Close your eyes.
What do you see?
Is it the achievements of your peers and your siblings, rising to prominence with the cycles of the sky? Your loved ones shower them with attention, a cascade of stardust that diminishes to mere specks. Nothing remains in your hands, no trade to inherit, no name to claim, no wealth to inherit, no prospects and no support. There is nothing left for you in your home, in your town, in your kingdom.
Is it the scorn of humanity, eyes ever watchful in the presence of Outsiders, in the presence of you? Your homeland exists in naught but fragments of forgotten dreams, your memorabilia having long been sold, scrapped to allow you and yours to find any footing in this hostile world. There is no place for you in a civilization that considers you subhuman, there is no place that would teach you their work.
Is it the crashing of the waves, the siren call of the unseen waters beyond the world’s end? Your studies had drowned you, submerged you in the knowledge of humanity until you found yourself within the Deep Sea, within the chaos of the dark that brought brilliance. You grasped onto it in your erudite isolation, the words of power in which to overwrite the world, and when you surfaced it once more, the epiphany broke what few attachments you had. There is nothing more to learn in a society so stable, nothing to draw your interest within the stagnant sludge of politics and power.
Or is it the flowing of a river, to a lake you’ve never seen? The crossing of a mountain, to a side you’ve never ventured? The call of adventure, the restlessness of youth, whispering for you to risk your life for naught but the fulfillment of your soul? The flame burns for so long as you breath. There is nothing within these walls for you to breathe, nothing within these walls to make you wonder.
Open your eyes.
Beyond the horizon lies Talze-Utera, the Faraway Expanse at the edge of the known world. The ever-shifting domain from which monsters emerge. The uncharted lands from which Outsiders arrive. No laws, no gods, no rulers, no despots. Here, at the frontier of civilization, one needed only strength, smarts, and a small helping of serendipity to make a name, to make a fortune.
Before you, stands the Outlanders’ Guild.
You take a breath.
You enter.
…
The Wardens watch from the Branches of the Celestial Tree.
Do or Die.
Roll the Dice.
Sometimes, ya want to do a standard fantasy RP with a steady progression system because apparently you just can't get into any actual RPGs. You finish your Goblin Slayer and your Grimgar, binge a couple of nice adventure-y songs, watch someone play Skyrim for a bit, take a look around, realize you're already running like, two-and-a-half RPs and think to yourself...nawwwwww.
Then you write all this shit down in one night and ignore sleep to get it all done.
Anyhow, character-arc-driven fantasy adventure RP, where players are Outlanders with relatively heavy and dramatic backstories, and the wilderness they encounter is savage enough that life and death is decided within three rounds of combat. I'm generally looking for player casts that number in multiples of 6. This is basically still an anime RP, so things will gradually become more superhuman as people get their power ups and their stat boosts, but also it would be cool if y'all were the type that are into inter-character skits while journeying and are comfortable flatout getting murdered or maimed if things go hilarious. I'll pull my own punches back because I already have immortal meatsacks to bully in another RP, so it probably won't be that bad...but you also never know.
If interested, feel free to toss questions. Also sorta weird, but I've probably been really vibing with the idea of a 'closed' world. This might be the first step to becoming a flat-earther.........
Also, tabletop is there because I might have people throw some dice, but there won't really be much of a system here. Probably just yeeting d6s like ye olde JTTRPGs.