Hidden 3 yrs ago 3 yrs ago Post by FrogRFlowR
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FrogRFlowR Elder Frog

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At the beginning, there was naught. Outside of existence, outside of time - a state of non-existence impossible for any mortal mind to imagine. Then, there was the 'Lights', for a lack of a better word. It could not be seen nor heard nor felt with any sense in existence, impossible to describe.

The light were... A tunnel that lasted for an eternity, yet ended in a breath. Beautiful, yet terrifying. It brought emotions and feelings that were impossible to understand. They are the totality of every things in existence, but also... an inexplicable great void.
And they have created you.

None of you ever "seen" the Pantheon, but you know their names as if they raised you. You do not remember any faces, but know each of them as if they were your parents - in a way, they are. Your creators, your masters. Your benefactors, and also your jailors. They firmly hold you in the grasp of their immortal hands and you belong to them.

You are the very definition of "Loyalty" towards your creators. The source of your powers may vary from one of the gods or the other, but all of you serve the Pantheon of the Divines wholly, and your mission is clear.

You have been sent to Edanica, the mortal world, to stop the realization of a Prophecy. You do not know which one nor what it really is about or what you will have to face. In an ultimate irony, your Masters left you very little to begin your search if but one sentence;
"Find Sol. Walk with the Ancients."




Hi and Welcome to Prophetiae Adventum.
This world, story and Roleplay is kind of my baby and something I had in my mind for a long time which I kept on building upon. It was originally created for Dungeon and Dragon but I decided I wanted to bring it to the Guild and see what the amazing writers here would make of this Adventure. Now, even though this was made for D&D, I intend to run it here as a regular RP, not a tabletop. That being said a lot of things like races and creatures will be taken from the DND settings. If you do not know DND and still are interested - not an issue. It really is just your classic Fantasy setting, so you're welcome here!

Concept

The concept behind the story is that every players have basically been recently created by the Gods of this world, the Pantheon.

  • Every Envoy, also called Angels, will be linked to a deity of the Pantheon and have been created from it's essence. You hold a part of that God within you, in a way.
  • Every Envoy will have been created and descend to Edanica, the physical world, and then possess a living or dead body of a mortal. Envoys inherently have no emotions or memories of their own, and their personalities will be inherited from two things; their Deity of origin's creed ands beliefs and the host body they possessed, whom original memories and personality will affect your character's new state.
  • To reiterate the last point, the Envoy (your character) and the original Host (the body you took over) are different things. The Host died, essentially, and your character remains as a new being, the product of a fusion between the god, the envoy and the host's original personality and memories.
  • Envoys/Angels will have been sent to Edanica to stop a prophecy, that much you know, but they do not know the exact details of what that entails nor what the prophecy is.


Brief Current History

For some time now Edanica was at peace. For the last century or so, a fragile peace was held when the Empire of Nuniel reached it's peak expansion and failed the break the status quo with Zuiterra or the Twin Kingdoms. Very recently though, in the last few years, hostilities have picked up again.

When the previous Emperor died and Emperor Metiros Alland of the Alland Dynasty took the throne of Nuniel, he began mobilizing his forces against the south. This time however, the Empire had Magi-Technologi weapons. For many years they began meddling with this new power and had created flying ships and other wonders of magic and technology, but only now it seemed they applied it to military uses under their new Emperor. They had managed to create soldiers, machines they called 'Warforged' as well as what they called 'Magiarms' (firearms) that can shoot deadly projectiles from a distance. With these new means of war, Nuniel has been making steady progress and pushing the No Man Land's borders towards the Twin Kingdoms slowly but surely.

It's among all of this turmoil that the Envoys of the Pantheon have been sent to Edanica. No matter where on the land they woke up, all of them had an innate ability to sense their brethren and find their way to them.

Somewhere in the kingdom and city of Latis they would finally all meet.

Some Rules


I probably won't have a ton of those, but I'll list the ones that seems most important to me.

1. The RP is inspired from D&D, but isn't D&D. As such, it's going to be more descriptive and narrative without the rules. For battles, most of the time, I will let you be your own judge on whether you succeed or fail in dealing with smaller mobs and monsters. Your characters will start off on the stronger-side. However for some NPCs, encounters and evidently tougher enemies, players will have to describe what they attempt to do and wait on the GM update to see how it goes. I am do my very best to stay available for questions in that regard.

2. My schedule varies from week to week, but I will try to give a post every week. If I cannot for any reason I will tell everyone, and I expect people to do the same. I will wait a few days for stragglers and people who needs a bit more time, but will eventually have to keep things going. If that happens, there will always be ways to let people get back in. If someone ghosts or keep the story from going forward often enough, I'll address them and it could unfortunately lead to dropping them.

3. No drama, no pointless arguing. I don't think I'm a mean person but I will try to keep my foot down on decisions, and if someone brings more trouble than anything else, I won't stand for it. Probably will noit come to that, though, hopefully.

4. When all is set and done, I will accept a group of a maximum of 5 people. This story is big, and I need to tailor a lot of things around the characters that will be created, so I can hardly do more.

5. Post characters in the character tab only if it's accepted please.

6. Unique to this story, it is essential that your character is willing to follow the reason they were created. That is, to learn more about the prophecy they were sent to stop and be loyal towards the Pantheon, at the beginning at the very least. it might feel limiting, but it is only because if some people or everyone create atheistic characters who cares not for the Pantheon, the story cannot progress at first.

That's about it. There is no CS format in the Interest Check on purpose, but I will give a few pointers for those that needs to have a better idea of their character;
  • Your character will come into this world with innate knowledge of most stuff you'd expect a grown mortal to know. For example; you might be a few weeks old at most, but you know what a tree is. You know social standards and the such. You might not necessarily know what a certain monster is if it's on the rarer side, but depending on what your 'host' previous life was, that might vary.
  • In D&D, Adventurers are people who are above your average mortal from the get go. They are special individuals with innate skills in one or many things. They grow to become Heroes, Kings and half-Gods. Your characters will start with innate powers that wouldn't be in a regular D&D campaigns. They will have certain actions they will be able to do that is purely added for this RP format, and customization.
  • Your characters cannot be non-believers - for obvious reasons. You do not have to be crazy Zealots neither, but you have to be loyal to the mission and willing to complete it as the most important goal. The story is tailored to show Immortal beings (you) the truth being mortals existence and it's hardship. Chaarcters views might change as the story progress.


Sheet Template


The sheet is open ended. Write it as a regular Sheet, not a DND stats sheet please.

Hidden 3 yrs ago 2 yrs ago Post by FrogRFlowR
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FrogRFlowR Elder Frog

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The World




Kingdoms




Pantheon


Everyone worship the Pantheon. Throughout Edanica, the Pantheon is widely known and worshipped as a whole as is inspired by greek or roman mythology. Fishermen might give more praise to Midemis, especially before going out to sea. Brudel knights might give more praise to Agamemnon - but all in all, the Pantheon is the dominant faith on Edanica.

Their domains are left vague on purpose. People on Edanica tries to tie everything to the gods domains. For example; Undeads. Death is most often linked to Ytia, as she represents all things Inevitable, so Undeads would probably be linked with her also, although possibly twisted by some darker design.

My Pantheon is a bit more flexible than your regular DND cast of Gods, and is done on purpose. Not every Necromancer serves the evil god of Death, but most if not all at least give some sort of praise to Magylos who rules over Magic.



Playable Races


Hidden 3 yrs ago Post by Rune_Alchemist
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Yeet

Alright

I'll see about getting a CS up soon.

Just a question, but what sorta power level are you looking for for the characters? I assume we'll not be too terribly stronger than most adventurers and stuff to start with? Just wanting a baseline so I don't go too overboard or too underboard, so to speak.
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Hidden 3 yrs ago Post by Siber
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I love this concept! Expect a character from me within 1-2 days!
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Hidden 3 yrs ago Post by TheWendil
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Expect a character probably tomorrow.
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Hidden 3 yrs ago Post by FrogRFlowR
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@Siber Herro. I would have liked for you to post the character in the OCO and not the character tab until it was accepted, please. :/

Now is too late, just a heads up. I'll take a look at it when I got more time!
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Herro. I would have liked for you to post the character in the OCO and not the character tab until it was accepted, please. :/

Now is too late, just a heads up. I'll take a look at it when I got more time!


Apologies! Still adjusting to the forum a bit. No rush!
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Hidden 3 yrs ago Post by Rune_Alchemist
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@Siber

Just a friendly tip - Generally, you post the Character Sheet in the OOC for the GM's approval before you post in the Character Sheet section.

@FrogRFlowR

So while I started with the intent to make an Envoy of Qhalus...I realized that she might fit an Envoy of Midemis better. I'll keep it as Qhalus, but if you think she'd fall under Midemis or even some other divinity better lemme know and I'll change it. Don't think it'll change her character too terribly much.

But anyways, here she be. Tell me if I went overboard somewhere, or got something wrong.

Also I used a Pathfinder class lol.

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Hidden 3 yrs ago 3 yrs ago Post by FrogRFlowR
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@Siber
Hey, checked the character. There are a few things that we would have to address lore-wise regarding her past, but that I cannot type right now! Nothing terrible don't worry, it's just there is so much details in my head that it was impossible for me to list every possible infos about the world in the OOC. :P
Just wanted to let you know I've seen it.

@Rune_Alchemist
Sent you a message regarding Liora. Also a few things to discuss.

EDIT


Some modification was done in the OOC Concept section. I will post it here, it's also up there. I tried to explain the character original concept better, as I know from experience of having ran it before that it's the one thing people get confused about.

The Envoys are programmed with a 'primary function' of; Serving the Pantheon, being loyal to it and accomplishing the mission they were sent on Edanica for, regardless of who their host body was and who they worshipped. That being said, you won't be machines. After the merge, the original host is effectively gone, dead, but remnants of it's mind and emotions and memories remain and affect the Envoy who's own personality will now be affected by those mementos at varying degrees (you decide).

When they merge with the host, this is where they gain their particular personality/idiosyncrasies and overall character from...effectively creating a new being that is a combination of the host and the Envoy's original loyalties and mission.

It's entirely possible, and expected, that characters will eventually meet conflicting situations from the host's past life.


EDIT - 2

Added Discord link top of the OOC. When you get in there, you can notify me on there or here and I will assign you the correct role if I did not yet!
Hidden 3 yrs ago Post by ERode
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Gonna keep an eye on this. Maybe CS tomorrow.
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Hidden 3 yrs ago 3 yrs ago Post by Assallya
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Sarmuta,
Envoy of Phynia


Race: Half-Elf
Age: 23
Alignment: Neutral Evil
Skills: Carousing, Deception, Insight, Disguise, Performance (Dance, Flute, Dombra)
Flaws: Sarmuta is a coward. She eschews violence and prefers to let, or trick, others into fighting for her. Sarmuta is also avaricious, her entire life she has been barely ekeing out an existence. She wants more.

Background: Sarmuta's beginnings are quite common as half-breeds go . She was abandoned by her parents who she never knew and was raised in a brothel. They had a number of young girls who did the menial chores like cooking, washing and cleaning until they were of age to assume working.

It was during this time she discovered a talent for magic. The matrons were quite pleased. Selling Sarmuta suddenly became a great idea and a much faster turnaround at the investment they made in the young girl and so it was Sarmuta was sold to Yarys the magician.
For ten long years Sarmuta cooked and cleaned, prepared ritual components, and slept in his bed but received very little training. Eventually she gave up and planned her escape. The man could track her anywhere she went with his ability to scry so she knew what she had to do. She plunged a dagger into his chest while he slept and left, taking a spell book with her and leaving his other students to inherit his legacy.

In short order she fell in with a group of thieves, her magical abilities a boon to their operations. More than once a seeming saved them all from dancing on the end of a rope. Unfortunately, as is often the case with such alliances a large score proved to be their undoing. The warrior priest of their group, their muscle, Angrim, who was a follower of Otarr the Foul, faked his own death and ratted them out to the local guardsmen. There were only two survivors of the debacle, Sarmuta and an assassin calling himself "The Silence". Unfortunately, since Silence knew of no other survivors he assumed that Sarmuta was the one that betrayed them. He murdered Sarmuta and dumped her corpse in one of the pits outside of town where they tossed all their human waste.

This was when Phynia claimed her. Sarmuta's reliance upon deception and doubletalk appealed to the dark goddess and she chose to spare the woman, making her one of her own. Repairing the body was child's play, then came the exaltation, blending the woman's soul with divine essence. Sarmuta awoke in the privy pit with a start, lungs heaving. She climbed out and made her way back to her vardo wagon.

Class : Enchantress and Spy. Sarmuta is a wizard specializing in wyrding and illusion. She has very few combative spells and instead uses summons, beguilement, buffs and debuffs when necessary.

Gear: Vardo Wagon, Jambiya, Reference library, Summoning circle rug,

Comment: Not sure if that entirely works. Let me know if anything needs work. I'll also be tweaking it a bit more and adding a couple more images.
Hidden 3 yrs ago Post by FrogRFlowR
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There will be a modification coming to characters soon enough, probably tomorrow. A lot of confusion seeped in, so I will do a slight yet very beneficial modification to characters origins.

If you are creating characters, you might want to hold for this. I will ping everyone and review all characters once I edited it in !
Hidden 3 yrs ago Post by FrogRFlowR
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@Rune_Alchemist@Siber@TheWendil@ERode@Assallya@LuckyBlackCat

Hello people. I pinged everyone who showed interest in the OOC so far, and one more.

I have edited - again - part of the OOC because I have had many questions about character creations and realized a few things were either confusing or did not translate well from on paper D&D to the Guild.

All of the added or edited parts are in red in the original OOC first post;

- The Concept Section have added details and split into points to try and make it more clear
- Added a new 6th rule instead of explaining in in lore. I felt like it was better to be an OOC rule than force it on characters through lore reasons. As mentioned, it can change later on.
- Added a section in the Character Sheet to add the God you are linked to, now.

I'm sorry about that !
I feel like these changes will make characters a bit more unique, though, and give new opportunities in IC.

EDIT: Obligatory, sorry double post.
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Hidden 3 yrs ago 3 yrs ago Post by Guppy Franz
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Hidden 3 yrs ago Post by Siber
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After many a day of contemplating (and feeling horrid at my past mistake), I have updated Penny with the requested changes!
Hidden 3 yrs ago Post by FrogRFlowR
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@Siber Do not feel terrible. :P You didn't know, you're still fully welcomed here.

As for everyone's characters, I am waiting for more application before closing them and choosing the roster. I'd really like at the very least 4 characters, 5 if possible and 6 max but things are going slower than I'd hoped. :/
Hidden 3 yrs ago 3 yrs ago Post by Sleeth
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@FrogRFlowR

Before I go and write out everything I immediately thought of, just to check would it be alright to play a humanoid that's technically a revenant? Was thinking of doing a minor member of the Pantheon, Reemis, and it made sense to take host in someone angrily dying in battle, and in the merging process essentially become a revenant except of course being an enjoy instead of a spirit. It has some implications like light regeneration though and a lack of real function since the host is kind of dead, so I wanted to clear it before going with that version.
Hidden 3 yrs ago 3 yrs ago Post by Sleeth
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Hidden 3 yrs ago Post by FrogRFlowR
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@Sleeth

Hey, I saw your question too late - you wrote that very fast ahaha. It's fine to play an undead, especially in the Concept of the RP when you're possessed by a god's essence.

I will proceed - probably today - to reading all the characters again and all that stuff so we can possibly start soon. :)
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