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Elerlia T'natis @TGM Biotic Specialist
Laine Severn @Fading Memory CO [Commanding Officer]
Marivea Sannis @Starlance XO [Executive Officer]
Antelmo Águila-Paiva @Mao Mao Designated Sharpshooter
Avicia Sancrius @KaiserElectric Tech Specialist

At the helm of the SSV Surrender is Jazmine “Jaz” Wilkes, a talented pilot whose assignment on the Harpocrates Initiative is due to a heaping amount of debt from a career gambling addiction. As long as the muscle gets the job done she’ll make sure they’ll land safely.

At the engines is the wry and oddly humored Kenneth Terkovitch. Kenny has seen better days and a dedication to the craft. He’s no Quarian, but he’ll keep the ship running near the top of its performances–and on a budget.

With a handful of medigel and an awful bedside manner, people aren’t always comfortable around Franka Gavranić. Her best years behind her and with her owing a favor to an executive at ExoGeni the former medical prodigy finds herself stuck on a contract that she’s not fond of.

Hidden 2 yrs ago 2 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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Physical Details
Elerlia sits approximately at 1.6 meters (around 5’6” relatively) and has the lean, athletic build that one expects from an Asari who spends most of her days and nights in combat situations. Her skin is purple-ish blue, a sort of indigo blend. She consistently uses markings, or rather facepaint across her eyes generally in the same hue as the makeup used upon her lips. Her attire reflects the fashions of Illium, Omega, and other notable places–both backwater and not backwater–to represent her unique sense of identity. The most peculiar item upon her lays across her neck, a sort of amulet-like keepsake.

Personal History
Elerlia T'natis was born on Trategos, a cold, unforgiving planet within the Nimbus Cluster. Suffice to say, her childhood was as harsh as the isolated, frozen almost-wasteland she saw as her homeworld.

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Combat Analysis
Born on one of the harshest colonies in Asari space, Elerlia became who she had to be out of necessity and spite. When the Asari left the frozen planet in her search for purpose and independence she sought out places that were far removed from what she knew. As the years turned to decades she garnered a bit of a reputation as a hired gun, attaching herself to wherever she could find trouble.

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Reason for Vacating Previous Situation
Shifting careers from “crazy Asari bitch” to “corporate wetworks agent” seemed like a no brainer for Elerlia when she received the offer from ExoGeni executives. The Asari mercenary’s last job was in…
Hidden 2 yrs ago Post by Fading Memory
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Fading Memory The Final Flame of a Fiery Bird

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Some appropriate tunes
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Physical Details
Rising to a height of five feet ten inches tall, Hyperion presents a well built figure. Not a slab of imposing meat or brutish demeanor of the musclehead- but the lean and disciplined frame of career hardship. Muscles are taut and whiplike, movements fluid and powerful, and his physical presence fills the air around him and makes him seem larger than he truly is.

His body is marred by marks both fresh and faded. A myriad of combat wounds and surgery marks riddle his form, but most of his serious injuries over the years weren't able to be concealed by modern medical technology. Notably, a severe scar crosses over his face- an injury from a Batarian's knife- which has never faded fully over the years. His left forearm also bears the severe scarring of a Varren's mauling, this particular wound seeming to agitate him still despite the months of recovery.

His body moves with the languid nature and cool comfort of one to whom armor is a second skin. Even while donning the heavy armor he is known for he makes movement and athleticism seem natural and easy. When operating without the constraints of gravity, he can even almost seem graceful thanks to his Zero-G training and operational experience.

Grey hair accents the grizzled features of the aging man. His face is often rough from stubble, and if given enough time without a shave his beard would grow in thick and full- but by the time it would reach that point he has often brought it back down to rough stubble with the edge of a knife. His eyes, a crystalline blue, can appear quite stunning when they catch light- but are otherwise an extension of the emptiness that grips the man's emotional state. His expressions are subdued and gripped by severity, with rare moments of levity or brightness. His skin is darkened by years of sunlight, foreign and familiar, into a warm tan and lines or wrinkles of a lifetime of labor are beginning to furrow his face.

Personal History

Combat Analysis
"Form up on me; Op-For consists of five tangos, well equipped and ready for us. They're itching to get out of this in one piece just like we are. Call your shots and keep friendlies in periphery. Tight formation; anchor on me; sweep and clear. On my mark... Go."

Hyperion has the training of an elite N7 Commando, with specialized training in Shock and Awe tactics and leadership experience in squad based operational scenarios. In plain language, he's a tough sonuvabitch with command experience who likes to end fights quickly. He is well versed in the handling of all modern equipment of war, with a foundation of terrestrial vehicle operation and shuttlecraft piloting- though these are not his area of expertise. The most stunning aspect of Hyperion's combat analysis is the mastery of his armor systems and his role as the 'anchor' of a squad's maneuvers...

His own lethality is impressive; his ability to take a hit and get back up is incredible; his capacity to enable the success of others in his unit, however, is what truly sets him apart.

"I don't want to see anyone playing hero. Watch my back and I'll watch yours; if we can't agree to that, then nothing else matters."

Reason for Vacating Previous Situation
"I was hitting the bottom of my cred line. You can't really 'disappear' on Illium, but I'm a nobody there unless someone needs to hire a gun. The only issue is that damn near everything costs double on that planet. I was scraping together the last of the creds to punch my ticket on a shuttle off-world and coming up short when I got a ping from Queenie. She always seems to find me when I need money the most, so I took the call...

Exo-Geni. Big name, big work. I didn't have anything better to do and funds were low. I told Queenie that she'd have to forward me the fare for transport; she told me I'd have to pay her back with interest. Fair enough, Queenie. Fair enough."
Hidden 2 yrs ago Post by Starlance
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Starlance

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Physical Details
Standing at 194 cm (6'4") and weighing 83 kg (183 lb), Marivea is thinner and more spindly than your average turian thanks to growing up in Digeris' weaker surface gravity. She uses a set of customized Ariake Technologies medium Mercenary Armor. Outside of armor, her attire leans heavily on the baggy, practical side with human influences and turian military surplus.

Personal History
Marivea was born in Apparitus on Digeris. She studied computer science before beginning her national service at 15, serving the Apparitus police force for eleven years, first as a patrol officer and later attaining SWAT marksman and varren handler certifications. In 2147, she transitioned to military service for the remainder of her national service.

With the national service behind her and a decent range of qualifications, Marivea decided to stay in the military, applied for and made the cut to turian special forces, attaining the post of platoon sergeant in 2155. Which is where the Relay 314 incident caught her, with her platoon joining the first wave to land on the surface of Shanxi. In its early stages, mere days after the turians had gained a foothold on the planet, Marivea's unit was tasked with neutralizing a staging ground for a human counterattack. As the target was located in a dammed valley, the decision to blow the dam and flood the encampment was made, being easier, cheaper and less environmentally destructive than deorbiting a piece of debris and dropping it on the target. But the intelligence analysis department made a severe misstep, as what they marked a staging ground had in truth been an improvised medical complex. After the armistice, the intelligence Major who signed off on the strike managed to cover his back and everyone involved in that incident was thrown out of the military without as much as a "Thank you for your service".

One day in late 2159 while working as a short-order cook on Ilium, Marivea ran into a collection of malcontents who were in the process of forming a mercenary band. The crowd sat right with her, so she packed what she had and kissed Ilium goodbye. Though made up of a platoon's worth of questionable individuals, the group - Zenith Security - were good enough to survive their jobs and smart enough to keep their activities mostly legal and not to piss on the chips of any of the major Terminus mercenary organizations or the Systems Alliance once they established a presence across the Traverse, growing in size to a company over two decades of operation.

A rift eventually formed between two groups within Zenith as members aged and left, one preferring a controlled approach, the other opting for a more aggressive stance. Marivea tried to mend the rift before it tore the company apart, but the minds of turians and salarians did not seem compatible with batarians and krogan, not to mention the humans who seemed incompatible with each other more often than not. Seeing no solution, Marivea bode her comrades a sour farewell in late 2179 and left the band on good terms before the company split into two separate entities a year later, the moderates retaining the Zenith Security brand while the splinter faction formed their own company, Supernova.

Having left Zenith behind, she turned to freelancing, moving from the Traverse and into Alliance space proper, where driving back and in some cases hunting down batarian raiding parties proved to be a constant source of employment until she got the offer from ExoGeni, presumably on the back of her work against the Hegemony slavers.

Combat Analysis
"If the enemy doesn't know you were there until the next day or until you start shooting, you did well." Marivea holds these words - spoken by her training officer, then-Lieutenant colonel Habsis - sacrosant. A combat pragmatist to an extreme degree, if it must come to shooting, she prefers to keep her distance and hinder the enemy with tech to make picking them off from afar easier.

Reason for Vacating Previous Situation
Not vacating a previous position as much as completing one contract and moving onto the next, Marivea saw the ExoGeni offer as a breath of fresh air, potentially adding more "smart" work on top of providing security and working with a regular team again.
Hidden 2 yrs ago 2 yrs ago Post by Drag
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Drag Mummy's Cheeky Boy

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Physical Details
Reid stands at 5’11”, with the muscular build befitting of a mercenary and a head of messy black hair that reaches down to his neck coupled with a scraggly beard, all hallmarks of a stereotypical thug, or, more accurately, a man on the run. His face carries numerous scars of fights won and lost, emphasised more than they should be by the shoddy first aid work done on them. More striking than his scars are his pale blue eyes, a source of occasional ribbing in his life, likened to if someone "fucked up and put a child’s eyes on the face of a killer”. The most noteworthy thing about him to most however would be his gear. Dark brown stetson hat on his head, seemingly, at all times, coupled with a worn and tattered dark brown poncho and a breathing apparatus that hangs around his neck. Beneath this get-up however Reid wears more sensible medium-grade Hydra armour created by Aldrin Labs, fitted with a bandolier around the waist for emergency supplies. Though Reid’s choice of gear is another thing that inspires confusion and mockery, it does have practical applications. Such as his poncho concealing his weaponry and allowing to get the jump on someone has been a godsend more than once.

Personal History
Desperation has shaped Reid Watson. His father was an illiterate drunk and his mother a prostitute who died during childbirth, though Reid lived with his father for a short time, his debts and actions quickly caught up to him and he was found dead outside a bar when Reid was seven years old. Reid was subsequently sent to an orphanage, another casualty of Earth’s severe overpopulation. He didn’t last very long before running away and trying his luck out on the streets, resorting to petty theft and other unpleasantries to make it through the days. It caught up to him at the age of eleven, when he was caught by a family while attempting to rob their home. They subdued and prepared to hand him over to the authorities but a passing detective encouraged the family to turn the boy over to him so that he might ensure the boy would see justice. It was after the family were long gone that the detective revealed himself to be a conman named Holden, who would then take the young Reid under his wing.

Reid was inducted into Holden’s Company shortly thereafter, a group of individuals who shared Holden’s anti-authority leanings and Robin Hood-like belief of creating a "better world", taking from the rich abusers to give to the destitute. Almost every current and future member would take the names of famous outlaws and revolutionaries to fit this vision. The gang quickly became a surrogate family to Reid, who took his own name and even dressed to resemble an old radio serial about a western hero who delivered justice, always enamoured by Holden's stories of such figures in history - even if fictitious. Alongside stories, Holden taught Reid how to properly read, write, hunt, shoot, and instilled in the boy a love of nature, freedom and appreciation for things beyond power or wealth. By the time Reid had become fully honed in his abilities, the First Contact War had long since ended and the group had secured more than enough funds to travel off-world.

The initial years were promising, there was no shortage of corruption to plunder and no shortage of lost souls to join the cause, the Citadel races were too busy worrying about humanity as a whole to be concerned with a small fringe group and Holden’s Company weren’t picky when it came to which races a megacorp belonged to. But, eventually, humans settled in on Citadel space and more resources would be devoted to putting the gang down with each successful raid. More pressure would be placed on its members with each fallen brother or sister. Their leader, once steadfast and charismatic, became more and more insular as their “mission” seemed more pointless with each passing moment, for every building they cracked or good deed they did it never seemed to change anything. By the end, Holden’s Company seemed to devolve into taking from the rich and giving to themselves just to sustain their vision of a “better galaxy” for a little longer. Reid found himself arguing with his surrogate father constantly, his faith in their goals all but vanishing as it became clearer that their noble aspirations were just justifications to rob and kill and may well always have been. In Reid’s mind, they’d all become puppets, but only he could see the strings.

Eventually, everything came to a head in 2177, during a raid on a luxury casino ship (“The Olympus”) moving through the Hades Nexus cluster. Being the “frontier” of Citadel space, their response was swifter than Holden’s Company could manage, already a shell of the group it once was. What resulted was chaos, strike teams boarding the vessel, multiple members of Holden’s Company dead, Holden himself allegedly shooting a civilian for no reason at all (though, even now, Reid would like to doubt he saw it happen exactly like that). Reid only got out by the skin of his teeth, hijacking one of the escape pods once it became clear it was every person for themselves. Information has been strictly tight-lipped about who exactly did and didn’t make it, only that the notorious Holden’s Company were “finished”.

The following months were difficult. Finding civilization, scraping together the credits to run and hide out in the Terminus Systems, coming to the realisation that Reid was desperate and alone once again. The fall of his family hardened Reid considerably as he set about rebuilding some semblance of order back in his life. As one of the more noteworthy members of Holden's Company - some may say "the golden boy" - a bounty was placed on his head relatively quickly, it became just another thing to deal with. His need to always be on the move and stay off the grid constantly eat into the profits of his work, but he still fights on, hoping to earn enough to square his bounty. To become as "free" as he and his gang always claimed to be.

Combat Analysis
In a galaxy where people can harness mass effect fields or use the technology of the future to their advantage, one fact still remains true, with the right gun and know-how; you can kill anybody. While Reid may lack in biotic abilities and technical aptitude, he is a wizard with a gun in his hands. Boasting lightning fast reaction speeds and deadly accuracy, he can switch from vicious hit-and-run tactics, keeping enemies in place with sustained fire or flushing them out with explosives, while drawing fire toward himself to always keep pressure on opponents even when outnumbered. Reid's time as part of a gang have also given him ample experience in analysing the strengths and weaknesses of allies and accomodate accordingly, while his time alone has honed his skills in self-preservation and survivability - always keeping on the move and controlling the pace of a battle as much as possible.

Reason for Vacating Previous Situation
Even by Reid’s standards, working with ExoGeni leaves a bitter taste in his mouth, but what other choice is there? He has nothing but disdain for megacorps but Reid’s time as a vague revolutionairy is long over yet his bounty still hangs over his head like a guillotine. ExoGeni and the work they’re offering is one of the very few chances to have both the protection and credits needed to work on becoming a truly free man. Besides, they know who he is after going through all the trouble to contact him, there's little room for scruples at this point.
Hidden 2 yrs ago Post by Mao Mao
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Mao Mao Sheriff of Pure Hearts (They/Them)

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Physical Details
Standing at a height of five feet and seven inches, Antelmo Águila-Paiva is what humans consider "very bland looking." No facial hair, no tattoos or body modifiers, and hair that seemingly only grows shoulder-length. Still, he makes it up with his sense of fashion. Vintage band t-shirts, leather jackets, dark navy blue jeans, and an olive green hairband (an obvious family heirloom). And as for his partisan armor (stolen from a Na'hesit warehouse), it had been through a rebellion with a few dents to show off. It also received an artistic makeover to distance itself from the dark blue used by the manufacturer.

Personal History
Antia Águila-Paiva gave birth to a healthy child while the world was preparing for its first interplanetary war with an alien species. But it was fortunate that peace prevailed in the end, sparing her husband from a devastating conflict. Together, they spent several years in the slums raising their child and finding work with various mining and oil-drilling companies. But it wasn't until the colonial push into the Skyllian Verge that an opportunity presented itself. An opportunity that the Águila-Paivas took without hesitation, even if it meant leaving family and friends behind on Earth.

So at eight years old, Antelmo left with his family from a garden world within the Amun system. Anhur was a somewhat successful attempt at cooperation with the batarians despite hostilities over colonization efforts in the Skyllian Verge. But that soon led to fierce economic competition amongst the corporations. And with the planetary administration on their side, the rivalry only intensified until the minimum wage was abolished in its entirety. Then, it escalated into a full-fledged civil war within days.

A nineteen-year-old Antelmo joined the rebellion in support of the abolitionists by infiltrating key locations with ties to the slavers. But he soon took up arms after learning of his parents' abduction at the hands of their employer. Antelmo spent two years fighting as a relentless guerrilla with a reputation for being one of the best snipers in the resistance. He kept on fighting against the slavers until the Eclipse liberated Sobek and uncovered the labor camps. Antelmo left for the gas giant and tracked down his parents alive at one of the camps.

But working without mass effect fields left both Jacó and Antia with massive bone loss. Antelmo spent the remainder of the civil war as his parents' caretakers. However, the credits dried up, forcing Antelmo to seek employment with the Eclipse. He sought out an old friend, Ufoth Saf'rada, to care for his parents while off-world. But that venture lasted only a year before deciding to become an independent contractor. Whatever credits Antelmo earned from odd jobs here and there were sent over to his parents.

Then, Antelmo was sent over a contact involving a series of targets on Bekenstein via an anonymous contact. All of them were collaborating on legislation that would've introduced indentured servitude to the planet to compete with rivals on Illium. Antelmo's order was quite simple: kill them discreetly within eight months, and you'll be rewarded generously. Antelmo took the offer without hesitation and left for the industrial planet. It was the most challenging eight months of his life, but the targets were eliminated.

Antelmo was paid with enough credits that his parents were able to receive advanced physical therapy. But even with the generous amount, the cost per session slowly consumed the credits. Antelmo was ready to leave home once more when the ExoGeni Corporation contacted him with an offer. He left for Eden Prime shortly after bidding farewell to his parents and friend.

Combat Analysis
Antelmo learned early on that his preference was causing havoc from afar with a good sniper rifle. His knowledge of guerrilla tactics has proved useful for contracts that seemed difficult without a whole team by your side. By taking advantage of secrecy, mobility, and the element of surprise, one individual can deliver a devastating blow against a large group of their enemies.

Reason for Vacating Previous Situation
With the credits from the Bekenstein contact almost gone, Antelmo was already in need of work when ExoGeni reached out to him. He took it without a second thought out of desperation more than anything. His parents are responding well to the latest batch of treatments for the first time in years. And ExoGeni has enough credits to spare in making sure his parents are strong enough to return home.
Hidden 2 yrs ago Post by Theyra
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Theyra

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Physical Details
Muscular build for a Drell and standing at 6'1. Blue and black skin with several scars on his face and neck and bright blue lips. Tends to wear light Guardian armor in combat. While wearing the standard uniform on duty and off duty. He wears a grey or dark blue collar shirt with black pants.

Personal History
Tahen was born like most Drell on the Hanar homeworld of Kahje. The eldest of three and living in one of the several climate-controlled dome cities. Growing up, Tahen was raised mainly by his father as his mother was still serving the Compact. A drive to honor the Hanar that saved their people was something that his father would remind him often. However, Tahen wished that he could see his mother more often and not on missions. Regardless, Tahen and his siblings often played with each other in the meantime and were raised in traditional Drell ways. Something that left a strong impression on him.

When Tahen was ten was when the horrible news came to light, for his mother had developed Kepral's Syndrome. A well-known Drell and an incurable illness that left the family devastated. Which despite the news and protests from Tahen and his siblings, Tahen's mother still chose to honor the Compact and would go on more missions until she was too ill to continue. She would die soon after, and Tahen would never understand why her mother chose to do this. To serve and honor the Compact instead of being with her family during her final days, starting to view the Compact and honoring it as unfavorable.

Years later, when he was fourteen did, tragedy strike his family again when his father developed Kepral's Syndrome. On his father's deathbed, did he wish for Tahen to take up the Compact like his mother before him. Tahen had reservations about it but ultimately decided on honoring his father's last wish. It helped that Tahen knew that his siblings would be well cared for without him, and he quickly took up the Compact.

Being trained as an assassin, Tahen spent seven years serving the Hanar. Hunting and killing those the Hanar deemed to be killed. It was during this time that he started to question the Compact. Sure helping the Hanar with tasks that were difficult for them was one thing. But being used as a weapon for them to do their dirty work. It did not feel right to Tahen felt more like this was a mistake. Which finally, Tahen convinced the Hanar to release him from the Compact. Now free from his binds, Tahen started to think about what to do with his newfound freedom.

With few skills outside of killing, Tahen chose to become a mercenary and spent the next three years doing mercenary work. It was just after a job that, while was completed, it left Tagen badly injured to the point that he had to use most of his money to cover the medical costs. Now very low on funds, he needed to earn money fast and started to have second thoughts about being a mercenary, and that was when a message come to him about an offer from ExoGeni. After thinking about it, despite some reservations, he chose to accept the offer and headed to Eden Prime to see what awaited him.

Combat Analysis
Having taken up the Compact and been trained as a deadly assassin by the Hanar from a young age. Tahen prefers to engage his targets from close range if possible. Using a combination of stealth, biotics, martial arts, and firearms to kill his targets. Making him a deadly close combat specialist.

Reason for Vacating Previous Situation
Tahen needed money quickly after a nearly disastrous job that while was completed. It left him badly injured, and he had to use most of his funds to afford the costs of medical treatment. So he chose to accept the offer from ExoGeni, despite him having some reservations about it. Now waiting to see what awaits him on Eden Prime.


Hidden 2 yrs ago Post by Jeep Wrangler
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Jeep Wrangler VROOOOOOOOOOOOOOM

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Physical Details
At a rather inoffensive 6'1, Vael stands with a decent bulk to his frame. Clad in a dusty, yet clear, maroon garb, woven into his armour, he does not hold himself as one of the more eccentric of Quarians. Alternatively, he does still hold onto a variable addon of fur wraps and thigh pouches given to him by clandestine allies of old. It provides little protection or acclimatisation, as the suit covers that mostly, yet it remains a good reminder of the days spent in aimless wander.

Personal History
The whir of machinery had wrought a young Quarian with awe. Circuitry and cityscapes of wires and motherboards had been a great source of entertainment in his youth. The once Vael'Ginis nar Kila had been slated for a proud upbringing in electronics, engineering and mechanics, the valuable assets to the operations of the Migrant Fleet. And whilst childhood had granted him access to such an interest, the eventual time of his pilgrimage brought forth an opportunity to truly explore what it meant to investigate the realm of electricity.

Vael'Ginis had first found himself in the hands of Howard Stanrick, the rogue-ish and daring local human who'd made a name for himself among gunrunners, contractors, fixers and shuttle runners in the Hades Nexus. Their initial meeting was under dangerous pretences; the typical kind, bound by a set of mercenaries shooting their way, and the two pairing in order to make it out in a decent piece. Howard was the type of man to drop the help at first opportunity, but through demonstrations of technological feat, and an affinity for getting into the thick of it, the two fell under one wing, and made clear a new path of gift gathering and oddjobs.

It had once crossed Vael'Ginis' mind to leave then and there, but under the promise he'd made to his older and more esteemed childhood friend, Yifu'Yeemm vas Lestiak - of whom had completed her pilgrimage at that point - he was keen on returning with much more than valued skills. And that he did return, but only after he had encountered the Geth for the first time.

To visit the bogeyman of an entire species is always a thrill, and a frightful one at best. Howard, Vael and an assembled team of closely knitted associates formed in their year or two's tribulations encountered them on the edges of Geth Space. A patrol, large and devoid of any emotion, scouting for unknown reasons. Conflict ensued, and whilst the memory was best kept blurred to the Quarian, there was something of a slip up, and obsessive switch that breathed fascination and seflishness into how he had behaved that day. Only two of them made it out, Howard as his partner, but on violent terms did the two separate.

Vael returned to the Migrant Fleet with Geth Weaponry - as a showcase not of his prowess, but his technological willingness to study for the fleet. It was a sceptical and rather unpopular gift, but eventually the light ship Lestiak accepted his place, and he became a valuable field engineer. Yet the next year was troublesome, as he found himself picking apart at the Geth technology stored onto the ship more and more as the days went by. And soon after, the engineer believed that he could solve problems far greater than himself.

Lost had the kindled flame of determination been amongst the Migrant Fleet. All wanted to see the planet none had witnessed, but no one had the means to do so. And in stagnation came ideas. Several Geth skirmishes would eventually gift the Quarian with mechanical bodies, and he soon claimed that within their very constructs lay answers to how they could be bested, as if such had not been tried centuries before. That obsession grew negligent, and in his hubris, he accidentally reactivated a larger geth soldier, resulting in ten dead aboard the Lestiak.

His exile was swift, as it was silent. Panic was to be averted across the fleet. The Quarian was quickly trialled and set aside by the Admiralty Board. There was no place for the dangerously negligent, and the last look of his family and friend's disappointment forever stayed fresh in his memory.

The years afterward were slow. Drifting between places, until of course he came across Jiral, the other exiled Quarian. She took care of him, but at an arms length. He relied on her too much, as did he emotionally attach himself to her sense of leadership. Whilst he grew more talented as an engineer, as well as a combatant in the line of mercenary work, he too soon found himself in a cycle of misdirection and all. An associate of Jiral then informed him of a notice in his name, from one ExoGeni. For all he knew, it was simply a convenient engineer, and that was all the pretence there was to his hiring. He accepted it. What else had he left to do, but rot in lonesome anguish away from the Migrant Fleet?

Combat Analysis
Harness energy, and one shall prevail - Vael's deep-rooted love for electrical engineering proved itself in his specialisation. A fast thinker knows that all weak foes rely heavily on the tech in their hands, not the abilities at their fingertips. Overloading equipment tends to be his favoured trick, and equally so is the use of sabotage. Heavy pistols and submachine guns are of great fancy, and though he used to rarely acknowledge such proficiency, his marriage of technological dismantlement through voltage and jamming has since been his greatest strength, paired kindly with in-the-field intrigue in ship systems and, of course, the Geth.

Reason for Vacating Previous Situation
"Even skilled beggars cannot be choosers."

ExoGeni wasn't a burning beacon of light. It didn't save him, it only provided the next pair of boots for him to tread within. What lays within ExoGeni is unsure, and he knows little of its exploits. It didn't bother him at first. So long as he was absent minded and busy, that was all that mattered. Though he hadn't accounted for the resurging emotions that come with attaching oneself to specialists such as himself.
Hidden 2 yrs ago 2 yrs ago Post by KaiserElectric
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KaiserElectric Spaghetti Enthusiast

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Physical Details
Avicia stands at a wiry 6'6, with simplistic green clan markings adorning her tanned carapace. She wears light armor modified from a set of Hahne-Kedar Mantis armor, and outside of a firefight her wardrobe tends to consist of eclectic mixes from all over, usually favoring some sort of lab gear. She'd sooner be caught dead then without her lucky pair of lab specs, protective goggles that she keeps around her neck when not wearing them in firefights or doing SCIENCE. She also tends to have her two pet space ferrets, Kemerskai and Astler, close on hand.

Personal History
Born on the icy garden world of Altakiril, Avicia was made a ward of the state before her first birthday, her mother passing away in childbirth and her father dying in a training accident. Growing up in the unpleasant and ramshackle Altakiril Orphanotroph, one of the state-mandated organizations intended to raise orphans, the little turian proved to have an insatiable appetite for knowledge, paradoxically finding the state-mandated classes dull and boring and instead preferring to get an education first hand by going exploring, sneaking into libraries and wealthy homes to read fancy high-end books, and spying on important people and events to see what they were up to. Suffice it to say the caretakers at the Orphanotroph found the rambunctious Avicia to be quite the handful and were grateful to send her off to state-mandated national service, where the more disciplined Hierarchy would hopefully drill some discipline into her.

Recognizing her keen intellect, after the first mandatory year of boot camp her superiors assigned Avicia to the Corps of Engineers, and in a decision that would have probably given her old caretakers a heart attack, assigned her to a demolitions team, tasked with clearing old infrastructure in preparation for new projects. Finding the job quite compelling, it seemed Avicia was on the path to straightening out when her unit was transferred to the colony of Argentos, tasked with reinforcing the garrisons with new defensive structures. Her job was quickly rendered moot when the colony was set upon by the vicious batarian warlord, Khagrum the Amber.

The warlord announced his intentions by launching an orbital strike on the fuel refinery Avicia was stationed at, detonating the volatile fuel reserves and immolating dozens of soldiers and civilians alike in a single blow. As the survivors were entrenching for a fight, the navy task force pursuing the warlord caught up to the fleet and surrounded him, forcing a standoff. Realizing that attacking the warlord would be a costly victory, the admiral in charge of the task force instead offered terms, and over tense negotiations, Khagrum agreed to stand down and put a permanent end into his raids on turian space in exchange for safe passage home for his own fleet. A peaceful retirement without consequences for Khagrum, and a bloodless victory and the removal of a powerful threat to Hierarchy interests in the region. Everyone wins.

Avicia was oddly quiet about it. She'd been oddly quiet ever since she got back from the refinery, half-dead and severely burnt like the other survivors. So quiet in fact, that no one noticed she was suspiciously absent from the infirmary when Khagrum's shuttle returned to his flagship, her commander assuming she was still indisposed when she didn't arrive for departure with the rest of her unit. Avicia's whereabouts were quickly forgotten though when the batarian warlord's flagship suddenly exploded, sparking off the bloody fight that both sides sought to avoid. The Battle of Argentos would go on to be one of the many hostilities between the batarians and the citadel races in the leadup to the Skyllian Blitz, only notable because it started over a tragic misunderstanding and a horrific accident.

Though that's only because no one thought to follow up on the missing explosives that Avicia attached to the engine of Khagrum's ship. Underhanded perhaps, but if anyone objected, they could take it up with the charred remains of his victims, Avicia thought. Slipping onto an escape pod as her trap was set to go off, she planned to head back to Argentos when the bomb went off slightly too early, shaking the escape pod violently enough to knock her out combined with her burn wounds. As the battle drew to a close and the Batarians went into retreat, the Hensa-class cruiser Aankhen spotted the escape pod and, assuming it was a friendly, picked it up as it made its escape deeper into the Terminus system.

When she was discovered and it became clear exactly what she had done, Avicia was all but marked for death by her batarian captors and yet was spared by an unlikely savior. Oram Das'saba, a commander in the Special Intervention Unit, saw potential in someone with the skills to pull off such an act of subterfuge and asserted his authority to take the prisoner for himself, enslaving Avicia to save her life. Spirited away to her new master's home in Camala, Avicia's natural talents and minimal training were honed further by the brutal training of the SIU given by her new master until she was experienced enough to be brought along on missions with her master, acting as his agent and enforcer. Such duties were atypical of a society where most enslaved prisoners were worked to death in the mines, but as she later learned, Oram was rather atypical of his species himself.

Despite nominally being an agent of the Hegemony, Oram was a reformist, one of many hidden opponents to the government who believed that batarian society needed to change drastically, and that the Hegemony needed to liberalize and rejoin the galactic community, lest it face imminent collapse. With open rebellion being practically suicide, Oram and his allies had worked in the shadows to gather support and cripple their enemies in the hopes of one day toppling the Hegemony, a task which Avicia's talents would serve well, and having witnessed the Hegemony's brutality firsthand, Avicia was only too happy to help. As a result, Oram official granted her permission to collect a share of his payment for mercenary work (which he was already giving to her anyway under the table), enough to buy her way into a higher caste in batarian society.

Thus she went into mercenary work semi-independently, on paper still a slave of her master acting on his orders, but in truth largely independent, and a reliable ally in Oram's brewing resistance. Higher status in batarian society brought better contracts and better paychecks, and money and independence in Avicia's hands is a dangerous thing. Resuming her old curiosities in earnest, the turian gained a reputation as a reliable if volatile scientist and mercenary, her experiments and antics proving almost as destructive and chaotic as her work in the field.

Things are largely going well for her, with plans to move to a brand new lab on Illium, but in the shadows something much bigger is brewing. A shakeup in the Hegemony's government had left several prominent positions opened, positions which Oram is rapidly working to fill with his own agents, including a member of the Technocratic Board. An agent in such a high position on Khar'shan itself could be the lynchpin for an eventual uprising, and despite such a move being unprecedented, Oram wants that agent to be Avicia, citing her scientific prowess and her unquestioning loyalty to stave off any misgivings about her race. Indeed, the biggest obstacle to such a goal is not her race but her caste, something she'd need one hell of a paycheck to make work.

Combat Analysis
Shock in awe in the bluntest sense possible. While Avicia has the hardcore training of the SIU and the experience and quick-thinking of a hired gun, her expertise lies her clever use of high explosives, staggering and knocking back enemies with a well-timed grenade, turning the environment against a foe with a perfectly placed demolition pack, and in general hitting as hard as possible so a hostile doesn't get the chance to react.

Reason for Vacating Previous Situation
The money from this job with ExoGeni would be enough to help her move to a higher social standing in the Hegemony as well as continue her research. Why, if she's lucky, she could even score a high-ranking government position if she gets her rank up in time.

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