Look at you! Standing out all significant in the...well, wherever you came from you're here now. It probably never mattered how strong or noble you were, what claims or souls you stuffed under your belt or how many even deserved it. Whatever the hand that drew your card from the stack of countless others was searching for, it found you. Maybe it was just a large chunk that you happened to fit into, but the point is that, when The Spire bled from the sky and skewered your world, belching forth all manner of evils that the imagination could just mostly contrive...you are still alive. In a cell, but still alive. Senses return to you just the same as waking from a dream filled with those final moment you were doing whatever it was you were before you suddenly, and very tangibly, weren't.
Depending on your definition of 'lucky', you may have even been privilege to small points of knowledge about what was going on. 'Kazzok' the winds heralded in a whisper, the motions on monsters' lips and the last thought before waking up in a cold sweat at night. Whatever the name belonged to, it came for your whole of reality, and ignoring it was hardly an option once the hooks sank in. Maybe your people went mad and turned on eachother. Perhaps it was a sickness that burnt the leaves from trees and melted children still in the womb. Most often, though, it was the shapeless wave of darkness that painted the land like a vicious viscous ink. There was hardly a way to defend against what could climb over walls and through the cracks in the mortar between bricks. More advanced cultures may have even been able to defend themselves long enough, tried to study the event and probably even give this cancer a name.
In the end...well, we've been over that, haven't we~?
A 10ftx10ft room with cobblestone floors, walls and ceiling. A single barred door standing 8ft in the center of one wall. Wherever you now are, the air is oppressively heavy with a tangible sallowness. Even the light from the slowly burning torches appears sickly and wrong, frequently seeming to extinguish before relighting with a brilliant flame before quickly beginning to fade once more.
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Name: ("Nicknames" First names, Surnames, Titles. All who your world knew you as) Apparent Age: (Not all wheels turn at the same pace. How old do you look, or how old are you) "IS": (Race, as some would understand. As the walls of the multiverse are scraped clear, names mean less than what your character 'Is'. An Elf IS perceptive and nimble with the heritage of their world's understanding of nature to guide their elegance and likely arrogance, by some states of 'elf') Description: (Pic, description, both? Hider?) Armaments: (Arms, Armor, gear...this section could probably go in a hider) Teraterifficence: (Magic, Magic-like abilities, super-human capabilities; both terrible and terrific. Could also go in a hider) Your World: (Tell me about your world. Tell me all the little things that your character loves and hates about it down to the races and realms fit within it. You don't need to be expansive, just enough to give me an idea what to call your world besides 'Fantasy realm #922-56') Backstory: (And who were you in that world?) Other: (I won't expect people to write out personalities. Instead, what else had been missed can go here)
You know the usual: Don't be an asshat. Only write for your own character. Communicate with others. The CS is more or less a suggestion. Please be present if you intend on joining; ignoring me is a good way to get your character killed.
OH! Yeah, death is a thing that very unfortunately and uncomfortably comes to many. Your character's death may not occur, but it is in no way promised to be meaningful, glorious, quick or done with a shred of dignity. The 18+ tag is there for a reason, and it is because I intend on very visceral and violent things happening to people who may not deserve it. This is your only warning. Unannounced, long-term AFK-ing is seen as an invitation to be made an example of this. The thread is capable of being run as a 1x1 and will not be taking hiatuses.
That being said, I will strive to accommodate creativity and find opportunities for players to join after 'initialization'. However, at the start of the thread, we are not taking any new members other than those that have already been invited.
Roster Log Violet Brooks - Human - Alive Jericho Cross - Human - Alive Ruby Redford - Human - Displaced/MIA/Lost
Description: Dark skinned young girl who wears elegant clothing, black pantyhose, a black skirt going half way down her thigh, a black corset with purple cups, a purple and black shawl, and purple hood. She has bright green eyes and long black hair that she keeps covering the left side of her face.
Armaments: In terms of armor, she has very light armor underneath the clothing she wears. Enough where it won't show. For weapons she uses her crystal ball as a flying wrecking ball or a small dagger.
Teraterifficence: She as an ability which makes her a Seer, in other words, a fortune teller. She can peer into the past of a willing person and can look into someone's future with a kiss. The amount of intimacy in the kiss determines how much she can see. A kiss with a lover will allow her to see very little when as a kiss she doesn't care about will allow her to see much more. She can't trick her powers by pretending she doesn't care... they know. Kissing an enemy, or someone who's actively hostel towards her, will also warrant a very short amount of time. Her powers try to prevent her from seeing her own future as much as possible but she can still kiss an enemy to determine what attack they will do next. In addition she can control her crystal ball telekinetically, though this power is limited ONLY to her ball. The ball also is linked to her emotions, when she is controlling it, the ball will glow with a color representative with her current emotion: red for anger, blue for joy, pink for love, etc.
Your World: True magic is all but forgotten in Violet's world. While most warriors have special abilities that assist them in combat, they never reach pure magic. Magic is specifically reserved for the control of the major elements: fire, ice, wind, and earth, and the 2 forbidden elements of light and dark. Some people may have an ability that allows them control over one of the main four but never multiple and NEVER dark and RARELY light. Some people are fast, some people are strong, some people are living lie detectors, and some can have very underwhelming and mundane abilities. Once you find your ability however, it's with you for life and you can never change it or get a new one. Violet's ability was 1 in a million allowing her to view points through time as if reading a book. Truly a wonderful ability and never before seen in her world. She keeps her powers for the most part a secret aside from running a "bogus" fortune teller stand. It lets her spy on nobles in a way they cannot stop or detect: by staring through the eyes of regular people until she can find her target, and slowly move in from there, setting up her shop closer and closer to her target. Warrior are needed to protect civilians from the creatures of dark which plague Violet's world: the Nightmares. They attack people for no reason other than the hatred they have for them. Nightmare are vengeful spirits given birth. They spawn naturally over time but can be created with dark magic. The warriors of the world fight them off in a never ending battle that seems to never have an end.
Violet grew up a normal life. Nothing to really spur her down down an assassin's path. One day, she kissed her mother goodnight when she was able to see a surprise meeting she had that she wasn't prepared for. After a warning, her mother laughed it off until the next day when the prediction came true. After a bit of testing and exploring, her family came to understand her power. After a few years of using it at home, she decided that on her 17th birthday, she'd go out on her own and start a job to bring in some extra money. Her parents would buy her a special crystal ball which synchronized with her powers as a gift. She cherished this gift more than anything and would go on to be the best fortune teller she could.
While on the job however, she eventually came across a person with a DESPICABLE past. Drug and human trafficking, abuse, blackmail, all and all, this man was the scum of the earth. Previously she'd use her powers to read a person's past but now she'd use it to see into his future. She pretended to be a phony by spouting some generic nonsense about the man working hard but never feeling appreciated, being very family-centric, and fearful since he spends a lot of time thinking about the future. This is when she'd offer to read his future, and explain how she'd need to kiss him in order to do this. The man was repulsive but someone like him wouldn't turn down a free kiss, especially from someone like her. As she kissed him, she looked quickly throughout his current day. She found where he'd hide at night and where he'd be making his next deal at. Right after the deal, he'd be alone for about 10 mins while he counted his money. She saw this was a trusted employer so he could trust them, but only about as far as he could throw him. Make the deal, trade the goods, get paid, and get the girl out of there before the authorities showed up. That would be her moment. She purchased a dagger and went to the meeting spot. She knew the man's guards would leave early to let him count his money in peace. It was something he thought of as his "me" time. What a greedy fool... She came in to the room where he was alone and looked distressed. She cried about how she needed protection and she recognized him from earlier. She'd throw herself on him and beg him to save her life. The man got the most lecherous smile on his face as he promised to protect her from anything as long as she'd do some "favors" for him. She looked longingly into his eyes as she gave him a deep kiss. As she looked into his future, she could feel his abhorrent hands groping her. As she looked into his future however, she saw nothing after about 10 seconds. She knew he'd die and that she'd be successful. She slowly pushed him away coyly, as she quickly pulled her dagger out and slashed his throat. While he was in shock she plunged the dagger as hard as she could into the front of this cretin's head. She saw she was covered in blood and was ready to quickly leave. Before she got 3 steps away, she had a thought. No one knew what was going on here and she would be alone for a few more minutes. She picked up the briefcase filled with money and left out the back of the warehouse.
She went to a nearby river to clean her clothes off. It was a shame this was a cold night but she had to do what she needed to do. She looked around, didn't see anyone and disrobed. She started washing everything to make sure not even the stench of blood was on her clothes. Eventually, she'd find a knife at her back and was completely horrified. Soon the knife was removed as she slowly turned around to see a figure in a long black hooded robe. She tried her best to cover herself up with her hands but the figure took their robe off and handed it to her. Underneath she saw a rather old man about 50 to 60 with several scars around his body as well as on his face. She quickly covered up with his robe and asked what he was doing, she didn't even acknowledge the knife at her back a few moments ago. He said his name was Xendrik Baern. He was an assassin and saw what she did. He was impressed with her resolve and how perfectly her plan was executed, however she was sloppy in her execution. Xendirk offered to train her to be better. Violet protested saying she's not a killer and the only reason she killed him is because he was complete scum. Xendrik explained that as an assassin, he's not a complete murder who kills randomly. He get a request and decides if the person is truly undeserving of life. He was actually watching the man she killed for a few days trying to pick up his patterns but she was able to do so instantly. He continued to say he wouldn't force Violet to take a job she didn't want to do but the rewards were ALWAYS substantial. Plus... a young beautiful girl like her could get around much easier than a rugged old man like himself. Violet was a bit shocked and didn't know what to say. Xendrik said he'd give her a few days to think about it, committing to a life of murder isn't something anyone could do so easily, and if they could he'd want nothing to do with them. He approached Violet's clothes and said he's do her a small favor though, as his hand burst into flame which began to die down to where only his palm was a bright red as he began to move it across her clothes. Violet saw the steam rising off of it quickly and in less than a minute, all her clothes were dry. "A girl like you shouldn't be walking home in wet clothes" Xendrik would say as he'd chuckle lightly before turning his attention to the briefcase. He said he has to take that case back to the client to complete the mission. He'd take a few stacks out of the case and hand it to Violet as a courtesy.
After a few days she'd made up her mind and she was ready to accept but she forgot something... she has no idea how to find him. Rejected, she go about her day normally when at her stand she'd find Xendrik in much more plain clothing. "I see you've made your decision...", Violet nodded and Xendrik would say there's one more step. They left the center of tower and began making their way back to Violet's home. She knew what this meant. The last step was to kill her parents, she'd have to completely void her emotions and show that she could kill anyone, regardless of who they were. She knew she couldn't do it, she wasn't prepared for something like this. She began to think of a time she could sneak a kiss on this guy to give herself some edge against fighting him but time grew short as they'd reach her front door and he knocked on it. She prayed her parents weren't home but her father opened the door and she could see her mother. Her heart sank and Xendrik began to speak. "You must be this girl's father, and you her mother" gesturing to both parents. She saw her father looked concerned about this large scarred man as he looked to her in a "what did you do" kind of glance. Xendrik would continue:
"No need to be alarmed or concerned. I'm simply wowed by your daughter's talents. A fortune teller is impressive and can woo a crowd, but a REAL one is something no one has ever seen. I come to you both to make an offer, I'd like to personally hire Violet here and take her all around the world. Show her the sights and people of this planet. Around the world, she'll be a worldwide attraction people will come from all over to see. One thing that everyone thinks about is their future. Once we build up her reputation, she'll be the most famous person alive. However I am aware I can't just take her away from you both, this is your daughter and I only wish to make this offer. Should you say no, I'll simply leave. I'd come back once she was a grown, independent woman and make the offer again but not a second before that. This decision lies with you both... what do you say?"
Violet's jaw completely dropped as she could not believe what this man was saying. How could someone like this lie so easily? How can he lie with a smile on his face, IN FRONT OF HER NO LESS?? She felt a nudge on her back as Xendrik glanced down at her sternly. She quickly straightened up her face and looked back at her parents. Her mother came over and asked if she was really ready for something like this. Violet nodded and gave a warm smile. Her parents looks at each other a smiled as a tear began to run down her mother's cheek. Her father got down on a knee and told her how proud he was of her and of how much she'd grown. He'd stand up to look at Xendrik and told him to look out for her and to keep her safe. Xendrik would agree as they both left.
"...WHAT WAS THAT?!?" Violet would shout in shock. "Keep your voice down, did you think I'd make you do something cliche like kill them or something?" Violet looked away and didn't answer. "Your still a minor, and if you went missing you'd worry your parents sick." Xendrik seemed a lot more humane then Violet had expected. For the next year, Violet would be trained as a assassin, basic cardio, vital points, sneaking, and how to better use her powers to gather information from a crowd rather than just her target. She'd never forget to write and send money home to her parents to let them know she's doing alright. To this day she continues to work with Xendrik, under the pseudonym "Alpha" as a professional assassin under the name "Beta".
Other: She is quiet and reserved but has her "flirty" side where she will tease people who she offers her services to. She's very loyal to people who ally themselves with her provided they've proven to be trustworthy themselves. She can be cold and ruthless but sweet and sincere.
Name: Jericho Cross, introduces himself as "Walker".
Apparent Age: Mid Thirties.
"IS": Human
Description:
Armaments:
Paired Arming Sword & Dagger: Well worn, well maintained sword and dagger that have been paired together. The dagger is used for both defensive purposes, parrying and deflecting enemy weapons, as well as offensive weapons and is balanced well enough for throwing in a suitably desperate situation. The arming sword is balanced for one handed use, and can parry and deflect as well as cut and thrust. Besides being well made, they lack ornamentation or any real sort of indication of needless wealth. A working man's weapons.
Compact Crossbow: A full sized crossbow cut down and lightened to make it more usable and agile in close quarters situations. More suitable of fighting in streets, not fields, it still has the same impact and potency as the full sized model, but is harder to ready and reload without practice. Capable of accepting varied sorts of bolts, Jericho has a modestly sized quiver of bodkin tipped bolts, each with a generous application of poison to ensure effectiveness against other humans even on otherwise nonlethal hits. How effective they will prove against other targets remains to be seen.
Thief's Kit: A satchel full of various tools and supplies that a scoundrel might need on his daily going's about. From lockpicks, skeleton keys, and even an acidic vial for desperate measures, to tools designed to ease the production of crude poisons and boobytraps, Jericho designed his personal kit to be versatile, lacking the specialization of some kits in favor of being able to handle most situations. The lack of overly specialized tools does limit to a degree, but the flexibility proved far more valuable than the specialty in one singular task.
Lucky Pipe: A pipe that Jericho is never seen without, and an aid to his habit of smoking on a routine basis, the pipe is unusually nice, even if its engravings and decoration are worn away from years of use and aging. Ivory and oak make up its construction, though the ivory is blackened from the routine use as a pipe, and where the man got his hands on such a tool are a very closely guarded secret.
Teraterifficence:
Abnormal Resilience: The realm of Istvargrad lacked overtly supernatural beings or species, though it did not lack in abnormalities and abhumans (Elves, dwarves, and gnomes existed and were seen as just abhumans, offshoots of humanity). Most people had some lineage or trait linking them back to some sort of strange lineage prior to the fading of such beings, and Jericho is no exception. His resilience, both to the mundane such as fatigue and poison, as well as encounters with unnatural relics that crippled others is noteworthy. He isn't the strongest nor the fastest, but his resilience has kept him alive long enough to end up in his current predicament, handy since his preference to poison his crossbow bolts means he has been routinely exposed to such toxins as well. Even physical trauma could be bounced back from alarmingly quickly, a combination of willpower, natural resilience, a quick bandage and a touch of liquid courage getting him back on his feet far quicker than most.
Dirty Fighter: All's fair in love and war, and Jericho is well versed in the most underhanded of tactics. Anything goes in a fight, doubly so when survival is on the line, and he has no pesky morality hamstringing his combat efforts. Shots below the belt, ambushes, traps, poison, even something as deceptively simple as a handful of sand for the eyes, Jericho is always on the look out for, and often finding, underhanded means of leveraging combat to his advantage. His former gang often questioned how he was always finding such openings or loopholes, and rarely got a straight answer, calling into question whether it's simply luck or something more unnatural, and has even been accused of being capable of swaying fate with magic, though he flatly denies such a thing, a rarely plain response indeed.
Your World:
A realm of sprawling cities, often times built on top of those that had come before them, many go their entire lives without ever seeing nature outside of scant few trees, weeds, or roots. Magic exists, of a sort, though those gifted with the ability to utilize said magic liken it to more of being a conduit for powers outside their control, or even understanding, than conventional control over the arcane. As such, magicians were viewed with great distrust, skepticism, and often times ostracized and hunted over problems that routinely plagued the land, either to try and fix them or punish them for causing them. Banditry and organized crime are as common as the official powers that be, a classical Monarchy who's ruling head changes almost as often as the months passed, due to political intrigue, assassination, or just plain bad luck. Guards and soldiers were crooked, and pretty much the entire land ran off crime, organized as it was, and if one wanted to actually get something done, they went to the Robber Barons.
Of course, the most lucrative trade for the crooks and thieves was in the dealings of Relics. A catch all term, for items that sort of fell from between the cracks and ended up in their world. Magicians and self styled scientists alike paid almost as much to get these Relics, as they did to keep their rivals from getting them. Good scouts and sharp eyes to find proper Relics, or a silver tongue to pass off fakes as the real deal, were prized among such rings as much as a steely gaze, steady sword arm, and complete lack of morals might be.
Officially, the Church held say over all things related to the arrival of new Relics, though in practice even the Crown overlooked the trade as it often lined his own pockets and coffers with illicit gold. That being said, about the only thing that could unite the disparate groups of Istvargrad would be an outside threat, as the Robber Barons, Church, and Monarchy distrusted each other to the point that all out war would, to an outsider, be all but guaranteed. Of course, Kazzok's arrival was one such threat, and a stiff resistance was put up, but we all know how such fights turned out by now, doubly so when opposed by such distrustful, disparate forces...
Backstory:
Istvargrad was one of the largest cities of the realm, not so much a single settlement as a sprawling mass of civilization. Humanity as it was known was, by far, the most dominant species present, though compared to other world's versions, the humans of Istvargrad were hardy and resilient against trauma and disease. Elves circulated as concubines and entertainers among the noble courts, moonlighting as assassins and masters of alchemy for those with coin or information to spare. Dwarves and halflings, lumped together in the poor quarters, ran bars, taverns, and and places of business as readily as a human. They would also turn their deft fingers to locksmithing, lockpicking, and the production of clever trinkets and tools for the trade of crime. Indeed, one would be safe to say that the realm of Istvargrad was, indeed, one that ran on crime, either the engaging in, or fighting of, it.
Crime, and the Robber Barons that ran the highest levels of it, knew where the profit was. Relics, strange objects and contraptions that fell into their world due to the weakened walls of their world and sold to the highest bidders. The Church and, officially, the Monarchy would oppose them in a three way struggle for power, the Church seeing them as holy objects, trappings of a faith that had once sustained the barriers of their world and protected them from outsiders. The Monarch saw them as leverage against the Church and its enforcers, and the Robber Barons? Money, money to whichever noble, scientist, magician, or eccentric could pay the most coin. Entire bands of rogues, thieves, thugs and assassins would form around individuals with the skill and know how to track down and secure these items. Little did Istvargrad know, in all its constant focus inwards, that the slowly increasing tide of Relics was a sign of its impending doom.
This is where Jericho Cross comes into the picture, a man that had erased his past from all accounts barring his own, and yet was a highly successful leader of criminals. Knowing how and when to ply guile, charm, and force in due measures, he had a knack for finding Relics and pawning them off to both higher bidders, and his superiors. He made a good amount of coin off his work, lived comfortably in the seedy underbelly of Istvargrad, and was generally respected for his capabilities. Of course, such things do not last forever, and it was getting more and more dangerous for Jericho to work as the Church had begun to focus on his work more and more closely, trying to pin him down for illicit Relic trade. Of course, this never came to a head thanks to the arrival of Kazzok, who likely either followed the trail of relics that slipped between the cracks and into this world, or perhaps to use them as signs of the best options of where to go next.
Istvargrad was the last city remaining within a few short years, the rest of the realm falling in relatively short order, though it was not from a lack of effort. Jericho, and many men like him, were appointed as military officers in desperation, leading their own bands of criminals and scum alongside broken survivors of initial efforts to repel Kazzok. Instead of facing his forces openly, they instead opted to often strike from the shadows, ambushing and harassing the enemy forces wherever they could, stalling and buying time and victories where they could. The problem was that open warfare was a relatively rare thing in Istvargrad, standing armies acting more as guards and opponents to organized criminals than monsters and even other professional soldiers. Ironically, it was the criminals, convicts, and the like able to put up the fiercest resistance as their infighting better prepared them then the long guard shifts with little going on within their view.
Jericho made a name for himself leading men of increasingly varied walks of life against Kazzok and his legions, organizing defenses, leading ambushes and counter assaults, and moving around like a man possessed. It didn't take a genius to realize whatever Kazzok had in mind was bad for business, and everything was thrown into the defense against him, and for his own reasons, Jericho was throwing everything he had into it. Even as Kazzok's legions advanced into Istvargrad itself, entire districts were burned in defiance, forcing them to move in patterns more suitable to being ambushed and making costly assaults on defensive positions. Indeed, scorched earth had become a standard practice, anything that couldn't be taken with them was put to the torch or otherwise ruined. The last point of feasible defense was the barrier to the Monarchy district, a towering manor on an isolated rocky outcrop, accessable via a long, narrow pathway on foot, and the clear, moonlit nights readily exposing approaches by other means.
It was on this long, narrow road snaking up towards the Monarch's home that Jericho would make his last stand, what surviving associates of his old crew alongside soldiers and survivors that would sooner die in a last ditch defense then turn over and die as prisoners, or worse. On top of his career of criminal activity, underground fighting, and scrapes with the guards, he had years of desperate, hard earned experience fighting a losing battle. The Monarch district was designed to be nigh unassailable by any mortal hands, even magicians were anticipated if an all out assault was to be engaged. In the hands of legends and heroes, it might have even sufficed. But legends and heroes were not commonplace in Istvargrad, indeed, the latter was bad for business, and the former too attention grabbing for subtle operations. Jericho had become a hero by necessity, not by choice, and it was no doubt he would fight to the bitter end alongside the remaining few that held the Monarch district. Though, how can one imagine, as the moon itself is blotted out by the oncoming tide, and the ground itself trembled at the approaching legions, that such a motley crew would last long at all?
Other: Unlike most of his peers, Jericho is well versed in the major languages among the remaining races of his former home, capable of conversing comfortably in his world's version of Common, Elfish, Dwarfish, and Gnomish (A derivative of Dwarfish, though don't let them catch you saying that). He tends to never answer questions directed at him, about him, straight, and often leaves differing stories or understandings of who he was between each person that asks, confusing efforts to corroborate who he really is. Otherwise, is well spoken, though crass when the mood suits, and a casual liar out of amusement as well as need.
@Dark Cloud Oh! Yikes, I didn't check notifications. My deepest apologies. >_<; Theres a discord, and I wasn't actually expecting interest during this revival period. ^^;
The 'original plan' didn't have openings for a while, but I think we may be able to take one more on board. May actually help with a few aspects of progression...
Wow. Isabella's attack proved far more powerful than I'd intended. Lol She just wanted to introduce a small tear in their large intestines to let the germs and poop out - getting the biggest bang for her buck, so to speak.