Hidden 2 yrs ago Post by Timemaster
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@Lady Lascivious I've read this "...but most roleplays that I've ran have, at some point or another, had at least one player think of some insane stuff that I couldn't have possibly anticipated when I wrote the rules out" and your name popped in my mind. I wonder why...
Hidden 2 yrs ago Post by Enigmatik
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Enigmatik Overly-Caffienated Thembie Supreme

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@Katakuri She can hitch a ride on Malleck’s staff!
Hidden 2 yrs ago Post by OddnessApproved
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OddnessApproved I'm passionate about hating people.

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@Katakuri She can hitch a ride on Malleck’s staff!


She would totally hitch a ride on Malleck's staff. Free rides by giants = easy way to get around. lol
Hidden 2 yrs ago Post by Timemaster
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@Tortoise



Got a WIP too. Just 2 minor bits to get ready but...
Hidden 2 yrs ago Post by Alfhedil
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Alfhedil What do you see Kaneda?

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I have a concept in mind though am curious on if there's any limitations regarding exactly how long someone has been in the caravan, as well on magic in general. Basic idea to boil down a lot of nuance and such is mysterious elven woman who has been around for a while and while she's quite the potent mage she specializes in "realm-walking". Basically creating portals between two fixed points that her kind are able to travel through. She has gone a little mad from the Astral though, and is not at all a combat character.

Mind, I'm on phone so it's a little harder for me to explain the concept fully lol.
Hidden 2 yrs ago Post by Tortoise
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I have a concept in mind though am curious on if there's any limitations regarding exactly how long someone has been in the caravan


The caravan has been around for hundreds of years, but I do want to keep its origins a mystery for now. So, I'll say that a particularly long-lived person could have been a part of the Pilgrim's Caravan for up to 300 years. Any longer than that, and they'd probably have heard how it started.

she specializes in "realm-walking". Basically creating portals between two fixed points that her kind are able to travel through. She has gone a little mad from the Astral though, and is not at all a combat character.


Did you remember this bit in the Rules?

3.) IC, magical means of teleportation/transportation are rare.
This is so that there's still a purpose for the caravan. If it were possible for people to teleport from one locale to another, we probably wouldn't be walkin' and ridin' all slow-like. (Some limited teleportation, of a few meters or in very rare circumstances, can be allowed.)


If her ability is portal-ing to other physical places, I don't think I'll be able to allow it.
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Hidden 2 yrs ago 2 yrs ago Post by Crimson Flame
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What do you think?


Hidden 2 yrs ago Post by OddnessApproved
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I wanted to share this will all of you: 10-hour fantasy playlist. This is what I will be listening to when I write for this thread.
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Hidden 2 yrs ago Post by Letter Bee
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Oh, fair warning: I will be without laptop access from December 13 (December 12 EST) to December 20 (December 19 EST). Sorry for the inconvinence!
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Hidden 2 yrs ago Post by Tortoise
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@Crimson Flame
I'm headed to bed, but I'll check 'em out tomorrow! In the meantime, you should prolly wrap it up in a hider- makes the thread cleaner :P
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Hidden 2 yrs ago Post by Smike
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should be good to join, i have some prior commitments to handle but Ill start on a character over the weekend.

I saw we have a character who dislikes Gnolls, which means I am honor-bound to play a crusty hyenaperson lmfao
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Hidden 2 yrs ago Post by lotusthevoid
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i may come back and tweak this but! character, i'm happy with this for now :)

Hidden 2 yrs ago Post by Alfhedil
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Alfhedil What do you see Kaneda?

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<Snipped quote by Alfhedil>

The caravan has been around for hundreds of years, but I do want to keep its origins a mystery for now. So, I'll say that a particularly long-lived person could have been a part of the Pilgrim's Caravan for up to 300 years. Any longer than that, and they'd probably have heard how it started.

<Snipped quote by Alfhedil>

Did you remember this bit in the Rules?

<Snipped quote>

If her ability is portal-ing to other physical places, I don't think I'll be able to allow it.


Righto, I think I'll chalk this one up to me trying to explain poorly an idea through phone and misreading something somehow lol. I'll continue to blame the phone, but it's your show my man, your call. I will go into a little more detail though just in case, as I think the idea could still be viable if I explain a few things a little better.

So basic idea is my elf Serenwynn is of a rather uncommon species of elves called Eiltheryn scattered across the varied realms of the world as it were, and unique in that they fell from the stars at various points in time, hence being called "Star Elves" in common parlance. These Star Elves are universally rather strange, often aloof and mercurial in their ways, but a peaceful and agreeable lot even if the people they interact with are not. As Serenwynn herself would explain, their pacifism is non-negotiable and they will go to extraordinary means in order to keep to this philosophy, but that it is still very much a conscious choice of theirs. Violence for them is simply an abhorrent concept, though the exact reason as to why they have such a stance on it remains staunchly secretive, even against attempts to pierce their minds via magick. Which on that account they are usually fairly magically inclined, though not all would as capable as Serenwynn, in fact her brother Aeronwynn seems quite incapable of conjuring the Astral and delegates his magical skill to lighting candles and other feats of convenience. Those that are capable and have the patience though have all the time to practice, as I was intending to hint about that Serenwynn had been with the caravan for a long time indeed, with even those who had been there the longest noting that she had already been there. That being in part due to the way the Star Elves are biologically immortal. I say biologically very specifically in the way that once they reach a certain age, the aging process ceases and they essentially live until something kills them, either a viral or bacterial infection or someone causing an abrupt end to their life. So to clarify, the Star Elves do get sick and they are just as fragile as your average human or elf, just tend to stick around for a while.

On the magic though, my ideas for it were a bit more complex than simply transportation from one point to another. The idea is that the Astral is something akin to a cosmic energy harnessed by the Star Elves for their magic and can be used as the foundation for your typical schools of magic such as illusion, conjuration and so forth, but most Star Elves would advise strongly against doing so. Reason for that is the same reason why they don't teach it to the "mortal races" anymore, in that tapping into the Astral slowly erodes at the sanity of the user, driving them steadily mad for peering into the beyond and witnessing cosmic forces beyond even their comprehension. It's basically eldritch bullshit, but with an astronomical spin to it.

More specific to the teleportation though, is that while thinking more on it, I would figure it to work as such since it is fueled by cosmic energy. Primarily an Astral Portal cannot be opened between where Serenwynn is and another place if she does not know exactly where that place is, as there is an exceptional risk of fusing with solid material or simply walking into the Astral Sea. In the case of going out and about with the Caravan, I would figure that she would have a place marked with it that she can use as a reference point. A beacon if you will. Secondly, and probably just as important as the first note, is that it takes a decent amount of focus and effort to conjure the portal. So it's not something that can just be whipped up on a whim to go shopping or take people visiting their families. It is probably also not recommended to be trying to make the portal when under direct fire, both literally and figuratively. Thirdly there's a point of risk when traveling through the portal, even for her. Anyone walking the Astral Sea would be influenced by "forces from the beyond", or eldritch bullshit, and so it can not only be incredibly disorientating for normal people to travel, but physically harmful to them. Even for Serenwynn who has experience in it and makes a habit of staring into the Astral Sea it would still be a bit disorientating and not recommended to use if safety can't be guaranteed on the other side. Also probably a pretty good note to leave that one on, Astral magic uses the power of the stars and cosmic energy, so it's not something that can be used underground or indoors, and has reduced potency in darkness.

So yeah, a bit more of a proper explanation on things and I hope that clears some things up for you and perhaps makes the idea a little more amenable. Basically just Welsh Space Elves as mysterious and spooky as they are friendly.
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Hidden 2 yrs ago 2 yrs ago Post by Expendable
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Expendable The Certifiable

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WIP
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Expendable The Certifiable

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WIP

Hidden 2 yrs ago Post by Antediluvixen
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Antediluvixen Kemonomimi Dystopia Creator

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@Lady Lascivious I've read this "...but most roleplays that I've ran have, at some point or another, had at least one player think of some insane stuff that I couldn't have possibly anticipated when I wrote the rules out" and your name popped in my mind. I wonder why...


Hidden 2 yrs ago Post by Tortoise
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Hidden 2 yrs ago Post by Enigmatik
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@Smike

Crusty yeens will be bopped with a large stick should they do anything suspicious.
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Hidden 2 yrs ago Post by musicway
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Love this idea! Working on a CS ASAP.
Hidden 2 yrs ago Post by Tortoise
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Love this idea! Working on a CS ASAP.


Coolio! We've moved over to an OOC now, so you can drop your CS in there whenever you're ready: roleplayerguild.com/topics/189423-pil
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