Hidden 2 yrs ago 2 yrs ago Post by Goose
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The Story So Far…


Omi, Raimundo, Kimiko and Clay were the students of Master Fung in the old Xiaolin Temple in China, tasked with collecting all Shen Gong Wu once these ancient magical artifacts awakened. This is because the Shen Gong Wu are incredibly powerful artifacts capable of either destroying the world or bringing upon an age of darkness should they fall in the wrong hands.

Master Fung’s intrepid students were close to completing their quest on several occasions, only to be thwarted at each step by recurring villains such as: Jack Spycer (evil boy genius), the Heylin witch Wuya, and evil Xiaolin monk Chase Young, who each sought to collect the Shen Gong Wu for their own nefarious needs.

Unfortunately, the battle with Chase Young would eventually lead to the destruction of the Xiaolin Temple, the death of Master Fung and Chase Young’s escape. Disillusioned, the Wudai Warriors disbanded, disavowing their leader Raimundo’s pleas to stick together and eventually founding independent temples around the world, for they all understood one thing:

Eventually, the Shen Gong Wu would awaken once more.

The Working Concept…


So, the general idea behind this RP will be to form small groups of RPers who can work together and compete against other groups to collect all Shen Gong Wu, store them and finally put an end to the threat that is their continued awakening. That being said, none of the other temples can be trusted to keep their Shen Gong Wu safe, can they?

In other words, it’s a competition. Therefore, we will be using Simple World; a PbtA variant intended to allow for quicker gameplay without playbooks or the sort while still relying on (2d6) dice rolls. The mechanics you’ll need to keep in mind are as follows:

Instead of stats, we will be using approaches similarly to FATE. You will roll these based on how you “approach” a situation. The approaches are: Cool, Hot, Sharp, Blunt, & Cute.

Additionally, we will keep track of relationship stat values with your teammates, which will be variable based on how close you are with each individual member of the team.

Lastly, your rolls may receive a +1 bonus based on whether you’re being helped by a teammate, a -1 malus if you’re being hindered by an opponent, a +1 bonus for optimal or inventive use of a Shen Gong Wu artifact, and lastly, a +1 or -1 from the GM based on general context, so make sure to challenge your opponent to a game that is stacked in your favor and remember: Gong Yi Tanpai!

You…


You are a student of one of Master Fung’s former students. Form a three player team first and each of you select one out of the following six elements: earth, fire, water, wind, wood, lightning. Then fill the following character sheet:

Hidden 2 yrs ago Post by Yankee
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This sounds like it could be fun. Question for ya, just to make sure I'm understanding correctly. Would players be forming teams to compete against each other, or against NPC teams?
Hidden 2 yrs ago 2 yrs ago Post by Goose
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This sounds like it could be fun. Question for ya, just to make sure I'm understanding correctly. Would players be forming teams to compete against each other, or against NPC teams?


Hi there! First off, thanks for giving this a look-see.

Depending on the amount of interest this gets, the general intention is to allow for both cases. Essentially:

1) Your resident temple mystic, oracle, dragon, Shen Gong Wu radar, supercomputer, alien, etc. will alert your team of a recently awakened Shen Gong Wu artifact nearby.

2) A different team (whether a different team of PCs or a team of evil NPCs) will also be alerted, leading to a race and potentially (generally-speaking, most likely) to two or more characters reaching the artifact simultaneously, leading to a Xiaolin Showdown!

3) The winner of the Xiaolin Showdown wins the disputed Shen Gong Wu artifact, as well as any additional artifact wagered in a game of luck, skill, strength, speed, etc. determined by all participants of the game. This game will be disputed via a dice roll, which means that a team may be unlucky and lose all of its artifacts; this wouldn't be a "game over", it would just be a "try harder; maybe do a heist".

I would like teams of three initially to encourage more teams and therefore that PvP aspect, but each team could technically be six members deep based on available elements.
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@Goose and thanks for your answer! The PvP aspect seems intriguing, a more light-hearted setting like this would be good for it I think. If the RP concept manages to catch enough interest I'll probably throw my hat into the ring whether it leans PvP or not, so long as I have the time for it.
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Hidden 2 yrs ago Post by Sloth
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What the hell, I'm down for some zaniness.
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Hidden 2 yrs ago Post by Goose
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Sweet, that puts us at two interested players! I will get to work on ironing out specific game mechanics (switching from PbtA to FATE will likely involve a change to current approaches) and expect at least one more interested player to join in so we can put together our first official team and get this game underway!
Hidden 2 yrs ago 2 yrs ago Post by Goose
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@Sloth@Yankee

Hey guys, so, as previously mentioned, I’ve decided we will be using a simplified version of FATE Accelerated for this game. I would recommend taking the time to peruse the SRD online (https://fate-srd.com/fate-accelerated) to become slightly familiar with the system, but here’s the mechanics in a nutshell:

I want rolls to apply specifically to Xiaolin Showdowns. A Xiaolin Showdown will begin once two or more opponents place a hand on an unclaimed Shen Gong Wu, with one player taking the role of the attacker and another the role of the defender. The attacker determines what the challenge will be and posts first with initiative. The defender then makes a second post where he competes against the attacker and ends the post at a point of decisive tension. Then both players will roll against each other based on their different Approaches and taking into account any Aspects that would be invoked by the GM based on the written fiction.

Winner of the roll takes the disputed Shen Gong Wu as well as any additional wagered Shen Gong Wu.

Speaking of wagered Shen Gong Wu, only a Shen Gong Wu that is put on the line may be used during a Xiaolin Showdown.

Your characters’ Approaches will be defined as follows:
  • Cool - roll this approach when you need to keep calm under duress or to be flashy.
  • Hot - roll this approach when you need to act swiftly or when you rely on intense emotions.
  • Blunt - roll this approach when you need to be straightforward or forceful.
  • Sharp - roll this approach when you need to think fast or act with precision.
  • Cute - roll this approach when you need to be cheeky, seem innocent, or manipulate a target.
  • Nice - roll this approach when you need to be compassionate or to stand up for what’s right.


As for your characters; all character will be composed of three specific Aspects:
  • Who are you as a person?
  • Who are you as a martial artist?
  • How do you relate to your chosen element?


For the sake of clarity: an Aspect is a word or phrase that describes a person, place, thing, situation or group (etc.?), and these are intended to be used in three ways:
  • You invoke an aspect by spending 1 Fate point to gain a bonus to your roll.
  • You may compel someone else’s aspect, forcing them to act one way and awarding them 1 Fate point.
  • You may establish a fact for free, which is an Aspect that applies to something and may then be invoked or compelled. (Please consult me in PM before establishing a fact; I would hate to have to override a post you’ve spent a lot of time on for the sake of setting or storyline).
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Hidden 2 yrs ago Post by Goose
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On the one hand, I've been hoping to see more interest in this concept, on the other, I am beginning to realize that the tabletop section of this website isn't exactly the most active, and I could potentially find a wider range of players over in one of the standard roleplay forums.

I want this to be dice roll-based when it comes to Xiaolin Showdowns themselves, but truthfully that shouldn't require running the entire thing as a FATE game. Therefore I'm going back to the drawing board and will most likely re-post a revised version of this concept under General Interest Check later this week.
Hidden 2 yrs ago Post by Yankee
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Sounds fair enough!
Hidden 2 yrs ago Post by Birdboy
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I'd be willing to give this a shot
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