Just looking for a brawl. But looking for the best fighters. n.n I am multi-para in details, and am experienced when it comes to bladed combat, powered abilities in smaller senses, as well as some more vast margins, and can make a story more fun if it should become an adventure.
Much like yourself, I'm comfortable fighting with just about any level of powers, so pick one or slap down a character sheet and I'll see what I can offer.
I apologize for the absence. Doing this on mobile gives me no notifications. But here you go, one of my more physical characters
Name: Giovanni Cartellos Sex: Male Age: 3528 Race: Wickerolan - Draconian Bloodline Personality: Care-Free and Confrontational, always looking for a fight. He is care-free when it comes to humor, looking to cause as much havoc in good spirit around folks he feels comfortable with. Sexuality: Bi-Sexual
《Appearance》 Height: 6'4 Weight: 150 Lbs Body Type: Slender, Athletic Hair Style: Regular: Mid-Back Length Shifts: Short Buzz Cut - 6 Inch height Hair Color: Regular: Platinum Blonde Shifts: -Midnight Black -Crimson Red -Snow White
Eye Color: Regular: Emerald Green Shifts: -Sapphire Blue -Crimson Red -Midnight Black
Body Art: Tattoo(s) : Mid-Back - Tattoo of a tribal symbol from his homeland signifying Harmony and Chaos intwined. Scars: N/A
《Apparel》 Outfit: He takes to an ensemble of all black for most occasions. Usually: Torso: Black Jacket or Turtleneck Sweater Legs: Jean Pants or Cargo Pants Feet: Combat Boots or Tennis Shoes
This ensemble allows for better functionality and is form fitting while not hindering movements.
Accessories: Necklace: A small pearl charm allows for better focus of Aura Abilities. Combined with his millenia of expertise, he is able to personify thoughts and manipulate area of up to 50 feet around him, causing sceneries to shift and change to conform to his willpower. This usually demands moderate focus to undertake for an extended amount of time.
Extra: N/A
《Combat》 Weaponry: -Kitana Ayana- The Blade of Wickerola, used only by Giovanni after an excursion into The Nightmare Realm. It takes the aura of those it cuts, and can feed off of massive amounts of energy. Giovanni's Main weapon of use. -Doppelganger Ball- A small, marble-like object which can create a life-like replica of the user whom pours a trace of their aura into it before smashing. The more the concentration, the more the doppelganger can do.
Weaponry Continued)
-Castalania- M1911a1 Semi-Automatic Colt. 45 handgun, complete with three specific ammo types: --Incendiary Rounds-- causes a small explosive charge within 5 feet of the shot. --Shrapnel Rounds-- Upon impact, the bullets split into heated shrapnel rounds of silver and lead. --Entangle Rounds-- Originally a prank Giovanni set up one night, these Rounds contain a portal-like enigma to be created, summoning a tentacle containment unit which wraps around the target.
-Wickerolan King Form- This allows him to take on a more Draconian set of features: --Claw extension-- --Canines Extension-- --Wingspan Personification: 20 ft span-- --Higher Energy Reservoir--
Weaknesses: -Emotional Manipulation from those close to him. -Elemental Disadvantages (Water) -Moral Devastation -Fluffy Cats
Backstory: Giovanni is one of a set of twins, known as The Children of Wickerola. Known as a Draconian Paradise, it established itself approximately 15,000 years ago. Giovanni, being the second in line to the throne, began to train to hold himself to a higher standard. In his pursuit for powers to help his land, he succumb to a demon named only Azul Diablo. Through many trials and tribulations, the two began to form a cohesive unit, and began to discipline themselves as rivals. The two are in constant struggle to one up each other in the spirit of competition. After Giovanni ascended rank in The Wickerolan Armies to become a General, he established an Era of peace for his homeland after conquering his entire realm.
Now, he spends his time traveling, looking for strong opponents to feed his - as well as Azul's - appetite for conflict.
I apologize for the absence. Doing this on mobile gives me no notifications. But here you go, one of my more physical characters
Alright! He seems pretty fun. How about this for an opponent?
Name: Lyra Gwynn Age: Around 60 years Height: 5'7'' Weight: 125 lbs Race: Shroudwalker
Appearance: Lyra looks much younger than she really is: she was twenty-two years old when she died, and her body has stayed that way ever since she returned to life. She has a slim and bony build, with jet-black hair that extends down to her shoulders and eerie yellow eyes. Her skin is a darkened gray that blends perfectly into shadows, making her almost invisible in low-light conditions. For clothing, she favors a sharp black coat with long tails, and a pair of well-ironed formal trousers. She does not wear shoes.
Weapons and items: - The Shroud: Lyra is bound to a floating mass of dark particles, a living cloud of unnatural smog that follows her wherever she goes. In more casual settings it will lie hidden in her shadow, compressed and passive, but in combat she deploys it in full force, and it can grow large enough to fill a small house. The Shroud has been intertwined with Lyra’s very soul since her first resurrection, and she can manipulate the size, shape, and position of the cloud as though it were part of her body, giving her excellent fine control over its form and density. Other than being movable, the Shroud possesses three dangerous properties. The first is that it absorbs and stores light and sound waves, including frequencies such as ultrasound or X-rays that would normally be invisible to the human eye. This renders it perfectly black to outside observers, and masks any noise passing through it. Light and sound it absorbs can be gathered and later redeployed offensively, as wide bursts or tightly concentrated beams. Secondly, it relays sensory information directly to Lyra’s neurons, beginning with the patterns of light and sound coming into contact with its outer edges. It also keeps her aware of its contours, allowing her to effectively 'feel' anything in contact with the cloud. The Shroud differentiates between her own thoughts and those born of other powers, obeying only those that are truly hers, and she can use it to detect foreign incursions into her mind. Last but not least, the Shroud will resist any and all movement within itself not initiated by Lyra or her abilities. Its minuscule particles originate from a far-flung universe devoid of all life, and their presence in other planes of reality will bend physics around them slightly, slowing down other matter and energy passing through areas where the particles are gathered. This effect works more powerfully against faster movements: walking through the Shroud is merely uncomfortable, running through it is like pushing against a wall of molasses, and bullets or anything similarly fast will face resistance strong enough to slow them to a crawl. The more spread-out the Shroud is, however, the less powerful the slowing effect becomes, and tight concentrations are required to fully exploit this property.
Abilities: - Physical parameters and training: Even before she died, Lyra was considered an exceptionally talented warrior. While her strength and endurance are better than one would expect from a person her size, it’s in speed and mobility that she truly excels. She can outrun the fastest of beasts, react quickly enough to avoid gunfire, and traverse even the most dangerous and chaotic terrain with impeccable balance and poise. Her skill with the spear is the stuff of legend, and she’s also known to wield daggers and shortswords in close combat, fighting with an inhuman precision that has only grown sharper since her resurrection.
- Shroudwalker physiology: The Shroud has infested her unliving body, changing her once-human form into something strange and unsettling. Though she still moves and talks and thinks the way a living person would, most of her biological functions have simply stopped: she no longer breathes, eats, or consumes any known form of chemical energy. Medical examination reveals that even her brain and nerves are electrically inert, though evidently some form of information transfer is still going on. Some otherworldly power seems to animate her now, preserving her from all forms of aging and decay while enabling thought and motion. It seems to be tied to the Shroud itself, which permeates her entire form and has infused itself within her lungs and bloodstream. Notably, Lyra can synthesize Shroud particles within her body into a solid form, extruding them as pitch-black spines of varying thickness and length. While Lyra can wield these without issue, they don’t seem to be fully affected by external sources of kinetic energy, requiring exceptional amounts of force to damage or knock aside.
- Cryopsionics: Psionic abilities have long been known to manifest in various individuals across the many universes, and during her human life Lyra was one such person. While her powers did carry over after death, however, they were irrevocably altered by the manner of her resurrection: her mind is no longer the lively thing it once was, and only barely feels what could be described as human emotions. Due to her psychic nature, this emptiness manifests itself in the physical world as well, with her very presence dropping the surrounding temperature by several degrees. By exerting her will, Lyra can shape and focus this effect, bleeding thermal energy from select areas and sapping the drive and resolve of sentient beings. The closer she is to her target, and the more narrow her focus, the faster the resulting drain occurs. Lyra can channel these psychic attacks through her Shroud spines while wielding them, which sharply raises their potency. Like many psychics, she possesses a form of telekinesis, which exclusively affects matter frozen in crystalline form (such as ice and snow). While this specialization restricts her in some ways, it also grants her firmer and more precise control, and allows her to spread her influence like a virus. Once she's seized control of a fragment of ice, Lyra can shatter it at will to flash-freeze an area up to four times its width in radius, and gains control over any new ice created. The larger the shattered ice fragment, the colder the resulting freeze.
Lyra's earliest memories are of hard times, of dust and dirt and exile. Her people were forced out of their ancestral homelands several years before her birth, whole cities laid to waste when an ancient and powerful dragon decided to seize their mountainous nation as its territory. Faced with the wrath of a monster no mortal could challenge, the indigenous population was left with no choice but to flee. Even as they left their lands behind, however, they vowed to one day win them back.
From a young age, Lyra and her fellow children were trained in the arts of war and magic. Their elders told them stories of their homeland, instilling within them a burning will to defeat their common enemy and return to the life of old. Year by year, they trained relentlessly, eventually leaving their parents behind to travel the world and seek new skills and powers to help them succeed.
Lyra had never been particularly talented with conventional magic, so she sought out an order of psychics, and learned to channel her mental strength as a means of attack and defense. She wasn't satisfied with this, however, and ventured further still, seeking dangerous and forbidden secrets well beyond what others would dare. She traveled further than any before her, through burning deserts and dense jungles, across steep mountain ranges and into dark ravines teeming with hidden predators. She saw landscapes that dwarfed anything she'd ever dreamed of, and came to know of peoples and creatures whose vibrant diversity fascinated her, but still she wandered further, always fixed on her goal.
In the end she sought out a rumor, a ghost. Whispers of an abomination from another universe, a being that warped existence around it wherever it appeared. She walked out across a frozen sea, to the distant point where it was said this being sometimes passed through her world.
To this day, Lyra had never told anyone what she found there. What is known is that she came back with the Shroud.
There was no more need for training or exploration. She made her way back to her people’s homeland, and, rather than waiting for her old comrades to gather their forces, walked straight into the dragon's domain and challenged it alone. It was barely even a fight, for the beast soon tore through her defenses and snapped her up with its massive jaws, swallowing her in a single gulp.
It went exactly as she'd intended. Out there on the icy sea far away from all trace of civilization, Lyra had made a deal with the devil: she'd give up her mortal life, and receive in exchange a rebirth, a physical resurrection via a permanent joining with the Shroud. Thus, trapped within the corrosive, poisonous interior of the dragon's stomach, the fragile human quickly died—and then woke up, gathered her strength, and tore the beast apart from the inside, slaughtering it as one-sidedly as it had done to her. As soon as the news reached her people, they rejoiced. Scattered families flooded back to reclaim their lost cities, and the many would-be dragonslayers arrived to find their life’s greatest battle already won. Lyra herself was honored and celebrated, showered in gifts and offered the title of High Queen.
For Lyra, however, something had irrevocably changed. She had returned from death with all her intelligence and skills intact, moving and speaking just like a living person… But she’d left something behind, as well. Her kindness. Her empathy. Her intensity of feeling. When she looked at her people now, she saw only scurrying creatures of flesh and bone, puppets to their own primitive instincts and desires. They might as well have been ants, for all that they mattered to her now.
So she spurned the glories offered to her, and left her homeland behind. The Shroud whispered to her of far-off worlds, entire different universes filled with people and creatures she could scarcely have imagined before. There was a great game afoot, with entire planes of existence hanging in the balance, and now that Lyra had achieved her personal goal, it was time for her to uphold her own end of the deal.
To serve as harbinger, and bring about the end of all things.
If you think she'll do, then feel free to pick a battleground for us and/or post up a fight thread. If not, then just let me know and I can check my roster for someone higher- or lower-powered.
The Warrior's of Khorne come forth! Khorne cares not from whom or how the blood flows, so long as it does! No magic, only martial prowess and bloody axe in hand!
I'm always open for a challenge. I got a few different characters I can work with and maybe even some WIP concepts I can test out. Suppose it depends on the level of power we're working with.
I would be willing to do battle role-play. I can do officers or infantry. Anyone looking for combat can join up with me. I always attempt to do four-paragraph posts in which all paragraphs are five lines long. If you're looking for advanced-style, literate, and formal role-play, Direct Message me, or post here, but I would prefer to be notified via Direct Message. Expect a no surrender, fight to the death, give 'em hell, with a preference to trench warfare, type of atmosphere.