Urdji-Gelderruhê Nanlîkrin Eşîrsaya
Zev Sêyik Mez-Jemivan
Urdji-Human Confederated Tribes
The Third Great FleetDemographics:The population of the Confederacy is estimated to be around 2.8 Billion. No actual data exists regarding species demographics, but the Urdji are clearly the majority population. Humans are estimated to make up anywhere from 30 to 40 percent of the total population based upon tribal contributions to the Mez-Jemivan. The Frekin people are a small minority in the Confederacy, and their tendency to living among Human tribes makes it hard to determine their actual number.
The refinery spires of Liveship Qurtel.Zev Nanlîk ûo Zev Eşîrsaya
The Confederacy and the TribesThe
Nanlîk, or Confederacy, is a loose collection of individual tribes which are as varied as they are numerous. Each and every tribe has its own fleet, and often (especially when it comes to human tribes) its own
Liveship - a self-sustaining spacecraft capable of housing thousands or millions of permanent residents. The Nanlîk was established over two-hundred years ago, after the short Komellşer (ENG Rough: Unity Conflict). Prior to it's founding the Urdji tribes were united loosely under the rule of a high admiral, or Bilnd-Sûmangişt. The tribes still fought amongst each other, but the Bilnd-Sûmangişt commanded them in times of danger. The title of Bilnd-Sûmangişt still exists, and is currently held by Tadokoro Kagetaka of the Human Gekokujo tribe, but now acts as the Head-of-State of the Confederacy and Commander-in-Chief of the Ranger Corps and the small military operated by the Nanlîki Peshnia itself.
In the current state of the Nanlîk, the
Nanlîki Peshnia (ENG: Confederate Council) acts primarily as a mere framework for inter-tribal diplomacy and cooperation. Each tribe sends representatives to the Council, the selection process and number of which are chosen by the tribe itself. Every tribal delegation to the Council is given a proportion of the vote based upon their measured contribution to the Confederacy and Great Fleet. Some tribes split their allotted votes between members of their delegation and allow them to vote separately, while others demand that their delegation reach a full consensus and vote in unison. Furthermore, each tribal fleet has it's own government which may be arranged in whatever way the fleet wishes.
The Nanlîki Peshnia does not have any significant legislative powers over individual tribal fleets. It may at times hold discussions regarding tribal legislative matters, but there is no legal precedent for the enforcement of the outcomes of those discussions. Most of the time they are merely a chance for the voices of the Confederacy to be heard. Despite this, the tribes tend to have very similar internal laws for a few reasons. One, cultural unity is heavily valued by the Confederacy. Two, when a contentious debate ends with the vast majority of the tribes on one side the remaining tribes will tend to fold after a month or two of saber-rattling and military grandstanding. Three, there are no laws against swordfighting on the council floor and delegations often make use of that fact.
Of what powers it does have, however, the choice of fleet movement is easily paramount. The Council alone has the right to choose which star system the Confederacy will make its home in. Given the immense hardships demanded by interstellar transit the choice to move to a new system is unsurprisingly rare, but when it is made all the tribes will inevitably go along with it. To refuse to follow the Great Fleet is to commit treason, and the other tribes can be counted on to take advantage of your tribe's newfound status as outcasts. No matter how cold relations between tribes may get, the unity of the Great Fleet remains paramount.
In recent years the Confederate Council has been steadily gaining power and influence over the tribes, in a clear bid to centralize the Great Fleet against potential outside threats. Since the end of the Komellşer the tribes have remained in a state of rather close cooperation, and major incidents between them are exceedingly rare. However, it remains to be seen if the Confederacy will succeed in centralization or if it will continue to be little more than a loose collection of tribes.
Two hunters pose with their kill in the Kêberghi Desert on Huāngxīng.Gelarri jiv Nanlîk
Peoples of the ConfederacyThe Confederacy is extremely culturally diverse, having adopted a common tongue only a generation ago. It would be impossible to exhaustively document the myriad languages, cultures, religions, and races of the Confederacy in anything less than a multiple-volume encyclopedia. Its multispecies nature, however, does make it easy to broadly categorize the tribes of the Confederacy by the origin species of their particular culture. Urdji tribes, after all, are informed by an entirely different history and biology than Human tribes. There are three species which comprise the Confederacy (discounting, of course, artificial intelligences of all categories).
The UrdjiThe Urdji are the most populous species within the Confederacy, solidly outnumbering their Human counterparts. They are visually nearly identical to Humans despite lacking any (as yet discovered) genetic similarities, and in some cases are only distinguishable by their diminutive stature. Urdji, in their natural state, have a pair of large, feathered wings large and powerful enough to propel them through the skies of Huāngxīng (and, given a similarly dense atmosphere, worlds with up to a 30% heavier gravitational pull). Contrary to popular human belief Urdji feathers are highly dissimilar to those found among Human-related avian creatures such as poultry and their infamous birds of prey. Urdji feathers are composed primarily of semi-crystalline cylindriform silk, and their hair is comprised of a similar silk-like material. Traditionally, the armor of an Urdji Ranger is woven from their own hair and feathers. Urdji skin tones are extremely limited compared to those of Humanity, and Urdji are found on a spectrum only from bronze to dark brown.
Many Urdji tribes practice the ritual of wing-cutting, a deliberate mutilation of an individual (generally at their coming-of-age) wherein their wings are surgically removed. As a nomadic people the origins of this custom are rather obvious, since many Urdji vessels simply do not have room for the wings of an adult. This practice, of course, has the side effect of making the long, pointed ears and short stature of the Urdji into their only noticeable differences from Humans. Some tribes - generally those of greater than average wealth - have ceased this ritual, as of course have those Urdji which have chosen to settle on Huāngxīng, but it remains a very common practice.
Urdji biology differs far more from Humanity than does their appearance. As most know their bones are hollow, but their bones are
also formed primarily of keratin rather than collagen, and do not contain marrow. The functions that bone marrow performs in Human biology is instead handled by an organ nestled in the chest cavity directly beneath the heart known as the
hei-val - survival rates of chest injuries among Urdji are roughly half that of those in Humans.
Culturally the Urdji are somewhat more homogenous than Humanity, owing to their longer spacefaring history. However, their generally more communal and intimate nature may also play a part. Urdji languages all share similar grammar and are generally full of cognates and loan-words. As a result the common language of the Confederacy draws almost exclusively from Urdji roots - roots which are thankfully not terribly foreign to Human pronunciation abilities.
The GelderruhêThe Gelderruhê, or Humans, are a much more culturally diverse species than the Urdji. Upon their traversal of the Gateway and arrival in Haven, they were already split between countless different tribes of vastly differing cultures. Unlike the Urdji ones, Human languages often have next to nothing in common with each other and the few cognates that do exist tend to be universally shared across all of them - a result of the period of globalization that preceded the mass extinction which forced them from their homeworld. In a stark comparison to the Urdji, the Humans have (bizarrely) waged a number of wars in their past for entirely cultural reasons.
Some universal similarities do exist between the Human cultures, however. It is a well-trodden stereotype that Humans are fiercely independent and notoriously rowdy, and that stereotype is not at all unfounded. With a few notable exceptions the Human tribes are prone to rather
colorful disagreements both internal and external. Humans are also wildly overrepresented in Confederate crime statistics, accounting for a whopping
84% of perpetrators of criminal acts. In some Human tribes piracy is considered to be an entirely legitimate occupation, and even most Human mythical figures (the heroes of their "tall tales") are described as having been infamous pirates.
Although some more xenophobic Urdji would disagree, these characteristics and predispositions are not in fact genetic or otherwise evidence of mankind's "inferiority". It is widely thought by Urdji and Human historians alike that the Human tribes of today are the descendants of outcasts and exiles, and that they violently usurped the Gateway from whatever Human group was originally meant to traverse it. Human oral histories tend to state the same, although there is not a single instance where said oral histories ever express any remorse for whoever it was that they stole the Gateway from.
Though not as culturally influential as the Urdji, Humanity holds great sway over the overall society of the Confederacy. The current Bilnd-Sûmangişt, the Confederacy's Head-of-State, is Human and the Ranger Corps is majority Human as well. Human tribes tend to contribute more to the Confederate Council per capita than Urdji tribes, and Human tribes operate the majority of the mining facilities throughout the Haven system. Despite their "quirks" (a rather generous descriptor, for certain) Humans are respected and integral members of the Confederacy.
The FrekinThe Frekin are descendants to the D'jim, the mortal enemies of the Urdji for thousands upon thousands of years. During the Komellşer between the Urdji-Human Alliance and the D'jim, uprisings amongst the D'jim ranks led to the formation of new D'jim tribes aligned with the Alliance. These tribes would come to take the name of
Frekin, a Human-derived term with unclear origins. The name is generally thought to either be a reference to ancient Human mythology, describing a divine beast with some similarities to the Frekin in appearance, or a term meaning roughly "Liberated peoples". Some linguists consider the latter origin to be an interpretation applied after the fact, with the word itself having no actual relation to the Human languages in which it could take such a connotation.
Biologically, the Frekin are close cousins of the Urdji. The two species are capable of producing offspring which, although not fertile, are perfectly viable and suffer little in the way of health defects. Visually, the Frekin are immediately distinguishable by way of their extremely pale skin, lack of natural wings, and large, haired ears situated on the top of their heads rather than on the side. Inconclusive evidence of genetic modification can be found in the Frekin genome, and it is theorized that their lack of wings in particular may have been an intentional change. Their ears, though very sensitive to sound, are absurdly impractical in terms of their mechanical connection to the brain - to the point that injuries to the ear canal carry with them very real danger of brain damage.
D'jim society prior to and during the Komellşer was - bizarrely - somewhat eusocial, despite the D'jim/Frekin species lacking any biological disposition towards eusociality. Though it obviously did not match the formal definition of such a society, as all D'jim were entirely capable of breeding and they lacked the pseudo-matriarchal structure commonly associated with eusociality, there is simply no better way to describe it. The uprisings during the Komellşer which led to the creation of the Frekin culture were generally a rebellion of the worker castes against the breeding caste, usually brought about by the introduction of complex language to said worker castes. Following these uprisings the eusocial structure of D'jim society was replaced with either anarchy or the rule of a strongman - further solidifying the notion that the D'jim are not naturally predisposed to eusociality.
These D'jim rebels came to work closely with the Urdji and Humans, and the first D'jim tribal fleet to rebel (the L1 Fleet) became a valuable ally against the D'jim in the Komellşer. An entirely new language was birthed by this cooperation, as D'jim worker castes were asonant. This language was a mixture of (primarily) the rudimentary D'jim upper caste language and a number of Human languages such as English, Chinese, and Korean - it was in this language that they first earned the name "Frekin". After the Komellşer had come to a close the new Frekin people were in a precarious state, as many among the Urdji still saw them as nothing more than remnants of the D'jim that ought to be wiped out. The Frekin, as a result, found themselves forming close ties with Human tribes and today are most often found living amongst the Humans.
Lacking an extensive cultural background, the Frekin for the most part have integrated with the cultures of the tribes in which they reside. Most Frekin will have either Human names or be named "pragmatically" (more often than not meaning names that translate as "Second Boy", "Short Kid", etc.) in their shared language. The Frekin language itself is not nearly as popular as it was just after the Komellşer, having been largely replaced by the Confederate Common Language and Human tribal tongues, but it is still used every so often by merchants and trans-tribal Frekin organizations. The Humans tend to consider themselves and the Frekin close and sometimes refer to the Frekin as "domesticated" - a term that, though it carries somewhat problematic connotations, is applied by them in a very respectful and friendly manner. To Humans the Frekin are "like talking dogs".
A Ranger task force engages D'jim warships, ~170 years before the Komellşer.Drîko'jer Urdji
History of the UrdjiThe Urdji people have been nomads for all of recorded history. Only a few, rare artifacts from the prehistory of their kind offer any evidence that they were once planetbound. Those artifacts have never painted a pretty picture. Black and white photographs preserved over thousands of years in hard vacuum show flak bursting in the sky of a long-forgotten world and bombs falling down from orbit. For all of recorded history the Urdji have been locked in conflict with what is assumed to be the same enemy their distant ancestors fought on their homeworld - the D'jim.
Given how fragmented Urdji records are, and how much their historians have traditionally relied on stories and myth, none can firmly say how long the Urdji and their D'jim adversaries have been traversing the stars. Taking into account the fact that most of the spacefaring history of both peoples took place at relativistic speeds it is impossible to say just how long ago they first evolved. Fringe theorists suggest that they may well be among the oldest intelligent species in the galaxy owing to time dilation.
Regardless of the uncertainty of their civilization's age, the events surrounding the creation of the First and Second Mez-Jemivan have been well-preserved through oral tradition. The First Mez-Jemivan is known to have been founded in the most ancient of times, coinciding with the Urdji discovery of antimatter propulsion. Relativistic travel enabled the Urdji tribes to band together for the first time since their expulsion from their homeworld, and the First Mez-Jemivan remained unified until the Battle of Xwînboya where the Bilnd-Sûmangişt
Leşkgemmar fell in battle against the D'jim during an attempt to steal valuable water from a D'jim colony world. The Urdji scattered once again after this defeat, but the Leşkgemmar tribe was created (or possibly renamed - no firm records exist of it's founding) in his honor.
The Second Mez-Jemivan was formed millennia later when the Urdji tribes began to face increasing hostilities from D'jim nomad fleets. As a response to the reappearance of their mortal foes the tribes were once again bound together and travelled as one fleet. The D'jim nomads only ever engaged the Second Mez-Jemivan in a few pitched battles, and preferred instead to raid and harass the Urdji tribes. This state of on-and-off conflict lasted for multiple more millennia... until the
Komellşer began and the current, Third Mez-Jemivan was formed.
Lincoln tribe battlecruisers Emperor Norton and Eminent Domain engage Mugunghwa tribe raiders during the Human Middle Age.Drîko'jer Gelderruhê
History of HumanityThe Humans, or
Gelderruhê as they are known in the Urdji language, were not at first unified. When their tribal fleets came through the Gate into the Haven system, and arrived at their "promised land" that was the planet of Huāngxīng to find a desolate world shrouded in ash, they promptly flew off in different directions to lay claim to nearby resource-rich asteroids. Little is known of the pre-exodus history of the Human tribes, besides the fact that most were already nomads in their home system, but it is clear that their traversal through the Gate was the result of nothing more than an alliance of necessity. The oral histories of Human tribes imply that they were supposed to be left behind to die with their homeworld, and had to force their way through the Gate.
Humanity spent a century hopping from one rock to the next, and shoving railguns down the throats of any other humans that also happened to want that next rock. This time, known as the Middle Age, was one of great feuds between tribes. Some rivalries carried over from the other side of the Gate while others fizzled out, replaced by more practical hatreds. Famously the Gekokujo and Qiushi tribes were allied throughout the Middle Age despite their constant conflicts on the other side of the gate. Meanwhile, the Mugunghwa tribe formed from two other warring tribes out of necessity when the Lincoln tribe forcibly migrated into their respective territories.
The century of conflict that was the Middle Age ended with the Aldrin Encounter. A Lincoln tribe survey ship, the
Aldrin, detected anomalous infrared readings in deep space while searching for geological activity on a moon of one of the system's gas giants. It re-oriented itself to give its sensors a better view of the anomaly, and that afternoon the crew of the Aldrin had their conclusion. The anomaly was a collection of immense drive plumes, presumed to be from either fusion or antimatter drives, from a fleet of starships. And their destination was obvious - they were slowing down to enter the Haven system.
The tribal fleets of humanity convened above Huāngxīng, the planet they had once hoped to call home, to discuss this new threat. Data gathered by the Aldrin and other vessels made it clear that the alien fleet was both far larger than all the human tribes combined and decelerating from relativistic speeds. In fear of this overwhelmingly powerful and technologically superior alien force the tribes declared an end to their feuds and banded into a united front to protect themselves.
Some tribes initially refused to put aside their differences, but they too would relent. Because a year after the meeting above Huāngxīng, the drive plumes of the approaching fleet began to burn more than twice as bright. A second wave, larger than the first, was incoming.
Urdji Rangers of the Qurtel tribe assault a D'jim outpost on the surface of Huāngxīng, supported by human aircraft.Drîko jiv Nanlîk
History of the ConfederacyFirst contact between the Human and Urdji peoples occurred in the Oort Cloud of the Haven system. An Urdji ranger frigate, the
Balû-Jer, approached a human task force led by the battleship
Zheng He. The
Balû-Jer transmitted a number of basic mathematical equations, as well as some complex and esoteric formulae. In response the
Zheng He responded with a similar sequence of basic equations, a burst of lincos greetings, and an encoding of the pulsar map for Sol. The human task force was thrown into a short panic when a massive fluctuation in energy readings came from the
Balû-Jer, and a warning shot was almost fired before it was realized that the
Balû-Jer had actually just deactivated its defense systems.
An audible radio transmission from the
Balû-Jer was sent to the rest of the Urdji Mez-Jemivan and also picked up by the human task force. Early translation efforts would later reveal that the content of the message was:
"
Balû-Jer to command. I can't believe I'm saying this, but they didn't open fire. We're receiving some attempts at mathematical communication... some sort of a symbol or talisman... I'll be damned, I think that's a starmap. Surviving this suicide mission means we're exempt from all future straw drawings, right? I won't let you go back on your word.
Balû-Jer out."
In the following months more Urdji ships arrived in the system, and more human ships were deployed to meet them. Both fleets more or less kept their distance, but as the Urdji ships continued to slow down into stellar orbit the midway point between the fleets moved further and further into the inner system. Tensions were high throughout the contact process, with Urdji and human ships regularly facing off in silence near areas the humans considered to be more sensitive, but hostilities thankfully never broke out. After half a year of extensive work on behalf of Urdji and human scientists and linguists the two species finally pieced together a basic model of each other's languages. The clunky, math-based Lincos had proven useful, however, and continued to be used for more complex conversation.
Of course, that which the Urdji said to the humans did not at all help alleviate the latter's fears of war. The humans finally learned that the second set of drive plumes - now less than a year away from Haven - were not Urdji. They were D'jim. The Urdji Mez-Jemivan had diverted course to Haven after their own survey vessels had detected the immense anomaly that was the Gateway, and with the velocity lost in their course correction the bulk of the D'jim nomad fleet had been given a chance to engage the Mez-Jemivan in a pitched battle. They had chosen to take the opportunity, and the Urdji ensured humanity that the D'jim would not differentiate between the two peoples.
Though somewhat skeptical of the Urdji, unwilling to fully trust the word of a people regarding their mortal enemy for all of history, humanity figured that they had little choice but to help the Urdji. Although the D'jim may not turn out to be the feral, inhuman monsters the Urdji claimed nobody had any reason to assume that they
wouldn't either. The Urdji were also more than willing to share their advanced technology (and their abundant foodstuffs) with humanity, and treated them as an equal ally. Why would they expect the D'jim to do the same?
The next six months were a mad dash by both the Urdji and humans to prepare for war. Human civilian vessels were fitted with as much weaponry as they could hold, hastily-designed frigates were rushed into production, and existing human warships were upfitted with Urdji technology where applicable. In particular, Urdji shield technology was a great boon to human warships which had previously universally relied on CIWS defenses against incoming fire.
With the arrival of the first elements of the D'jim fleet, the Komellşer - the Unification War - began. D'jim warships effortlessly swept aside a human task force sent to oppose them, and in the months that followed the D'jim fleet scored victory after victory against the humans and Urdji. Eventually the war settled into a collection of battles of attrition in Haven's asteroid belt, and later fronts opened up on the inhospitable surface of Huāngxīng as the civilians of some Urdji and human tribes fled planetside in the hopes of escaping the frontline meatgrinder.
The guerilla skirmishes on Huāngxīng were the first clear insights the tribes ever got into just who and what the D'jim really were. To the surprise of the Urdji and Humans, the D'jim were found to be furless humanoids which bore a striking resemblance to both species. More shocking, however, was the fact that they did not appear to have a complex language. Attempts to communicate with captured D'jim soldiers rarely bore fruit, and they also proved unable to grasp complex mathematics. With the war in a bloody stalemate, investigations into D'jim biology and society (or, by some hypotheses, lack thereof) were granted significant support. Through a number of audacious operations, including boarding and capturing a D'jim liveship, a working model of their social structure was put together. And it didn't make much sense at all.
The D'jim displayed strong eusocial tendencies, having clearly-defined castes and a separate breeding caste. At the same time, however, there did not appear to be any genetic predisposition to this - the lower castes were not sterile, and at times seemed to be rewarded with the right of mating with a member of the breeding caste. A sophisticated language was identified among certain castes as well, and physiological and mental studies did not reveal any actual differences between members of the castes. Captured D'jim who had not been terminated were isolated according to caste with scientific personnel, and attempts were made to translate their existing language and develop a language to communicate with the lower castes.
There was no doubt that this could be beneficial to the war effort, but to the Urdji it had turned out to be a priority in and of itself. Genetic sequencing of the D'jim had revealed a disturbing truth - they shared a great number of genetic markers with the Urdji, and the two species could even interbreed (although they would be unable to produce fertile offspring). The two species were obviously related, and almost certainly evolved on the same planet. It was even theorized that they had only become two distinct species
after leaving their shared homeworld.
The bloody stalemate continued for multiple years before finally being broken by an offensive operation by the Humans and Urdji to wrest full control of Huāngxīng's gravity well. A number of Human tribes abandoned their holdings in the belt to put the full force of their fleets behind the operation - which ultimately resulted in the capture of Huāngxīng's moon, control of Huāngxīng's orbital space, and the negotiated surrender of a large D'jim fleet moored at the strategically vital L1 point. The loss of the D'jim's ability to contest Huāngxīng's gravity well was one thing, but the surrender of a D'jim force vastly outweighed all other consequences of the campaign.
The surrender did more than just prove that the D'jim were
capable of conceiving of defeat without death. It had been negotiated by a small number of lower-caste D'jim soldiers which had killed and eaten all but one of the fleet's breeding caste leaders, and forced the survivor to send a message to a nearby Ranger fleet at gunpoint. Said message didn't include any actual indication of surrender (and indeed translated to little more than slurs interspersed with whimpers, screams, and beatings) but the Rangers got the idea. An awkward dialogue was opened with the barely-vocal leader of the fleet's "revolution", whom perhaps unsurprisingly happened to have been previously abducted and experimented on by human neuroscientists, and a very basic surrender was negotiated.
With the surrender of the L1 Fleet, the Urdji and Humans were able to perform socialization experiments on D'jim who were significantly less likely to try to kill them. Indeed, the D'jim of the L1 Fleet were quite docile following the consumption of their upper-caste rulers. Progress was made in teaching lower-caste D'jim language, and in time the L1 D'jim had formed some semblance of a society. D'jim volunteers from L1 even started to step up for service on Urdji and Human ships, and some even tried to repeat the L1 uprising by infiltrating enemy liveships.
Urdji and Human theories regarding the D'jim were challenged again and again by the L1 fleet D'jim and the uprisings they went on to inspire. It was made clear that there was absolutely no concrete dividing line between the castes, and that the entire D'jim social system was merely a cultural construction. It was entirely possible to "tame" D'jim separated from their ruling caste, and indeed effective communication was only possible with such individuals. This did mesh with studies done earlier with the war - lower caste individuals isolated from upper castes hadn't experienced any ill effects, and sometimes were observed to develop their own social structures in absence of predefined rulers.
In the last years of the war the D'jim armada collapsed under the weight of allied offensives and internal strife. Scattered engagements with D'jim holdouts did not end until years after demobilization began, but the war is considered by historians to have been effectively over well before then - by which time it is estimated that ~90% of the D'jim population had been exterminated.
The few D'jim that had not died in the war found themselves facing an uncertain future. At the time it seemed possible that the Urdji and Humans would turn on each other, and the surviving D'jim were stuck somewhere in-between the two civilizations while themselves lacking a defined culture or hierarchy. They were seen as outsiders by both Urdji and Humanity, and the idea of simply "finishing what was started" and killing them off was acceptable to bring up in polite conversation. While some D'jim advocated uniting into a single fleet, strong enough to stand up to any one Urdji or Human tribe, most ships chose to offer their services to the more tolerant tribes - most of which were Human. Soon enough D'jim were serving on Human ships, bowing to Human chieftains, and giving their children Human names. It was there that they forged their new identity as the "Frekin" (a name of unknown origin, but presumed to have been taken from ancient Human mythology).
Thankfully, the fears of Urdji-Human conflict fizzled out with the last D'jim holdouts. "Third Mez-Jemivan", once a colloquial term, was now being used in a more formal capacity to describe the new order of things. Huāngxīng's battered surface had become a melting pot of sorts of the different cultures, and many Human tribes were now following the words of the Bilnd-Sûmangişt while Urdji tribes learned from the wisdom of long-dead Human admirals. Settlement efforts on Huāngxīng kept both peoples within the Haven system, and soon efforts were being made by the tribes to make the irradiated ruin of a planet more hospitable. Those efforts bore promising fruits and before long the idea of unification came to the forefront of interspecies discourse.
Just over 200 Human-Years ago, the Urdji and Human tribes formally unified into the Urdji-Gelderruhê Nanlîkrin Eşîrsaya - the Confederacy. Since then the two peoples have very much nearly become one. A new, common language is used throughout the Confederacy and most have become almost blind to one's species. Every generation the distinction between Human and Urdji tribes wanes yet further, and in modern times even interspecies marriages are widely accepted. It remains to be seen if the traditionally nomadic tribes that comprise the Confederacy will forever remain settled in the Haven system, or if they will eventually leave it in search of greener pastures, but what
is certain is that they will remain one, unified nation.
A joint military expedition surveys overgrown ruins on Huāngxīng left behind by the long-dead natives.Huāngxīng - Zev Sokkestî
Huāngxīng - The Broken PromiseWIP (See: Completely Untouched And Not Even Really "In Progress") Section - Huāngxīng is a post-apocalyptic wasteland of a planet. When the Humans got to it its surface was mostly shrouded in radioactive ash from a recent nuclear war. Nowadays, it's
mostly habitable save for some spots in the desert that will still make your Geiger counter get all noisy. Aside from the charred ruins, alien skeletons, and occasional fallout shower it's really a very pretty place. Just don't provoke the
fucking sky whales.
An ill-maintained atmospheric radiation scrubber wall on Huāngxīng being inspected by a repair crew.Haeşik jiv Nanlîk
Technology of the ConfederacyWIP (See: Completely Untouched And Not Even Really "In Progress") Section - what y'all need to know is that the Confederacy runs largely on Schizo Tech. Anything planetside was probably cobbled together by space rednecks in a shed. If you see a tank, there's a 50/50 chance its "armor" is just layer upon layer of tin roof paneling. In the deserts of Huāngxīng you're just as likely to see a gigantic sand-ship as you are to see a posse of cowboys on horseback.
A Ranger scout cruiser in dock above Huāngxīng after an expedition to Haven's Oort Cloud.Zev Nanlîki Leşkkrî
The Confederate MilitaryWIP (See: Completely Untouched And Not Even Really "In Progress") Section - Not much to say to set the mood here, besides reiterating the whole Schizo Tech thing. The Confederate Military is split in two: You've got the Council's own highly organized but fairly small military, and you've got a whole bunch of tribal warbands that are as likely to fight each other as they are anyone else. Anyone looking to invade the Haven system, of course, would be wise to consider the fact that most of the Confederate population lives
on starships.