@XxFellsingxX
lemme walk you through it then, I knew some small headaches would pop up with the behemoth natural weapons, I'd rather they have come up early than later.
I'm just gonna remove the reaction, I forgot how many of the fighting styles were reaction oriented when I made it that way. That's just something I'm gonna #Patch_Note right now; if a behemoth makes a shield, they just get the +2 AC like everyone else.
With that cleared up, here's how the Natural Weapons work (I'm gonna try to simplify my own dense wording here);
You get two 'slots' for a weapon. These slots aren't anywhere physical on your body, they're purely a mechanical 'slot'.
You can't make a Ranged weapon that isn't Thrown. (No Crossbow, yes dart/javelin/dagger/spear etc; ammo functionally unlimited.)
If you make a Heavy/Two Handed weapon (Such as a Greatsword or Maul) it takes both slots.
You may make a shield in one of those slots.
So your 'legal' pairs are...
Two-Handed/Heavy Weapon (Which could be any kind of flavor you want, bladed forelimbs was just an example; it could be a Monstrous Bite, a serrated tail, 'my whole body', whatever you want). This is a Pike, Greatsword, Maul, Halberd, etc.
One handed Weapon + Shield/Other One Handed Weapon. This is where you could do, say, 2x Scimitars, or 2x Longswords, or a Sword+shield, or a Flail+Javelin, or whatever else- just flavored as different natural weapons on your body.
your natural weapons would count as the relevant weapon for the purposes of any given fighting style. If you choose Interception, it would work with any combination of natural weapons conceivable because you just need to have a shield OR any kind of weapon to do it; if you did Protection, you'd need to use 'Shield' as one of your 'Slots', then you could use any other one handed weapon in the other 'slot'.
If you wanted to use a greatsword or a maul or something, then great weapon fighter would work as a fighting style for you; if you wanted to focus on being a javelin tank, Archery would work; etc etc.
If this isn't helpful to you let me know, I tried to keep the Behemoth clear, but this is why I wanted to test this stuff out on the forum! :)
lemme walk you through it then, I knew some small headaches would pop up with the behemoth natural weapons, I'd rather they have come up early than later.
I'm just gonna remove the reaction, I forgot how many of the fighting styles were reaction oriented when I made it that way. That's just something I'm gonna #Patch_Note right now; if a behemoth makes a shield, they just get the +2 AC like everyone else.
With that cleared up, here's how the Natural Weapons work (I'm gonna try to simplify my own dense wording here);
You get two 'slots' for a weapon. These slots aren't anywhere physical on your body, they're purely a mechanical 'slot'.
You can't make a Ranged weapon that isn't Thrown. (No Crossbow, yes dart/javelin/dagger/spear etc; ammo functionally unlimited.)
If you make a Heavy/Two Handed weapon (Such as a Greatsword or Maul) it takes both slots.
You may make a shield in one of those slots.
So your 'legal' pairs are...
Two-Handed/Heavy Weapon (Which could be any kind of flavor you want, bladed forelimbs was just an example; it could be a Monstrous Bite, a serrated tail, 'my whole body', whatever you want). This is a Pike, Greatsword, Maul, Halberd, etc.
One handed Weapon + Shield/Other One Handed Weapon. This is where you could do, say, 2x Scimitars, or 2x Longswords, or a Sword+shield, or a Flail+Javelin, or whatever else- just flavored as different natural weapons on your body.
your natural weapons would count as the relevant weapon for the purposes of any given fighting style. If you choose Interception, it would work with any combination of natural weapons conceivable because you just need to have a shield OR any kind of weapon to do it; if you did Protection, you'd need to use 'Shield' as one of your 'Slots', then you could use any other one handed weapon in the other 'slot'.
If you wanted to use a greatsword or a maul or something, then great weapon fighter would work as a fighting style for you; if you wanted to focus on being a javelin tank, Archery would work; etc etc.
If this isn't helpful to you let me know, I tried to keep the Behemoth clear, but this is why I wanted to test this stuff out on the forum! :)