Kiran has an extensive library of chemicals and formulas they have made throughout their career. though there are a few staple ones he has grown fond of or have gained widespread circulation through his production.
- Sleeping Beauty -
Appearance: A softly luminescent, navy blue liquid that has next to no taste but smells like lavender.
Way of Usage: Injection only.
Effect: A powerful tranquilizer drug used to stabilize patients suffering from severe injuries, poisons, toxins and viral infections. It lowers their body temperature, and puts one in a near death state with no real risk of death. Makes for easy use of transport as well as gives a person in a critical state more time before the situation gets worse. It’s designed to even effect unique and complex biological systems that would normally reject such a substance
Kiran primarily uses this drug in various doses and potencies to help keep their beasts and test subjects in line, and of course it helps when it comes to abducting people.
- Berzerk -
Appearance: A grainy crystalline red powder that smells coppery and tastes like cheap hard liquor.
Way of Usage: liquified through heat for injection or taken through the nose in powder form.
Effect: A mixture of energy boosters, mutagens and physical stimulants that causes a drastic increase to physical strength that warrants a mid brute rating. Muscles and body mass swelling in size with veins becoming increasingly vascular. It also makes the user fearless, impulsive, and easily prone to violence and aggression. When on Berzerk a person becomes virtually uncontrollable by conventional means unless the drug can be flushed out of their system. People with a strong will and mental fortitude have been known to be able to handle multiple doses of Berserk at once and still retain their focus and cognitive functions, at the same time seeing a drastic increase in physical strength that would normally be granted with the average dose.
- Wonderland -
Appearance: An opalescent sugar like crystal ground into a fine powder that is scentless and tastes rather sweet like refined
sugar.
Way of Usage: Either snorted or smoked in its powdered form.
Effect: one of the most addictive and life damaging drugs Kiran has ever made if not taken carefully. Wonderland is an intense psychedelic that makes Acid seem tame by comparison. Users experience a pleasant dream-like sensation as slow acting painkillers take effect followed by massive amounts of endorphins coupled with hyper awareness and visceral hallucinations of all the senses. Experiences while on Wonderland are never the same. Coming down from the high often leaves the user depressed and wanting more. Has gotten popular in the artistic community.
- Nitro -
Appearance: A smoky, pale green liquid with next to no taste or scent.
Way of Usage: Inhaled through an inhaler or aerosol tool.
Effect: Kiran's second and most popular combat drug. This powerful cocktail is a combination of specialized metabolic boosters and synthetic adrenaline all wrapped up in a mutagen that develops temporary low to mid rated mover abilities restricted to physical speedster effects and the rare chance of short range teleportation. The effects are commonly short lived and wear off after 15 minutes to an upwards of half an hour, leaving one feeling sluggish and mentally exhausted afterwards. Prolonged use without moderation is known to cause nerve damage and degradation in reaction time as well as hand-eye coordination.
- Electr-0 -
Appearance: A drippy goldenrod yellow liquid mixed through with darker, denser globules. It tastes like carbonated lemon juice and smells similar to ozone.
Way of Usage: Ingested like cough syrup.
Effect: Also known as System Shock in some circles. Once drunk, it immediately awakens every single nerve ending in the body in an electric wave of intense agony. Once the pain passes, a single dose makes people much more aware as well as boosting their nervous system to become hyper sensitive. The body is then exceptionally awake and alert for some time afterwards, but users have a very low tolerance for additional pain. It is used as a stimulant commercially as a pleasure aid in S&M circles, while some have found use in it to help facilitate interrogation.
- Nerve -
Appearance: A shiny, metallic black powder that's tasteless and smells like mint.
Way of Usage: Ingested in pill capsules or inhaled through an inhaler or aerosol tool.
Effect: also known as “Twitch” or “Slow-mo”, Nerve causes the neural pathways of the brain to fire more rapidly, increasing bodily reflexes and perception to the point that the outside world appears to slow down. It is prized as a way of extending ecstasy, but is more commonly used by ganger’s and mercenaries who use the edge to give them lethal effect in combat. sharpens the reflexes of the user and enhances reaction time to an a near inhuman level. Commonly paired with Nitro for more extreme effects.
- Compound Delta 𝛥: a.k.a Ego -
Appearance: An oily orange liquid with a strong acidic smell and taste
Way of Use: Dripped into the eyes or injected into the blood stream.
Effect: a cognitive, memory-enhancement drug. Stimulating the temporary growth and flow of dendrites in the brain. Utilizing a potent, high concentration of neural stimulants and brain altering mutagens, It allows the user seemingly-total awareness and greatly enhanced thinking as well as recall akin to eidetic memory. Ego is physically and non-addictive. Psychologically however it typically causes frequent users to develop god-complexes in a very short time, believing themselves smarter than everyone around them.
- Looking Glass -
Appearance: Strange glass like crystals that have odd rainbow patterns in them when light shines through them right.
Way of Usage: Crushed into a fine powder then snorted or Inhaled through an inhaler or aerosol tool.
Effect: A bizarre hallucinogenic utilizing experimental mutagenic formula to induce temporary changes to the eyes and brain. The initial dose will cause a feeling of surrealness in one's surroundings while making sights and sounds more vibrant. On the other hand, when anyone partaking in Looking Glass is suddenly put under stress and the brain's fight or flight response kicks in, the user will suddenly blank out and become "Glassed" for an indeterminate amount of time, reduced to staring blankly at the pretty colors and delusions of their own mind and becoming totally unaware of their surroundings while inactive. There is a chance that their experience will be far from pleasant though, some recorded to leave lasting adverse psychological effects.
- Black Lotus -
Appearance: A strange, dark purple, bioluminescence flower that grows “naturally” on the seventh layer of Kiran’s laboratory complex.
Way of Usage: Either eaten in some way or dried out and smoked.
Effect: A happy little accident in Kiran’s eyes. Even they are not sure the full extent of the plant's applications yet. Minutes after taking, the user will receive a high which imparts heightened emotions and a complete invulnerability to pain. Constant use leads to stunted emotions and a decrease in empathy when not on Black Lotus. Some have thought to use Black Lotus on security and military personnel to condition them into better, emotionless killers. Kiran is fascinated by the concept and has been considering its use in their mental conditioning procedures.
- Bliss-
Appearance: Derived from the refined secretions of mutated monstrosities made to be in constant states of positive feelings. The drug itself is a soft, snow white powder with a crystalline shimmer.
Way of Usage: Commonly applied through adhesive patches, but can also be ingested.
Effect: Also referred to as “slappers” of “happy patches” depending on who you ask. Taking Bliss causes a powerful sense of euphoria in minutes, as well as an odd increased sense of empathy with possible auditory hallucinations. Additionally, many users have claimed that the drug allowed them to perceive in an out of body experience or even from other people’s senses. Bliss unfortunately has a complicated refinement process and has a limited supply in circulation normally. People have resorted to cutting up the patches to be sold in squares. More diluted effects but the results are still enjoyable.
- Ward -
Appearance: A silvery, non-newtonian liquid that requires shaking for it to become more viscous. Tastes metallic similar to blood but smells like artificial cherry flavoring.
Way of Usage: Shaken well before being drunk as is. Does not work well when mixed with other substances.
Effect: Kiran’s latest creation in the field of temporary power granting combat stimulants. This powerful mutagen when imbibed causes the user's body to “toughen” inside and out, the skin becoming bulletproof to anything that’s not a point blank shot or high caliber, and the bones becoming tough enough to survive a five story fall and not so much as crack. Essentially granting the drinker low to mid level armor brute ratings. The effects however barely last half an hour, leaving the whole body sore and skin stiff when worn off. Taking another before the first has flushed from one's system risks the high chance of intense muscle stiffening and the calcifying of the skin. It’s unknown if Kiran can make it stronger or last longer. Extreme sports practitioners and adrenaline junkies have taken a liking to Ward when they are able to get their hands on it. Ward has also birthed a new extreme form of entertainment where one takes the drug and then leaps from high places as if attempting suicide, only to slam into the ground with little injuries.
- Poppy -
Appearance: A matt black substance that looks like hard candy. Smells and tastes like blue raspberry.
Way of Usage: Ingested by licking a “blot” off a piece of paper or plastic.
Effect: One of the most popular party drugs on the market right now and one of Kiran’s personal favorites for its simplicity. Users experience intense giddiness, lassitude, and mild visual hallucinations. When the drug wears off, the user can feel slightly fatigued but never anything more severe then that. A genuine recreational drug Kiran made to have a good time with no extra funny business. Ended up being a dangerous gateway drug for younger crowds. This was Kiran’s first drug ever designed for sale and helped to produce the funds they needed to further their other projects early on.
- Slim -
Appearance: A thin, clear yellow liquid with no taste and an unpleasant rotten smell..
Way of Usage: Injected only, even though some try drinking it.
Effect: A dietary drug that suppresses the appetite and speeds up the user’s metabolism and thought processes. Became popular among celebrities and quickly picked up by adolescents and teenagers. People on slim are energetic and prone to jumpiness. When the effect wears off, the user crashes hard. Slim users tend to suffer from attention-deficit disorders and feel unable to properly focus when not on the drug, leading to extended binges. Habitual users are often gaunt from malnutrition, which renders them susceptible to infection, especially of the teeth, gums, and mouth. Kiran made this drug as a sick joke and even sells a cure that reverses the negative effects no matter how long term. It’s unsurprisingly expensive for adults though.
- Valentine -
Appearance: a glittering pink powder that smells and tastes like strawberries.
Way of Usage: smoked or inhaled.
Effect: Very few people are surprised that Kiran eventually designed a drug like this. A potent stimulant and aphrodisiac used to relax, open up, and become aroused. The drug leaves the user open to suggestion, especially toward sexual encounters, and users become more sensitive to changes in light, temperature, and pressure. When the effect wears off, the user suffers mild disorientation. It’s common to take this with Bliss for intense experiences. What’s shocking is that Valentine appears to be intentionally engineered to prevent addiction or dependency. Mixing it with Bliss though seems to counteract this, so take that how you will.
- Jolt -
Appearance: A nearly see through, pale blue liquid with next to no taste or scent.
Way of Usage: usually taken from a single-dose inhaler.
Effect: Commonly referred to as the “dollar store Nitro” and easily mistaken for the real thing. This drug was designed as a lead in for buyers to seek out Kiran’s more exotic ability granting products. Once inhaled, the user becomes increasingly jumpy and as hyper as a caffeinated two-year-old. Next to no mover abilities manifest but all the users bodily functions are supercharged periodically. When Jolt wears off, the user crashes and is exhausted. It has become popular among smaller gangs and some lower ranking supers for gaining that slight edge in a pinch.
- Turbo -
Appearance: A carbonated scarlet liquid that smells and tastes like a common store bought energy drink.
Way of Usage: Ingested only. Can come in powdered form to be mixed into other liquids.
Effect: A concoction born from the idea “Can I make something more powerful than the most caffeinated energy drink on the planet?” This drink is made from a combination of synthesized hormones and other brain-regulating chemicals all blended together with a list of vitamins, minerals and some possible mutagens that couldn’t all fit on the ingredients list of any commercial can. Turbo stimulates the brain and keeps the user awake, obviating the need for sleep while granting feelings of being energized and mild amounts of increased cognitive function. The longest time a single person has remained awake on turbo is approximately 72 hours past the time of dosing without incurring any adverse amounts of fatigue or weariness.
- Chimera -
Appearance: A somewhat thick fluid unable to form bubbles that constantly changes color and luminosity.
Way of Usage: Injected anywhere in the body.
Effect: The most horrifying lottery imaginable. This polymorphic drug is unstable and causes rapid shifts in the recipient's cells and genetics, causing any imaginable random mutation. Survivors normally find themselves with new appearances, biological abilities and or physical features. Changes can range from easily hidden or uncanny to the horrific and monstrous. Unlucky individuals will have their bodies completely changed and unrecognizable as ever being human, some with the unfortunate side effect of having their minds intact. Other unfortunate individuals could be reduced to gelatinous biomass or even explode or rupture in any number of gruesome ways.
Initiates of the Cult of Flesh are required to take Chimera and are expected to survive the effects to become a part of the cult. Most peculiarly, those that have survived taking the drug are able to take it again afterwards without fear of monstrous malformations of their flesh, and can instead expect more random and potentially helpful mutations.
- Rapture -
Appearance: A glittering gold powder with no scent or flavor at all.
Way of Usage: Encapsulated in single dose pills meant to be taken once at any given time.
Effect: Kiran once had the inspiration to make a recreational drug that would be stronger than anything they had made before. What came from what was nearly a weeks long obsession was an ungodly combination of highly refined and distilled psychoactive substances well beyond more potent than natural peyote. Many users consider a Rapture trip equivalent to a religious experience, with their awareness heightened to an almost cellular level. Hence the name. Unsurprisingly, coming down from a Rapture high is often accompanied by crushing depression. It is Kiran’s highest priced product and has every right to be as said by anyone who has had the pleasure of taking it even once.
- GIFT -
Appearance: A luminescent, kaleidoscopic material that can look solid, powdered, or liquid at any given time. Everyone claims it to have a different smell and taste.
Way of Usage: Suspended in a clear viscous liquid and encapsulated in a single dose pill to be swallowed.
Effect: One of Kiran’s greatest achievements, potentially mega project worthy. The great equalizer and destabilizer and the envy of many. The anomalous material inside this pill when swallowed causes a chain reaction within the body of mundane individuals. Kickstarting the dormant “meta gene” and facilitating the rapid development of super powers and abnormal abilities. The effects only last for an hour and repeated uses in a single day are known to easily be fatal. Each individual person is only able to manifest a single unique power when on GIFT and said power will always be the same, meaning whatever abilities are granted and at what degree of “power level” is all up to genetic chance. Already powered individuals have a 75% chance of excruciating pain and death if attempting to take this drug. The lucky 25% cause a new ability to manifest independent of their current powers.
Rumor has it that Kiran has a treatment that can cause the effects of a GIFT dosage to be permanent. Though few have you courage to seek the mad tinker out even at the chance of superpowers.