Hidden 2 yrs ago Post by Timemaster
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Timemaster Ashevelendar

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A strong wind. A powerful explosion of magic. An implosion of senses. Something awakened. Something that shook the very core of reality. Something older than it. A God. The last one. All across reality, a voice could be heard. Everywhere where mortals existed. “I have watched you all. I know you ever since you were nothing more than specs of divine nothing. I would’ve loved to meet you all but I don’t have much time left. Saving you from my siblings and their madness, was my greatest achievement. The Rifts will open now, once more. Go, meet each other, live. ”. Soon after the voice stopped talking, holes in reality started to open all across the planes of existence. Each connected to one another and to one more place. A valley. A massive valley specifically created to support the life of mortals across the planes. A valley in constant change, always adapting to any new inhabitants, always making sure two mortal races won’t be too close to one another.




Welcome one and all! I am TimeMaster and I’ve got the immense pleasure of bringing you a RP that you’ve probably seen before but in a new format. This is a combination of a few ideas that I’ve seen on RPG a few times and something created by my Co-GMs and myself. Original idea was formed by @Tortoise sometime ago in the RP called Gateways which you can find HERE and then later on continued by @Irredeemable in Gateways 2 and we've got a reworked reboot of the Rifts roleplay done by @Tortoise.

My co-GMs are currently: @Gerlando and @liotrent

To broadly summarise however, this is primarily an RP about cultures, nations and races interacting with one another.. A RP spanning thousands of years from the moment of the Rifts opening in our respective planes of existence.




Technology and Magic


Our nations are all going to start in the Stone Age and the tech level should match that time period. Each of our nations are going to start with 1 specialised tech and 2 very basic technologies. While one nation might have learned how to farm more efficiently than others, they wouldn’t have had the time to learn different technologies.

After learning 2 new technologies/deepening your understanding of magic 2 times, your level will increase from Basic to Medium. 4 new technologies / understanding of magic will need to be researched to increase from Medium to Advanced, 8 for Advanced to Master.

The scale will be: Very basic (your con), Basic, Medium, Advanced, Master.

When advancing ages, every few turns (depending on how the IC goes), your technology level will go back 1 level. Master to Advanced, Advanced to Medium, Medium to Basic and finally, Basic to Very Basic.

Some of the technologies you may research will have pre required techs before your people can learn them. For example, in order to teach my people how to create a sword made out of iron, they will need to know how to mine iron and how to work the metal in a way that makes swords.



Explanation of technology level and actual technology:

Tech Level - The general level of understanding your nation has about a certain tech from the tech tree. For example warfare.
Technologies - What technologies have your people learned from said tech tree. For example, what specific things have your people learned about the art of warfare.

On Joining and Leaving:


If someone wants to join after the game has already begun, we’ll pretend that the Rift has just now opened. If we’re past the stone age, depending on how far we are in the other age, the nation will be able to choose X number of free techs to be at a similar level as others. Likewise, if someone leaves or goes MIA, we’ll say that the Rift has just shut down as a defence mechanism placed by the God. In this way, the NRP should be able to accept new players whenever, and survive losses without grinding to a halt.

Rules


1.) No godmodding, or controlling other player's characters/nations.

2.) Cannot fully conquer another player's nation without permission.

3.) If conflicts cannot be decided, the GMs will arbitrate.

4.) Use caution, judgement and behave appropriately when it comes to real-world cultures and religion if you plan to include them in your nations.

5.) When using concept art for your NS/posts, avoid anime pictures. Some are fine, but keep it to a minimum.

5.1) After reading this, write Osmosis somewhere to know you’ve actually read this.

6.) Be good to one another!

7.) Post at the end of your posts a small summary of what has transpired in your nation & the number of NP left.

8.) “Hate each other’s nations, not each other.” when it comes to war.

9.) Turns will change every 1st and 15th of the month.

Playable Races:


The playable races can be chosen from the below list and they’re the most common races of Dungeons and Dragons 5e. Physical descriptions will be the only thing that will matter and not the backstory of said species. Any of these races can be remade in a subspecies of your own liking as long as they don’t stray too far from the originals. For example, you could have Centaurs that somehow evolved horns and now are unicorn centaurs or goblins that due to the plane you’ve arrived on, they evolved and grew taller than the usual goblin but you cannot have goblins that suddenly grew to a giant-sized monster.



The Catalogue:


Each player receives 5 Nation Points per turn. Nation points, also known as NP, are the primary ‘currency’ of your nations and are a way of measuring the time and effort your nation is putting in increasing certain aspects of your nation. At the start of each Turn, all unspent Nation Points from the previous turn are lost.

Nations that enacted an alliance between them can combine their NP to achieve something they couldn’t normally do with their own points, such as learning a new technology or spell which will in turn raise the technology/magic level.



Nation Sheet:




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Hidden 2 yrs ago Post by Timemaster
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Timemaster Ashevelendar

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Hidden 2 yrs ago Post by DracoLunaris
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DracoLunaris Multiverse tourist

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Hidden 2 yrs ago 2 yrs ago Post by Lucidnonsense
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Gerlando The Unchosen One

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Hidden 2 yrs ago Post by Timemaster
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Timemaster Ashevelendar

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@Gerlando Feel free to move it on from my point of view :)

@Lucidnonsense HIDER!
Hidden 2 yrs ago Post by Lucidnonsense
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Lucidnonsense

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@Timemaster
Fixed sorry
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