Name: Peytr Ruhnoveltz
Gender: Male
Sexuality: Yes
Age: 22
Home Nation: Touch
Appearance:
A relatively young man with short hair, and usually stubble. But he is relatively standard, with a rounded face, average build, 5'11 in height and maybe 180-190 lbs. He is generally standard in all ways, looks, and the like. His attire is likely very standard, and common. His wears for his role in life, is likely guard equipment from armor, and arms to idolatry.
Bio:
For most of his life, he has lived a simple life. A typical family of crafters, with the eventual guard mixed in. Living in the Nation of Touch, his family was relatively low on the totem pole, and he mainly lived just to assist his family financially, learning his fathers trade of being a blacksmith. He primarily made nails while his father did more complicated tasks. But he spent maybe eight years assisting his father and family in the trade, and doing chores while picking up a small education from his family. He learned mostly skills such as cleaning, and cooking outside of blacksmithing, and he did pick some more advanced things, but he would still be novice at much of it.
When he was older, there was a decently sized barfight happening when several guards had gotten hurt, and he found himself protecting several of them from fighters. Through that, one of those guards wished for the young man to join the guard, and as it was a pay raise, he did. For most of his young life, he has decided that was the pathway he wanted to take; he got some education outside of what he learned through his parents, and family. He turned out to do well in some of his studies as he learned to properly read and write to fulfil his job in the guard, he did decently well with other studies he dipped into, mostly math and finances. Some basic architecture, as he did find enjoyment in buildings.
But as a guard, he spent most of his life walking and talking to people and building relationships in his community. He learned and read books some to those around, and helped further his education, and got others interested in learning. He might not have been the smartest bookwise, but he did have a good heart, and mind. That might have been why he went missing when several shady individuals entered the town, and departed soon after. After this, nothing is known of his whereabouts; his body was found, and no one saw him after his interactions with these figures. He is figured by many to be dead.
Currently, he is being tortured, he was taken by a group unknown to him, and brought to an undisclosed location for experimentation. Those who wish to learn more about packmasters, and bring godlyhood to themselves have experimented, and found a way to bind an individual to the plane, but also force that pack to be split two ways.
Personality:
A young and happy man, he honestly is relatively nice and level-headed compared to most. While others in the guard were more prone to violence, he was more investigative and curious. He did this, and spurred others in the community to be better than themselves. He want to build people up, not break them down. He did get into fights, but usually, that is if talking didn't get anywhere. He will be brash, and harsh in certain events, mostly in others getting hurt, especially if they would be the underdog in the situation, those are the times he tends to lose his level-headedness and go to instinct. But again, this is only on infrequent occasions. He does enjoy learning, but, he is relatively innocent and does not know much of the world outside of his own community. He does drink often, but that is recreational with friends and for enjoyment. But he is usually soft-spoken, and he tries to sound educated for someone who just learned how to read.
Quirks:
Learned in basic trade skills, mostly blacksmithing, but some carpentry, and architecture.
Basic reading skills
Skills/Magic:
Natural resistance to Heat : Due to his family and most of his life living within a smithy, he was almost born to being used to living in near-extreme heats.
A touch of brawn : He has strength beyond his looks and phsyic, his family is unnaturally strong, and that is due to lineage, and their nature as those born of Touch. They use this lesser magic to craft more complex materials in blacksmithing or to haul goods and resources.
Blacksmith first tradesman second : He is a journeyman blacksmith, and does decent in other trades, mostly carpentry for finishing tools.
Broken pact : forced into a form of pact through an unknown but somewhat controlled means, anti-magic. He was created and not brought into the pact through normal means. The first part of the difference is that he does not give to the Being. Instead, his legacy continues, but he may also take others' legacies up to that point, or should they die touching him. But, this can also be returned, both parties will be in pain with the transfer of information of the pact. But, he is essentially a bank, full of memories of others lives, and he already has several stored in him. Similar to bank, where one can deposit, store, and withdrawl copies of their desired memories and legacies. Does wear on his mental strength and ability over time.
Magic disruption: As a result of the experiments performed upon him, his very being has become a bit of an abnormity. Through touch, he can nullify normal magic abilities. For stronger magics however, he can only disrupt/weaken them. The stronger the magic, the less impact his nullification ability provides. Disrupting magic, causes great pain for both him and the magic wielder.
Weaknesses:
For most of his life, he has been standard, and possibly less than that, his weakness is his heart, he would do anything for others. He is also relatively new to education, and reading. He spent most of his life learning trades rather than a formal education, and that is how he learned. He is tactile, and by treating himself with experiences, he learns better. But it is a much slower process as well.
Then the pack, while it was made, something altered its course, and no longer did it find into the realm of reality; while he was saved, it was by those who created the pact for him. They have bind over what he sees, and should anything try to draw information from the pact, it causes him pain. Should the weave be opened up from him, it causes immense pain that can be immobilizing due to how it interacts with his body and mind.
Equipment/Items:
Ragged clothing