in the camp. The forge itself is a place where the children of fire can oftentimes, in not all the time, be found; either working on different projects, or using the wall-sized map of the area to plan traps and other things in the hopes of helping to increase defense in the event of an attack.
The camp forge is looked after and maintained by children of Hephaestus. If campers have any requests for weapons, machines, or specially made items, they should see the counselor in cabin nine for details.
Myrmeke Hill : ۵ First thought to be nothing more than a myth until found by some demigods who have since moved on from camp; Myrmeke Hill is located in the North-West side of the woods, and has many burrowing nests scattered around, each leading deep down towards the Earth's core, and filled with larva, metals and various armor. However, due to the Myrmekes in the area, not many demigods venture out there, and those who do don't do so on their own, or without having some sort of plan first.
Camp Store : ۵ The camp store sells Camp Half-Blood t-shirts, toothbrushes, windchimes (available in Celestial bronze, silver, and seashells that can interpret the voices of prophecy-sprouting trees), packs of Mythomagic cards, tote bags, and more.
The camp store is looked after and maintained by children of Hermes. If campers have any requests, they should see the counselor in cabin six for more details.
Cave of the Oracle : ۵ The cave of the Oracle is where the current camp oracle, Rachel Elizabeth Dare, can be found when she isn't in the Big House. The cave walls are covered in various paintings relating to her visions, which sometimes help her and others to gain a better understanding of them. Outside the cave, there are two large torches between which is a purple curtain covering the entire cave, helping to give privacy to the person inside. The cave has also been decorated with massive sofas and an unnatural amount of throw pillows.
Bunker 9 : ۵ Created by the children of Hephaestus; Bunker 9 is at least 200 years old, and was used as a safe domain during the Demigod Civil War, and on a few occasions since. Fifty floors below the ground, not including the bunker entrance (which is big enough to house the flying ship, Argo II), and able to be opened only by fire; it now serves as a safe haven for children of Hephaestus to work on their projects far from prying eyes and various interuptions. First re-discovered by camps very own Leo Valdez; he since passed on the secret to his younger siblings. Entrusting them with its many treasures, one of which happens to be the remains of James Dean's Porsche 550 Spyder. Bunker 9 is also home to the mechanical war elephant, Phil, when he is not needed for Seige, or the War Games.
Bunker 9 is looked after and maintained by the children of Hephaestus, and is unable to be accessed without their help or permission.
Zeus' Fist : ۵ A large cluster of rocks that campers remark is a clear likeness to Zeus's Fist; it is actually an entrance, or exit (depending on how you look at it) into The Labyrinth, and furthermore, through to the Underworld. And while it's a rather quick way to traverse long distances in a short time, it is unwise to do so without a child of the Underworld by your side. Also campers beware... because you never know what you'll face down there.
The Athena Parthenos : ۵ A forty-feet-tall statue of the Goddess Athena which was once the central figure in the Parthenon of Athens; it currently stands on Half-Blood Hill. Brought to Camp Half-Blood during the Second Demigod Civil War by Reyna Ramírez-Arellano, along with Gleeson Hedge and Nico Di Angelo; it served as the neutral territory where the Greek and Roman demigods meet in order to mend rifts, hold meetings, and attempt to heal the split personalities of the Gods.
The Geysers : ۵ Located hidden within the forest surrounding the camp, the geysers are a beautiful sight to be seen, and they are home to two Palikoi (geyser spirits, and guardians of sacred oaths), Pete and Paulie.
The Hot Springs : ۵ Another little wonder hidden in the forest; the hot springs are a group of naturally formed pools that where demigods go to relax, and to treat themselves to a 'spa day' at the hands of the children of Aphrodite.
The Hot Springs are looked after and maintained by children of Aphrodite. If campers have any questions, they should see the counselor in cabin ten for more details.
The Council Grove : ۵ The Council Grove is where the Council of Cloven Elders meet to discuss matters pertaining to Satyrs - Lord Dionysus and his children can sometimes be found here attending meetings when necissary.
Maenad Party Area : ۵ The Maenad Party Area is where the Maenads enjoy throwing their parties - campers are encouraged to steer clear of this area.
The Creeks : ۵ Camp Half-Blood is home to two creeks in which campers are encouraged to enjoy. These include: Euros Creek, and Zephyros Creek.
C A M P A C T I V I T I E S :
Camp Half-Blood has various activities on offer for campers to join in on as they please. Some of the activities on offer include: Capture the flag, the obstacle tower, the chariot course, and the trial of dreams.
Capture The Flag : ۵ Capture the flag is a long-time tradition within the camp, and is held religiously every Friday, unless unforeseen circumstances call for the match to be cancelled or postponed. The game itself is usually played within the forest surrounding the camp, and despite it being extremely dangerous due to the monsters located in that area, it's considered to be exceedingly beneficial for demigods as it trains them for a life out in the real world. Two teams made up of cabins and their alliances are each given a flag that they are to protect.
On each side of the forest, both teams hide their flag somewhere not only visible, but also easily defensible. In order for a team to win, they must first capture their opponents flag, and then carry it across the river which helps to work as a divider between the two sides of the forest. Mostly serving as battlefield medic and referee during the matches, Chiron often steps aside, allowing the older demigods, and sometimes even the Gods themselves a chance to run the games.
Though the campers of Half-Blood usually play this game amongst themselves, it is tradition that whenever the Hunters of Artemis visit the camp, a 'friendly' game of capture the flag will be held in honor of their visit- however, the record of games lost to the Hunters tends to make the campers who play weary of agreeing to such traditions. With no camper wanting to add another loss to the score, which currently stands at fifty-six to zero (much to Chiron's dismey); disagreements and rivalries get set aside. Allowing the camp to work as one against the semi-immortal demigoddesses.
The Obstacle Tower : ۵ The obstacle tower is a fast-paced and dangerous activity where demigods have the chance to show others in camp just what they're made of. Campers compete against one another in a show of strength, agility, and intelligence as they race through the obstacles in their path; doing all that they can to be the first to scale the tower, and take hold of the golden ring located at the very top.
The tower itself stands tall at almost three stories high; and contains various revolving platforms and stages, fire pits, thick metal beams, rope ladders, and wooden grips that campers are able to pull out from underneath one another at any given moment. At the top of the structure is a large centurion-like helm that holds a removable golden circular ring which stands as a trophy for the camper who manages to scale the tower and its obstacles first.
The Climbing Wall : ۵ The climbing wall, also known as the lava wall, is said to spew lava out as an 'extra challenge' to campers who are brave enough to try their hand at mastering the wall. If campers climbing the walls are not quick enough to get to the top, the walls clash together; causing the lava to pour out over the top. Catching on the campers clothes, and tearing them to shreds.
The Chariot Course : ۵ Though a previously banned event in Camp Half-Blood, the chariot races were then reintroduced to campers during the short period of time in which Chiron was suspended from his position in camp. The chariot races consist, mostly, of teams of two racing their chariots around the large track that runs its course around both the lake, and the camp itself. Traditionally, one member of the team focuses on being the driver, while the other focuses on attacking their opponent's chariots with various weapons and vehicle modifications. Though there are some who prefer to race solo, taking on all tasks. It's because of this dangerous situation that only the oldest demigods of camp are allowed to participate in the actual event.
The horses used in the event can vary greatly depending on the camper, or team of campers participating. For example: the Ares children more commonly prefer to use skeletal horses, the Hephaestus children preferring to use mechanical horses of their own making, while the children of Hades prefer to use horses that were raised in the Underworld.
Volleyball & Basketball Courts : ۵ As their names would suggest, this is where demigods are welcome to go in order to enjoy playing a game or two of volleyball or basketball.
Arts & Crafts Center : ۵ A favorite place of Athena's children who inherited their mothers more craft-related traits, the arts and crafts center is open to any who wish to embrace their artistic side. Always fully stocked; the center houses various skeins of naturally dyed yarn, easels with stretched canvases, blocks of marble and clay, and all the tools, paints, and anything else a demigod could ask for.
The arts and crafts center is looked after and maintained by Erin Maree Chase. If campers have any requests or questions, they should see her in cabin thirteen for details.
Deathball : ۵ A game similar to paintball; Deathball, however, is played using acid, poison, and fireballs as the primary weapons. Causing the risks of serious injury and death to be much higher.
Siege : ۵ Similar to Capture the Flag; Siege is a team game played where one team defends a fortress while the other attempts to breach the fort and seize the banners of the opposing team. The defending team is given the fort along with an arsenal of weapons, including water cannons, scorpion ballistae, and iron portcullis, while the attacking team gets Phil, the mechanical war elephant created by the children of Hephaestus.
Gladiator Fighting : ۵ As the name would suggest, this is where the demigods of camp compete against one another, gladiator style.
The War Games : ۵ Originally introduced to Camp Half-Blood by the Roman demigods and legacies of Camp Jupiter, who would normally run them on the Field of Mars; the War Games consists of four separate competitions in which demigods compete in order to emerge victorious. These activities include: Deathball, Siege, Gladiator Fighting, and Chariot Racing.
Trial Of Dreams : ۵ A rather newly formed activity, the trial of dreams is both hosted and supervised by the children of the Morpheus cabin. Those who are brave enough to participate in the event are transported into the Dream Realm where all types of strange and unknown dangers lurk in waiting. Campers are split up into two separate teams and a leader is chosen to help lead them to victory; but in order to win, they not only have to work together to take out their opponents, but they must also face an ever shifting arena, strange and deadly creatures, and even the very person that manipulates the world they are in.
The trial of dreams is hosted by the Morpheus cabin. If enough campers wish to participate, they should see Adeline Vos in cabin fifteen for details.
C A M P T R A D I T I O N S :
Camp Half-Blood has several traditions derived from its Greek roots which campers participate in routinely.
Winners & Victors : ۵ Whether it's as simple as winning one of the various activities, or returning victorious from a quest, those demigods are given laurel wreaths and are celebrated by their fellow campers by being hoisted up, and paraded around the camp.
Funeral Shrouds : ۵ One of the more poignant traditions carried out in camp; anytime a camper goes on a quest, their siblings weave them a funeral shroud in the unfortunate case that they do not survive. If the camper in question has no siblings, another cabin may volunteer to do it. However, should they return victorious, in celebration, the camp throws them a welcome home party where the camper gets to ceremoniously burn the shroud on a large open fire.
Camp Beads : ۵ The most prominent tradition practiced in camp is the camp beads. Each demigod, after arriving at camp, is given the camp necklace. At the end of each summer, the head counselors meet up and vote on the biggest event of the year before painting it on a bead, and handing one to each camper. Helping to celebrate another year passing at Camp Half-Blood.
Wet Guppies : ۵ A tradition as old as time; to initiate new demigods, campers will often parade them through camp before casting them into the lake, and celebrating by throwing a welcome party where they can meet and greet their new family.
____________________________________________________________________________ Q U E S T S A N D P R O P H E C I E S
Quests at Camp Half-Blood can only be issued to a camper if they have met with the Oracle of Delphi, and have been given the honor of recieving a prophecy from her. A quest is one of the few times in which demigods are given permission to leave the safety of the camp, though there are other instances when such things are made possible to campers.
The demigod whom recieves the prophecy is normally automatically considered to be the leader of the quest; and while this person is allowed to pick two companions to accompany them on their journey, it is not unheard of for that person to pick more, less, or even none at all, depending on their personal preference. In some cases, the companions themselves are picked out, volunteer, or are suggested to the leader during a meeting with the camp leaders where they discuss details of the quest in question.
While a quest is something that almost all demigods stive to be apart of, there are rare times in which a camper will slip into madness after recieving a prophecy from the Oracle; however, it is unknown about what happens to the quest itself if such a thing occurs as there has not been an instance like this in years.
____________________________________________________________________________ A L U M N I A N D S T A F F
Set in a time after the great war for Olympus, those who helped to fight for the survival of the pantheons have all grown up, and moved on with their lives; passing the reigns onto a new set of heroes who will step up and take their place when the time comes to fight again. Some of these alumni of camp being well known figures, such as: Percy Jackson, Annabeth Chase, and the Satyr known as Grover.
For more information on these people, and more, feel free to search through the hiders below- though be sure to keep an eye out, as the lists will always continue to grow...
Perseus "Percy" Jackson :
"Mom; hey, I'm alive. I'm sorry. I'm on a quest- I'll make it home. I promise. Love you."
۵ Son of Poseidon, and one of the seven heroes of Olympus; Percy Jackson is well known throughout both Camp Half-Blood and Camp Jupiter, as well as throughout the halls of Olympus. Seen to sometimes be thinkheaded and pompous when it comes to certain situations, Percy has never once failed to rush to his friends aid.
Now over the age limit of the camp, and having helped to make many changes during his time which have helped to better the lives of all demigods; Percy has since then left the safety of the camps boundaries. Taking up a permanent home with his now fiance, Annabeth Chase, in New Rome.
Annabeth Chase :
"Don't you ever feel like, what if the world really is messed up..? What if we could do it all over again from scratch..?"
۵ Daughter of Athena, and one of the seven heroes of Olympus; Annabeth Chase has always been known for not just her strength, but also her intelligence. The now young woman held in high regard throughout both Camp Half-Blood and Camp Jupiter, as well as throughout the halls of Olympus. Determined to make something of her life, and to do what it is that she loves; Annabeth has oftentimes been referred to as the next Daedalus, and has proven her skill when it comes to questing, and designing her architectural wonders which are filled with Greek inspiration.
Now over the age limit of the camp, and ready to spread her wings further than ever before; Annabeth has since then left the safety of its boundaries. Taking up a permanent home with her now fiance, Percy Jackson, in New Rome.
Grover Underwood :
"Stop it..! You're as bad as Juniper. I think she wants me to run for president next."
۵ A satyr, and the new Lord of the Wild, Grover Underwood is responsible for helping many a demigod find their way to the safety of Camp Half-Blood. Best friends with the infamous Percy Jackson and Annabeth Chase; Grover has always done everything he can to stand up for what he believes is right. And while oftentimes not bothering to show just how scared he might be, his courage and bravery shines through when needed the most.
Now a fully-fledged Satyr, Grover no longer calls the camp his home; instead choosing to travel the world with his fiance, Juniper, while fulfilling his duties as the new Lord of the Wild.
Luke Castellan ⧿ Deceased :
"Ethan. Me. All the unclaimed. Don't let it... Don't let it happen again."
۵ Once the favored son of Hermes; Luke Castellan was ultimately tricked by the Titan God Kronos into hosting his spirit, and in turn, into raising him back from his prison in the depths of Tartarus. Realizing what it was that he had done, and all the pain that he had caused, Luke eventually redeemed himself. Helping to take down Kronos, and restoring his once good name in the eyes of many who knew him by giving his life at the young age of only twenty-three, so that he could save his friends, and ultimately, the world.
Clarisse La Rue :
"I am Clarisse..!? Drakon-Slayer..!? I will kill you all..!? Where is Kronos- bring him out..!? Is he a coward..?"
۵ Daughter of Ares, and known as the 'Drakon Slayer'; Clarisse La Rue was once feared as the bully of Camp Half-Blood. Only ever showing her more compassionate and loving side to those she truly cared about, such as Chris Rodriguez and Silena Beauregard. Ultimately putting down her foot and refusing to allow the Ares cabin to join in the fight when the war for Olympus began; the interference, love and eventual loss of her best friend, Silena Beauregard, to the hand of Kronos caused her to snap. Single-handedly taking down the Drakon, and in her anger, calling out for Kronos to face her in combat.
Having played her part to help keep the camp safe, and to keep the world from being destroyed, Clarisse, now over the age limit of the camp, is moving on with her life as best as she can. Attending the University of Arizona with her long-time boyfriend, Chris Rodriguez.
Tyson :
"You are not dead..! I like it when you are not dead..!"
۵ Cyclops son of Poseidon, and half-brother to Percy Jackson himself; Tyson is oftentimes seen to be both child-like and very enthusiastic when it comes to life, and the world around him. Very protective over not just his friends, but his siblings - both cyclops and demigod - Tyson always does everything he can to help them out with whatever situation they find themselve in.
Having done his part in the war, and helped his father to lead the defensive charge for the rule over the oceans and the rest of Poseidon's domain; Tyson now holds a high position within his father's court and under water forges. Oftentimes returning to the surface so that he can visit his friends and family, spend time with his girlfriend Ella (a beautiful Harpy), or even to run errands for his father.
Thalia Grace :
"I'm honoring a friend. I must join the hunt, Percy. I haven't known peace since... since Half-Blood Hill."
۵ Born a daughter of the mighty Zeus himself; Thalia Grace sacrificed herself at a young age in order to save her friends, and give them the opening they needed to get through the safety barrier of the camp. Impressed with his daughters actions, and suffering from grief at losing a child, Zeus transformed her into the large pine tree of Half-Blood Hill where she was to forever guard the entrance of the camp.
Poisoned and taken ill during Luke's assault on the camp, Thalia's pine was ultimately saved when Clarisse La Rue, Percy Jackson, Annabeth Chase, Tyson, and Grover Underwood succeeded in their quest. Returning with the Golden Fleece, and restoring the pine back to its former glory. Though, unbeknownst to everyone, the Fleece worked its magic better than any could have hoped; healing and also restoring life to the young girl who had heroically saved the lives of three the night that she passed. Brave, strong, and back in the arms of her best friend, Annabeth Chase, Thalia stuck to what she knew. Helping to protect the camp and to find the home she had been searching for before her untimely death.
No wanting to play a part in the prophecy, unable to find exactly what it was she was looking for, and wanting to honor her friend after her passing; Thalia chose to cast aside her life at camp. Instead pledging her life to the Goddess Artemis by joining the Hunt, and becomming one of the immortal Huntresses. Quickly working her way through the ranks, and now Artemis' second in command; Thalia leads the Hunt. Showing up every so often at the camp, and meeting the new demigods who have now taken the mantle of 'hero' from her friends.
Nico Di Angelo :
"But it's cool. We're cool. I mean, I see now... you're cute Percy, but you're not my type."
۵ Born somewhere in the mid to late 1830's, and saved from certain death by their father, Lord Hades; Nico Di Angelo and his older sister, Bianca, were hidden away from the world, as well as the other Gods and Goddesses, in the Lotas Hotel. Removed from the safety of the hotel some 186 years later, Nico and his sister were saved by Thalia Grace, Annabeth Chase and Percy Jackson, but found themselves in the company of the Goddess Artemis and her immortal Huntresses. Given an offer she felt she couldn't refuse, Bianca chose to pledge her life to the Goddess, leaving Nico in the care of Percy and the rest of Camp Half-Blood. Unable to understand why his older sister was pushing him away, Nico did as he was told. Waiting patiently at the camp for the groups return only to then be told that he had lost the only family he had left in the world.
Devastaded by the news of his sisters death, and blaming Percy personally; Nico ran away from the safety of the camp. Hiding himself from the world, and simply wandering. Using his time alone to explore his powers and to search out a way to once more see his late sister. Though holding a grudge against, and a well hidden likeness towards Percy for his roll in Bianca's death; Nico played his part. Standing up to his father, doing everything that he could to help win the war against the Titans, Nico worked hard to save all those who he had grown to care for. Leaving the camp behind again when the war was won, Nico found himself once more wandering until he eventually found a home at Camp Jupiter under the guidance of the great praetor, Reyna.
Now older- wiser, and no longer holding his friends responsible for things that happened in the past, Nico has finally found peace. Accepting himself completely, and now living comfortably in New Rome with his fiance, Will Solace.
Jason Grace :
"I'm the son of Jupiter..! I'm a child of Rome, consul to demigods, praetor of the First Legion."
۵ Born the son of Jupiter, and the younger brother to Thalia Grace; Jason Grace was separated from both his mother and sister at a young age. Brought to and raised into the life of a Roman soldier in Camp Jupiter. Climbing the ranks, and jumping from cohort to cohort; Jason ultimately ended up Praetor of the first cohort alongside Reyna before an unfortunate incident left him lost of memories, and in the company of those he didn't know. Going with the flow, and eventually regaining all memories that had been locked away in his mind; Jason, along with the other six heroes of Olympus fulfilled the prophecy, and made his choice. Giving up his life and position in Camp Jupiter so that he could instead stay at Camp Half-Blood with his long-term girlfriend, Piper McLean.
Now both over the age limit of the camp, and ready to start a life together, Jason and Piper have since began to travel together; their current whereabouts unknown at this time by all except their friends.
Piper McLean :
"Being a hero doesn't mean you're invicible; it means you're brave enough to stand up and do what's needed."
۵ Daughter of Aphrodite, and named by her grandfather in hopes that she might one day learn all the songs of her Cherokee heritage and people; Piper McLean always sought for her father's love and attention. Her actions and (unbeknownst to her) ability to charmspeak though, always landing her in trouble one way or another. A 'borrowed' lawn mower from the neighbors here... a 'gifted' brand new convertible from the dealership there- and eventually, her antics led her father into sending her off to a boarding school.
That was where she met him.
Jason was strange, different; and falling hard, Piper followed him. Their interactions and budding relationship eventually leading to the truth about her parentage being revealed, and a young girl by the name of Anabeth Chase saving them from danger before ultimately bringing them back to Camp Half-Blood. Thrown into a whole new world, Piper took to the new challenge head on. Fighting alongside the other six heroes of Olympus in order to stop the evil, and to save the world from certain doom.
Now with the prophecy fulfilled, and having hit the age limit of the camp, Piper was more than ready to leave the camp hand in hand with her long-time boyfriend, Jason Grace. Their current whereabouts, however, is unknown at this time by all except for their friends.
Leo Valdez :
"I try not to think. It interferes with being nuts."
۵ Son of Hephaestus, and one of the seven heroes of Olympus; Leo Valdez showed signs of his demigod abilities from the young ago of only three years old. Not getting along with much of his family due to his gifted nature, and oftentimes wild antics; Leo was shunned by his aunt and forced into foster home after foster home after the untimely death of his mother, and the unfortunate part in which he played in her passing. Eventually finding his way into a boarding school for troubled youths, Leo fell into step and formed strong bonds with Jason Grace and Piper McLean- the three almost inseparable, and always causing some sort of mischief together.
Thrown from the skywalk at the top of the Grand Canyon during a monster attack on a field trip; Leo was saved by his best friend, Jason, the action causing Leo to learn about his true parentage before a beautiful young girl by the name of Annabeth Chase swooped in, ultimately saving them from danger before escorting the three of them to Camp Half-Blood. With a sense of belonging, and full of life, Leo threw himself into the world of demigods with a fever. Doing everything that he could to help the other six heroes of prophecy on their quest, however, somehow managing to wind up on the cursed island of Ogygia in the process. This was when he met the islands only inhabitant, Calypso.
While at first hating each other, their relationship began to grow into something deeper, and upon his departure from the island, they shared a loving kiss. Leo vowing on the River Styx that he would do everything in his power to somehow return and set her free. Eventually managing to do just that after helping to defeat the Goddess Gaea; Leo fulfilled his promise. Rescuing Calypso from her prison and sailing back to Camp Half-Blood with her at his side.
Now over the age limit set by the camp, Leo and his now fiance, Calypso, live a happy life. Working together in the forges of Hephaestus, and every so often venturing out and returning to the camps in order to catch up with their friends and family.
Frank Zhang :
"Come on..! You want to know what Frank Zhang is worth..? Come on..!"
۵ Born the son of Mars, legacy of Poseidon, and one of the legendary seven heroes of Olympus; Frank Zhang was once a military brat left in the care of his grandmother after the loss of his mother during a military accident in Afganistan. Able to combine his ancestral gift with the powers inherited from his divine parent; Frank has always been seen as one of the more dangerous of demigods to have lived. Causing debate to run through the pantheons in regards to the span of which he would be able to live his life.
Arriving at Camp Jupiter, and begging forgiveness for the actions of his ancestors, Frank was welcomed into the camp. Working and training alongside Percy Jackson and Hazel Levesque, making his mark, and showing immense skill with the bow and arrow. Doing his part to help fulfill the prophecy of legend; Frank fought side by side with the other six heroes on the Argo II. Helping to take down the evil threatening the world, and to once more make it peaceful enough for the next generation to take over. Returning back to camp when all was said and done, Frank took up the mantle of Praetor of the First Cohort from Jason Grace after the decision was made that Jason would return to Camp Half-Blood.
Now over the age limit of camp, and having helped to choose his successor; Frank now lives comfortably in New Rome with his long-term girlfriend, Hazel Levesque.
Hazel Levesque :
"I'm not choosing one of your paths. I'm making my own."
۵ Born in 1928 as a daughter of Pluto, and having her gifts not only being used and abused by her mother, but also by the Goddess Gaea; Hazel Levesque ultimately ended her life, and the life of her mother in sacrifice to save the world from Gaea's plan. Giving up her chance to go to Elysium in order to save her mother from the Fields of Punishment; the judges of the Underworld eventually made their decision, sending the both of them to the Fields of Asphodel instead. It was here, nearly seventy years later, where her half-brother, Nico Di Angelo, found her while in search of his biological sister, Bianca.
Bringing her back to the land of the living due to the doors of death being open, Hazel was once more restored to life, though with consequence. Suffering from 'blackouts' of her horrible past whenever she tried to think about it, Hazel eventually made her way to Camp Jupiter. Working alongside Percy Jackson and Frank Zhang, and doing all that she could to push herself to the limits, and to protect what she cared about most. One of the seven heroes of prophecy; Hazel boarded the Argo II with the other six demigods. Playing her part, and doing everything in her power to help see it fulfilled.
Now over the age limit of the camp, Hazel lives comfortably in New Rome. Attending the university, and living her life to the fullest with her now longtime boyfriend, Frank Zhang.
Reyna Avila Ramirez-Arellano :
"I am praetor of the legion. I judge this to be in the best interest of Rome."
۵ Revered daughter of Bellona; Reyna Avila Ramírez-Arellano and her sister were hidden away from the world by their mother in order to save them from the war hitting San Juan. Left in the middle of the sea of monsters on Circe's Island, the two grew up safe and sound; acting as attendants to guests who found or made their way to the island for C.C's Spa and Resort. Though the peace was soon to end.
Taken hostage by Blackbeard after Percy Jackson and Annabeth Chase ultimately freed the band of pirates from their cursed state; Reyna and her sister Hylla were taken prisoner, and held captive on the island they once called home. Both daughters of Bellona, Reyna and Hylla learned to use weapons quickly and managed to escape from the island, and in time, the sea of monsters. Eventually making it back to land after a long and tiring journey; the two sisters went their separate ways. Hylla choosing to join the Amazons, eventually becoming the Amazon Queen and giving birth to her own daughter; while Reyna found her way to Camp Jupiter, working hard and proving herself until eventually, she became Praetor alonside Jason Grace for a time.
Now over the age limit of the camp, and having successfully chosen the next Praetor to take her place; Reyna continues to live in New Rome. Helping to oversee the camp, the city, and the people who choose to call it their home.
Will Solace :
"I told you, no more Underworld-y stuff, doctor's orders. You owe me at least three days of rest in the infirmary. Starting now."
۵ The much loved son of Apollo; Will Solace became head counselor of the Apollo cabin after his half-brother, Michael Yew, was killed during the battle of New York. An exceptional healer, and now head medic, Will worked tirelessly on the battle field and back at camp, making sure to help and lead the other Apollo children in fixing and mending the wounds of those who fought to protect their way of life - such as healing Annabeth Chase after she was wounded while defending Percy Jackson in battle.
Having done more than his fair share to help the camp in its many times of need, and helped to train the future of the Apollo cabin in what it is to be apart of such a great legacy; Will has passed down the mantle of head counselor and medic. Moving with his now fiance, Nico Di Angelo, to New Rome where he now works in the hospital as top surgeon, and head doctor.
Calypso :
"They send me a hero I can't help-... just the sort of person I can't help falling in love with."
۵ One of the three daughters of Atlas; Calypso, as punishment for her support of Atlas in the First Titanomachy, was sentenced to live out eternity upon the cursed island of Ogygia, also known as Calypso's island, where, as punishment from the Gods and Goddesses, different heroes she couldn't help but fall in love with would end up. It was during her imprisonment, that she eventually, and rather tortuously met: Odysseus, Sir Francis Drake, Percy Jackson, and Leo Valdez.
While at first hating one another, their relationship began to blossom, and upon Leo's departure from the island, they shared a loving kiss; with Leo vowing on the River Styx that he would do everything in his power to somehow return, and set her free from her cursed home. Waiting patiently for his return, though with fading hope; Leo eventually fulfilled his promise, rescuing Calypso from her prison and sailing back to Camp Half-Blood with her at his side.
Now over the age limit set by the camp, Calypso lives a much happier life. Working together in the Forges of Hephaestus with her now fiance, Leo Valdez; the two of them every so often return to New Rome and Camp Half-Blood to visit, sometimes even venturing out into the world together so they can catch up with their family and friends.
Chiron :
"A hero can go anywhere, challenge anyone, as long as he has the nerve."
۵ Centaur son of the Titan King, Kronos; Chiron is the activities director at Camp Half-Blood, and infamous trainer of many well-known heroes from Greek mythology, including: Hercules, Jason, and Achillies.
Standing tall alongside the Greek and Roman demigods, Cyclopses, Satyrs, and Nymphs in order to defend the camp; Chiron helped Nico Di Angelo honor the fallen heroes before ultimately complementing the Greek and Roman groups of demigods on their newly formed alliance and friendship. Immortal, and still willing to do that which he does best; Chiron continues to work at Camp Half-Blood, training and guiding the new generation of demigods who cross his path into the next heroes of Olympus.
Rachel Elizabeth Dare :
"And I don't have to see the future to tell you what to do now, do I..?"
۵ The human daughter of Mr. and Mrs. Dare, and able to see through the mist; Rachel Elizabeth Dare is an energetic and artisy young woman who, while not a demigod, has done more than her fair share to help Percy Jackson complete not only his quests, but to also fulfill the first big prophecy over the years of knowing one another. Always feeling as though she was meant for something greater; Rachel stole away with both Chiron and Blackjack during the war for New York and Olympus, making her way to the camp and meeting with the God Apollo where she accepted the new responsibility, ultimately taking up the mantle, and becoming the new Oracle of Delphi.
Born with a gift, and with the curse of Hades lifted; Rachel made the choice to continue attending school. However, she had never been one to hold back her worries about being the Oracle's host- scared that she might suddenly speak a prophecy in the middle of class... The one to recite the prophecy of the seven heroes of Olympus; Rachel continued to do all she could to help. Continuing her work as the Oracle, and bringing the seven demigods of prophecy together so that they could fulfill their destiny.
Now graduated both high school, and college with a degree of art under her belt; Rachel lives full-time at Camp Half-Blood, spending her days working on her art, and reciting prophecies to those both lucky and unlucky enough to be sent her way.
____________________________________________________________________________ R U L E S A N D G U I D E L I N E S
This roleplay is classed as High-Casual; and while the standard calls for posts consisting of at least two paragraphs of non-dialogue at minimum, we do value the stance of quality over quantity. Sometimes you just don't need a big show in order to get the point across.
In order to be considerate towards everyone in the roleplay; the maximum time limit between posts will be a total of fourteen. This deadline however can be extended with previous communication with the GMs. Should you not post by this time, we shall shamelessly spam you in order to see what’s up. Until you are heard back from, your character will be excused from any interactions they may currently be in order to free up the other characters, and will be put on a hiatus.
Communication is a must- consider this to be the golden rule. If you need an extension on posting, if you aren't going to be around for a time, need a break, have something going on, or simply wish to leave the roleplay for some reason or another, please let us know. It’s not only polite, but also much appreciated.
Have an idea for a quest, event, activity that you believe in and think others would enjoy? Please feel free to bring it up with us. We’ll most likely say yes, and will do our best to incorperate your idea into the roleplay.
This is a heavily character-driven roleplay. And as such, there is a requirement for all characters to interact with each other in one way or another. Every character, no matter who they are, will have their moments to shine, and interactions help a lot with this. After all, nobody wants anyone to feel left out.
Please use common sense when posting; and try your best to not overwhelm the IC with several posts right after the other. Allow for at least two people to post after you before making your next one. This is inclusive of posting for different characters. Collaborations are encouraged, but we ask that you don't go overboard with them as they tend to slow down roleplay if used too often.
We all love a good romance, and while we very much encourage relations between characters, please know that Guild Rules do apply when it comes to the more steamier scenes. When in doubt, fade to black.
If any situations arise between you and a particular user, we ask that you either take it to PMs, DMs or you let us GM's know to see if the situation can be resolved amicably.
Please leave a reaction to this post in order to let us know that you’ve read through the rules. Thank you in advance..!
𝒮𝓅𝑒𝒸𝒾𝒶𝓁 𝒯𝒽𝒶𝓃𝓀𝓈: A huge thank you to our lovely co-Gm, Moro, for allowing me to use her rules as a guideline; and by extention, a big thank you and credit to Venus for being the mind behind them.
____________________________________________________________________________ A P H R O D I T E S D O V E
Q U E S T S T A T U S :
Ongoing.
Q U E S T P R O P H E C Y :
"?"
Q U E S T I N F O :
Camp Half-Blood has been blamed for having one of their campers steal Lady Aphrodite's most prized pet, and Godly symbol; her dove. But no one knows who... For days on end, the Goddess has been sobbing in the arms of her beloved, causing the always calm weather of the camp to wane and to fluctuate; the normally thriving crops and vines, now wilting and in danger of dying altogether. Storm clouds and lightning begin to roll in and take over the skies, mostly due to Lord Zeus' discontent and slight frustration at his darling daughter's behavior; the Goddesses sadness and woe causing her beloved Lord Ares to stir, and become riled up. Demanding punishment to be served to the one responsible for making his Goddess shed a tear. The storm is brewing, and getting worse by the minute, with no sign of it stopping anytime soon; especially not after the meeting of the Gods. An accusation made, and judgement passed; it's time for the demigods to step up and fix the problem at hand, or else face the wrath of Ares.
The camp is split down the middle... The Aphrodite, Ares, Zeus, Demeter (mainly due to the death of their beloved crops), Poseidon and Apollo children are all pointing fingers and throwing their accusations, causing a heavy tension to rise over towards the children of Athena, Hermes, Hephaestus, Hades, ect. But little do the demigods of Camp Half-Blood know... The Goddess' precious little dove is being taken first class over the sea, and towards the leaning tower of Pisa itself... where a particular minor Goddess of Strife, discord and rivalry, Eris, lay in wait for those who believe themselves brave enough to step into her little game; the Goddess kept company by her trusty side-kick and companion, Tityos (Τίτυος), the giant slain by both Apollo and Aretmis after he attempted to violate their mother, Leto.
____________________________________________________________________________ T H E L O S T G I R L
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"A girl stands in wait upon the sand. Neither here, nor there, but upon dry land. Love be the key to the freedom she seeks. Hasten, don't dawdle, lest history repeats."
Q U E S T I N F O :
Angered at having been thwarted by a bunch of meddlesome demigods; the Goddess Eris vanished from the tower of Pisa within nothing but a threat, leaving the group to nervously pondering the Goddesses next move. Wanting to do nothing more than cause pain and heartache due to her humiliating defeat, the deity fled Europe, returning once more to the western world where she hid in wait upon Half-Blood Hill, biding her time, and waiting for the right victim to come along so that she could finally enact her plan of revenge.
Happy, cheerful, and completely unaware of what was going on outside the safety of the camp, the young daughter of Morpheus continued on with her life, wandering around the camp in order to find her brother's missing pup after accidentally letting him out... again. Taking the opportunity presented to her, Eris watched on, waiting until the young girl had completely crossed through the barrier before she pounced- stealing away with the child of dreams, and stashing her far from where any interfering hero wannabes would ever find her.
____________________________________________________________________________ A P P L E O F D I S C O R D
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"With the apple of discord now here in the camp. Girl's cross blades, insults; several even called tramp. Men must work together, in order to fix what they saw. Better hurry, be quick; it's the next Trojan war."
Q U E S T I N F O :
No one likes to lose- especially when its at your own game.
Her little toys taken away from her, and the eyes of Olympus baring down on her every move after having attacked the campers for the second time in the last six years; Ate is furious. Ready to throw a spanner in the works, so to say, and try once more to knock the daughter of Hephaestus down a peg or two. Taking a page out of her mother's book; Ate appeared before the camp, presenting them with the infamous golden apple of discord, and stating clear for all that the apple is "for the most beautiful" before disappearing completely, leaving the apple in her wake.
Caught under the apple's spell; desire flickers through the female campers who lay eye upon it. With all the girls in camp arguing over who should receive the apple; tensions begin to rise, and battle seems imminent- a war not only fought by the women of Camp Half-Blood, but also with the threat of Camp Jupiter and the Amazons involvement. With all but one of the daughters of the Gods and Goddesses out for the count; it's up to the men of the camp to find a solution before the bickering and cat fights grow bigger, threatening the camp with the next Trojan War.
____________________________________________________________________________ T H E F A T E S A L I G N
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"Work In Progress"
Q U E S T I N F O :
Work In Progress.
____________________________________________________________________________ P A N D O R A S R E T U R N
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"Work In Progress"
Q U E S T I N F O :
Work In Progress.
____________________________________________________________________________ H E L O N E A R T H
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"Work In Progress"
Q U E S T I N F O :
Work In Progress.
____________________________________________________________________________ S A Y L O V E . . . O R H A T E
∞ Survival ∞ Adventure ∞ Knock-Out ∞ Winner Takes All
___________________________________
M A I N E V E N T L I S T
Ready..? Round Two
Event Status:Not Started
Cause of Event:Ate (Goddess of Delusion)
Demi's in Event:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
The Amazing Demi-Race
Event Status:Not Started
Cause of Event:The Gods
Demi's in Event:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
___________________________________
____________________________________________________________________________ R E A D Y . . ? R O U N D T W O
E V E N T S T A T U S :
Survival Game.
C A U S E O F E V E N T :
Ατη - Atê; Goddess of delusion, infatuation, blind folly, rash action and reckless impulse leading down the path to ruin.
E V E N T I N F O :
Quite a few years has passed since the accident… The road-trip that though started as an innocent idea to go back home to visit family with some friends, ended up going horribly wrong… and even with her injuries long ago healed, the friends she once held dear to her heart now all moved away, and the memories of horrible events locked back in the recesses of her mind where she never again wants to think about them; Ky has finally managed to completely move on, and once again live a normal life surrounded by her friends and family within the camp- but little does she know that the game is far from being over.
Born with the desire to, like her mother before her, spread nothing but chaos and have a little bit of fun while doing so; the Goddess Ate hates beyond anything else to lose, especially at a game of her own design. Watching on from afar as one by one each of her original little ‘toys’, except for one, cut their strings and left the nest; Ate sat in wait, patiently biding her time while daughter of Hephaestus chose to put that part of her past behind her, and form new and strong bonds with others who, over the years, made their way to Half-Blood. Though those days are now long gone, and with the Goddess growing bored once again, her attention once more lingers upon the demigods of the camp; and much like a kid in a toy store, the desire to play seems just too strong to deny.
Get ready… it’s time for round two to begin…
____________________________________________________________________________ T H E A M A Z I N G D E M I - R A C E
Those who don't know Zeru may see him as a meathead who loved to fight potentially more than the children of Ares. But those who do know him know that he's a lot deeper than he appears around camp. He has the body of a warrior, but the heart of an artist. He's kind, caring, and is willing to do anything for the people he cares about. He can also be protective, and sometimes overly so, feeling as if it's his responsibility and in a way it is. He's a natural born leader and knows how to make the best out of people's strengths and weaknesses.
When he's not training you'll likely find him in his cabin either reading, writing, or something else to occupy his time and mind. He feels that it should be just as sharp as his weapon and as strong as his body. He also enjoys being out in nature and feels inspired by it sometimes.
Even though he has no issue attracting people he's often oblivious to the signs that someone has feelings for him. He has dated around a bit over the years, but he's not a player. If he were to, for example, date a certain daughter of Apollo he'd be completely faithful to her.
____________________________________________________________________________ B I O G R A P H Y
Zeru's story begins like many others. With two people falling in love. Except by a little twist of fate, one of these people happened to be a god. His mother was a pilot in Atlanta working for both Delta and a private airline. It was for the latter that she met him. His presence was elegant and commanding. He enthralled every room he stepped in and when their eyes met it was love at first sight. He approached her and struck a conversation and the rest was history. The two dated for a while, seeing each other whenever their busy schedules allowed them to. Then she discovered she was pregnant. They weren't married, but she was happy. She had known for a while that he wasn't a normal man. He trusted her with the truth and she surprisingly believed him.
She considered Zeru her strong little blessing from the sky, hence the names Zeru and Troy, the city that stood strong for ten years. When he was born Zeus spent much less time around them. He had to for multiple reasons that Zeru would later grow up to understand. At the time the Big 3 were still forbidden from having children, but they all seemed to forsake that decision multiple times. Zeru excelled in the regular world as a child. He may have been a bit too hyperactive and had a short attention span, but he never seemed to suffer from the dyslexia that afflicted most demigods. Instead he was able to both read and write at a more advanced level.
His mom was gone a lot for work and because of this he started to become more independent early on. He of course had baby sitters, but they were more of a formality than anything. Life was great, but he always felt like he was missing something. It was as if his heart was yearning for something that he couldn't get while at home. Then one day when he was 11 something strange happened. School was almost out for the summer and he was walking home when he was approached by two stray dogs that were oddly close together. He didn't think much of it and reached out to pet them. The two opened their mouths and were about to devour his hand when he was tackled out of the way by a goat man? He rubbed his eyes to make sure he wasn't seeing things. Instead his vision was clearer than ever. Those two dogs? Just one big one with two heads. That goat man? Still a goat man and our young Zeru was understandably freaking out. The satyr noticed this and pulled out a reed pipe and played a few notes on it. Zeru instantly found himself calming down and truly taking in everything around him.
Once he was calm he started to think. He had met his father a few times, but never as the all-powerful Zeus. He did however tell him that he was Greek and in an effort to feel more connected to him he did some studying at his school library about Greece and learned about their mythology. From what he knew the goat man was a Satyr and this two headed dog wasn't Cerberus, but something else. Then it hit him. It was from a story of one of his favorite demigods, Heracles and his trials. He was able to kill it, but here it was again. This time it wasn't facing a man with the strength of ten.
The Satyr played another song on his pipe and the flowers around the giant dog started to grow before entangling around it. The dog struggled against the strengthened flowers, but it wasn't going to hold for long and they did the only thing they could do. They ran. They traveled from Atlanta all the way to New York, but wherever they went that dog was still close on their trail. During the journey he found out more about who he was and his heritage and that this is practically a normal occurrence for those like him. That was another thing. There were a lot of others like him.
They were coming up on Half-Blood Hill and it seemed like they were going to make it when their friend finally caught up to them. They knew at this point that in a chase they were going to be caught before they could even move. So instead they decided to face it head on. The satyr told Zeru to stand behind him and pulled a wooden club from his side. It looked heavy, but he was surprisingly holding it well. He charged at the two headed beast, leapt into the air preparing to club it to death, but instead he was swiped to the side and against the tree as if he were nothing more than a fly. Zeru ran towards his new friend and noticed the gashing wound in his stomach. He wasn't going to make it and Zeru felt useless and responsible for this. He looked to the distance he still had before making it to the safe zone and knew that he wasn't going to make it. He felt frustrated. He felt sad. He felt angry and he felt tired. He reached for the club that rested at his friend's side and picked it up. He could tell that it was heavy, but to him it felt like he was holding a simple bat. He turned to the beast and his eyes turned a deep blue. Electricity cackled around him and surged around the normally non-conductive club. "Hey, doggie. Fetch." He dashed forward, launched into the air and prepared to crush both heads under his might.
When he awoke he found himself in some infirmary being attended to and fed the most pleasant tasting thing he had the pleasure of tasting. It also had the added benefit of healing him. He couldn't remember anything that happened beyond the Satyr dying in front of him. The pain from that memory lingered and drove him to never want to be weak again. From this day forward he would be the protector, not the protected.
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C A B I N
Cabin One - Zeus, King of the Gods
Y E A R S AT C A M P
Seven
F A T A L F L A W
His quite literal fatal flaw is that he'd lay his life on the line to protect the people he cares about.
F O R M
When angered, usually on behalf of injuries or worse to his friends, an reddish orange field of electricity surrounds his body. It's almost as if the sun itself was fueling him and his anger. This state does leave him significantly drained afterwards.
W E A K N E S S
Zeru's weakness is that he sometimes feels like he has the weight of the sky on his shoulder. That it's his duty to lead his friends and family and protect them.
He also has the aforementioned weakness of his form.
R E S P O N S A B I L I T I E S
Cabin Councilor Training Instructor
W E A P O N S
Zeru possesses an Adamantine Sword named SkySlicer. When it's not used it appears as a normal pendant on his Camp Half-Blood necklace. He presses it and it pops down into his hand. He was gifted this by Zeus and when using it the blade glows blue. The blade has an ability that allows Zeru to imbue it with electricity or air.
He also possesses a typical Greek bow. There's nothing special about it whatsoever.
A B I L I T I E S
Electrokinesis: When it comes to lightning and electricity Zeru happens to be a prodigy. The ability comes as natural to him as just about any exercise. His older half-brother Jason sought him out one year and helped him develop this ability the most out of the others. Through his training and years of experience he's able to summon powerful bolts of lightning from the sky, generate electricity from his body, and even enhance his own speed. He also seems to be completely immune to electricity, but he hasn't truly tested his limits. Atmokinesis: Admittedly not his strongest ability Zeru is able to manipulate the weather. He can make it rain, snow or any form of precipitation in a small area or generate a semi-powerful storm. This ability also gives him control over storm venti. Aerokinesis: Zeru can control, manipulate, and generate air at different levels of pressure, intensity, and force. He can use this ability to send powerful blasts of air, fly, or solidify and create different shapes. Lordship over the Skies: As the son of Zeus, Zeru has divine authority over all birds whether or not they can fly. He can also communicate with them both verbally and telepathically. They all seem to trust and have respect for him. Zeru feels rejuvenated and stronger whenever he's above ground. Even moreso the closer he is to the sun. This is due to him being in the domains of his father and godly brocestor Apollo. Lie Detection: Due to Zeus being the god of oaths(ironic, I know) and Apollo being the god of truth Zeru has developed the ability to detect when people are lying. At first he couldn't turn it off, but over time gained control enough to where he only activates it when he wants to. But regardless of whether it's on or not he's grown quite well at reading people and their different tells to give away their dishonesty. Let's just say he can't wait until he can legally gamble. Heat and Fire Resistance: Although he's not completely immune from the effects of heat and fire due to his Apollo legacy he's able to withstand higher temperatures and most levels of flames. Enhanced Physiology: Demigods are already naturally stronger than normal humans their age and the children of the Big 3 are normally even stronger than that. But the children of Zeus? Strength is in their blood. This is no different with Zeru. He wouldn't put himself on the same level as Heracles, but moreso around his older brother Jason's level when he was his age and it's believed that his strength is still growing. This goes the same for his durability, agility, and reflexes as well. But on top of that his Apollo legacy blessed his sight, voice/words, and his hands creating a balance between the pen and the sword.
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Although he doesn't try to be showy with his talents Zeru has a poetic soul and hides a journal of his poetry in the Zeus Cabin. He also can sing, play the piano, saxophone, and electric guitar. The latter he only picked up because of the word electric.
He also keeps a stash of grass hidden in a different spot than his journal.
Dorian is a bit of recluse. It's partially to his own doing, but also to the doing of others. Even though years have passed people were still wary about those being related to gods of the Underworld. He understood why and never held it against anyone. His dad was Death personified. This isn't to say that he's incapable of making friends. Some have even tried to be friends with him and he allowed them in, but not fully. He still holds secrets from others. He's really kind and does have a sense of humor though most of his jokes are death related. He can laugh at and make jokes that don't deal with death. He loves nature and nature seems to love him as well. He loves butterflies the most and he guesses it has something to do with his dad. They tend to rest on him a lot not fearing the presence of death around him. He finds himself wishing that he had wings just like his father so that he could fly away with them. He's more caring than anything and hates to see people in pain. He constantly wishes that he was a healer like one of the Apollo children, but he wasn't born so lucky. He's also pretty much just like an ordinary teenager. He deals with puberty, coming closer to adulthood, and crushes. Though who really wants to court Death?
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The love story of Dorian's parents was a weird one, but it was still better than Twilight could ever been. His mother always seemed to have a fascination with death. She was weird like that. While at College she started interning at a morgue and after graduation she became a mortician. One day a man came in claiming to be a detective and was inspecting a body that had been found at a gruesome crime scene. As he looked over the body the two talked and talked for what seemed like hours. They had so much in common and it wasn't hard for her to fall for him. His schedule was weird, but he spent some good time with her. One night they finally had sex in the next week he told her that he was being transferred to New York.
She was sad and even wanted to go with him, but he convinced her not to telling her that her destiny was here in Los Angeles. What did he know about destiny? He was know Apollo. Nine months later Dorian popped out. His mother found joy in naming him after the guy who used a painting to cheat death. His life was seemingly normal for most of it. Monsters didn't seem to bother him as much as they bothered other demigod children. They may toy with a child of Hades, but who would want to mess with the first child of Death? No one knew what he might have been capable of.
Everything changed on his twelve birthday. His right hand became bony. He learned all too soon about his decay ability while playing on the playground. Fortunately he didn't learn about it by using it on a human child. He touched one of the chains on the swing and it started to rust and decay. He quickly ran home after that and told his mother. She was surprised about his abilities and urged him to hide it. She didn't know what people would think about him if they found out.
When the summer started he was brought to Camp Half-Blood by a satyr and started to understand more about himself and why he was so different from others. Things took a turn for the worse when he found out who his godly parent was. Most people stayed away from him and he became the outcast in a group of societal outcasts. He was the only child of Thanatos so he slept in his cabin alone. That changed when he learned about his ability to travel to the underworld. Whenever he went to sleep he'd slip into the Underworld to sleep among the dead. He found himself at peace down there.
One year later he met his father down there when he was about to go to sleep and instead of sleeping that night they talked and he even followed him on his soul picking errands. He told him why he was so special, but he wasn't buying it. Being the only child of someone didn't exactly make you more special than the other demigods. When the sun was about to come up he was given his sword "Reaper". He was more than glad that he wasn't given a scythe. If he did he might as well had put on a cloak and gained the rest of the skeletal look. From then on he continued to train with his powers and his sword to make something of himself. Not the uncontrollable child of death, but as Dorian Underwood.
Now he's heading to camp once again with a slightly better attitude.
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C A B I N
Cabin Eighteen, Thanatos God of Peaceful Death
Y E A R S AT C A M P
Four
W E A K N E S S
Dorian is more frail than your average demigod, but where he lacks in brawn he makes up for it in his unconventional skill.
R E S P O N S A B I L I T I E S
N/A
W E A P O N S
He wields a sword named Reaper that has two forms. One of celestial bronze and the other of stygian iron. He tries to only use the stygian side on monsters as he'd hate to cause unnecessary torture and grief to those he wounds.
A B I L I T I E S
Peaceful Passage/Death Decay: His bone hand gives him two different abilities. He has since gained control over them, but still prefers to hide his hand with a leather glove. The first ability that his hand gives him is the power to ease the passage of someone dying. To do so he has to touch them with his bone hand and say a prayer. He only uses this if they're in intense pain from whatever it is that caused their death or is causing their death. The pain "removes" itself from their body, but the wounds stay.
The second ability his hand gives him is the power to cause decay on anything or anyone that he touches with it. Of course now that he has control of it he can touch anyone he wants with his hand without causing them to decay. The decay starts where he touches them and doesn't spread if his hand is removed from the body or object. The longer he has his hand on said object or person the more and faster they'd decay. It's dangerous to use in battle due to how fast paced fighting is. Death Drive: This is another power that he was given from his godly father. This power seemed to be a counter of his skill with easing people with his words. This Death Drive is a literal representation of the psychological study by Sigmund Freud. He has an invisible aura that appears in the battle field that makes others around him more reckless and self-destructive in battle. For the first two years he had at camp he couldn't control it, but then he was able to focus the aura so that it only affects his enemies or none at all. He mostly uses this against monsters. Underworld Passage/Shadow Travel: As a child of Death he's able to pass freely between the living world and the undead by creating a "door" for him to walk or seep through. As of yet he still hasn't learned how to bring anyone that isn't dead with him.
Unlike children of Hades he doesn't have full control over shadows, but he is able to travel through them and bring others, but at the cost of a lot of his energy. Necromancy: As a child of Death he also has a connection to the dead. He can summon about ten normal skeletons, but only 3 warrior ones. He can also speak with the dead telepathically as well as sense death and life auras.
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Dorian seems to have a calming ability when it comes to speaking to allies before battle. When he speaks to them it seems as if he removes their fears or worries for the time being, making them ready for battle.
He's also a surprisingly skilled swordsman, picking it up rather naturally when he got to camp.
Isis; and because of this Alina is sometimes considered cold and calculating. Her connection to Isis also gives her access to magic and the knowledge of Divine Words.
P E T S
She has a brown Pegasus with green hair gifted to her by her mother named Urian
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____________________________________________________________________________ L I K E S
✔Herself ✔Camp; she'll never admit it but she considers this place home. ✔Candy or any kind of sweet. Is known to take candy bribes. ✔Nature ✔Naps ✔Music ✔Reading
D I S L I K E S
✘Loud noises and people. ✘Swimming. She's an excellent swimmer. She just doesn't like getting herself and her hair wet. ✘Anyone that would dare hurt the people she cares about.
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Alina is what you would imagine a cat would be if they were human. She comes off as lazy and selfish, but genuinely does care about others. She just puts her own interests before anyone else's. But when her family is in actual need she's willing to drop everything to help them. She considers the others at camp her family. She's normally very calm, but is quick to be annoyed. You don't want her to get angry. Hulk and Talon are nothing compared to her if you push her that far.
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____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Seventeen - Iris, Goddess of Rainbows
Y E A R S AT C A M P
Seven
F A T A L F L A W
Even though she swears she looks out for number one she's actually a big softie and will put her life on the line for her family.
F O R M
When pushing herself or using more of Isis' influence Alina forms green-ish blue fairy-esque wings on her back. It gives her the ability to fly as well as increasing the power of her magic.
R E S P O N S A B I L I T I E S
Cabin Councilor
W E A P O N S
A celestial bronze Egyptian Dagger named Tear of the Nile
A B I L I T I E S
Photokinesis: Alina has the ability to manipulate and produce light. With this she can create light constructs, beams, and form rainbows. She can also cast illusions by manipulating light and enhance them with her magic. Mystiokinesis: Alina has the ability to cast and manipulate magic. She sometimes uses it in tandem with her Photokinesis. Divine Words: Alina has knowledge of every Divine Word and has the ability to use them. However she can only use three Divine Words a day. Any attempt to use more would drain her life force. Polyglot: Although she only learned how to read, write, and speak in Greek, Korean, Hawaiin, and English she has the unnatural ability to understand and speak any language she hears or sees.
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Alina is an excellent artist, but doesn't actively practice it. However she does like to draw or paint something significant that happened at camp that summer or year.
She has a wand that she sometimes uses for spells. She enjoys the theatrics of it.
She's always seen with a sizable key around her neck. Very few are actually aware of what the key is for.
Seraphina Oriane Williams; Sera; Ori; Lady Hellfire
A G E
January 11th, 17
G E N D E R
cis Female
S E X U A L I T Y
Bisexual
P L A C E O F O R I G I N
Bronx County New York, New York
N A T I O N A L I T Y
American
E T H N I C I T Y
Black and Greek
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A P P E R A N C E
Height:5'9
Weight:134 lbs.
Hair:Black
Eyes:Purple
Body Type:Mesomorph
Body Marks:She has a tattoo of the Sun and Moon interlocked like Yin and Yang on her left shoulder blade.
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R E L A T I O N S H I P S T A T U S
Single
Crushes: Jacob Griesheim Beauregard Garcia Kepano Ka'aukai Imani Du Bailey Anzu Ito Octavia Arellano(For the last two: She loves girls who could hand her, her ass in a fight)
Sera has a pet Raven named Mr. Poe. She can use her magic to transform him into other animals or creatures with an hour limit.
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____________________________________________________________________________ L I K E S
✔Her family ✔Her friends ✔Fire. She's a little pyro. ✔Any kind of rock/rock and roll music. ✔Anime ✔Comics ✔Cartoons ✔Fighting ✔Shows about magic ✔FOOD. She's looking at you, Kep.
D I S L I K E S
✘Annoying people ✘Fake people ✘Beef ✘Losing ✘Stupid questions.
____________________________________________________________________________ P E R S O N A L I T Y
Seraphina is the camp's resident firecracker and not just because of her ability to manipulate flames. She's bold, often sassy, free spirited and just full of explosive energy. She's also probably one of the nicest people you'd ever meet unless you give her a reason not to like you. Then she'd be open with her disdain. She's always looking out for her girls or anyone else she's close to. She's always looking for a good fight, often being spoiled in training by her cousin and his half-sister. Although people trust her and for some reason come to her with their problems she's not one to really open up to others. Except for Fiamma who seemed to have broken through the fortress she put around her own feelings.
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One day a pair of twins was born. A boy and a girl. Those two children would one day grow to meet a god and a goddess. One with thunderous power and the other wielding dark, enchanting magic. Through their short, but powerful romances two kids were born. Cousins of unyielding power. But this story isn't about a family. It's about the fiery daughter of a sorceress.
When she was born her dad decided it would be best to raise her away from her cousin. Their parents knew that two demigods with that kind of lineage in such proximity to each other would prove dangerous for them both even before it was their time. So while Zeru was raised in Atlanta, Seraphina was raised in New York. This way she would be closer to the camp and closer to her mother whenever she found herself in the Big Apple. This allowed Sera to have some relationship with her mother growing up, but she honestly didn't like that they didn't feel like a family. She was always coming and going and eventually she wasn't even sure if she needed Hecate in her life. Her and her dad were really doing just fine on their own.
Despite their decision to raise them separately the Williams twins decided that the cousins should at least know each other and bond because the day might come up when they'd need each other. So almost every summer or major holiday the two single parent families spent time together. That was until seven years ago when Zeru was first introduced to magical world of demigods. While Zeru was already facing the true dangers of the world Sera was still living safely in blissful ignorance, but her father knew it wouldn't last long. So that summer Cyrus decided to tell her the truth about who she was and her mother.
Sera took the news better than he expected. Sera realized this was the reason that her mother wasn't around and it wasn't like she completely forgave her for it, but she understood. She had always known she was different herself. She never got hot and there were times she should have gotten burned, but never did. For the next two years Seraphina decided to discover who she really was and what she was capable of. She convinced her dad to let her visit her cousin that Christmas and there she was told of Camp Half-Blood and all the things he went through that summer, including what led him there. She promised him that she'd protect him from any monster. He laughed and told her she'd have to become stronger than him first and she took that as a challenge. So from that day forward she's worked herself to be stronger than everyone, even Zeru. Whether she'll reach such latitudes is yet to be seen.
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C A B I N
Cabin Sixteen - Hecate, Goddess of Magic
Y E A R S AT C A M P
Five
F A T A L F L A W
Her overconfidence can prove to be her greatest downfall. When you've been blessed with power and regularly train with the best you start to feel like you're the best. This is exceptionally true in Sera's case as she believes no weapon, monster, or being can prosper against her.
W E A K N E S S
Overuse of her magic can drain her, but it's why she also doesn't rely on it as much as her own strength.
R E S P O N S A B I L I T I E S
Self Titled Peacekeeper of the Camp
W E A P O N S
Originally a normal metal chain, Sera enhanced it with her magic making it more durable, has the ability to extend to a certain length, and can withstand the temperatures of her flames. She can use it as a normal chained weapon or she can imbue it with her flames for devastating results. She got the idea from watching Ghost Rider.
She also has a bow and a quiver of arrows. Most are tipped with arrowheads, but a few are not.
A B I L I T I E S
Mystiokinesis: Sera has a natural understanding of magic and is able to cast and manipulate it. She's well versed in Transformation Magic, Telekinesis, Healing Magic, and Enchantment Magic. Pyrokinesis: Seraphina has the ability to conjure and manipulate uniquely colored purple flames. Their color apparently isn't just for show as she has noted that her flames are stronger and hotter than any flame she's personally faced, but she has yet to prove that against the camp's resident blacksmith. She isn't able to manipulate fire that isn't her own and she seems to be immune to the effects of heat and flames. Umbrakinesis: Like her mother and many children of the Underworld, Sera is able to manipulate shadows. Her control over them isn't completely vast, but she's rather capable with them and has her own ways of using them in combat. She can shadow travel, but taking others over large distances does drain her. Soul Retrieval: Not complete Necromancy, but Sera has the ability to temporarily retrieve the souls of the dead so she could talk to them or them talk to her. The longer they've been dead the less time their souls have under her control before they must return. She doesn't usually keep them around, normally asking them a question and then sending them back on their merry way. It works better if she's presently with the body, otherwise they just appear as a ghost in front of her. Minor Telepathy: An ability she contributes to her magical nature she is able to communicate with others via telepathy. She can't read minds or control others, but she can create a psychic link so they could communicate back and forth. She keeps a constant link with her pet raven so they can know when the other is in distress.
____________________________________________________________________________ O T H E R
Her favorite characters are Azula from AtLA, Dabi from My Hero Academia, Ember McClain from Danny Phantom, Maleficent and Ghost Rider.
She's fluent in English, Greek, Latin, and French.
She's currently forcing Alina to teach her sign language so she could impress Jacob.
She has the singing voice of a rock angel and can play the guitar.
She has an exact replica of Ember McClain's guitar.
By day Cyrus Starr is likely the best man you'd ever come across. A kind gentleman that looks out for others and puts everyone before himself. He treats everyone with love and looks out for the little guy. But when he sees you picking on the little guy or hurting someone he cares about? The monster comes out. He doesn't turn into a literal monster like Mr. Hyde or the Hulk. Instead he's just someone that sees red and sometimes will have a hard time distinguishing between friend or foe if his anger gets pushed far enough. This normally isn't an issue inside camp except for when things get a little too intense during their war games or "sparring" sessions. But for the most part he is able to reel himself in and even moreso with the help of others before it gets too bad.
Cyrus is a vegetarian and a huge fan of comics. Even before he knew his origins he knew there was something special about him. He was a lot stronger than the average kids and learned to control that part of his abilities early. He turned to comics to explain what was happening to him and found a kindred spirit in Superman, including the fact that he was from Kansas. Was he an adopted alien from another planet? He did feel stronger during the summer and he didn't have a father. At least not one that he knew of. So he found father figures in his comics, TV shows, and people around his small town of Hutchinson modeling his personality after theirs.
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One day in the early Fall the god of wind Notus came to Kansas to destroy some crops. It was the one thing he was looking forward to because he absolutely hated Kansas. It was a stupid state and deserved a lot worse than some destroyed crops. But this time he decided to actually look around in one of their towns before he ravaged through them with his furious winds. There he met an exceptional young woman named Stephanie Starr. She was the daughter of a farmer, but he could tell just by looking at her that she was meant for so much more. So he decided to get to know her and for a while he was distracted from his original task. He didn't care. He had found Stephanie. He found love. It was a rare feeling for him, but he enjoyed it. When he had to leave he left her pregnant and left her father's crop field untouched by his furious winds. The rest of Kansas still deserved his fury.
That was the last time they were together. He knew he wasn't father or husband material. He was a god, a Titan of power. He had responsibilities. He had no time to play house with humans. Or so he told himself so he wouldn't get attached and let his feelings get the better of him. Despite this he did watch over them and every year he would leave her crops untouched. Stephanie eventually took over her faher's farm giving up on any dreams she had so that she could care for her son and keep the secrets of his origins safe. But young Cyrus had other plans. He loved animals and he loved the farm, but he knew he was meant to be more than a farmhand. He had a glorious purpose. Maybe it was to be the world's first superhero.
Cyrus grew up helping people around his town and keeping them out of danger. They chalked it up to miracles having never actually seen their speedy savior. But one young citizen wasn't convinced. When Cyrus was ten his best friend Daisy Lane had been investigating these so called miracles and found that her case lead her to none other than the mysterious farmboy that she had grown up with. She promised not tell his secret, but she wanted to help him on his adventures. Neither of them knew the truth about why he had powers when no one else did, but they didn't care. They were kids having fun and playing hero.
When Cyrus was eleven things suddenly changed. The problem with being a demigod child using your powers all willy-nilly? You'd attract a lot of monsters and creatures that want to eat you dead or alive. One such monster? The Minotaur. Daisy and Cyrus were playing at his farm when they noticed a very large bull breeding with one of his cows. Cyrus went to scare it off when he noticed that it wasn't an ordinary bull. He had heard of this thing before in one of his comics about greek mythology. It was the Minotaur, it was real and for some reason it was on his farm. Cyrus told Daisy to run, but she stood momentarily paralyzed. Up until now they were doing small heroics and nothing that would actually put them in danger. But here now she was seeing an actual monster. And she was scared.
The Minotaur smelled her fear and stepped away from the cow before picking up its discarded axe off the ground. He charged towards Daisy ready to swing on her with his axe, but was stopped by Cyrus jumping between them and releasing a beam of heat from his eyes. The Minotaur was surprised, but blocked the blast with his axe and smirked as it did nothing, but heat it up and turn it red. Cyrus took the moment to charge at the beast and they came to blows. He couldn't let Daisy get hurt. He couldn't. This constant thought invoked a feeling that he rarely felt. Anger. He felt himself getting stronger as he knocked the axe out of the Minotaur's hand and delivered a devastating punch to his stomach. That was all the opening he needed. He started pummeling the Minotaur relentlessly. How dare he put his best friend in danger? How dare he!? Daisy had come to her senses to watch her friend mercilessly beat down on someone who was no longer fighting. This wasn't the hero she knew or that he aspired to be and she did the only thing she could think to do to stop him. She ran up and hugged him from behind while yelling, "Enough!"
In his blind fury he had pushed her off of him sending her into a bale of hay. This was enough to knock him to his senses and he went to check on her. She was okay, but they were both moreso worried about him. They looked back and saw that the Minotaur had disappeared, but Cyrus knew what he had done. After Daisy went home Cyrus talked to his mother about what happened and what he had been doing all this time. She decided to tell him the truth about his father and how one year he had left a note that would provide Cyrus with all of the answers he needed. All it read was, "Follow the wind." And so Cyrus did so going on a journey to the big city. New York, New York.
Time had passed and Cyrus found himself living as a full time camper at Camp Half-Blood. He decided it was best not to put his small town in anymore danger now that both he and the monsters were aware of who and what he was. He kept in touch with Daisy though and they did date for a bit when he was fifteen, but when they were sixteen they decided the long distance alternate worlds of magic of normalcy wasn't going to really work for them. He still doesn't know how she was able to see through the mist.
Meanwhile unbeknownst to everyone the Minotaur did return to Hutchinson to retrieve what he had sired before returning to the Labyrinth.
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C A B I N
Cabin 24: Boreas, God of the North Winds
Y E A R S AT C A M P
7; Full Time Camper
F A T A L F L A W
He puts himself on the line before everyone because he believes he can take it. His guilt is also a huge flaw for him whenever he accidentally hurts one of the people he cares about.
W E A K N E S S
His anger is both his strength and his weakness because it leaves him a powerful, yet uncontrollable machine.
Aerokinesis: As the son of Notus, Cyrus has divine control over the wind. But he uses his differently than most wind users. Like most he uses it for flight or increasing his own relative speed, but he mainly uses it for what he calls Super Breath. It allows him to create gusts of wind, take deep breaths to inhale the wind/air around him, or put out winds at a temperature so low that they'd freeze whatever he targeted. Heat Vision: As the son of Notus, Cyrus has some control over heat and fire, but not in the way you might think. He can't manipulate flames or even create his own, but he can emit waves of heat from his eyes. He can force an excess amount of heat from his eyes to attempt a "Solar Flare" that allows him to release all the collected heat within his body. This weakens him greatly and puts him on the level of a human for at least 24 hours. Super Enhanced Physiology: As the legacy of Magni, Cyrus has exceptional levels of strength and the durability to match so he wouldn't destroy himself in the process of using his strength. His strength has grown over the years, but it's still not at its peak and wouldn't be so for at least another seventeen years. Rumor has it that he may be as strong as Hercules, but the largest thing he's lifted while mellow was a bus. But if he's ever angry and starts to lose control his strength grows at the same rate of his anger until he calms back down. It's believed he's had mental blockers put in place through deep hypnosis to cap out his normal strength so he wouldn't harm his friends around camp.
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Has a lot of flannel in various different colors
Occasionally sneaks out and does heroics
Voted most likely to expose the world of demigods and monsters
🎻 Height:5’5” 🎻 Body Type:Ectomorph 🎻 Hair:Red or Strawberry Blonde | Naturally Wavy | Usually worn blow-dried straight and down or in a braid when training 🎻 Eyes:Stormy Blue 🎻 Clothing Style:Girly, Preppy & Conservative | Skirts | Short-Heeled Shoes | Short Dresses | Rings | Necklaces | Bracelets | Sweaters | Sweater Vests | Button-down Blouses | Boots | Basically dresses like she’s a tourist on a perpetual European vacation. 🎻 Makeup Wise:Very natural, basic makeup consisting of powder foundation, mascara, a hint of rose blush and strawberry-flavored lip gloss.
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R E L A T I O N S H I P S T A T U S
Single In a very secret relationship with Zeru Williams
F A M I L Y
🎻 Catriona Giannulli (neé McAlister) | 45 | Music Director of The Juilliard School Orchestra 🎻 Mariano Giannulli | 47 | Adoptive Father | Stockbroker
L E G A C Y
Hermes
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✔Classical Music✔Rom-Coms✔Her Stepfather’s Homemade Italian Food
D I S L I K E S
✘Judgmental People✘Having to keep her relationship a secret✘Public Speaking
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When Mariano Giannulli accepted courtesy tickets to the opening night and consequent banquet of the New York Philharmonic Orchestra, he’d been expecting to indulge in a lavish meal and simply enjoy the timeless sounds of beautiful classical music. What he hadn’t anticipated was to find himself captivated by the long, flaming red hair and outstanding talent of the orchestra’s star cellist: the 25 year-old single mother and Scottish beauty by the name of Catriona McAlister. To say that it was love at first sight for Mariano was putting it mildly. He took it upon himself to, like the gentleman that he was, court the unsuspecting Catriona, who was both flattered and curious to get to know the man she’d made such a long-lasting impression on. One dinner date later, and it was clear to the both of them that they had found their soulmate. Their engagement was announced by the end of the year, the marriage taking place exactly a year later, and the official last name change of their only daughter Fiamma Catriona a year after that. The red-haired girl was raised in the picture-perfect, exemplary, upper class suburban family: with the electronic-free tableside dinners every night, attending Catholic church every Sunday and taking memorable vacations a few times a year. Growing up loved, adored and doted on was certainly no hardship for Fiamma. She was grateful to have been blessed with such a wonderful family and home life-- and she showed it by keeping up outstanding grades, excelling daily in her talents as a violinist, and overall just being the best well-behaved girl and young lady any parent could ever ask for. As time went on, Fiamma began to notice she was different than children her age. She would constantly seek guidance from her mother, but the woman always brushed her off with a vague "I shall tell you everything in due time". Finally, on her sixteenth birthday, Catriona broke the news to her daughter. Her father was not Mariano Giannulli, but the none other than the god of music himself: Apollo. Ever the skeptic, Fiamma struggled to believe her mother at first. There was no way her picture-perfect family had been hiding such a big secret, right? But when the blond, blindingly beautiful gentleman himself showed up at her doorstep, explained in great detail everything that was happening to her and brought up the idea of her attending Camp Half-Blood as a way to connect with and further develop her powers, the redhead lost it. She locked herself up in her bedroom and refused to speak to any of her parents for a week, heartbroken at how everything she'd grown up believing in had been shattered. When she was finally over her initial shock, Fiamma tearfully agreed to give Camp Half-Blood a chance. And she hadn't regretted her decision ever since.
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C A B I N
Eleven
Y E A R S AT C A M P
1
F A T A L F L A W
Her naivety and belief that there is good in everyone.
W E A K N E S S
Her secret relationship with the Prince of the Gods.
A B I L I T I E S
Musical Empathic Projection:The power to project emotions based on the songs one plays. Hyperpolyglot:Ability to be easily fluent in more than six languages. Siren Song:The power to emit irresistible sound that lures anyone who hears it towards the user
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🎻 Her star sign is Pisces. 🎻 Dreams of traveling the globe by playing in one of the five top-rated orchestras in the world. 🎻 She was named Fiamma-- the Italian word for flame-- because of her hair color. 🎻 Adores to listen to and practice violin covers of popular songs. 🎻 At home, she drives a white Fiat 500. 🎻 Only uses profanity when she’s in the heat of intimate moments. 🎻 Made the “True Love Waits” abstinence pledge, with the adjoining purity ring, at age thirteen though these days she only uses the ring when back home with her mother, and to avoid suspicion more than anything else… T H E M E S O N G
Face Claim: | Molly C. Quinn
Still fighting with myself over bringing an Aphrodite daughter, an Athena daughter, or both... Stay tuned...😫
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✔Traveling ✔Shopping ✔Makeup ✔Debating ✔Arts & Crafts with Resin ✔Chess ✔Reading “It’s fundamental!” ✔Strawberry-flavored everything. ✔Designer Clothing ✔Greek and Italian Food ✔Belting out the lyrics of any track of Olivia Rodrigo’s SOUR album whenever she’s doing a task by herself
D I S L I K E S
✘Being anything other than first place. ✘People who contradict her without arguments of real substance ✘Any type of heavy rock music. ✘Lemon-flavored desserts and pastries. ✘Messes and Disorganization ✘Willful ignorance ✘Douchebags and Fuckboys, and the unfortunate knowledge that she has a weakness for them.
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When 31 year-old Armand Hastings boarded the family’s yacht for the annual Hastings family vacation through the Greek islands, the last thing he expected was to find romance. But the moment his eyes fell upon Danae Iordanou across a hotel bar during a brief stop in Mykonos, Armand knew he had found his soulmate. After a whirlwind romance, the chief financial advisor of the Hastings Family Offices and the Lieutenant of the Hellenic Armed Forces welcomed their first and only child into the world: Laren Athena.
The Hastings girl was born into a life of wealth and privilege-- along with the vast opportunities this provided. Although her mother was often away in “deployments”, she made sure that her daughter was raised to be a poised, multilingual, eloquent, outspoken young woman. As such, Laren was educated in the most prestigious institutions who cultivated her outstanding leadership skills and her drive unlike no other. She excelled in academics, with two of her most notable achievements being chess club president, student body president and debate team captain at Surval Montreux Boarding School in Switzerland.
Growing up, Laren had always known she was different. She was often ahead of her classmates, catching onto things being taught to her at a quicker pace than normal and performing at an academic level beyond her years. Her parents would brush off her inquiries about her situation using words like ‘gifted’ and ‘genius’, but it was on her thirteenth birthday that Ren found out the truth about hers and her mother’s identities. Danae Iordanou wasn’t just a mom and a Lieutenant of the Hellenic Armed Forces-- she was Athena, the goddess of wisdom and strategic warfare herself. Her “deployments'' weren't to serve with the Greek militia, but to fulfill her mandated godly duties wherever necessary. Finally, everything made sense: the advanced academic level, the sharpness of her mind, her infallible memory, her ease with languages… Laren Hastings wasn’t just your average, affluent California girl: she was a demigoddess.
After her origins were revealed, Laren was given a choice: to attend Camp Halfblood full-time and embrace her inner demigoddess, or to carry on with her life in the mortal world and attend Camp Halfblood part-time. After some thinking, the young woman decided on the latter, which meant she continued her studies in the mortal world and was a camper during part of or the entirety of her summer breaks. Her plan is to become a full-time camper after she graduates from mortal college, until she inevitably ages out.
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C A B I N
Cabin Seven -- Athena, Goddess of Wisdom and Strategic Warfare
Y E A R S AT C A M P
Because she only visits camp during summer breaks since she turned 13, the total amount of time Laren has spent at camp is 18 months.
F A T A L F L A W
Laren refuses to admit defeat, even after it’s clear there’s no hope of coming out victorious.
W E A K N E S S
Her arrogance, unyielding drive... And questionable taste in men. ("Sorry, Mommy. Blame Auntie Aphro for that!")
R E S P O N S I B I L I T I E S
Cultivating her knowledge in a vast amount of topics and subjects.
W E A P O N S
Her razor-sharp wit and intellect are as valuable in battle as anything else.
A B I L I T I E S
Divine Wisdom & Strategic Skill: As the daughter of the Goddess of Wisdom and Strategy, Laren is extremely wise, intelligent, and knowledgeable, constantly coming up with brilliant ideas at a moment’s notice. She is also an exceptionally skilled tactician, with great observation skills and superb capacity for planning for the long term before acting. She tends to measure the odds without taking her own or others' feelings into account, making her a hot commodity during games like Capture The Flag. She possesses incredible tactical skills, is known to only use violence as a last resort after thinking things through, and overcomes opponents in battle with her wits rather than force.
Persuasion & Memorization: Laren is nothing short of an incredibly eloquent young woman, able to flawlessly expose her ideas, sway others in favor of her points of view, and capable of manipulating other demi-gods if she so wished. Additionally, she has an exceptional memory: she can never forget what she hears.
Omni-Communication: Laren is capable of speaking, understanding and deciphering any and all languages, as she can correctly perceive and understand the speech, emotions and reactions of any living thing they communicate with, such as people, plants, animals, nymphs, satyrs, minotaurs, etc.
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Zeus, god of sky, thunder, lightning, kingship, honor and justice. (Must explain why he has his dick in everything that has boobs and walks on two legs.)
P E T S
"My boys Bolin, we just call him 'Bo', and Kanan. Bo is a beauceron and Kanan is a wolf-shep cross."
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✔Fighting ✔Hunting ✔Running ✔Sparring ✔Video Games ✔Working out ✔Beautiful women ✔Reading war novels ✔Besting someone in a game/spar
D I S L I K E S
✘Losing ✘Zealots ✘Emotions ✘Young children ✘Sensitive people ✘Physical abuse (in relationships, family or romantic-based) ✘Suck ups/Goody-two-shoes types
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There's no getting around it. Even Ares himself calls his son an asshole. Course, he's pretty proud of it, but that's not the point. Brandon isn't the touchy-feely type and definitely won't ask you if you're okay when you get hurt. He'll tell you to rub some dirt in the wound and get back on your feet. The young man takes things a bit too seriously in life, and most definitely at camp. Brandon finds himself constantly in arguments and bare-knuckle brawls, or even in some cases full-on duels. Brandon knows he's good at what he does and likes to show off for the ladies. Women seem to be this boy's weakness, especially the daughters of Aphrodite. Seems Ares handed down more than just some godly powers to Brandon. He can be very charming to get what he wants, you'd almost think he was the Son of Aphrodite with the way this guy's game is. Brandon is very militant in his own way but doesn't necessarily care to police others or be a leader of anyone. He lets others, typically his other siblings or the Athena kids, take charge in matters dealing with battle strategies and such. He's not too fond of 'teamwork' but will resort to it if it benefits his own personal gain. Brandon also is a bit of a poor sport, not taking losses too well, he will inevitably try to start a fight.. or in the least case, yell at the winning team after Cap the Flag matches.
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C A B I N
Cabin Eight ⧿ Ares, god of war
Y E A R S AT C A M P
4 years. This will be Bran's 5th year
F A T A L F L A W
Blind Rage
W E A K N E S S
Brandon is very impulsive, especially when it comes to his fighting strategies. He more or less just bulldozes into a conflict and deals with the aftermath later.
R E S P O N S A B I L I T I E S
Normally Bran would give some sarcastic remark about not being responsible enough to have a job around camp, but lately he's taken a liking to training a few campers in hand-to-hand combat.
W E A P O N S / A R M O R
Brandon has two sets of armor, a sword and short sword he likes to match up with teach armor piece.
∞ Armor set 1.0 with an 'M' painted on the right side of the breast.
∞ A knife his father gave to him. He keeps it locked on the breast of his first chest plate armor set. Had a custom sheath fashioned on the armor just for it.
Lastly, a revolver with stygian bullets, made by Ky' vie Morgan. Given as an early birthday present.
A B I L I T I E S
Telumkinesis: He is able to adapt to using various types of weapons quicker than normal. He has the power to curse his opponents' weapons and transfigure any object into any weapon. Examples include making a sword too heavy to lift properly or turning arrows into rubber, forcibly disarming his opponents. Odikinesis: He can unconsciously arouse feelings of impulsive anger, hatred, and bloodlust in people, to the point of instigating physical violence. Enhanced Physical Prowess: Being a son of Ares, he possesses enhanced physical prowess. Having heightened strength and durability. Necromancy (limited): He can summon the dead.
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"I suppose Heathcliff counts.? My cousin, Erin, says that he's mine. She sent him to me, damn near scared me half to death. He had a skull on his head.. the sight alone would have freaked me out, but he jumped up into my bed just as I was about to fall asleep. Half the camp still hasn't forgiven me for screaming so loud at 2 in the morning. I've never really been a dog person before... and he looks more like a hyena, really. I mean, don't get me wrong, he's cute. I just still can't wrap my head around the whole 'hellhound' thing."
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✔Gaming ✔Comics ✔Music ✔Playing piano ✔Nature walks ✔Reading (Fantasy Fiction) ✔Homemade meals ✔Gaming (PC, Console, Handheld) ✔Quiet company ✔Stargazing ✔Bonfires ✔Cold nights, cuddling in bed ✔Binging movies/shows ✔Sewing ✔Helping people ✔Singing ✔Self-depricating humor ✔Sketching / Drawing
D I S L I K E S
✘Being interrupted or ignored ✘Most of today's music ✘Shopping ✘Getting complimented ✘Birds ✘Long nails ✘Stormy weather ✘Even numbers ✘Letting people down ✘Extreme negativity ✘Seeing people sad
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Odikinesis: As the child of the god of personal fear, panic, and dread, Dany can control the feelings and emotions of war, such as fear, hate and rage. ♥ Persona Worst Fear Generation: Dany has the ability to make individuals see their worst fears through eye contact. However, she can only do this to one person at a time. ♥ Terror Generation: She has the ability to bring terror to a large crowd, in the way her father once brought a large sea monster that served to scare many mortals. Shapeshifting (limited): Dany can change her appearance and form to people or animals. The power is limited, as she has to know a lot about the being she changes herself into. She has some practice changing into animals but hasn't attempted shifting into another person before. Her father once shifted to look like Ares, so the ability is there. She just hasn't discovered that part of it yet. The better she knows the animal/person, the stronger the shift is. Typically is only an ability that she can conjure in the midst of battle, as well. It is not a leisure ability, although she practices the ability by concentrating really hard. Usually when she's alone in a quiet space. Umbrakinesis: She has control over darkness and shadows for various uses. Shadow Travel: She can use shadows as a way of transportation. However, great distances tend to wear her out. ♥ Darkness Generation (Has not discovered): She can solidify shadows to shoot bolts of darkness, form virtually impenetrable shields, and surround enemies in pitch-black clouds of lightless space. ♥ Invisibility (Has not figured out, yet): She can use shadows to cover herself in darkness to become invisible. ♥ Vitakinesis (limited): She can heal minor injuries to herself or others by using darkness.
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C A B I N / R O O M S
Dany's room: ∞ Loft, ∞ Bed, ∞ TV w/ gaming pc setup which sits below her loft bed.
Dany's Game Room ∞ One side - PC Gaming (where she does her livestreams) ∞ Other side - Console Gaming
Deimos Cabin Home Theater Room ∞ Television ∞ Couch
M I S C E L L A N E O U S
Most gaming and social platforms, her handle is YouHadMeAtHalo.
Dany likes to stream on Twitch with her friends. Broadcasts on Thursday nights.
Dany loves to sing. She has a great singing voice, and really enjoys just about any kind of music but piano melodies are her favorite.
She doesn't like even numbers. Her favorite number is 333 (3 3's) but any odd numbers are acceptable in her eyes. For some reason just has a slight discomfort with even numbers...
Dany tends to keep her nails cut short. When they're grown out, she will chew on them when she becomes stressed or anxious. Likes to keep them short to avoid damaging her nails.
She knows how to speak Italian, Ancient Greek, English, and elvish...yeah, that's right. Girl geeked out on Lord of the Rings hardcore and went and taught herself the elvish language. She also knows some words in Romanian because her grandfather used to speak it to her.
Eyes:∞ Dark Brown; normal Powers; ∞ Worst Fear, ∞ Teleportation, ∞ Terror Generation
Body Type:Mesomorph
Body Marks:Scars; ∞ Facial scar across left side of the face Tattoos; ∞ Right index finger ∞ Oni tattoo on right forearm ∞ Left hand.. a matching tattoo he has with his good friend Erin Chase. He has the open cage while she has the bird. ∞ Another matching tattoo with Erin. Left forearm. ∞ A sparrow on the right side of his shoulder blade. A memorial tattoo for his late grandmother.
Hecate, goddess of the Mist, magic, crossroads and necromancy.
P E T S
∞ A stray Ez found while on a quest. Named him Frankie. ∞ A Maine coon by the name of Heimdall. Ez's 1st cat. ∞ Last but not least.. an orange tabby named Butters. Don't ask.
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✔Cats ✔Archery ✔Guyliner ✔Graphic novels ✔Collecting knives ✔Painting/Sketching ✔Sleeping in the nude ✔Movies and novels about war and slavery ✔Outdoors; hiking, camping, fishing, etc. ✔Working to better himself in his abilities
D I S L I K E S
✘Toxic masculinity ✘Too much noise (Misophonia) ✘People who underestimate him ✘Showing his teeth when he smiles ✘Those who can't take a joke or take things too seriously ✘Facial hair but typically lets it grow out when out on quests and No-Shave-November.
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____________________________________________________________________________ B I O G R A P H Y
Ezra spent his life with his grandparents and never really knew much of his own mother except for the things his Pa told him. Ezra and Jacob's mother left them when they were very young, The boys were handed down to and raised by their grandparents, Ezra having spent most of his time with his grandpa. Although, of course, he did love to spend time with his grandmother in the kitchen from time to time. She always cooked the best food, especially at Thanksgiving and Christmas.
Growing up, Ez always had a dream of getting into Hollywood and becoming a movie star. First, he started out as an extra in a few movies here and there in his early years of junior high. After getting behind the scenes a little bit, he got the crazy idea in his head that he wanted to go out for stunt double/performer roles. He even took some time to go to a school for specialized training. It wasn't until 2015 when he landed his first gig as the stunt double to Adam Driver in the movie Star Wars: The Last Jedi, and later went on to continue his work throughout Star Wars: The Rise of Skywalker, although Ezra's work was a bit more on the front lines of ROS. With the help of CGI, he was the one who played Kylo Ren mostly in the last film after Adam suffered an accident on set. To retain his reputation, they just made it look like he was still the one who played him in the credits.
Ezra had been on set for the ROS movie when he had been approached by a small group of people, which he would later find out were demi-gods, urging him to come back with them to this camp. Of course it took a lot of convincing to get his stubborn-ass to agree to the ridiculous idea, but eventually, he did go. A big chunk of his first year at camp he was back and forth between the movie set and the grounds of CHB. For the most part, Ezra kept to himself in his lone cabin because he felt the attention he got at camp was mainly due to his line of work. As if being a stunt double was anything in comparison to being an actual celebrity. It wasn't until one camper, in particular, broke through his hard exterior shell before he finally started opening up more to the other campers and soon realized that the people there weren't so bad. Since his days with Star Wars were over, he decided to leave behind the Stunt Double business focus more on the whole demi-god aspect of his life. It's still a very new world for him and there's much for the boy to learn.
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C A B I N
Twenty-Two; Deimos, god of terror, panic and dread.
Y E A R S AT C A M P
2-years, Ezra has collected 2 beads; he will be collecting his third this year.
F A T A L F L A W
∞ Flirty - To make playfully romantic or sexual overtures; behaviour intended to arouse sexual interest. Minx. Tease. ∞ Audacious – Recklessly bold in defiance of convention, propriety, law, or the like; insolent; brazen, disobedient.
W E A K N E S S
Fighting a single person at a time. Ezra has gotten into plenty of fights in his day and made a habit of being outnumbered in most of those fights, though typically came out on top in the end. He does best when fighting multiple enemies at once.
R E S P O N S A B I L I T I E S
§ Camp Border Patrol
W E A P O N S & A R M O R
∞ Ezra has a range of knives, as well as 27" Dual Tactical Full Tang Ninja Swords. ∞ Ezra's Oni Half-Mask ∞ Ezra's Tactical Chest Plate armor
A B I L I T I E S
Odikinesis: As the son of the god of personal fear, panic, and dread, Ezra can control the feelings and emotions of war, such as fear, hate, and rage by either inducing it or taking it away. Inducing said emotions can be done from afar, but taking them away requires physical touch.
Persona Worst Fear Generation: Ezra has the ability to make individuals see their worst fears through eye contact. However, he can only handle a small handful of people at a time.
Terror Generation: He has the ability to bring terror to a large crowd, in the way his father once brought a large sea monster that served to scare many mortals.
Fear Construct: He can change fear into tools, objects, weapons, and other items, create semi-living constructs, and/or create structures/buildings of varying permanence and tangibility. His constructs typically take the form of what, only he can describe as the Jurassic World's Indoraptor. A shadowy figure that resembles the fictional creature. ∞∞
Shadow Travel: He can vanish to other locations. The greater the distance, the more it takes from his energy. The more people he transports also affects his energy stores. Much like Shadow Travel, it has to be someplace he or the people he travels with have previously been and know well. Swordsmanship: Much like his father, Ezra is a sword fighter. Despite being the grandson of a war god, he is a terrible physical combatant likely because he never had to rely on his skill and thus never trained. Mist Manipulation: Having a legacy such as Hecate, Ezra has worked on mastering the ability to control and manipulate the Mist. The power to control the Mist to create Mistforms, illusions, and influence the minds and memories of mortals.
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∞∞ One half of Ezra's Art Studio ∞ Other half of the Art Studio turned Tattoo 'Shop' (yes, he knows how to do tattoos... want a new piece? Just ask him for an appointment. He's almost always open!)
M I S C E L L A N E O U S
Ezra is far-sighted, so you'll probably catch him wearing his glasses while reading around camp.
He can understand and speak a multitude of languages, his main being English, German and Greek. He knows a few words and phrases in Italian, as well, thanks to Erin.
T H E M E S O N G
Face Claim: Oscar Porter [@aboutanoscar on Tiktok and Twitter] | #49B38A
Body Marks:He also has one single tattoo across his left forearm that reads "You honor yourself by acting with dignity and composure." Words his mother used to tell his mortal brothers that they eventually passed on to him.
Aphrodite, Goddess of Beauty, Love, Desire, Passion, Sexuality, Pleasure, and Fertility.
P E T S
A blue roan Pegasus that Greyson has raised and trained. He's a Percheron pegasus, and his name is Storm. If you used Mist on him, this is what he'd look like without his wings.
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✔Water (duh) ✔Reading ✔Surfing ✔Archery ✔Tinkering ✔Stargazing ✔Rain/Storms ✔Helping people ✔Watching movies ✔Binging tv shows ✔Capture the Flag ✔Western horseback riding ✔Sports (Playing them, not watching) ✔Helping the Heph kids out with mech stuff ✔A little good good when he feels stressed or can't sleep
D I S L I K E S
✘Snow ✘Hydra ✘Bullies ✘Dry environments ✘Having to be the "bad guy" ✘People treating him different ✘Disrespectful/entitled people ✘People with hero complexes ✘Majority of the Royal family.. ✘Anyone talking negatively about his mother/family
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Greyson may look like a total douchebag frat boy, but he isn't by any means. He's is a soft-spoken gentleman who keeps a rather calm and stoic demeanor on the outside. His background has him constantly holding his shoulders back and head held high to face the problems thrown his way. He's a young man of very few words, that is unless he's speaking passionately about something. Or to someone. Even through the hardships that Greyson has faced, he's always managed to keep hold of his soft, kind-hearted inner shell. The few he's allowed into his inner circle know this boy is loyal to a fault and loves like no other. His need to protect the women in his life far exceeds anything else. Having quite a number of nieces, he knows just how fragile young girls can be. Greyson can be a bit more emotional as well as in-tune with emotions more than the average male, having been raised around more girls than boys (with the exception of his two brothers, he had several female cousins he was raised around), he picked up a few things. Greyson is an all-around good guy. He can act pretty damn confident, but it's not out of an "I'm better than you" way, more of an "I know my worth" kind of way. He's a lover, not a fighter, but will fight for those he loves. You probably won't find another guy like him.
____________________________________________________________________________ B I O G R A P H Y
Greyson's mother, Princess Diana, died less than a year after his birth. Greyson grew up in the shadows of Prince William and Prince Harry, raised by Prince Charles, Duke of Wales, and Camilla, Duchess of Cornwall. Charles treated Greyson as if he was his own son, and Greyson knew no better. His real father never came forward to claim him so he didn't know any better of where/who his real lineage lay with. That is until he was approximately 9-years-old when he was nearly killed by a giant.
The details of just how exactly he survived are quite fuzzy to Greyson, but all he knows is it didn't take long for someone from a Camp that resided in the States to reach out to him to comfort him in the dark and very confusing time. They offered information for the young boy to piece together, filling in the blanks of a past he never even knew. He began spending summers in the camp, learning who he was and how to control the abilities he had (and was still discovering). He quickly learned that he wasn't alone and that things weren't just black and white, but much more complicated than he could've ever imagined before. The atmosphere was... challenging, to say the least. Eventually, Greyson did find his place among the crowd and fell in with the rest. Being a son of one of The Big Three caused him to grow a reputation rather quickly, but the young man didn't put much thought into it.
Greyson grew up hearing stories of his mother from the two older boys, and of course the tabloids. It wasn't encouraged in the Royal Household to read up on any of them, because most (if not all of them) were lies. At least that's what they were told, growing up. Greyson read them anyway. It's all he had left of his mother's legacy. That, and a necklace that she bought for him within the first few weeks after his birth at the pier where his parents had met. She'd planned to give it to him on his 18th birthday. His father had acquired it at some point, but instead of holding onto it for so long, he gave it to his son the summer following his 10th birthday. It's the only thing Greyson has left of his mother, doubling as a reminder that at one point in time his parents had been in love.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Three ⧿ Poseidon, god of of the sea, earthquakes and horses
Y E A R S AT C A M P
Greyson has acquired 10 beads, this year will be the 11th.
F A T A L F L A W
Excessive personal loyalty: He will risk his life for his friends, family, and sometimes even strangers and enemies who he empathizes.
W E A K N E S S
♛ Loved ones ♛ Women and children ♛ There's a spot on his back just below the right shoulder where he was struck on one of his quests with a spear from the back all the way through his chest, it never quite healed right, and when he gets hit in the back in that same spot it more or less disables him for a moment so he has to regain himself.
R E S P O N S A B I L I T I E S
W E A P O N S
♛ Windbreaker, a Bow he commissioned from a Heph kid when he was 15. ♛ Honor's Call, a bo staff that has 4 settings. Normal staff (that can break into two separate pieces), Spear, Fishing Spear, and Trident. A gift from father.
A B I L I T I E S
Hydrokinesis: The ability to control water with the mind. Greyson can will himself to stay dry in water, extract water shoot from petrified seashells, create oxygen bubbles underwater for people who cannot breathe underwater, and harden water to form solid ground to walk on or shields. He even can make giant fists of water that mimic whatever he does, which can be used to grab enemies or smash them into the ground. ♛ Hydrokinesis sub-ability: Cryokinesis(limited): He has very limited control over ice; such as create an icy hurricane to attack all nearby monsters. ♛ Hydrokinesis sub-ability: Vitakinesis(limited): He can use water to strengthen himself and heal most wounds, the amount of water and time needed for the healing being proportionate to the severity of the wound. ♛ Hydrokinesis sub-ability: Water Immunity If he falls into the water, he will be immune to water pressure. Additionally, he can breathe underwater for unlimited amounts of time and see in the darkness underwater. ♛ Hydrokinesis sub-ability: Heat Immunity(limited): He has a higher resistance to fire and burns than regular people. Electrokinesis: Greyson has limited control over lightning, such as sparks as his hurricane increases in power. His control, however, is far less than that of a child of Zeus Communication: Greyson has divine authority over his father's subjects and can speak both telepathically and normally with them underwater. ♛ Communication sub-ability: Zoolingualism(limited to Equestrians and Marine Life): He can understand and talk to marine animals, equines, and similar creatures. Charmspeak: With a Legacy such as Aphrodite, Greyson has learned the ability of Charmspeak. He can influence others with the strength of his voice... Watercraft Manipulation: When in saltwater, he always knows his exact nautical coordinates, wherever he is (such as in water or on a ship or boat). He has the telekinetic ability to control boats and ships. He also knows exactly how to work the boats and what all the parts do.
____________________________________________________________________________ O T H E R
∞ Cabin Lake Deck where Greyson can be found sometimes deep in thought or late at night when indulging in a quick dab/smoke to help him sleep.
M I S C E L L A N E O U S
Speaks fluent French and fluent ASL, aside from English and Ancient Greek obviously.
Greyson is into older music, such as Sinatra, Sam Cooke, Elvis, Johnny Cash.. etc.. with the exception of bands he's been introduced to by his friends, Brynn, Ky'vie, and Hayden mostly.
Greyson's English Accent: Since spending so much time in the states, he's grown to talk more like an American. You can still hear his accent, but for the most part, it's somewhat faint. That is until he gets mad, or if he's talking softly, more so in a sweet manner to someone he's attempting to woo or Charmspeak to. His accent comes out most heavily when he's pissed off.
A G I F T F R O M A F R I E N D
"Growing up, my favorite animal was a snow leopard, Ky' vie Morgan and I had talked about it on a few occasions. I used to draw blueprints of sorts for this idea I had so that one day I could build up my own mechanical beast. Just as a sort of hobby, nothing more, really. Well, some years passed by, and one summer when I had arrived at Camp, Ky' vie was waiting for me at the gates with this huge grin on her face. Eventually, she took me down to her bunker where she liked working on her projects and putting the final touches on what she was so eager to show me. Turns out, ever since we had started making sketches and whatnot of my mechanical leopard, she'd been trying to build one for me. She finally finished it and gave it to me as a 'welcome home' present. Sheba, the leopard, is water-resistant... Can't have her short-circuiting on me, could we? Being who I am, I'm glad Ky' vie took the extra step to do that. Sheba's practically a living thing. Has the same mannerisms as an actual leopard, and if she feels I'm being threatened, she will attack, or at the very least prepare to. She also has a set of commands, which are voice sensitive, and are spoken in French and ASL... First sketch drawn at age 11, second sketch at age 12, last and final sketch done at the verge of his 14th birthday. Height comparison, here and here.
"The trick to not being discovered until it is too late is to become part of the expected surroundings. Stealth is more the art of blending in with the background than sneaking through dark shadows."
Body Marks:Single piercing in left earlobe. Three tattoos. ∞ One tattoo on his right forearm... matches with Erin's. ∞ Another is between his shoulder blades. ∞ His last one is on his left forearm.
Dionysis, god of grape-harvest, wine, madness, parties, religious ecstasy, and theater.
P E T S
"It's not typically the Roma way to keep pets, as they're seen as 'filthy and unclean', but I own a leopard gecko named Echo, a ball python and a black pine snake. Got my pie-bald python by the name of Clyde, my California King snake Narcissa, and my black pine, Sirius. Lot of people get weirded out by Sirius more than Clyde, maybe cause he's black.. I-I'm meaning like how people don't typically like black cats, same goes for Sirius. Sirius happens to be the least nippy between my snakes."
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L I K E S
✔Music ✔Cooking ✔Reptiles ✔Swimming ✔Board games ✔Harry Potter ✔Stormy nights ✔Pulling pranks ✔Watching anime ✔Capture the Flag ✔Playing video games ✔Smoking cigarrettes ✔Trips to the river/lake ✔Sports (playing and watching)
D I S L I K E S
✘Birds ✘People ✘Snitches ✘Debbie downers ✘Cats (semi-allergic) ✘Overcast days w/o rain ✘People who talk too much ✘Squash, Meatloaf, Asparagus
____________________________________________________________________________ P E R S O N A L I T Y
Tyler is independent and desperate to prove himself, wanting to show his personal talent and leave a legacy behind in the minds of everyone. But he’s not brash. He is content to observe and work quietly, and he’s quite intelligent, which is no small aid. He thinks before he acts and is adept at seeing all sides and analyzing situations so he can act to his best advantage. He wants to be something and make something of himself; proving himself better than anyone could have expected is one of his highest priorities. However, as intellectually mature as he may be, Tyler is still young and still learning. There is much he doesn’t understand and his social skills need work. He has somewhat of a low tolerance for certain people and is dismissive of those who are loud, unsubtle, and quick to offer opinions for everything. Nevertheless, other people are often "entitled" to his opinion in the form of his biting sarcastic remarks. Other than that he is a quiet and even somewhat withdrawn boy. While he enjoys the company of some of his friends, solitude is a balm for him.
Tyler’s quiet, studious exterior hides somewhat of a rebellious and unconventional streak. He likes to go his own way and will do it willingly. He also respects authority, but follows rules when it suits him—in other words, most of the time, but not if he has something else in mind that he deems worth the risk of losing points or perhaps damaging his image a little. However, as important as that is to him, these moments come very rarely. More frequently his unconventionality is manifested in an experimentative tendency.
Tyler loves a challenge and he loves besting people, but it is usually a private victory for him. He needs not to brag and draw attention to his success as long as he knows personally that he has won. However, this is not to say what he doesn’t need others’ acclaim. Being noticed is important to him, and he hates being ignored, but he would rather people notice by themselves how outstanding he can be. That being said, criticism tends to bounce off of him as well--he is rather selective about what he hears and chooses to take to heart. Despite a sometimes ungracious manner, and a self-preserving and self-benefiting attitude, the boy is not bad at heart. He would always stick up for those he considers his friends and is not averse to helping even strangers after he is finished or providing it doesn’t inconvenience him. But when he is hurt, it is common to find him completely withdrawn and intractable, working only for himself in a kind of cool temper that can take a while to thaw out, even with the efforts of his closest friends. Unfortunately, Tyler is also prone to hold grudges after problems with others, and he is stubborn about them, though adaptable in other situations.
Tyler is a careful and patient boy. He’ll watch and wait for a long time with an observant and analyzing eye without feeling a need to do anything himself, gaining something from everything he sees. Not only that, he’s good at making what he sees help him in some way. Tyler is driven and works diligently to achieve any goal he’s set for himself, and places these goals above most other things. As such, he’s very organized; he hates clutter and his personal space, personal appearance, and his management of time and such are all very neat and organized, often following a schedule or other method of keeping everything in its proper place and time. It bothers him when things aren’t set out clearly and prioritized so they can be followed right. He’s a very good multi-tasker and his organization helps him make sure everything gets accomplished exactly when and how he planned it to. If it doesn't, he'll fix it until it does.
___________________________________ B I O G R A P H Y
To tell Tyler's story, you'd first have to know a bit of background history with his mother. In Romani culture, marriages are arranged and the Roma people abstain from sex until after they are married. Most, if not all, Roma people marry young, as well. In their teens, boys will not marry before the age of 17 and girls at the age of 16. Well, Tyler's mother Destiny was betrothed to a boy and set to marry him.. well, she ended up becoming pregnant by the god Hermes before her arranged marriage was set in place.
On the day of her wedding, the boy's mother felt another presence with Destiny that morning. It wasn't spiritual, that much she knew. Unable to just ignore the feeling she had, Destiny's soon-to-be Mother-in-Law insisted she take a test. There was no way she was going to let her son marry a girl who was impure. Sure enough, Destiny tested positive and the whole wedding was canceled. Destiny was then banished by her family, left to deal with her unborn child on her own. His mother eventually fell in with a traveling circus band in Hungary where she eventually had Tyler while on the road.
She spent a near 10 years with them, bringing Tyler up on her own education as she wasn't able to fund schooling for her boy. He also worked for the circus as well, dressing up in a bearskin costume and attracting bystanders along the roads to their shows. This is also around the time where he started thieving, pickpocketing the people who gave him disgusting looks or said nasty things to him. After that decade came to an end, she broke away from the circus and decided to take her son over to the States with him.
The two moved to Sisters, Oregon on their own where they bought their own little plot of land and made a life for themselves. It wasn't much, but it was home. Tyler grew up continuing his homeschooling while he helped his mother tend to the land, taking care of their horse as well as helping his mother with their small plot of crops. Each season bringing a new assortment of goods to grow. Tyler spent the next year and a half of his life in peace with his mother but found himself questioning his father. When Destiny finally told him the truth, Tyler was furious with her. How could she tell him that, as if what he was asking was a huge joke.. was it a joke to her?!
Not long after the conversation had been had, a young crippled boy by the name of Sawyer crossed paths with Tyler and they became fast friends. Eventually, Sawyer came out to Tyler (no, not that way you goofball) as a Satyr, and mentioned that time definitely was not on their side, as a monster had been prowling the woods around Tyler's home trying to track down the son of Hermes. In order to keep his mother safe, he needed to leave and allow Sawyer to take him somewhere where he'd be safe. They arrived shortly after Tyler's 12th birthday. Since then, he's been at camp. The summer after his fifteenth birthday he spent it with his mother at their home, but he hasn't been back home since. He's a huge mama's boy. Misses her dearly and calls her often.
___________________________________ D E M I G O D I N F O
C A B I N
Cabin Six; Hermes, god of roads
Y E A R S AT C A M P
Tyler has four beads, he'll be getting his fifth this year.
F A T A L F L A W
Emotionally fragile, and impatient.
W E A K N E S S
He is withdrawn, perhaps overly so, making it difficult for him to relate to others at times, he is often quite bitingly sarcastic out of nowhere, even when uncalled for. While he is very good at waiting for the right opportunity to do something, the boy is somewhat impatient with others and expects them to not waste time. He's also a touch judgmental, not based on prejudices but on first impressions of people. Tyler's independence also pushes him to the limits of authority.
Enhanced Speed: ✉ Children of Hermes have a high athletic ability and swiftness. Teleportation: Some children of Hermes inherit super-speed fast enough to run on air and become a blur. Audiokinesis (limited): ✉ Children of Hermes are skilled at trickery and very persuasive, acting very good as spies and influencers. Enhanced Theft Abilities: ✉ Children of Hermes are able naturally stealthy and can supernaturally steal things without people noticing, even other demigods. Clauditiskinesis: Children of Hermes can magically sense the internal structure and mechanisms of any lock they touch. They are able to make it unlock, even telekinetically. This doesn't work on cursed locks, though. Lock Intuition: They can identify curses and traps placed on locks. If they concentrate hard enough, they can deactivate them. Chlorokinesis: ✉ With a Legacy like Dionysus, he has some control over plants. Theater Kid: ✉ He is a really good actor, sometimes using this to his advantage when he gets in trouble. Unsure whether it's a perk of having Mr. D as a Legacy or if that's just part of Tyler's own "charm".
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C A B I N / R O O M
∞ Loft Bed with gaming setup beneath. "Thank you Ky'vie!"
Tyler shares a room with one of his brothers Miles and a satyr friend Oakley. ∞
Tyler likes to spend many of his nights sleeping over at Erin's cabin. He stops by his cabin every day to check on his reptiles, though.
Aside from English and Greek, Tyler has a firm grasp on the Romani language and has since picked up on some Italian words and phrases as well but still can't get ahold of complete sentences.
Realised I should at least write what my characters are as I cannot get back online until after work
Imogen, daughter of poseidon Pierre, son of Morpheus Talon, son of Ares, Remus, son of phobus And Esmeralda, daughter of Aphrodite (potentially, or Apollo)
∞ Sunny; a black-spotted Bengal cat ∞ Poe; Raven from Apollo ∞ Gyr; Hawk from Apollo
O T H E R
∞ Detailed Relationships
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____________________________________________________________________________ L I K E S
✔Anything and everything to do with music ✔Studying and researching medicine ✔Organization, order, control ✔Trying new and different things. He'll try anything at least once ✔Training with his Spear and Shield or bow ✔Helping others succeed, caring for injuries ✔Any kind of gaming. (Is always the healer or support) ✔Sunny days in any temperature ✔Playing Chess against children of Athena ✔Talking people through problems or issues ✔Watching medical dramas, or binge watching them ✔Any and all forms of coffee. None of that decaf though
D I S L I K E S
✘Disrespect of medical facilities ✘Anyone who says "I'm fine" after an injury without treatment ✘All who wish harm on others for no reason ✘Decaf coffee, why ruin coffee? ✘Disorganization, especially in the medical tent ✘Medics who think they're children of Ares ✘Consuming alcohol or drugs not related to medicine ✘Chasing down campers to force them to take medication ✘Being told he doesn't care about his patients ✘Talking about his past before camp ✘Google medical degree self diagnose experts ✘Total Darkness
____________________________________________________________________________ P E R S O N A L I T Y
Though so is everyone when you get down to brass tacks. Lukas is a mesh of a few of his biggest influencers. His mother, his step-parents, teachers, and the campers of Half-blood. He's a very affable person, willing to give anyone a moment of his time to talk to and listen to what they have to say, although he doesn't go out of his way to talk to others unless they look like they could use the company. He plays at the edges of conversation, attentive and polite but non-engaging until directly addressed. He likes to find his place in a conversation before jumping in and taking stock of everyone else first. He doesn’t like the spotlight, preferring others to shine.
He's the honest type, not to a brutal level but he was raised to tell the truth and doesn't see the good in telling someone a lie. However, he isn't naive and can navigate white lies well enough. For the big stuff, he has a simple philosophy. He would rather someone tell him the truth than spare his feelings. To him, if he found out later it would make the situation worse knowing a friend told him something to protect his feelings.
As stated before Lukas prefers to skirt the edges of conversation which means he neither likes nor covets being the center of attention and as a result isn't really very assertive nor a push-over. Neither a leader nor a follower Lukas does his best to articulate his opinion on a situation and is very comfortable allowing someone else to make the final call, though he will argue his points if he believes in them strongly enough. He's a bit of an enigma with those things and can make larger groups complicated for him if there’s not a regimented pecking order.
Lukas had a brief run-in with depression during his younger pre-teen years where he spent a lot of time on the street hustling and doing what he could to get by. He suffered greatly and was forced to grow up quickly. It used to be one of his greatest flaws and he still sometimes struggles with it though now he is a lot more secure about himself and focuses on that instead of the past. This also can be a detriment as he closes off when he does this, hyper-focusing on one issue to get through whatever triggered him.
Speaking of closing off, Lukas is quite an escapist when it comes to things he can't control. He was raised, when he was finally escorted to camp, in strict rules settings and when he was a young teen he rebelled heavily at every rule possible. He matured out of the tantrums and rule-breaking quickly though and instead started using music as a form of escapism when the world got too stressful or the walls started to close in. He has since evolved into using daydreams, and a form of meditation by watching others succeed.
Lukas skirts the line for the most part when it comes to his outward show of agreeableness. While overall cooperative, he can get quite competitive as well, a need to prove himself manifesting from his childhood along with a shot of not wanting to let his family down. He's tactful and edges over the line to be too agreeable, as he does care a bit too much what others think of him and how he presents himself. He's used to bullies, but it's the people that seem like they're friendly that he focuses on. What do they really think of him? This feeling isn't overwhelming but always in the back of his mind as a thought during social engagements.
He is a very neat person, taking pride in the organization, cleanliness, and structure of all his activities. His room is almost always spotless and that is mirrored in his appearance, work, sports, and really all of his doings. While not to the level of someone with OCD, Lukas does have a system and can be thrown off if that system is disrupted or disturbed. He can often time be seen tidying up the Apollo cabin or the medical facilities.
Lukas is also an extremely sympathetic person, and his ability to be empathetic is far beyond his years. He respects even those that bully him or have bullied him and does his best not to judge. Temper sometimes gets the better of him and he will defend himself but he tends to feel bad about it later and always tries to mend broken fences instead of leaving planks laying on the ground. He's highly analytical and likes to think of the many reasons why something occurred instead of allowing his emotions to boil over. He's not perfect though, and when he does lose control it takes a bit to regain it, almost like a solar flare. He’s extremely neutral, trying to make all sides of an argument feel like they’ve ‘won’ and his ability to mediate is unnatural.
Speaking of anger though, Lukas for the most part rarely does get angry. A combination of his empathy and analytical mind. Throw in a few other ingredients such as his escapist attitude and control over himself and you have a relatively stable and cooled-down person. Don’t let that fool you, however, though hard to do if you do manage to piss off this child of Apollo, you had better prepare your aloe vera and sunblock because you will get burned.
There’s a lot of dueling factors with his personality. He’s calm and pacifying while also being brave and assertive. He’s fun and lighthearted while also being intelligent, logical, and grounded. He’s laidback while also being responsible and hardworking. He’s insecure but not melodramatic. He’s very caring and protective but not pushy.
____________________________________________________________________________ B I O G R A P H Y
In Germany, there is a lovely city of Cologne and within that city exists the neighborhood of Deutz. Within this neighborhood resides the Cresswell family, a family of professors, archaeologists, researchers, and academics. The Cresswell family prided themselves on being multi-cultured, boasting bloodlines to Norse, Greek, and Roman figures in history. This rich bloodline is what prompted the family business to be so heavily engrained into studying that rich history. One member however was going to get so much more. While on a dig in Greece, Claire Cresswell would meet one of the most charming and beautiful men she had ever met. She was entirely swept off her feet and after a few more drinks, some final comments, and an entire night spent under the stars and well... The rest is history.
Claire ended up becoming pregnant after the engagement. She knew that the child was special, knew somehow that the man she had been with was someone more. She was proven correct when the God visited her in Germany, a surprise visit to spend more time with this mortal he quite enjoyed time with. He hadn't been surprised to see she was pregnant and the two spent the entire week together, other than his quick absences to deal with 'business'. Knowing all of this made Claire not only grateful but willing to be a single mother with the promise of Apollo visiting when possible. She wasn't naive and knew that it would mostly be a solo job but so long as her child knew their father she would be content.
Lukas was born eight months later with no complications and radiating health. The doctors were even perplexed at how easy the birth had gone and studied the case for years to come, finding nothing. Lukas was moved to the Cresswell Manse a week later and began living life, which for a baby meant three things really. The picture of health followed him, and he grew from baby to toddler to pre-schooler. Lukas was a bright and energetic child, always having the energy to do some activity. And once he learned to walk, it was over for the poor young mother and the other members of the family, forced to chase the boy around the park.
Life was good but like all other good things, it eventually had to come down. Lukas was eight years old when Cresswell Manse caught fire and destroyed so much. Lukas was helped out by his nanny but his mother, along with most others perished from the fire or complications of smoke inhalation soon after. Out of the five Cresswell family members living in the Manse, one survived and was recovering from heavy burns in the hospital. Care of Lukas was transferred to a cadet branch of the family in New York.
The change was striking for the once carefree and life-loving boy. He took to silence mostly, keeping his thoughts to himself only speaking if directly spoken to or questioned. Slowly, ever so slowly he began to heal. It took three years to get back to a semblance of what he was but once again the fates seemed to be against him. His Aunt and Uncle were killed in a car crash by a drunk driver on their way home from a show in the city. Lukas was once again taken from the home and placed with a foster family until other arrangements could be formed. On the first night, the eleven-year-old ran away. It was a mistake of course, but for young Lukas, he just needed to getaway.
It took time to adjust to life on the street. It was the worst time in his life, but he got through it. He was arrested on his Twelfth birthday and taken to the county juvenile center. Instead of the foster agency coming to get him, Lukas was given to his father... The introduction to the God of the Sun was a complicated mess of emotions and Lukas blew up on the God, almost literally, his powers beginning to manifest now that Apollo claimed him fully. It was quick which would tell anyone who knew young Demi-gods just how pissed off the boy was. All Apollo did was to place a hand on the lad's shoulder and suddenly everything seemed so much better. Apollo spent the rest of the day talking and speaking before meeting with his sister Artemis and a few of her huntresses in Central Park. Father and son take a final moment before the huntresses escort him to Camp Half-blood.
Once at camp, Lukas kept mostly to himself, becoming a rebel and bucking rules. A problem child he gave more than one Councillor and instructor headaches and had many people worried about him. But time is the ultimate healer and the routine of camp life helped scar over the rough patch and year after year Lukas got better and better. Even now, at Seventeen years of age, he hasn't totally gotten rid of everything. But with maturity comes closure and better ways of coping. Lukas just hopes that it's enough.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Eleven ⧿ Apollo (God of prophecy & oracles, music, song & poetry, archery, healing, plague & disease, & the protection of the young)
S T A T U S
Full-Time Camper
T I M E A T C A M P
Four Years ∞ Has collected four beads ∞ Arrived when he was twelve
R E S P O N S A B I L I T I E S
∞ Head Medic of the Infirmary
W E A P O N S
∞ Alvitr and Goldscale - Spear/Shield combo (Disguased as a watch) ∞ Heartstrike - Recurve Bow (No disguise)
Biokinesis : ۵ Inheriting his father's ability in Biokinesis, this is Lukas's strongest ability by far. Within Biokinesis he is proficient in three sub-categories. First is the control and formation of disease: With this sub-power, Lukas can eliminate disease from a patient he is able to touch or inflict them using the same method or by creating a physical application for his arrows. He is also able to create new diseases. His second sub-power is Hemokinesis: Lukas is able to slow or quicken blood flow, can stop it with intense concentration, and can change its makeup. Essentially allowing anyone to be a universal donor. He has also been known to use this power to calm exceptionally tense situations by lowering blood pressure and 'relaxing' people. His third and final sub-power and by far the strongest is Vitakinesis: His ability to heal is influenced by more than just his father, his Norse Legacy coming into play to strengthen the potency. With a physical touch, Lukas is able to sense current ailments and injuries on his patient, and then with a whispered prayer and music, he can restore the patient back to optimum health, without scarring or residual damage. This ability is Lukas's most used, explored, and trained power. When healing his skin gains a slightly golden hue and his pupils turn to a golden amber color. It should be noted that Lukas's healing lowers in potency during the night or within locations such as the Underworld cut off from the Light. Within these locations, his healing takes a toll on his own life force.
Archery : ۵ Like most other children of Apollo, Lukas's Archery is on point as is his ability to shoot a basketball, throw a football, baseball, or any other ranged projectile. He is nowhere near on par with his siblings when it comes to his power, however, but ahead of many others. His bow is his go-to weapon should he be required to fight.
Musical Aptitude : ۵ Lukas has the ability to pick up any instrument and instantly know how to play it. He has perfect pitch, a deep knowledge of musical theory, and an amazing singing voice that all comes naturally to him. He hardly needs to practice. His aptitude also allows for anyone who listens to hear what they would like even if he was singing or playing something else entirely. This ability is also known to be able to induce slight emotion based on the hearer is feeling at the time and what they hear.
Photokinesis : ۵ A limited power for Lukas, but one that at times can be potent. The general application is that Lukas always seems to have a natural tan whether he spends time in the sun or not. His skin has a golden sheen of health surrounding it and can appear bronze-like in direct sunlight. His hair can sometimes be described as sun-like or 'waves of gold'. The active application is Lukas's ability to store the sunlight in his body and release it in a large burst around him. Lukas has no control over this power whatsoever and it has only manifested in times of emotional turmoil for him, or when he grows angry.
____________________________________________________________________________ O T H E R
Lukas is a multilingual individual & is fluent in not only English, but also German, Greek, and is learning Spanish.
Can't stand Snakes due to a Curse on the Apollo kids.
Is known to be able to quote any Monty Python skit from memory with voices.
Secretly loves playing tank roles in games.
Goes above and beyond for the younger campers.
He loves performing for people.
Will randomly break into song, usually Disney-related.
____________________________________________________________________________ L I K E S
✔Gaming (Computer generally) ✔Star Wars ✔Listening to music ✔Swimming ✔Running ✔Lord of the Rings ✔Game of Thrones ✔Training ✔The Cold ✔The Norse Pantheon ✔Hunting ✔Traveling
D I S L I K E S
✘Manticores ✘His actual father ✘Most of the Greek Pantheon ✘Feeling and being weak ✘Freezing, and in-action ✘Being constantly on the run ✘Being ignored ✘Any reference to his mother ✘Speaking about his past ✘Being alone ✘Those that prey on the innocent ✘Judgemental people
____________________________________________________________________________ P E R S O N A L I T Y
____________________________________________________________________________ B I O G R A P H Y
To Be written.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Fifteen ⧿ Morpheus (Greek god of Dreams, Son of Sleep)
S T A T U S
Full-Time Camper
T I M E A T C A M P
None ∞ Has collected no beads ∞ Yet to Arrive
R E S P O N S A B I L I T I E S
∞ None as of yet
W E A P O N S
∞ Krasa - Celestial Bronze Spear, applies sonic and kinetic energy on impact, painful vibrations on human targets, a booming blast against monsters (Disguised as a large pen) ∞ Verja - Celestial Bronze Shield, impact resistant (No disguise) ∞ Twin Throwing Axes ∞ Twin Throwing Knives ∞ Boot Knife ∞ Back Up Axe ∞ Two-handed axe ∞ Armor
Mystiokinesis : ۵ While able to use magic for anything to a lesser extent than many other demi-gods, especially the children of Hecate, Korbin's ability seems to be mostly defensive, wards and runes that protect himself from harm, negative magic, and annoyances. In addition, Korbin has a powerful command over the Mist, able to use it to prevent mortals from seeing or remembering anything.
Odikinesis : ۵ A strange manifestation of the power gifted by Odin, Korbin's ability could really be described as something else entirely. For Korbin, it's all about calming people down with the ability or bolstering his allies fighting with him. His Odikinesis is specifically tailored to countering others manipulating his emotions while still inspiring others. This ability also tends to work directly with Korbin's Hypnokinesis and when in tandem can even drain children of War.
Hypnokinesis : ۵ As the child of Sleep itself, Korbin's only power and most despised, despite its power is hypnokinesis. Korbin can put an individual to sleep instantly with a single touch. The type of sleep, the duration, and power can all be manipulated but he has no power over dreams themselves. Another manifestation of his power is an aura around him that drains and tires out anyone that comes into it that wishes harm on the Demi-god. This power has been shown to affect even powerful monsters. When working in tandem with Odikinesis, the power can even drain and exhausts the children of War. Korbin can also activate this ability at will to affect even those that do not wish him ill will and is always active while he is sleeping. This has caused his cabin in Norway to be routinely left alone due to the potent effects.
Telumkinesis : ۵ Yet another power gifted by Odin, Korbin's manifestations of this power are simple in nature. The first is complete control over standard Norse weapons. This includes axes, knives, swords, shields, and bows that would be Norse or Viking in nature. Korbin understands and can use any of these weapons to a high skill level and can manipulate them in the air. The second manifestation is the ability to protect his own weapons from other Telumkinetics. It becomes a battle of wills, but with Korbin's other abilities, when he senses his weapons being attacked he can sense the direction and location of the attack and respond if needed.
____________________________________________________________________________ O T H E R
Korbin is a multilingual individual & is fluent in not only English, but also Italian, French, and Old Norse.
Has known of his abilities and history for ten years.
Korbin has been fighting monsters hunting him for the same ten years. Helped by his mother.
He is entirely ignored by his real father, Hypnos.
Is Extremely more mature than his age suggests, but he loves trying to just be a kid.
Suffers from PTSD.
Has a deep bond with his adopted father Odin, and his wolf gifted by the Norse god. The Wolf and Korbin are dangerous when fighting together.
Routinely speaks with, is helped by, and protected by Odin. Their relationship is extremely close.
I've been stalking the Casual Roleplay section for a while to see if there's anything for me to throw my hat into, and this one definitely caught my eye, if you'll have me ^^
____________________________________________________________________________ L I K E S
✔Concerts ✔Sneaking out ✔Apple-flavoured sweets, apple-scented perfume, apple everything. ✔Acoustic versions of songs ✔Painting with watercolour ✔Smoking sometimes ✔Rodents
D I S L I K E S
✘Rules ✘Her father ✘Thunderstorms ✘Rom-Coms ✘Coconut ✘People smarter than her
____________________________________________________________________________ P E R S O N A L I T Y
You'd have to be an idiot to trust Cameron if you've just met her. She's selfish, manipulative and damn near impossible to be around when she's in one of her moods. Although it would be easy to say she's utterly unpredictable, the fact that she will always put herself first can absolutely be depended on. She lives to surprise people - to see that look appear on their face when she does something they weren't expecting. Expect the unexpected when it comes to her.
In regards to getting what she wants, Cameron's charm can be irresistible. She is an expert at exploiting weaknesses to her own advantage. She's not afraid to flutter her eyelashes to achieve her own goals, and will use and abuse anyone that gets in her way.
She isn't all bad, as is the case with most kids with rough starts, and does have her good parts. Once she has decided to like you, a feat in itself, she will fight dirty for you. She's surprisingly fun to be around when you're in on what's going on in that ever-ticking brain of hers, and her pranks are often works of genius. Her soft side is practically non-existent, but is there nevertheless. She has her moments of warmth, which can often be witnessed when she's speaking to Eli, her rat. Ultimately, she's the cliched case of an untrusting girl putting up walls to keep people out. Is it worth the effort of getting past them? That's up to you, but there certainly isn't a dull moment with her around.
____________________________________________________________________________ B I O G R A P H Y
Being a rockstar is difficult, Vance Greene would argue. To be exactly what people want you be, all the time, is an awful way to live, apparently. Obviously that included dealing with the hundreds of groupies that would follow Vance, a.k.a Killjoy, to the ends of the earth and further. How would be deal with them? Like any other rockstar, of course! He'd take them back to his bed for a night before leaving them in the dirt. He did this for years. Until Eris showed up. She merely needed to flutter her khol-lined lashes at him and he was head-over-heels. Within weeks he was ready to leave behind the world of fame and fortune for this dangerously beautiful woman who had approached him in some dirty bar or another.
Of course, Eris found this hilarious. So hilarious, in fact, that she left the poor guy without so much as a goodbye after a night of drunken passion. The last he ever heard from her was a short note written in scrawling handwriting telling him that the baby being left on his hotel balcony nine months later was, in fact, his daughter who he was to take care of until she was of age to join Camp Half-Blood. Eris had thrown his life into utter chaos, and he resented her for it.
In turn, Cameron Greene grew to be frighteningly like her mother. She spent the first decade of her life desperate for her father's attention; that of which he was utterly unwilling to give her as he saw the only woman that had ever broken the rock legend's heart every time he looked at her. At eleven, Cameron began to act out. She was thrown out of practically every school her father desperately thrust her into. Money was never an issue, what with the millions Vance had made over the years from his rock career, so only the best boarding schools were the ones he sent his unwanted daughter to.
It was after yet another failed term at yet another snobby school that Cameron came home to her father playing house with Jasmine Farrow. Naturally, both Jasmine and Cameron despised each other from the start. Jasmine was not Cameron's mother, and Cameron was not Jasmine's daughter - why should they ever get along? Less than a year later, Jasmine Farrow had sunk her claws in deep enough to become Jasmine Greene and sweet, precious, little Polly Greene was born just three days after Cameron's thirteenth birthday.
By this point Cameron had all but given up trying to impress her father - vowing to dedicate the rest of her years living with him to make his life as miserable as possible. Everywhere she would go, or be sent, she left a trail of chaos in her wake. Classrooms would be set on fire, doctor's offices would find their patient's files mercilessly tampered with, and even the local military school refused to have Cameron come within fifteen feet of their grounds after a rather suspicious situation arose involving a water fountain being tampered with.
It was enough chaos for Eris to finally step in. Without so much of a word to the father of her child, she took Cameron's now-fourteen-year-old hand and led her to Camp Half-Blood. A quick peck on the cheek and ruffle of her hair was all Cameron got by ways of closure from her mother as they parted ways. That, and an allusive phrase that Cameron would turn over in her head for the next five years:
"Keep doing what you're doing, kiddo."
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin 21, Eris, Goddess of Chaos
Y E A R S AT C A M P
5 years Part-Time Camper
F A T A L F L A W
Her selfishness - she will always put herself before anyone else.
W E A K N E S S
Daddy issuessssss Rather unapproachable
R E S P O N S I B I L I T I E S
A very small role she often plays in camp - she aids speeches or presentations of quests or challenges with her illusion manipulation. She uses this to magnify the sound of the speaker's voice, or summoning an image of something they are explaining for the camp to see. It often takes a sufficient amount of bribery to get her to do this, however.
W E A P O N S
A set of throwing knives that she can channel her shadows through, she refers to them as her Shadow Daggers. They were sent to her in an ambiguously-wrapped parcel on her sixteenth birthday, presumably from her mother. Fighting leathers that can transform with her illusions if they apply to her own body. She rarely wears them.
A B I L I T I E S
Shadow Manipulation She can create, shape and manipulate darkness and shadows. By itself, these shadows are mostly used to cloud everything into total darkness. But, when using her Shadow Daggers, she can manifest her shadows into a solid substance - usually in the form of a shield, or projectiles.
Illusion Manipulation Cameron has the ability to create, shape and manipulate illusions/hallucinations, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Her illusions cannot typically adhere to all five senses at once - usually focusing on sight and sound - so it is possible to see through her trickery. Her illusions are strongest when applied to only one victim, however, she can utilise them on as many as thirty people at once. Using this ability on so many people drains her significantly, though.
Hypnosis She can put others in a trance, making them highly suggestible and allowing her to directly influence their minds to her commands. She often uses this ability hand-in-hand with her Illusion Manipulation to create a warped reality for victims to aid them in doing her bidding. This ability is limited when it comes to naturally sceptical people, and those with similar mental abilities.
Confusion Inducement Cameron can cause confusion (temporary interference with the clear working of targets mind) in a person or group of people. Depending on the situation, she can cause momentary or longer lasting inability to focus, loss of orientation (ability to place oneself correctly in the world by time, location, or personal identity), and she can even temporarily disorder memories. People often find themselves to be naturally more muddled when around her, and she tends to leave people wondering why they were even doing what they were doing around her in the first place if she doesn't make the conscious effort to subdue her infleunce.
____________________________________________________________________________ O T H E R
Being a hunter she was often told to be a little more stoic and should only care for her fellow huntresses but she honestly could not just bring herself to do that, especially since her father was such a kind enough man to tell her that she should always be good to people because spreading kindness is better than spreading hate. In some ways this has come to bite her in the bum but even with all of that she just does not stop. Artemis would sometimes see her as a weakness but in most times she has proven that even she was wrong sometimes, and being the Artemis she only sometimes took kindly to that.
She may be one of the nicest people but she knows what she is doing, she is careful and is one hell of a planner. People often turn to her if they need to get somewhere safely, she knows every ins and outs of a place just by looking at it.
____________________________________________________________________________ B I O G R A P H Y
Claire was lucky enough to grow up with a very loving father, even with her mother leaving she was still able to keep in touch especially with how much her father cared for the young girl. Dear Eris even left a ring for the girl to remember her by. On most nights growing up she would sit outside on the porch of her house and talk to her ring for hours, knowing all too well that her mother would be listening.
It was never her and father in these years of growing up, she grew up with her father's sister who she lovingly called Aunt Maria who would stay with her when her father was at work, who would let her help in making dinner and help in doing homework. Along with Aunt Maria was a man who called himself Quentin, she did not know much about Quentin other than him needing crutches to walk and having a funny accent. She never had bad times when she was around these people.
Years later, this was when things started going bad, it was foggy and raining, on the drive home from school; it was her, her father, and Quentin in the car, he said he needed to drop by somewhere which was along the way so her father offered to give him a ride. But then something heavy landed on the roof of their car and soon talons pierced the roof and ripped open the top, grabbing at the young Claire. Her father than swerved the car to try and shake off the harpy but when it slid a little to the side its talons caught the tire and they soon came to a full stop. They all got of the car and her father immediately ran to protect her along with Quentin. It was a huge scuffle but after a while her father had gotten a hold of the Harpy who was clawing and screaming at him and he yelled to throw the ring at them. As Claire threw the ring through the air towards them, it transformed into a dagger mid air and pierced the monster right through the heart with her father behind it. She ran to see if he was alright only to see the dagger pass through him like it was nothing. Her father then looked at Quentin and nodded at him, he was to take her to camp half-blood to keep her safe, after all he was a Satyr all along.
On the way to the Camp, they met up with the hunters of Artemis and dear Artemis herself gave her the choice to go to the camp or come with them. She did not even think much about it, she simply said yes without even seeing the camp first, what lead her to do this she would never know. She took her oath, gave Quentin a very heartfelt goodbye and soon she never saw the Satyr for another 4 years; When Artemis asked her if she wanted to see Camp Half-Blood, she agreed almost immediately but Artemis soon followed it by saying that she would be the Goddess' eyes to what they are up to, and if Claire wanted to participate in any of the activities, she could but only if she reported to her at least once a week.
And with that, To the camp she went.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin 12 - Artemis
Y E A R S AT C A M P
0
F A T A L F L A W
Kindness
W E A K N E S S
Her inability to hold back her emotions and strong feelings.
R E S P O N S A B I L I T I E S
☾Hunter of Artemis ☾ Eyes of Artemis
W E A P O N S
☾ Zag - Custom Hunters of Artemis Bow ☾ Pale Chaos - Dagger blessed by Eris (Disguised as a ring)
A B I L I T I E S
ABILITY: ☾ Artemis' Blessing "The Hunters of Artemis are immortal unless they die in combat or break their vows to swear off love of any kind. They have great archery skills like Artemis and are also skilled in the use of knives." ABILITY: ☾ Predatory Animal Linguistics "Can talk with wolves and other predatory animals." ABILITY: ☾ Umbrakinesis "Fear not the dark, for it is yours to command." ABILITY: ☾ Night Vision "Children of Eris may use to the dark as their advantage and thus when nightfall arrives, the Children and Eris shall not be blinded by the darkness."
____________________________________________________________________________ O T H E R
She absolutely hates being alone.
.
T H E M E S O N G
Face Claim: Madison Iseman| #85FAB3
I'd kindly ask you to fuck off but I'm not that kind, so fuck off.
♠ Violet Rae Gallagher ♠ Vi (Being called anything besides this will incite displeasure.) ♠ Scary girl ♠ That chick you don't want to piss off
A G E
26th of July, 18
G E N D E R
Female
S E X U A L I T Y
Bisexual/Pansexual
P L A C E O F O R I G I N
Los Angeles, California
N A T I O N A L I T Y
American
E T H N I C I T Y
American
___________________________________
A P P E R A N C E
Height:5 feet 7 inches tall (170cm)
Weight:55 Kg (121 lbs)
Hair:Black with purple and red highlights.
Eyes:Blue
Body Type:Mesomorph
Body Marks: ♠ Eyebrow Piercing ♠ Cigarette burn on left forearm
___________________________________
R E L A T I O N S H I P S T A T U S
Single
F A M I L Y
♠ Father - Thanatos ♠ Mother - Sarah Anne Gallagher ♠ Brother - James Andrew Gallagher
L E G A C Y
Ares (God of War)
P E T S
N/A
___________________________________
____________________________________________________________________________ L I K E S
✔Snark ✔The Colour black ✔Coffee ✔Knives & Scissors ✔Smashing things ✔Someone genuine to talk to
D I S L I K E S
✘Heat (Specifically anything to cause her to sweat.) ✘Heels ✘Deep Oceans ✘Snakes (And the animals too or whatever) ✘Fake People
____________________________________________________________________________ P E R S O N A L I T Y
Snarky ♠ Aggressive ♠ Sarcastic ♠ Passionate ♠ Impulsive ♠ Revengeful ♠ Devious ♠ Down-to-earth ♠ A Little Sadistic
When it comes to Vi, her snark and witty attitude is probably the best you can get, not counting her being actually genuine to you. Anyone would be lucky to not go past her attitude pass her snark; because her aggression reaches no bounds, and being the revenge heavy girl that she is, she will stop at nothing until she gets back at you. She does not even have to try hard to be feared or to get under your skin which is truly the most unsettling thing about her.
Underneath all of that is a girl who received no attention growing up which is why she acts this way. She simply wanted attention but her personality has gotten to the point where this is who she is, she truly is a genuine person underneath but someone really has to really get to know her to even get a fraction of her true self.
Maybe one day she will turn around.
____________________________________________________________________________ B I O G R A P H Y
The start of Vi's life was a happy one, her mother was doing well and her father, even if they did not talk at all seem to make it known he was always watching in some way. He may not have been there while she grew up in middle class Los Angeles but at least he never fully ditched her which was one of the few things she was thankful for. The only thing he left her was an engraved wrist band with the words 'Ruin' on it.
With her mother growing up single, she had to work her ass for the young Vi, especially since she was growing to be quite the troublemaker. Her mother was doing her absolute best, but working two different jobs meant she practically never saw her daughter which lead her to being neglected and ignored as she grew up. This was never her intention, but she really just wanted to make sure Vi grew up with a good life. But this meant she practically lived off delivered and take-out since she did not exactly have a mother cooking for her, or at least... Not anymore.
Being neglected in such a way changed Vi's personality in a very volatile manner, she started getting more aggressive and her impulses simply could not be held back. No matter how many warnings her mother heeds at her that her impulses will put her in danger, she just never seems to listen; until one day on a walk she ended up at a beach with some scraggly man who looked uneasy as he looked to the ocean. She paid no mind to him but he warned her not to get too close but being Vi, she simply chuckled and told him she will do whatever she pleases. As she walked towards the water, something large started emerge from the water, she took a step back to see four hydra heads emerge from the water and she immediately yelled at it to fuck off. It roared at her and one of it's head reeled open to shoot fire but before she got burned, that scraggly looking man tackled her out of the way behind a rock. As she gave him this annoyed look, he pointed at her wrist band and told her that her best weapon was underneath her nose all along, she did not even want to comment on his legs looking like goat legs now. With a pissed face she got up and pulled the wrist band off her wrist and as she pulled it extended itself into a spear. A snarky smile appeared on her face and she went to fight the Hydra. She went to cut off heads but they soon grew back which just pissed her off. She was then knocked to the ground and she felt power drain from her hands as she touched the sand. Skeletons rose from the ground and attempted to fight the beast but they kept getting swatted, but it was enough time for the scraggly man to grab her and help her get out of the area. Once they were away from the Hydra, he told him all he could: her being a demigod, a camp to keep people like her safe, and that whoever her father is must be pretty good if she could summon skeletons like that.
The man called himself Wilson Birch, he is a satyr, and he was told that a demigod would arrive at this time and place, and that it would be his job to protect that demigod. That demigod just so happens to be Vi. Vi then lead Birch, they talked about her mother knowing she is a demigod, once they arrived at her house, she left a note to her mother since she was not home saying she was going to go to some camp and she wish she will be okay without her, she did love her mother even if she was not around.
Upon arrival at the camp, she was claimed by Thanatos...
Years later she is one of the few members of the Thanatos cabin, she had gotten a reputation that was built on fear and respect. She had cemented herself as a decent fighter and capable of quests, but she still waits to be put in the limelight.
Will this year prove different? She doubts it, but scaring some of the new bloods would be fun.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin 18 - Thanatos
Y E A R S AT C A M P
2
F A T A L F L A W
Impulsiveness
W E A K N E S S
♠ Driven by anger. ♠Pushes people away.
R E S P O N S A B I L I T I E S
N/A
W E A P O N S
Ruin (Disguised as a black and purple wrist band) - A spear that can have the tip bend to form a scythe. During it's spear form it is made of Celestial Bronze, and when it is in scythe form it transforms to Stygian Iron.
A B I L I T I E S
ABILITY: ♠ Necromancy "She is not the best as it but she can summon at least 10 skeletons without expending too much effort but none of the warrior type since she is a little out of practice for that. As of the moment she uses them to carry her stuff around or in some lazy cases, they carry Vi herself around." ABILITY: ♠ Shadow Travel "Unlike the children of Hades, the children of Thanatos have a different way of shadow travel, and that is needing a 'Door' that they summon to pass between the undead world and the living world.
She can bring people with her but that would take a larger amount of energy to perform and knowing her she will bitch about it too." ABILITY: ♠ Gift of Thanatos "The ability is extremely dangerous, cost an extreme amount of energy and would put the user in an unbearable state of fatigue when not prepared to do so. It is capable of granting death upon anyone, but it does have a relatively long cast time which may be easily interruptible with extreme drawbacks. "
____________________________________________________________________________ O T H E R
✘Inexperience ✘Rust ✘Thunder ✘People who don't take care of their stuff ✘Disloyalty
____________________________________________________________________________ P E R S O N A L I T Y
Battle-Hardened ♆ Down to Earth ♆ Reliable ♆ Distant ♆ Creative ♆ Efficient ♆ Intimidating ♆ Cold
Caitlyn was once a hunter who did amazingly in battle, but after failing to uphold the vows of a hunter, the punishments of Artemis has made her incredibly antisocial, intimidating, and battle hardened. In most cases, she would not talk to people if she does not have to.
Although underneath that facade is a girl who wants to right her wrongs and prove to herself that she is worthy of being around people. It is a work in progress but she is getting there. And even the smallest bits of progress makes her smile.
____________________________________________________________________________ B I O G R A P H Y
Caitlyn has a very typical backstory as a demigod, although she was born into a little bit more wealth than your average person. Her mother was an highly successful business woman in London, who basically gave her everything but never exactly raised her, but Caitlyn understood that her mother did this for her and for ones she cared about. Thus she did not mind growing up in the care of their butlers and maids.
When mother was not looking, Caitlyn would sneak trinkets and run by to the riverside adjacent to their house but still remained on their land and she would craft little things to help the fish by the lake since they told her about a bit of trash clogging up certain ways upstream and downstream. Caitlyn was full of energy and care when she was growing up, and she never regretted that, not even a little bit.
One day, while out by the riverside, a harpy swooped down and went to attack the young Caitlyn but not long after evading some of its attacks, a butler and a maid came and revealed themselves to be a satyr and a dryad respectively. They were her protectors, and they were able to repel the creature and took the young girl back to her mother, and the look on her mother's face after realising the day had finally come for Caitlyn to be sent to camp was something the young girl would never forget. They exchanged their heartfelt remarks and goodbyes, a forehead touch then one last "I love you, see you soon." before telling the protectors to take her to camp.
Surprisingly they got to camp unscathed, and the young Caitlyn stayed there for a good five years. It was this time in camp where she was claimed to be the daughter of Boreas but blessed by Hephaestus, it was during this time where she crafted her shield, Libra. One day, she was sent on a quest where she met Artemis on her journey who offered for her to join. After hours of thought pass, she accepted and is now a full pledged huntress.
Her time as a huntress were some of her best but memories of which she hopes to forget. She had two good friends by the name of Ana and Mikaela, the three always had each other's back until one faithful evening. The hunters were ambushed and were separated by a wall of fire. Their main threat was a manticore who stalked them in the forest of smoke and ash. They fought their hardest and was able to defeat the manticore but at the cost of Mikaela. The manticore's tail pierced her and she no way of stopping herself from dying, and Caitlyn could do no less than hold her as she died.
Weeks of grief pass by, and Caitlyn was sure she was good to go. Ana and Caitlyn helped each other grieve and had gotten closer they relied on each other while serving under the goddess and would often be paired together since they synergised extremely well. But that synergy was not from just fighting. All it took was one kiss under the stars and moonlight and everything crumbled; Artmeis saw and stripped them both of their duties as a hunter, and they suffered her wrath. Artemis sent everything she had at the two as they ran to camp, and it was truly a miracle that they were able to fend for themselves. But one reckless night was all it took for it to end. An arrow pierced Ana's heart and Caitlyn had to watch someone else she was close to die in her arms. Artemis then sowed the seeds of making Caitlyn think it was her fault that Ana and Mikaela died, and once Caitlyn succumbed to that, she was left alone by Artemis, by the hunters, by her friends.
Alone.
She painstakingly made it back to camp and reinstated herself back in as a camper, but those memories continue to haunt her, and she was never the same again.
She wishes to find solace once more, and atone for her sins, maybe these new sets of campers will change that.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin 24 - Boreas
Y E A R S AT C A M P
7
F A T A L F L A W
Overcompensating
W E A K N E S S
♆ Imposter Syndrome. ♆ PTSD.
R E S P O N S A B I L I T I E S
♆Weapons expert and crafter ♆ Sparring Partner
W E A P O N S
♆ Libra - A shield made by Hephaestus and blessed by Boreas. Enchants itself with blazing flame and freezing cold when thrown. It is bound to Caitlyn so it will always find its way back to her. (Disguised as a bracelet)
A B I L I T I E S
ABILITY: ♆ Cryokinesis "The cold will be yours to command, yours to feel comfort in." ABILITY: ♆ Zoolinguism "Animals shall keep you company when you feel most alone." ABILITY: ♆ Light Technokinesis. "As if you are my own, you shall be blessed with the capability to craft on your own demand, let your creativity rise young one."
____________________________________________________________________________ O T H E R
Body Marks:Double ear piercings, nose piercing on left side
___________________________________
R E L A T I O N S H I P S T A T U S
Single
Current:∞ N/A
Past:None
F A M I L Y
Parents
Mother:∞Demeter, Goddess of Agriculture
Father:∞Cory Andrews.
Half-Siblings
Brother:∞ TBD
Sister:∞TBD
L E G A C Y
Dionysis, god of grape-harvest, and wine
P E T S
She wouldn’t call them pets but Kas does keep a few hives of bees.
___________________________________
L I K E S
✔Music ✔Cooking ✔Insects/arachnids (bees and ants especially) ✔Swimming ✔Board games ✔Harry Potter ✔Rain ✔Gardening ✔Capture the Flag (even tho she is horrid at it) ✔Baking ✔Clear sunny days
D I S L I K E S
✘Rodents ✘Confrontation ✘Being ignored ✘Loud noises ✘Crowds ✘Small Spaces (severe claustrophobia) ✘Balloons (specifically when they pop but balloons in general)
____________________________________________________________________________ P E R S O N A L I T Y
A B I L I T I E S ~Green thumb Kas can make just about anything grow in just about any condition at a rapid rate, though she prefers to use this only in times of emergencies as she sees it as ruining the quality of the crop if abused. She can use this to cause plants to overgrow as well. ~Barkskin Using this as a form of a natural armor Kas can harden her skin to that of thick bark, this also tends to give her skin a bark like appearance when in use.
____________________________________________________________________________ O T H E R
C A B I N / R O O M ∞ M I S C E L L A N E O U S -TBA T H E M E S O N G -TBA Face Claim: Kris Collins AKA KallmeKris | #2A981D
Body Type:Athletic - Toned, yet with generous curves forming a pleasant hourglass figure
Body Marks:> An arm sleeve tattoo (On her right arm) > A lightning bolt ribcage tattoo (On her left side) > Ears Pierced (Lobes Pierced, typically small lightning-bolt earrings) > Nose Pierced (Small, simple stud piercing on her left side)
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R E L A T I O N S H I P S T A T U S
Single
Crushes:> None
Current:> None
Past:> None
F A M I L Y
Father:Zeus (God of the Sky & Thunder, King of the Gods)
____________________________________________________________________________ L I K E S
✔Thunderstorms - The stronger the storm, the better. ✔Music - Listening, Singing, Writing, and Playing music. Nowhere near as talented as a child of Apollo, but she is rather skilled all the same. ✔Heights - The higher in the sky, the safer she feels oddly enough. ✔Parties - Ryley can be a bit of a party girl, so she’s been known to attend a couple of the larger events when she can. ✔Fighting - Ryley tends to find a bit of enjoyment in combat, granted usually it's usually sparring in her MMA Class. ✔Socialization - Ryley is a very extroverted individual. Being around others or with another person in any capacity makes her feel more at ease. ✔Sweets - Ryley has a sweet tooth, she can and will consume just about anything sweet in her vicinity. Cupcakes and Pastries tend to be her favorite. ✔Showing Off - Ryley knows that she looks, and she likes the attention it brings her. So the girl has been known to flaunt her looks on the downlow from time to time. This also feeds directly into her desire to cosplay, as she gets to show off and be dressed as her favorite characters. ✔Beach Volleyball - Ryley loves to play volleyball, even more so if she can be on the beach. ✔Movies - Ryley loves to watch any and all kinds of movies, and does so frequently. Whether at home, or (even better) at the theater. If one ever wants a safe bet to ask the girl on a date, the Movies are a good option.
D I S L I K E S
✘Underground - Just as she feels at home at various heights, Ryley is terrified of going below the ground. Even going near caves makes her unnerved. ✘Alone - Ryley, being such an extrovert, finds it unnerving to be completely on her own. She’d much rather have the company of at least one other. ✘Spiders - They have eight legs, they’re freaky, and gross. Enough said. ✘Weird People at Conventions - Seriously, dude, take no for an answer. ✘Driving Cars - Ryley is not much of a fan of driving, cars specifically, as she feels much more comfortable on her motorcycle. ✘Being Called ‘Spoiled’ - Ryley hates it when others call her spoiled, mostly because she has easy access to money. Apart from her motorcycle, the girl has spent her life refusing her mother’s money and working to earn her own way in the world. ✘Bullies - She’s never had issues with being bullied, but seeing others on the receiving end... sets her blood afire. ✘Screamo Music - She loves all kinds of music, but she can’t sing along with screamo, it hurts her throat. Along with the fact that she simply… doesn’t like the style. ✘’Accidents’ - The name she’s given to all the strange events that happen to her every so often. Usually involving mortal danger to herself, which… one would understandably dislike.
____________________________________________________________________________ P E R S O N A L I T Y
At face value, Ryley Astrape looks every part the carefree party-girl most would expect from a girl with her background. However, those who put the time in to know the girl better will find themselves with a girl a bit deeper than she seemed at first. A passionate young woman, Ryley is one who doesn’t believe in half-measures. From love to anger, she embraces every motion to its fullest, and wears her heart on her sleeve. Of course, this has resulted in Ryley getting in a decent amount of fights in her life… that she might’ve started. Regardless, one never has to wonder where they stand with the girl, as she never attempts to hide how she feels. That, along with the fact that Ryley is just about one of the worst liars on the planet.
When on her own, Ryley is often found playing her guitar, singing, dancing, or else working on writing some sort of music. With creative juices ever-flowing in her mind, Ryley likes to try to create the little things. Music, or sometimes sketching out various things in her notebook.
When it comes to things such as romance, Ryley is painfully oblivious to feelings directed towards herself. She knows she is attractive, that people look at her, but feelings that one could truly love and value her? They’re simply not situations that are possible to her. That being said, Ryley cannot hide her own feelings in that department. As such, she’s stopped bothering to attempt to hide such feelings, instead adding that to the list of things she wears on her sleeve.
Ryley also has a bit of a short fuse, her anger quick to show itself in most situations. Though she cools down about as quickly as she gets mad to begin with. Typically, this shows itself when Ryley starts yelling at others, or cursing. Rarely does she start throwing fists, unless the other party involved deserves such treatments.
____________________________________________________________________________ B I O G R A P H Y
Born to a wealthy single mother, Ryley lived an early life that many would idolize. She grew up in a penthouse on the top floors of one of the many skyscrapers in New York City. Anything she could desire, the young girl had. Her mother, Sara Astrape, a beautiful model in her prime and raking in obscene amounts of money with each second. Of course, as the problem plaguing most of her background, Ryley spent much of her time barely even knowing her mother. The woman seemed more focused on her image, her career, and simply becoming more. All in an effort to recapture the attentions of the man who had swept her off her feet, and the one who had fathered her daughter. As such, Ryley quickly became a girl starved of her mother’s love, while her mother seemed to live under the impression that money would solve every issue with her daughter. This unspoken tension between the two serving only to drive them further and further apart, tension building between the two with each passing day without reconciliation.
As the years passed, Ryley would start to act out against her mother. Attitude, and causing trouble with the schools she attended. Anything for that attention, trying to see if there was any of the motherly affection she knew should be there left within the woman. Yet, the only response still seemed to be throwing money at the issue. On her 16th birthday, when Ryley had made plans for a day out with her mother, hoping to make a last attempt to build that bond. Yet on the morning of, her mother was off on a flight somewhere for a business meeting. As an apology, Ryley had a Lightning LS-218 motorcycle waiting in the garage, and a written note from her mother. On that day, Ryley came to realize that there was something gone from her mother that she might not be able to get back, or that she at least wasn’t willing to put in the effort to recover. Packing her backpack with a few changes of clothes, and as much cash as she could grab, Ryley took that final present and headed out on her own.
With enough money to cover her own apartment, Ryley was certain that she’d be able to make it just fine out in the world. She could have never been more wrong. Throughout her entire life, Ryley was surrounded by constant strange ‘occurrences’ that always seemed to herald some sort of disaster. Some in the form of natural disasters, particularly lightning strikes, happening nearby whenever the girl grew angry. Strange people shouting something about ‘Demigod’ and trying to attack her or others near her. Of course, there were also the times Ryley swore she could see terrifying monsters happily making their way among the crowds. These incidents had hounded the young girl throughout her life. As they did throughout her life, they only turned up in intensity after she was on her own. Shortly after finding her own place to work and live, the demigod found it constantly under assault. Weird ladies with a goatleg and a metal leg trying to attack her in a back alley, lightning obliterating her bosses’ car at work, and that one freakishly large dog that came through the drive-thru window one day at her third job. Just when Ryley was starting to think herself insane, her world took an even stranger spin.
She came home one day to find her coworker, a close friend by the name of Vaen (She could swear that it was, like… mediterranean or something) outside her apartment. Moreso, he looked bruised and had… goat legs!?! Before she could even demand to know a thing about that, the boy was making her back a quick bag and leave. Ryley herself was caught so off guard and scared by the strangeness of the situation that she went along with the flow. Soon enough, she found herself at the bottom of the hill, with Vaen clutching desperately to her back and his goat-fur windswept from the ride on her bike. They’re coming for you, they’ve found your scent. Run. He had been saying the whole time, guiding her here. He practically shoved the poor girl off her motorcycle, promising to take care of it and get it stored at the ‘camp’ for when she needed it. Meanwhile sending her running up the hill towards… whatever the hell this place was.
Since then, Ryley had one hell of a first day. Between learning about the Gods, her parentage, and receiving a gift in the form of a Sword and Shield from her father. Normal summer camp things, right?
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin One ⧿ Zeus (God of the Sky, Thunder, Lightning, Kingship, Honor and Justice)
S T A T U S
Full-Time Camper
T I M E A T C A M P
Zero > Has collected zero beads > Arrived when she was eighteen > Been at camp for one whole day!
F A T A L F L A W
> Selflessness: Ryley has a nasty of habit of placing the weight of the world upon her shoulders. She wouldn’t blink an eye to do just about anything for another, including laying her life on the line.
W E A K N E S S
> Expectations: Ryley is constantly aware of the expectations for who, or… what, she should be as a daughter of Zeus. Sometimes, those can weigh entirely too much on the girl’s mind. > Burnout: Being new to camp, Ryley is susceptible to ‘Burnout’. Where overuse of her powers not only leaves her drained, but burned from the pure divine energy coursing through her veins. The results could even kill the poor girl.
R E S P O N S A B I L I T I E S
> None Yet
W E A P O N S
> Astrapí - A black sword made of celestial bronze, and painted to appear dark. The weapon is conductive of Ryley’s lightning, capable of being charged then releasing bolts upon impact with an object or target (Disguised as a lightning charm hanging from her necklace. She is not yet in possession of this weapon) > Vrontí - A classic hoplite-inspired shield, albeit smaller in size. Specially designed, the shield is similar in size to Captain America’s shield, and shares durability and weight. It can be thrown, then manipulated with the winds to return to the user. The weapon is also conductive to Ryley’s lightning, able to be charged and emit deadly bolts as it impacts objects or enemies (Disguised as a necklace charm. She is not yet in possession of this weapon)
Electrokinesis : > While she completely lacks any sort of training, Ryley’s natural potency with her abilities is rather uncanny. Perhaps as a result of her lacking a legacy, and instead having more of her father coursing through her veins. Ryley is fully capable of summoning lightning bolts from the sky, generating electricity from her body (even covering herself in it and tossing it around in battle), and is immune to damage from electricity.
Atmokinesis : > Capable of manipulating the weather, such as generating small storms to even miniature hurricanes (potentially). This ability in theory will allow the girl to tame the Venti, storm spirits, though she hasn’t exactly known enough to test this out. It also has a small side effect, responding to Ryley’s emotions. So when storming away after an argument, for example, the girl might literally be storming.
Aerokinesis : > Ryley has complete control over the winds. Capable of generating, manipulating, and controlling the very air around her. She can generate powerful blasts of air, pull things to herself, manipulate her shield when thrown, or fly using this ability…. or conveniently have one's hair blowing majestically in the breeze. Cheeky flips of one's skirt may or may not also be on the menu.
Enhanced Physiology : > Being the Daughter of Zeus, Ryley inherited another unique attribute from her father. All demigods are faster, stronger, more resilient, and the likes than a mortal. However, children of Zeus are often a cut above that. Ryley is comparable in physical abilities near that of her older brother, who she has never met, Jason Grace. Despite her stature and build being smaller, she is able to easily deliver the same output as he was capable. Another lovely side-effect is that Ryley's body is nearly constantly in peak condition, something she's more than happy to show off.
That being said, the girl also consumes a proportional amount of calories to fuel such abilities. Explaining why wherever Ryley is, there is usually some form of snack nearby.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒:
All of Ryley’s abilities are currently uncontrolled, making it difficult for her to use them at will… or stop them from manifesting. Additionally, overuse or potent attacks will trigger burnout, harming or killing the girl depending on the feedback.
____________________________________________________________________________ O T H E R
Ryley owns and plays an acoustic guitar she keeps just beside her bunk.
Ryley owns a Lightning LS-218 electric sports bike. The only ‘gift’ from her mother that the young woman accepted.
Body Type:Slim curvy || Vivian has what most would call an imperfect hourglass figure.
Body Marks:N/A
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R E L A T I O N S H I P S T A T U S
Hoplessly single and hopelessly hoping for it to end.
Crushes: ∞ Every member of the ever-growing Defined Jawline™ Club
F A M I L Y
Mother Lillian Lucasta (Alive) Father Apollo(God of oracles, healing, archery, music and arts, sunlight, knowledge, herds and flocks, and protection of the young) Siblings
Fiamma Giannulli (Younger Half-Sister) Lucas Cresswell (Younger Half-Brother;)
L E G A C Y
Helios (God of the Sun)
P E T S
Hope, an adorable golden retriever who is most certainly a good girl. || "She’s just the best! I love her to death!."
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____________________________________________________________________________ L I K E S
✔THE SUN and summer, too! ✔Blueberry anything: muffins, cookies, pancakes, waffles, smoothies -- you name it. ✔The beach, or generally just being out in the sunshine. ✔Music and the arts ✔Competition. Vivian might be easily dissuaded but there’s something exciting about the games at Camp like the tower and everything else. ✔Helping others ✔Reality television ✔Going for long walks on the beach, or just long walks in nature if the beach isn't available/nearby
D I S L I K E S
✘Snakes. Due to the curse laid upon her and her half-siblings, Vivian has a very intense dislike - and in some cases, fear - of snakes. ✘Freezing weather. She loves being out in the sunlight, so the lack of it makes her hate the winter ✘Mainstream pop music. Yes, he's aware this makes him a hipster. Yes, he's aware that it's popular for a reason. Still doesn't change the fact he can't stand the overproduced garbage. ✘Her insecurities, but specifically the lack of an innate confidence and how quickly she doubts herself. ✘Bad vibes. Vivian is always so happy and she just hates it when there's negativity around her, or directed at her, or anywhere near her ✘Not so much a dislike but a worry about children of Hecate due to their potential of curses. Vivian hates to even think about it, but the idea of curses -- such as the one cast upon her and her siblings. She just doesn't trust them in that regard. ✘Peanuts. Not that she's allergic, but she just never has enjoyed the taste. ✘Aggressive rock music. Vivian will take Bastille and Death Cab over Metallica and Slayer anyday.
____________________________________________________________________________ P E R S O N A L I T Y
Bubbily ☼ Energetic ☼ Overtly Positive ☼ Easy to Please ☼ Friendly ☼ Lovable ☼ Carefree ☼ Overworries ☼ Prone to opinions about her ☼ Insecure to a degree ☼ Often forgetful ☼ Easily discouraged
Vivian embodies just about everything you or anyone could possibly imagine or want from a Daughter of the Greek God of Sun, Music, and Art. She embodies a liveliness that is infectious. Her smile and her laugh, the way she carries herself and how always - always - Vivian Lucasta can both make herself the life and center of the party (or any group/crowd for that matter) and not appear to be as though she wanted is both something that speaks to her character and how she never actively seeks attention. She also will never talk negatively about anyone or anything. A good girl to her core, Vivian believes there is good in just about anyone she meets. It doesn’t matter if they have been known to do bad things to people she has known to love or if they thought about doing these horrible things. Through it all, VIvian has been brought up to see the good in everyone and she continues to see the good in people now.
While Vivian is certainly the kind of person who will show an overly-positive demeanor with an engaging, lovable, and often abrasive niceness, she isn’t without some easily-influenceable aspects to her overall being. Particularly, Vivian has a lot of insecurities about how she can be perceived and most importantly, this happy-go-lucky valley girl is one of the easiest people to discourage and influence. Because she is so naive and so absolutely ignorant to a lot of things, to get her to see that one person might be good even when they are not is almost comical in how she will never see the truth coming. And even then, Vivian’s still pretty clueless and doesn’t know if so and so was actually a horrible person or not. That part of her brain has been wired to only see the light, never the darkness. It’s both a blessing and a curse.
There also seems to be a bit of an inner-airhead when it comes to the Daughter of Apollo. It’s not that she doesn’t have a brain or any sign of intelligence up in her noggin, but because she is easily influenced by anyone who would dare want to use her in such horrible ways, she is also quite forgetful. She doesn’t forget names or faces or anything like that, but some important information like tests, where she was told to meet people - or hell, even something so short term as for where the gym is can slip her mind. But she does it all in such a cute way that people just laugh it off. But if there’s one person who’ll always give her crap about this particular aspect about her.
____________________________________________________________________________ B I O G R A P H Y
Love is often hard to come by, especially in a world where it’s highly cynical of the concept of love, as well as the genuine concern that someone who shows even a little attention wants something in return.
And, usually that is the case, but it wasn’t the case for Lillian Lucasta. She was - and still is - a simple girl (well now woman) who was just twenty-one when she met the man of her dreams. For so long, she had the image of this man in her mind. Ever since she could think of the perfect man who could sweep her off her feet and make her feel truly special, the moment she met Apollo, the Greek God of the Sun and Music, proved to her that her dream guy didn’t even come close to him. The sweet smile he always gave her when she laughed and the way he made her feel every time they kissed and how he touched her.
Their time together was short, but it wasn’t the first time that Apollo graced Lillian with his presence. He showed up when she was giving birth to their daughter and he came back every three years. Apollo, though he was a god, tried to be involved in his daughter’s life as often as he could. And though it was hard for Lillian because Apollo ruined other guys for her and she couldn’t really love any other man. Still, there was no doubt in her mind that the fact her daughter had a relationship with him was more than enough to quell her heartbreak.
And it was for Vivian that knowing her father that shaped the girl into the kind of person she is now. Every three years, for a month, her father was around. Even when he wasn’t around physically, Apollo was there for her in other ways, too. Whenever she needed someone to talk to in her dreams, he was there. If she just needed to hear his voice, he’d talk to her in her mind. Vivian never cared that her father was a Greek God or whatever. She had grown up knowing that, but that didn’t matter. To her, he was her father - the light of her life and she was the light of his. Complicated or not, Apollo and his daughter Vivian have a relationship that is rare among the Godly Parents and their half-mortal children.
The fact that Vivian knew about her Godly parentage early on made the moments that led up to her godly abilities manifest not all too surprising. The only thing that caught the chipper girl by surprise was around the time she turned sixteen that she was given the biggest blow to her life thus far when Apollo and her mother sat her down and said that she was going to be shipped off to a special place in New York called Camp Half-Blood. Confusion set in, but after a few more times, she understood. It was a place for others like her who had a god or goddess for a parent and this place protected them as they learned how to harness their new-found abilities.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin 7, Apollo (God of oracles, healing, archery, music and arts, sunlight, knowledge, herds and flocks, and protection of the young)
Y E A R S AT C A M P
The current year will be her second year at camp.
F A T A L F L A W
Vivian’s fatal flaw is how she lacks self-confidence and confidence in her own abilities and worth as a quest team member.
R E S P O N S A B I L I T I E S
Camper and occasional healer
F O R M
When at her strongest -- which is always in the afternoon -- Vivian’s body takes up a faint, golden glow. Her irises shine gold and white, her hair becomes more golden than it is, what would normally only be partial in regards to her powers, they become complete for a limited time. This form can only be possible during the summer, though, due to the sun being its hottest. It’s only triggered by extreme distress and/or a desperate need to protect.
W E A P O N S
Vivian has a shortsword named Aphelios, named for Vivian’s legacy. It was one of the first things gifted to her by her father via a vision sent to her by Apollo after she arrived at Camp Half-Blood. It is a shortsword with an elaborate and luxurious design whose hilt is encrusted with solid gold and rubies scattered throughout. The handguard is that of golden hawk wings, and the blade is a solid gold-like steel. In its hidden form, Aphelios takes the form of a similarly-designed pen, much like Percy Jackson’s weapon, but it is gold with a red thrust device.
A B I L I T I E S
Vivian’s abilities include: Photokinesis, Vitakinesis, and partial precognition
۞Light of My Life — Partial Photokinesis ۞ As a daughter of Apollo, Vivian is able to produce and manipulate a magnificent light drawn from the sun itself. It can take many forms, shapes, and, of course, has used in both offensive and defensive, both of which Viv neither lacks nor specializes in one or the other. It reacts in accordance to her emotions. In that, when she has the sudden urge to protect, it will shine so brightly to the point of blinding those her heart may deem a threat to her or whoever has the benefit of being behind her. Alternatively, in the rare instance that Vivian may act - oh, let’s say hostile - towards an individual or a group of individuals, the light will not show mercy. It will continue until the enemy is dealt with accordingly. A blast upon blast, waves of immeasurable force, and a thinly-veiled aura enhancing her demigodly capabilities just to ensure the desire of Vivian's heart is accomplished. ۞Listen to Me - Vitakinesis ۞ Vivian wouldn’t consider a master healer by any right. She knows her limits and can’t do much past minor wounds, but something she can do is let the sound of her quote-unquote “angelic” voice soothe those who hear it and they will find that a cut they’ve received from a fight or even a partially-broken bone will be completely healed in minutes. The thing about her healing abilities is, yes it is very much in early stages of development, but Vivian’s own insecurities sometimes doesn’t allow for her to have complete-optimization of her potential. ۞I Can See the Light - Partial Precognition ۞ Like her father, Vivian can see into the future, but it is one, very inconsistent and two, never shows her more than a few seconds of a certain event. Her vision comes in the form of literal flashes of light and almost unprompted. She can be walking and she’ll get a blacking-out-like experience as she sees events of an event in the future for a maximum of five seconds. It could be from one day or a year at the time of getting them. Or it could be a few seconds. After she gets her visions, the knowledge is troubling and confusing, but Vivian gets plagued with headaches that only seem to go away when she sunbathes
____________________________________________________________________________ R O O M
∞ Bedroom ∞ Home theater setup(For movie nights and general vibing) ∞ Acoustic guitar+stand
O T H E R
As a lover of food (she adoreadoresadores blueberries and everything to do with them), Vivian can always be seen with others who enjoy cooking too (aka those amazing Children of Demeter). Or generally anyone who likes food.
Whether it's listening to easy listening music or playing it, Vivian is all about music in every sense. Like, come on she's the daughter of Apollo. How could she not?
Long, relaxing, destressing walks is Viv's aesthetic. Bonus points if it's with someone cute!
Sundresses in the summer and late spring (and occasionally in autumn) is Viv's only choice of outfits.
Defined jawlines make her swoon
T H E M E S O N G
Face Claim • Lili Reinhart || Dialogue Color • Goldenrod/#daa520
Speaking & Singing Voice:When he's speaking, he sounds like this. When he sings, he sounds like this Height:6’0”
Weight:170lbs
Hair:Naturally blonde with dark roots
Eyes:Sapphire blue
Body Type:Lean and toned || Damien works out and keeps on top of his training.
Body Marks:In addition to the runes etched into his skin that is a visible reminder of his legacy, Damien also has a few tattoos: a skull on his left shoulder, a snake coiling around a sword, and the words “Fuck Hades” on his fingers (one letter per finger minus the left thumb).
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R E L A T I O N S H I P S T A T U S
Single for now
F A M I L Y
Mother Amelia Blake — Mother (Alive) Father Hades (King of the Underworld & Lord of the Dead) Siblings Erin Maree Chase (Older Half-Sister) Nico Di Angelo (Older Half-Brother; Camp Alum) Bianca Di Angelo (Older Half-Sister; Camp Alum) Hazel Levesque (Older Half-Sister; Camp Alum) Stepmother Persephone (Goddess of Vegetation)
L E G A C Y
Hecate (Goddess of boundaries, crossroads, witchcraft, and ghosts)
P E T S
Onyx, a black ceberus who has the visage of a black pit.. Damien always felt a certain pull towards those given bad reps and pitbulls are probably the most misunderstood of all dog breeds. || "A loyal partner-in-crime. He won't attack you if he doesn't perceive you as a threat to me. And he only attacks on my command."
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____________________________________________________________________________ L I K E S
✔His mother, stepmother, and legacy-mother. Let's just say, while Damien can't stand his father, the three women in his life mean the world to me. ✔Anything rock and roll. This could range from the music, to bands, to lifestyle, to even the fashion. ✔The original Coc-a-Cola. Yes, that means the one with a bit of cocaine in it.
D I S L I K E S
✘Hades - as if this needs any explanation. Damien hates his father with a passion. ✘Excessively positive people. Not that he dislikes them personally, but too much positivity gives him indigestion. ✘Mainstream pop music. Yes, he's aware this makes him a hipster. Yes, he's aware that it's popular for a reason. Still doesn't change the fact he can't stand the overproduced garbage. ✘Church and most religions other than the religion of worshipping rock and roll. This has less to do with him being the son of the Greek Satan and more to do with his athetist-esque beliefs, which he is aware is ironic considering he's a demigod.
____________________________________________________________________________ P E R S O N A L I T Y Honest → Selectively compassionate → loyal →moderately antisocial → volatile (in good ways and bad) → spiteful → holds grudges
Damien isn't one to always be forthright with how he really feels but he also isn't afraid to speak his mind should he feel the need to. He's pretty unpredictable in that way. Another fact about him is his tendency to hold onto grudges from years past. See, loyalty and trust has always been a rare thing for him. You can blame it on his father if you want (he sure as hell will), but he's been wronged so many times that Damien just doesn't have it in him to outright trust someone. But, if you can somehow manage to prove to him you're worthy of his trust, he'll give you loyalty in return. Break it and you'll find out just how much of his father's petty he really inherited.
As a lover, Damien is somewhere between a passionate romance to someone who will make your exes jealous. And he doesn't mind being that for people. He's never been too picky when it came to whoever he boned. Honestly, he's never had a monogamous relationship in his life. Granted he's only 18, but the fact remains. He might be Hades' son, but one might venture a guess as to how much like Zeus he really is.
Eh, probably too much if he gets around as much as he does.
____________________________________________________________________________ B I O G R A P H Y
Balance is the key to everything in the universe. For every action, there’s an opposite and equal reaction, right? For every good thing you do, it is often followed by a mistake of equal proportion. And just like that, for every Erin Chase, whose relationship with Hades, while not ideal, was decent, there is a Damien Blake, someone whose thoughts about Hades border on homicidal. And that’s on a good day.
Damien’s contempt for Hades exceeds as far away from it centering around the King of the Underworld being an absentee father. Damien accepted long ago that Hades wasn’t going to be in his life in any traditional sense. He wouldn’t wake up to the smell of pancakes and his father reading the paper. He wouldn’t experience typical father-son moments like playing catch, talking about girls or why Donald Trump is a moron. Or argue with his father about why the latter supports Boris Johnson.
If only it were that simple, right?
Growing up in London, Damien always had to fend for himself. His mom, as much as she loved him, couldn’t prepare him for everything. Their neighborhood was one of the many bad ones that were filled to the brim with criminals and drug dealers and all kinds of unsavory types, but his mother Amelia Blake was always his rock. And until a point in his life when he couldn’t rely on her, she was the person who gave him the strength to be strong. The person who he knew would always make his bad days okay again. No matter what happened, Damien could always rely on her.
But unbeknownst to him, Amelia had made a literal deal with the devil. But this devil wasn’t Lucifer Morningstar or even the other devil-like figures in the various mythologies. This devil was sly, handsome, and a real charmer (his mother’s words, obviously). But he was also a bitter, scarred bastard and forced Amelia into a deal: in exchange for allowing Damien to know his humane side, Amelia could raise Damien for a full decade. From birth to his tenth birthday, he was going to live with her, but after his tenth birthday, the clock ran out and he would be whisked away from her and live in the underworld with Hades, his father.
This is why Damien hates his father. He stole him away from the only parent he ever gave a damn about. It didn’t matter if life in the underworld was different and objectively amazing (his father’s words), Damien never let up on his anger.
From ten until fourteen, he lived in the underworld, but during those times - especially after the first two years - Damien made trouble for Hades. At some point, he imprisoned Damien as a bizarre form of being grounded. The only contact he had was with his stepmother, Persephone and Persephone’s close companion, Hecate. It was Hecate who Damien felt the most drawn to. Maybe it was his natural affinity towards the dark side of things or his anger, but throughout his time in the underworld, which that in itself must have made time go by a lot slower, because his time spent studying under Hecate, learning from her, and generally feeling like he was some kind of adopted child of hers -- okay, maybe he was more like a student -- there was no doubting that he and Hecate shared a bond.
After a few years locked away in the underworld, Damien made a daring attempt in escaping. He knew Hades would be mad, but who the fuck cared about him, anyway? With the help of his Legacy, Hecate, she opened up a portal from the Underworld to Long Island, New York. It was the place where Camp Half-Blood was and it was the only place he could go to be truly safe from Hades.
And he did.
And for nearly four years, he had been at Camp Half-Blood. For nearly four years, Damien Blake has held onto the hatred for his father, vowing one day he would go back to the underworld and kill his father. And maybe, one day, take over the underworld for himself. Maybe it was a big dream, but someone had to do it, right?
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin 13, Hades (King of the Underworld)
Y E A R S AT C A M P
Technically, three and a half since he arrived on his fourteenth birthday, but the official record states it’s been four.
F A T A L F L A W
Holding onto grudges and his temper (when it comes to certain individuals).
R E S P O N S A B I L I T I E S
W E A P O N S
• Shadowhunter - two short swords imbued with magical runes (gifted to him by Hecate). The runes themselves enhance sharpness and accuracy, but mostly against mythological creatures that threaten Damien's safety. •Unnamed - A set of eight throwing knives that were forged at the Camp Half-Blood forge upon his request for ranged weapons.
A B I L I T I E S
Damien's abilities include: Necromancy, Umbrakinesis, Limited Pyrokinesis, and Rune Spellcraft
Necromancy: Due to being the son of Hades, which he may hate more than anything in the world, Damien cannot deny his powers, especially that of the dead. Like his siblings before him, Damien has a certain control over the dead such as reviving them, speaking with them, commanding skeletons to fight for him, or in his case, serve as his training dummies. Most of the dead souls and skeletons that Damien chooses to focus on are those who were warriors in their past lives. Since it's more than likely that he couldn't properly train against those who still live, Damien much prefers it this way.
Making my Monster Grow!: Damien has the ability to raise dead souls (to an extent). And though he may be able to raise all sorts of souls of the deceased, his preference has always been those who were warriors in their past lives. And he, of course, can only revive a limited number, but since they do tend to serve a singular purpose, the amount of time they linger about is, of course, limited in a sense. I hear dead people: Damien has always had a somewhat unorthodox relationship with the dead. Due to this, his ability to hear them almost at any time he desired to, Damien could strike up conversations with the souls of the dead that might be in the process of crossing the Styx River or have been recently deceased. Though possible, talking to the dead across dimensions (i.e. those in the Underworld), does take just a little of added effort on his end. Nevertheless, there is something to be noted of his affiliation for the ghastly and strange.
Umbrakinesis: As a child of Hades, Damien's affinity for darkness is apparent, he can control the darkness in most facets that are available to him. He can use it to travel in the shadows, bend it to cover his skin a protective layer of "shadow skin", as well as use it offensively in the forms of tendrils and bolts of darkness.
Shredding Boundaries, man!: Damien's ability with the shared shadow travel his siblings have might be different than theirs. Of course, they all share the same principles, which is using their connection to the underworld and their father to travel using the shadows, but in Damien's case, his is more of a strategic usage. Since he himself, at his core, is a warrior. As such, not only does using it not tire him out as it would others who can use this ability, he does not use it to travel great distances but rather a few feet, though using it in rapid succession (more than 5 times in less than thirty seconds) would have the same effect on him as it would those who use it to travel across state lines. This is because he is also actively using other abilities in battle, so there is also that to consider. Shrouded in Darkness: Manipulation of darkness takes another form for Damien as he can wrap himself in the shadows that cover either parts of his body or its entirety depending on what he desires. It acts as a second layer or slightly harder skin that, to its touch, is like a smooth surface but can withstand multiple blows from steel. But as great as it is, if partially donned, then his other umbrakinesis-related abilities will be weakened equal to how much of his body is covered. If he choses to give all to his defense, then he won't be able to use any of his other umbrakinesis abilities. And donning it completely will gradually drain him over time. Spikes and other Things: Offensively, Damien can manipulate and generate darkness into tendrils that come from the ground with the intent to impale his desired target. And likewise, he can create bolts of dark energy that look like a blackened version of Zeus' lightning bolt and it may seem like that too, but when it hits, it's just condensed, dark energy that has high concussive force behind it. And depending on how much focus he puts into it, they will either have the power of a soft punch or that of a wrecking ball. Of course, both come with their drawbacks: weaker bolts and tendrils will be able to be used several times over until he is drained while those with the potnetial for higher damage output would drain him severely.
Limited Pyrokinesis: Being the son of Hades makes his ability to create and manipulate hellfire a given, but Damien is not, as one might put it, a pyromaniac. As such, he is not so skilled in it. He can create fireballs and fire bolts, but as for the more complicated abilities, he does not have an inkling of potential there. Spellcraft: Call it a gift from the goddess that may have taken something of a special interest in Damien. Hecate imbued him with the knowledge of spellcraft, which he took and built upon it, focusing on offensive and battle-centric runes. Whether they are the battle runes that were engraved on his body (generally ones that enhance physical capabilities and accuracy), or on his Shadowhunter blades, Damien would consider himself very adept when it comes to general spellcasting. And one might even find that he's extremely grateful to Hecate for it, as he uses it frequently in battle.
____________________________________________________________________________ R O O M
Damien is an avid rocker, for which he isn't shy about announcing. He will obnoxiously play his favorite bands as loud as he can in his room.
He has a particular fondness for thrash, punk, and any anti-authority/religion songs and bands. He's particularly fond of Slayer and Anti-Flag, as well as Black Veil Brides, Bullet For My Valentine, and Nevermore
Damien is kind of a sore winner and loser, especially when it comes to sparring/training sessions.
When he wins, he rubs it in the faces of those he beat.
When he loses, he holds a grudge and is extremely petty, almost to the point of being a bit too aggressive in the rematch.
Despite being part of the Hades Cabin, Damien feels more at home at the Hecate cabin, as well as occasionally enjoying the views the Aphrodite Cabin provides.
Damien is always up for unsanctioned fights, which may or may not be why he goes seeking fights anywhere he can find them.
Damien also is an avid guitar collector and fancies himself a decent enough shredder.
He also sings from time to time.
He also records his own songs and arranges music from time to time, too!
T H E M E S O N G
Face Claim • Jamie Campbell Bower || Dialogue Color • #6699cc
Jackson Drake Originally born to the name of Ryusuke Himura Goes by Jack, Jackie, JB
O N L I N E - N A M E
∞ JackofallTrades (Youtube & Tik Tok)
A G E
1st of April - Twenty-One
G E N D E R
CisMale
S E X U A L I T Y
Femalesexual - an intense attraction towards females he's straight
N A T I O N A L I T Y
Japanese-American
E T H N I C I T Y
Greek/Japanese
P R O V E N A N C E
Somewhere in Japan(originially)
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A P P E R A N C E
Height:5'8"
Weight:72kg/158lbs
Hair:∞ Black
Eyes:Brown
Body Type:Athletic - minimal body fat, lean muscles, strong core
Body Marks:Due to his upbringing and the intense physical labor he underwent, Jackson has several, permanent scars along his torso, back, and upper arms. Jackson also has the tattoo of a Japanese lily over his heart in honor of his mother, whose name means “small lily”.
Attire:Jackson has always been very fashionable. When he lived in Japan, he wore a lot of tunics and kimonos and, while he has upgraded it to t-shirts and whatnot, Jackson hasn’t strayed too far from his Japanese roots. He fashions himself with elaborate, sometimes flamboyant shirts that are ripe with patterns and other similar designs. SOme floral and some like an early 2000s kid with the flames. He wears a lot of jeans, but typically wears loose-fitting pants for comfort and a familiarity that he grew up with. Additionally, he has a number of hoodies and jackets that go with almost every outfit. Yeah, one might say that Jackson likes to dress himself. He also has a bunch of shoes and spends a great deal of time with the aphrodite kids to get opinions.
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R E L A T I O N S H I P S T A T U S
Single and looking girls!
Crushes:TBD
Benefits:TBD
Current:TBD
Past:TBD
F A M I L Y
Father:∞ Hermes (God of boundaries, roads and travelers, thieves, athletes, shepherds, commerce, speed, cunning, wit and sleep, Psychopomp, and divine messenger)
Mother:∞ Sayuri Himura (married name) (Biological Mother) - Died under "mysterious circumstances" when he was just five years old
Siblings:∞ Tyler Rumancek(Younger Bro)
L E G A C Y
Ares (God of courage & war)
P E T S
∞ & ∞ Hayate and Yuri, a pair of Japanese Sparrowhawks. (Yes, they are a couple)
O T H E R
TBD
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____________________________________________________________________________ L I K E S
✔Girls, girls girls~ - what can Jackson say? He's an admirer of the sometimes fairer sex || "But given present company, even those who seem like they might be fairer will surprise you. Good thing I've got a built-in, anti-jump scare immune system!" ✔Pushing himself to the limit - working out, camp events & activities (all of them), he loves to just push himself as far as he can and discovering what limits exist so that he can surpass them. || "It's about drive and power. I have to stay strong to devour! ...okay yeah I may have ripped that song, but you get it!" ✔Getting into trouble - sneaking out past curfew, engaging in unsanctioned activities to really push himself to the max, and in general do things from under Mr. D's nose || "Yeah, I'm a bad influence, but if you don't die, then it's all good!" ✔The early days of spring when the breeze of winter is still present but you can see the flowers bloom || "Reminds me a bit of home. Boy, do I miss the cherry blossoms." ✔Geeking out by playing video games and watching some home-grown, proper anime || "I'm the best Master Yi main and nobody can say that I'm not." ✔Wrestling, mixed martial arts, boxing, etc - pretty much anything that involves grown men beating up each other inside a specified space and in front of a crowd ✔General Asian martial arts movies - some classics, some not, some recent, and some before his grandfather was born ✔J-Pop - specifically idols and Babymetal || "Don't ask me why. Don't even ask how many because there's too many. I just like them, okay?"
D I S L I K E S
✘Rules - not so much the fact they exist but that they're heavily enforced || "If they exist, they should be broken." ✘Not being able to pass his limits || "Being physically limited sometimes sucks big major ass." ✘Anything to do with nectarines || "These false peaches have no place anywhere near my mouth." ✘Not so much a dislike, but Jackson feels particularly competitive with the Sons of Ares || “It’s written in the stars. Ares is my legacy, so of course I want to be able to beat his blood. Plus, who doesn’t like a little competition? Then again, they do always defeat me. Gotta work on that.” ✘Getting punished by Mr. D || “And it’s all the damn time, too!” ✘Kimchi || “I’m sorry but I just don’t see the appeal.” ✘His human “step” father || “Fuck that prick!” ✘Ice cream || “FroYo master race let’s fucking goooooo!”
____________________________________________________________________________ P E R S O N A L I T Y
It's hard to describe Jackson because, at times, it seems like there are two people living simultaneously within him, though never seeming like an alter personality or anything of the sort. More like two sides of the same unique coin. There is the gifted warrior whose valor and guts have carried him far at camp and through life, really. The warrior whose anger and temper knows only a few equals, all of whom are tied back to his legacy and the God of War, Ares. The warrior who proves time and time again that he isn't afraid to rise to the occasion when push comes to shove. Jackson shows very little fear and if he does show fear, he also displays a willingness to conquer said fear. He likes to push himself past his limits so that he might be able to figure out if they truly are his limits.
The other person that lives within him is the idiot that Hermes has for a son and that Tyler has for a brother. He is dim-witted and doesn't always think with his brain (implying he has one, right?). He is foolish, reckless, and above all else, tends to say things without really thinking what they actually mean. Or if he does know, he doesn't have the self-awareness to realize that what is coming out of his mouth is absolute garbage. Tying to how he likes to push his limits, sometimes Jackson doesn't know when to give up. Actually, he doesn't know the meaning of the word. He might have a silver-tongue, but he often uses it to get him and others into trouble, which might just be the reason why he has made frequent visits to the Big House and had private beratings meetings with Mr. D about his actions and how it's almost always him getting others into trouble.
Yeah, not his fault he likes to have fun in the name of fuck the rules.
But all of that aside, Jackson has a gentle soul and one that might be a bit of a romantic. He has an unique way of going about romance and might strike out more than he doesn't, but you can't say that he isn't earnest about what shots he shoots. As idiotic as he might be and as dumb he might appear to most (if not all) people he interacts with, Jackson is probably the most authentic person you'd meet at camp. He says what he means and means what he says. He's also one hell of a loyal friend. If you're going to the big house, you want someone who won't ever rat you out.
____________________________________________________________________________ B I O G R A P H Y
Jackson has never known a normal life. Not before he arrived at Camp Half-Blood and certainly not after the fact.
But to understand what this means, you first must know who Jackson really is. For one, he was not born to the name of Jackson Drake. That is simply a cover name -- an alias if that’s what you want to call it -- that his father bestowed upon him to hide him. He was born to the ninja clan of Himura, bearing the name Ryusuke. And to a mother of the name Sayuri, who when she was just nineteen had a brief one night stand with Hermes, the Greek messenger of the Gods. It was when she was still very young and had a naive mindset, but it was one that was enough to bear them a child.
But their lives didn’t allow for him to be around long. He was gone the next day and Sayuri hid the truth about who the father of her son was from her husband, Kenji Himura. See, Kenji is a fierce warrior within the Himura Clan and the son of the head of the clan. Sayuri has been set to wed him in marriage, but that frightened her to the point where she fled from their village one night and that’s when she had her fling with Hermes. It all happened in the span of a fortnight and Sayuri returned to Kenji, apologizing for dishonoring him and his family. It was understood that she was allowed this time to think before the clan fully acknowledged her as Kenji’s wife.
As far as Sayuri’s story, that’s where it ended.
Until five years later when she died of unknown causes, leaving behind a husband and her only son, Ryusuke.
Jackson didn’t know his mother well enough to think back and remember her face or her voice. The only thing of her that many could recall was that he had her smile. Some of the village elders who knew Sayuri made sure he knew that. Those within the clan who weren’t afraid to speak of her whilst Kenji was nearby made sure Jackson heard stories of his mother. At the time, they knew him as Ryusuke. Ryusuke grew up hearing sweet murmurs of his mother’s gentle soul.
But some things weren’t meant to last. When he turned ten, as it was in the Himura Clan, or as most knew, The Order of the Blood Dragon, when heirs of the clan turned ten, they began their training. And Jackson could still remember the horrors he endured as a child in his dreams today: brutal stamina and endurance training that left him laying exhausted in the forest on the outskirts of his village, learning how to fight in brutal, unforgiving ways with the consequences of failing being even worse, and what could only be described as borderline child abuse with all of the beatings he took during training.
For five years, Jackson was forced to learn how to fight the Himura Way, which was unyielding and a very cowardly style of fighting. But in that, he learned the secret Himura fighting style of Chishiryaku-Ryu, or otherwise known as “The Way of the Assaulting Blood Dragon”. It is a deadly, dishonorable, malicious way of fighting that uses underhanded tactics and deceit to take advantage of an opponent or a group of an opponent to kill them in cowardly ways. It is the embodiment of the ninja way and still to this day, Jackson loathes it with every fiber in his being.
And as the torture continued, there came a night where Ryusuke was enlightened to a fact that he never knew but one that someone he had never met before made him aware of. It was not in a dream but hovering over his bed, he saw a man who he had never seen before float over him. He had never met this floating man before, yet somewhere deep inside him he felt an immediate connection to him. Like he was someone whom he could trust. He couldn’t explain it, but everything he said about how his mother died, Ryusuke knew he could believe him.
And when the man told him about how his mother died of a poison that was manufactured by a rival clan, in it he came to know the dark truth about Kenji Himura. Deceitful and cruel, much like the way he trained every other member of the clan, so was the man who led it. The Floating Man urged Ryusuke to run and not confront, saying that he was not yet strong enough to fight off not only his father, but the entire clan of Himura. He hated it because, at that moment, as he lay in his bed, he seethed with rage. He wanted vengeance for the mother who was taken from him.
But somewhere in him told him to think smart. Run now to fight another day. And he knew the Floating Man was right.
So when he ran.
But not before securing himself some parting gifts.He stole his father’s prized ninjato, ninja throwing stars, and armor. To him, if he could not have his revenge, he would do what he could by robbing his father of the material things that he grew up knowing Kenji Himura valued above almost everything in his life.
With the winged shoes, he found himself flying in the dead of night, but not just anywhere. At great speed, Ryusuke was flying over the Pacific Ocean. Though he was going at incredible speeds, he did not feel as though he was flying against the cold, arctic winds. He felt free for the first time.
And for the next six years, Ryusuke Himura existed no longer. For the next six years, he lived as Jackson Drake. No longer would he identify as Ryusuke, son of Kenji Himura. He would be Jackson Drake, Son of Hermes and as almost everyone would come to know, there would be a certain recklessness that this specific son of Hermes possessed. Certainly someone who didn’t know the meaning of restraint and lacks a certain awareness of his actions that could be perceived as impulsive and idiotic at times. Of course, these come mostly from observations made from Mr. D that he’s heard from various third parties.
Of course, Jackson disagrees vehemently with the old fart, but he wouldn’t dare tell that to his face.
One thing is certain, however. The Jackson Drake now is a far cry from who he was when he went by his birth name. He is stronger now, though the jury is still out on him being wiser than he was.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Six⧿ Hermes (Messenger of the Gods)
S T A T U S
Full-Time Camper
F A T A L F L A W
Reckless Abandon — Whether it's never knowing his limits or breaking some rules, Jackson is unable to process that taking a second to think about his actions might have dire consequences for him. That and some moments of blind rage seem to recur.
T I M E A T C A M P
Six years (going on seven); arrived at camp when he was 15
R E S P O N S A B I L I T I E S
∞ Often leader of a group of likeminded rule-breakers who don’t mind getting on the bad side of Mr. D every once in a while. Requirements include liking fun and not being a narc or party pooper. ∞ Leads the restoration of the Hermes Cabin (faces difficulties due to all the strays that are tossed there)
W E A P O N S
All armor and weapons were reforged at the Camp Forge upon Jackson's request to not only add a divine aspect to them but to differentiate them from his (human) father, though the general appearance of everything is the same.Every piece of the armor from armor components to the weapons it pairs with all have "Blood Dragon" in its name because the Order of the Blood Dragon takes great pride and this set of armor is the highest point of pride it has and is the most prized possession that Jackson owns right next to his skateboard_______ ∞ Order of the Blood Dragon Master Armor - a complete set of light armor complete with gauntlets, kunai holders along the thigh of the pants, a cowl with a steel headpiece, a scarf for aero-dynamic advantages, and a magnetic feature for his sword, as well as space on both back sides of the hips to place his shuriken bags. .
∞ Chiryu no Kiba - the prized ninjato of the Himura clan and once owned by Kenji Himura, it is no longer than 60cm from hilt to the tip of the blade. What it lacks in strength, in the right hands, it more than makes up in cutting efficiency. It's hilt is black and red while its blade is like that of blood itself, aptly named "Blood Dragon Fang". ∞ Chiryu no Shugeki - Or otherwise known as the Blood Dragon's Raid, these set of kunai knives are recognized within the order as the secondary offensive weapon of trained ninja. Often used as the follow up to shuriken throwing stars, these throwing knives can be utilized in both projectile form as well as close combat. These black and red knives are as sharp and deadly as Chiryu no Kiba. ∞ Kuseikigaku - Or otherwise known as the Blood Dragon's Flying Stars, these are the original design of the Order of the Blood Dragon's trained elite ninja warriors, a design that, like the armor and other weapons, were stolen by Jackson and reforged at the Camp Forge.(Disguised as a white cane)
A B I L I T I E S
Jackson's abilities include: Enhanced Speed, Audiokinesis, and Limited Telumkinesis
Enhanced speed Because of his father, Hermes, Jackson can move at speeds that might be faster than other Demis at camp. This is due to Hermes himself being such a being that can travel between dimensions almost at frightening speeds. Jackson, however, his enhancements take a different, severely less potent form than his father’s. Although he is fast, he cannot teleport like one might think he can. He can dash quickly and move from point A to point B in record time. And he might hold the record for speed runs, but he certainly doesn’t match the blurring speeds that most children of Hermes might be able to.
In addition to having outrageous running speed, Jackson’s reflexes are above the average demigod. When it comes to landing on his feet after jumping from high places like the top of the Big House or of a very tall tree, he has cat-like reflexes that either allow him to land perfectly on his feet or superhero land with minimal recoil. While in battle or training, in addition to the refined fighting reflexes, it’s only gotten better since he’s been at camp. He has crazy accuracy with how he swings his sword and because of him being a legacy of Ares, his ability to fight is probably better than his brother Tyler’s (Jackson’s opinion of course).
Audiokinesis : JAckson likes to think of himself as a born leader. Some might agree, especially with how dim-witted he may appear sometimes, but he has a certain way with people. It might be limited to people who think like himself, but he has the ability to persuade people even if he isn’t aware of it. Maybe it’s why he gets into trouble so many times, but with his silver tongue, he can make those who think like him come around to his way of thinking, which always tends to center around getting into trouble and breaking some rules.
The main drawback from using this ability has always been full control. For Jackson, even though the confidence is mostly there, there exists a certain tug and pull dance between him and whoever he uses the ability on. Calling it an ability as if he uses it freely isn’t accurate, though. He just relies on his confidence to sway others. It’s a very hit-or-miss process. It relies on his ability to pique the interest of those he uses it on. If successful, they get to have fun; if unsuccessful, well then he finds entertainment elsewhere.
Limited Telumkinesis (legacy power) : Telumkinesis is the innate ability to adapt to using various types of weapons. Normally it would allow Jackson to curse weapons, but he does not have access to it. What he does have access to -- and something he is quite proficient at -- is excelling at various types of fighting with a diverse amount of weapons. Or at least those that he was exposed to at a very young age. Such as katana, wakizashi, shuriken throwing stars, kunai knives, nunchucks, and his preferred weapon of choice, a ninjato. All of these he can use at an almost master level with the latter being his best one.
Non-Divine Abilities - note: some aspects are enhanced due to Godly parent, but these are just to list certain abilities attained from other means. With his upbringing, Jackson (or Ryusuke in his past) has been trained as a ninja. He may have fled from his home and from his human father, but Jackson never forgot any of his training. Fusing it with his divine abilities, Jackson has more than abnormal reflexes and every time he fights (unsanctioned or not), it shows in his movements. Precision-based slashes, an accuracy that might even rival children of Apollo (if he were confident enough to state as much), and a general enhancement of most base, physical attributes are all present. His peak condition is only backed up by his divine DNA, though that didn’t play a part in most of what he’s capable of. In short, Jackson is a skilled fighter with the ability to show for it.
Despite all of his accomplishments, Jackson’s fighting abilities that he has worked so hard to refine in his six years at Camp Half-Blood is very much a stealth-based style and sometimes trying to overpower certain sons of Ares when he fights them is hard because he lacks that overwhelming bloodlust and general physique that they possess (looking at you Bran). Sometimes his desire to surpass his limits betray him.
____________________________________________________________________________ C A B I N
∞Hawk Cage for Hayate and Yuri (placed in an isolated corner of his room)
O T H E R
Jackson understands and speaks Japanese to such a degree that he can have full conversations. Additionally, he is fluent in Greek and can understand almost everything about the language, though when he speaks it tends to come out as gibberish verbally-speaking.
Jackson wouldn't call himself a panty-chaser, because that's hella creepy, but he is someone who always shoots his shot if he thinks he has a fraction of a chance with a lucky lady he is even remotely attracted to.
Side-Note: If rejected, he may not take a hint. This isn't to say he doesn't know how to not handle rejection but rather he's so dense that he needs a firm reminder that it is indeed a lost cause.
If you hear loud music coming from the Hermes Cabin, odds are it's from Jackson's room.
And no he won't turn it down if you ask nicely.
And no he won't turn it down unless you make him.
IT'S TIME TO D-D-D-D-DUEL!
Jackson loves to train and might be up early in the morning so he can get his morning routine done before breakfast.
Jackson doesn't care about stereotypes. Whether you interpret that in regards to other people is on you, but this is about him. Jackson is Japanese and, yes despite being a real-life ninja, he very much enjoys watching Anime
____________________________________________________________________________ L I K E S
✔Dancing ✔Outdoors ✔cheerleading ✔Weapons ✔Video games ✔Singing
D I S L I K E S
✘Buzz Killers ✘Teasers ✘Not getting what she wants ✘Being taken for granted ✘not being able to help people she cares about
____________________________________________________________________________ P E R S O N A L I T Y
Friendly♦ Flirty ♦ Determined♦ Free Spirted ♦ Always up for a good time ♦determinded♦ Quirky ♦
Esmeralda could be considered the typical snobby hot girl in high school, but she is anything but. Cheerful, Flamboyant and funny, Esmeralda is considered a goth with a cotton-candy center. She loves teaching people, but doesn’t enjoy hurting others. She’s an incredibly intelligent person, and while she has trouble facing horrors, Esmeralda manages to keep her optimism nonetheless. There are however times when Esmeralda seems to let the darkness take over, prone to depressive outbursts, Esmeralda struggles on a daily basis to remain optimistic.
She strives to stay strong for her father, knowing that if she let herself fall into the darkness, he’d be right there with her. And she will not be responsible for her fathers suffering, knowing he has suffered more than enough, and for her as well. When she feels like she can be herself, Esmeralda is a flamboyant, fun-loving individual that strives to provide comic relief to those she cares about. She is a very perky person, but she can also be serious and down to earth if needed. She is very confident in her ability to find answers, and seems to enjoy bantering with her friends.
Esmeralda can be one that tends to embrace big ideas, and actions which relfect her sense of hope and goodwill toward others- and can often stretch herself thin by doing so. She is outgoing, openhearted, and open-minded, with her lively upbeat approach to life, she can stand out in any crowd and while she doesn't just care about having a good time, her passion for her friends runs towards meaningful, emotional and enjoyable connections with them.
____________________________________________________________________________ B I O G R A P H Y
TBA
____________________________________________________________________________ D E M I G O D I N F O ]C A B I N
Cabin 11 Aphrodite cabin
Y E A R S AT C A M P
7 years
F A T A L F L A W
Excessive Pride: ?
W E A K N E S S
☠ Prone to bouts of depression: Suffering from depression due to somewhat messed up child hood, Esmeralda nevertheless tries her best to voercome it..
☠ Fearful of those she doesn't know if she can trust
🔥 Amokinesis: As a daughter of Aphrodite, Esmeralda has a level of control over the emotions of love, lust, etc., but on a much smaller scale than her mother. 🔥 Emotional Insight: As a daughter of Aphrodite,Esmeralda is extremely good at reading people's emotions. 🔥 Charmspeak: Esmeralda has the power of charmspeak, which allowed her to influence others with enhanced vocal persuasiveness. 🔥 Beauty: Regardless of what she wears or how she looked, Esmeralda can, at times, radiate beauty, which she can sometimes use for her advantage. She can attract people who are attracted to females, and appears to, at times, have the ability to change her physical features
____________________________________________________________________________ O T H E R
Speaks Spanish, French (as a child of Aphrodite, this is inherent), Portuguese and English
Body Marks:∞Ears Pierced (twice) ∞Daith in one ear ∞Two tattoes
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R E L A T I O N S H I P S T A T U S
Single
F A M I L Y
♛ Poseidon, God of the Sea, Earthquakes and Horses (Father) ♛ Lucy Parsons (Mother) ♛ Demi-god older half-brothers, Percy and Tyson. ♛ Demi-god Older half-brother, Greyson Davis.
L E G A C Y
Unknown
P E T S
♛ Sea Monkey Farm ♛ While she doesn't consider her a pet, Imogen is very friendly with Aethusa a white Pegasi.
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____________________________________________________________________________ L I K E S
✔Writing ✔Video Games ✔Comic books ✔Books ✔Animals ✔Cooking ✔Water
D I S L I K E S
✘Bullies ✘Being alone ✘Losing people ✘The darkness ✘Not being able to do anything for those she cares about ✘those days where she just isn't happy
____________________________________________________________________________ P E R S O N A L I T Y
Friendly♦ Somewhat shy ♦ caring ♦ critises herself too much ♦ Gives all she has ♦ Caring ♦ Quick Witted ♦
Truly a free spirit, Imogen is often the life of the party, and rather than being interested in the sheer excitement and pleasure of the moment, Imogen enjoys the social and emotional connections she can make with others. Truly a free spirit, Imogen is often the life of the party, and rather then being interested in the sheer excitement and pleasure of the moment, Imogen enjoys the social and emotional connections she can make with others.
More than just being a sociable people pleaser though, Imogen is shaped by her intuitive qualities, which allows her to read between the lines with curiosity and energy- she tends to see life as a big complex puzzle where everything is connected, seeing it through a prism of emotion, compassion and mysticism, and as such she is always looking for a deeper meaning.
While she is a stable and secure kind of girl, she does crave creativity and freedom, and once she finds a cause that sparks her imagination, she will be an energy that is oftentimes a root cause of being thrust in the spotlight. This isn't where she always wants to be, and as such she can be rather self-conscious and uneasy, particularly when at times her self-esteem is dependent on finding solutions and on people finding them to be good ideas. Perhaps the best place for her to be is where she has enough freedom to be innovative- she can quickly lose patience or become dejected if she finds herself trapped in a boring role.
Knowing how to relax is something that Imogen has perfected through her life, and she is perfectly capable of switching from a passionate, driven idealist to the imaginative and enthusiastic free spirit, often with a suddenness that can surprise even her closest friends. Being in the mix also gives her a chance to connect emotionally with others, giving them a cherished insight into what motivates her friends. She believes that everyone should take the time to recognise and express their feelings. With her empathetic nature and sociability traits, this makes just about any topic a natural one to her.
She does however need to be careful, if she relies too much on her intuition, assume or anticipates too much about a friends motivations, she can misread signals and frustrate plans that a more straightforward approach would have made simple. This kind of social stress can keep her awake at night, and being very emotional and sensitive, when she steps on someone's toes, they both feel it.
Extremely protective over those she cares about, here more than anywhere Imogen will act first and ask questions later.
____________________________________________________________________________ B I O G R A P H Y
Born in California, Imogen’s mother never once tried to hide the fact that her father was nowhere around, and was perhaps far away. She didn’t give Imogen much information about her father, other than the fact that he was a good looking guy who treated her well. Imogen has no memories of her father.
Home schooled from a young age, Imogen nevertheless had many social activities, from theatre, to karate, to book club and singing. She was quite a friendly person, and soon had a nice circle of friends. When she turned 11, Imogen first entered the official school system, and thrilled for it, imogen spent a few months in a normal school environment.
Until strange things began to happen, almost dangerous things, and her mother sat her down one day, explaining what she was, and all about the camp. However, Imogen decided to stick it out for a few months more, until her mother was badly hurt in a strange incident. Deciding that she had to do what was right by her mother, Imogen made her way to Camp Half-Blood, enrolling full time at the camp. Revealed that she was the daughter of Poseidon.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Three ⧿ Poseidon, god of of the sea, earthquakes and horses
Y E A R S AT C A M P
Nearly eight years
F A T A L F L A W
Too trusting Imogen is entirely too trusting, and this often leads to her getting hurt- however she will do it again and again, because she cares entirely too much for people.
W E A K N E S S
☠ Naive- Imogen believes in others too much, preferring to believe in the good of others, than to think people are terrible. This leads to her being taken advantage of, and to her being hurt.
☠ Not Confident About Herself - Imogen doesn’t have a good self-image. She doesn’t believe that she is a nice looking person, nor that she is really anything all that, despite the fact that she will do anything for anyone.
☠ Emotional - Imogen has trouble separating personal and impersonal situations- any situation is still an interaction between two people after all- and any negativity from conflict or criticism can carry over from her professional life to her personal life and back again.
R E S P O N S A B I L I T I E S
Helps with water activies Helps with the horses and Pegasus Looks over the Hippocampus
🐬Demigod characteristics Daughter of Poseidon, Immy is strong for her size and gender, and is extremely durable. this strength is related to the fact that she is the daughter of one of the "Big Three" but ultimately, she is not super strong, rather just stronger than she should be otherwise. She has inherited two of her fathers abilities, hydrokinesis and a bond with horses and sea creatures 🐬Hydrokinesis: As the daughter of Poseidon, Imogen can create water from her own power, generating it out of nothing- an ability she isn't so sure of at the present time. She can unleash tidal waves, water funnel clouds where she can wrap people up in cocoon like clouds, and send them away from her. She can control water around her to propel herself through water at incredible speeds, and harden water into an almost solid shape- she enjoys using this to walk on water by increasing the surface tension to the point it is solid enough for her to walk on- and can form water into extremely durable water shields- and she is working on creating solid constructs that obey her will. She has the ability to withstand any amount of water pressure, and breath naturally underwater. 🐬Horses and Sea creatures: As the daughter of poseidon, imogen also has an affinity for horses and sea creatures, able to have authority and control over them. However Imogen has a deep respect and loyalty for them, as they do her, and she prefers to gain their trust and respect, rather than lord over them.
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Pierre tends to approach like with deep thoughtfulness and imagination, his inner vision, personal values and a willingness to fight the long fight, Pierre tends to leave his mark on others, and the world. Pierre has a deep sense of idealism and integrity, but he isn't an idle dreamer- he takes concrete steps to realise his goals and make a lasting impact. Combining a unique set of personality traits makes Pierre a complex and quite versatile individual. He is able to speak with great passion and function, especially when standing up for his ideals. Other times he might choose to be soft-spoken and understated, preferring to keep the peace rather than challenge others.
Pierro generally strives to do what is right- and he generally wants to help create a world where others do the right thing as well. He will use his strengths, particularly sensitivity- to uplight others and spread compassion, believing that creating good karma makes the world a little better. He enjoys helping others, and because of this he is troubled by injustice, and he typically cares more about altruism than his own personal gain. Pierre tends to step in when he sees someone facing unfairness or hardship, and he will try to help to the best of his abilities, in the hope that hardship and unfairness can become things of the past- and he gets a real thrill out of creating a solution that changes people's lives.
While he can seem to be reserved, he actually communicates in a way that is warm and sensitive, rather emotionally honest, and insightful. He values deep, authentic relationships with others and he always takes great care with other people's feelings. However he does need to take some time alone now and then to decompress, recharge and process his thoughts and feelings.
Willing to help others, Pierre is an extremely kind and caring individual, always willing to drop everything and help those he cares about. He tackles their problems with a need to ensure everyone is satisfied, always willing to work out complex problems.
Often considered quiet, Pierre processes interactions, trying to figure out people like he does complex problems, however this does not stop him being sociable. Far from it, Pierre is often ready to get into any discussion, whether it be about the fine outs, or some of his favourite topics- comics and video games. He will talk about anything and everything, giving his opinion and debating with others, but he does it in a way that makes it clear he truly values their opinions.
Quite protective of those he cares about, Pierre will do anything for them, and will let nothing stand in his way to do so. Vicious and angry when fired up, he can be a force to be reckoned with- he will never give up if he deems something to be worthwhile..
____________________________________________________________________________ B I O G R A P H Y
A rather responsible and intelligent child, Pierre took being a big brother to heart, and always tried to help Adeline as much as he could- but he could see she wanted to try and do things for herself, to be something other then what others saw her as. While he was still watchful, and helping when she needed it, Pierre was content to let her find her way in life. While he tried to help stop the bullying, it served to put him in the limelight, and older siblings of those bullying Adeline came to their defenses. Pierre did what he could, but it soon became difficult to stop the bullying.
Pierre struggled with knowing what to do, how he could help- even with coming up with ways to help. As Sawyer became a staple in Adelines life, Pierre could relax somewhat, relieved that he wasn't alone in the fight to keep her safe. Pierre never really had any friends anyway- he was too much of a quiet kid, and did take pride in behind able to help his mother, and sister. Considered a geek, he had his fair share of troubles, but tended not to let them get to him.
It soon became evident however that something was wrong- often times Pierre would find himself feeling like he was being watched- or he would have strange and vivid dreams that would leave him feeling like he had intruded upon someone. As the months went by, and it was revealed what they were, Pierre did the only logical thing he could come up with- he followed Adeline. He wasn't going to let her go off alone, but it was also became of the dreams he was having... Pierre knew that they would both be better off at camp.
Pierre soon found comfort in the camp, and while he was still watchful and protective over Adeline, it was easy to let his guard down, knowing she was surrounding by people who could and would defend her- and that they were both learning how to protect themselves.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Fifteen ⧿ Morpheus (Son of Sleep, & God of Dreams)
Y E A R S AT C A M P
Five years
F A T A L F L A W
Temptation to deliberate: Pierre tends to rely on careful choices, compromises and hearing both sides in a debate and often doesn't choose what he wants.
W E A K N E S S
☠ Niave: A little naive, Pierre believes too much in people at times, result in him feeling disappointed or betrayed, but he still doesn't let this cloud his judgement.
☠Quiet: Pierre prefers to stand back and study things rather than jumps in, and this gives him the appearance of being in the background at times.
☠ over analytical: Pierre can be considered over analytically at times, giving him a bit of a judgmental air, even when he doesn’t mean to do so.
🔥 Sleep Manipulation Pierre can induce and manipulate sleep, enhancing all aspects of sleep. Inducing dreams, daydreams and nightmares. He has the ability to manipulate sleep patterns and induce instantaneous sleep. He has more control over effecting human sleep then his demigod counterparts, however he does have some influence over demigod sleep. 🔥 Dream Walking Mastering this ability, Pierre is able to enter "The Dream World" allowing him to not only slip in and out of the dreams of others with ease, but also to summon others into that of him own dreams.
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Clumsy, forgetful, shy and often seen as timid, but this is far from the truth. Remus has a hidden courage, hidden bravery beneath his insecurity= particularly when he finds himself fighting for something he believes in. If you had to describe Remus in a few words, his closet friends would describe him as reserved, warm-hearted and responsible, while those that don't know him would describe him as quiet, a bit of a loser, and no one to write home about. This is their loss- those that get to know Remus will get his full devotion and loyalty, as well as see another side of the quiet boy that many don't get to see. Port of Remus's problem with a lot of people is that he doesn't seem to have a lot of self-esteem, often referring to himself as just a "nobody". With the support of people that care for him, and encouragement, Remus is a highly skilled and courageous individual.
When he is fighting for something he believes in, for protecting others or for a task that is important, Remus possesses an ironclad will, courage of outstanding merit and a nobility of spirit- although he can still be comically shy despite this. Friends have called him a "teddy bear" And while it is often said in jest, this is quite true. Remus is a strong will, courageous and often fierce individual when he protects, but is still as cuddly as a soft toy. While it might seem like Remus is an emotional wreck, he is actually well-tuned into his emotions- and the feelings of others, and while he is good at understanding his emotions, he often struggles to express them. Rather than sharing his feelings, he tends to bottle them up, sometimes to the point that negative feelings towards other people can result- particularly if he doesn't wish to burden others with his troubles.
With a tendency to underplay his accomplishments, Remus tends to let others take credit for his work, not wanting to case any trouble, he needs to learn how to say no and stand up for himself. He is naturally social, which goes against a lot of his rather introvert qualities, and uses a rather excellent memory not to retain data and trivia, but to remember people and details about their lives, and when giving gifts, Remus has no equal, using his rather vivid imagination and natural sensitivity to express his generosity in ways that often touches the hearts of his recipients.
"I will protect those who can't protect themselves" is something Remus takes to heart, and an ideal he lives by. He rarely sits idle when there is a worthy cause unfinished, and he will always undevout to protect people he cares about, or innocent bystanders in a way that inspires others to stand for themselves, as well as putting himself in harms way. He may never be truly comfortable in the spotlight and might feel guilty taking credit for anything, but Remus will do so if it helps keep people safe. This isn't limited to those he cares about, if there is a good cause, Remus will protect even those he hates- not that there are many of them. The difficult thing for Remus to accept is that there will be times where he can't protect everyone, no matter how hard he tries.
Perhaps one standing trait for Remus is that he often finds himself frightened- and frightened of anything. This doesn't stop him from doing his best for others, although it doesn't give him much of a courageous air- more a cowardly one. He doesn't let things get to him, but being called a coward sends him in a spiral of degrading self-esteem that can affect him for quite some time.
____________________________________________________________________________ B I O G R A P H Y
It was never clear what became of Remus's mother, no one saw her as she placed a baby carrier down on the steps of an orphanage, the baby wrapped carefully in blankets. There was no note, just the child on the steps. He wasn't there long, perhaps a few minutes as his mother knocked, and then disappeared into the night. And so it was that Remus grew up in an orphanage, Suffering from nightmares, Remus would often find himself awake a night- and learned to fear the shadows.
As things kept happening around him, people having vivid waking nightmares or fears spreading like wild-fires through the other children, Remus grew up surrounded by fear. He tended to keep to himself as such, but grew frightened of just about everything. Without cause, of course, as things- monsters drawn to the fear he created. Monsters weren't the only things that hunted him- a camper found him running from manticore. Rescuing him, the camper brought Remus to camp- and Remus hasn't left camp since that day.
____________________________________________________________________________ D E M I G O D I N F O C A B I N
Phobos Cabin- Twenty-three
Y E A R S AT C A M P
Seven Years full time
F A T A L F L A W
Self-doubt Remus struggles with self-doubt and a lack of self confidence, which can hold him back in quite a number of things.
W E A K N E S S
☠ Fearful: Frightened of quite a lot of things, Remus can be seen as a joke to his powers- to his father.
☠ Quite: Quite, Remus is often overlooked for the simple fact that he doesn't like to draw attention to himself.
🔥 Odikinesis: As the son of Phobo's, the god of personal fear, panic, and rout, Remus can control the feelings and emotions of war, such as fear, hate and rage. 🔥 Persona worst fear manifestation: As the son of Phobos, Remus has the ability to make individuals see their worst fears through eye contact, although he can only do this to one person at a time. It is possibly to fight this, as long as victims gain some sort of awareness- and have the will power to fight back.
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Despite his self-conscious and quite nature, Remus can often be doing things "behind the scenes" And while many might not notice that, Remus finds a certain satisfaction to being able to make things just a little bit better.
Remus has a passion for cooking and dancing, both of which he tends to keep from others- not because he doesn't think that he is good enough, but because he fears that it might draw attention to himself.
Appearing to be an outgoing and overconfident person, Talon can be quickly revealed to be so much more complicated and nuanced then he appears at first glance. While he is a very supportive and loyal friend to those who he truly cares about, it can take a while to break through the rather “tough” and hardened shell he displays. Talon has a hard time trusting people, and this can mean that he doesn’t let people in- preferring to be alone then to be hurt. Incredibly brave and quite intelligent despite being considered to be more brawny than brainy, Talon doesn’t try very hard to dissuade people of this.
Perhaps Talon's biggest issue is controlling his anger. Undiagnosed with intermittent explosive disorder, which causes him to be incredibly impulsive- leading to irrationality and poor judgement, he also possesses a quick temper that can cause him to be eager for a fight when angered. He at times lets this anger get the best of him- part of him wanting a fight, if to prove how tough he really is, although he doesn’t know when to quit in one was being perfectly honest.
Being included in a close friendship group, or even under the good influence of others could help Talon control his temper- to stay in better control However, as it is at the moment, he is prone to bouts of irrationality and violence in certain circumstances. However, despite this negative trait, Talon is shown to be understanding, funny, mischievous and somewhat immature. He is good with kids, an avid fan of classic rock music, and tends to avoid emotional intimacy, Talon is both a simple and complex individual. Typically ruthless and aggressive when challenged, he tackles any tasks that he approaches enthusiastically, and would give his life for those he cares about.
He has a particular dislike of people who think they are better than him, and when faced with people he considers assholes he can be threatening and determined- and even if he is outclassed, he is sarcastic, rude and often insulting. Despite this all, when he is around those he cares about and trusts, he is very laid back and well disposed- and he values the safety of those he cares about and innocents above all else, even his own life. Though on occasion he can be somewhat impulsive as well as arrogant, Talon is intelligent and competent, and is more likely to exhibit irrational behavior when those he considers family are threatened. He will frequently make light of tense situations, making himself feel foolish- which can also be a source for irrational angry for him.
That being said, Talon can be a great ally- and it’s always better to have him on your side then not. He will protect those few people he cares about with his life- and glady give his life for them.
____________________________________________________________________________ B I O G R A P H Y
Talon wasn't really given the best start in life. While his mother tried her best to give him a good life, it fell well below that, although he was always fed and clothed, even if she wasn't. Things seemed to look up for a time, as she finally found a steady job and a place to live without fear of being kicked out, and for a few short years, Talon knew what happiness was. That was, until, his step-father entered the picture. As the years went past, and Talon exhibited his severe anger, or didn't necessarily stand up for himself, he soon began to experience abuse by the hands of the only father he had ever known.
Locked away for misbehaving, beaten for the slightest hint of bad behavior, or just because he was a convenient punching bag, Talon learned cruelty from a relatively young age. Starved for hours on end, treated disgustingly for even a hint of something not "manly", Talon grew a complicated relationship with himself. Always punished for not being "manly enough" Talon tried to please, but it just wasn't in him and even if he did something right, it was often tarnished by a beating or two.
When he was barely a teenager, Talon ran away- this had its dangers too, but it didn't end up with a broken beer bottle against his throat, or being beaten to an inch of his life. As long as he could be smart, grab food or steal money, Talon could survive. It wasn't long however until he was found and dragged back to the place he loathed, his mother screaming and crying. Talon tried to flee again, but failed. His anger was immense, and for a moment Talon could see himself stopping the next blow, turning and just attacking and punching with fury on the man that had made his life a misery.
And then it was gone, screaming and crying out for his mother to make it stop but she didn't, she never did. The next time Talon ran, he didn't get far again- but it wasn't his step-father that had found him, instead a Saytr, who led him to Camp-half blood. He hasn't left since, other then Quests. Although Talon has spent some time in relative safety, he carries the scars of abuse not just on his body, but in his soul as well.
____________________________________________________________________________ D E M I G O D I N F O C A B I N
Cabin Eight- Ares Cabin
Y E A R S AT C A M P
Three and a Half years, full time
F A T A L F L A W
Excessive wraith: Quick to anger, and slow to forgive, Talon's fatal flaw is his anger.
W E A K N E S S
☠ Angry: Quick to anger, and quick to attack before thinking, Talon is always on edge or near the edge of anger.
☠ Doesn't trust easily: Talon doesn't trust easily, and it can be hard to even get him to let his guard down a little bit.
🔥 Battle Precognition Talon has a bit of a sixth sense regarding battles, he has a slight ability to predict where a blow will land, or if something is coming his way in a blind spoke, perfectly positions his blocks before his opponent swings. 🔥 Odikinesis While he isn't as strong as his father, Talon does have some control over feelings and emotions of war, such as hate and rage, and will frequently use them to induce fights.
____________________________________________________________________________ O T H E R
None
None
T H E M E S O N G
Face Claim: | #FF0000 Max Carver (Will sometimes use Charlie Carver gifs, yay twins!)
Body Marks:tattoo on his back along with two long faded scars from his right shoulder down to his left hip. there are burned marks fro his left wrist up to his chest.
____________________________________________________________________________ L I K E S
✔roller skating, he's perfected back flips on them ✔messing with his fellow campers with illusions ✔jamming out with his guitar or accordion ✔caring for his plants and the various herbs he grows in his room ✔baking, while he may not be the best cook, he can bake one mean pie ✔horror movies, and rom-coms. he's not afraid to admit it ✔foraging, when he's not at camp he's in the forest ✔magical rituals and her traditions, they make her feel closer to his mother ✔arson
D I S L I K E S
✘cloudy nights when he cannot see the moon ✘having to train, he does it, but he doesn't enjoy it. especially when paired up with some from the Ares cabin ✘people who take themselves too seriously ✘bitter foods, he has a sweet tooth ✘being told what to do when he is already going to do it ✘cowards and non-confrontational people, just get it over with ✘heights, anything more than four flights of stairs he will freeze up ✘wet foods, like soup
____________________________________________________________________________ P E R S O N A L I T Y
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____________________________________________________________________________ B I O G R A P H Y
Gabriel Nez Luna doesn't remember anything from a year ago.
A camper that had been on watch during the night witnessed the ground in front of the camp's gate cover in shadows dark enough to swallow the light from the fire the lit up the entrance. The demigod sounded the alarm and others came rushing out expecting a fight with something big. Instead, they saw a disheveled boy. He laid on his stomach, an old book and a whip on his side. On his back, two large gashes covered his dirt and healing burned marks on his left arm and chest. But the most noticeable thing was Hecate's symbol glowing atop his head brightly as the boy slowly bled to death.
It took him a month to fully recover. During those 30 days, Gabriel managed to remember his name, or what he thought it was. It wasn't easy. Waking up in a place full of curious eyes trying to figure out what was wrong and how to fix it. They were friendly and tentative to his needs, and while he appreciated their willingness to help Gabriel couldn't help but feel like an experiment to some and a puzzle to others.
All he wanted was to be whole. To be able to remember what had happened to him. The scars on his back and arm only made him want to find out even more about his past, where he came from, and what the fuck had happened to him. He had tried his mother, a mother he knew nothing about. Unfortunately, it looked like she was unwilling to help.
"In time, you will know."
That was the only answer he got. A year later, Gabriel still knew nothing. Sometimes he could see fragments of a stone home surrounded by a forest. Other times a smell would trigger flashes, milliseconds of memories flashing in his mind like one of those old films in black and white. None of it helped. None of it made sense.
So far Gabriel has discovered that his muscle memory is still there unlike his actual memory. He knows how to fight, be it he's not very good at it, he also knows how to play the guitar, accordion, and most importantly he still knows how to cast spells. Those little things make him feel whole, at least for a few minutes.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Sixteen ⧿ Hecate, Goddess of Magic
S T A T U S
Full-Time Camper - 1 year, 1 bead
R E S P O N S A B I L I T I E S
Camp Border Patrol and Maintenance
W E A P O N S
● Dagger and Rapier made of Stygian Iron, enchanted into a black ring. ● Butterfly Knife he was gifted during his first few months at camp. ● Spellbook found next to him when he appeared in camp. ● Wip also found with him. ● Belt Bag enchanted to fit large amounts of his components, spellbook, and potions.
A B I L I T I E S
Gabriel's abilities include; Mystiokinesis, Umbrakinesis, Mist Control, and Necromancy.
Mystiokinesis : The ability to cast and manipulate magic. His mother's ability of magic passed down to him allowing him to take control of all sorts of magical powers. While he is still trying to learn, he has mastered two types of magic; telekinesis and pyrokinesis. Recently Gabriel has become obsessed with chronokinesis. His ability to use his magic mostly revolve around Pagan Witchcraft and Brujeria, giving him a unique take on his abilities and capabilities. They also require specific components. Umbrakinesis : Much like his mother, Gabriel is able to manipulate darkness around him to shadow travel or create barriers. Due to his ties with his culture and his Legacy, Gabe can use these abilities using certain components, for example in order to shadow travel she had to interact with her Labrodite and Moonstone necklace. His abilities are also enhanced during the night and moon water is much more potent to him. Mist Control : Like his mother, Gabriel can control and manipulate the Mist at will. It is the only ability he could use without the need for any components or spells. With it, he is able to create illusions and alter others' minds. While he cannot summon Mist Forms for longer than five minutes, he is still working on perfecting his abilities. Necromancy: : Unlike those children of Hades, Gabriel only has the ability to sense the presence of people or demigods that have passed. He can only interact with them with the help of his spells and components. This ability is also limited to a few hours a day.
F A T A L F L A W
Search of the Past Gabriel feels broken without the memories of his past. It feels like there is something missing and he won't stop until he can piece himself back together.
W E A K N E S S E S
Gabriel's reliance on his magical abilities and components makes him weak. Without them, he had to rely on his strength and fighting abilities alone, and he's not the best fighter without shadow travel.
____________________________________________________________________________ O T H E R Face Claim: Marlon Pendlebury | #779FA1
Gabriel can speak Spanish, English, and Greek. He can also speak a language he does not remember the name of but it makes him feel whole for just a second when he speaks it.
Gabe has a large collection of books ranging from history, science, folklore, magic, botanical, and linguistics.
He grows his own herbs and plants in his cabin, his room, and most of the cabin is now covered with all sorts of plants.
During full moons, he's often spotted by the beach or outside trying to make moon water.
Ume was a present from her father when Anzu left for the camp.
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____________________________________________________________________________ L I K E S
✔pastel and dark clothing, especially pastel pink ✔sleeping up on the roof when she feels home sick ✔heavy metal, loud music with a lot of drums ✔city pop, more specifically japanese city pop ✔reading anything history, sci-fi, fantasy and horror ✔milk tea with lots of boba ✔lord of the rings, harry potter, and anything fantasy ✔sneaking out of camp to go to the city
D I S L I K E S
✘strangers touching her or getting to close to her ✘overly confident people, cockyness in general ✘strawberries, she's allergic to them ✘bland food in generak ✘the color neon green, it is a crime against humanitu ✘cliches coming to real life ✘naive people
____________________________________________________________________________ P E R S O N A L I T Y
Raised in an almost secluded world, behind the protective walls of the Ito estate, Anzu's early childhood was only known what her family allowed her to know. She was forced to become resourceful and sneaky, utilizing what her elders thought her to use that against them and sneak out of the estate when she could. Lying and secrecy became like breathing to Anzu in order to avoid getting in trouble and the heavy hand from her grandmother. While she very much loved her family, she couldn't keep away from the wonders that was Osaka City and its pretty lights at night. Curious as a cat, Anzu loves to learn new things where ever and whenever she can.
Being surrounded by family at all times, Anzu cares deeply about those that gain her trust and loyalty. Anzu is a woman who cares fiercely for those she calls family and friends. She loves without fear. She trusts without expectations. And is loyal to the end of the world. Anzu is willing to go to extremes for the people she cares about. While this is true, her love, trust, and loyalty are hard to come by. She may act friendly to everyone, but she knows who her real friends are. She keeps them close at arms reach where she can protect them from anything that may harm them. Anzu also knows when that love is made for. There are no tears. No heartbreaks. Once someone breaks that love and trust, they are deemed unworthy of her. Anzu's ability to hold a grudge and be petty about it could even impress Zeus.
____________________________________________________________________________ B I O G R A P H Y
The Ito family has been are no strangers to the Gods of Olympus. Many of the women, and the rare man, have been blessed with Clear Sight. Long before his time, Suzaku's ancestor, an Onna-Bugeisha, met a man like no other. A man that she could see was no man but a God of War. Their love affair resulted in a little girl with the same ability as her mother. The little girl grew up to be a fierce and brave Onna-Bugeisha, just like her mother. Since then, the Ito family have known of the legacy of their ancestor, and the matriarchs of the family have kept the katana and wakizashi gifted to his daughter, Shige, as a family relic.
Suzaku was one of the rare males born into the Ito legacy with the Clear Sight. While the stories of the great Onna-Bugeisha Shige had been muddled over time, one thing stayed clear through all the generations- Gods were real, and they had blessed the Ito family. Skeptical at first, Suzaku Ito worked and lived in Hell's Kitchen, New York. He was a world-renowned chef working at the first restaurant his family had opened in the States. Imanas Tei. They were known overseas in Japan and Europe for their take on home-cooked Japanese meals with the added twist of luxury. It was a hit for mortals and Gods alike. His skepticism drove the man to comfort one of the strange-looking men that came into his restaurants every Friday night. That man, or God, turned out to be Hermes. Taken back and impressed by the forwardness of Suzaku, Hermes became interested in the man.
Their relationship started like any other, with the bonus that Suzaku's new boyfriend was a fucking Olympian God! Two years later, Suzaku met the second love of his life, a beautiful daughter he named Anzu. Suzaku took his new daughter back to Osaka, Japan, where the rest of his family lived. There he was able to raise the young daughter of Hermes surrounded by all the matriarchs of the Ito family. Train her in the Onna-Bugeisha ways and allow her to become the warrior the Ito family had been known for in the past.
Anzu was raised inside of the Family Ito compound, sneaking out whenever she could. Her aunts and grandmother educated Anzu since she was able to walk. She learned to carry the family's sword as an extended part of her body. She was part of the sword, as it was part of her. But more importantly, she learned of the history of her heritage and where she came from. Who she was honoring when she fought with the sword that now belonged to her. Who her father was and what she was capable to do. As soon as her abilities manifested her grandmother along with her aunts behand to discipline her and help her make sure she was able to do everything in her power to survive.
It wasn't until she was thirteen that Anzu finally used what had been drilled into her brain into use. A large minotaur attacked their home estate one foggy morning. Her grandmother was out by the gardens when it broke the red front gate and came charging straight to the first person it saw. Anzu's grandmother. Luckily enough, two of Anzu's cousins were helping around the garden to pull their grandmother into safety and alert the rest of the house of the intruder. It took them almost thirty minutes to get far away enough from the main house and out to the courtyard where Anzu had dealt the final blow to the beast. Drawing the katana deep into the beast's belly.
She earned her Wakizashi that day. The next she was on her way to Half-Blood Camp with her grandmother's blessing.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Six ⧿ Hermes, Messenger of the Gods
R E S P O N S A B I L I T I E S
N/A
W E A P O N S
● Katana made of Stygian Iron passed down by her father to her. No magical disguise. ● Wakizashi a shorter Japanese word, accompanied with the Katana. ● War fan she made when she was 15.
A B I L I T I E S
Superhuman Speed : Because she is a daughter of Hermes, Anzu has the ability of superhuman speed, making her faster than any other demigods. Fast, nimble, and agile Anzu uses this ability the most when in a fight. Using her speed as an advantage to overwhelm her enemy with very little effort on her part. Theft and Manipulation : Her father's gifts allow her to be a master thief, this extends to her ability to be sneaky. If she is ever in trouble, Anzu is able to lie and manipulate her way out of trouble. She's not afraid to lie her way through life, in fact, she loves it so much it has become as easy as breathing to her. Alchemy : Skilled with potion making, Anzu could brew up all sorts of potions with the right ingredients. She's a fast learner when it comes to alchemy, but she rarely pursues the practice. Telekinesis: : Anzu has the ability to move objects with her mind, but using this ability for a long time leaves her drained. She's known to use this ability to trip people, pull chairs, and just mess with others in general.
____________________________________________________________________________ O T H E R Face Claim: Fernanda Ly | #d998a0
Anzu knows how to speak English, Japanese, and Greek.
She loves to cook.
Anzu is a skilled and deciplined fighter.
She knows how to play various instruments, including the sanshin and koto.
Likes to teach her pet rat commands. Fo far she knows around 7 commands.
T H E M E S O N G
N A R I L E B E D E V N A R I L E B E D E V
D A U G H T E R O F A R E S D A U G H T E R O F A R E S
____________________________________________________________________________ L I K E S
✔the smell of rain and the ocean ✔sparring with her siblings, or just in general ✔a nice and fair competition ✔spicy foods with lots of seasoning ✔annoying her siblings, or her friends, anyone really ✔candy or anything sweet, Nari loves sweet things ✔creeping people out or making them uncomfortable ✔surprising people who underestimate her
D I S L I K E S
✘nosy people, despite the fact she is a nosy person ✘any sort of hot weather, Nari prefers the cold ✘being left alone or abandoned ✘boverly sensative people ✘quiet places, or silence in general ✘being told on, or not to do something ✘the color yellow, it was her mother's favorite color
____________________________________________________________________________ P E R S O N A L I T Y
A funloving and energetic girl, Nari is always seen with a slight curl in her lips. Nari loves to talk and interact with people of any kind, going around and striking up a conversation. Sometimes during not-so-appropriate times, she will flirt with anyone around her and with multiple people at times just to cause drama. Nari is very much an extrovert who cares very little about other people's opinions or views on her. She's a very honest and rather blunt person that can come off as abrasive. Her offhand comments and an ever-present smile can make people feel put off by her and only ever taking into consideration her father's approval.
She carries herself with confidence and a touch of arrogance to ward of anyone who may see her as a pushover just because of her looks. But make no mistake in messing with her, Nari is not afraid to resort to violence as she is always the first one to throw a punch before the other person can, knowing that she can and will finish a fight.
____________________________________________________________________________ B I O G R A P H Y
Nari was born in a cold and harsh place, literally. Born in Khabarovsk, Russia, the coldest city in the country with a population of just five hundred residents. Her mother, Anya Kim, the daughter of a North Korean defector and lawyer, had moved to Khabarovsk in search of a quiet life out in the harsh icy tundra that was Khabarovsk. They lived in a one-room apartment on the fifth floor of an apartment complex. The walls were yellow from the previous owner's smoking habit, the bathroom had mold in one of the corners, and the heater only worked during the day. Despite the money Anya had inherited from her parents, she was keen on staying in Khabarovsk with her newborn daughter.
The neighbors whispered about her. About her defector father and about the unwed woman. shlyukha. That's the word Nari grew up hearing around the apartment complex when she would play with the kid next door. Growing up, Nari hated that word. And grew to resent her own mother for not defending herself or for allowing others to call her that. In school, Nari would fight anyone who would whisper about her mother. If her mother didn't defend herself, Nari would do it for her. It got to a point where Nari would constantly be in detention or in the principal's office for fighting kids two times her size.
After a while, the kids in school stopped. The adults, on the other hand, were worse. The more Nari tried to defend her mother, the more she began to resent the woman. How could she allow people to talk to her like that? To smile at the cashier in the market after the woman had called Anya a shlyukha?
Things got worse after Anya met Matvey. He was an abusive asshole, the new doctor in town from Moscow that had trapped the town's shlyukha. Anya did her best to keep him away from Nari, and the little girl never understood why she put up with him. Why her mother never got her things and ran away from this stupid town. Matvey was mean, dirty, ugly, and undeserving of her mother.
During a particularly ugly argument between Matvey and Anya, Nari watched from behind the counter as he raised his hand against her mother. And something in her just lit up. Like a sudden flame had awoken in her. The small cold kitchen grew warmer and their loud voice quieter and quieter. Anya saw it first. The fire. And then Matvey.
Matvey screamed as Anya wrapped her arms around little Nari, her mother's hands and arms boiling over her skin. And then nothing.
Nari woke up in the hospital a week later, her mother sleeping soundly in a chair next to her with her arms wrapped in bandages. A man Nari did not recognize standing behind her, and Matvey was nowhere to be found. The strange man took them to Moscow later that same week. He said his name was Ares and would look at Anya with longing in his eyes, a look Nari had never seen on someone's face before.
She doesn't talk about it much, but Nari had trouble accepting who she was when the man revealed who he was. Who she was too and what she was. Nari begged to stay with her mother, but Ares explained that Khabarovsk was no longer save for her or her mother. That because of Matvey, she has woken her abilities, and she needed to learn how to control them.
The next week Nari was on a plane to America, three other demigods with her.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Eight ⧿ Ares, God of War
R E S P O N S A B I L I T I E S
Camp Patrol
W E A P O N S
● Spear made of Stygian Iron was the only gift she received from her mother. It is Nari's favorite weapon to use and uses it to focus her Pyrokinesis. ● Due to Nari's ability, she can conjure any weapon for a few minutes at a time.
A B I L I T I E S
Telumkinesis : Being a child of Ares would make her an expert in all weapon usage and she may even have some degree of magical control over them. Nari has been known to turn any kind of everyday item into a weapon, her most famous weapon so far has been a rubber teacup. This ability combined with her creativity makes Nari a walking weapon. Necromancy : Nari can summon the losing undead soldiers from any war to do her bidding. Of course, this ability leaves Nari drained from energy if used too often and for extended periods of time. Due to her love for historical wars, Nari likes to summon all sorts of undead soldiers, making this ability an unpredictable and yet strong one. Odikinesis : As a result of being the daughter of Ares, Nari has limited control and influence over the emotions of war; rage, fear, hatred, or sorrow. Nari has been unable to control this ability, resulting in it backfiring against her. Pyrokinesis : Nari can generate heat and fire from her body during certain situations. She has damaged a few of her outfits due to her emotional outbursts that cause the sudden change of temperature.
____________________________________________________________________________ O T H E R Face Claim: Kim Da Mi | #996666
Nari is a polygot, knowing how to speak Russian, Korean, Mandarin, Spanish, Farsi, . She has recently taken interest in learning German and Farsi.
Nari use to have bleached blonde hair, and has been trying to grow it out to her natural black hair.
A sucker for all things spicy, Nari often carries around her own .
She knows how to play various instruments, including the sanshin and koto.
Likes to teach her pet rat commands. Fo far she knows around 7 commands.
☠ Kolby Jett Hawthorn ☠ Nicknames are Kole and J. He prefers Kolby.
A G E
Twenty // November 29th // Sagittarius
G E N D E R
Male.
S E X U A L I T Y
Heterosexual.
P L A C E O F O R I G I N
East Harlem, New York, USA
N A T I O N A L I T Y
American.
E T H N I C I T Y
Caucasian, with most of his roots being Italian.
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A P P E R A N C E
Height:Six foot, one inch.
Weight:One-hundred seventy pounds.
Hair:Very dark brown || Cut shorter on the sides, and left to grow out on top. || Usually styled with a little gel, or simply combed and forgotten about.
Eyes:Sky blue.
Body Type:Athletic and slim, though he does have some muscle definition from training.
☠Godly Parent: Ares, God of War. ☠Demi Siblings: ☠Demi Cousins: ☠ Mortal Parent(s): Samuel Hawthorne (Deceased) and Sofia Rossi. Raised by his paternal grandmother, Isabella 'Bella' Rossi. ☠Mortal Siblings:
L E G A C Y
Thanatos
P E T S
A six year old black Labrador, that goes by the name of Sasha. Sasha is a six year old, well mannered pup who tends to stay by Kolby’s side 24/7.
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____________________________________________________________________________ L I K E S
✔Cold showers: Kolby exclusively showers in colder temperatures, unless it’s a circumstance in which he’s already freezing. ✔Has a deep appreciation for ‘vintage’ things like polaroid photos and records. ✔Anthropology and Psychology. Kolby enjoys studying human nature and interactions, and can often be found watching and studying people in the corner. ✔Kolby is a writer. He keeps a leather journal with him nearly everywhere he goes. He writes short stories, poetry, and random thoughts. ✔His music taste is caught between angsty emo, dad rock, pop punk, and metal. ✔Tattoos. ✔Art: Being an artist runs in the family. Kolby began painting with acrylics at the age of seven, and eventually ventured out into oil paintings. He can also be found sketching on just about any surface. (His arms, legs, jeans, etc are often covered with doodles - as well as his notebooks, journals, and sketchbooks). Most of the time Kolby does his drawings in pencil, but does enjoy doing charcoal pieces as well. ✔Has a strange minor obsession with roses. ✔Alcohol - perhaps a bit too much. His drink of choice is whiskey.
D I S L I K E S
✘Vodka. ✘Allergic to peanuts. ✘Country music is an absolute no. ✘Most TV shows. He prefers movies. ✘Small talk. ✘Cats. ✘Spoiled rich kids are the absolute worst. ✘Judgemental people. ✘Don’t ever mess with anything or anyone that belongs to Kolby
____________________________________________________________________________ P E R S O N A L I T Y
Upon meeting Kolby, your first assumption may be that he is a shy person. While that’s far from the truth, Kolby isn’t the most social person out there - often being called antisocial. Kolby will greet you, and even carry on small talk - just don’t expect him to enjoy it very much.
The truth is, Kolby spends most of his time locked inside of his own head - constantly writing in his journal and scribbling on spare pieces of paper. He’s been caught talking to himself on many occasions. He’s creative and artistic. This is all something you can tell right off hand if he decides to open up in the slightest.
While overall cold and uninviting, Kolby tends to pick and choose his friends as those who calm him and/or bring joy. He values loyalty and honesty above almost all other things in life. While toxic and assholish, he does try to be a good person from time to time.
He is charming, stylish, and confident. Loyal, aggressive, and stubborn. Charismatic and daring, Kolby is always searching for his next adrenaline fix .
Upon meeting him, you will notice the way that his eyes seem to watch your every move, as he tries to get a feel for your character. He’s always curious about people, and how their minds work - forever studying those around her.
Kolby can be a bit difficult to get along with. He’s opinionated, strong willed, and when it comes to the select few people she allows to get close he can be possessive, territorial, and just outright toxic.
He’s trying to improve, but it’s not working in the slightest.
____________________________________________________________________________ B I O G R A P H Y
To put it in simple terms - Kolby’s life has been one wild ride.
Born in East Harlem, New York to a teenage heroin junkie, Kolby was taken care of by his grandmother for most of his earlier years. The man thought to be Kolbys father was present in his life, but Samuel had no time for a child; his only love was the bottom of the bottle.
Kolby’s mother fatally overdosed when Kolby was five, triggering his father to walk out on the young boy and leave him to be cared for by his Nonna, Bella.
With his alcoholic father out of the picture, and his mother dead, Bella did her best to make sure that Kolby was taken care of. No matter how full of life she was, Nonna Bella could not ignore the facts - she was old and tired. She didn’t have much time to show Kolby what love was - but damn if she didn’t do one hell of a job while she was here.
Bella made sure that Kolby understood the importance of speaking, talking, and dressing right. She taught him how to cook some things in the kitchen, and tried to teach him about budgeting from a young age. Bella raised Kolby to be a well behaved, kind young man - and the world did it’s best to force that side out of him.
When Nonna died, Kolby was ten years of age. The court system did their best to find any living relatives of Kolbys, but his father had also already died from alcohol poisoning. No aunts, uncles, or cousins were to be found - and that left Kolby at the hands of the foster care system.
Placed in his first group home three months after his tenth birthday, Kolby found himself having to change his priorities from having nice afternoons with Nonna to survival - and quick. There were kids bigger, faster, and way stronger than he was. Taking up for himself in this group home would be one of the first signs that he was a demigod.
Every Friday at the end of the month was Pizza Friday. They would all order pizza and choose a movie to watch - and every Friday, Kolby was somehow bullied out of a nice, hot slice of pepperoni.
Not this Friday.
When Kolby raised his fists to defend himself this time - his hands actually worked. Puzzled and shocked, Kolby sat down, unpaused the movie, and began to eat his slice of pizza while the rest of the foster kids sat in silence, processing whatever in the fuck just happened. No one messed with Kolby in the group home anymore.
Between the ages of eleven and sixteen, Kolby was in and out of nine foster homes.
Everywhere he went, people seemed to only want him there for the money the government would give them in return for putting up with him. His foster parents were abusive in every way, shape and form. He went to bed fearing for his life on nights where he should have felt safe and accepted - and something like that just does things to a person's mind.
Over the years, Kolby became more withdrawn and aggressive. He constantly started fights at school - when and if he even went. It was hard to make friends, especially when you went around beating up anyone who dared looking in your direction.
When highschool came around, it was like a whole new world for Kolby. His life didn’t improve much - but he had more opportunities now. Opportunities to go to parties, to try and fall in love, to drink and to smoke. Opportunities to live.
Kolby quickly learned how good he was at manipulating people at this age, and while coming to this realization, he also began to realize more and more of the strange things in the world. Things standing in the shadows, birds overhead that seemed to try and talk to him. All of this confused and intrigued the young man, but he never spoke of it to anyone.
Not until he turned sixteen.
Having been removed from his final foster home, Kolby was placed back into another group home. A Satyr named Brandon disguised as a fellow foster kid found Kolby there, and approached him one night.
“You don’t belong here, my guy,” Brandon began.
“What the hell’s that supposed to mean,” retorted Kolby.
Brandon launched into a long and confusing explanation about Kolby’s energy and how he smelled. He proceeded to mention things that Kolby had never told anyone - and so Kolby decided to trust Brandon.
Venturing to Camp Half-Blood, it took a few weeks for Kolby to really settle in. During this time, he stayed in the Hermes Cabin and did his best to come to terms with the fact that this place was real.
The mythological world never made sense in Kolby’s mind until the night he was claimed at the bonfire. While he didn’t feel completely accepted at Camp quite yet (and he never has) Kolby decided to stick around and be apart of the crowd of kids who called them his new family.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
☠ Cabin eight, Ares. ☠ Kolby’s bedroom is overall very simple, as he doesn’t spend very much time here. He does have a PC set up in his bedroom.
Y E A R S AT C A M P
☠ Four years, year round.
F A T A L F L A W
☠ Holding grudges // Inability to forgive
W E A K N E S S
☠ Loved ones. ☠ How quickly he is angered.
R E S P O N S A B I L I T I E S
☠ Kolby helps out at the armory and the training grounds.
W E A P O N S
☠ Celestial bronze sword in this design, disguised as a simple leather cord necklace and skull charm. ☠ A set of three celestial bronze pocket knives. One is kept in his right pocket, and the other two are hidden in his boots. ☠ A set of three celestial bronze throwing knives, disguised as three platinum ring bands on his right hand. The rings are on his index, ring, and pinky fingers.
A B I L I T I E S
ABILITY: Tracking Skills ☠ As a child of Ares, Kolby has wicked tracking abilities. These work best on demigods, mortals, and common monsters like Cyclopes. ABILITY: Physical Blessings ☠ Being a son of Ares, Kolby has inherited enhanced strength, reflexes, and speed. ☠ The heaviest thing Kolby has even lift successfully was eight hundred pounds. ABILITY: Conflict Manipulation ☠ Kolby can cause feelings of anger, bloodlust and hatred amongst three people at a time, to the point of physical violence. This effect wears off after an hour. He can not direct their anger towards anything - Kolby creates the feeling, he does not control what you choose to do with it. ☠ At the same time he can cause one person to murder another, Kolby can also silence these feelings. ☠ Kolby can also bless someone in battle in order to take away their nervousness. This effect will wear off after the battle. ABILITY: Telumkinesis ☠ Upon touching a weapon, Kolby will know everything about it: past and previous owners, the creator, what it’s made out of, what battles it’s been used it, etc. ☠ Kolby can wield any weapon and know how to use the weapon effectively. ☠ He can transfigure up to five weapons at a time to become something else. He can use this power three times a day. ☠ Weapon Conjuring: If Kolby can picture a weapon in his head clearly, he can summon it to himself. ABILITY: Animal Communication ☠ Can telepathically communicate with Vultures. Butterflies seem more attracted to him, but he cannot communicate with them. ABILITY: Necromancy ☠ Since both of the gods in Kolby’s lineage have the powers of Necromancy, it only made logical sense that he would wind up with this ability, though Kolby wasn’t so sure since he only discovered this ability at sixteen. ☠ Kolby can summon six spirit warriors to help him during battle. They can be killed by decapitation or a stab through the heart. He can do this five times a day. ☠ Can see, hear, and talk to the spirits of deceased warriors and soldiers only. ☠ Kolby has some sort of sick sixth sense; When someone is about to die (within a three day time span), Kolby will get intense stomach pains around them. It’s not a sure fire thing - meaning that just because he feels this around you, does not mean you are about to die. Fate is subjective and can be changed. ABILITY: Shadow Teleportation ☠ Being a legacy of Thanatos, Kolby has minor control over shadows. The only thing he can do with shadows is ‘teleport’. In order to teleport, the ‘entrance’ and ‘exit’ shadow must be clearly visible to Kolby - he cannot create the shadows himself. By walking up to the ‘entrance’, Kolby must look at the ‘exit’ shadow before passing through in order to touch the entrance shadow and exit out of the other side.
____________________________________________________________________________ O T H E R
Smokes Marlboro blacks in the box.
Kolby is covered in bruises most of the time. Most of the bruises can be found on his knuckles.
He’s quick to anger, and takes that anger out on the objects around him. Kolby often punches walls, doors, trees, etc.
Nicknames: JoJo, stick-figure, Carrot top, Drippy, (long story) and Lasagna. (AYO! LOOK AT DIS DUDE! HE BUILT LIKE A FRIGGIN LASAGNA!)
Theme song: Giorno’s Theme Epic Version By Samuel Kim
Signature lines: “I swear upon my last breath, You shall die today.” “No more restraints, No more cares; see how long you can run from me.” “Now you see! Witness the Unrestrained Power of A demigod That has nothing left to lose!” “Bruh. Like, what the hell just happened?”
Age: 15
Can speak: English and Japanese.
Appearance: Red poufy yet still kind of spiky hair, white skin, pink 3 piece suit, gray ugg boots, really skinny, and blue lensed glasses.
Personality: Hyper, and chaotic. ADHD, has strong emotions, dyslexic, autistic, loyal. can read people well but, not good with reading situations. if you hurt or insult him, he’s fine with it, but as for his friends, do ANYTHING that offends them, and you will have a life-long enemy, at least until his friends apologize. Can be very violent at times. Has a singing voice like none other. Fear of the unknown, as well as spiders.
Cabin and godly parent: Hecate, Cabin 20? I think it’s 20. Right?
Weapons: dual celestial bronze broadswords strapped to his back, as well as a dagger, but he’s not very good with the dagger, except for throwing it.
Added details: He likes all animals, except for spiders.
Abilities From Godly Parent: Sometimes in his dreams, very rarely, instead of seeing stuff like other half bloods, the magic he inherited from his mother, aka Hecate, messes with his mind and he has out of body experiences when he can’t interact with anything, but he can see ghosts and stuff as well as the normal world, which can be an amazing way to gather information, except for the fact that anyone he’s near feels a presence in his general area. He has the innate ability to manipulate the Mist (the magical veil which separates the magical world from the mortal world). Children of Hecate can create anything from the Mist, which are called "Mist-forms". Children of Hecate can sometimes have Umbra kinesis (shadow manipulation).Children of Hecate have the power to invent their own spells, just by visualizing what they want the spell to do, and by making their own incantation. Children of Hecate also have the power of telekinesis, or the power to move objects by thought alone. Children of Hecate sometimes have the power of necromancy (manipulating the dead), since their mother is associated with it, however they cannot bring people back from the dead. Children of Hecate can Shadow Travel, though they can't jump as far as children of Hades. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine.