Hidden 3 yrs ago 2 yrs ago Post by Mae
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Mae Crayola

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what could possibly go wrong?

All Dungeons have an origin... We begin at a time where time meant nothing. Devoid of clear well thought purpose, our Dungeon was born in strange happenstances. It should never have been, and yet it was...

Vote on our beginning. Read previous votes in case a new scenario has been suggested by another player:




>Our Dungeon emerged from a heart of cold clockwork. The great and terrible machine, a continent unto itself, a walking and flying city, the last habitable place. An endless maze of gizmos and gadgets with a life of it's own. Whatever purpose that created it, now concealed by it's self replicating madness. In it's many ticking corridors and rooms we gauged out our place. We grow ever outward and fight for our territory. A Clockwork Empire.

Hidden 3 yrs ago Post by Majoraa
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Majoraa yeh

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Hewwo again.

>A Clockwork Empire
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Hidden 3 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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>A Necropolis
Hidden 3 yrs ago Post by Mae
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Mae Crayola

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~Further votes required to proceed~
Hidden 3 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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>Our Dungeon emerged from a heart of cold clockwork. The great and terrible machine, a continent unto itself, a walking and flying city, the last habitable place. An endless maz3 8f gizmos and gadgets with a life of it's own. Whatever purpose that created it, now concealed by it's self replicating madness. In it's many ticking corridors and rooms we gauged out our place. We grow ever outward and fight for our territory. A Clockwork Empire.
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Hidden 3 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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damn it. :p
Hidden 3 yrs ago Post by Majoraa
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Majoraa yeh

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Sorry mang, I got a running theme I must stick with.

Unless we can combine the two. Huehuehuehuehu-
Hidden 3 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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Sorry mang, I got a running theme I must stick with.

Unless we can combine the two. Huehuehuehuehu-


That'd be actually neat.
Hidden 2 yrs ago Post by Mae
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Mae Crayola

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Our Dungeon was A Clockwork Empire


In our core was a clockwork heart. We built our home in a maze of steam, pipes and gizmos. No one knew from where these machines were built, or how, or when. They replicated themselves and worked towards ends that were alien to a human mind. We formed a symbiotic relationship with the Mechanical labyrinth we were a living part of. We scavenged it's pores for parts, purged it of humanoid parasites, and farmed the great ticking technology within, encouraging it's growth. With time we would surely overthrow the last vestiges of humanity that squatted in the City Above.

That was our beginning. But this was who we were, when we started. We were unique and distinct from the others that lived in the Clockwork Empire. Our niche would prove to be a great advantage to us. Who we were did not guarantee who we would become in time. But we will always have our roots.

We are...

>Builders. Our constructions and architecture was a glory to behold. We were able to build quicker, with fewer resources, and our buildings worked efficiently.

>Collectors. We were the best scavengers. We knew our way safely through the ever changing, claustrophobic corridors. We brought back more loot on our excursions and added them to our hoard. We could always find something useful among the debris, where others saw trash we saw opportunity, and we put it to good use.

>Zealots. We were blessed with the true faith. It was our duty to reach greater and greater heights in the name of our gods. We were to spread their influence and in exchange they empowered us. As we succeeded In our missions our gods, in turn, gained more control over our crippled reality. In time we would reach feats beyond the possible. We were charismatic and one of our greatest skills was 'recruiting' others to our cause.

>Minions. We were looked down on as brittle creatures. But we were many. Fragile and practically invisible to those more powerful then us, we would often get wrapped up in the schemes of more ferocious creatures. But we bided our time and turned our greatest weaknesses into our greatest strength: no one expects the minions to overthrow and rule...

>Expansionists. We felt the heartbeat of cold iron and copper in our veins. The pulse of the Machinery called to us. We spread ever outwards, quicker then any other. Our tunnels zigzagged through every district and underbelly. We had eyes everywhere and cavernous spaces to fill with whatever creations we pleased. In time every cog and gear would belong to us.

>Archeologists. Encapsulated in the dead technologies we found the long buried of ancient ages. In time we taught ourselves to care and study these preserved creatures. We began to burrow deeper into the Clockwork City, hoarding our findings. In time, as we developed our skills, We learnt to bring these preserved beings to life. Extinction was a concept for others.

>Mechanical Masterminds. We knew how to put to use the scrap we found and repurposing it. Pushing the boundaries of our engineering knowledge was our greatest pastime, we took cogs and gears and turned them into inventions and Traps at great speed and efficiency. While some of what we produced had... Quirks... it was all in the name of progress. Our innovation was our greatest asset.

>Genetic Experimenters. We were scientists who knew that the forms of evolution left much to be desired. Left unchecked in the belly of the Clockwork Empire, we set to work studying and combining creatures of all shapes and sizes. Our ability to mutate, adjust genomes, and create entirely new forms of life in our vats would put us in a league all of our own. Of course, our creations needed to test the extent of their capabilities to be truly considered viable forms of life - if a few humans died in their rampages, it was surely because they were genetically inferior.

>The Hidden Hand. We chose to remain as shadows. Our strengths did not lie in power, physical territory, arcane knowledge or scientific discovery. Our power was in our whispers. Our influence stretched far into the City Above. We set factions against each other and moved Kings as pawns. We kept everyone embroiled in struggles and stole from them while their backs were turned. Our economy was in black market goods, valuable secrets, and believable lies.
Hidden 2 yrs ago Post by Mae
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Mae Crayola

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Hidden 2 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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>Mechanical Masterminds (even though I'm salty about the stupid clockwork dungeon.)
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Hidden 2 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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>Collectors. We were the best scavengers. We knew our way safely through the ever changing, claustrophobic corridors. We brought back more loot on our excursions and added them to our hoard. We could always find something useful among the debris, where others saw trash we saw opportunity, and we put it to good use.
Hidden 2 yrs ago Post by aia2022
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aia2022 fishy girl?

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hoppin’ in and also going along with the clockwork dungeon:
>Mechanical Masterminds
Hidden 2 yrs ago Post by Majoraa
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Majoraa yeh

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>Mechanical Masterminds
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